20 lines
398 B
C++
20 lines
398 B
C++
#pragma once
|
|
|
|
namespace party
|
|
{
|
|
void switch_gamemode_if_necessary(const std::string& gametype);
|
|
void perform_game_initialization();
|
|
|
|
void reset_connect_state();
|
|
|
|
void connect(const game::netadr_s& target);
|
|
void map_restart();
|
|
|
|
[[nodiscard]] int server_client_count();
|
|
|
|
[[nodiscard]] int get_client_count();
|
|
[[nodiscard]] int get_bot_count();
|
|
|
|
[[nodiscard]] game::netadr_s& get_target();
|
|
}
|