#include #include "../steam.hpp" namespace steam { bool controller::Init() { return true; } bool controller::Shutdown() { return true; } void controller::RunFrame() { } int controller::GetConnectedControllers(ControllerHandle_t* handlesOut) { return 0; } bool controller::ShowBindingPanel(ControllerHandle_t controllerHandle) { return false; } uint64_t controller::GetActionSetHandle(const char* pszActionSetName) { return 0; } void controller::ActivateActionSet(ControllerHandle_t controllerHandle, uint64_t actionSetHandle) { } uint64_t controller::GetCurrentActionSet(ControllerHandle_t controllerHandle) { return 0; } uint64_t controller::GetDigitalActionHandle(const char* pszActionName) { return 0; } uint64_t controller::GetDigitalActionData(ControllerHandle_t controllerHandle, uint64_t digitalActionHandle) { return 0; } int controller::GetDigitalActionOrigins(ControllerHandle_t controllerHandle, uint64_t actionSetHandle, uint64_t digitalActionHandle, uint64_t* originsOut) { return 0; } uint64_t controller::GetAnalogActionHandle(const char* pszActionName) { return 0; } uint64_t controller::GetAnalogActionData(ControllerHandle_t controllerHandle, uint64_t analogActionHandle) { return 0; } int controller::GetAnalogActionOrigins(ControllerHandle_t controllerHandle, uint64_t actionSetHandle, uint64_t analogActionHandle, uint64_t* originsOut) { return 0; } void controller::StopAnalogActionMomentum(ControllerHandle_t controllerHandle, uint64_t eAction) { } void controller::TriggerHapticPulse(ControllerHandle_t controllerHandle, uint64_t eTargetPad, unsigned short usDurationMicroSec) { } }