From 328f4af375b463c3fa114173704cb2b1ab70ad3f Mon Sep 17 00:00:00 2001 From: JerryALT Date: Tue, 18 Jun 2024 15:12:41 +0300 Subject: [PATCH] [Mod FF]: Removed flag for execDialog function --- iw3sp_mod_ff_src/raw/scripts/killhouse/h1_killhouse.gsc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/iw3sp_mod_ff_src/raw/scripts/killhouse/h1_killhouse.gsc b/iw3sp_mod_ff_src/raw/scripts/killhouse/h1_killhouse.gsc index 786cd1d..9ff4ba2 100644 --- a/iw3sp_mod_ff_src/raw/scripts/killhouse/h1_killhouse.gsc +++ b/iw3sp_mod_ff_src/raw/scripts/killhouse/h1_killhouse.gsc @@ -597,8 +597,8 @@ C4_complete_dialog() level.newcastle maps\killhouse_code::execDialog( "chuckle" ); //< satisfied chuckling > level.newcastle maps\killhouse_code::execDialog( "muchimproved" ); //Much improved. - if ( !flag( "start_obstacle" ) ) - level.newcastle maps\killhouse_code::execDialog( "passedeval" ); //All right Soap, you passed the weapons evaluation. + //if ( !flag( "start_obstacle" ) ) + level.newcastle maps\killhouse_code::execDialog( "passedeval" ); //All right Soap, you passed the weapons evaluation. } obstacle_Training()