Merge pull request #314 from JariKCoding/main
feat: added new options on the stats menu
This commit is contained in:
commit
df857f7aef
@ -5,7 +5,20 @@ end
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DataSources.MPStatsSettings = DataSourceHelpers.ListSetup( "MPStatsSettings", function ( controller )
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local optionsTable = {}
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table.insert( optionsTable, CoD.OptionsUtility.CreateDvarSettings( controller, "Unlock all loot", "Whether loot should be locked based on the player's stats or always unlocked.", "MPStatsSettings_unlock_loot", "cg_unlockall_loot", {
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local updateDvar = function(f1_arg0, f1_arg1, f1_arg2, dvarName, f1_arg4)
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local oldValue = Engine.DvarInt( nil, dvarName )
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local newValue = f1_arg1.value
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UpdateInfoModels( f1_arg1 )
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if oldValue == newValue then
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return
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end
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Engine.SetDvar( dvarName, f1_arg1.value )
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if dvarName == "cg_unlockall_loot" then
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Engine.SetDvar( "ui_enableAllHeroes", f1_arg1.value )
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end
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end
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table.insert( optionsTable, CoD.OptionsUtility.CreateDvarSettings( controller, "Unlock All Loot", "Whether loot should be locked based on the player's stats or always unlocked.", "MPStatsSettings_unlock_loot", "cg_unlockall_loot", {
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{
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option = "MENU_DISABLED",
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value = 0,
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@ -15,16 +28,165 @@ DataSources.MPStatsSettings = DataSourceHelpers.ListSetup( "MPStatsSettings", fu
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option = "MENU_ENABLED",
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value = 1
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},
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}, nil, function(f1_arg0, f1_arg1, f1_arg2, dvarName, f1_arg4)
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local oldValue = Engine.DvarInt( nil, dvarName )
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local newValue = f1_arg1.value
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UpdateInfoModels( f1_arg1 )
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if oldValue == newValue then
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return
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end
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Engine.SetDvar( dvarName, f1_arg1.value )
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Engine.SetDvar( "ui_enableAllHeroes", f1_arg1.value )
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end) )
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}, nil, updateDvar ))
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if Engine.CurrentSessionMode() == Enum.eModes.MODE_MULTIPLAYER then
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table.insert( optionsTable, CoD.OptionsUtility.CreateDvarSettings( controller, "Unlock All Purchases", "All items that need to be purchased with unlock tokens are unlocked.", "MPStatsSettings_purchase_all", "cg_unlockall_purchases", {
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{
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option = "MENU_DISABLED",
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value = 0,
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default = true
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},
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{
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option = "MENU_ENABLED",
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value = 1
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},
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}, nil, updateDvar ))
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end
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table.insert( optionsTable, CoD.OptionsUtility.CreateDvarSettings( controller, "Unlock All Attachments", "All attachments on weapons are unlocked.", "MPStatsSettings_unlockall_attachments", "cg_unlockall_attachments", {
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{
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option = "MENU_DISABLED",
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value = 0,
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default = true
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},
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{
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option = "MENU_ENABLED",
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value = 1
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},
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}, nil, updateDvar ))
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-- Placeholder for later
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--[[table.insert( optionsTable, CoD.OptionsUtility.CreateDvarSettings( controller, "Unlock all camos", "All camos on weapons are unlocked.", "MPStatsSettings_unlockall_camos", "cg_unlockall_camos", {
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{
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option = "MENU_DISABLED",
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value = 0,
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default = true
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},
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{
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option = "MENU_ENABLED",
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value = 1
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},
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}, nil, updateDvar ))]]
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local rankLevels = {}
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if Engine.CurrentSessionMode() == Enum.eModes.MODE_MULTIPLAYER then
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rankLevels = { 1, 10, 20, 30, 40, 50, 55 }
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elseif Engine.CurrentSessionMode() == Enum.eModes.MODE_ZOMBIES then
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rankLevels = { 1, 10, 20, 30, 35 }
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end
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local rankObjs = {}
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local hasDefault = false
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local currentRank = CoD.BlackMarketUtility.GetCurrentRank( controller ) + 1
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for index, value in ipairs(rankLevels) do
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table.insert( rankObjs, {
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name = value,
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value = value - 1,
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default = value == currentRank,
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title = "Rank Level",
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desc = ""
