#pragma once namespace party { void switch_gamemode_if_necessary(const std::string& gametype); void perform_game_initialization(); void reset_connect_state(); void connect(const game::netadr_s& target); void map_restart(); [[nodiscard]] int server_client_count(); [[nodiscard]] int get_client_count(); [[nodiscard]] int get_bot_count(); [[nodiscard]] game::netadr_s& get_target(); }