Add discord rich presence

This commit is contained in:
Maurice Heumann 2022-11-30 18:02:57 +01:00
parent 6fd413db8a
commit d5ccf4c7a3
4 changed files with 118 additions and 0 deletions

3
.gitmodules vendored
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@ -22,3 +22,6 @@
[submodule "deps/udis86"]
path = deps/udis86
url = https://github.com/vmt/udis86.git
[submodule "deps/discord-rpc"]
path = deps/discord-rpc
url = https://github.com/momo5502/discord-rpc.git

1
deps/discord-rpc vendored Submodule

@ -0,0 +1 @@
Subproject commit 963aa9f3e5ce81a4682c6ca3d136cddda614db33

39
deps/premake/discord-rpc.lua vendored Normal file
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discordrpc = {
source = path.join(dependencies.basePath, "discord-rpc"),
}
function discordrpc.import()
links { "discord-rpc" }
discordrpc.includes()
end
function discordrpc.includes()
includedirs {
path.join(discordrpc.source, "include"),
}
end
function discordrpc.project()
project "discord-rpc"
language "C++"
discordrpc.includes()
rapidjson.import();
files {
path.join(discordrpc.source, "src/*.h"),
path.join(discordrpc.source, "src/*.cpp"),
}
removefiles {
path.join(discordrpc.source, "src/dllmain.cpp"),
path.join(discordrpc.source, "src/*_linux.cpp"),
path.join(discordrpc.source, "src/*_unix.cpp"),
path.join(discordrpc.source, "src/*_osx.cpp"),
}
warnings "Off"
kind "StaticLib"
end
table.insert(dependencies, discordrpc)

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include <discord_rpc.h>
#include "scheduler.hpp"
namespace discord
{
namespace
{
void ready(const DiscordUser* /*request*/)
{
printf("Discord: Ready\n");
DiscordRichPresence discord_presence{};
ZeroMemory(&discord_presence, sizeof(discord_presence));
discord_presence.instance = 1;
//discord_presence.state = "BOIII";
discord_presence.partySize = 0;
discord_presence.partyMax = 0;
discord_presence.startTimestamp = 0;
Discord_UpdatePresence(&discord_presence);
}
void errored(const int error_code, const char* message)
{
printf("Discord: Error (%i): %s\n", error_code, message);
}
}
class component final : public component_interface
{
public:
void post_load() override
{
DiscordEventHandlers handlers;
ZeroMemory(&handlers, sizeof(handlers));
handlers.ready = ready;
handlers.errored = errored;
handlers.disconnected = errored;
handlers.joinGame = nullptr;
handlers.spectateGame = nullptr;
handlers.joinRequest = nullptr;
Discord_Initialize("1047539933922988112", &handlers, 1, nullptr);
this->initialized_ = true;
scheduler::once([]()
{
scheduler::once(Discord_RunCallbacks, scheduler::pipeline::async);
scheduler::loop(Discord_RunCallbacks, scheduler::pipeline::async, 15s);
}, scheduler::pipeline::main);
}
void pre_destroy() override
{
if (this->initialized_)
{
Discord_Shutdown();
}
}
private:
bool initialized_ = false;
};
}
#ifndef DEV_BUILD
REGISTER_COMPONENT(discord::component)
#endif