85 lines
1.8 KiB
C++
85 lines
1.8 KiB
C++
#include <std_include.hpp>
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#include "../steam.hpp"
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namespace steam
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{
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bool controller::Init()
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{
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return true;
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}
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bool controller::Shutdown()
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{
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return true;
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}
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void controller::RunFrame()
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{
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}
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int controller::GetConnectedControllers(ControllerHandle_t* handlesOut)
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{
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return 0;
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}
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bool controller::ShowBindingPanel(ControllerHandle_t controllerHandle)
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{
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return false;
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}
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uint64_t controller::GetActionSetHandle(const char* pszActionSetName)
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{
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return 0;
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}
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void controller::ActivateActionSet(ControllerHandle_t controllerHandle, uint64_t actionSetHandle)
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{
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}
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uint64_t controller::GetCurrentActionSet(ControllerHandle_t controllerHandle)
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{
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return 0;
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}
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uint64_t controller::GetDigitalActionHandle(const char* pszActionName)
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{
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return 0;
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}
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uint64_t controller::GetDigitalActionData(ControllerHandle_t controllerHandle, uint64_t digitalActionHandle)
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{
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return 0;
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}
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int controller::GetDigitalActionOrigins(ControllerHandle_t controllerHandle, uint64_t actionSetHandle,
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uint64_t digitalActionHandle, uint64_t* originsOut)
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{
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return 0;
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}
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uint64_t controller::GetAnalogActionHandle(const char* pszActionName)
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{
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return 0;
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}
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uint64_t controller::GetAnalogActionData(ControllerHandle_t controllerHandle, uint64_t analogActionHandle)
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{
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return 0;
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}
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int controller::GetAnalogActionOrigins(ControllerHandle_t controllerHandle, uint64_t actionSetHandle,
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uint64_t analogActionHandle, uint64_t* originsOut)
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{
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return 0;
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}
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void controller::StopAnalogActionMomentum(ControllerHandle_t controllerHandle, uint64_t eAction)
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{
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}
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void controller::TriggerHapticPulse(ControllerHandle_t controllerHandle, uint64_t eTargetPad,
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unsigned short usDurationMicroSec)
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{
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}
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}
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