init
This commit is contained in:
commit
bcdbe48523
1
.gitattributes
vendored
Normal file
1
.gitattributes
vendored
Normal file
@ -0,0 +1 @@
|
||||
*.exe filter=lfs diff=lfs merge=lfs -text
|
150
.gitignore
vendored
Normal file
150
.gitignore
vendored
Normal file
@ -0,0 +1,150 @@
|
||||
### Windows
|
||||
|
||||
# Windows image file caches
|
||||
Thumbs.db
|
||||
ehthumbs.db
|
||||
|
||||
# Folder config file
|
||||
Desktop.ini
|
||||
|
||||
# Recycle Bin used on file shares
|
||||
$RECYCLE.BIN/
|
||||
|
||||
# Windows Installer files
|
||||
*.cab
|
||||
*.msi
|
||||
*.msm
|
||||
*.msp
|
||||
|
||||
# Shortcuts
|
||||
*.lnk
|
||||
|
||||
### OSX
|
||||
|
||||
.DS_Store
|
||||
.AppleDouble
|
||||
.LSOverride
|
||||
|
||||
# Icon must end with two \r
|
||||
Icon
|
||||
|
||||
# Thumbnails
|
||||
._*
|
||||
|
||||
# Files that might appear on external disk
|
||||
.Spotlight-V100
|
||||
.Trashes
|
||||
|
||||
# Directories potentially created on remote AFP share
|
||||
.AppleDB
|
||||
.AppleDesktop
|
||||
Network Trash Folder
|
||||
Temporary Items
|
||||
.apdisk
|
||||
|
||||
### Visual Studio
|
||||
|
||||
# User-specific files
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Build results
|
||||
build
|
||||
|
||||
# Visual Studio 2015 cache/options directory
|
||||
.vs/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_i.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
|
||||
### IDA
|
||||
*.id0
|
||||
*.id1
|
||||
*.id2
|
||||
*.nam
|
||||
*.til
|
||||
|
||||
### Custom user files
|
||||
# User scripts
|
||||
user*.bat
|
||||
|
||||
# Premake binary
|
||||
#premake5.exe
|
36
.gitmodules
vendored
Normal file
36
.gitmodules
vendored
Normal file
@ -0,0 +1,36 @@
|
||||
[submodule "deps/asmjit"]
|
||||
path = deps/asmjit
|
||||
url = https://github.com/asmjit/asmjit.git
|
||||
[submodule "deps/discord-rpc"]
|
||||
path = deps/discord-rpc
|
||||
url = https://git.alterware.dev/AlterWare/discord-rpc.git
|
||||
[submodule "deps/gsc-tool"]
|
||||
path = deps/gsc-tool
|
||||
url = https://github.com/xensik/gsc-tool.git
|
||||
[submodule "deps/GSL"]
|
||||
path = deps/GSL
|
||||
url = https://github.com/microsoft/GSL.git
|
||||
[submodule "deps/libtomcrypt"]
|
||||
path = deps/libtomcrypt
|
||||
url = https://github.com/libtom/libtomcrypt.git
|
||||
[submodule "deps/libtommath"]
|
||||
path = deps/libtommath
|
||||
url = https://github.com/libtom/libtommath.git
|
||||
[submodule "deps/minhook"]
|
||||
path = deps/minhook
|
||||
url = https://github.com/TsudaKageyu/minhook.git
|
||||
[submodule "deps/protobuf"]
|
||||
path = deps/protobuf
|
||||
url = https://github.com/protocolbuffers/protobuf.git
|
||||
[submodule "deps/rapidjson"]
|
||||
path = deps/rapidjson
|
||||
url = https://github.com/Tencent/rapidjson.git
|
||||
[submodule "deps/udis86"]
|
||||
path = deps/udis86
|
||||
url = https://github.com/vmt/udis86.git
|
||||
[submodule "deps/WinToast"]
|
||||
path = deps/WinToast
|
||||
url = https://github.com/mohabouje/WinToast.git
|
||||
[submodule "deps/zlib"]
|
||||
path = deps/zlib
|
||||
url = https://github.com/madler/zlib.git
|
674
LICENSE
Normal file
674
LICENSE
Normal file
@ -0,0 +1,674 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
38
README.md
Normal file
38
README.md
Normal file
@ -0,0 +1,38 @@
|
||||
# IW6: A Modded Client
|
||||
|
||||
This is a client modification for IW6!
|
||||
**NOTE**: You must legally own Call of Duty®: Ghosts® to run this mod. Cracked/Pirated versions of the game are **NOT** supported.
|
||||
|
||||
## Build
|
||||
- Install [Visual Studio 2022][vs-link] and enable `Desktop development with C++`
|
||||
- Install [Premake5][premake5-link] and add it to your system PATH
|
||||
- Clone this repository using [Git][git-link]
|
||||
- Update the submodules using ``git submodule update --init --recursive``
|
||||
- Run Premake with this options ``premake5 vs2022`` (Visual Studio 2022). No other build systems are supported.
|
||||
- Build project via solution file in `build\s1-mod.sln`.
|
||||
|
||||
Only x64 is supported. Do not attempt to build for Windows ARM 64.
|
||||
|
||||
### Premake arguments
|
||||
|
||||
| Argument | Description |
|
||||
|:----------------------------|:-----------------------------------------------|
|
||||
| `--copy-to=PATH` | Optional, copy the EXE to a custom folder after build, define the path here if wanted. |
|
||||
| `--dev-build` | Enable development builds of the client. |
|
||||
|
||||
Contributions are welcome! Please follow the guidelines below:
|
||||
|
||||
- Sign [AlterWare CLA][cla-link] and send a pull request or email your patch at patches@alterware.dev
|
||||
- Make sure that PRs have only one commit, and deal with one issue only
|
||||
|
||||
## Disclaimer
|
||||
|
||||
This software has been created purely for the purposes of
|
||||
academic research. It is not intended to be used to attack
|
||||
other systems. Project maintainers are not responsible or
|
||||
liable for misuse of the software. Use responsibly.
|
||||
|
||||
[premake5-link]: https://premake.github.io
|
||||
[git-link]: https://git-scm.com
|
||||
[vs-link]: https://visualstudio.microsoft.com/vs
|
||||
[cla-link]: https://alterware.dev/cla
|
1
deps/GSL
vendored
Submodule
1
deps/GSL
vendored
Submodule
@ -0,0 +1 @@
|
||||
Subproject commit f1a494cfd2ce55fe88b5134eab985f5852667b8d
|
1
deps/WinToast
vendored
Submodule
1
deps/WinToast
vendored
Submodule
@ -0,0 +1 @@
|
||||
Subproject commit 821c4818ade1aa4da56ac753285c159ce26fd597
|
1
deps/asmjit
vendored
Submodule
1
deps/asmjit
vendored
Submodule
@ -0,0 +1 @@
|
||||
Subproject commit bfa0bf690c2e90cc0844f2f012efa41b916bde7e
|
1
deps/discord-rpc
vendored
Submodule
1
deps/discord-rpc
vendored
Submodule
@ -0,0 +1 @@
|
||||
Subproject commit 963aa9f3e5ce81a4682c6ca3d136cddda614db33
|
5946
deps/extra/udis86/libudis86/itab.c
vendored
Normal file
5946
deps/extra/udis86/libudis86/itab.c
vendored
Normal file
File diff suppressed because it is too large
Load Diff
939
deps/extra/udis86/libudis86/itab.h
vendored
Normal file
939
deps/extra/udis86/libudis86/itab.h
vendored
Normal file
@ -0,0 +1,939 @@
|
||||
#ifndef UD_ITAB_H
|
||||
#define UD_ITAB_H
|
||||
|
||||
/* itab.h -- generated by udis86:scripts/ud_itab.py, do no edit */
|
||||
|
||||
/* ud_table_type -- lookup table types (see decode.c) */
|
||||
enum ud_table_type {
|
||||
UD_TAB__OPC_VEX,
|
||||
UD_TAB__OPC_TABLE,
|
||||
UD_TAB__OPC_X87,
|
||||
UD_TAB__OPC_MOD,
|
||||
UD_TAB__OPC_RM,
|
||||
UD_TAB__OPC_OSIZE,
|
||||
UD_TAB__OPC_MODE,
|
||||
UD_TAB__OPC_VEX_L,
|
||||
UD_TAB__OPC_3DNOW,
|
||||
UD_TAB__OPC_REG,
|
||||
UD_TAB__OPC_ASIZE,
|
||||
UD_TAB__OPC_VEX_W,
|
||||
UD_TAB__OPC_SSE,
|
||||
UD_TAB__OPC_VENDOR
|
||||
};
|
||||
|
||||
/* ud_mnemonic -- mnemonic constants */
|
||||
enum ud_mnemonic_code {
|
||||
UD_Iaaa,
|
||||
UD_Iaad,
|
||||
UD_Iaam,
|
||||
UD_Iaas,
|
||||
UD_Iadc,
|
||||
UD_Iadd,
|
||||
UD_Iaddpd,
|
||||
UD_Iaddps,
|
||||
UD_Iaddsd,
|
||||
UD_Iaddss,
|
||||
UD_Iaddsubpd,
|
||||
UD_Iaddsubps,
|
||||
UD_Iaesdec,
|
||||
UD_Iaesdeclast,
|
||||
UD_Iaesenc,
|
||||
UD_Iaesenclast,
|
||||
UD_Iaesimc,
|
||||
UD_Iaeskeygenassist,
|
||||
UD_Iand,
|
||||
UD_Iandnpd,
|
||||
UD_Iandnps,
|
||||
UD_Iandpd,
|
||||
UD_Iandps,
|
||||
UD_Iarpl,
|
||||
UD_Iblendpd,
|
||||
UD_Iblendps,
|
||||
UD_Iblendvpd,
|
||||
UD_Iblendvps,
|
||||
UD_Ibound,
|
||||
UD_Ibsf,
|
||||
UD_Ibsr,
|
||||
UD_Ibswap,
|
||||
UD_Ibt,
|
||||
UD_Ibtc,
|
||||
UD_Ibtr,
|
||||
UD_Ibts,
|
||||
UD_Icall,
|
||||
UD_Icbw,
|
||||
UD_Icdq,
|
||||
UD_Icdqe,
|
||||
UD_Iclc,
|
||||
UD_Icld,
|
||||
UD_Iclflush,
|
||||
UD_Iclgi,
|
||||
UD_Icli,
|
||||
UD_Iclts,
|
||||
UD_Icmc,
|
||||
UD_Icmova,
|
||||
UD_Icmovae,
|
||||
UD_Icmovb,
|
||||
UD_Icmovbe,
|
||||
UD_Icmovg,
|
||||
UD_Icmovge,
|
||||
UD_Icmovl,
|
||||
UD_Icmovle,
|
||||
UD_Icmovno,
|
||||
UD_Icmovnp,
|
||||
UD_Icmovns,
|
||||
UD_Icmovnz,
|
||||
UD_Icmovo,
|
||||
UD_Icmovp,
|
||||
UD_Icmovs,
|
||||
UD_Icmovz,
|
||||
UD_Icmp,
|
||||
UD_Icmppd,
|
||||
UD_Icmpps,
|
||||
UD_Icmpsb,
|
||||
UD_Icmpsd,
|
||||
UD_Icmpsq,
|
||||
UD_Icmpss,
|
||||
UD_Icmpsw,
|
||||
UD_Icmpxchg,
|
||||
UD_Icmpxchg16b,
|
||||
UD_Icmpxchg8b,
|
||||
UD_Icomisd,
|
||||
UD_Icomiss,
|
||||
UD_Icpuid,
|
||||
UD_Icqo,
|
||||
UD_Icrc32,
|
||||
UD_Icvtdq2pd,
|
||||
UD_Icvtdq2ps,
|
||||
UD_Icvtpd2dq,
|
||||
UD_Icvtpd2pi,
|
||||
UD_Icvtpd2ps,
|
||||
UD_Icvtpi2pd,
|
||||
UD_Icvtpi2ps,
|
||||
UD_Icvtps2dq,
|
||||
UD_Icvtps2pd,
|
||||
UD_Icvtps2pi,
|
||||
UD_Icvtsd2si,
|
||||
UD_Icvtsd2ss,
|
||||
UD_Icvtsi2sd,
|
||||
UD_Icvtsi2ss,
|
||||
UD_Icvtss2sd,
|
||||
UD_Icvtss2si,
|
||||
UD_Icvttpd2dq,
|
||||
UD_Icvttpd2pi,
|
||||
UD_Icvttps2dq,
|
||||
UD_Icvttps2pi,
|
||||
UD_Icvttsd2si,
|
||||
UD_Icvttss2si,
|
||||
UD_Icwd,
|
||||
UD_Icwde,
|
||||
UD_Idaa,
|
||||
UD_Idas,
|
||||
UD_Idec,
|
||||
UD_Idiv,
|
||||
UD_Idivpd,
|
||||
UD_Idivps,
|
||||
UD_Idivsd,
|
||||
UD_Idivss,
|
||||
UD_Idppd,
|
||||
UD_Idpps,
|
||||
UD_Iemms,
|
||||
UD_Ienter,
|
||||
UD_Iextractps,
|
||||
UD_If2xm1,
|
||||
UD_Ifabs,
|
||||
UD_Ifadd,
|
||||
UD_Ifaddp,
|
||||
UD_Ifbld,
|
||||
UD_Ifbstp,
|
||||
UD_Ifchs,
|
||||
UD_Ifclex,
|
||||
UD_Ifcmovb,
|
||||
UD_Ifcmovbe,
|
||||
UD_Ifcmove,
|
||||
UD_Ifcmovnb,
|
||||
UD_Ifcmovnbe,
|
||||
UD_Ifcmovne,
|
||||
UD_Ifcmovnu,
|
||||
UD_Ifcmovu,
|
||||
UD_Ifcom,
|
||||
UD_Ifcom2,
|
||||
UD_Ifcomi,
|
||||
UD_Ifcomip,
|
||||
UD_Ifcomp,
|
||||
UD_Ifcomp3,
|
||||
UD_Ifcomp5,
|
||||
UD_Ifcompp,
|
||||
UD_Ifcos,
|
||||
UD_Ifdecstp,
|
||||
UD_Ifdiv,
|
||||
UD_Ifdivp,
|
||||
UD_Ifdivr,
|
||||
UD_Ifdivrp,
|
||||
UD_Ifemms,
|
||||
UD_Iffree,
|
||||
UD_Iffreep,
|
||||
UD_Ifiadd,
|
||||
UD_Ificom,
|
||||
UD_Ificomp,
|
||||
UD_Ifidiv,
|
||||
UD_Ifidivr,
|
||||
UD_Ifild,
|
||||
UD_Ifimul,
|
||||
UD_Ifincstp,
|
||||
UD_Ifist,
|
||||
UD_Ifistp,
|
||||
UD_Ifisttp,
|
||||
UD_Ifisub,
|
||||
UD_Ifisubr,
|
||||
UD_Ifld,
|
||||
UD_Ifld1,
|
||||
UD_Ifldcw,
|
||||
UD_Ifldenv,
|
||||
UD_Ifldl2e,
|
||||
UD_Ifldl2t,
|
||||
UD_Ifldlg2,
|
||||
UD_Ifldln2,
|
||||
UD_Ifldpi,
|
||||
UD_Ifldz,
|
||||
UD_Ifmul,
|
||||
UD_Ifmulp,
|
||||
UD_Ifndisi,
|
||||
UD_Ifneni,
|
||||
UD_Ifninit,
|
||||
UD_Ifnop,
|
||||
UD_Ifnsave,
|
||||
UD_Ifnsetpm,
|
||||
UD_Ifnstcw,
|
||||
UD_Ifnstenv,
|
||||
UD_Ifnstsw,
|
||||
UD_Ifpatan,
|
||||
UD_Ifprem,
|
||||
UD_Ifprem1,
|
||||
UD_Ifptan,
|
||||
UD_Ifrndint,
|
||||
UD_Ifrstor,
|
||||
UD_Ifrstpm,
|
||||
UD_Ifscale,
|
||||
UD_Ifsin,
|
||||
UD_Ifsincos,
|
