Merge pull request #519 from JariKCoding/favorites

feat: add support for favorites in the server browser
This commit is contained in:
Maurice Heumann 2023-04-24 13:22:38 +02:00 committed by GitHub
commit 71265cc5de
4 changed files with 223 additions and 65 deletions

View File

@ -7,6 +7,7 @@
#include <utils/string.hpp>
#include <utils/concurrency.hpp>
#include <utils/hook.hpp>
#include <utils/io.hpp>
#include "network.hpp"
#include "scheduler.hpp"
@ -20,15 +21,17 @@ namespace server_list
struct state
{
game::netadr_t address{};
bool requesting{false};
bool requesting{ false };
std::chrono::high_resolution_clock::time_point query_start{};
callback callback{};
};
utils::concurrency::container<state> master_state;
utils::concurrency::container<server_list> favorite_servers{};
void handle_server_list_response(const game::netadr_t& target,
const network::data_view& data, state& s)
const network::data_view& data, state& s)
{
if (!s.requesting || s.address != target)
{
@ -87,6 +90,48 @@ namespace server_list
game::Lua_SetTableInt("botCount", botCount, state);
}
}
std::string get_favorite_servers_file_path()
{
return "players/user/favorite_servers.txt";
}
void write_favorite_servers()
{
favorite_servers.access([&](std::unordered_set<game::netadr_t>& servers)
{
std::string servers_buffer = "";
for (auto itr : servers)
{
servers_buffer.append(utils::string::va("%i.%i.%i.%i:%u\n", itr.ipv4.a, itr.ipv4.b, itr.ipv4.c, itr.ipv4.d, itr.port));
}
utils::io::write_file(get_favorite_servers_file_path(), servers_buffer);
});
}
void read_favorite_servers()
{
const std::string path = get_favorite_servers_file_path();
if (!utils::io::file_exists(path))
{
return;
}
favorite_servers.access([&path](std::unordered_set<game::netadr_t>& servers)
{
servers.clear();
std::string filedata;
if (utils::io::read_file(path, &filedata))
{
auto srv = utils::string::split(filedata, '\n');
for (auto server_address : srv)
{
auto server = network::address_from_string(server_address);
servers.insert(server);
}
}
});
}
}
bool get_master_server(game::netadr_t& address)
@ -98,20 +143,50 @@ namespace server_list
void request_servers(callback callback)
{
master_state.access([&callback](state& s)
{
game::netadr_t addr{};
if (!get_master_server(addr))
{
return;
}
game::netadr_t addr{};
if (!get_master_server(addr))
{
return;
}
s.requesting = true;
s.address = addr;
s.callback = std::move(callback);
s.query_start = std::chrono::high_resolution_clock::now();
s.requesting = true;
s.address = addr;
s.callback = std::move(callback);
s.query_start = std::chrono::high_resolution_clock::now();
network::send(s.address, "getservers", utils::string::va("T7 %i full empty", PROTOCOL));
network::send(s.address, "getservers", utils::string::va("T7 %i full empty", PROTOCOL));
});
}
void add_favorite_server(game::netadr_t addr)
{
favorite_servers.access([&addr](std::unordered_set<game::netadr_t>& servers)
{
servers.insert(addr);
});
write_favorite_servers();
}
void remove_favorite_server(game::netadr_t addr)
{
favorite_servers.access([&addr](std::unordered_set<game::netadr_t>& servers)
{
for (auto it = servers.begin(); it != servers.end(); ++it)
{
if (network::are_addresses_equal(*it, addr))
{
servers.erase(it);
break;
}
}
});
write_favorite_servers();
}
utils::concurrency::container<server_list>& get_favorite_servers()
{
return favorite_servers;
}
struct component final : client_component
@ -119,44 +194,49 @@ namespace server_list
void post_unpack() override
{
network::on("getServersResponse", [](const game::netadr_t& target, const network::data_view& data)
{
master_state.access([&](state& s)
{
handle_server_list_response(target, data, s);
master_state.access([&](state& s)
{
handle_server_list_response(target, data, s);
});
});
});
scheduler::loop([]
{
master_state.access([](state& s)
{
if (!s.requesting)
{
return;
}
master_state.access([](state& s)
{
if (!s.requesting)
{
return;
}
const auto now = std::chrono::high_resolution_clock::now();
if ((now - s.query_start) < 2s)
{
return;
}
const auto now = std::chrono::high_resolution_clock::now();
if ((now - s.query_start) < 2s)
{
return;
}
s.requesting = false;
s.callback(false, {});
s.callback = {};
});
}, scheduler::async, 200ms);
s.requesting = false;
s.callback(false, {});
s.callback = {};
});
}, scheduler::async, 200ms);
lua_serverinfo_to_table_hook.create(0x141F1FD10_g, lua_serverinfo_to_table_stub);
scheduler::once([]
{
read_favorite_servers();
}, scheduler::main);
}
void pre_destroy() override
{
master_state.access([](state& s)
{
s.requesting = false;
s.callback = {};
});
{
s.requesting = false;
s.callback = {};
});
}
};
}

