iw7-mod/data/cdata/ui_scripts/Mods/ModSelectButton.lua

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local function PostLoadFunc(buttonElement, controllerIndex, controller)
assert(buttonElement.GenericButton)
buttonElement.GenericButton:addEventHandler("button_action", function(clickedElement, eventArgs)
local dataSource = buttonElement:GetDataSource()
dataSource.buttonOnClickFunction(clickedElement, eventArgs)
end)
buttonElement.GenericButton:addEventHandler("button_over", function(hoveredElement, eventArgs)
local dataSource = buttonElement:GetDataSource()
dataSource.buttonOnHoverFunction(hoveredElement, eventArgs)
dataSource = buttonElement:GetDataSource()
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dataSource = dataSource.modName
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end)
buttonElement.GenericButton:addEventHandler("button_up", function(unhoveredElement, eventArgs)
local dataSource = buttonElement:GetDataSource()
dataSource.buttonOnHoverFunction(unhoveredElement, eventArgs)
dataSource = buttonElement:GetDataSource()
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dataSource = dataSource.modName
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end)
buttonElement:registerEventHandler("grid_anim", function(element, event)
element:SetAlpha(event.value)
end)
buttonElement:SubscribeToDataSourceThroughElement(buttonElement, nil, function()
local dataSource = buttonElement:GetDataSource()
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dataSource = dataSource.modName
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end)
end
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function ModSelectButton(menu, controller)
local modSelectButton = LUI.UIButton.new()
modSelectButton:SetAnchorsAndPosition(0, 1, 0, 1, 0, 500 * _1080p, 0, 30 * _1080p)
modSelectButton.id = "ModSelectButton"
modSelectButton._animationSets = {}
modSelectButton._sequences = {}
local controllerIndex = controller and controller.controllerIndex
if not controllerIndex and not Engine.InFrontend() then
controllerIndex = modSelectButton:getRootController()
end
assert(controllerIndex)
local buttonContainer = modSelectButton
local genericButton = nil
genericButton = MenuBuilder.BuildRegisteredType("GenericButton", {
controllerIndex = controllerIndex
})
genericButton.id = "GenericButton"
genericButton:SetAlpha(0, 0)
genericButton:SetAnchorsAndPosition(0, 1, 0, 0, 0, _1080p * 500, 0, 0)
genericButton:SubscribeToModelThroughElement(modSelectButton, "buttonLabel", function()
local dataSource = modSelectButton:GetDataSource()
local buttonLabel = dataSource.buttonLabel:GetValue(controllerIndex)
if buttonLabel ~= nil then
genericButton.Text:setText(LocalizeString(ToUpperCase(buttonLabel)), 0)
end
end)
modSelectButton:addElement(genericButton)
modSelectButton.GenericButton = genericButton
local listButtonBackground = nil
listButtonBackground = MenuBuilder.BuildRegisteredType("GenericListArrowButtonBackground", {
controllerIndex = controllerIndex
})
listButtonBackground.id = "GenericListButtonBackground"
listButtonBackground:SetAnchorsAndPosition(0, 0, 0, 0, 0, 0, 0, 0)
modSelectButton:addElement(listButtonBackground)
modSelectButton.GenericListButtonBackground = listButtonBackground
local buttonText = nil
buttonText = LUI.UIStyledText.new()
buttonText.id = "Text"
buttonText:SetRGBFromInt(14277081, 0)
buttonText:SetFontSize(22 * _1080p)
buttonText:SetFont(FONTS.GetFont(FONTS.MainMedium.File))
buttonText:SetAlignment(LUI.Alignment.Left)
