t7x/src/client/steam/interfaces/matchmaking_servers.cpp
Maurice Heumann 71265cc5de Merge pull request #519 from JariKCoding/favorites
feat: add support for favorites in the server browser
2023-04-24 13:22:38 +02:00

410 lines
11 KiB
C++

#include <std_include.hpp>
#include "../steam.hpp"
#include "game/game.hpp"
#include "component/party.hpp"
#include "component/network.hpp"
#include "component/server_list.hpp"
#include <utils/string.hpp>
#include <utils/concurrency.hpp>
namespace steam
{
namespace
{
struct server
{
bool handled{false};
game::netadr_t address{};
gameserveritem_t server_item{};
};
auto* const internet_request = reinterpret_cast<void*>(1);
auto* const favorites_request = reinterpret_cast<void*>(4);
using servers = std::vector<server>;
::utils::concurrency::container<servers> internet_servers{};
::utils::concurrency::container<servers> favorites_servers{};
std::atomic<matchmaking_server_list_response*> internet_response{};
std::atomic<matchmaking_server_list_response*> favorites_response{};
template <typename T>
void copy_safe(T& dest, const char* in)
{
::utils::string::copy(dest, in);
::utils::string::strip_material(dest, dest, std::extent<T>::value);
}
gameserveritem_t create_server_item(const game::netadr_t& address, const ::utils::info_string& info,
const uint32_t ping, const bool success)
{
const auto sub_protocol = atoi(info.get("sub_protocol").data());
gameserveritem_t server{};
server.m_NetAdr.m_usConnectionPort = address.port;
server.m_NetAdr.m_usQueryPort = address.port;
server.m_NetAdr.m_unIP = ntohl(address.addr);
server.m_nPing = static_cast<int>(ping);
server.m_bHadSuccessfulResponse = success;
server.m_bDoNotRefresh = false;
copy_safe(server.m_szGameDir, "");
copy_safe(server.m_szMap, info.get("mapname").data());
copy_safe(server.m_szGameDescription, info.get("description").data());
server.m_nAppID = (sub_protocol == SUB_PROTOCOL || sub_protocol == (SUB_PROTOCOL - 1)) ? 311210 : 0;
server.m_nPlayers = atoi(info.get("clients").data());
server.m_nMaxPlayers = atoi(info.get("sv_maxclients").data());
server.m_nBotPlayers = atoi(info.get("bots").data());
server.m_bPassword = info.get("isPrivate") == "1";
server.m_bSecure = true;
server.m_ulTimeLastPlayed = 0;
server.m_nServerVersion = 1000;
copy_safe(server.m_szServerName, info.get("hostname").data());
const auto playmode = info.get("playmode");
const auto mode = game::eModes(std::atoi(playmode.data()));
const auto* tags = ::utils::string::va(
R"(\gametype\%s\dedicated\%s\ranked\false\hardcore\%s\zombies\%s\playerCount\%d\bots\%d\modName\%s\)",
info.get("gametype").data(),
info.get("dedicated") == "1" ? "true" : "false",
info.get("hc") == "1" ? "true" : "false",
mode == game::MODE_ZOMBIES ? "true" : "false",
server.m_nPlayers,
atoi(info.get("bots").data()),
info.get("modname").data());
copy_safe(server.m_szGameTags, tags);
server.m_steamID.bits = strtoull(info.get("xuid").data(), nullptr, 16);
return server;
}
void handle_server_respone(const bool success, const game::netadr_t& host, const ::utils::info_string& info,
const uint32_t ping, ::utils::concurrency::container<servers>& server_list,
std::atomic<matchmaking_server_list_response*>& response, void* request)
{
bool all_handled = false;
std::optional<int> index{};
server_list.access([&](servers& srvs)
{
size_t i = 0;
for (; i < srvs.size(); ++i)
{
if (srvs[i].address == host)
{
break;
}
}
if (i >= srvs.size())
{
return;
}
index = static_cast<int>(i);
auto& srv = srvs[i];
srv.handled = true;
srv.server_item = create_server_item(host, info, ping, success);
for (const auto& entry : srvs)
{
if (!entry.handled)
{
return;
}
}
all_handled = true;
});
const auto res = response.load();
if (!index || !res)
{
return;
}
if (success)
{
res->ServerResponded(request, *index);
}
else
{
res->ServerFailedToRespond(request, *index);
}
if (all_handled)
{
res->RefreshComplete(request, eServerResponded);
}
}
void handle_internet_server_response(const bool success, const game::netadr_t& host, const ::utils::info_string& info,
const uint32_t ping)
{
handle_server_respone(success, host, info, ping, internet_servers, internet_response, internet_request);
}
void handle_favorites_server_response(const bool success, const game::netadr_t& host, const ::utils::info_string& info,
const uint32_t ping)
{
handle_server_respone(success, host, info, ping, favorites_servers, favorites_response, favorites_request);
}
void ping_server(const game::netadr_t& server, party::query_callback callback)
{
party::query_server(server, callback);
}
}
void* matchmaking_servers::RequestInternetServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
matchmaking_server_list_response* pRequestServersResponse)
{
internet_response = pRequestServersResponse;
server_list::request_servers([](const bool success, const std::unordered_set<game::netadr_t>& s)
{
const auto res = internet_response.load();
if (!res)
{
return;
}
if (!success)
{
res->RefreshComplete(internet_request, eServerFailedToRespond);