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@ -1,10 +1,17 @@
#pragma once
#include <game/game.hpp>
#include <game/game.hpp>
#include <utils/concurrency.hpp>
namespace server_list
{
{
bool get_master_server(game::netadr_t& address);
using callback = std::function<void(bool, const std::unordered_set<game::netadr_t>&)>;
void request_servers(callback callback);
void request_servers(callback callback);
void add_favorite_server(game::netadr_t addr);
void remove_favorite_server(game::netadr_t addr);
using server_list = std::unordered_set<game::netadr_t>;
utils::concurrency::container<server_list>& get_favorite_servers();
}

View File

@ -1,5 +1,8 @@
#include <std_include.hpp>
#include "../steam.hpp"
#include "../steam.hpp"
#include "component/network.hpp"
#include "component/server_list.hpp"
namespace steam
{
@ -18,13 +21,17 @@ namespace steam
int matchmaking::AddFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort,
unsigned short nQueryPort, unsigned int unFlags,
unsigned int rTime32LastPlayedOnServer)
{
{
auto addr = network::address_from_ip(htonl(nIP), nConnPort);
server_list::add_favorite_server(addr);
return 0;
}
bool matchmaking::RemoveFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort,
unsigned short nQueryPort, unsigned int unFlags)
{
{
auto addr = network::address_from_ip(htonl(nIP), nConnPort);
server_list::remove_favorite_server(addr);
return false;
}

