commit
bf9a3336d0
@ -2,13 +2,12 @@
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "scheduler.hpp"
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#include <utils/hook.hpp>
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#include <utils/io.hpp>
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#include <utils/string.hpp>
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#include "scheduler.hpp"
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namespace dvars
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{
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namespace
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@ -114,12 +113,6 @@ namespace dvars
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{
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return false;
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}
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//TODO: Fix archive dvars not stripping names from registered dvars
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if (dvar->debugName == "cg_unlockall_loot"s || dvar->debugName == "cg_unlockall_purchases"s || dvar->debugName == "cg_unlockall_attachments"s || dvar->debugName == "cg_unlockall_camos"s)
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{
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return true;
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}
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return (dvar->flags & game::DVAR_ARCHIVE);
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}
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@ -201,7 +194,7 @@ namespace dvars
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{
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if (!game::is_server())
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{
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scheduler::once(read_archive_dvars, scheduler::pipeline::main);
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scheduler::once(read_archive_dvars, scheduler::pipeline::dvars_flags_patched);
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dvar_set_variant_hook.create(0x1422C9030_g, dvar_set_variant_stub);
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// Show all known dvars in console
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@ -217,6 +210,8 @@ namespace dvars
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utils::hook::nop(game::select(0x142152227, 0x140509797), 6);
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// Show all dvars in dvardump command
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utils::hook::nop(game::select(0x142151BF9, 0x140509179), 6);
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// Stops game from deleting debug names from archive dvars
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utils::hook::set<uint8_t>(game::select(0x1422C5DE0, 0x1405786D0), 0xC3);
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}
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};
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}
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82
src/client/component/dvars_patches.cpp
Normal file
82
src/client/component/dvars_patches.cpp
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@ -0,0 +1,82 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "game/utils.hpp"
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#include "scheduler.hpp"
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#include <utils/hook.hpp>
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namespace dvars_patches
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{
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namespace
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{
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void patch_dvars()
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{
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if (game::is_server())
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{
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game::register_dvar_bool("com_pauseSupported", false, game::DVAR_NONE, "Whether is pause is ever supported by the game mode");
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}
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}
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void patch_flags()
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{
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game::dvar_set_flags("com_pauseSupported", game::DVAR_SERVERINFO);
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if (game::is_client())
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{
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game::dvar_set_flags("r_dof_enable", game::DVAR_ARCHIVE);
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game::dvar_set_flags("r_lodbiasrigid", game::DVAR_ARCHIVE);
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game::dvar_set_flags("gpad_stick_deadzone_max", game::DVAR_ARCHIVE);
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game::dvar_set_flags("gpad_stick_deadzone_min", game::DVAR_ARCHIVE);
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}
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scheduler::execute(scheduler::pipeline::dvars_flags_patched);
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}
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void dof_enabled_stub(utils::hook::assembler& a)
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{
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const auto update_ads_dof = a.newLabel();
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a.pushad64();
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a.push(rax);
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a.mov(rax, qword_ptr(0x14AE95478_g)); // r_dof_enable
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a.cmp(byte_ptr(rax, 0x28), 1);
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a.pop(rax);
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a.je(update_ads_dof);
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a.popad64();
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a.jmp(0x141116ECB_g);
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a.bind(update_ads_dof);
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a.lea(rdx, ptr(rbx, 0x131EB4));
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a.mov(ecx, esi);
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a.call_aligned(0x141107EC0_g); // CG_UpdateAdsDof
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a.popad64();
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a.jmp(0x141116F49_g);
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}
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}
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class component final : public generic_component
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{
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public:
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void post_unpack() override
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{
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patch_dvars();
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scheduler::once(patch_flags, scheduler::pipeline::main, 10s);
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if (game::is_server())
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{
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return;
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}
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// toggle ADS dof based on r_dof_enable
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utils::hook::jump(0x141116EBB_g, utils::hook::assemble(dof_enabled_stub), true);
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}
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};
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}
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REGISTER_COMPONENT(dvars_patches::component)
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#include "scheduler.hpp"
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#include "game/game.hpp"
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#include "game/utils.hpp"
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namespace loot
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{
