Optimize console performance

This commit is contained in:
momo5502 2022-10-01 10:26:07 +02:00
parent d2068ad99d
commit 8e86b676ff

View File

@ -6,6 +6,7 @@
#include <utils/thread.hpp>
#include <utils/hook.hpp>
#include <utils/concurrency.hpp>
#define CONSOLE_BUFFER_SIZE 16384
#define WINDOW_WIDTH 608
@ -17,19 +18,49 @@ namespace console
HANDLE logo;
std::atomic_bool started{false};
std::atomic_bool terminate_runner{false};
utils::concurrency::container<std::queue<std::string>> message_queue{};
void print_message(const char* message)
{
#ifndef NDEBUG
OutputDebugStringA(message);
#endif
if (started && !terminate_runner)
{
game::Com_Printf(0, 0, "%s", message);
}
}
void queue_message(const char* message)
{
message_queue.access([message](std::queue<std::string>& queue)
{
queue.push(message);
});
}
void print_message_to_console(const char* message)
{
static auto print_func = utils::hook::assemble([](utils::hook::assembler& a)
{
a.push(rbx);
a.mov(eax, 0x8030);
a.jmp(0x142333667_g);
});
static_cast<void(*)(const char*)>(print_func)(message);
}
void empty_message_queue()
{
message_queue.access([](std::queue<std::string>& queue)
{
while(!queue.empty())
{
auto& msg = queue.front();
print_message_to_console(msg.data());
queue.pop();
}
});
}
void print_stub(const char* fmt, ...)
{
va_list ap;
@ -162,8 +193,8 @@ namespace console
{
utils::hook::set<uint8_t>(0x14133D2FE_g, 0xEB); // Always enable ingame console
//utils::hook::jump(0x1423337F0_g, print_message);
//utils::hook::jump(0x142333660_g, print_message);
utils::hook::jump(0x1423337F0_g, queue_message);
utils::hook::jump(0x142333660_g, queue_message);
const auto self = utils::nt::library::get_by_address(sys_create_console_stub);
logo = LoadImageA(self.get_handle(), MAKEINTRESOURCEA(IMAGE_LOGO), 0, 0, 0, LR_COPYFROMRESOURCE);
@ -192,6 +223,7 @@ namespace console
}
else
{
empty_message_queue();
std::this_thread::sleep_for(1ms);
}
}