[Mod FF]: Removed flag for execDialog function

This commit is contained in:
JerryALT 2024-06-18 15:12:41 +03:00
parent 2fc28052c3
commit 328f4af375

View File

@ -597,7 +597,7 @@ C4_complete_dialog()
level.newcastle maps\killhouse_code::execDialog( "chuckle" ); //< satisfied chuckling >
level.newcastle maps\killhouse_code::execDialog( "muchimproved" ); //Much improved.
if ( !flag( "start_obstacle" ) )
//if ( !flag( "start_obstacle" ) )
level.newcastle maps\killhouse_code::execDialog( "passedeval" ); //All right Soap, you passed the weapons evaluation.
}