#include #include "../steam.hpp" namespace steam { uint64_t screenshots::WriteScreenshot(void* pubRGB, uint32_t cubRGB, int nWidth, int nHeight) { return 0; } uint64_t screenshots::AddScreenshotToLibrary(const char* pchFilename, const char* pchThumbnailFilename, int nWidth, int nHeight) { return 0; } void screenshots::TriggerScreenshot() { } void screenshots::HookScreenshots(bool bHook) { } bool screenshots::SetLocation(uint64_t hScreenshot, const char* pchLocation) { return false; } bool screenshots::TagUser(uint64_t hScreenshot, steam_id steamID) { return false; } bool screenshots::TagPublishedFile(uint64_t hScreenshot, uint64_t unPublishedFileID) { return false; } }