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})
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if not hasDefault then
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hasDefault = value == currentRank
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end
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end
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if not hasDefault then
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table.insert( rankObjs, {
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name = currentRank,
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value = currentRank - 1,
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default = true,
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title = "Rank Level",
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desc = ""
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})
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end
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local prestigeTable = {}
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for i = 0, 10 do
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table.insert( prestigeTable, {
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name = i == 0 and "None" or i,
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value = i,
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default = i == CoD.PrestigeUtility.GetCurrentPLevel( controller ),
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title = "Prestige",
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desc = ""
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})
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end
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local createSettingsDatasource = function ( controller, datasourceName, optionsTable, currentValue, loopEdges, action )
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if currentValue == nil then
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currentValue = 0
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end
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DataSources[datasourceName] = DataSourceHelpers.ListSetup( datasourceName, function ( f47_arg0 )
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local f47_local0 = {}
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for f47_local4, f47_local5 in ipairs( optionsTable ) do
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table.insert( f47_local0, {
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models = {
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text = optionsTable[f47_local4].name
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},
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properties = {
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title = optionsTable[f47_local4].title,
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desc = optionsTable[f47_local4].desc,
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image = optionsTable[f47_local4].image,
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value = optionsTable[f47_local4].value,
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default = optionsTable[f47_local4].default,
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action = action,
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selectIndex = optionsTable[f47_local4].value == currentValue,
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loopEdges = loopEdges,
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showChangeIndicator = function ( f48_arg0, f48_arg1, f48_arg2 )
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return f48_arg0.default ~= true
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end
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}
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} )
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end
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f47_local0[1].properties.first = true
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f47_local0[#optionsTable].properties.last = true
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return f47_local0
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end, nil, nil, nil )
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return datasourceName
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end
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table.insert( optionsTable, {
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models = {
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name = "Rank Level",
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desc = "",
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image = nil,
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optionsDatasource = createSettingsDatasource( controller, "MPStatsSettings_rank_level", rankObjs, CoD.BlackMarketUtility.GetCurrentRank( controller ), false, function(f1_arg0, f1_arg1, f1_arg2, dvarName, f1_arg4)
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UpdateInfoModels( f1_arg1 )
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local rankTable = nil
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if Engine.CurrentSessionMode() == Enum.eModes.MODE_MULTIPLAYER then
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rankTable = "gamedata/tables/mp/mp_ranktable.csv"
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elseif Engine.CurrentSessionMode() == Enum.eModes.MODE_ZOMBIES then
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rankTable = "gamedata/tables/zm/zm_ranktable.csv"
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end
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local skipLines = Engine.CurrentSessionMode() == Enum.eModes.MODE_MULTIPLAYER and 3 or 2
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local maxXp = tonumber(Engine.TableLookupGetColumnValueForRow(rankTable, f1_arg1.value + skipLines, 7))
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if maxXp == nil then
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maxXp = 9999999999
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end
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Engine.ExecNow(f1_arg0, "statsetbyname rankxp " .. maxXp - 1)
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Engine.ExecNow(f1_arg0, "statsetbyname rank " .. f1_arg1.value)
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Engine.Exec( f1_arg0, "uploadstats " .. tostring( Engine.CurrentSessionMode() ) )
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end )
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},
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properties = {
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revert = function ( f50_arg0 ) end
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}
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})
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table.insert( optionsTable, {
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models = {
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name = "Prestige",
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desc = "",
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image = nil,
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optionsDatasource = createSettingsDatasource( controller, "MPStatsSettings_rank_prestige", prestigeTable, CoD.PrestigeUtility.GetCurrentPLevel( controller ), false, function(f1_arg0, f1_arg1, f1_arg2, dvarName, f1_arg4)
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UpdateInfoModels( f1_arg1 )
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local newPrestige = f1_arg1.value
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Engine.ExecNow(f1_arg0, "statsetbyname plevel " .. newPrestige)