return;
}
if (s.empty())
{
res->RefreshComplete(internet_request, eNoServersListedOnMasterServer);
return;
}
internet_servers.access([&s](servers& srvs)
{
srvs = {};
srvs.reserve(s.size());
for (auto& address : s)
{
server new_server{};
new_server.address = address;
new_server.server_item = create_server_item(address, {}, 0, false);
srvs.push_back(new_server);
}
});
for (auto& srv : s)
{
ping_server(srv, handle_internet_server_response);
}
});
return internet_request;
}
void* matchmaking_servers::RequestLANServerList(unsigned int iApp,
matchmaking_server_list_response* pRequestServersResponse)
{
return reinterpret_cast<void*>(2);
}
void* matchmaking_servers::RequestFriendsServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
matchmaking_server_list_response* pRequestServersResponse)
{
return reinterpret_cast<void*>(3);
}
void* matchmaking_servers::RequestFavoritesServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
matchmaking_server_list_response* pRequestServersResponse)
{
favorites_response = pRequestServersResponse;
auto& srvs = server_list::get_favorite_servers();
srvs.access([&](std::unordered_set<game::netadr_t> s)
{
const auto res = favorites_response.load();
if (!res)
{
return;
}
if (s.empty())
{
res->RefreshComplete(favorites_request, eNoServersListedOnMasterServer);
return;
}
favorites_servers.access([s](servers& srvs)
{
srvs = {};
srvs.reserve(s.size());
for (auto& address : s)
{
server new_server{};
new_server.address = address;
new_server.server_item = create_server_item(address, {}, 0, false);
srvs.push_back(new_server);
}
});
for (auto& srv : s)
{
ping_server(srv, handle_favorites_server_response);
}
});
return favorites_request;
}
void* matchmaking_servers::RequestHistoryServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
matchmaking_server_list_response* pRequestServersResponse)
{
return reinterpret_cast<void*>(5);
}
void* matchmaking_servers::RequestSpectatorServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
matchmaking_server_list_response* pRequestServersResponse)
{
return reinterpret_cast<void*>(6);
}
void matchmaking_servers::ReleaseRequest(void* hServerListRequest)
{
if (internet_request == hServerListRequest)
{
internet_response = nullptr;
}
if (favorites_request == hServerListRequest)
{
favorites_response = nullptr;
}
}
gameserveritem_t* matchmaking_servers::GetServerDetails(void* hRequest, int iServer)
{
if (internet_request != hRequest && favorites_request != hRequest)
{
return nullptr;
}
auto& servers_list = hRequest == favorites_request ? favorites_servers : internet_servers;
static thread_local gameserveritem_t server_item{};
return servers_list.access<gameserveritem_t*>([iServer](const servers& s) -> gameserveritem_t* {
if (iServer < 0 || static_cast<size_t>(iServer) >= s.size())
{
return nullptr;
}
server_item = s[iServer].server_item;
return &server_item;
});
}
void matchmaking_servers::CancelQuery(void* hRequest)
{
}
void matchmaking_servers::RefreshQuery(void* hRequest)
{
}
bool matchmaking_servers::IsRefreshing(void* hRequest)
{
return false;
}
int matchmaking_servers::GetServerCount(void* hRequest)
{
if (internet_request != hRequest && favorites_request != hRequest)
{
return 0;
}
auto& servers_list = hRequest == favorites_request ? favorites_servers : internet_servers;
return servers_list.access<int>([](const servers& s)
{
return static_cast<int>(s.size());
});
}
void matchmaking_servers::RefreshServer(void* hRequest, const int iServer)
{
if (internet_request != hRequest && favorites_request != hRequest)
{
return;
}
std::optional<game::netadr_t> address{};
auto& servers_list = hRequest == favorites_request ? favorites_servers : internet_servers;
servers_list.access([&](const servers& s)
{
if (iServer < 0 || static_cast<size_t>(iServer) >= s.size())
{
return;
}
address = s[iServer].address;
});
if (address)
{
auto callback = hRequest == favorites_request ? handle_favorites_server_response : handle_internet_server_response;
ping_server(*address, callback);
}
}
void* matchmaking_servers::PingServer(const unsigned int unIP, const unsigned short usPort,
matchmaking_ping_response* pRequestServersResponse)
{
auto response = pRequestServersResponse;
const auto addr = network::address_from_ip(htonl(unIP), usPort);
party::query_server(
addr, [response](const bool success, const game::netadr_t& host, const ::utils::info_string& info,
const uint32_t ping)
{
if (success)
{
auto server_item = create_server_item(host, info, ping, success);
response->ServerResponded(server_item);
}
else
{
response->ServerFailedToRespond();
}
});
return reinterpret_cast<void*>(static_cast<uint64_t>(7 + rand()));
}
int matchmaking_servers::PlayerDetails(unsigned int unIP, unsigned short usPort, void* pRequestServersResponse)
{
return 0;
}
int matchmaking_servers::ServerRules(unsigned int unIP, unsigned short usPort, void* pRequestServersResponse)
{
return 0;
}
void matchmaking_servers::CancelServerQuery(int hServerQuery)
{
}
}