Optimize console performance
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@ -6,6 +6,7 @@
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#include <utils/thread.hpp>
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#include <utils/hook.hpp>
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#include <utils/concurrency.hpp>
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#define CONSOLE_BUFFER_SIZE 16384
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#define WINDOW_WIDTH 608
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@ -17,19 +18,49 @@ namespace console
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HANDLE logo;
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std::atomic_bool started{false};
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std::atomic_bool terminate_runner{false};
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utils::concurrency::container<std::queue<std::string>> message_queue{};
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void print_message(const char* message)
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{
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#ifndef NDEBUG
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OutputDebugStringA(message);
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#endif
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if (started && !terminate_runner)
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{
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game::Com_Printf(0, 0, "%s", message);
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}
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}
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void queue_message(const char* message)
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{
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message_queue.access([message](std::queue<std::string>& queue)
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{
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queue.push(message);
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});
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}
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void print_message_to_console(const char* message)
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{
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static auto print_func = utils::hook::assemble([](utils::hook::assembler& a)
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{
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a.push(rbx);
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a.mov(eax, 0x8030);
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a.jmp(0x142333667_g);
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});
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static_cast<void(*)(const char*)>(print_func)(message);
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}
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void empty_message_queue()
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{
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message_queue.access([](std::queue<std::string>& queue)
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{
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while(!queue.empty())
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{
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auto& msg = queue.front();
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print_message_to_console(msg.data());
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queue.pop();
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}
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});
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}
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void print_stub(const char* fmt, ...)
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{
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va_list ap;
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@ -162,8 +193,8 @@ namespace console
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{
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utils::hook::set<uint8_t>(0x14133D2FE_g, 0xEB); // Always enable ingame console
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//utils::hook::jump(0x1423337F0_g, print_message);
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//utils::hook::jump(0x142333660_g, print_message);
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utils::hook::jump(0x1423337F0_g, queue_message);
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utils::hook::jump(0x142333660_g, queue_message);
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const auto self = utils::nt::library::get_by_address(sys_create_console_stub);
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logo = LoadImageA(self.get_handle(), MAKEINTRESOURCEA(IMAGE_LOGO), 0, 0, 0, LR_COPYFROMRESOURCE);
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@ -192,6 +223,7 @@ namespace console
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}
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else
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{
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empty_message_queue();
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std::this_thread::sleep_for(1ms);
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}
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}
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