cleanup some stuff lol
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1a17d186db
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8034967a74
@ -16,6 +16,7 @@ namespace script
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utils::hook::detour db_findxassetheader_hook;
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utils::hook::detour gscr_get_bgb_remaining_hook;
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utils::hook::detour load_gametype_script_hook;
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std::unordered_map<std::string, game::RawFile*> loaded_scripts;
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@ -25,6 +26,11 @@ namespace script
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return (itr == loaded_scripts.end()) ? nullptr : itr->second;
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}
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void print_loading_script(const std::string& name)
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{
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printf("Loading GSC script '%s'\n", name.data());
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}
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void load_script(std::string& name, const std::string& data)
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{
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auto& allocator = *utils::memory::get_allocator();
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@ -64,6 +70,7 @@ namespace script
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}
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const auto scripts = utils::io::list_files(script_dir);
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for (const auto& script : scripts)
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{
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std::string data;
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@ -73,7 +80,7 @@ namespace script
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if (data.size() >= sizeof(GSC_MAGIC) && !std::memcmp(data.data(), &GSC_MAGIC, sizeof(GSC_MAGIC)))
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{
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auto base_name = script_file.substr(0, script_file.size() - 4);
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printf("Loading GSC script '%s'\n", base_name.data());
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print_loading_script(script_file);
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load_script(script_file, data);
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}
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}
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@ -89,8 +96,7 @@ namespace script
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loaded_scripts = {};
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const utils::nt::library host{};
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load_scripts_folder((game::get_appdata_path() / "data/scripts").string());
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auto path = (host.get_folder() / "boiii/scripts").string();
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load_scripts_folder(path);
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load_scripts_folder((host.get_folder() / "boiii/scripts").string());
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}
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game::RawFile* db_findxassetheader_stub(const game::XAssetType type, const char* name,
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@ -108,10 +114,8 @@ namespace script
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auto* script = get_loaded_script(name);
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if (script)
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{
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/*
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// TODO: don't check checksums for custom GSC, but only for stock scripts we override
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utils::hook::copy(const_cast<char*>(script->buffer + 0x8), asset_header->buffer + 0x8, 4);
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*/
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//utils::hook::copy(const_cast<char*>(script->buffer + 0x8), asset_header->buffer + 0x8, 4);
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return script;
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}
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@ -123,8 +127,6 @@ namespace script
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game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 255);
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}
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utils::hook::detour load_gametype_script_hook;
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void load_gametype_script_stub()
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{
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if (!game::Com_IsInGame() || game::Com_IsRunningUILevel())
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@ -144,7 +146,6 @@ namespace script
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{
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db_findxassetheader_hook.create(game::select(0x141420ED0, 0x1401D5FB0), db_findxassetheader_stub);
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gscr_get_bgb_remaining_hook.create(game::select(0x141A8CAB0, 0x1402D2310), gscr_get_bgb_remaining_stub);
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load_gametype_script_hook.create(0x141AAD850_g, load_gametype_script_stub);
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}
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};
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