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@ -118,16 +119,11 @@ namespace loot
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{
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void post_unpack() override
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{
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dvar_cg_unlockall_loot = game::Dvar_RegisterBool(game::Dvar_GenerateHash("cg_unlockall_loot"), "cg_unlockall_loot", false, (game::dvarFlags_e)0x0, "Unlocks blackmarket loot");
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dvar_cg_unlockall_loot->debugName = "cg_unlockall_loot";
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dvar_cg_unlockall_purchases = game::Dvar_RegisterBool(game::Dvar_GenerateHash("cg_unlockall_purchases"), "cg_unlockall_purchases", false, (game::dvarFlags_e)0x0, "Unlock all purchases with tokens");
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dvar_cg_unlockall_purchases->debugName = "cg_unlockall_purchases";
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dvar_cg_unlockall_attachments = game::Dvar_RegisterBool(game::Dvar_GenerateHash("cg_unlockall_attachments"), "cg_unlockall_attachments", false, (game::dvarFlags_e)0x0, "Unlocks all attachments");
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dvar_cg_unlockall_attachments->debugName = "cg_unlockall_attachments";
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dvar_cg_unlockall_camos_and_reticles = game::Dvar_RegisterBool(game::Dvar_GenerateHash("cg_unlockall_camos_and_reticles"), "cg_unlockall_camos_and_reticles", false, (game::dvarFlags_e)0x0, "Unlocks all camos and reticles");
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dvar_cg_unlockall_camos_and_reticles->debugName = "cg_unlockall_camos_and_reticles";
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dvar_cg_unlockall_emblems_and_backings = game::Dvar_RegisterBool(game::Dvar_GenerateHash("cg_unlockall_emblems_and_backings"), "cg_unlockall_emblems_and_backings", false, (game::dvarFlags_e)0x0, "Unlocks all emblems and backings");
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dvar_cg_unlockall_emblems_and_backings->debugName = "cg_unlockall_emblems_and_backings";
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dvar_cg_unlockall_loot = game::register_dvar_bool("cg_unlockall_loot", false, game::DVAR_ARCHIVE, "Unlocks blackmarket loot");
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dvar_cg_unlockall_purchases = game::register_dvar_bool("cg_unlockall_purchases", false, game::DVAR_ARCHIVE, "Unlock all purchases with tokens");
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dvar_cg_unlockall_attachments = game::register_dvar_bool("cg_unlockall_attachments", false, game::DVAR_ARCHIVE, "Unlocks all attachments");
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dvar_cg_unlockall_camos_and_reticles = game::register_dvar_bool("cg_unlockall_camos_and_reticles", false, game::DVAR_ARCHIVE, "Unlocks all camos and reticles");
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dvar_cg_unlockall_emblems_and_backings = game::register_dvar_bool("cg_unlockall_emblems_and_backings", false, game::DVAR_ARCHIVE, "Unlocks all emblems and backings");
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loot_getitemquantity_hook.create(0x141E82C00_g, loot_getitemquantity_stub);
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liveinventory_getitemquantity_hook.create(0x141E09030_g, liveinventory_getitemquantity_stub);
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "game/utils.hpp"
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#include "party.hpp"
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#include "network.hpp"
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@ -14,7 +13,6 @@
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#include <utils/cryptography.hpp>
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#include <utils/concurrency.hpp>
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namespace party
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{
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namespace
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@ -1,38 +1,41 @@
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#pragma once
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namespace scheduler
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{
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enum pipeline
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{
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// Asynchronuous pipeline, disconnected from the game
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async = 0,
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// The game's rendering pipeline
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renderer,
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// The game's server thread
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server,
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// The game's main thread
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#pragma once
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namespace scheduler
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{
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enum pipeline
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{
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// Asynchronuous pipeline, disconnected from the game
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async = 0,
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// The game's rendering pipeline
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renderer,
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// The game's server thread
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server,
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// The game's main thread
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main,
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// Dvars flags have been patched, ready to be set from config file
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dvars_flags_patched,
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// Dvars are done loading from the config file
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dvars_loaded,
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count,
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};
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static const bool cond_continue = false;
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dvars_loaded,
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count,
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};
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static const bool cond_continue = false;
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static const bool cond_end = true;
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void execute(const pipeline type);
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void schedule(const std::function<bool()>& callback, pipeline type = pipeline::async,
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std::chrono::milliseconds delay = 0ms);
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void loop(const std::function<void()>& callback, pipeline type = pipeline::async,
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std::chrono::milliseconds delay = 0ms);
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void once(const std::function<void()>& callback, pipeline type = pipeline::async,
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std::chrono::milliseconds delay = 0ms);
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void on_game_initialized(const std::function<void()>& callback, pipeline type = pipeline::async,
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std::chrono::milliseconds delay = 0ms);
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}
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void execute(const pipeline type);
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void schedule(const std::function<bool()>& callback, pipeline type = pipeline::async,
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std::chrono::milliseconds delay = 0ms);
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void loop(const std::function<void()>& callback, pipeline type = pipeline::async,
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std::chrono::milliseconds delay = 0ms);
