t7x/src/client/component/discord.cpp

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2022-11-30 12:02:57 -05:00
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include <discord_rpc.h>
#include "scheduler.hpp"
namespace discord
{
namespace
{
void ready(const DiscordUser* /*request*/)
{
printf("Discord: Ready\n");
DiscordRichPresence discord_presence{};
ZeroMemory(&discord_presence, sizeof(discord_presence));
discord_presence.instance = 1;
//discord_presence.state = "BOIII";
discord_presence.partySize = 0;
discord_presence.partyMax = 0;
discord_presence.startTimestamp = 0;
Discord_UpdatePresence(&discord_presence);
}
void errored(const int error_code, const char* message)
{
printf("Discord: Error (%i): %s\n", error_code, message);
}
}
class component final : public component_interface
{
public:
void post_load() override
{
DiscordEventHandlers handlers;
ZeroMemory(&handlers, sizeof(handlers));
handlers.ready = ready;
handlers.errored = errored;
handlers.disconnected = errored;
handlers.joinGame = nullptr;
handlers.spectateGame = nullptr;
handlers.joinRequest = nullptr;
Discord_Initialize("1047539933922988112", &handlers, 1, nullptr);
this->initialized_ = true;
scheduler::once([]()
{
scheduler::once(Discord_RunCallbacks, scheduler::pipeline::async);
scheduler::loop(Discord_RunCallbacks, scheduler::pipeline::async, 15s);
}, scheduler::pipeline::main);
}
void pre_destroy() override
{
if (this->initialized_)
{
Discord_Shutdown();
}
}
private:
bool initialized_ = false;
};
}
#ifndef DEV_BUILD
REGISTER_COMPONENT(discord::component)
#endif