||||
UD_Ifsqrt,
|
||||
UD_Ifst,
|
||||
UD_Ifstp,
|
||||
UD_Ifstp1,
|
||||
UD_Ifstp8,
|
||||
UD_Ifstp9,
|
||||
UD_Ifsub,
|
||||
UD_Ifsubp,
|
||||
UD_Ifsubr,
|
||||
UD_Ifsubrp,
|
||||
UD_Iftst,
|
||||
UD_Ifucom,
|
||||
UD_Ifucomi,
|
||||
UD_Ifucomip,
|
||||
UD_Ifucomp,
|
||||
UD_Ifucompp,
|
||||
UD_Ifxam,
|
||||
UD_Ifxch,
|
||||
UD_Ifxch4,
|
||||
UD_Ifxch7,
|
||||
UD_Ifxrstor,
|
||||
UD_Ifxsave,
|
||||
UD_Ifxtract,
|
||||
UD_Ifyl2x,
|
||||
UD_Ifyl2xp1,
|
||||
UD_Igetsec,
|
||||
UD_Ihaddpd,
|
||||
UD_Ihaddps,
|
||||
UD_Ihlt,
|
||||
UD_Ihsubpd,
|
||||
UD_Ihsubps,
|
||||
UD_Iidiv,
|
||||
UD_Iimul,
|
||||
UD_Iin,
|
||||
UD_Iinc,
|
||||
UD_Iinsb,
|
||||
UD_Iinsd,
|
||||
UD_Iinsertps,
|
||||
UD_Iinsw,
|
||||
UD_Iint,
|
||||
UD_Iint1,
|
||||
UD_Iint3,
|
||||
UD_Iinto,
|
||||
UD_Iinvd,
|
||||
UD_Iinvept,
|
||||
UD_Iinvlpg,
|
||||
UD_Iinvlpga,
|
||||
UD_Iinvvpid,
|
||||
UD_Iiretd,
|
||||
UD_Iiretq,
|
||||
UD_Iiretw,
|
||||
UD_Ija,
|
||||
UD_Ijae,
|
||||
UD_Ijb,
|
||||
UD_Ijbe,
|
||||
UD_Ijcxz,
|
||||
UD_Ijecxz,
|
||||
UD_Ijg,
|
||||
UD_Ijge,
|
||||
UD_Ijl,
|
||||
UD_Ijle,
|
||||
UD_Ijmp,
|
||||
UD_Ijno,
|
||||
UD_Ijnp,
|
||||
UD_Ijns,
|
||||
UD_Ijnz,
|
||||
UD_Ijo,
|
||||
UD_Ijp,
|
||||
UD_Ijrcxz,
|
||||
UD_Ijs,
|
||||
UD_Ijz,
|
||||
UD_Ilahf,
|
||||
UD_Ilar,
|
||||
UD_Ilddqu,
|
||||
UD_Ildmxcsr,
|
||||
UD_Ilds,
|
||||
UD_Ilea,
|
||||
UD_Ileave,
|
||||
UD_Iles,
|
||||
UD_Ilfence,
|
||||
UD_Ilfs,
|
||||
UD_Ilgdt,
|
||||
UD_Ilgs,
|
||||
UD_Ilidt,
|
||||
UD_Illdt,
|
||||
UD_Ilmsw,
|
||||
UD_Ilock,
|
||||
UD_Ilodsb,
|
||||
UD_Ilodsd,
|
||||
UD_Ilodsq,
|
||||
UD_Ilodsw,
|
||||
UD_Iloop,
|
||||
UD_Iloope,
|
||||
UD_Iloopne,
|
||||
UD_Ilsl,
|
||||
UD_Ilss,
|
||||
UD_Iltr,
|
||||
UD_Imaskmovdqu,
|
||||
UD_Imaskmovq,
|
||||
UD_Imaxpd,
|
||||
UD_Imaxps,
|
||||
UD_Imaxsd,
|
||||
UD_Imaxss,
|
||||
UD_Imfence,
|
||||
UD_Iminpd,
|
||||
UD_Iminps,
|
||||
UD_Iminsd,
|
||||
UD_Iminss,
|
||||
UD_Imonitor,
|
||||
UD_Imontmul,
|
||||
UD_Imov,
|
||||
UD_Imovapd,
|
||||
UD_Imovaps,
|
||||
UD_Imovbe,
|
||||
UD_Imovd,
|
||||
UD_Imovddup,
|
||||
UD_Imovdq2q,
|
||||
UD_Imovdqa,
|
||||
UD_Imovdqu,
|
||||
UD_Imovhlps,
|
||||
UD_Imovhpd,
|
||||
UD_Imovhps,
|
||||
UD_Imovlhps,
|
||||
UD_Imovlpd,
|
||||
UD_Imovlps,
|
||||
UD_Imovmskpd,
|
||||
UD_Imovmskps,
|
||||
UD_Imovntdq,
|
||||
UD_Imovntdqa,
|
||||
UD_Imovnti,
|
||||
UD_Imovntpd,
|
||||
UD_Imovntps,
|
||||
UD_Imovntq,
|
||||
UD_Imovq,
|
||||
UD_Imovq2dq,
|
||||
UD_Imovsb,
|
||||
UD_Imovsd,
|
||||
UD_Imovshdup,
|
||||
UD_Imovsldup,
|
||||
UD_Imovsq,
|
||||
UD_Imovss,
|
||||
UD_Imovsw,
|
||||
UD_Imovsx,
|
||||
UD_Imovsxd,
|
||||
UD_Imovupd,
|
||||
UD_Imovups,
|
||||
UD_Imovzx,
|
||||
UD_Impsadbw,
|
||||
UD_Imul,
|
||||
UD_Imulpd,
|
||||
UD_Imulps,
|
||||
UD_Imulsd,
|
||||
UD_Imulss,
|
||||
UD_Imwait,
|
||||
UD_Ineg,
|
||||
UD_Inop,
|
||||
UD_Inot,
|
||||
UD_Ior,
|
||||
UD_Iorpd,
|
||||
UD_Iorps,
|
||||
UD_Iout,
|
||||
UD_Ioutsb,
|
||||
UD_Ioutsd,
|
||||
UD_Ioutsw,
|
||||
UD_Ipabsb,
|
||||
UD_Ipabsd,
|
||||
UD_Ipabsw,
|
||||
UD_Ipackssdw,
|
||||
UD_Ipacksswb,
|
||||
UD_Ipackusdw,
|
||||
UD_Ipackuswb,
|
||||
UD_Ipaddb,
|
||||
UD_Ipaddd,
|
||||
UD_Ipaddq,
|
||||
UD_Ipaddsb,
|
||||
UD_Ipaddsw,
|
||||
UD_Ipaddusb,
|
||||
UD_Ipaddusw,
|
||||
UD_Ipaddw,
|
||||
UD_Ipalignr,
|
||||
UD_Ipand,
|
||||
UD_Ipandn,
|
||||
UD_Ipavgb,
|
||||
UD_Ipavgusb,
|
||||
UD_Ipavgw,
|
||||
UD_Ipblendvb,
|
||||
UD_Ipblendw,
|
||||
UD_Ipclmulqdq,
|
||||
UD_Ipcmpeqb,
|
||||
UD_Ipcmpeqd,
|
||||
UD_Ipcmpeqq,
|
||||
UD_Ipcmpeqw,
|
||||
UD_Ipcmpestri,
|
||||
UD_Ipcmpestrm,
|
||||
UD_Ipcmpgtb,
|
||||
UD_Ipcmpgtd,
|
||||
UD_Ipcmpgtq,
|
||||
UD_Ipcmpgtw,
|
||||
UD_Ipcmpistri,
|
||||
UD_Ipcmpistrm,
|
||||
UD_Ipextrb,
|
||||
UD_Ipextrd,
|
||||
UD_Ipextrq,
|
||||
UD_Ipextrw,
|
||||
UD_Ipf2id,
|
||||
UD_Ipf2iw,
|
||||
UD_Ipfacc,
|
||||
UD_Ipfadd,
|
||||
UD_Ipfcmpeq,
|
||||
UD_Ipfcmpge,
|
||||
UD_Ipfcmpgt,
|
||||
UD_Ipfmax,
|
||||
UD_Ipfmin,
|
||||
UD_Ipfmul,
|
||||
UD_Ipfnacc,
|
||||
UD_Ipfpnacc,
|
||||
UD_Ipfrcp,
|
||||
UD_Ipfrcpit1,
|
||||
UD_Ipfrcpit2,
|
||||
UD_Ipfrsqit1,
|
||||
UD_Ipfrsqrt,
|
||||
UD_Ipfsub,
|
||||
UD_Ipfsubr,
|
||||
UD_Iphaddd,
|
||||
UD_Iphaddsw,
|
||||
UD_Iphaddw,
|
||||
UD_Iphminposuw,
|
||||
UD_Iphsubd,
|
||||
UD_Iphsubsw,
|
||||
UD_Iphsubw,
|
||||
UD_Ipi2fd,
|
||||
UD_Ipi2fw,
|
||||
UD_Ipinsrb,
|
||||
UD_Ipinsrd,
|
||||
UD_Ipinsrq,
|
||||
UD_Ipinsrw,
|
||||
UD_Ipmaddubsw,
|
||||
UD_Ipmaddwd,
|
||||
UD_Ipmaxsb,
|
||||
UD_Ipmaxsd,
|
||||
UD_Ipmaxsw,
|
||||
UD_Ipmaxub,
|
||||
UD_Ipmaxud,
|
||||
UD_Ipmaxuw,
|
||||
UD_Ipminsb,
|
||||
UD_Ipminsd,
|
||||
UD_Ipminsw,
|
||||
UD_Ipminub,
|
||||
UD_Ipminud,
|
||||
UD_Ipminuw,
|
||||
UD_Ipmovmskb,
|
||||
UD_Ipmovsxbd,
|
||||
UD_Ipmovsxbq,
|
||||
UD_Ipmovsxbw,
|
||||
UD_Ipmovsxdq,
|
||||
UD_Ipmovsxwd,
|
||||
UD_Ipmovsxwq,
|
||||
UD_Ipmovzxbd,
|
||||
UD_Ipmovzxbq,
|
||||
UD_Ipmovzxbw,
|
||||
UD_Ipmovzxdq,
|
||||
UD_Ipmovzxwd,
|
||||
UD_Ipmovzxwq,
|
||||
UD_Ipmuldq,
|
||||
UD_Ipmulhrsw,
|
||||
UD_Ipmulhrw,
|
||||
UD_Ipmulhuw,
|
||||
UD_Ipmulhw,
|
||||
UD_Ipmulld,
|
||||
UD_Ipmullw,
|
||||
UD_Ipmuludq,
|
||||
UD_Ipop,
|
||||
UD_Ipopa,
|
||||
UD_Ipopad,
|
||||
UD_Ipopcnt,
|
||||
UD_Ipopfd,
|
||||
UD_Ipopfq,
|
||||
UD_Ipopfw,
|
||||
UD_Ipor,
|
||||
UD_Iprefetch,
|
||||
UD_Iprefetchnta,
|
||||
UD_Iprefetcht0,
|
||||
UD_Iprefetcht1,
|
||||
UD_Iprefetcht2,
|
||||
UD_Ipsadbw,
|
||||
UD_Ipshufb,
|
||||
UD_Ipshufd,
|
||||
UD_Ipshufhw,
|
||||
UD_Ipshuflw,
|
||||
UD_Ipshufw,
|
||||
UD_Ipsignb,
|
||||
UD_Ipsignd,
|
||||
UD_Ipsignw,
|
||||
UD_Ipslld,
|
||||
UD_Ipslldq,
|
||||
UD_Ipsllq,
|
||||
UD_Ipsllw,
|
||||
UD_Ipsrad,
|
||||
UD_Ipsraw,
|
||||
UD_Ipsrld,
|
||||
UD_Ipsrldq,
|
||||
UD_Ipsrlq,
|
||||
UD_Ipsrlw,
|
||||
UD_Ipsubb,
|
||||
UD_Ipsubd,
|
||||
UD_Ipsubq,
|
||||
UD_Ipsubsb,
|
||||
UD_Ipsubsw,
|
||||
UD_Ipsubusb,
|
||||
UD_Ipsubusw,
|
||||
UD_Ipsubw,
|
||||
UD_Ipswapd,
|
||||
UD_Iptest,
|
||||
UD_Ipunpckhbw,
|
||||
UD_Ipunpckhdq,
|
||||
UD_Ipunpckhqdq,
|
||||
UD_Ipunpckhwd,
|
||||
UD_Ipunpcklbw,
|
||||
UD_Ipunpckldq,
|
||||
UD_Ipunpcklqdq,
|
||||
UD_Ipunpcklwd,
|
||||
UD_Ipush,
|
||||
UD_Ipusha,
|
||||
UD_Ipushad,
|
||||
UD_Ipushfd,
|
||||
UD_Ipushfq,
|
||||
UD_Ipushfw,
|
||||
UD_Ipxor,
|
||||
UD_Ircl,
|
||||
UD_Ircpps,
|
||||
UD_Ircpss,
|
||||
UD_Ircr,
|
||||
UD_Irdmsr,
|
||||
UD_Irdpmc,
|
||||
UD_Irdrand,
|
||||
UD_Irdtsc,
|
||||
UD_Irdtscp,
|
||||
UD_Irep,
|
||||
UD_Irepne,
|
||||
UD_Iret,
|
||||
UD_Iretf,
|
||||
UD_Irol,
|
||||
UD_Iror,
|
||||
UD_Iroundpd,
|
||||
UD_Iroundps,
|
||||
UD_Iroundsd,
|
||||
UD_Iroundss,
|
||||
UD_Irsm,
|
||||
UD_Irsqrtps,
|
||||
UD_Irsqrtss,
|
||||
UD_Isahf,
|
||||
UD_Isalc,
|
||||
UD_Isar,
|
||||
UD_Isbb,
|
||||
UD_Iscasb,
|
||||
UD_Iscasd,
|
||||
UD_Iscasq,
|
||||
UD_Iscasw,
|
||||
UD_Iseta,
|
||||
UD_Isetae,
|
||||
UD_Isetb,
|
||||
UD_Isetbe,
|
||||
UD_Isetg,
|
||||
UD_Isetge,
|
||||
UD_Isetl,
|
||||
UD_Isetle,
|
||||
UD_Isetno,
|
||||
UD_Isetnp,
|
||||
UD_Isetns,
|
||||
UD_Isetnz,
|
||||
UD_Iseto,
|
||||
UD_Isetp,
|
||||
UD_Isets,
|
||||
UD_Isetz,
|
||||
UD_Isfence,
|
||||
UD_Isgdt,
|
||||
UD_Ishl,
|
||||
UD_Ishld,
|
||||
UD_Ishr,
|
||||
UD_Ishrd,
|
||||
UD_Ishufpd,
|
||||
UD_Ishufps,
|
||||
UD_Isidt,
|
||||
UD_Iskinit,
|
||||
UD_Isldt,
|
||||
UD_Ismsw,
|
||||
UD_Isqrtpd,
|
||||
UD_Isqrtps,
|
||||
UD_Isqrtsd,
|
||||
UD_Isqrtss,
|
||||
UD_Istc,
|
||||
UD_Istd,
|
||||
UD_Istgi,
|
||||
UD_Isti,
|
||||
UD_Istmxcsr,
|
||||
UD_Istosb,
|
||||
UD_Istosd,
|
||||
UD_Istosq,
|
||||
UD_Istosw,
|
||||
UD_Istr,
|
||||
UD_Isub,
|
||||
UD_Isubpd,
|
||||
UD_Isubps,
|
||||
UD_Isubsd,
|
||||
UD_Isubss,
|
||||
UD_Iswapgs,
|
||||
UD_Isyscall,
|
||||
UD_Isysenter,
|
||||
UD_Isysexit,
|
||||
UD_Isysret,
|
||||
UD_Itest,
|
||||
UD_Iucomisd,
|
||||
UD_Iucomiss,
|
||||
UD_Iud2,
|
||||
UD_Iunpckhpd,
|
||||
UD_Iunpckhps,
|
||||
UD_Iunpcklpd,
|
||||
UD_Iunpcklps,
|
||||
UD_Ivaddpd,
|
||||
UD_Ivaddps,
|
||||
UD_Ivaddsd,
|
||||
UD_Ivaddss,
|
||||
UD_Ivaddsubpd,
|
||||
UD_Ivaddsubps,
|
||||
UD_Ivaesdec,
|
||||
UD_Ivaesdeclast,
|
||||
UD_Ivaesenc,
|
||||
UD_Ivaesenclast,
|
||||
UD_Ivaesimc,
|
||||
UD_Ivaeskeygenassist,
|
||||
UD_Ivandnpd,
|
||||
UD_Ivandnps,
|
||||
UD_Ivandpd,
|
||||
UD_Ivandps,
|
||||
UD_Ivblendpd,
|
||||
UD_Ivblendps,
|
||||
UD_Ivblendvpd,
|
||||
UD_Ivblendvps,
|
||||
UD_Ivbroadcastsd,
|
||||
UD_Ivbroadcastss,
|
||||
UD_Ivcmppd,
|
||||
UD_Ivcmpps,
|
||||
UD_Ivcmpsd,
|
||||
UD_Ivcmpss,
|
||||
UD_Ivcomisd,
|
||||
UD_Ivcomiss,
|
||||
UD_Ivcvtdq2pd,
|
||||
UD_Ivcvtdq2ps,
|
||||
UD_Ivcvtpd2dq,
|
||||
UD_Ivcvtpd2ps,
|
||||
UD_Ivcvtps2dq,
|
||||
UD_Ivcvtps2pd,
|
||||
UD_Ivcvtsd2si,
|
||||
UD_Ivcvtsd2ss,
|
||||
UD_Ivcvtsi2sd,
|
||||
UD_Ivcvtsi2ss,
|
||||
UD_Ivcvtss2sd,
|
||||
UD_Ivcvtss2si,
|
||||
UD_Ivcvttpd2dq,
|
||||
UD_Ivcvttps2dq,
|
||||
UD_Ivcvttsd2si,
|
||||
UD_Ivcvttss2si,
|
||||
UD_Ivdivpd,
|
||||
UD_Ivdivps,
|
||||
UD_Ivdivsd,
|
||||
UD_Ivdivss,
|
||||
UD_Ivdppd,
|
||||
UD_Ivdpps,
|
||||
UD_Iverr,
|
||||
UD_Iverw,
|
||||
UD_Ivextractf128,
|
||||
UD_Ivextractps,
|
||||
UD_Ivhaddpd,
|
||||
UD_Ivhaddps,
|
||||
UD_Ivhsubpd,
|
||||
UD_Ivhsubps,
|
||||
UD_Ivinsertf128,
|
||||
UD_Ivinsertps,
|
||||
UD_Ivlddqu,
|
||||
UD_Ivmaskmovdqu,
|
||||
UD_Ivmaskmovpd,
|
||||
UD_Ivmaskmovps,
|
||||
UD_Ivmaxpd,
|
||||
UD_Ivmaxps,
|
||||
UD_Ivmaxsd,
|
||||
UD_Ivmaxss,
|
||||
UD_Ivmcall,
|
||||
UD_Ivmclear,
|
||||
UD_Ivminpd,
|
||||
UD_Ivminps,
|
||||
UD_Ivminsd,
|
||||
UD_Ivminss,
|
||||
UD_Ivmlaunch,
|
||||
UD_Ivmload,
|
||||
UD_Ivmmcall,
|
||||
UD_Ivmovapd,
|
||||
UD_Ivmovaps,
|
||||
UD_Ivmovd,
|
||||
UD_Ivmovddup,
|
||||
UD_Ivmovdqa,
|
||||
UD_Ivmovdqu,
|
||||
UD_Ivmovhlps,
|
||||
UD_Ivmovhpd,
|
||||
UD_Ivmovhps,
|
||||
UD_Ivmovlhps,
|
||||
UD_Ivmovlpd,
|
||||
UD_Ivmovlps,
|
||||
UD_Ivmovmskpd,
|
||||
UD_Ivmovmskps,
|
||||
UD_Ivmovntdq,
|
||||
UD_Ivmovntdqa,
|
||||
UD_Ivmovntpd,
|
||||
UD_Ivmovntps,
|
||||
UD_Ivmovq,
|
||||
UD_Ivmovsd,
|
||||
UD_Ivmovshdup,
|
||||
UD_Ivmovsldup,
|
||||
UD_Ivmovss,
|
||||
UD_Ivmovupd,
|
||||
UD_Ivmovups,
|
||||
UD_Ivmpsadbw,
|
||||
UD_Ivmptrld,
|
||||
UD_Ivmptrst,
|
||||
UD_Ivmread,
|
||||
UD_Ivmresume,
|
||||
UD_Ivmrun,
|
||||
UD_Ivmsave,
|
||||
UD_Ivmulpd,
|
||||
UD_Ivmulps,
|
||||
UD_Ivmulsd,
|
||||
UD_Ivmulss,
|
||||
UD_Ivmwrite,
|
||||
UD_Ivmxoff,
|
||||
UD_Ivmxon,
|
||||
UD_Ivorpd,
|
||||
UD_Ivorps,
|
||||
UD_Ivpabsb,
|
||||
UD_Ivpabsd,
|
||||
UD_Ivpabsw,
|
||||
UD_Ivpackssdw,
|
||||
UD_Ivpacksswb,
|
||||
UD_Ivpackusdw,
|
||||
UD_Ivpackuswb,
|
||||
UD_Ivpaddb,
|
||||
UD_Ivpaddd,
|
||||
UD_Ivpaddq,
