fix: unpausing game doesn't cause reloading of lua files anymore

This commit is contained in:
Jari van der Kaap 2023-03-11 23:31:13 +01:00
parent df857f7aef
commit 22f8b4b1d3

View File

@ -223,6 +223,8 @@ namespace ui_scripting
}
}
bool doneFirstSnapshot = false;
void ui_cod_init_stub(const bool frontend)
{
ui_cod_init_hook.invoke(frontend);
@ -232,30 +234,31 @@ namespace ui_scripting
// Fetch the names of the local files so file overrides are already handled
globals = {};
const utils::nt::library host{};
doneFirstSnapshot = false;
load_local_script_files((game::get_appdata_path() / "data/ui_scripts/").string());
load_local_script_files((host.get_folder() / "boiii/ui_scripts/").string());
return;
}
const auto _0 = utils::finally(&try_start);
try_start();
}
void ui_cod_lobbyui_init_stub()
{
ui_cod_lobbyui_init_hook.invoke();
const auto _0 = utils::finally(&try_start);
try_start();
}
void cl_first_snapshot_stub(int a1)
{
cl_first_snapshot_hook.invoke(a1);
if (game::Com_IsRunningUILevel())
if (game::Com_IsRunningUILevel() || doneFirstSnapshot)
{
return;
}
const auto _0 = utils::finally(&try_start);
doneFirstSnapshot = true;
try_start();
}
void ui_shutdown_stub()