Unlock Dark Matter camo.
Add unlock all specialists outfits. Change emblems_and_backings dvar to a more user friendly name. Add unlock specialists outfits to lua menu. Remove stdcall from typedef.
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@ -53,7 +53,7 @@ DataSources.MPStatsSettings = DataSourceHelpers.ListSetup( "MPStatsSettings", fu
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value = 1
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},
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}, nil, updateDvar ))
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table.insert( optionsTable, CoD.OptionsUtility.CreateDvarSettings( controller, "Unlock all Camos and Reticles", "All camos and reticles on weapons are unlocked.", "MPStatsSettings_unlockall_camos_and_reticles", "cg_unlockall_camos_and_reticles", {
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table.insert( optionsTable, CoD.OptionsUtility.CreateDvarSettings( controller, "Unlock all Camos and Reticles", "All camos and reticles on weapons are unlocked.", "MPStatsSettings_unlockall_camos_and_reticles", "cg_unlockall_camos_and_reticles", {
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{
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option = "MENU_DISABLED",
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value = 0,
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@ -64,7 +64,18 @@ DataSources.MPStatsSettings = DataSourceHelpers.ListSetup( "MPStatsSettings", fu
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value = 1
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},
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}, nil, updateDvar ))
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table.insert( optionsTable, CoD.OptionsUtility.CreateDvarSettings( controller, "Unlock all Emblems and Backings", "All emblems and backings are unlocked.", "MPStatsSettings_unlockall_emblems_and_backings", "cg_unlockall_emblems_and_backings", {
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table.insert( optionsTable, CoD.OptionsUtility.CreateDvarSettings( controller, "Unlock all Calling Cards", "All calling cards are unlocked.", "MPStatsSettings_unlockall_calling_cards", "cg_unlockall_calling_cards", {
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{
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option = "MENU_DISABLED",
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value = 0,
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default = true
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},
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{
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option = "MENU_ENABLED",
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value = 1
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},
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}, nil, updateDvar ))
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table.insert( optionsTable, CoD.OptionsUtility.CreateDvarSettings( controller, "Unlock all Specialists Outfits", "All specialists outfits are unlocked.", "MPStatsSettings_unlockall_specialists_outfits", "cg_unlockall_specialists_outfits", {
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{
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option = "MENU_DISABLED",
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value = 0,
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