|
||||
UD_Ivpaddsb,
|
||||
UD_Ivpaddsw,
|
||||
UD_Ivpaddusb,
|
||||
UD_Ivpaddusw,
|
||||
UD_Ivpaddw,
|
||||
UD_Ivpalignr,
|
||||
UD_Ivpand,
|
||||
UD_Ivpandn,
|
||||
UD_Ivpavgb,
|
||||
UD_Ivpavgw,
|
||||
UD_Ivpblendvb,
|
||||
UD_Ivpblendw,
|
||||
UD_Ivpclmulqdq,
|
||||
UD_Ivpcmpeqb,
|
||||
UD_Ivpcmpeqd,
|
||||
UD_Ivpcmpeqq,
|
||||
UD_Ivpcmpeqw,
|
||||
UD_Ivpcmpestri,
|
||||
UD_Ivpcmpestrm,
|
||||
UD_Ivpcmpgtb,
|
||||
UD_Ivpcmpgtd,
|
||||
UD_Ivpcmpgtq,
|
||||
UD_Ivpcmpgtw,
|
||||
UD_Ivpcmpistri,
|
||||
UD_Ivpcmpistrm,
|
||||
UD_Ivperm2f128,
|
||||
UD_Ivpermilpd,
|
||||
UD_Ivpermilps,
|
||||
UD_Ivpextrb,
|
||||
UD_Ivpextrd,
|
||||
UD_Ivpextrq,
|
||||
UD_Ivpextrw,
|
||||
UD_Ivphaddd,
|
||||
UD_Ivphaddsw,
|
||||
UD_Ivphaddw,
|
||||
UD_Ivphminposuw,
|
||||
UD_Ivphsubd,
|
||||
UD_Ivphsubsw,
|
||||
UD_Ivphsubw,
|
||||
UD_Ivpinsrb,
|
||||
UD_Ivpinsrd,
|
||||
UD_Ivpinsrq,
|
||||
UD_Ivpinsrw,
|
||||
UD_Ivpmaddubsw,
|
||||
UD_Ivpmaddwd,
|
||||
UD_Ivpmaxsb,
|
||||
UD_Ivpmaxsd,
|
||||
UD_Ivpmaxsw,
|
||||
UD_Ivpmaxub,
|
||||
UD_Ivpmaxud,
|
||||
UD_Ivpmaxuw,
|
||||
UD_Ivpminsb,
|
||||
UD_Ivpminsd,
|
||||
UD_Ivpminsw,
|
||||
UD_Ivpminub,
|
||||
UD_Ivpminud,
|
||||
UD_Ivpminuw,
|
||||
UD_Ivpmovmskb,
|
||||
UD_Ivpmovsxbd,
|
||||
UD_Ivpmovsxbq,
|
||||
UD_Ivpmovsxbw,
|
||||
UD_Ivpmovsxwd,
|
||||
UD_Ivpmovsxwq,
|
||||
UD_Ivpmovzxbd,
|
||||
UD_Ivpmovzxbq,
|
||||
UD_Ivpmovzxbw,
|
||||
UD_Ivpmovzxdq,
|
||||
UD_Ivpmovzxwd,
|
||||
UD_Ivpmovzxwq,
|
||||
UD_Ivpmuldq,
|
||||
UD_Ivpmulhrsw,
|
||||
UD_Ivpmulhuw,
|
||||
UD_Ivpmulhw,
|
||||
UD_Ivpmulld,
|
||||
UD_Ivpmullw,
|
||||
UD_Ivpor,
|
||||
UD_Ivpsadbw,
|
||||
UD_Ivpshufb,
|
||||
UD_Ivpshufd,
|
||||
UD_Ivpshufhw,
|
||||
UD_Ivpshuflw,
|
||||
UD_Ivpsignb,
|
||||
UD_Ivpsignd,
|
||||
UD_Ivpsignw,
|
||||
UD_Ivpslld,
|
||||
UD_Ivpslldq,
|
||||
UD_Ivpsllq,
|
||||
UD_Ivpsllw,
|
||||
UD_Ivpsrad,
|
||||
UD_Ivpsraw,
|
||||
UD_Ivpsrld,
|
||||
UD_Ivpsrldq,
|
||||
UD_Ivpsrlq,
|
||||
UD_Ivpsrlw,
|
||||
UD_Ivpsubb,
|
||||
UD_Ivpsubd,
|
||||
UD_Ivpsubq,
|
||||
UD_Ivpsubsb,
|
||||
UD_Ivpsubsw,
|
||||
UD_Ivpsubusb,
|
||||
UD_Ivpsubusw,
|
||||
UD_Ivpsubw,
|
||||
UD_Ivptest,
|
||||
UD_Ivpunpckhbw,
|
||||
UD_Ivpunpckhdq,
|
||||
UD_Ivpunpckhqdq,
|
||||
UD_Ivpunpckhwd,
|
||||
UD_Ivpunpcklbw,
|
||||
UD_Ivpunpckldq,
|
||||
UD_Ivpunpcklqdq,
|
||||
UD_Ivpunpcklwd,
|
||||
UD_Ivpxor,
|
||||
UD_Ivrcpps,
|
||||
UD_Ivrcpss,
|
||||
UD_Ivroundpd,
|
||||
UD_Ivroundps,
|
||||
UD_Ivroundsd,
|
||||
UD_Ivroundss,
|
||||
UD_Ivrsqrtps,
|
||||
UD_Ivrsqrtss,
|
||||
UD_Ivshufpd,
|
||||
UD_Ivshufps,
|
||||
UD_Ivsqrtpd,
|
||||
UD_Ivsqrtps,
|
||||
UD_Ivsqrtsd,
|
||||
UD_Ivsqrtss,
|
||||
UD_Ivstmxcsr,
|
||||
UD_Ivsubpd,
|
||||
UD_Ivsubps,
|
||||
UD_Ivsubsd,
|
||||
UD_Ivsubss,
|
||||
UD_Ivtestpd,
|
||||
UD_Ivtestps,
|
||||
UD_Ivucomisd,
|
||||
UD_Ivucomiss,
|
||||
UD_Ivunpckhpd,
|
||||
UD_Ivunpckhps,
|
||||
UD_Ivunpcklpd,
|
||||
UD_Ivunpcklps,
|
||||
UD_Ivxorpd,
|
||||
UD_Ivxorps,
|
||||
UD_Ivzeroall,
|
||||
UD_Ivzeroupper,
|
||||
UD_Iwait,
|
||||
UD_Iwbinvd,
|
||||
UD_Iwrmsr,
|
||||
UD_Ixadd,
|
||||
UD_Ixchg,
|
||||
UD_Ixcryptcbc,
|
||||
UD_Ixcryptcfb,
|
||||
UD_Ixcryptctr,
|
||||
UD_Ixcryptecb,
|
||||
UD_Ixcryptofb,
|
||||
UD_Ixgetbv,
|
||||
UD_Ixlatb,
|
||||
UD_Ixor,
|
||||
UD_Ixorpd,
|
||||
UD_Ixorps,
|
||||
UD_Ixrstor,
|
||||
UD_Ixsave,
|
||||
UD_Ixsetbv,
|
||||
UD_Ixsha1,
|
||||
UD_Ixsha256,
|
||||
UD_Ixstore,
|
||||
UD_Iinvalid,
|
||||
UD_I3dnow,
|
||||
UD_Inone,
|
||||
UD_Idb,
|
||||
UD_Ipause,
|
||||
UD_MAX_MNEMONIC_CODE
|
||||
};
|
||||
|
||||
extern const char * ud_mnemonics_str[];
|
||||
|
||||
#endif /* UD_ITAB_H */
|
1
deps/gsc-tool
vendored
Submodule
1
deps/gsc-tool
vendored
Submodule
@ -0,0 +1 @@
|
||||
Subproject commit 9b885e3439d390a978a742b0dbfdd97b1ba68765
|
1
deps/libtomcrypt
vendored
Submodule
1
deps/libtomcrypt
vendored
Submodule
@ -0,0 +1 @@
|
||||
Subproject commit 7e863d21429f94ed6a720e24499a12a3f852bb31
|
1
deps/libtommath
vendored
Submodule
1
deps/libtommath
vendored
Submodule
@ -0,0 +1 @@
|
||||
Subproject commit 8314bde5e5c8e5d9331460130a9d1066e324f091
|
1
deps/minhook
vendored
Submodule
1
deps/minhook
vendored
Submodule
@ -0,0 +1 @@
|
||||
Subproject commit f5485b8454544c2f034c78f8f127c1d03dea3636
|
34
deps/premake/asmjit.lua
vendored
Normal file
34
deps/premake/asmjit.lua
vendored
Normal file
@ -0,0 +1,34 @@
|
||||
asmjit = {
|
||||
source = path.join(dependencies.basePath, "asmjit"),
|
||||
}
|
||||
|
||||
function asmjit.import()
|
||||
links { "asmjit" }
|
||||
asmjit.includes()
|
||||
end
|
||||
|
||||
function asmjit.includes()
|
||||
includedirs {
|
||||
path.join(asmjit.source, "src")
|
||||
}
|
||||
|
||||
defines {
|
||||
"ASMJIT_STATIC"
|
||||
}
|
||||
end
|
||||
|
||||
function asmjit.project()
|
||||
project "asmjit"
|
||||
language "C++"
|
||||
|
||||
asmjit.includes()
|
||||
|
||||
files {
|
||||
path.join(asmjit.source, "src/**.cpp"),
|
||||
}
|
||||
|
||||
warnings "Off"
|
||||
kind "StaticLib"
|
||||
end
|
||||
|
||||
table.insert(dependencies, asmjit)
|
39
deps/premake/discord-rpc.lua
vendored
Normal file
39
deps/premake/discord-rpc.lua
vendored
Normal file
@ -0,0 +1,39 @@
|
||||
discordrpc = {
|
||||
source = path.join(dependencies.basePath, "discord-rpc"),
|
||||
}
|
||||
|
||||
function discordrpc.import()
|
||||
links { "discord-rpc" }
|
||||
discordrpc.includes()
|
||||
end
|
||||
|
||||
function discordrpc.includes()
|
||||
includedirs {
|
||||
path.join(discordrpc.source, "include"),
|
||||
}
|
||||
end
|
||||
|
||||
function discordrpc.project()
|
||||
project "discord-rpc"
|
||||
language "C++"
|
||||
|
||||
discordrpc.includes()
|
||||
rapidjson.import();
|
||||
|
||||
files {
|
||||
path.join(discordrpc.source, "src/*.h"),
|
||||
path.join(discordrpc.source, "src/*.cpp"),
|
||||
}
|
||||
|
||||
removefiles {
|
||||
path.join(discordrpc.source, "src/dllmain.cpp"),
|
||||
path.join(discordrpc.source, "src/*_linux.cpp"),
|
||||
path.join(discordrpc.source, "src/*_unix.cpp"),
|
||||
path.join(discordrpc.source, "src/*_osx.cpp"),
|
||||
}
|
||||
|
||||
warnings "Off"
|
||||
kind "StaticLib"
|
||||
end
|
||||
|
||||
table.insert(dependencies, discordrpc)
|
62
deps/premake/gsc-tool.lua
vendored
Normal file
62
deps/premake/gsc-tool.lua
vendored
Normal file
@ -0,0 +1,62 @@
|
||||
gsc_tool = {
|
||||
source = path.join(dependencies.basePath, "gsc-tool"),
|
||||
}
|
||||
|
||||
function gsc_tool.import()
|
||||
links { "xsk-gsc-iw6", "xsk-gsc-utils" }
|
||||
gsc_tool.includes()
|
||||
end
|
||||
|
||||
function gsc_tool.includes()
|
||||
includedirs {
|
||||
path.join(gsc_tool.source, "include"),
|
||||
}
|
||||
end
|
||||
|
||||
function gsc_tool.project()
|
||||
project "xsk-gsc-utils"
|
||||
kind "StaticLib"
|
||||
language "C++"
|
||||
|
||||
files {
|
||||
path.join(gsc_tool.source, "include/xsk/utils/*.hpp"),
|
||||
path.join(gsc_tool.source, "src/utils/*.cpp"),
|
||||
}
|
||||
|
||||
includedirs {
|
||||
path.join(gsc_tool.source, "include"),
|
||||
}
|
||||
|
||||
zlib.includes()
|
||||
|
||||
project "xsk-gsc-iw6"
|
||||
kind "StaticLib"
|
||||
language "C++"
|
||||
|
||||
filter "action:vs*"
|
||||
buildoptions "/Zc:__cplusplus"
|
||||
filter {}
|
||||
|
||||
files {
|
||||
path.join(gsc_tool.source, "include/xsk/stdinc.hpp"),
|
||||
|
||||
path.join(gsc_tool.source, "include/xsk/gsc/engine/iw6_pc.hpp"),
|
||||
path.join(gsc_tool.source, "src/gsc/engine/iw6_pc.cpp"),
|
||||
|
||||
path.join(gsc_tool.source, "src/gsc/engine/iw6_pc_code.cpp"),
|
||||
path.join(gsc_tool.source, "src/gsc/engine/iw6_pc_func.cpp"),
|
||||
path.join(gsc_tool.source, "src/gsc/engine/iw6_pc_meth.cpp"),
|
||||
path.join(gsc_tool.source, "src/gsc/engine/iw6_pc_token.cpp"),
|
||||
|
||||
path.join(gsc_tool.source, "src/gsc/*.cpp"),
|
||||
|
||||
path.join(gsc_tool.source, "src/gsc/common/*.cpp"),
|
||||
path.join(gsc_tool.source, "include/xsk/gsc/common/*.hpp"),
|
||||
}
|
||||
|
||||
includedirs {
|
||||
path.join(gsc_tool.source, "include"),
|
||||
}
|
||||
end
|
||||
|
||||
table.insert(dependencies, gsc_tool)
|
19
deps/premake/gsl.lua
vendored
Normal file
19
deps/premake/gsl.lua
vendored
Normal file
@ -0,0 +1,19 @@
|
||||
gsl = {
|
||||
source = path.join(dependencies.basePath, "GSL"),
|
||||
}
|
||||
|
||||
function gsl.import()
|
||||
gsl.includes()
|
||||
end
|
||||
|
||||
function gsl.includes()
|
||||
includedirs {
|
||||
path.join(gsl.source, "include")
|
||||
}
|
||||
end
|
||||
|
||||
function gsl.project()
|
||||
|
||||
end
|
||||
|
||||
table.insert(dependencies, gsl)
|
64
deps/premake/libtomcrypt.lua
vendored
Normal file
64
deps/premake/libtomcrypt.lua
vendored
Normal file
@ -0,0 +1,64 @@
|
||||
libtomcrypt = {
|
||||
source = path.join(dependencies.basePath, "libtomcrypt"),
|
||||
}
|
||||
|
||||
function libtomcrypt.import()
|
||||
links {
|
||||
"libtomcrypt"
|
||||
}
|
||||
|
||||
libtomcrypt.includes()
|
||||
end
|
||||
|
||||
function libtomcrypt.includes()
|
||||
includedirs {
|
||||
path.join(libtomcrypt.source, "src/headers")
|
||||
}
|
||||
|
||||
defines {
|
||||
"LTC_NO_FAST",
|
||||
"LTC_NO_PROTOTYPES",
|
||||
"LTC_NO_RSA_BLINDING",
|
||||
"LTC_NO_FILE",
|
||||
"ARGTYPE=4",
|
||||
}
|
||||
end
|
||||
|
||||
function libtomcrypt.project()
|
||||
project "libtomcrypt"
|
||||
language "C"
|
||||
|
||||
libtomcrypt.includes()
|
||||
libtommath.import()
|
||||
|
||||
files {
|
||||
path.join(libtomcrypt.source, "src/**.c"),
|
||||
}
|
||||
|
||||
removefiles {
|
||||
path.join(libtomcrypt.source, "src/**/*_test.c"),
|
||||
path.join(libtomcrypt.source, "src/**/*tab.c"),
|
||||
path.join(libtomcrypt.source, "src/encauth/ocb3/**.c"),
|
||||
}
|
||||
|
||||
defines {
|
||||
"_CRT_SECURE_NO_WARNINGS",
|
||||
"LTC_SOURCE",
|
||||
"_LIB",
|
||||
"USE_LTM"
|
||||
}
|
||||
|
||||
removedefines {
|
||||
"_DLL",
|
||||
"_USRDLL"
|
||||
}
|
||||
|
||||
linkoptions {
|
||||
"-IGNORE:4221"
|
||||
}
|
||||
|
||||
warnings "Off"
|
||||
kind "StaticLib"
|
||||
end
|
||||
|
||||
table.insert(dependencies, libtomcrypt)
|
52
deps/premake/libtommath.lua
vendored
Normal file
52
deps/premake/libtommath.lua
vendored
Normal file
@ -0,0 +1,52 @@
|
||||
libtommath = {
|
||||
source = path.join(dependencies.basePath, "libtommath"),
|
||||
}
|
||||
|
||||
function libtommath.import()
|
||||
links {
|
||||
"libtommath"
|
||||
}
|
||||
|
||||
libtommath.includes()
|
||||
end
|
||||
|
||||
function libtommath.includes()
|
||||
includedirs {
|
||||
libtommath.source
|
||||
