33 lines
1.2 KiB
Markdown
33 lines
1.2 KiB
Markdown
![license](https://img.shields.io/github/license/momo5502/boiii.svg)
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[![build](https://github.com/momo5502/boiii/workflows/Build/badge.svg)](https://github.com/momo5502/boiii/actions)
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# BOIII ☄️
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Reverse engineering and analysis of Call of Duty: Black Ops 3. Very experimental.
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<img src="https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQeSXYzQITJrcjiifN1nqX1fsVE7VwLZ3vl2g&usqp=CAU">
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## Roadmap
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- [x] Steam API Emulation
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- [x] Steam Integrity Bypass
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- [x] Offline Multiplayer/Zombies/Campaign Support
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- [x] RE Tool Detection Bypass (only the ones I use: IDA Pro, HxD, Wireshark)
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- [x] Disable Hardware Breakpoint Detection
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- [x] Disable Integrity Checks
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- [x] Demonware Emulation
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- [ ] Disable Anti-Debugging Mechanisms (probably never gonna happen cause who needs that if you have printf debugging)
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- [x] Process wrapper
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- [x] P2P multiplayer
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- [ ] Dedicated Servers
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## Disclaimer
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This software has been created purely for the purposes of
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academic research. It is not intended to be used to harm
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others. Project maintainers are not responsible or
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liable for misuse of the software. Use responsibly.
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