t7x/src/client/component/profile_infos.cpp

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "profile_infos.hpp"
#include "network.hpp"
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#include "party.hpp"
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#include <utils/nt.hpp>
#include <utils/properties.hpp>
#include <utils/concurrency.hpp>
#include "../steam/steam.hpp"
#include <utils/io.hpp>
namespace profile_infos
{
namespace
{
using profile_map = std::unordered_map<uint64_t, profile_info>;
utils::concurrency::container<profile_map> profile_mapping;
std::optional<profile_info> load_profile_info()
{
std::string data{};
if (!utils::io::read_file("players/user/profile_info", &data))
{
return {};
}
profile_info info{};
constexpr auto version_size = sizeof(info.version);
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if (data.size() < sizeof(version_size))
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{
return {};
}
memcpy(&info.version, data.data(), version_size);
info.ddl.assign(data.begin() + version_size, data.end());
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return {std::move(info)};
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}
}
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profile_info::profile_info(utils::byte_buffer& buffer)
{
this->version = buffer.read<int32_t>();
this->ddl = buffer.read_string();
}
void profile_info::serialize(utils::byte_buffer& buffer) const
{
buffer.write(this->version);
buffer.write_string(this->ddl);
}
void add_profile_info(const uint64_t user_id, profile_info info)
{
if (user_id == steam::SteamUser()->GetSteamID().bits)
{
return;
}
profile_mapping.access([&](profile_map& profiles)
{
profiles[user_id] = std::move(info);
});
}
void distribute_profile_infos()
{
// TODO
}
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std::optional<profile_info> get_profile_info(uint64_t user_id)
{
if (user_id == steam::SteamUser()->GetSteamID().bits)
{
return load_profile_info();
}
return profile_mapping.access<std::optional<profile_info>>([user_id](const profile_map& profiles)
{
std::optional<profile_info> result{};
const auto profile_entry = profiles.find(user_id);
if (profile_entry != profiles.end())
{
result = profile_entry->second;
}
return result;
});
}
void update_profile_info(const profile_info& info)
{
std::string data{};
data.reserve(4 + info.ddl.size());
data.append(reinterpret_cast<const char*>(&info.version), sizeof(info.version));
data.append(info.ddl);
utils::io::write_file("players/user/profile_info", data);
}
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struct component final : client_component
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{
void post_unpack() override
{
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network::on("profileInfo", [](const game::netadr_t& server, const network::data_view& data)
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{
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if (party::get_connected_server() != server)
{
return;
}
utils::byte_buffer buffer(data);
const auto user_id = buffer.read<uint64_t>();
const profile_info info(buffer);
add_profile_info(user_id, info);
});
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}
};
}
REGISTER_COMPONENT(profile_infos::component)