}
|
||||
|
||||
defines {
|
||||
"LTM_DESC",
|
||||
"__STDC_IEC_559__",
|
||||
"MP_NO_DEV_URANDOM",
|
||||
}
|
||||
end
|
||||
|
||||
function libtommath.project()
|
||||
project "libtommath"
|
||||
language "C"
|
||||
|
||||
libtommath.includes()
|
||||
|
||||
files {
|
||||
path.join(libtommath.source, "*.c"),
|
||||
}
|
||||
|
||||
defines {
|
||||
"_LIB"
|
||||
}
|
||||
|
||||
removedefines {
|
||||
"_DLL",
|
||||
"_USRDLL"
|
||||
}
|
||||
|
||||
linkoptions {
|
||||
"-IGNORE:4221"
|
||||
}
|
||||
|
||||
warnings "Off"
|
||||
kind "StaticLib"
|
||||
end
|
||||
|
||||
table.insert(dependencies, libtommath)
|
31
deps/premake/minhook.lua
vendored
Normal file
31
deps/premake/minhook.lua
vendored
Normal file
@ -0,0 +1,31 @@
|
||||
minhook = {
|
||||
source = path.join(dependencies.basePath, "minhook"),
|
||||
}
|
||||
|
||||
function minhook.import()
|
||||
links { "minhook" }
|
||||
minhook.includes()
|
||||
end
|
||||
|
||||
function minhook.includes()
|
||||
includedirs {
|
||||
path.join(minhook.source, "include")
|
||||
}
|
||||
end
|
||||
|
||||
function minhook.project()
|
||||
project "minhook"
|
||||
language "C"
|
||||
|
||||
minhook.includes()
|
||||
|
||||
files {
|
||||
path.join(minhook.source, "src/**.h"),
|
||||
path.join(minhook.source, "src/**.c"),
|
||||
}
|
||||
|
||||
warnings "Off"
|
||||
kind "StaticLib"
|
||||
end
|
||||
|
||||
table.insert(dependencies, minhook)
|
43
deps/premake/minizip.lua
vendored
Normal file
43
deps/premake/minizip.lua
vendored
Normal file
@ -0,0 +1,43 @@
|
||||
minizip = {
|
||||
source = path.join(dependencies.basePath, "zlib/contrib/minizip"),
|
||||
}
|
||||
|
||||
function minizip.import()
|
||||
links { "minizip" }
|
||||
zlib.import()
|
||||
minizip.includes()
|
||||
end
|
||||
|
||||
function minizip.includes()
|
||||
includedirs {
|
||||
minizip.source
|
||||
}
|
||||
|
||||
zlib.includes()
|
||||
end
|
||||
|
||||
function minizip.project()
|
||||
project "minizip"
|
||||
language "C"
|
||||
|
||||
minizip.includes()
|
||||
|
||||
files {
|
||||
path.join(minizip.source, "*.h"),
|
||||
path.join(minizip.source, "*.c"),
|
||||
}
|
||||
|
||||
removefiles {
|
||||
path.join(minizip.source, "miniunz.c"),
|
||||
path.join(minizip.source, "minizip.c"),
|
||||
}
|
||||
|
||||
defines {
|
||||
"_CRT_SECURE_NO_DEPRECATE",
|
||||
}
|
||||
|
||||
warnings "Off"
|
||||
kind "StaticLib"
|
||||
end
|
||||
|
||||
table.insert(dependencies, minizip)
|
60
deps/premake/protobuf.lua
vendored
Normal file
60
deps/premake/protobuf.lua
vendored
Normal file
@ -0,0 +1,60 @@
|
||||
protobuf = {
|
||||
source = path.join(dependencies.basePath, "protobuf"),
|
||||
}
|
||||
|
||||
function protobuf.import()
|
||||
links {
|
||||
"protobuf"
|
||||
}
|
||||
|
||||
protobuf.includes()
|
||||
end
|
||||
|
||||
function protobuf.includes()
|
||||
includedirs {
|
||||
path.join(protobuf.source, "src"),
|
||||
}
|
||||
end
|
||||
|
||||
function protobuf.project()
|
||||
project "protobuf"
|
||||
language "C++"
|
||||
|
||||
protobuf.includes()
|
||||
|
||||
files {
|
||||
path.join(protobuf.source, "src/**.cc"),
|
||||
"./src/**.proto",
|
||||
}
|
||||
|
||||
removefiles {
|
||||
path.join(protobuf.source, "src/**/*test.cc"),
|
||||
path.join(protobuf.source, "src/google/protobuf/*test*.cc"),
|
||||
|
||||
path.join(protobuf.source, "src/google/protobuf/testing/**.cc"),
|
||||
path.join(protobuf.source, "src/google/protobuf/compiler/**.cc"),
|
||||
|
||||
path.join(protobuf.source, "src/google/protobuf/arena_nc.cc"),
|
||||
path.join(protobuf.source, "src/google/protobuf/util/internal/error_listener.cc"),
|
||||
path.join(protobuf.source, "**/*_gcc.cc"),
|
||||
}
|
||||
|
||||
rules {
|
||||
"ProtobufCompiler"
|
||||
}
|
||||
|
||||
defines {
|
||||
"_SCL_SECURE_NO_WARNINGS",
|
||||
"_SILENCE_ALL_CXX17_DEPRECATION_WARNINGS",
|
||||
"_SILENCE_ALL_CXX20_DEPRECATION_WARNINGS",
|
||||
}
|
||||
|
||||
linkoptions {
|
||||
"-IGNORE:4221"
|
||||
}
|
||||
|
||||
warnings "Off"
|
||||
kind "StaticLib"
|
||||
end
|
||||
|
||||
table.insert(dependencies, protobuf)
|
23
deps/premake/rapidjson.lua
vendored
Normal file
23
deps/premake/rapidjson.lua
vendored
Normal file
@ -0,0 +1,23 @@
|
||||
rapidjson = {
|
||||
source = path.join(dependencies.basePath, "rapidjson"),
|
||||
}
|
||||
|
||||
function rapidjson.import()
|
||||
defines {
|
||||
"RAPIDJSON_HAS_STDSTRING"
|
||||
}
|
||||
|
||||
rapidjson.includes()
|
||||
end
|
||||
|
||||
function rapidjson.includes()
|
||||
includedirs {
|
||||
path.join(rapidjson.source, "include"),
|
||||
}
|
||||
end
|
||||
|
||||
function rapidjson.project()
|
||||
|
||||
end
|
||||
|
||||
table.insert(dependencies, rapidjson)
|
37
deps/premake/udis86.lua
vendored
Normal file
37
deps/premake/udis86.lua
vendored
Normal file
@ -0,0 +1,37 @@
|
||||
udis86 = {
|
||||
source = path.join(dependencies.basePath, "udis86"),
|
||||
}
|
||||
|
||||
function udis86.import()
|
||||
links {
|
||||
"udis86"
|
||||
}
|
||||
|
||||
udis86.includes()
|
||||
end
|
||||
|
||||
function udis86.includes()
|
||||
includedirs {
|
||||
udis86.source,
|
||||
path.join(udis86.source, "libudis86"),
|
||||
path.join(dependencies.basePath, "extra/udis86"),
|
||||
path.join(dependencies.basePath, "extra/udis86/libudis86"),
|
||||
}
|
||||
end
|
||||
|
||||
function udis86.project()
|
||||
project "udis86"
|
||||
language "C"
|
||||
|
||||
udis86.includes()
|
||||
|
||||
files {
|
||||
path.join(udis86.source, "libudis86/*.c"),
|
||||
path.join(dependencies.basePath, "extra/udis86/libudis86/*.c"),
|
||||
}
|
||||
|
||||
warnings "Off"
|
||||
kind "StaticLib"
|
||||
end
|
||||
|
||||
table.insert(dependencies, udis86)
|
32
deps/premake/wintoast.lua
vendored
Normal file
32
deps/premake/wintoast.lua
vendored
Normal file
@ -0,0 +1,32 @@
|
||||
wintoast = {
|
||||
source = path.join(dependencies.basePath, "WinToast"),
|
||||
}
|
||||
|
||||
function wintoast.import()
|
||||
links { "WinToast" }
|
||||
wintoast.includes()
|
||||
end
|
||||
|
||||
function wintoast.includes()
|
||||
includedirs {
|
||||
path.join(wintoast.source, "include"),
|
||||
}
|
||||
end
|
||||
|
||||
function wintoast.project()
|
||||
project "WinToast"
|
||||
language "C++"
|
||||
|
||||
wintoast.includes()
|
||||
rapidjson.import();
|
||||
|
||||
files {
|
||||
path.join(wintoast.source, "include/wintoastlib.h"),
|
||||
path.join(wintoast.source, "src/wintoastlib.cpp"),
|
||||
}
|
||||
|
||||
warnings "Off"
|
||||
kind "StaticLib"
|
||||
end
|
||||
|
||||
table.insert(dependencies, wintoast)
|
39
deps/premake/zlib.lua
vendored
Normal file
39
deps/premake/zlib.lua
vendored
Normal file
@ -0,0 +1,39 @@
|
||||
zlib = {
|
||||
source = path.join(dependencies.basePath, "zlib"),
|
||||
}
|
||||
|
||||
function zlib.import()
|
||||
links { "zlib" }
|
||||
zlib.includes()
|
||||
end
|
||||
|
||||
function zlib.includes()
|
||||
includedirs {
|
||||
zlib.source
|
||||
}
|
||||
|
||||
defines {
|
||||
"ZLIB_CONST",
|
||||
}
|
||||
end
|
||||
|
||||
function zlib.project()
|
||||
project "zlib"
|
||||
language "C"
|
||||
|
||||
zlib.includes()
|
||||
|
||||
files {
|
||||
path.join(zlib.source, "*.h"),
|
||||
path.join(zlib.source, "*.c"),
|
||||
}
|
||||
|
||||
defines {
|
||||
"_CRT_SECURE_NO_DEPRECATE",
|
||||
}
|
||||
|
||||
warnings "Off"
|
||||
kind "StaticLib"
|
||||
end
|
||||
|
||||
table.insert(dependencies, zlib)
|
1
deps/protobuf
vendored
Submodule
1
deps/protobuf
vendored
Submodule
@ -0,0 +1 @@
|
||||
Subproject commit 5a3dac894157bf3618b2c906a8b9073b4cad62b6
|
1
deps/rapidjson
vendored
Submodule
1
deps/rapidjson
vendored
Submodule
@ -0,0 +1 @@
|
||||
Subproject commit 6089180ecb704cb2b136777798fa1be303618975
|
1
deps/udis86
vendored
Submodule
1
deps/udis86
vendored
Submodule
@ -0,0 +1 @@
|
||||
Subproject commit 56ff6c87c11de0ffa725b14339004820556e343d
|
1
deps/zlib
vendored
Submodule
1
deps/zlib
vendored
Submodule
@ -0,0 +1 @@
|
||||
Subproject commit 9f0f2d4f9f1f28be7e16d8bf3b4e9d4ada70aa9f
|
356
premake5.lua
Normal file
356
premake5.lua
Normal file
@ -0,0 +1,356 @@
|
||||
gitVersioningCommand = "git describe --tags --dirty --always"
|
||||
gitCurrentBranchCommand = "git symbolic-ref -q --short HEAD"
|
||||
|
||||
-- Quote the given string input as a C string
|
||||
function cstrquote(value)
|
||||
if value == nil then
|
||||
return "\"\""
|
||||
end
|
||||
result = value:gsub("\\", "\\\\")
|
||||
result = result:gsub("\"", "\\\"")
|
||||
result = result:gsub("\n", "\\n")
|
||||
result = result:gsub("\t", "\\t")
|
||||
result = result:gsub("\r", "\\r")
|
||||
result = result:gsub("\a", "\\a")
|
||||
result = result:gsub("\b", "\\b")
|
||||
result = "\"" .. result .. "\""
|
||||
return result
|
||||
end
|
||||
|
||||
-- Converts tags in "vX.X.X" format and given revision number Y to an array of numbers {X,X,X,Y}.
|
||||
-- In the case where the format does not work fall back to padding with zeroes and just ending with the revision number.
|
||||
-- partscount can be either 3 or 4.
|
||||
function vertonumarr(value, vernumber, partscount)
|
||||
vernum = {}
|
||||
for num in string.gmatch(value or "", "%d+") do
|
||||
if #vernum < 3 then
|
||||
table.insert(vernum, tonumber(num))
|
||||
end
|
||||
end
|
||||
while #vernum < 3 do
|
||||
table.insert(vernum, 0)
|
||||
end
|
||||
if #vernum < partscount then
|
||||
table.insert(vernum, tonumber(vernumber))
|
||||
end
|
||||
return vernum
|
||||
end
|
||||
|
||||
dependencies = {
|
||||
basePath = "./deps"
|
||||
}
|
||||
|
||||
function dependencies.load()
|
||||
dir = path.join(dependencies.basePath, "premake/*.lua")
|
||||
deps = os.matchfiles(dir)
|
||||
|
||||
for i, dep in pairs(deps) do
|
||||
dep = dep:gsub(".lua", "")
|
||||
require(dep)
|
||||
end
|
||||
end
|
||||
|
||||
function dependencies.imports()
|
||||
for i, proj in pairs(dependencies) do
|
||||
if type(i) == 'number' then
|
||||
proj.import()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function dependencies.projects()
|
||||
for i, proj in pairs(dependencies) do
|
||||
if type(i) == 'number' then
|
||||
proj.project()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
newoption {
|
||||
trigger = "copy-to",
|
||||
description = "Optional, copy the EXE to a custom folder after build, define the path here if wanted.",
|
||||
value = "PATH"
|
||||
}
|
||||
|
||||
newoption {
|
||||
trigger = "dev-build",
|
||||
description = "Enable development builds of the client."
