cleanup some stuff lol

This commit is contained in:
m 2023-05-09 03:03:57 -05:00
parent 1a17d186db
commit 8034967a74

View File

@ -16,6 +16,7 @@ namespace script
utils::hook::detour db_findxassetheader_hook;
utils::hook::detour gscr_get_bgb_remaining_hook;
utils::hook::detour load_gametype_script_hook;
std::unordered_map<std::string, game::RawFile*> loaded_scripts;
@ -25,6 +26,11 @@ namespace script
return (itr == loaded_scripts.end()) ? nullptr : itr->second;
}
void print_loading_script(const std::string& name)
{
printf("Loading GSC script '%s'\n", name.data());
}
void load_script(std::string& name, const std::string& data)
{
auto& allocator = *utils::memory::get_allocator();
@ -64,6 +70,7 @@ namespace script
}
const auto scripts = utils::io::list_files(script_dir);
for (const auto& script : scripts)
{
std::string data;
@ -73,7 +80,7 @@ namespace script
if (data.size() >= sizeof(GSC_MAGIC) && !std::memcmp(data.data(), &GSC_MAGIC, sizeof(GSC_MAGIC)))
{
auto base_name = script_file.substr(0, script_file.size() - 4);
printf("Loading GSC script '%s'\n", base_name.data());
print_loading_script(script_file);
load_script(script_file, data);
}
}
@ -89,8 +96,7 @@ namespace script
loaded_scripts = {};
const utils::nt::library host{};
load_scripts_folder((game::get_appdata_path() / "data/scripts").string());
auto path = (host.get_folder() / "boiii/scripts").string();
load_scripts_folder(path);
load_scripts_folder((host.get_folder() / "boiii/scripts").string());
}
game::RawFile* db_findxassetheader_stub(const game::XAssetType type, const char* name,
@ -108,10 +114,8 @@ namespace script
auto* script = get_loaded_script(name);
if (script)
{
/*
// TODO: don't check checksums for custom GSC, but only for stock scripts we override
utils::hook::copy(const_cast<char*>(script->buffer + 0x8), asset_header->buffer + 0x8, 4);
*/
//utils::hook::copy(const_cast<char*>(script->buffer + 0x8), asset_header->buffer + 0x8, 4);
return script;
}
@ -123,8 +127,6 @@ namespace script
game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 255);
}
utils::hook::detour load_gametype_script_hook;
void load_gametype_script_stub()
{
if (!game::Com_IsInGame() || game::Com_IsRunningUILevel())
@ -144,7 +146,6 @@ namespace script
{
db_findxassetheader_hook.create(game::select(0x141420ED0, 0x1401D5FB0), db_findxassetheader_stub);
gscr_get_bgb_remaining_hook.create(game::select(0x141A8CAB0, 0x1402D2310), gscr_get_bgb_remaining_stub);
load_gametype_script_hook.create(0x141AAD850_g, load_gametype_script_stub);
}
};