[Mod FF]: Removed flag for execDialog function

This commit is contained in:
JerryALT 2024-06-18 15:12:41 +03:00
parent 2fc28052c3
commit 328f4af375

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@ -597,8 +597,8 @@ C4_complete_dialog()
level.newcastle maps\killhouse_code::execDialog( "chuckle" ); //< satisfied chuckling > level.newcastle maps\killhouse_code::execDialog( "chuckle" ); //< satisfied chuckling >
level.newcastle maps\killhouse_code::execDialog( "muchimproved" ); //Much improved. level.newcastle maps\killhouse_code::execDialog( "muchimproved" ); //Much improved.
if ( !flag( "start_obstacle" ) ) //if ( !flag( "start_obstacle" ) )
level.newcastle maps\killhouse_code::execDialog( "passedeval" ); //All right Soap, you passed the weapons evaluation. level.newcastle maps\killhouse_code::execDialog( "passedeval" ); //All right Soap, you passed the weapons evaluation.
} }
obstacle_Training() obstacle_Training()