|
||||
}
|
||||
|
||||
newaction {
|
||||
trigger = "version",
|
||||
description = "Returns the version string for the current commit of the source code.",
|
||||
onWorkspace = function(wks)
|
||||
-- get current version via git
|
||||
local proc = assert(io.popen(gitVersioningCommand, "r"))
|
||||
local gitDescribeOutput = assert(proc:read('*a')):gsub("%s+", "")
|
||||
proc:close()
|
||||
local version = gitDescribeOutput
|
||||
|
||||
proc = assert(io.popen(gitCurrentBranchCommand, "r"))
|
||||
local gitCurrentBranchOutput = assert(proc:read('*a')):gsub("%s+", "")
|
||||
local gitCurrentBranchSuccess = proc:close()
|
||||
if gitCurrentBranchSuccess then
|
||||
-- We got a branch name, check if it is a feature branch
|
||||
if gitCurrentBranchOutput ~= "develop" and gitCurrentBranchOutput ~= "master" then
|
||||
version = version .. "-" .. gitCurrentBranchOutput
|
||||
end
|
||||
end
|
||||
|
||||
print(version)
|
||||
os.exit(0)
|
||||
end
|
||||
}
|
||||
|
||||
newaction {
|
||||
trigger = "generate-buildinfo",
|
||||
description = "Sets up build information file like version.h.",
|
||||
onWorkspace = function(wks)
|
||||
-- get old version number from version.hpp if any
|
||||
local oldVersion = "(none)"
|
||||
local oldVersionHeader = io.open(wks.location .. "/src/version.h", "r")
|
||||
if oldVersionHeader ~= nil then
|
||||
local oldVersionHeaderContent = assert(oldVersionHeader:read('*l'))
|
||||
while oldVersionHeaderContent do
|
||||
m = string.match(oldVersionHeaderContent, "#define GIT_DESCRIBE (.+)%s*$")
|
||||
if m ~= nil then
|
||||
oldVersion = m
|
||||
end
|
||||
|
||||
oldVersionHeaderContent = oldVersionHeader:read('*l')
|
||||
end
|
||||
end
|
||||
|
||||
-- get current version via git
|
||||
local proc = assert(io.popen(gitVersioningCommand, "r"))
|
||||
local gitDescribeOutput = assert(proc:read('*a')):gsub("%s+", "")
|
||||
proc:close()
|
||||
|
||||
-- generate version.hpp with a revision number if not equal
|
||||
gitDescribeOutputQuoted = cstrquote(gitDescribeOutput)
|
||||
if oldVersion ~= gitDescribeOutputQuoted then
|
||||
-- get current git hash and write to version.txt (used by the preliminary updater)
|
||||
-- TODO - remove once proper updater and release versioning exists
|
||||
local proc = assert(io.popen("git rev-parse HEAD", "r"))
|
||||
local gitCommitHash = assert(proc:read('*a')):gsub("%s+", "")
|
||||
proc:close()
|
||||
|
||||
-- get whether this is a clean revision (no uncommitted changes)
|
||||
proc = assert(io.popen("git status --porcelain", "r"))
|
||||
local revDirty = (assert(proc:read('*a')) ~= "")
|
||||
if revDirty then revDirty = 1 else revDirty = 0 end
|
||||
proc:close()
|
||||
|
||||
-- get current tag name
|
||||
proc = assert(io.popen("git describe --tags --abbrev=0"))
|
||||
local tagName = proc:read('*l')
|
||||
|
||||
-- get current branch name
|
||||
proc = assert(io.popen("git branch --show-current"))
|
||||
local branchName = proc:read('*l')
|
||||
|
||||
-- branch for ci
|
||||
if branchName == nil or branchName == '' then
|
||||
proc = assert(io.popen("git show -s --pretty=%d HEAD"))
|
||||
local branchInfo = proc:read('*l')
|
||||
m = string.match(branchInfo, ".+,.+, ([^)]+)")
|
||||
if m ~= nil then
|
||||
branchName = m
|
||||
end
|
||||
end
|
||||
|
||||
if branchName == nil then
|
||||
branchName = "develop"
|
||||
end
|
||||
|
||||
print("Detected branch: " .. branchName)
|
||||
|
||||
-- get revision number via git
|
||||
local proc = assert(io.popen("git rev-list --count HEAD", "r"))
|
||||
local revNumber = assert(proc:read('*a')):gsub("%s+", "")
|
||||
|
||||
print ("Update " .. oldVersion .. " -> " .. gitDescribeOutputQuoted)
|
||||
|
||||
-- write to version.txt for preliminary updater
|
||||
-- NOTE - remove this once we have a proper updater and proper release versioning
|
||||
local versionFile = assert(io.open(wks.location .. "/version.txt", "w"))
|
||||
versionFile:write(gitCommitHash)
|
||||
versionFile:close()
|
||||
|
||||
-- write version header
|
||||
local versionHeader = assert(io.open(wks.location .. "/src/version.h", "w"))
|
||||
versionHeader:write("/*\n")
|
||||
versionHeader:write(" * Automatically generated by premake5.\n")
|
||||
versionHeader:write(" * Do not touch!\n")
|
||||
versionHeader:write(" */\n")
|
||||
versionHeader:write("\n")
|
||||
versionHeader:write("#define GIT_DESCRIBE " .. gitDescribeOutputQuoted .. "\n")
|
||||
versionHeader:write("#define GIT_DIRTY " .. revDirty .. "\n")
|
||||
versionHeader:write("#define GIT_HASH " .. cstrquote(gitCommitHash) .. "\n")
|
||||
versionHeader:write("#define GIT_TAG " .. cstrquote(tagName) .. "\n")
|
||||
versionHeader:write("#define GIT_BRANCH " .. cstrquote(branchName) .. "\n")
|
||||
versionHeader:write("\n")
|
||||
versionHeader:write("// Version transformed for RC files\n")
|
||||
versionHeader:write("#define VERSION_PRODUCT_RC " .. table.concat(vertonumarr(tagName, revNumber, 3), ",") .. "\n")
|
||||
versionHeader:write("#define VERSION_PRODUCT " .. cstrquote(table.concat(vertonumarr(tagName, revNumber, 3), ".")) .. "\n")
|
||||
versionHeader:write("#define VERSION_FILE_RC " .. table.concat(vertonumarr(tagName, revNumber, 4), ",") .. "\n")
|
||||
versionHeader:write("#define VERSION_FILE " .. cstrquote(table.concat(vertonumarr(tagName, revNumber, 4), ".")) .. "\n")
|
||||
versionHeader:write("\n")
|
||||
versionHeader:write("// Alias definitions\n")
|
||||
versionHeader:write("#define VERSION GIT_DESCRIBE\n")
|
||||
versionHeader:write("#define SHORTVERSION VERSION_PRODUCT\n")
|
||||
versionHeader:close()
|
||||
local versionHeader = assert(io.open(wks.location .. "/src/version.hpp", "w"))
|
||||
versionHeader:write("/*\n")
|
||||
versionHeader:write(" * Automatically generated by premake5.\n")
|
||||
versionHeader:write(" * Do not touch!\n")
|
||||
versionHeader:write(" *\n")
|
||||
versionHeader:write(" * This file exists for reasons of complying with our coding standards.\n")
|
||||
versionHeader:write(" *\n")
|
||||
versionHeader:write(" * The Resource Compiler will ignore any content from C++ header files if they're not from STDInclude.hpp.\n")
|
||||
versionHeader:write(" * That's the reason why we now place all version info in version.h instead.\n")
|
||||
versionHeader:write(" */\n")
|
||||
versionHeader:write("\n")
|
||||
versionHeader:write("#include \".\\version.h\"\n")
|
||||
versionHeader:close()
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
dependencies.load()
|
||||
|
||||
workspace "iw6-mod"
|
||||
startproject "client"
|
||||
location "./build"
|
||||
objdir "%{wks.location}/obj"
|
||||
targetdir "%{wks.location}/bin/%{cfg.platform}/%{cfg.buildcfg}"
|
||||
|
||||
configurations {"Debug", "Release"}
|
||||
|
||||
language "C++"
|
||||
cppdialect "C++20"
|
||||
|
||||
architecture "x86_64"
|
||||
platforms "x64"
|
||||
|
||||
systemversion "latest"
|
||||
symbols "On"
|
||||
staticruntime "On"
|
||||
editandcontinue "Off"
|
||||
warnings "Extra"
|
||||
characterset "ASCII"
|
||||
|
||||
if _OPTIONS["dev-build"] then
|
||||
defines {"DEV_BUILD"}
|
||||
end
|
||||
|
||||
if os.getenv("CI") then
|
||||
defines {"CI"}
|
||||
end
|
||||
|
||||
flags {"NoIncrementalLink", "NoMinimalRebuild", "MultiProcessorCompile", "No64BitChecks"}
|
||||
|
||||
filter "platforms:x64"
|
||||
defines {"_WINDOWS", "WIN32"}
|
||||
filter {}
|
||||
|
||||
filter "configurations:Release"
|
||||
optimize "Size"
|
||||
buildoptions {"/GL"}
|
||||
linkoptions {"/IGNORE:4702", "/LTCG"}
|
||||
defines {"NDEBUG"}
|
||||
flags {"FatalCompileWarnings"}
|
||||
filter {}
|
||||
|
||||
filter "configurations:Debug"
|
||||
optimize "Debug"
|
||||
defines {"DEBUG", "_DEBUG"}
|
||||
filter {}
|
||||
|
||||
project "common"
|
||||
kind "StaticLib"
|
||||
language "C++"
|
||||
|
||||
files {"./src/common/**.hpp", "./src/common/**.cpp"}
|
||||
|
||||
includedirs {"./src/common", "%{prj.location}/src"}
|
||||
|
||||
resincludedirs {"$(ProjectDir)src"}
|
||||
|
||||
dependencies.imports()
|
||||
|
||||
project "runner"
|
||||
kind "WindowedApp"
|
||||
language "C++"
|
||||
|
||||
files {"./src/runner/**.rc", "./src/runner/**.hpp", "./src/runner/**.cpp", "./src/runner/resources/**.*"}
|
||||
|
||||
includedirs {"./src/runner", "./src/common", "%{prj.location}/src"}
|
||||
|
||||
resincludedirs {"$(ProjectDir)src"}
|
||||
|
||||
project "client"
|
||||
kind "WindowedApp"
|
||||
language "C++"
|
||||
|
||||
targetname "iw6-mod"
|
||||
|
||||
pchheader "std_include.hpp"
|
||||
pchsource "src/client/std_include.cpp"
|
||||
|
||||
linkoptions {"/IGNORE:4254", "/DYNAMICBASE:NO", "/SAFESEH:NO", "/LARGEADDRESSAWARE", "/LAST:.main", "/PDBCompress"}
|
||||
|
||||
files {"./src/client/**.rc", "./src/client/**.hpp", "./src/client/**.cpp", "./src/client/resources/**.*"}
|
||||
|
||||
includedirs {"./src/client", "./src/common", "%{prj.location}/src"}
|
||||
|
||||
resincludedirs {"$(ProjectDir)src"}
|
||||
|
||||
dependson {"tlsdll", "runner"}
|
||||
|
||||
links {"common"}
|
||||
|
||||
prebuildcommands {"pushd %{_MAIN_SCRIPT_DIR}", "tools\\premake5 generate-buildinfo", "popd"}
|
||||
|
||||
if _OPTIONS["copy-to"] then
|
||||
postbuildcommands {"copy /y \"$(TargetPath)\" \"" .. _OPTIONS["copy-to"] .. "\""}
|
||||
end
|
||||
|
||||
dependencies.imports()
|
||||
|
||||
project "tlsdll"
|
||||
kind "SharedLib"
|
||||
language "C++"
|
||||
|
||||
files {"./src/tlsdll/**.rc", "./src/tlsdll/**.hpp", "./src/tlsdll/**.cpp", "./src/tlsdll/resources/**.*"}
|
||||
|
||||
includedirs {"./src/tlsdll", "%{prj.location}/src"}
|
||||
|
||||
links {"common"}
|
||||
|
||||
resincludedirs {"$(ProjectDir)src"}
|
||||
|
||||
project "runner"
|
||||
kind "WindowedApp"
|
||||
language "C++"
|
||||
|
||||
files {"./src/runner/**.rc", "./src/runner/**.hpp", "./src/runner/**.cpp", "./src/runner/resources/**.*"}
|
||||
|
||||
includedirs {"./src/runner", "./src/common", "%{prj.location}/src"}
|
||||
|
||||
links {"common"}
|
||||
|
||||
resincludedirs {"$(ProjectDir)src"}
|
||||
|
||||
group "Dependencies"
|
||||
dependencies.projects()
|
||||
|
||||
rule "ProtobufCompiler"
|
||||
display "Protobuf compiler"
|
||||
location "./build"
|
||||
fileExtension ".proto"
|
||||
buildmessage "Compiling %(Identity) with protoc..."
|
||||
buildcommands {'@echo off', 'path "$(SolutionDir)\\..\\tools"',
|
||||
'if not exist "$(ProjectDir)\\src\\proto" mkdir "$(ProjectDir)\\src\\proto"',
|
||||
'protoc --error_format=msvs -I=%(RelativeDir) --cpp_out=src\\proto %(Identity)'}
|
||||
buildoutputs {'$(ProjectDir)\\src\\proto\\%(Filename).pb.cc', '$(ProjectDir)\\src\\proto\\%(Filename).pb.h'}
|
165
src/client/component/arxan.cpp
Normal file
165
src/client/component/arxan.cpp
Normal file
@ -0,0 +1,165 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "game/game.hpp"
|
||||
|
||||
#include "scheduler.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
|
||||
namespace arxan
|
||||
{
|
||||
namespace
|
||||
{
|
||||
utils::hook::detour nt_close_hook;
|
||||
utils::hook::detour nt_query_information_process_hook;
|
||||
|
||||
NTSTATUS WINAPI nt_query_information_process_stub(const HANDLE handle, const PROCESSINFOCLASS info_class,
|
||||
const PVOID info,
|
||||
const ULONG info_length, const PULONG ret_length)
|
||||
{
|
||||
auto* orig = static_cast<decltype(NtQueryInformationProcess)*>(nt_query_information_process_hook.
|
||||
get_original());
|
||||
const auto status = orig(handle, info_class, info, info_length, ret_length);
|
||||
|
||||
if (NT_SUCCESS(status))
|
||||
{
|
||||
if (info_class == ProcessBasicInformation)
|
||||
{
|
||||
static DWORD explorer_pid = 0;
|
||||
if (!explorer_pid)
|
||||
{
|
||||
auto* const shell_window = GetShellWindow();
|
||||
GetWindowThreadProcessId(shell_window, &explorer_pid);
|
||||
}
|
||||
|
||||
static_cast<PPROCESS_BASIC_INFORMATION>(info)->Reserved3 = PVOID(DWORD64(explorer_pid));
|
||||
}
|
||||
else if (info_class == 30) // ProcessDebugObjectHandle
|
||||
{
|
||||
*static_cast<HANDLE*>(info) = nullptr;
|
||||
|
||||
return 0xC0000353;
|
||||
}
|
||||
else if (info_class == 7) // ProcessDebugPort
|
||||
{
|
||||
*static_cast<HANDLE*>(info) = nullptr;
|
||||
}
|
||||
else if (info_class == 31)
|
||||
{
|
||||
*static_cast<ULONG*>(info) = 1;
|
||||
}
|
||||
}
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
NTSTATUS NTAPI nt_close_stub(const HANDLE handle)
|
||||
{
|
||||
char info[16];
|
||||
if (NtQueryObject(handle, OBJECT_INFORMATION_CLASS(4), &info, 2, nullptr) >= 0)
|
||||
{
|
||||
auto* orig = static_cast<decltype(NtClose)*>(nt_close_hook.get_original());
|
||||
return orig(handle);
|
||||
}
|
||||
|
||||
return STATUS_INVALID_HANDLE;
|
||||
}
|
||||
|
||||
LONG WINAPI exception_filter(const LPEXCEPTION_POINTERS info)
|
||||
{
|
||||
if (info->ExceptionRecord->ExceptionCode == STATUS_INVALID_HANDLE)
|
||||
{
|
||||
return EXCEPTION_CONTINUE_EXECUTION;
|
||||
}
|
||||
|
||||
return EXCEPTION_CONTINUE_SEARCH;
|
||||
}
|
||||
|
||||
void hide_being_debugged()
|
||||
{
|
||||
auto* const peb = PPEB(__readgsqword(0x60));
|
||||
peb->BeingDebugged = false;
|
||||
*reinterpret_cast<PDWORD>(LPSTR(peb) + 0xBC) &= ~0x70;
|
||||
}
|
||||
|
||||
void remove_hardware_breakpoints()
|
||||
{
|
||||
CONTEXT context;
|
||||
ZeroMemory(&context, sizeof(context));
|
||||
context.ContextFlags = CONTEXT_DEBUG_REGISTERS;
|
||||
|
||||
auto* const thread = GetCurrentThread();
|
||||
GetThreadContext(thread, &context);
|
||||
|
||||
context.Dr0 = 0;
|
||||
context.Dr1 = 0;
|
||||
context.Dr2 = 0;
|
||||
context.Dr3 = 0;
|
||||
context.Dr6 = 0;
|
||||
context.Dr7 = 0;
|
||||
|
||||
SetThreadContext(thread, &context);
|
||||
}
|
||||
|
||||
BOOL WINAPI set_thread_context_stub(const HANDLE thread, CONTEXT* context)
|
||||
{
|
||||
if (!game::environment::is_sp()
|
||||
&& game::dwGetLogOnStatus(0) == game::DW_LIVE_CONNECTED
|
||||
&& context->ContextFlags == CONTEXT_DEBUG_REGISTERS)
|
||||
{
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
return SetThreadContext(thread, context);
|
||||
}
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void* load_import(const std::string& library, const std::string& function) override
|
||||
{
|
||||
if (function == "SetThreadContext")
|
||||
{
|
||||
return set_thread_context_stub;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void post_load() override
|
||||
{
|
||||
hide_being_debugged();
|
||||
scheduler::loop(hide_being_debugged, scheduler::pipeline::async);
|
||||
|
||||
const utils::nt::library ntdll("ntdll.dll");
|
||||
nt_close_hook.create(ntdll.get_proc<void*>("NtClose"), nt_close_stub);
|
||||
nt_query_information_process_hook.create(ntdll.get_proc<void*>("NtQueryInformationProcess"),
|
||||
nt_query_information_process_stub);
|
||||
|
||||
AddVectoredExceptionHandler(1, exception_filter);
|
||||
}
|
||||
|
||||
void post_unpack() override
|
||||
{
|
||||
if (game::environment::is_sp()) return;
|
||||
|
||||
utils::hook::jump(0x1404FE1E0, 0x1404FE2D0); // idk
|
||||
utils::hook::jump(0x140558C20, 0x140558CB0); // dwNetPump
|
||||
utils::hook::jump(0x140591850, 0x1405918E0); // dwLobbyPump
|
||||
utils::hook::jump(0x140589480, 0x140589490); // dwGetLogonStatus
|
||||
|
||||
// Fix arxan crashes
|
||||
// Are these opaque predicates?