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void once(const std::function<void()>& callback, pipeline type = pipeline::async,
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std::chrono::milliseconds delay = 0ms);
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void on_game_initialized(const std::function<void()>& callback, pipeline type = pipeline::async,
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std::chrono::milliseconds delay = 0ms);
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}
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@ -646,10 +646,11 @@ namespace game
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enum dvarFlags_e
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{
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DVAR_NONE = 0,
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DVAR_ARCHIVE = 1 << 0,
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DVAR_USERINFO = 1 << 1,
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DVAR_SYSTEMINFO = 1 << 2,
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DVAR_CODINFO = 1 << 3,
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DVAR_SERVERINFO = 1 << 2,
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DVAR_SYSTEMINFO = 1 << 3,
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DVAR_LATCH = 1 << 4,
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DVAR_ROM = 1 << 5,
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DVAR_SAVED = 1 << 6,
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@ -106,7 +106,7 @@ namespace game
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WEAK symbol<bool(const dvar_t* dvar)> Dvar_GetBool{0x1422BCED0};
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WEAK symbol<dvar_t*(dvarStrHash_t hash, const char* dvarName, bool value, dvarFlags_e flags,
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const char* description)> Dvar_RegisterBool{
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0x1422D0900
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0x1422D0900, 0x14057B500
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};
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WEAK symbol<dvar_t*(dvarStrHash_t hash, const char* dvarName, const char* value, dvarFlags_e flags,
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const char* description)> Dvar_RegisterString{
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@ -116,6 +116,9 @@ namespace game
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WEAK symbol<void(const char* dvarName, const char* string, bool createIfMissing)> Dvar_SetFromStringByName{
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0x1422C7500
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};
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WEAK symbol<dvar_t* (dvar_t* dvar, eModes mode)> Dvar_GetSessionModeSpecificDvar{
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0x1422BF500, 0x140575D90
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};
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// UI
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WEAK symbol<void(bool frontend)> UI_CoD_Init{0x141F29010, 0x1404A0A50};
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@ -26,4 +26,68 @@ namespace game
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return dvar->current.value.integer;
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}
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bool get_dvar_bool(const char* dvar_name)
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{
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const auto dvar = Dvar_FindVar(dvar_name);
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if (!dvar)
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{
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return {};
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}
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return dvar->current.value.enabled;
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}
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dvar_t* register_dvar_bool(const char* dvar_name, const bool value, const dvarFlags_e flags, const char* description)
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{
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const auto hash = Dvar_GenerateHash(dvar_name);
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auto registered_dvar = Dvar_RegisterBool(hash, dvar_name, value, flags, description);
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if (registered_dvar)
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{
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registered_dvar->debugName = dvar_name;
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}
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return registered_dvar;
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}
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void dvar_add_flags(const char* dvar_name, const dvarFlags_e flags)
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{
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auto dvar = Dvar_FindVar(dvar_name);
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if (!dvar)
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{
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return;
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}
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auto dvar_to_change = dvar;
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if (dvar_to_change->type == DVAR_TYPE_SESSIONMODE_BASE_DVAR)
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{
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const auto mode = Com_SessionMode_GetMode();
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dvar_to_change = Dvar_GetSessionModeSpecificDvar(dvar_to_change, mode);
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}
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dvar_to_change->flags |= flags;
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}
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void dvar_set_flags(const char* dvar_name, const dvarFlags_e flags)
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{
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auto dvar = Dvar_FindVar(dvar_name);
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if (!dvar)
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{
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return;
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}
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auto dvar_to_change = dvar;
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if (dvar_to_change->type == DVAR_TYPE_SESSIONMODE_BASE_DVAR)
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{
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const auto mode = Com_SessionMode_GetMode();
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dvar_to_change = Dvar_GetSessionModeSpecificDvar(dvar_to_change, mode);
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}
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dvar_to_change->flags = flags;
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}
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}
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@ -1,7 +1,14 @@
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#pragma once
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#include "structs.hpp"
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namespace game
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{
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std::string get_dvar_string(const char* dvar_name);
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int get_dvar_int(const char* dvar_name);
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bool get_dvar_bool(const char* dvar_name);
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dvar_t* register_dvar_bool(const char* dvar_name, bool value, dvarFlags_e flags, const char* description);
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void dvar_add_flags(const char* dvar, dvarFlags_e flags);
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void dvar_set_flags(const char* dvar_name, dvarFlags_e flags);
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}
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|
Loading…
Reference in New Issue
Block a user