[Mod FF]: Removed flag for execDialog function
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@ -597,8 +597,8 @@ C4_complete_dialog()
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level.newcastle maps\killhouse_code::execDialog( "chuckle" ); //< satisfied chuckling >
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level.newcastle maps\killhouse_code::execDialog( "chuckle" ); //< satisfied chuckling >
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level.newcastle maps\killhouse_code::execDialog( "muchimproved" ); //Much improved.
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level.newcastle maps\killhouse_code::execDialog( "muchimproved" ); //Much improved.
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if ( !flag( "start_obstacle" ) )
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//if ( !flag( "start_obstacle" ) )
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level.newcastle maps\killhouse_code::execDialog( "passedeval" ); //All right Soap, you passed the weapons evaluation.
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level.newcastle maps\killhouse_code::execDialog( "passedeval" ); //All right Soap, you passed the weapons evaluation.
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}
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}
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obstacle_Training()
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obstacle_Training()
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