|
||||
utils::hook::nop(0x14AE2B384, 6); // 0000000140035EA7
|
||||
utils::hook::nop(0x14A31E98E, 4); // 000000014B1A892E
|
||||
utils::hook::nop(0x14A920E10, 4); // 000000014AEF4F39
|
||||
utils::hook::nop(0x14A1A2425, 4); // 000000014A0B52A8
|
||||
utils::hook::nop(0x14AE07CEA, 4); // 000000014A143BFF
|
||||
|
||||
scheduler::on_game_initialized(remove_hardware_breakpoints, scheduler::pipeline::main);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(arxan::component)
|
228
src/client/component/auth.cpp
Normal file
228
src/client/component/auth.cpp
Normal file
@ -0,0 +1,228 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "game/game.hpp"
|
||||
#include "steam/steam.hpp"
|
||||
|
||||
#include "auth.hpp"
|
||||
#include "command.hpp"
|
||||
#include "console.hpp"
|
||||
#include "network.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
#include <utils/string.hpp>
|
||||
#include <utils/smbios.hpp>
|
||||
#include <utils/info_string.hpp>
|
||||
#include <utils/cryptography.hpp>
|
||||
|
||||
namespace auth
|
||||
{
|
||||
namespace
|
||||
{
|
||||
std::string get_hdd_serial()
|
||||
{
|
||||
DWORD serial{};
|
||||
if (!GetVolumeInformationA("C:\\", nullptr, 0, &serial, nullptr, nullptr, nullptr, 0))
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
return utils::string::va("%08X", serial);
|
||||
}
|
||||
|
||||
std::string get_hw_profile_guid()
|
||||
{
|
||||
HW_PROFILE_INFO info;
|
||||
if (!GetCurrentHwProfileA(&info))
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
return std::string{ info.szHwProfileGuid, sizeof(info.szHwProfileGuid) };
|
||||
}
|
||||
|
||||
std::string get_protected_data()
|
||||
{
|
||||
std::string input = "AlterWare-IW6-Auth";
|
||||
|
||||
DATA_BLOB data_in{}, data_out{};
|
||||
data_in.pbData = reinterpret_cast<uint8_t*>(input.data());
|
||||
data_in.cbData = static_cast<DWORD>(input.size());
|
||||
if (CryptProtectData(&data_in, nullptr, nullptr, nullptr, nullptr, CRYPTPROTECT_LOCAL_MACHINE, &data_out) != TRUE)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
const auto size = std::min(data_out.cbData, 52ul);
|
||||
std::string result{ reinterpret_cast<char*>(data_out.pbData), size };
|
||||
LocalFree(data_out.pbData);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
std::string get_key_entropy()
|
||||
{
|
||||
std::string entropy{};
|
||||
entropy.append(utils::smbios::get_uuid());
|
||||
entropy.append(get_hw_profile_guid());
|
||||
entropy.append(get_protected_data());
|
||||
entropy.append(get_hdd_serial());
|
||||
|
||||
if (entropy.empty())
|
||||
{
|
||||
entropy.resize(32);
|
||||
utils::cryptography::random::get_data(entropy.data(), entropy.size());
|
||||
}
|
||||
|
||||
return entropy;
|
||||
}
|
||||
|
||||
utils::cryptography::ecc::key& get_key()
|
||||
{
|
||||
static auto key = utils::cryptography::ecc::generate_key(512, get_key_entropy());
|
||||
return key;
|
||||
}
|
||||
|
||||
int send_connect_data_stub(game::netsrc_t sock, game::netadr_s* adr, const char* format, const int len)
|
||||
{
|
||||
std::string connect_string(format, len);
|
||||
game::SV_Cmd_TokenizeString(connect_string.data());
|
||||
const auto _ = gsl::finally([]()
|
||||
{
|
||||
game::SV_Cmd_EndTokenizedString();
|
||||
});
|
||||
|
||||
const command::params_sv params;
|
||||
if (params.size() < 3)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
const utils::info_string info_string{std::string{params[2]}};
|
||||
const auto challenge = info_string.get("challenge");
|
||||
|
||||
connect_string.clear();
|
||||
connect_string.append(params[0]);
|
||||
connect_string.append(" ");
|
||||
connect_string.append(params[1]);
|
||||
connect_string.append(" ");
|
||||
connect_string.append("\"" + info_string.build() + "\"");
|
||||
|
||||
proto::network::connect_info info;
|
||||
info.set_publickey(get_key().get_public_key());
|
||||
info.set_signature(sign_message(get_key(), challenge));
|
||||
info.set_infostring(connect_string);
|
||||
|
||||
network::send(*adr, "connect", info.SerializeAsString());
|
||||
return true;
|
||||
}
|
||||
|
||||
void direct_connect(game::netadr_s* from, game::msg_t* msg)
|
||||
{
|
||||
const auto offset = sizeof("connect") + 4;
|
||||
|
||||
proto::network::connect_info info;
|
||||
if (msg->cursize < offset || !info.ParseFromArray(msg->data + offset, msg->cursize - offset))
|
||||
{
|
||||
network::send(*from, "error", "Invalid connect data!", '\n');
|
||||
return;
|
||||
}
|
||||
|
||||
game::SV_Cmd_EndTokenizedString();
|
||||
game::SV_Cmd_TokenizeString(info.infostring().data());
|
||||
|
||||
const command::params_sv params;
|
||||
if (params.size() < 3)
|
||||
{
|
||||
network::send(*from, "error", "Invalid connect string!", '\n');
|
||||
return;
|
||||
}
|
||||
|
||||
const utils::info_string info_string{std::string{params[2]}};
|
||||
const auto steam_id = info_string.get("xuid");
|
||||
const auto challenge = info_string.get("challenge");
|
||||
|
||||
if (steam_id.empty() || challenge.empty())
|
||||
{
|
||||
network::send(*from, "error", "Invalid connect data!", '\n');
|
||||
return;
|
||||
}
|
||||
|
||||
utils::cryptography::ecc::key key;
|
||||
key.set(info.publickey());
|
||||
|
||||
const auto xuid = strtoull(steam_id.data(), nullptr, 16);
|
||||
if (xuid != key.get_hash())
|
||||
{
|
||||
network::send(*from, "error", "XUID doesn't match the certificate!", '\n');
|
||||
return;
|
||||
}
|
||||
|
||||
if (!key.is_valid() || !verify_message(key, challenge, info.signature()))
|
||||
{
|
||||
network::send(*from, "error", "Challenge signature was invalid!", '\n');
|
||||
return;
|
||||
}
|
||||
|
||||
game::SV_DirectConnect(from);
|
||||
}
|
||||
|
||||
void* get_direct_connect_stub()
|
||||
{
|
||||
return utils::hook::assemble([](utils::hook::assembler& a)
|
||||
{
|
||||
a.lea(rcx, qword_ptr(rsp, 0x20));
|
||||
a.movaps(xmmword_ptr(rsp, 0x20), xmm0);
|
||||
|
||||
a.pushad64();
|
||||
a.mov(rdx, rsi);
|
||||
a.call_aligned(direct_connect);
|
||||
a.popad64();
|
||||
|
||||
a.jmp(0x140479757);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
uint64_t get_guid()
|
||||
{
|
||||
if (game::environment::is_dedi())
|
||||
{
|
||||
return 0x110000100000000 | (::utils::cryptography::random::get_integer() & ~0x80000000);
|
||||
}
|
||||
|
||||
return get_key().get_hash();
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
// Patch steam id bit check
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
utils::hook::jump(0x1404BF3F0, 0x1404BF446);
|
||||
utils::hook::jump(0x1404C02AF, 0x1404C02F0);
|
||||
utils::hook::jump(0x1404C07F4, 0x1404C0842);
|
||||
}
|
||||
else
|
||||
{
|
||||
utils::hook::jump(0x140585410, 0x140585466);
|
||||
utils::hook::jump(0x140142252, 0x140142293);
|
||||
utils::hook::jump(0x140142334, 0x140142389);
|
||||
utils::hook::jump(0x1405864EF, 0x140586530);
|
||||
utils::hook::jump(0x140586A80, 0x140586AC6);
|
||||
|
||||
utils::hook::jump(0x140479636, get_direct_connect_stub(), true);
|
||||
utils::hook::call(0x1402C4F8E, send_connect_data_stub);
|
||||
}
|
||||
|
||||
command::add("guid", []
|
||||
{
|
||||
console::info("Your guid: %llX\n", steam::SteamUser()->GetSteamID().bits);
|
||||
});
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(auth::component)
|
6
src/client/component/auth.hpp
Normal file
6
src/client/component/auth.hpp
Normal file
@ -0,0 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
namespace auth
|
||||
{
|
||||
uint64_t get_guid();
|
||||
}
|
133
src/client/component/binding.cpp
Normal file
133
src/client/component/binding.cpp
Normal file
@ -0,0 +1,133 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "game/game.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
#include <utils/string.hpp>
|
||||
|
||||
namespace binding
|
||||
{
|
||||
namespace
|
||||
{
|
||||
std::vector<std::string> custom_binds = {};
|
||||
|
||||
utils::hook::detour cl_execute_key_hook;
|
||||
|
||||
int key_write_bindings_to_buffer_stub(int /*localClientNum*/, char* buffer, const int buffer_size)
|
||||
{
|
||||
auto bytes_used = 0;
|
||||
const auto buffer_size_align = static_cast<std::int32_t>(buffer_size) - 4;
|
||||
|
||||
for (auto key_index = 0; key_index < 256; ++key_index)
|
||||
{
|
||||
const auto* const key_button = game::Key_KeynumToString(key_index, 0, 1);
|
||||
auto value = game::playerKeys->keys[key_index].binding;
|
||||
|
||||
if (value && value < 100)
|
||||
{
|
||||
const auto len = sprintf_s(&buffer[bytes_used], (buffer_size_align - bytes_used),
|
||||
"bind %s \"%s\"\n", key_button, game::command_whitelist[value]);
|
||||
|
||||
if (len < 0)
|
||||
{
|
||||
return bytes_used;
|
||||
}
|
||||
|
||||
bytes_used += len;
|
||||
}
|
||||
else if (value >= 100)
|
||||
{
|
||||
value -= 100;
|
||||
if (static_cast<size_t>(value) < custom_binds.size() && !custom_binds[value].empty())
|
||||
{
|
||||
const auto len = sprintf_s(&buffer[bytes_used], (buffer_size_align - bytes_used),
|
||||
"bind %s \"%s\"\n", key_button, custom_binds[value].data());
|
||||
|
||||
if (len < 0)
|
||||
{
|
||||
return bytes_used;
|
||||
}
|
||||
|
||||
bytes_used += len;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buffer[bytes_used] = 0;
|
||||
return bytes_used;
|
||||
}
|
||||
|
||||
int get_binding_for_custom_command(const char* command)
|
||||
{
|
||||
auto index = 0;
|
||||
for (auto& bind : custom_binds)
|
||||
{
|
||||
if (bind == command)
|
||||
{
|
||||
return index;
|
||||
}
|
||||
index++;
|
||||
}
|
||||
|
||||
custom_binds.emplace_back(command);
|
||||
index = static_cast<unsigned int>(custom_binds.size()) - 1;
|
||||
|
||||
return index;
|
||||
}
|
||||
|
||||
int key_get_binding_for_cmd_stub(const char* command)
|
||||
{
|
||||
// original binds
|
||||
for (auto i = 0; i <= 100; i++)
|
||||
{
|
||||
if (game::command_whitelist[i] && !strcmp(command, game::command_whitelist[i]))
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
// custom binds
|
||||
return 100 + get_binding_for_custom_command(command);
|
||||
}
|
||||
|
||||
void cl_execute_key_stub(const int local_client_num, int key, const int down, const unsigned int time)
|
||||
{
|
||||
if (key >= 100)
|
||||
{
|
||||
key -= 100;
|
||||
|
||||
if (static_cast<size_t>(key) < custom_binds.size() && !custom_binds[key].empty())
|
||||
{
|
||||
game::Cbuf_AddText(local_client_num, utils::string::va("%s\n", custom_binds[key].data()));
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
cl_execute_key_hook.invoke<void>(local_client_num, key, down, time);
|
||||
}
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
if (game::environment::is_dedi())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// write all bindings to config file
|
||||
utils::hook::call(SELECT_VALUE(0x14023DF2B, 0x1402C465B), key_write_bindings_to_buffer_stub);
|
||||
|
||||
// links a custom command to an index
|
||||
utils::hook::jump(SELECT_VALUE(0x14023D6E0, 0x1402C3E50), key_get_binding_for_cmd_stub);
|
||||
|
||||
// execute custom binds
|
||||
cl_execute_key_hook.create(SELECT_VALUE(0x140239970, 0x1402BF0E0), &cl_execute_key_stub);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(binding::component)
|
204
src/client/component/bots.cpp
Normal file
204
src/client/component/bots.cpp
Normal file
@ -0,0 +1,204 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "game/game.hpp"
|
||||
|
||||
#include "command.hpp"
|
||||
#include "console.hpp"
|
||||
#include "filesystem.hpp"
|
||||
#include "network.hpp"
|
||||
#include "party.hpp"
|
||||
#include "scheduler.hpp"
|
||||
#include "server_list.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
#include <utils/string.hpp>
|
||||
|
||||
namespace bots
|
||||
{
|
||||
namespace
|
||||
{
|
||||
constexpr std::size_t MAX_NAME_LENGTH = 16;
|
||||
|
||||
bool can_add()
|
||||
{
|
||||
return party::get_client_count() < *game::mp::svs_clientCount;
|
||||
}
|
||||
|
||||
void bot_team_join(const int entity_num)
|
||||
{
|
||||
// schedule the select team call
|
||||
scheduler::once([entity_num]()
|
||||
{
|
||||
game::SV_ExecuteClientCommand(&game::mp::svs_clients[entity_num],
|
||||
utils::string::va("lui 68 2 %i", *game::mp::sv_serverId_value),
|
||||
false);
|
||||
|
||||
// scheduler the select class call
|
||||
scheduler::once([entity_num]()
|
||||
{
|
||||
game::SV_ExecuteClientCommand(&game::mp::svs_clients[entity_num],
|
||||
utils::string::va("lui 5 %i %i", (rand() % 5) + 10,
|
||||
*game::mp::sv_serverId_value), false);
|
||||
}, scheduler::pipeline::server, 1s);
|
||||
}, scheduler::pipeline::server, 1s);
|
||||
}
|
||||
|
||||
void bot_team(const int entity_num)
|
||||
{
|
||||
if (game::SV_BotIsBot(game::mp::g_entities[entity_num].s.clientNum))
|
||||
{
|
||||
if (game::mp::g_entities[entity_num].client->sess.cs.team == game::mp::team_t::TEAM_SPECTATOR)
|
||||
{
|
||||
bot_team_join(entity_num);
|
||||
}
|
||||
|
||||
scheduler::once([entity_num]()
|
||||
{
|
||||
bot_team(entity_num);
|
||||
}, scheduler::pipeline::server, 3s);
|
||||
}
|
||||
}
|
||||
|
||||
void spawn_bot(const int entity_num)
|
||||
{
|
||||
scheduler::once([entity_num]()
|
||||
{
|
||||
game::SV_SpawnTestClient(&game::mp::g_entities[entity_num]);
|
||||
bot_team(entity_num);
|
||||
}, scheduler::pipeline::server, 1s);
|
||||
}
|
||||
|
||||
void add_bot()
|
||||
{
|
||||
if (!can_add())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
auto* bot_name = game::SV_BotGetRandomName();
|
||||
auto* bot_ent = game::SV_AddBot(bot_name, 26, 62, 0);
|
||||
if (bot_ent)
|
||||
{
|
||||
spawn_bot(bot_ent->s.number);
|
||||
}
|
||||
}
|
||||
|
||||
utils::hook::detour get_bot_name_hook;
|
||||
volatile bool bot_names_received = false;
|
||||
std::vector<std::string> bot_names;
|
||||
|
||||
const char* get_random_bot_name()
|
||||
{
|
||||
if (bot_names.empty())
|
||||
{
|
||||
return get_bot_name_hook.invoke<const char*>();
|
||||
}
|
||||
|
||||
const auto index = std::rand() % bot_names.size();
|
||||
const auto& name = bot_names.at(index);
|
||||
|
||||
return utils::string::va("%.*s", static_cast<int>(name.size()), name.data());
|
||||
}
|
||||
|
||||
bool should_update_bot_names()
|
||||
{
|
||||
return !filesystem::exists("bots.txt");
|
||||
}
|
||||
|
||||
void update_bot_names()
|
||||
{
|
||||
bot_names_received = false;
|
||||
|
||||
game::netadr_s master{};
|
||||
if (server_list::get_master_server(master))
|
||||
{
|
||||
console::info("Getting bots...\n");
|
||||
network::send(master, "getbots");
|
||||
}
|
||||
}
|
||||
|
||||
void parse_bot_names_from_file()
|
||||
{
|
||||
std::string data;
|
||||
filesystem::read_file("bots.txt", &data);
