gametype_setting allowAnnouncer 1 gametype_setting allowBattleChatter 1 gametype_setting allowFinalKillcam 1 gametype_setting allowHitMarkers 2 gametype_setting allowInGameTeamChange 0 gametype_setting allowKillcam 1 gametype_setting allowSpectating 0 gametype_setting autoDestroyTime 0 gametype_setting autoTeamBalance 0 gametype_setting bombTimer 0 gametype_setting bulletDamageScalar 1.0 gametype_setting captureTime 10 gametype_setting crateCaptureTime 3 gametype_setting cumulativeRoundScores 0 gametype_setting deathPointLoss 0 gametype_setting defuseTime 0 gametype_setting delayPlayer 0 gametype_setting destroyTime 0 gametype_setting disableAmbientFx 0 gametype_setting disableAttachments 0 gametype_setting disableCAC 1 gametype_setting disableContracts 0 gametype_setting disableTacInsert 0 gametype_setting disableweapondrop 1 gametype_setting disallowaimslowdown 0 gametype_setting disallowprone 0 gametype_setting enemyCarrierVisible 0 gametype_setting extraTime 0 gametype_setting flagCaptureGracePeriod 0 gametype_setting flagDecayTime 0 gametype_setting flagRespawnTime 0 gametype_setting forceRadar 0 gametype_setting friendlyfiretype 0 gametype_setting hardcoremode 0 gametype_setting hotPotato 0 gametype_setting idleFlagDecay 0 gametype_setting idleFlagResetTime 0 gametype_setting inactivityKick 0 gametype_setting kothMode 0 gametype_setting leaderBonus 0 gametype_setting loadoutKillstreaksEnabled 1 gametype_setting maxObjectiveEventsPerMinute 0 gametype_setting maxPlayerDefensive 0 gametype_setting maxPlayerEventsPerMinute 0 gametype_setting maxPlayerOffensive 0 gametype_setting multiBomb 0 gametype_setting objectiveSpawnTime 0 gametype_setting onlyHeadshots 0 gametype_setting perksEnabled 0 gametype_setting plantTime 0 gametype_setting playerForceRespawn 1 gametype_setting playerHealthRegenTime 5 gametype_setting playerKillsMax 0 gametype_setting playerMaxHealth 100 gametype_setting playerNumlives 0 gametype_setting playerObjectiveHeldRespawnDelay 0 gametype_setting playerQueuedRespawn 0 gametype_setting playerRespawnDelay 0 gametype_setting playerSprintTime 4 gametype_setting pregameAlwaysShowCACEdit 1 gametype_setting pregameAlwaysShowStreakEdit 1 gametype_setting pregameCACModifyTime 0 gametype_setting pregameDraftEnabled 0 gametype_setting pregameDraftRoundTime 0 gametype_setting pregameItemMaxVotes 0 gametype_setting pregameItemVoteEnabled 0 gametype_setting pregameItemVoteRoundTime 0 gametype_setting pregamePositionShuffleMethod 0 gametype_setting pregamePositionSortType 0 gametype_setting pregamePostRoundTime 0 gametype_setting pregamePostStageTime 0 gametype_setting pregamePreStageTime 0 gametype_setting pregameScorestreakModifyTime 0 gametype_setting randomObjectiveLocations 0 gametype_setting roundlimit 1 gametype_setting roundStartExplosiveDelay 5 gametype_setting roundStartKillstreakDelay 0 gametype_setting roundswitch 1 // rounds between switching teams gametype_setting roundwinlimit 0 gametype_setting scoreHeroPowerGainFactor 1.0 gametype_setting scoreHeroPowerTimeFactor 1.0 gametype_setting scorelimit 100 gametype_setting spectateType 1 gametype_setting teamCount 1 gametype_setting teamKillPenalty 2 gametype_setting teamKillPointLoss 0 gametype_setting teamKillPunishCount 3 gametype_setting teamKillReducedPenalty 0.25 gametype_setting teamKillScore 4 gametype_setting teamKillSpawnDelay 20 gametype_setting timelimit 10 gametype_setting totalKillsMax 0 gametype_setting vehiclesEnabled 1 gametype_setting vehiclesTimed 1 gametype_setting voipDeadChatWithDead 0 gametype_setting voipDeadChatWithTeam 1 gametype_setting voipDeadHearAllLiving 0 gametype_setting voipDeadHearKiller 0 gametype_setting voipDeadHearTeamLiving 1 gametype_setting voipEveryoneHearsEveryone 0 gametype_setting voipKillersHearVictim 1 gametype_setting waverespawndelay 0 gametype_setting zmDifficulty 1