Prepare distributing profile infos
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b32fdd9b73
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89103ed672
@ -215,13 +215,6 @@ namespace party
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network::send(query.host, "getInfo", query.challenge);
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}
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game::netadr_t get_connected_server()
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{
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constexpr auto local_client_num = 0ull;
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const auto address = *reinterpret_cast<uint64_t*>(0x1453D8BB8_g) + (0x25780 * local_client_num) + 0x10;
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return *reinterpret_cast<game::netadr_t*>(address);
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}
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void handle_info_response(const game::netadr_t& target, const network::data_view& data)
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{
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bool found_query = false;
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@ -306,6 +299,13 @@ namespace party
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});
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}
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game::netadr_t get_connected_server()
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{
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constexpr auto local_client_num = 0ull;
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const auto address = *reinterpret_cast<uint64_t*>(0x1453D8BB8_g) + (0x25780 * local_client_num) + 0x10;
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return *reinterpret_cast<game::netadr_t*>(address);
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}
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struct component final : client_component
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{
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void post_unpack() override
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@ -7,4 +7,6 @@ namespace party
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using query_callback = std::function<query_callback_func>;
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void query_server(const game::netadr_t& host, query_callback callback);
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game::netadr_t get_connected_server();
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}
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91
src/client/component/profile_infos.cpp
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91
src/client/component/profile_infos.cpp
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@ -0,0 +1,91 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "profile_infos.hpp"
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#include "network.hpp"
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#include <utils/nt.hpp>
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#include <utils/properties.hpp>
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#include <utils/concurrency.hpp>
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#include "../steam/steam.hpp"
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#include <utils/io.hpp>
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namespace profile_infos
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{
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namespace
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{
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using profile_map = std::unordered_map<uint64_t, profile_info>;
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utils::concurrency::container<profile_map> profile_mapping;
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std::optional<profile_info> load_profile_info()
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{
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std::string data{};
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if (!utils::io::read_file("players/user/profile_info", &data))
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{
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return {};
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}
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profile_info info{};
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constexpr auto version_size = sizeof(info.version);
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if(data.size() < sizeof(version_size))
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{
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return {};
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}
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memcpy(&info.version, data.data(), version_size);
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info.ddl.assign(data.begin() + version_size, data.end());
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return { std::move(info) };
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}
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}
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std::optional<profile_info> get_profile_info(uint64_t user_id)
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{
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if (user_id == steam::SteamUser()->GetSteamID().bits)
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{
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return load_profile_info();
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}
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return profile_mapping.access<std::optional<profile_info>>([user_id](const profile_map& profiles)
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{
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std::optional<profile_info> result{};
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const auto profile_entry = profiles.find(user_id);
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if (profile_entry != profiles.end())
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{
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result = profile_entry->second;
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}
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return result;
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});
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}
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void update_profile_info(const profile_info& info)
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{
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std::string data{};
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data.reserve(4 + info.ddl.size());
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data.append(reinterpret_cast<const char*>(&info.version), sizeof(info.version));
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data.append(info.ddl);
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utils::io::write_file("players/user/profile_info", data);
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}
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struct component final : generic_component
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{
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void post_load() override
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{
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}
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void post_unpack() override
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{
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/*network::on("profileInfo", [](const game::netadr_t& server, const network::data_view& data)
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{
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});*/
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}
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};
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}
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REGISTER_COMPONENT(profile_infos::component)
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src/client/component/profile_infos.hpp
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13
src/client/component/profile_infos.hpp
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@ -0,0 +1,13 @@
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#pragma once
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namespace profile_infos
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{
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struct profile_info
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{
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int32_t version;
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std::string ddl;
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};
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std::optional<profile_info> get_profile_info(uint64_t user_id);
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void update_profile_info(const profile_info& info);
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}
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@ -1,7 +1,7 @@
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#include <std_include.hpp>
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#include "../services.hpp"
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#include "steam/steam.hpp"
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#include <utils/io.hpp>
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#include "../../../component/profile_infos.hpp"
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namespace demonware
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{
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@ -19,33 +19,41 @@ namespace demonware
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void bdProfiles::getPublicInfos(service_server* server, byte_buffer* buffer) const
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{
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std::vector<std::pair<uint64_t, profile_infos::profile_info>> profile_infos{};
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uint64_t entity_id;
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buffer->read_uint64(&entity_id);
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auto* result = new bdPublicProfileInfo;
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result->m_entityID = entity_id;
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result->m_VERSION = 3;
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if (utils::io::read_file(std::format("players/user/profileInfo_{}", entity_id), &result->m_ddl))
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while (buffer->read_uint64(&entity_id))
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{
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auto reply = server->create_reply(this->task_id());
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auto profile = profile_infos::get_profile_info(entity_id);
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if(profile)
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{
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profile_infos.emplace_back(entity_id, std::move(*profile));
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}
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}
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auto reply = server->create_reply(this->task_id(), profile_infos.empty() ? game::BD_NO_PROFILE_INFO_EXISTS : game::BD_NO_ERROR);
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for(auto& info : profile_infos)
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{
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auto* result = new bdPublicProfileInfo;
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result->m_entityID = info.first;
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result->m_VERSION = info.second.version;
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result->m_ddl = std::move(info.second.ddl);
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reply->add(result);
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reply->send();
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}
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else
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{
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auto reply = server->create_reply(this->task_id(), game::BD_NO_PROFILE_INFO_EXISTS);
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reply->send();
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}
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reply->send();
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}
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void bdProfiles::setPublicInfo(service_server* server, byte_buffer* buffer) const
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{
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int32_t version; std::string ddl;
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buffer->read_int32(&version);
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buffer->read_blob(&ddl);
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profile_infos::profile_info info{};
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utils::io::write_file(std::format("players/user/profileInfo_{}", steam::SteamUser()->GetSteamID().bits), ddl);
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buffer->read_int32(&info.version);
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buffer->read_blob(&info.ddl);
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profile_infos::update_profile_info(info);
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auto reply = server->create_reply(this->task_id());
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reply->send();
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