|
||||
if (data.empty())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
auto name_list = utils::string::split(data, '\n');
|
||||
for (auto& entry : name_list)
|
||||
{
|
||||
// Take into account CR line endings
|
||||
entry = utils::string::replace(entry, "\r", "");
|
||||
|
||||
if (entry.empty())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
entry = entry.substr(0, MAX_NAME_LENGTH - 1);
|
||||
bot_names.emplace_back(entry);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
get_bot_name_hook.create(game::SV_BotGetRandomName, get_random_bot_name);
|
||||
|
||||
command::add("spawnBot", [](const command::params& params)
|
||||
{
|
||||
if (!game::SV_Loaded()) return;
|
||||
|
||||
auto num_bots = 1;
|
||||
if (params.size() == 2)
|
||||
{
|
||||
num_bots = atoi(params.get(1));
|
||||
}
|
||||
|
||||
num_bots = std::min(num_bots, *game::mp::svs_clientCount);
|
||||
|
||||
console::info("Spawning %i %s\n", num_bots, (num_bots == 1 ? "bot" : "bots"));
|
||||
|
||||
for (auto i = 0; i < num_bots; i++)
|
||||
{
|
||||
scheduler::once(add_bot, scheduler::pipeline::server, 100ms * i);
|
||||
}
|
||||
});
|
||||
|
||||
if (should_update_bot_names())
|
||||
{
|
||||
scheduler::on_game_initialized([]()
|
||||
{
|
||||
update_bot_names();
|
||||
scheduler::loop(update_bot_names, scheduler::main, 1h);
|
||||
}, scheduler::main);
|
||||
}
|
||||
else
|
||||
{
|
||||
parse_bot_names_from_file();
|
||||
}
|
||||
|
||||
network::on("getbotsResponse", [](const game::netadr_s& target, const std::string& data)
|
||||
{
|
||||
game::netadr_s master{};
|
||||
if (server_list::get_master_server(master) && !bot_names_received && target == master)
|
||||
{
|
||||
bot_names = utils::string::split(data, '\n');
|
||||
bot_names_received = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(bots::component)
|
66
src/client/component/branding.cpp
Normal file
66
src/client/component/branding.cpp
Normal file
@ -0,0 +1,66 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "localized_strings.hpp"
|
||||
#include "scheduler.hpp"
|
||||
#include "game/game.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
#include <utils/string.hpp>
|
||||
|
||||
#include "version.hpp"
|
||||
|
||||
namespace branding
|
||||
{
|
||||
namespace
|
||||
{
|
||||
utils::hook::detour ui_get_formatted_build_number_hook;
|
||||
|
||||
void dvar_set_string_stub(game::dvar_t* dvar, const char* string)
|
||||
{
|
||||
game::Dvar_SetString(dvar, utils::string::va("iw6-mod %s (game %s)", VERSION, string));
|
||||
}
|
||||
|
||||
const char* ui_get_formatted_build_number_stub()
|
||||
{
|
||||
const auto* const build_num = ui_get_formatted_build_number_hook.invoke<const char*>();
|
||||
|
||||
return utils::string::va("%s (%s)", VERSION, build_num);
|
||||
}
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
if (game::environment::is_dedi())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
localized_strings::override("LUA_MENU_LEGAL_COPYRIGHT", "iw6-mod: " VERSION " by AlterWare.\n");
|
||||
|
||||
utils::hook::call(SELECT_VALUE(0x1403BDABA, 0x140414424), dvar_set_string_stub);
|
||||
ui_get_formatted_build_number_hook.create(
|
||||
SELECT_VALUE(0x140415FD0, 0x1404D7C00), ui_get_formatted_build_number_stub);
|
||||
|
||||
scheduler::loop([]()
|
||||
{
|
||||
const auto x = 3;
|
||||
const auto y = 0;
|
||||
const auto scale = 0.5f;
|
||||
float color[4] = {0.666f, 0.666f, 0.666f, 0.666f};
|
||||
const auto* text = "iw6-mod: " VERSION;
|
||||
|
||||
auto* font = game::R_RegisterFont("fonts/normalfont");
|
||||
if (!font) return;
|
||||
|
||||
game::R_AddCmdDrawText(text, std::numeric_limits<int>::max(), font, static_cast<float>(x),
|
||||
y + static_cast<float>(font->pixelHeight) * scale,
|
||||
scale, scale, 0.0f, color, 0);
|
||||
}, scheduler::pipeline::renderer);
|
||||
}
|
||||
};
|
||||
} // namespace branding
|
||||
|
||||
REGISTER_COMPONENT(branding::component)
|
44
src/client/component/bullet.cpp
Normal file
44
src/client/component/bullet.cpp
Normal file
@ -0,0 +1,44 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
|
||||
#include "game/game.hpp"
|
||||
#include "game/dvars.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
|
||||
namespace bullet
|
||||
{
|
||||
namespace
|
||||
{
|
||||
utils::hook::detour bg_get_surface_penetration_depth_hook;
|
||||
|
||||
float bg_get_surface_penetration_depth_stub(game::Weapon weapon, bool is_alternate, int surfaceType)
|
||||
{
|
||||
if (dvars::bg_surfacePenetration->current.value > 0.0f)
|
||||
{
|
||||
return dvars::bg_surfacePenetration->current.value;
|
||||
}
|
||||
|
||||
return bg_get_surface_penetration_depth_hook.invoke<float>(weapon, is_alternate, surfaceType);
|
||||
}
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
dvars::bg_surfacePenetration = game::Dvar_RegisterFloat("bg_surfacePenetration", 0.0f,
|
||||
0.0f, std::numeric_limits<float>::max(), game::DVAR_FLAG_SAVED,
|
||||
"Set to a value greater than 0 to override the surface penetration depth");
|
||||
bg_get_surface_penetration_depth_hook.create(0x140238FD0, &bg_get_surface_penetration_depth_stub);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(bullet::component)
|
173
src/client/component/colors.cpp
Normal file
173
src/client/component/colors.cpp
Normal file
@ -0,0 +1,173 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
|
||||
#include "game/game.hpp"
|
||||
#include "game/dvars.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
#include <utils/string.hpp>
|
||||
|
||||
namespace colors
|
||||
{
|
||||
namespace
|
||||
{
|
||||
std::vector<DWORD> color_table;
|
||||
|
||||
DWORD hsv_to_rgb(const game::HsvColor hsv)
|
||||
{
|
||||
DWORD rgb;
|
||||
|
||||
if (hsv.s == 0)
|
||||
{
|
||||
return RGB(hsv.v, hsv.v, hsv.v);
|
||||
}
|
||||
|
||||
// converting to 16 bit to prevent overflow
|
||||
const unsigned int h = hsv.h;
|
||||
const unsigned int s = hsv.s;
|
||||
const unsigned int v = hsv.v;
|
||||
|
||||
const auto region = static_cast<uint8_t>(h / 43);
|
||||
const auto remainder = (h - (region * 43)) * 6;
|
||||
|
||||
const auto p = static_cast<uint8_t>((v * (255 - s)) >> 8);
|
||||
const auto q = static_cast<uint8_t>(
|
||||
(v * (255 - ((s * remainder) >> 8))) >> 8);
|
||||
const auto t = static_cast<uint8_t>(
|
||||
(v * (255 - ((s * (255 - remainder)) >> 8))) >> 8);
|
||||
|
||||
switch (region)
|
||||
{
|
||||
case 0:
|
||||
rgb = RGB(v, t, p);
|
||||
break;
|
||||
case 1:
|
||||
rgb = RGB(q, v, p);
|
||||
break;
|
||||
case 2:
|
||||
rgb = RGB(p, v, t);
|
||||
break;
|
||||
case 3:
|
||||
rgb = RGB(p, q, v);
|
||||
break;
|
||||
case 4:
|
||||
rgb = RGB(t, p, v);
|
||||
break;
|
||||
default:
|
||||
rgb = RGB(v, p, q);
|
||||
break;
|
||||
}
|
||||
|
||||
return rgb;
|
||||
}
|
||||
|
||||
int color_index(const char c)
|
||||
{
|
||||
const auto index = c - 48;
|
||||
return index >= 0xC ? 7 : index;
|
||||
}
|
||||
|
||||
char add(const uint8_t r, const uint8_t g, const uint8_t b)
|
||||
{
|
||||
const char index = '0' + static_cast<char>(color_table.size());
|
||||
color_table.push_back(RGB(r, g, b));
|
||||
return index;
|
||||
}
|
||||
|
||||
void com_clean_name_stub(const char* in, char* out, const int out_size)
|
||||
{
|
||||
strncpy_s(out, out_size, in, _TRUNCATE);
|
||||
}
|
||||
|
||||
char* i_clean_str_stub(char* string)
|
||||
{
|
||||
utils::string::strip(string, string, std::strlen(string) + 1);
|
||||
|
||||
return string;
|
||||
}
|
||||
|
||||
size_t get_client_name_stub(const int local_client_num, const int index, char* buf, const int size,
|
||||
const size_t unk, const size_t unk2)
|
||||
{
|
||||
// CL_GetClientName (CL_GetClientNameAndClantag?)
|
||||
const auto result = reinterpret_cast<size_t(*)(int, int, char*, int, size_t, size_t)>(0x1402CF790)(
|
||||
local_client_num, index, buf, size, unk, unk2);
|
||||
|
||||
utils::string::strip(buf, buf, size);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void rb_lookup_color_stub(const char index, DWORD* color)
|
||||
{
|
||||
*color = RGB(255, 255, 255);
|
||||
|
||||
if (index == '8')
|
||||
{
|
||||
*color = *reinterpret_cast<DWORD*>(SELECT_VALUE(0x145FFD958, 0x1480E85BC));
|
||||
}
|
||||
else if (index == '9')
|
||||
{
|
||||
*color = *reinterpret_cast<DWORD*>(SELECT_VALUE(0x145FFD95C, 0x1480E85C0));
|
||||
}
|
||||
else if (index == ':')
|
||||
{
|
||||
*color = hsv_to_rgb({static_cast<uint8_t>((game::Sys_Milliseconds() / 100) % 256), 255, 255});
|
||||
}
|
||||
else if (index == ';')
|
||||
{
|
||||
*color = *reinterpret_cast<DWORD*>(SELECT_VALUE(0x145FFD964, 0x1480E85C8));
|
||||
}
|
||||
else
|
||||
{
|
||||
*color = color_table[color_index(index)];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
if (game::environment::is_dedi())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!game::environment::is_sp())
|
||||
{
|
||||
// allows colored name in-game
|
||||
utils::hook::jump(0x1404F5FC0, com_clean_name_stub);
|
||||
|
||||
// don't apply colors to overhead names
|
||||
utils::hook::call(0x14025CE79, get_client_name_stub);
|
||||
|
||||
// patch I_CleanStr
|
||||
utils::hook::jump(0x1404F63C0, i_clean_str_stub);
|
||||
}
|
||||
|
||||
// force new colors
|
||||
utils::hook::jump(SELECT_VALUE(0x14055DCC0, 0x14062AE80), rb_lookup_color_stub);
|
||||
|
||||
// add colors
|
||||
add(0, 0, 0); // 0 - Black
|
||||
add(255, 49, 49); // 1 - Red
|
||||
add(134, 192, 0); // 2 - Green
|
||||
add(255, 173, 34); // 3 - Yellow
|
||||
add(0, 135, 193); // 4 - Blue
|
||||
add(32, 197, 255); // 5 - Light Blue
|
||||
add(151, 80, 221); // 6 - Pink
|
||||
add(255, 255, 255); // 7 - White
|
||||
|
||||
add(0, 0, 0); // 8 - Team color (axis?)
|
||||
add(0, 0, 0); // 9 - Team color (allies?)
|
||||
|
||||
add(0, 0, 0); // 10 - Rainbow (:)
|
||||
add(0, 0, 0);
|
||||
// 11 - Server color (;) - using that color in infostrings (e.g. your name) fails, ';' is an illegal character!
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(colors::component)
|
701
src/client/component/command.cpp
Normal file
701
src/client/component/command.cpp
Normal file
@ -0,0 +1,701 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "game/game.hpp"
|
||||
#include "game/dvars.hpp"
|
||||
|
||||
#include "command.hpp"
|
||||
#include "console.hpp"
|
||||
#include "game_console.hpp"
|
||||
#include "fastfiles.hpp"
|
||||
|
||||
#include <utils/io.hpp>
|
||||
#include <utils/hook.hpp>
|
||||
#include <utils/string.hpp>
|
||||
#include <utils/memory.hpp>
|
||||
|
||||
namespace command
|
||||
{
|
||||
namespace
|
||||
{
|
||||
constexpr auto CMD_MAX_NESTING = 8;
|
||||
|
||||
utils::hook::detour client_command_hook;
|
||||
|
||||
std::unordered_map<std::string, std::function<void(params&)>> handlers;
|
||||
std::unordered_map<std::string, std::function<void(int, params_sv&)>> handlers_sv;
|
||||
|
||||
void main_handler()
|
||||
{
|
||||
params params = {};
|
||||
|
||||
const auto command = utils::string::to_lower(params[0]);
|
||||
if (const auto itr = handlers.find(command); itr != handlers.end())
|
||||
{
|
||||
itr->second(params);
|
||||
}
|
||||
}
|
||||
|
||||
void client_command(const int client_num)
|
||||
{
|
||||
if (game::mp::g_entities[client_num].client == nullptr)
|
||||
{
|
||||
// Client is not fully connected
|
||||
return;
|
||||
}
|
||||
|
||||
params_sv params = {};
|
||||
|
||||
const auto command = utils::string::to_lower(params[0]);
|
||||
if (const auto itr = handlers_sv.find(command); itr != handlers_sv.end())
|
||||
{
|
||||
itr->second(client_num, params);
|
||||
}
|
||||
|
||||
client_command_hook.invoke<void>(client_num);
|
||||
}
|
||||
|
||||
// Shamelessly stolen from Quake3
|
||||
// https://github.com/id-Software/Quake-III-Arena/blob/dbe4ddb10315479fc00086f08e25d968b4b43c49/code/qcommon/common.c#L364
|
||||
void parse_command_line()
|
||||
{
|
||||
static auto parsed = false;
|
||||
if (parsed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
static std::string comand_line_buffer = GetCommandLineA();
|
||||
auto* command_line = comand_line_buffer.data();
|
||||
|
||||
auto& com_num_console_lines = *reinterpret_cast<int*>(0x1445CFF98);
|
||||
auto* com_console_lines = reinterpret_cast<char**>(0x1445CFFA0);
|
||||
|
||||
auto inq = false;
|
||||
com_console_lines[0] = command_line;
|
||||
com_num_console_lines = 0;
|
||||
|
||||
while (*command_line)
|
||||
{
|
||||
if (*command_line == '"')
|
||||
{
|
||||
inq = !inq;
|
||||
}
|
||||
// look for a + separating character
|
||||
// if commandLine came from a file, we might have real line seperators
|
||||
if ((*command_line == '+' && !inq) || *command_line == '\n' || *command_line == '\r')
|
||||
{
|
||||
if (com_num_console_lines == 0x20) // MAX_CONSOLE_LINES
|
||||
{
|
||||
break;
|
||||
}
|
||||
com_console_lines[com_num_console_lines] = command_line + 1;
|
||||
com_num_console_lines++;
|
||||
*command_line = '\0';
|
||||
}
|
||||
command_line++;
|
||||
}
|
||||
parsed = true;
|
||||
}
|
||||
|
||||
void parse_commandline_stub()
|
||||
{
|
||||
parse_command_line();
|
||||
reinterpret_cast<void(*)()>(0x140413080)();
|
||||
}
|
||||
}
|
||||
|
||||
void read_startup_variable(const std::string& dvar)
|
||||
{
|
||||
// parse the commandline if it's not parsed
|
||||
parse_command_line();
|
||||
|
||||
auto com_num_console_lines = *reinterpret_cast<int*>(0x1445CFF98);
|
||||
auto* com_console_lines = reinterpret_cast<char**>(0x1445CFFA0);
|
||||
|
||||
for (int i = 0; i < com_num_console_lines; i++)
|
||||
{
|
||||
game::Com_TokenizeString(com_console_lines[i]);
|
||||
|
||||
// only +set dvar value
|
||||
if (game::Cmd_Argc() >= 3 && game::Cmd_Argv(0) == "set"s && game::Cmd_Argv(1) == dvar)
|
||||
{
|
||||
game::Dvar_SetCommand(game::Cmd_Argv(1), game::Cmd_Argv(2));
|
||||
}
|
||||
|
||||
game::Com_EndTokenizeString();
|
||||
}
|
||||
}
|
||||
|
||||
params::params()
|
||||
: nesting_(game::cmd_args->nesting)
|
||||
{
|
||||
assert(this->nesting_ < CMD_MAX_NESTING);
|
||||
}
|
||||
|
||||
int params::size() const
|
||||
{
|
||||
return game::cmd_args->argc[this->nesting_];
|
||||
}
|
||||
|
||||
const char* params::get(const int index) const
|
||||
{
|
||||
if (index >= this->size())
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
return game::cmd_args->argv[this->nesting_][index];
|
||||
}
|
||||
|
||||
std::string params::join(const int index) const
|
||||
{
|
||||
std::string result = {};
|
||||
|
||||
for (auto i = index; i < this->size(); i++)
|
||||
{
|
||||
if (i > index) result.append(" ");
|
||||
result.append(this->get(i));
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
