diff --git a/iw3sp_mod_ff_src/raw/scripts/killhouse/h1_killhouse.gsc b/iw3sp_mod_ff_src/raw/scripts/killhouse/h1_killhouse.gsc index 786cd1d..9ff4ba2 100644 --- a/iw3sp_mod_ff_src/raw/scripts/killhouse/h1_killhouse.gsc +++ b/iw3sp_mod_ff_src/raw/scripts/killhouse/h1_killhouse.gsc @@ -597,8 +597,8 @@ C4_complete_dialog() level.newcastle maps\killhouse_code::execDialog( "chuckle" ); //< satisfied chuckling > level.newcastle maps\killhouse_code::execDialog( "muchimproved" ); //Much improved. - if ( !flag( "start_obstacle" ) ) - level.newcastle maps\killhouse_code::execDialog( "passedeval" ); //All right Soap, you passed the weapons evaluation. + //if ( !flag( "start_obstacle" ) ) + level.newcastle maps\killhouse_code::execDialog( "passedeval" ); //All right Soap, you passed the weapons evaluation. } obstacle_Training()