58 lines
2.9 KiB
C++
58 lines
2.9 KiB
C++
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#pragma once
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namespace steam
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{
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class game_server
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{
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public:
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~game_server() = default;
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virtual bool InitGameServer(unsigned int unGameIP, unsigned short unGamePort, unsigned short usQueryPort,
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unsigned int unServerFlags, unsigned int nAppID, const char* pchVersion);
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virtual void SetProduct(const char* pchProductName);
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virtual void SetGameDescription(const char* pchGameDescription);
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virtual void SetModDir(const char* pchModDir);
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virtual void SetDedicatedServer(bool bDedicatedServer);
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virtual void LogOn(const char* pszAccountName, const char* pszPassword);
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virtual void LogOnAnonymous();
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virtual void LogOff();
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virtual bool BLoggedOn();
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virtual bool BSecure();
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virtual steam_id GetSteamID();
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virtual bool WasRestartRequested();
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virtual void SetMaxPlayerCount(int cPlayersMax);
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virtual void SetBotPlayerCount(int cBotPlayers);
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virtual void SetServerName(const char* pszServerName);
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virtual void SetMapName(const char* pszMapName);
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virtual void SetPasswordProtected(bool bPasswordProtected);
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virtual void SetSpectatorPort(unsigned short unSpectatorPort);
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virtual void SetSpectatorServerName(const char* pszSpectatorServerName);
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virtual void ClearAllKeyValues();
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virtual void SetKeyValue(const char* pKey, const char* pValue);
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virtual void SetGameTags(const char* pchGameTags);
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virtual void SetGameData(const char* pchGameData);
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virtual void SetRegion(const char* pchRegionName);
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virtual int SendUserConnectAndAuthenticate(unsigned int unIPClient, const void* pvAuthBlob,
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unsigned int cubAuthBlobSize, steam_id* pSteamIDUser);
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virtual steam_id CreateUnauthenticatedUserConnection();
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virtual void SendUserDisconnect(steam_id steamIDUser);
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virtual bool BUpdateUserData(steam_id steamIDUser, const char* pchPlayerName, unsigned int uScore);
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virtual int GetAuthSessionTicket(void* pTicket, int cbMaxTicket, unsigned int* pcbTicket);
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virtual int BeginAuthSession(const void* pAuthTicket, int cbAuthTicket, steam_id steamID);
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virtual void EndAuthSession(steam_id steamID);
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virtual void CancelAuthTicket(int hAuthTicket);
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virtual int UserHasLicenseForApp(steam_id steamID, unsigned int appID);
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virtual bool RequestUserGroupStatus(steam_id steamIDUser, steam_id steamIDGroup);
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virtual void GetGameplayStats();
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virtual unsigned long long GetServerReputation();
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virtual unsigned int GetPublicIP();
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virtual bool HandleIncomingPacket(const void* pData, int cbData, unsigned int srcIP, unsigned short srcPort);
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virtual int GetNextOutgoingPacket(void* pOut, int cbMaxOut, unsigned int* pNetAdr, unsigned short* pPort);
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virtual void EnableHeartbeats(bool bActive);
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virtual void SetHeartbeatInterval(int iHeartbeatInterval);
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virtual void ForceHeartbeat();
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virtual unsigned long long AssociateWithClan(steam_id clanID);
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virtual unsigned long long ComputeNewPlayerCompatibility(steam_id steamID);
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};
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}
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