2023-01-09 17:03:43 -05:00
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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2023-02-23 03:55:36 -05:00
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#include "scheduler.hpp"
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2023-01-09 17:03:43 -05:00
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#include <utils/hook.hpp>
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2023-02-21 12:00:59 -05:00
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namespace dedicated_patches
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2023-01-09 17:03:43 -05:00
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{
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namespace
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{
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void scr_are_textures_loaded_stub([[maybe_unused]] game::scriptInstance_t inst)
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{
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game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 1);
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}
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2023-02-23 03:55:36 -05:00
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game::eNetworkModes get_online_mode()
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{
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return game::MODE_NETWORK_ONLINE;
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}
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2023-01-09 17:03:43 -05:00
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}
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2023-01-09 17:23:29 -05:00
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struct component final : server_component
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{
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void post_unpack() override
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{
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2023-01-09 17:23:29 -05:00
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// Fix infinite loop
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utils::hook::jump(0x1402E86B0_g, scr_are_textures_loaded_stub);
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2023-02-23 03:55:36 -05:00
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utils::hook::jump(0x1405003E0_g, get_online_mode);
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utils::hook::jump(0x1405003B0_g, get_online_mode);
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scheduler::once([]()
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{
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game::Com_SessionMode_SetNetworkMode(game::MODE_NETWORK_ONLINE);
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game::Com_SessionMode_SetGameMode(game::MODE_GAME_MATCHMAKING_PLAYLIST);
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}, scheduler::pipeline::main, 1s);
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2023-01-09 17:03:43 -05:00
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}
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};
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}
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2023-02-21 12:00:59 -05:00
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REGISTER_COMPONENT(dedicated_patches::component)
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