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Engine.ExecNow(f1_arg0, "statsetbyname hasprestiged " .. (newPrestige > 0 and 1 or 0))
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Engine.Exec( f1_arg0, "uploadstats " .. tostring( Engine.CurrentSessionMode() ) )
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end )
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},
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properties = {
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revert = function ( f50_arg0 ) end
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}
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})
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return optionsTable
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end)
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@ -33,8 +195,8 @@ if Dvar.cg_unlockall_loot:get() == true then
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Engine.SetDvar( "ui_enableAllHeroes", 1 )
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end
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LUI.createMenu.MPStatsMenu = function ( controller )
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local self = CoD.Menu.NewForUIEditor( "MPStatsMenu" )
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LUI.createMenu.BoiiiStatsMenu = function ( controller )
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local self = CoD.Menu.NewForUIEditor( "BoiiiStatsMenu" )
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if PreLoadFunc then
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PreLoadFunc( self, controller )
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end
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@ -43,13 +205,13 @@ LUI.createMenu.MPStatsMenu = function ( controller )
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self:setLeftRight( true, true, 0, 0 )
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self:setTopBottom( true, true, 0, 0 )
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self:playSound( "menu_open", controller )
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self.buttonModel = Engine.CreateModel( Engine.GetModelForController( controller ), "MPStatsMenu.buttonPrompts" )
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self.buttonModel = Engine.CreateModel( Engine.GetModelForController( controller ), "BoiiiStatsMenu.buttonPrompts" )
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self.anyChildUsesUpdateState = true
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local GameSettingsBackground = CoD.GameSettings_Background.new( self, controller )
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GameSettingsBackground:setLeftRight( true, true, 0, 0 )
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GameSettingsBackground:setTopBottom( true, true, 0, 0 )
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GameSettingsBackground.MenuFrame.titleLabel:setText( Engine.Localize( "STATS SETTINGS" ) )
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GameSettingsBackground.MenuFrame.titleLabel:setText( Engine.Localize( "STATS SETTINGS" ) )
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GameSettingsBackground.MenuFrame.cac3dTitleIntermediary0.FE3dTitleContainer0.MenuTitle.TextBox1.Label0:setText( Engine.Localize( "STATS SETTINGS" ) )
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GameSettingsBackground.GameSettingsSelectedItemInfo.GameModeInfo:setAlpha( 0 )
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GameSettingsBackground.GameSettingsSelectedItemInfo.GameModeName:setAlpha( 0 )
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@ -95,7 +257,7 @@ LUI.createMenu.MPStatsMenu = function ( controller )
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LUI.OverrideFunction_CallOriginalSecond( self, "close", function ( element )
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element.GameSettingsBackground:close()
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element.Options:close()
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Engine.UnsubscribeAndFreeModel( Engine.GetModel( Engine.GetModelForController( controller ), "MPStatsMenu.buttonPrompts" ) )
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Engine.UnsubscribeAndFreeModel( Engine.GetModel( Engine.GetModelForController( controller ), "BoiiiStatsMenu.buttonPrompts" ) )
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end )
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if PostLoadFunc then
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@ -109,7 +271,7 @@ CoD.LobbyButtons.MP_STATS = {
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stringRef = "STATS",
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action = function ( self, element, controller, param, menu )
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SetPerControllerTableProperty( controller, "disableGameSettingsOptions", true )
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OpenPopup( menu, "MPStatsMenu", controller )
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OpenPopup( menu, "BoiiiStatsMenu", controller )
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end,
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customId = "btnMPStats"
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}
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@ -240,6 +402,26 @@ CoD.LobbyMenus.MPButtonsOnline = function ( f26_arg0, f26_arg1, f26_arg2 )
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AddSmallButton( f26_arg0, f26_arg1, CoD.LobbyButtons.MP_STATS )
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end
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CoD.LobbyMenus.ZMButtonsOnline = function ( f33_arg0, f33_arg1, f33_arg2 )
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if IsStarterPack() then
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AddSmallButton( f33_arg0, f33_arg1, CoD.LobbyButtons.QUIT )
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return
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elseif f33_arg2 == 1 then
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AddLargeButton( f33_arg0, f33_arg1, CoD.LobbyButtons.ZM_SOLO_GAME )
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AddLargeButton( f33_arg0, f33_arg1, CoD.LobbyButtons.ZM_FIND_MATCH )
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AddLargeButton( f33_arg0, f33_arg1, CoD.LobbyButtons.ZM_CUSTOM_GAMES )
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AddLargeButton( f33_arg0, f33_arg1, CoD.LobbyButtons.THEATER_ZM )
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AddSpacer( f33_arg1 )
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end
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AddLargeButton( f33_arg0, f33_arg1, CoD.LobbyButtons.ZM_BUBBLEGUM_BUFFS )
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-- Disable these for now, demonware emulation still needs to be implemented
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--AddLargeButton( f33_arg0, f33_arg1, CoD.LobbyButtons.ZM_MEGACHEW_FACTORY )
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--AddLargeButton( f33_arg0, f33_arg1, CoD.LobbyButtons.ZM_GOBBLEGUM_RECIPES )
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AddLargeButton( f33_arg0, f33_arg1, CoD.LobbyButtons.ZM_BUILD_KITS )
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AddSpacer( f33_arg1 )
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AddSmallButton( f33_arg0, f33_arg1, CoD.LobbyButtons.MP_STATS )
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end
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local targetButtons = {