buttonText:SetStartupDelay(2000)
buttonText:SetLineHoldTime(400)
buttonText:SetAnimMoveTime(300)
buttonText:SetEndDelay(1500)
buttonText:SetCrossfadeTime(750)
buttonText:SetAutoScrollStyle(LUI.UIStyledText.AutoScrollStyle.ScrollH)
buttonText:SetMaxVisibleLines(1)
buttonText:SetOutlineRGBFromInt(0, 0)
buttonText:SetAnchorsAndPosition(0, 0, 0.5, 0.5, _1080p * 44, _1080p * -41, _1080p * -11, _1080p * 11)
buttonText:SubscribeToModelThroughElement(modSelectButton, "buttonLabel", function()
local dataSource = modSelectButton:GetDataSource()
local buttonLabel = dataSource.buttonLabel:GetValue(controllerIndex)
if buttonLabel ~= nil then
buttonText:setText(LocalizeString(ToUpperCase(buttonLabel)), 0)
end
end)
modSelectButton:addElement(buttonText)
modSelectButton.Text = buttonText
local lockIcon = nil
lockIcon = LUI.UIImage.new()
lockIcon.id = "Lock"
lockIcon:SetRGBFromTable(SWATCHES.genericButton.textDisabled, 0)
lockIcon:SetAlpha(0, 0)
lockIcon:setImage(RegisterMaterial("icon_slot_locked"), 0)
lockIcon:SetAnchorsAndPosition(1, 0, 0.5, 0.5, _1080p * -32, _1080p * -6, _1080p * -12, _1080p * 14)
modSelectButton:addElement(lockIcon)
modSelectButton.Lock = lockIcon
modSelectButton._animationSets.DefaultAnimationSet = function()
modSelectButton._sequences.DefaultSequence = function()
end
buttonText:RegisterAnimationSequence("ButtonOver", {{function()
return modSelectButton.Text:SetRGBFromInt(0, 0)
end}, {function()
return modSelectButton.Text:SetAlpha(1, 0)
end}})
lockIcon:RegisterAnimationSequence("ButtonOver", {{function()
return modSelectButton.Lock:SetAlpha(0, 0)
end}, {function()
return modSelectButton.Lock:SetRGBFromTable(SWATCHES.genericButton.textDisabled, 0)
end}})
modSelectButton._sequences.ButtonOver = function()
buttonText:AnimateSequence("ButtonOver")
lockIcon:AnimateSequence("ButtonOver")
end
buttonText:RegisterAnimationSequence("ButtonUp", {{function()
return modSelectButton.Text:SetRGBFromInt(14277081, 0)
end}})
lockIcon:RegisterAnimationSequence("ButtonUp", {{function()
return modSelectButton.Lock:SetAlpha(0, 0)
end}})
modSelectButton._sequences.ButtonUp = function()
buttonText:AnimateSequence("ButtonUp")
lockIcon:AnimateSequence("ButtonUp")
end
buttonText:RegisterAnimationSequence("ButtonOverDisabled", {{function()
return modSelectButton.Text:SetRGBFromInt(0, 0)
end}, {function()
return modSelectButton.Text:SetAlpha(1, 0)
end}})
lockIcon:RegisterAnimationSequence("ButtonOverDisabled", {{function()
return modSelectButton.Lock:SetAlpha(1, 0)
end}, {function()
return modSelectButton.Lock:SetRGBFromInt(0, 0)
end}})
modSelectButton._sequences.ButtonOverDisabled = function()
buttonText:AnimateSequence("ButtonOverDisabled")
lockIcon:AnimateSequence("ButtonOverDisabled")
end
buttonText:RegisterAnimationSequence("ButtonUpDisabled", {{function()
return modSelectButton.Text:SetRGBFromInt(14277081, 0)
end}})
lockIcon:RegisterAnimationSequence("ButtonUpDisabled", {{function()
return modSelectButton.Lock:SetAlpha(1, 0)
end}, {function()
return modSelectButton.Lock:SetRGBFromInt(12566463, 0)
end}})
modSelectButton._sequences.ButtonUpDisabled = function()
buttonText:AnimateSequence("ButtonUpDisabled")
lockIcon:AnimateSequence("ButtonUpDisabled")
end
end
modSelectButton._animationSets.DefaultAnimationSet()
PostLoadFunc(modSelectButton, controllerIndex, controller)
return modSelectButton
end
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MenuBuilder.registerType("ModSelectButton", ModSelectButton)