IW4M-Admin/SharedLibrary/Server.cs

339 lines
12 KiB
C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using SharedLibrary.RCon;
using SharedLibrary.Commands;
using System.Threading.Tasks;
using SharedLibrary.Helpers;
using SharedLibrary.Objects;
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using SharedLibrary.Dtos;
using SharedLibrary.Configuration;
namespace SharedLibrary
{
public abstract class Server
{
public enum Game
{
UKN,
IW3,
IW4,
IW5,
T4,
T5,
T5M,
}
public Server(Interfaces.IManager mgr, ServerConfiguration config)
{
Password = config.Password;
IP = config.IPAddress;
Port = config.Port;
Manager = mgr;
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Logger = Manager.GetLogger();
ServerConfig = config;
RemoteConnection = new RCon.Connection(IP, Port, Password, Logger);
Players = new List<Player>(new Player[18]);
Reports = new List<Report>();
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PlayerHistory = new Queue<PlayerHistory>();
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ChatHistory = new List<ChatInfo>();
NextMessage = 0;
CustomSayEnabled = Manager.GetApplicationSettings().Configuration().EnableCustomSayName;
CustomSayName = Manager.GetApplicationSettings().Configuration().CustomSayName;
InitializeTokens();
InitializeAutoMessages();
}
//Returns current server IP set by `net_ip` -- *STRING*
public String GetIP()
{
return IP;
}
//Returns current server port set by `net_port` -- *INT*
public int GetPort()
{
return Port;
}
//Returns list of all current players
public List<Player> GetPlayersAsList()
{
return Players.FindAll(x => x != null);
}
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/// <summary>
/// Add a player to the server's player list
/// </summary>
/// <param name="P">Player pulled from memory reading</param>
/// <returns>True if player added sucessfully, false otherwise</returns>
abstract public Task<bool> AddPlayer(Player P);
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/// <summary>
/// Remove player by client number
/// </summary>
/// <param name="cNum">Client ID of player to be removed</param>
/// <returns>true if removal succeded, false otherwise</returns>
abstract public Task RemovePlayer(int cNum);
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/// <summary>
/// Get the player from the server's list by line from game long
/// </summary>
/// <param name="L">Game log line containing event</param>
/// <param name="cIDPos">Position in the line where the cliet ID is written</param>
/// <returns>Matching player if found</returns>
abstract public Player ParseClientFromString(String[] L, int cIDPos);
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/// <summary>
/// Get a player by name
/// </summary>
/// <param name="pName">Player name to search for</param>
/// <returns>Matching player if found</returns>
public List<Player> GetClientByName(String pName)
{
string[] QuoteSplit = pName.Split('"');
bool literal = false;
if (QuoteSplit.Length > 1)
{
pName = QuoteSplit[1];
literal = true;
}
if (literal)
return Players.Where(p => p != null && p.Name.ToLower().Equals(pName.ToLower())).ToList();
return Players.Where(p => p != null && p.Name.ToLower().Contains(pName.ToLower())).ToList();
}
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/// <summary>
/// Process requested command correlating to an event
/// </summary>
/// <param name="E">Event parameter</param>
/// <param name="C">Command requested from the event</param>
/// <returns></returns>
abstract public Task<Command> ValidateCommand(Event E);
virtual public Task<bool> ProcessUpdatesAsync(CancellationToken cts)
{
return null;
}
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/// <summary>
/// Process any server event
/// </summary>
/// <param name="E">Event</param>
/// <returns>True on sucess</returns>
abstract protected Task ProcessEvent(Event E);
abstract public Task ExecuteEvent(Event E);
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/// <summary>
/// Send a message to all players
/// </summary>
/// <param name="Message">Message to be sent to all players</param>
public async Task Broadcast(String Message)
{
string sayCommand = (GameName == Game.IW4) ? "sayraw" : "say";
#if !DEBUG
await this.ExecuteCommandAsync($"{sayCommand} {(CustomSayEnabled ? CustomSayName : "")} {Message}");
#else
Logger.WriteVerbose(Message.StripColors());
await Utilities.CompletedTask;
#endif
}
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/// <summary>
/// Send a message to a particular players
/// </summary>
/// <param name="Message">Message to send</param>
/// <param name="Target">Player to send message to</param>
public async Task Tell(String Message, Player Target)
{
string tellCommand = (GameName == Game.IW4) ? "tellraw" : "tell";
#if !DEBUG
if (Target.ClientNumber > -1 && Message.Length > 0 && Target.Level != Player.Permission.Console)
await this.ExecuteCommandAsync($"{tellCommand} {Target.ClientNumber} {(CustomSayEnabled ? CustomSayName : "")} {Message}^7");
#else
Logger.WriteVerbose($"{Target.ClientNumber}->{Message.StripColors()}");
await Utilities.CompletedTask;
#endif
if (Target.Level == Player.Permission.Console)
{
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine(Utilities.StripColors(Message));
Console.ForegroundColor = ConsoleColor.Gray;
}
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if (CommandResult.Count > 15)
CommandResult.RemoveAt(0);
CommandResult.Add(new CommandResponseInfo()
{
