custom GSC loading
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f7ad60d767
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@ -12,6 +12,8 @@ namespace script
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{
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namespace
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{
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constexpr size_t GSC_MAGIC = 0x1C000A0D43534780;
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utils::hook::detour db_findxassetheader_hook;
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utils::hook::detour gscr_get_bgb_remaining_hook;
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@ -23,11 +25,6 @@ namespace script
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return (itr == loaded_scripts.end()) ? nullptr : itr->second;
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}
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void print_loading_script(const std::string& name)
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{
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printf("Loading GSC script '%s'\n", name.data());
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}
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void load_script(std::string& name, const std::string& data)
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{
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auto& allocator = *utils::memory::get_allocator();
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@ -49,11 +46,14 @@ namespace script
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}
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auto* rawfile = allocator.allocate<game::RawFile>();
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rawfile->name = name.c_str();
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rawfile->name = name.data();
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rawfile->buffer = file_string;
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rawfile->len = static_cast<int>(data.length());
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loaded_scripts[name] = rawfile;
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const auto base_name = name.substr(0, name.size() - 4); // .gsc suffix will be readded by Scr_LoadScript
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game::Scr_LoadScript(game::SCRIPTINSTANCE_SERVER, base_name.data());
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}
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void load_scripts_folder(const std::string& script_dir)
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@ -64,15 +64,18 @@ namespace script
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}
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const auto scripts = utils::io::list_files(script_dir);
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for (const auto& script : scripts)
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{
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std::string data;
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auto script_file = script.generic_string();
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if (!std::filesystem::is_directory(script) && utils::io::read_file(script_file, &data))
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{
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print_loading_script(script_file);
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load_script(script_file, data);
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if (data.size() >= sizeof(GSC_MAGIC) && !std::memcmp(data.data(), &GSC_MAGIC, sizeof(GSC_MAGIC)))
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{
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auto base_name = script_file.substr(0, script_file.size() - 4);
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printf("Loading GSC script '%s'\n", base_name.data());
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load_script(script_file, data);
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}
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}
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else if (std::filesystem::is_directory(script))
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{
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@ -86,7 +89,8 @@ namespace script
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loaded_scripts = {};
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const utils::nt::library host{};
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load_scripts_folder((game::get_appdata_path() / "data/scripts").string());
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load_scripts_folder((host.get_folder() / "boiii/scripts").string());
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auto path = (host.get_folder() / "boiii/scripts").string();
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load_scripts_folder(path);
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}
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game::RawFile* db_findxassetheader_stub(const game::XAssetType type, const char* name,
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@ -104,9 +108,10 @@ namespace script
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auto* script = get_loaded_script(name);
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if (script)
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{
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// Copy over the checksum of the original script
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/*
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// TODO: don't check checksums for custom GSC, but only for stock scripts we override
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utils::hook::copy(const_cast<char*>(script->buffer + 0x8), asset_header->buffer + 0x8, 4);
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*/
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return script;
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}
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@ -117,23 +122,30 @@ namespace script
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{
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game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 255);
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}
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utils::hook::detour load_gametype_script_hook;
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void load_gametype_script_stub()
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{
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if (!game::Com_IsInGame() || game::Com_IsRunningUILevel())
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{
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load_gametype_script_hook.invoke<void>();
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return;
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}
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load_gametype_script_hook.invoke<void>();
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load_scripts();
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}
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}
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struct component final : generic_component
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{
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void post_unpack() override
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{
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if (game::is_server())
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{
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load_scripts();
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}
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else
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{
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scheduler::once(load_scripts, scheduler::pipeline::renderer);
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}
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db_findxassetheader_hook.create(game::select(0x141420ED0, 0x1401D5FB0), db_findxassetheader_stub);
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gscr_get_bgb_remaining_hook.create(game::select(0x141A8CAB0, 0x1402D2310), gscr_get_bgb_remaining_stub);
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load_gametype_script_hook.create(0x141AAD850_g, load_gametype_script_stub);
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}
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};
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};
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@ -1814,7 +1814,9 @@ namespace game
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PlayerSoundsTable* playerSounds;
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PlayerFXTable* playerFX;
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SharedWeaponSounds* sharedWeaponSounds;
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*/
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RawFile* rawfile;
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/*
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StringTable* stringTable;
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StructuredTable* structuredTable;
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LeaderboardDef* leaderboardDef;
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@ -35,6 +35,7 @@ namespace game
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0x1420F4E00, 0x1404FE5C0
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};
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WEAK symbol<bool()> Com_IsRunningUILevel{0x142148350};
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WEAK symbol<bool()> Com_IsInGame{0x1421482C0};
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WEAK symbol<void(int localClientNum, eModes fromMode, eModes toMode, uint32_t flags)> Com_SwitchMode{
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0x14214A4D0
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};
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@ -80,6 +81,9 @@ namespace game
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WEAK symbol<qboolean(void* ent)> StuckInClient{0x1415A8360, 0x14023BFE0};
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// GScr
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WEAK symbol<void()> GScr_LoadGametypeScript{0x14092F680, 0x0};
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// Live
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WEAK symbol<bool(uint64_t, int*, bool)> Live_GetConnectivityInformation{0x141E0C380};
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@ -175,6 +179,7 @@ namespace game
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0x0, 0x1402F5FF0
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};
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WEAK symbol<unsigned int(scriptInstance_t inst)> Scr_GetNumParam{0x0, 0x140171320};
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WEAK symbol<unsigned int(scriptInstance_t inst, const char* filename)> Scr_LoadScript{0x1412C83F0};
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WEAK symbol<void(const char* name, const char* key, unsigned int playbackFlags, float volume, void* callbackInfo,
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int id)> Cinematic_StartPlayback{0x1412BE3A0};
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