View File

@ -22,11 +22,14 @@ namespace steam
};
auto* const internet_request = reinterpret_cast<void*>(1);
auto* const favorites_request = reinterpret_cast<void*>(4);
using servers = std::vector<server>;
::utils::concurrency::container<servers> queried_servers{};
std::atomic<matchmaking_server_list_response*> current_response{};
::utils::concurrency::container<servers> internet_servers{};
::utils::concurrency::container<servers> favorites_servers{};
std::atomic<matchmaking_server_list_response*> internet_response{};
std::atomic<matchmaking_server_list_response*> favorites_response{};
template <typename T>
void copy_safe(T& dest, const char* in)
@ -84,11 +87,12 @@ namespace steam
}
void handle_server_respone(const bool success, const game::netadr_t& host, const ::utils::info_string& info,
const uint32_t ping)
const uint32_t ping, ::utils::concurrency::container<servers>& server_list,
std::atomic<matchmaking_server_list_response*>& response, void* request)
{
bool all_handled = false;
std::optional<int> index{};
queried_servers.access([&](servers& srvs)
server_list.access([&](servers& srvs)
{
size_t i = 0;
for (; i < srvs.size(); ++i)
@ -122,7 +126,7 @@ namespace steam
all_handled = true;
});
const auto res = current_response.load();
const auto res = response.load();
if (!index || !res)
{
return;
@ -130,33 +134,46 @@ namespace steam
if (success)
{
res->ServerResponded(internet_request, *index);
res->ServerResponded(request, *index);
}
else
{
res->ServerFailedToRespond(internet_request, *index);
res->ServerFailedToRespond(request, *index);
}
if (all_handled)
{
res->RefreshComplete(internet_request, eServerResponded);
res->RefreshComplete(request, eServerResponded);
}
}
void ping_server(const game::netadr_t& server)
void handle_internet_server_response(const bool success, const game::netadr_t& host, const ::utils::info_string& info,
const uint32_t ping)
{
party::query_server(server, handle_server_respone);
handle_server_respone(success, host, info, ping, internet_servers, internet_response, internet_request);
}
void handle_favorites_server_response(const bool success, const game::netadr_t& host, const ::utils::info_string& info,
const uint32_t ping)
{
handle_server_respone(success, host, info, ping, favorites_servers, favorites_response, favorites_request);
}
void ping_server(const game::netadr_t& server, party::query_callback callback)
{
party::query_server(server, callback);
}
}
void* matchmaking_servers::RequestInternetServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
matchmaking_server_list_response* pRequestServersResponse)
{
current_response = pRequestServersResponse;
internet_response = pRequestServersResponse;
server_list::request_servers([](const bool success, const std::unordered_set<game::netadr_t>& s)
{
const auto res = current_response.load();
const auto res = internet_response.load();
if (!res)
{
return;
@ -174,7 +191,7 @@ namespace steam
return;
}
queried_servers.access([&s](servers& srvs)
internet_servers.access([&s](servers& srvs)
{
srvs = {};
srvs.reserve(s.size());
@ -191,7 +208,7 @@ namespace steam
for (auto& srv : s)
{
ping_server(srv);
ping_server(srv, handle_internet_server_response);
}
});
@ -213,7 +230,45 @@ namespace steam
void* matchmaking_servers::RequestFavoritesServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
matchmaking_server_list_response* pRequestServersResponse)
{
return reinterpret_cast<void*>(4);
favorites_response = pRequestServersResponse;
auto& srvs = server_list::get_favorite_servers();
srvs.access([&](std::unordered_set<game::netadr_t> s)
{
const auto res = favorites_response.load();
if (!res)
{
return;
}
if (s.empty())
{
res->RefreshComplete(favorites_request, eNoServersListedOnMasterServer);
return;
}
favorites_servers.access([s](servers& srvs)
{
srvs = {};
srvs.reserve(s.size());
for (auto& address : s)
{
server new_server{};
new_server.address = address;
new_server.server_item = create_server_item(address, {}, 0, false);
srvs.push_back(new_server);
}
});
for (auto& srv : s)
{
ping_server(srv, handle_favorites_server_response);
}
});
return favorites_request;
}
void* matchmaking_servers::RequestHistoryServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
@ -232,19 +287,25 @@ namespace steam
{
if (internet_request == hServerListRequest)
{
current_response = nullptr;
internet_response = nullptr;
}
if (favorites_request == hServerListRequest)
{
favorites_response = nullptr;
}
}
gameserveritem_t* matchmaking_servers::GetServerDetails(void* hRequest, int iServer)
{
if (internet_request != hRequest)
if (internet_request != hRequest && favorites_request != hRequest)
{
return nullptr;
}
auto& servers_list = hRequest == favorites_request ? favorites_servers : internet_servers;
static thread_local gameserveritem_t server_item{};
return queried_servers.access<gameserveritem_t*>([iServer](const servers& s) -> gameserveritem_t* {
return servers_list.access<gameserveritem_t*>([iServer](const servers& s) -> gameserveritem_t* {
if (iServer < 0 || static_cast<size_t>(iServer) >= s.size())
{
return nullptr;
@ -270,12 +331,13 @@ namespace steam
int matchmaking_servers::GetServerCount(void* hRequest)
{
if (internet_request != hRequest)
if (internet_request != hRequest && favorites_request != hRequest)
{
return 0;
}
return queried_servers.access<int>([](const servers& s)
auto& servers_list = hRequest == favorites_request ? favorites_servers : internet_servers;
return servers_list.access<int>([](const servers& s)
{
return static_cast<int>(s.size());
});
@ -283,13 +345,14 @@ namespace steam
void matchmaking_servers::RefreshServer(void* hRequest, const int iServer)
{
if (internet_request != hRequest)
if (internet_request != hRequest && favorites_request != hRequest)
{
return;
}
std::optional<game::netadr_t> address{};
queried_servers.access([&](const servers& s)
auto& servers_list = hRequest == favorites_request ? favorites_servers : internet_servers;
servers_list.access([&](const servers& s)
{
if (iServer < 0 || static_cast<size_t>(iServer) >= s.size())
{
@ -301,7 +364,8 @@ namespace steam
if (address)
{
ping_server(*address);
auto callback = hRequest == favorites_request ? handle_favorites_server_response : handle_internet_server_response;
ping_server(*address, callback);
}
}