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Response = Utilities.StripColors(Message),
ClientId = Target.ClientId
});
}
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/// <summary>
/// Send a message to all admins on the server
/// </summary>
/// <param name="message">Message to send out</param>
public async Task ToAdmins(String message)
{
foreach (Player P in Players)
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{
if (P == null)
continue;
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if (P.Level > Player.Permission.Flagged)
await P.Tell(message);
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}
}
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/// <summary>
/// Kick a player from the server
/// </summary>
/// <param name="Reason">Reason for kicking</param>
/// <param name="Target">Player to kick</param>
abstract public Task Kick(String Reason, Player Target, Player Origin);
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/// <summary>
/// Temporarily ban a player ( default 1 hour ) from the server
/// </summary>
/// <param name="Reason">Reason for banning the player</param>
/// <param name="Target">The player to ban</param>
abstract public Task TempBan(String Reason, TimeSpan length, Player Target, Player Origin);
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/// <summary>
/// Perm ban a player from the server
/// </summary>
/// <param name="Reason">The reason for the ban</param>
/// <param name="Target">The person to ban</param>
/// <param name="Origin">The person who banned the target</param>
abstract public Task Ban(String Reason, Player Target, Player Origin);
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abstract public Task Warn(String Reason, Player Target, Player Origin);
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/// <summary>
/// Unban a player by npID / GUID
/// </summary>
/// <param name="npID">npID of the player</param>
/// <param name="Target">I don't remember what this is for</param>
/// <returns></returns>
abstract public Task Unban(string reason, Player Target, Player Origin);
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/// <summary>
/// Change the current searver map
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/// </summary>
/// <param name="mapName">Non-localized map name</param>
public async Task LoadMap(string mapName)
{
await this.ExecuteCommandAsync($"map {mapName}");
}
public async Task LoadMap(Map newMap)
{
await this.ExecuteCommandAsync($"map {newMap.Name}");
}
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/// <summary>
/// Initalize the macro variables
/// </summary>
abstract public void InitializeTokens();
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/// <summary>
/// Read the map configuration
/// </summary>
protected void InitializeMaps()
{
Maps = new List<Map>();
var gameMaps = Manager.GetApplicationSettings().Configuration().Maps.FirstOrDefault(m => m.Game == GameName);
if (gameMaps != null)
Maps.AddRange(gameMaps.Maps);
}
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/// <summary>
/// Initialize the messages to be broadcasted
/// todo: this needs to be a serialized file
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/// </summary>
protected void InitializeAutoMessages()
{
BroadcastMessages = new List<String>();
if(ServerConfig.AutoMessages != null)
BroadcastMessages.AddRange(ServerConfig.AutoMessages);
BroadcastMessages.AddRange(Manager.GetApplicationSettings().Configuration().AutoMessages);
}
public override string ToString()
{
return $"{IP}_{Port}";
}
protected async Task<bool> ScriptLoaded()
{
try
{
return (await this.GetDvarAsync<string>("sv_customcallbacks")).Value == "1";
}
catch (Exceptions.DvarException)
{
return false;
}
}
// Objects
public Interfaces.IManager Manager { get; protected set; }
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public Interfaces.ILogger Logger { get; private set; }
public ServerConfiguration ServerConfig { get; private set; }
public List<Map> Maps { get; protected set; }
public List<Report> Reports { get; set; }
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public List<ChatInfo> ChatHistory { get; protected set; }
public Queue<PlayerHistory> PlayerHistory { get; private set; }
public Game GameName { get; protected set; }
// Info
public string Hostname { get; protected set; }
public string Website { get; protected set; }
public string Gametype { get; protected set; }
public Map CurrentMap { get; protected set; }
public int ClientNum
{
get
{
return Players.Where(p => p != null).Count();
}
}
public int MaxClients { get; protected set; }
public List<Player> Players { get; protected set; }
public string Password { get; private set; }
public bool Throttled { get; protected set; }
public bool CustomCallback { get; protected set; }
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public string WorkingDirectory { get; protected set; }
public RCon.Connection RemoteConnection { get; protected set; }
// Internal
protected string IP;
protected int Port;
protected string FSGame;
protected int NextMessage;
protected int ConnectionErrors;
protected List<string> BroadcastMessages;
protected TimeSpan LastMessage;
protected IFile LogFile;
protected DateTime LastPoll;
// only here for performance
private bool CustomSayEnabled;
private string CustomSayName;
//Remote
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public IList<CommandResponseInfo> CommandResult = new List<CommandResponseInfo>();
}
}