2023-12-15 15:41:40 -05:00

105 lines
6.4 KiB
INI

gametype_setting allowAnnouncer 1
gametype_setting allowBattleChatter 1
gametype_setting allowFinalKillcam 1
gametype_setting allowHitMarkers 2
gametype_setting allowInGameTeamChange 0
gametype_setting allowKillcam 1
gametype_setting allowSpectating 0
gametype_setting autoDestroyTime 0
gametype_setting autoTeamBalance 0
gametype_setting bombTimer 0
gametype_setting bulletDamageScalar 1.0
gametype_setting captureTime 10
gametype_setting crateCaptureTime 3
gametype_setting cumulativeRoundScores 0
gametype_setting deathPointLoss 0
gametype_setting defuseTime 0
gametype_setting delayPlayer 0
gametype_setting destroyTime 0
gametype_setting disableAmbientFx 0
gametype_setting disableAttachments 0
gametype_setting disableCAC 1
gametype_setting disableContracts 0
gametype_setting disableTacInsert 0
gametype_setting disableweapondrop 1
gametype_setting disallowaimslowdown 0
gametype_setting disallowprone 0
gametype_setting enemyCarrierVisible 0
gametype_setting extraTime 0
gametype_setting flagCaptureGracePeriod 0
gametype_setting flagDecayTime 0
gametype_setting flagRespawnTime 0
gametype_setting forceRadar 0
gametype_setting friendlyfiretype 0
gametype_setting hardcoremode 0
gametype_setting hotPotato 0
gametype_setting idleFlagDecay 0
gametype_setting idleFlagResetTime 0
gametype_setting inactivityKick 0
gametype_setting kothMode 0
gametype_setting leaderBonus 0
gametype_setting loadoutKillstreaksEnabled 1
gametype_setting maxObjectiveEventsPerMinute 0
gametype_setting maxPlayerDefensive 0
gametype_setting maxPlayerEventsPerMinute 0
gametype_setting maxPlayerOffensive 0
gametype_setting multiBomb 0
gametype_setting objectiveSpawnTime 0
gametype_setting onlyHeadshots 0
gametype_setting perksEnabled 0
gametype_setting plantTime 0
gametype_setting playerForceRespawn 1
gametype_setting playerHealthRegenTime 5
gametype_setting playerKillsMax 0
gametype_setting playerMaxHealth 100
gametype_setting playerNumlives 0
gametype_setting playerObjectiveHeldRespawnDelay 0
gametype_setting playerQueuedRespawn 0
gametype_setting playerRespawnDelay 0
gametype_setting playerSprintTime 4
gametype_setting pregameAlwaysShowCACEdit 1
gametype_setting pregameAlwaysShowStreakEdit 1
gametype_setting pregameCACModifyTime 0
gametype_setting pregameDraftEnabled 0
gametype_setting pregameDraftRoundTime 0
gametype_setting pregameItemMaxVotes 0
gametype_setting pregameItemVoteEnabled 0
gametype_setting pregameItemVoteRoundTime 0
gametype_setting pregamePositionShuffleMethod 0
gametype_setting pregamePositionSortType 0
gametype_setting pregamePostRoundTime 0
gametype_setting pregamePostStageTime 0
gametype_setting pregamePreStageTime 0
gametype_setting pregameScorestreakModifyTime 0
gametype_setting randomObjectiveLocations 0
gametype_setting roundlimit 1
gametype_setting roundStartExplosiveDelay 5
gametype_setting roundStartKillstreakDelay 0
gametype_setting roundswitch 1 // rounds between switching teams
gametype_setting roundwinlimit 0
gametype_setting scoreHeroPowerGainFactor 1.0
gametype_setting scoreHeroPowerTimeFactor 1.0
gametype_setting scorelimit 100
gametype_setting spectateType 1
gametype_setting teamCount 1
gametype_setting teamKillPenalty 2
gametype_setting teamKillPointLoss 0
gametype_setting teamKillPunishCount 3
gametype_setting teamKillReducedPenalty 0.25
gametype_setting teamKillScore 4
gametype_setting teamKillSpawnDelay 20
gametype_setting timelimit 10
gametype_setting totalKillsMax 0
gametype_setting vehiclesEnabled 1
gametype_setting vehiclesTimed 1
gametype_setting voipDeadChatWithDead 0
gametype_setting voipDeadChatWithTeam 1
gametype_setting voipDeadHearAllLiving 0
gametype_setting voipDeadHearKiller 0
gametype_setting voipDeadHearTeamLiving 1
gametype_setting voipEveryoneHearsEveryone 0
gametype_setting voipKillersHearVictim 1
gametype_setting waverespawndelay 0
gametype_setting zmDifficulty 1