Change (local)clientnum datatype
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@ -22,12 +22,12 @@ namespace game
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WEAK symbol<void(const char* file, int line, int code, const char* fmt, ...)> Com_Error_{0x1420F8BD0};
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WEAK symbol<bool(eModes mode)> Com_SessionMode_IsMode{0x1420F7DD0};
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WEAK symbol<bool()> Com_IsRunningUILevel{0x142148DB0};
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WEAK symbol<void(uint32_t localClientNum, eModes fromMode, eModes toMode, uint32_t flags)> Com_SwitchMode{
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WEAK symbol<void(int localClientNum, eModes fromMode, eModes toMode, uint32_t flags)> Com_SwitchMode{
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0x14214AF30
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};
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WEAK symbol<void(uint32_t localClientNum, const char* text)> Cbuf_AddText{0x1420EC8B0, 0x1404F75B0};
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WEAK symbol<void(uint32_t localClientNum, ControllerIndex_t controllerIndex, const char* buffer)> Cbuf_ExecuteBuffer{
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WEAK symbol<void(int localClientNum, const char* text)> Cbuf_AddText{0x1420EC8B0, 0x1404F75B0};
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WEAK symbol<void(int localClientNum, ControllerIndex_t controllerIndex, const char* buffer)> Cbuf_ExecuteBuffer{
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0x14133BE10, 0x1404F78D0
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};
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WEAK symbol<void(const char* cmdName, xcommand_t function, cmd_function_s* allocedCmd)> Cmd_AddCommandInternal{
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@ -38,8 +38,8 @@ namespace game
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{
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0x0, 0x1404F8280
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};
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WEAK symbol<void(uint32_t localClientNum, ControllerIndex_t controllerIndex, const char* text,
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bool fromRemoteConsol)> Cmd_ExecuteSingleCommand{
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WEAK symbol<void(int localClientNum, ControllerIndex_t controllerIndex, const char* text,
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bool fromRemoteConsole)> Cmd_ExecuteSingleCommand{
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0x1420EDC20
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};
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WEAK symbol<void(char* text, int maxSize)> Con_GetTextCopy{0x14133A7D0, 0x140182C40};
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@ -99,8 +99,8 @@ namespace game
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WEAK symbol<void(const char*, const char*, int, game::hks::lua_State*)> UI_AddMenu{0x1427024B0, 0x0};
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WEAK symbol<const char* (int)> UI_CoD_GetRootNameForController{0x141F291E0, 0x0};
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WEAK symbol<void(game::hks::lua_State*, const char*)> Lua_CoD_LoadLuaFile{0x141F122C0, 0x0};
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WEAK symbol<void(uint32_t localClientNum)> CG_LUIHUDRestart{0x140F7E970};
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WEAK symbol<void(uint32_t localClientNum)> CL_CheckKeepDrawingConnectScreen{0x1413CCAE0};
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WEAK symbol<void(int localClientNum)> CG_LUIHUDRestart{0x140F7E970};
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WEAK symbol<void(int localClientNum)> CL_CheckKeepDrawingConnectScreen{0x1413CCAE0};
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// Scr
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WEAK symbol<void(scriptInstance_t inst, int value)> Scr_AddInt{0x0, 0x14016F160};
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@ -125,7 +125,7 @@ namespace game
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// SV
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WEAK symbol<void*()> SV_AddTestClient{0x1422499A0, 0x14052E3E0};
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WEAK symbol<void(client_s* cl_0, svscmd_type type, const char* fmt, ...)> SV_SendServerCommand{0x0, 0x140537F10};
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WEAK symbol<bool(uint32_t clientNum)> SV_IsTestClient{0x14224B5C0, 0x14052FF40};
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WEAK symbol<bool(int clientNum)> SV_IsTestClient{0x14224B5C0, 0x14052FF40};
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// Variables
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