2022-05-23 17:58:03 +02:00

40 lines
780 B
C++

#include <std_include.hpp>
#include "../steam.hpp"
namespace steam
{
uint64_t screenshots::WriteScreenshot(void* pubRGB, uint32_t cubRGB, int nWidth, int nHeight)
{
return 0;
}
uint64_t screenshots::AddScreenshotToLibrary(const char* pchFilename, const char* pchThumbnailFilename, int nWidth,
int nHeight)
{
return 0;
}
void screenshots::TriggerScreenshot()
{
}
void screenshots::HookScreenshots(bool bHook)
{
}
bool screenshots::SetLocation(uint64_t hScreenshot, const char* pchLocation)
{
return false;
}
bool screenshots::TagUser(uint64_t hScreenshot, steam_id steamID)
{
return false;
}
bool screenshots::TagPublishedFile(uint64_t hScreenshot, uint64_t unPublishedFileID)
{
return false;
}
}