t7x/src/client/steam/interfaces/game_server.hpp
2022-05-21 12:11:10 +02:00

58 lines
2.9 KiB
C++

#pragma once
namespace steam
{
class game_server
{
public:
~game_server() = default;
virtual bool InitGameServer(unsigned int unGameIP, unsigned short unGamePort, unsigned short usQueryPort,
unsigned int unServerFlags, unsigned int nAppID, const char* pchVersion);
virtual void SetProduct(const char* pchProductName);
virtual void SetGameDescription(const char* pchGameDescription);
virtual void SetModDir(const char* pchModDir);
virtual void SetDedicatedServer(bool bDedicatedServer);
virtual void LogOn(const char* pszAccountName, const char* pszPassword);
virtual void LogOnAnonymous();
virtual void LogOff();
virtual bool BLoggedOn();
virtual bool BSecure();
virtual steam_id GetSteamID();
virtual bool WasRestartRequested();
virtual void SetMaxPlayerCount(int cPlayersMax);
virtual void SetBotPlayerCount(int cBotPlayers);
virtual void SetServerName(const char* pszServerName);
virtual void SetMapName(const char* pszMapName);
virtual void SetPasswordProtected(bool bPasswordProtected);
virtual void SetSpectatorPort(unsigned short unSpectatorPort);
virtual void SetSpectatorServerName(const char* pszSpectatorServerName);
virtual void ClearAllKeyValues();
virtual void SetKeyValue(const char* pKey, const char* pValue);
virtual void SetGameTags(const char* pchGameTags);
virtual void SetGameData(const char* pchGameData);
virtual void SetRegion(const char* pchRegionName);
virtual int SendUserConnectAndAuthenticate(unsigned int unIPClient, const void* pvAuthBlob,
unsigned int cubAuthBlobSize, steam_id* pSteamIDUser);
virtual steam_id CreateUnauthenticatedUserConnection();
virtual void SendUserDisconnect(steam_id steamIDUser);
virtual bool BUpdateUserData(steam_id steamIDUser, const char* pchPlayerName, unsigned int uScore);
virtual int GetAuthSessionTicket(void* pTicket, int cbMaxTicket, unsigned int* pcbTicket);
virtual int BeginAuthSession(const void* pAuthTicket, int cbAuthTicket, steam_id steamID);
virtual void EndAuthSession(steam_id steamID);
virtual void CancelAuthTicket(int hAuthTicket);
virtual int UserHasLicenseForApp(steam_id steamID, unsigned int appID);
virtual bool RequestUserGroupStatus(steam_id steamIDUser, steam_id steamIDGroup);
virtual void GetGameplayStats();
virtual unsigned long long GetServerReputation();
virtual unsigned int GetPublicIP();
virtual bool HandleIncomingPacket(const void* pData, int cbData, unsigned int srcIP, unsigned short srcPort);
virtual int GetNextOutgoingPacket(void* pOut, int cbMaxOut, unsigned int* pNetAdr, unsigned short* pPort);
virtual void EnableHeartbeats(bool bActive);
virtual void SetHeartbeatInterval(int iHeartbeatInterval);
virtual void ForceHeartbeat();
virtual unsigned long long AssociateWithClan(steam_id clanID);
virtual unsigned long long ComputeNewPlayerCompatibility(steam_id steamID);
};
}