105 lines
6.4 KiB
INI
105 lines
6.4 KiB
INI
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gametype_setting allowAnnouncer 1
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gametype_setting allowBattleChatter 1
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gametype_setting allowFinalKillcam 1
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gametype_setting allowHitMarkers 2
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gametype_setting allowInGameTeamChange 0
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gametype_setting allowKillcam 1
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gametype_setting allowSpectating 0
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gametype_setting autoDestroyTime 0
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gametype_setting autoTeamBalance 0
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gametype_setting bombTimer 0
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gametype_setting bulletDamageScalar 1.0
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gametype_setting captureTime 10
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gametype_setting crateCaptureTime 3
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gametype_setting cumulativeRoundScores 0
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gametype_setting deathPointLoss 0
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gametype_setting defuseTime 0
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gametype_setting delayPlayer 0
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gametype_setting destroyTime 0
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gametype_setting disableAmbientFx 0
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gametype_setting disableAttachments 0
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gametype_setting disableCAC 1
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gametype_setting disableContracts 0
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gametype_setting disableTacInsert 0
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gametype_setting disableweapondrop 1
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gametype_setting disallowaimslowdown 0
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gametype_setting disallowprone 0
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gametype_setting enemyCarrierVisible 0
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gametype_setting extraTime 0
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gametype_setting flagCaptureGracePeriod 0
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gametype_setting flagDecayTime 0
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gametype_setting flagRespawnTime 0
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gametype_setting forceRadar 0
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gametype_setting friendlyfiretype 0
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gametype_setting hardcoremode 0
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gametype_setting hotPotato 0
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gametype_setting idleFlagDecay 0
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gametype_setting idleFlagResetTime 0
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gametype_setting inactivityKick 0
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gametype_setting kothMode 0
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gametype_setting leaderBonus 0
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gametype_setting loadoutKillstreaksEnabled 1
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gametype_setting maxObjectiveEventsPerMinute 0
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gametype_setting maxPlayerDefensive 0
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gametype_setting maxPlayerEventsPerMinute 0
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gametype_setting maxPlayerOffensive 0
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gametype_setting multiBomb 0
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gametype_setting objectiveSpawnTime 0
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gametype_setting onlyHeadshots 0
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gametype_setting perksEnabled 0
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gametype_setting plantTime 0
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gametype_setting playerForceRespawn 1
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gametype_setting playerHealthRegenTime 5
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gametype_setting playerKillsMax 0
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gametype_setting playerMaxHealth 100
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gametype_setting playerNumlives 0
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gametype_setting playerObjectiveHeldRespawnDelay 0
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gametype_setting playerQueuedRespawn 0
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gametype_setting playerRespawnDelay 0
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gametype_setting playerSprintTime 4
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gametype_setting pregameAlwaysShowCACEdit 1
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gametype_setting pregameAlwaysShowStreakEdit 1
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gametype_setting pregameCACModifyTime 0
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gametype_setting pregameDraftEnabled 0
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gametype_setting pregameDraftRoundTime 0
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gametype_setting pregameItemMaxVotes 0
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gametype_setting pregameItemVoteEnabled 0
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gametype_setting pregameItemVoteRoundTime 0
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gametype_setting pregamePositionShuffleMethod 0
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gametype_setting pregamePositionSortType 0
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gametype_setting pregamePostRoundTime 0
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gametype_setting pregamePostStageTime 0
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gametype_setting pregamePreStageTime 0
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gametype_setting pregameScorestreakModifyTime 0
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gametype_setting randomObjectiveLocations 0
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gametype_setting roundlimit 1
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gametype_setting roundStartExplosiveDelay 5
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gametype_setting roundStartKillstreakDelay 0
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gametype_setting roundswitch 1 // rounds between switching teams
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gametype_setting roundwinlimit 0
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gametype_setting scoreHeroPowerGainFactor 1.0
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gametype_setting scoreHeroPowerTimeFactor 1.0
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gametype_setting scorelimit 100
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gametype_setting spectateType 1
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gametype_setting teamCount 1
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gametype_setting teamKillPenalty 2
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gametype_setting teamKillPointLoss 0
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gametype_setting teamKillPunishCount 3
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gametype_setting teamKillReducedPenalty 0.25
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gametype_setting teamKillScore 4
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gametype_setting teamKillSpawnDelay 20
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gametype_setting timelimit 10
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gametype_setting totalKillsMax 0
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gametype_setting vehiclesEnabled 1
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gametype_setting vehiclesTimed 1
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gametype_setting voipDeadChatWithDead 0
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gametype_setting voipDeadChatWithTeam 1
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gametype_setting voipDeadHearAllLiving 0
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gametype_setting voipDeadHearKiller 0
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gametype_setting voipDeadHearTeamLiving 1
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gametype_setting voipEveryoneHearsEveryone 0
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gametype_setting voipKillersHearVictim 1
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gametype_setting waverespawndelay 0
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gametype_setting zmDifficulty 1
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