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[LobbyData.UITargets.UI_MAIN.id] = CoD.LobbyMenus.ModeSelect,
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[LobbyData.UITargets.UI_MODESELECT.id] = CoD.LobbyMenus.ModeSelect,
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@ -116,7 +116,7 @@ namespace dvars
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}
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//TODO: Fix archive dvars not stripping names from registered dvars
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if (dvar->debugName == "cg_unlockall_loot"s)
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if (dvar->debugName == "cg_unlockall_loot"s || dvar->debugName == "cg_unlockall_purchases"s || dvar->debugName == "cg_unlockall_attachments"s || dvar->debugName == "cg_unlockall_camos"s)
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{
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return true;
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}
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@ -11,10 +11,16 @@ namespace loot
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namespace
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{
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game::dvar_t* dvar_cg_unlockall_loot;
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game::dvar_t* dvar_cg_unlockall_purchases;
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game::dvar_t* dvar_cg_unlockall_attachments;
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game::dvar_t* dvar_cg_cg_unlockall_camos;
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utils::hook::detour loot_getitemquantity_hook;
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utils::hook::detour liveinventory_getitemquantity_hook;
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utils::hook::detour liveinventory_areextraslotspurchased_hook;
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utils::hook::detour bg_unlockablesisitempurchased_hook;
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utils::hook::detour bg_unlockablesisitemattachmentlocked_hook;
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utils::hook::detour bg_unlockablesisattachmentslotlocked_hook;
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int loot_getitemquantity_stub(const game::ControllerIndex_t controller_index, const game::eModes mode,
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const int item_id)
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@ -53,6 +59,36 @@ namespace loot
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return liveinventory_areextraslotspurchased_hook.invoke<bool>(controller_index);
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}
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bool bg_unlockablesisitempurchased_stub(game::eModes mode, const game::ControllerIndex_t controller_index, int item_index)
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{
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if (dvar_cg_unlockall_purchases->current.enabled)
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{
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return true;
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}
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return bg_unlockablesisitempurchased_hook.invoke<bool>(mode, controller_index, item_index);
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}
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bool bg_unlockablesisitemattachmentlocked_stub(game::eModes mode, const game::ControllerIndex_t controller_index, int item_index, int attachment_num)
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{
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if (dvar_cg_unlockall_attachments->current.enabled)
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{
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return false;
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}
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return bg_unlockablesisitemattachmentlocked_hook.invoke<bool>(mode, controller_index, item_index, attachment_num);
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}
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bool bg_unlockablesisattachmentslotlocked_stub(game::eModes mode, const game::ControllerIndex_t controller_index, int item_index, int attachment_slot_index)
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{
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if (dvar_cg_unlockall_attachments->current.enabled)
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{
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return false;
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}
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return bg_unlockablesisattachmentslotlocked_hook.invoke<bool>(mode, controller_index, item_index, attachment_slot_index);
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}
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};
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struct component final : client_component
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@ -61,10 +97,19 @@ namespace loot
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{
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dvar_cg_unlockall_loot = game::Dvar_RegisterBool(game::Dvar_GenerateHash("cg_unlockall_loot"), "cg_unlockall_loot", false, (game::dvarFlags_e)0x0, "Unlocks blackmarket loot");
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dvar_cg_unlockall_loot->debugName = "cg_unlockall_loot";
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dvar_cg_unlockall_purchases = game::Dvar_RegisterBool(game::Dvar_GenerateHash("cg_unlockall_purchases"), "cg_unlockall_purchases", false, (game::dvarFlags_e)0x0, "Unlock all purchases with tokens");
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dvar_cg_unlockall_purchases->debugName = "cg_unlockall_purchases";
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dvar_cg_unlockall_attachments = game::Dvar_RegisterBool(game::Dvar_GenerateHash("cg_unlockall_attachments"), "cg_unlockall_attachments", false, (game::dvarFlags_e)0x0, "Unlocks all attachments");
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dvar_cg_unlockall_attachments->debugName = "cg_unlockall_attachments";
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dvar_cg_cg_unlockall_camos = game::Dvar_RegisterBool(game::Dvar_GenerateHash("cg_unlockall_camos"), "cg_unlockall_camos", false, (game::dvarFlags_e)0x0, "Unlocks all camos");
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dvar_cg_cg_unlockall_camos->debugName = "cg_unlockall_camos";
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loot_getitemquantity_hook.create(0x141E82C00_g, loot_getitemquantity_stub);
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liveinventory_getitemquantity_hook.create(0x141E09030_g, liveinventory_getitemquantity_stub);
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liveinventory_areextraslotspurchased_hook.create(0x141E08950_g, liveinventory_areextraslotspurchased_stub);
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bg_unlockablesisitempurchased_hook.create(0x1426A9620_g, bg_unlockablesisitempurchased_stub);
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bg_unlockablesisitemattachmentlocked_hook.create(0x1426A88D0_g, bg_unlockablesisitemattachmentlocked_stub);
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bg_unlockablesisattachmentslotlocked_hook.create(0x1426A86D0_g, bg_unlockablesisattachmentslotlocked_stub);
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scheduler::once([]() {
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if (dvar_cg_unlockall_loot->current.enabled)
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