params_sv::params_sv()
|
||||
: nesting_(game::sv_cmd_args->nesting)
|
||||
{
|
||||
assert(this->nesting_ < CMD_MAX_NESTING);
|
||||
}
|
||||
|
||||
int params_sv::size() const
|
||||
{
|
||||
return game::sv_cmd_args->argc[this->nesting_];
|
||||
}
|
||||
|
||||
const char* params_sv::get(const int index) const
|
||||
{
|
||||
if (index >= this->size())
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
return game::sv_cmd_args->argv[this->nesting_][index];
|
||||
}
|
||||
|
||||
std::string params_sv::join(const int index) const
|
||||
{
|
||||
std::string result = {};
|
||||
|
||||
for (auto i = index; i < this->size(); i++)
|
||||
{
|
||||
if (i > index) result.append(" ");
|
||||
result.append(this->get(i));
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void add_raw(const char* name, void (*callback)())
|
||||
{
|
||||
game::Cmd_AddCommandInternal(name, callback, utils::memory::get_allocator()->allocate<game::cmd_function_s>());
|
||||
}
|
||||
|
||||
void add(const char* name, const std::function<void(const params&)>& callback)
|
||||
{
|
||||
const auto command = utils::string::to_lower(name);
|
||||
|
||||
if (!handlers.contains(command))
|
||||
{
|
||||
add_raw(name, main_handler);
|
||||
}
|
||||
|
||||
handlers[command] = callback;
|
||||
}
|
||||
|
||||
void add(const char* name, const std::function<void()>& callback)
|
||||
{
|
||||
add(name, [callback](const params&)
|
||||
{
|
||||
callback();
|
||||
});
|
||||
}
|
||||
|
||||
void add_sv(const char* name, const std::function<void(int, const params_sv&)>& callback)
|
||||
{
|
||||
// doing this so the sv command would show up in the console
|
||||
add_raw(name, nullptr);
|
||||
|
||||
const auto command = utils::string::to_lower(name);
|
||||
|
||||
if (!handlers_sv.contains(command))
|
||||
{
|
||||
handlers_sv[command] = callback;
|
||||
}
|
||||
}
|
||||
|
||||
void execute(std::string command, const bool sync)
|
||||
{
|
||||
command += "\n";
|
||||
|
||||
if (sync)
|
||||
{
|
||||
game::Cmd_ExecuteSingleCommand(0, 0, command.data());
|
||||
}
|
||||
else
|
||||
{
|
||||
game::Cbuf_AddText(0, command.data());
|
||||
}
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
add_sp_commands();
|
||||
}
|
||||
else
|
||||
{
|
||||
utils::hook::call(0x14041213C, &parse_commandline_stub);
|
||||
|
||||
add_mp_commands();
|
||||
}
|
||||
add_commands_generic();
|
||||
}
|
||||
|
||||
private:
|
||||
static void add_commands_generic()
|
||||
{
|
||||
add("quit", game::Com_Quit);
|
||||
add("crash", []
|
||||
{
|
||||
*reinterpret_cast<int*>(1) = 0x12345678;
|
||||
});
|
||||
|
||||
add("dvarDump", [](const params& argument)
|
||||
{
|
||||
std::string filename;
|
||||
if (argument.size() == 2)
|
||||
{
|
||||
filename = "iw6/";
|
||||
filename.append(argument[1]);
|
||||
if (!filename.ends_with(".txt"))
|
||||
{
|
||||
filename.append(".txt");
|
||||
}
|
||||
}
|
||||
|
||||
console::info("================================ DVAR DUMP ========================================\n");
|
||||
for (auto i = 0; i < *game::dvarCount; i++)
|
||||
{
|
||||
auto* dvar = game::sortedDvars[i];
|
||||
if (dvar)
|
||||
{
|
||||
if (!filename.empty())
|
||||
{
|
||||
const auto line = std::format("{} \"{}\"\r\n", dvar->name, game::Dvar_ValueToString(dvar, dvar->current));
|
||||
utils::io::write_file(filename, line, i != 0);
|
||||
}
|
||||
|
||||
console::info("%s \"%s\"\n", dvar->name, game::Dvar_ValueToString(dvar, dvar->current));
|
||||
}
|
||||
}
|
||||
|
||||
console::info("\n%i dvars\n", *game::dvarCount);
|
||||
console::info("================================ END DVAR DUMP ====================================\n");
|
||||
});
|
||||
|
||||
add("commandDump", [](const params& argument)
|
||||
{
|
||||
std::string filename;
|
||||
if (argument.size() == 2)
|
||||
{
|
||||
filename = "iw6/";
|
||||
filename.append(argument[1]);
|
||||
if (!filename.ends_with(".txt"))
|
||||
{
|
||||
filename.append(".txt");
|
||||
}
|
||||
}
|
||||
|
||||
console::info("================================ COMMAND DUMP =====================================\n");
|
||||
game::cmd_function_s* cmd = *game::cmd_functions;
|
||||
auto i = 0;
|
||||
while (cmd)
|
||||
{
|
||||
if (cmd->name)
|
||||
{
|
||||
if (!filename.empty())
|
||||
{
|
||||
const auto line = std::format("{}\r\n", cmd->name);
|
||||
utils::io::write_file(filename, line, i != 0);
|
||||
}
|
||||
|
||||
console::info("%s\n", cmd->name);
|
||||
i++;
|
||||
}
|
||||
|
||||
cmd = cmd->next;
|
||||
}
|
||||
console::info("\n%i commands\n", i);
|
||||
console::info("================================ END COMMAND DUMP =================================\n");
|
||||
});
|
||||
|
||||
add("consoleList", [](const params& params)
|
||||
{
|
||||
const std::string input = params.get(1);
|
||||
|
||||
std::vector<std::string> matches;
|
||||
game_console::find_matches(input, matches, false);
|
||||
|
||||
for (auto& match : matches)
|
||||
{
|
||||
auto* dvar = game::Dvar_FindVar(match.c_str());
|
||||
if (!dvar)
|
||||
{
|
||||
console::info("[CMD]\t %s\n", match.c_str());
|
||||
}
|
||||
else
|
||||
{
|
||||
console::info("[DVAR]\t%s \"%s\"\n", match.c_str(), game::Dvar_ValueToString(dvar, dvar->current));
|
||||
}
|
||||
}
|
||||
|
||||
console::info("Total %i matches\n", matches.size());
|
||||
});
|
||||
|
||||
add("listassetpool", [](const params& params)
|
||||
{
|
||||
if (params.size() < 2)
|
||||
{
|
||||
console::info("listassetpool <poolnumber> [filter]: list all the assets in the specified pool\n");
|
||||
|
||||
for (auto i = 0; i < game::XAssetType::ASSET_TYPE_COUNT; i++)
|
||||
{
|
||||
console::info("%d %s\n", i, game::g_assetNames[i]);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto type = static_cast<game::XAssetType>(atoi(params.get(1)));
|
||||
|
||||
if (type < 0 || type >= game::XAssetType::ASSET_TYPE_COUNT)
|
||||
{
|
||||
console::error("Invalid pool passed must be between [%d, %d]\n", 0, game::XAssetType::ASSET_TYPE_COUNT - 1);
|
||||
return;
|
||||
}
|
||||
|
||||
console::info("Listing assets in pool %s\n", game::g_assetNames[type]);
|
||||
|
||||
auto total_assets = 0;
|
||||
const std::string filter = params.get(2);
|
||||
fastfiles::enum_assets(type, [type, &total_assets, filter](const game::XAssetHeader header)
|
||||
{
|
||||
const game::XAsset asset{ type, header };
|
||||
const auto* const asset_name = game::DB_GetXAssetName(&asset);
|
||||
//const auto* const entry = game::DB_FindXAssetEntry(type, asset_name);
|
||||
//const char* zone_name;
|
||||
|
||||
total_assets++;
|
||||
|
||||
if (!filter.empty() && !game_console::match_compare(filter, asset_name, false))
|
||||
{
|
||||
return;
|
||||
}
|
||||
// TODO: in some cases returning garbage data
|
||||
//if (game::environment::is_sp())
|
||||
//{
|
||||
// zone_name = game::sp::g_zones_0[entry->zoneIndex].name;
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// zone_name = game::mp::g_zones_0[entry->zoneIndex].name;
|
||||
//}
|
||||
|
||||
console::info("%s\n", asset_name);
|
||||
}, true);
|
||||
|
||||
console::info("Total %s assets: %d/%d", game::g_assetNames[type], total_assets, game::g_poolSize[type]);
|
||||
}
|
||||
});
|
||||
|
||||
add("vstr", [](const params& params)
|
||||
{
|
||||
if (params.size() < 2)
|
||||
{
|
||||
console::info("vstr <variablename> : execute a variable command\n");
|
||||
return;
|
||||
}
|
||||
|
||||
const auto* dvarName = params.get(1);
|
||||
const auto* dvar = game::Dvar_FindVar(dvarName);
|
||||
|
||||
if (dvar == nullptr)
|
||||
{
|
||||
console::info("%s doesn't exist\n", dvarName);
|
||||
return;
|
||||
}
|
||||
|
||||
if (dvar->type != game::dvar_type::string
|
||||
&& dvar->type != game::dvar_type::enumeration)
|
||||
{
|
||||
console::info("%s is not a string-based dvar\n", dvar->name);
|
||||
return;
|
||||
}
|
||||
|
||||
execute(dvar->current.string);
|
||||
});
|
||||
}
|
||||
|
||||
void add_sp_commands()
|
||||
{
|
||||
add("god", []
|
||||
{
|
||||
if (!game::SV_Loaded())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
game::sp::g_entities[0].flags ^= game::FL_GODMODE;
|
||||
game::CG_GameMessage(0, utils::string::va("godmode %s",
|
||||
game::sp::g_entities[0].flags & game::FL_GODMODE
|
||||
? "^2on"
|
||||
: "^1off"));
|
||||
});
|
||||
|
||||
add("notarget", []
|
||||
{
|
||||
if (!game::SV_Loaded())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
game::sp::g_entities[0].flags ^= game::FL_NOTARGET;
|
||||
game::CG_GameMessage(0, utils::string::va("notarget %s",
|
||||
game::sp::g_entities[0].flags & game::FL_NOTARGET
|
||||
? "^2on"
|
||||
: "^1off"));
|
||||
});
|
||||
|
||||
add("noclip", []
|
||||
{
|
||||
if (!game::SV_Loaded())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
game::sp::g_entities[0].client->flags ^= 1;
|
||||
game::CG_GameMessage(0, utils::string::va("noclip %s",
|
||||
game::sp::g_entities[0].client->flags & 1
|
||||
? "^2on"
|
||||
: "^1off"));
|
||||
});
|
||||
|
||||
add("ufo", []
|
||||
{
|
||||
if (!game::SV_Loaded())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
game::sp::g_entities[0].client->flags ^= 2;
|
||||
game::CG_GameMessage(0, utils::string::va("ufo %s",
|
||||
game::sp::g_entities[0].client->flags & 2
|
||||
? "^2on"
|
||||
: "^1off"));
|
||||
});
|
||||
|
||||
add("give", [](const params& params)
|
||||
{
|
||||
if (!game::SV_Loaded())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (params.size() < 2)
|
||||
{
|
||||
game::CG_GameMessage(0, "You did not specify a weapon name");
|
||||
return;
|
||||
}
|
||||
|
||||
auto ps = game::SV_GetPlayerstateForClientNum(0);
|
||||
auto wp = game::G_GetWeaponForName(params.get(1));
|
||||
if (game::G_GivePlayerWeapon(ps, wp, 0, 0, 0))
|
||||
{
|
||||
game::G_InitializeAmmo(ps, wp, 0);
|
||||
game::G_SelectWeapon(0, wp);
|
||||
}
|
||||
});
|
||||
|
||||
add("take", [](const params& params)
|
||||
{
|
||||
if (!game::SV_Loaded())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (params.size() < 2)
|
||||
{
|
||||
game::CG_GameMessage(0, "You did not specify a weapon name");
|
||||
return;
|
||||
}
|
||||
|
||||
auto ps = game::SV_GetPlayerstateForClientNum(0);
|
||||
auto wp = game::G_GetWeaponForName(params.get(1));
|
||||
game::G_TakePlayerWeapon(ps, wp);
|
||||
});
|
||||
}
|
||||
|
||||
static void add_mp_commands()
|
||||
{
|
||||
client_command_hook.create(0x1403929B0, &client_command);
|
||||
|
||||
add_sv("god", [&](const int client_num, const params_sv&)
|
||||
{
|
||||
if (!dvars::sv_cheats->current.enabled)
|
||||
{
|
||||
game::SV_GameSendServerCommand(client_num, 1, "f \"Cheats are not enabled on this server\"");
|
||||
return;
|
||||
}
|
||||
|
||||
game::mp::g_entities[client_num].flags ^= game::FL_GODMODE;
|
||||
game::SV_GameSendServerCommand(client_num, 1,
|
||||
utils::string::va("f \"godmode %s\"",
|
||||
game::mp::g_entities[client_num].flags & game::FL_GODMODE
|
||||
? "^2on"
|
||||
: "^1off"));
|
||||
});
|
||||
|
||||
add_sv("notarget", [](const int client_num, const params_sv&)
|
||||
{
|
||||
if (!dvars::sv_cheats->current.enabled)
|
||||
{
|
||||
game::SV_GameSendServerCommand(client_num, 1, "f \"Cheats are not enabled on this server\"");
|
||||
return;
|
||||
}
|
||||
|
||||
game::mp::g_entities[client_num].flags ^= game::FL_NOTARGET;
|
||||
game::SV_GameSendServerCommand(client_num, 1,
|
||||
utils::string::va("f \"notarget %s\"",
|
||||
game::mp::g_entities[client_num].flags & game::FL_NOTARGET
|
||||
? "^2on"
|
||||
: "^1off"));
|
||||
});
|
||||
|
||||
add_sv("noclip", [](const int client_num, const params_sv&)
|
||||
{
|
||||
if (!dvars::sv_cheats->current.enabled)
|
||||
{
|
||||
game::SV_GameSendServerCommand(client_num, 1, "f \"Cheats are not enabled on this server\"");
|
||||
return;
|
||||
}
|
||||
|
||||
game::mp::g_entities[client_num].client->flags ^= 1;
|
||||
game::SV_GameSendServerCommand(client_num, 1,
|
||||
utils::string::va("f \"noclip %s\"",
|
||||
game::mp::g_entities[client_num].client->flags & 1
|
||||
? "^2on"
|
||||
: "^1off"));
|
||||
});
|
||||
|
||||
add_sv("ufo", [](const int client_num, const params_sv&)
|
||||
{
|
||||
if (!dvars::sv_cheats->current.enabled)
|
||||
{
|
||||
game::SV_GameSendServerCommand(client_num, 1, "f \"Cheats are not enabled on this server\"");
|
||||
return;
|
||||
}
|
||||
|
||||
game::mp::g_entities[client_num].client->flags ^= 2;
|
||||
game::SV_GameSendServerCommand(client_num, 1,
|
||||
utils::string::va("f \"ufo %s\"",
|
||||
game::mp::g_entities[client_num].client->flags & 2
|
||||
? "^2on"
|
||||
: "^1off"));
|
||||
});
|
||||
|
||||
add_sv("setviewpos", [](const int client_num, const params_sv& params)
|
||||
{
|
||||
if (!dvars::sv_cheats->current.enabled)
|
||||
{
|
||||
game::SV_GameSendServerCommand(client_num, 1, "f \"Cheats are not enabled on this server\"");
|
||||
return;
|
||||
}
|
||||
|
||||
if (params.size() < 4)
|
||||
{
|
||||
game::SV_GameSendServerCommand(client_num, 1,
|
||||
"f \"You did not specify the correct number of coordinates\"");
|
||||
return;
|
||||
}
|
||||
|
||||
game::mp::g_entities[client_num].client->ps.origin[0] = std::strtof(params.get(1), nullptr);
|
||||
game::mp::g_entities[client_num].client->ps.origin[1] = std::strtof(params.get(2), nullptr);
|
||||
game::mp::g_entities[client_num].client->ps.origin[2] = std::strtof(params.get(3), nullptr);
|
||||
});
|
||||
|
||||
add_sv("setviewang", [](const int client_num, const params_sv& params)
|
||||
{
|
||||
if (!dvars::sv_cheats->current.enabled)
|
||||
{
|
||||
game::SV_GameSendServerCommand(client_num, 1, "f \"Cheats are not enabled on this server\"");
|
||||
return;
|
||||
}
|
||||
|
||||
if (params.size() < 4)
|
||||
{
|
||||
game::SV_GameSendServerCommand(client_num, 1,
|
||||
"f \"You did not specify the correct number of coordinates\"");
|
||||
return;
|
||||
}
|
||||
|
||||
game::mp::g_entities[client_num].client->ps.delta_angles[0] = std::strtof(params.get(1), nullptr);
|
||||
game::mp::g_entities[client_num].client->ps.delta_angles[1] = std::strtof(params.get(2), nullptr);
|
||||
game::mp::g_entities[client_num].client->ps.delta_angles[2] = std::strtof(params.get(3), nullptr);
|
||||
});
|
||||
|
||||
add_sv("give", [](const int client_num, const params_sv& params)
|
||||
{
|
||||
if (!dvars::sv_cheats->current.enabled)
|
||||
{
|
||||
game::SV_GameSendServerCommand(client_num, 1, "f \"Cheats are not enabled on this server\"");
|
||||
return;
|
||||
}
|
||||
|
||||
if (params.size() < 2)
|
||||
{
|
||||
game::SV_GameSendServerCommand(client_num, 1, "f \"You did not specify a weapon name\"");
|
||||
return;
|
||||
}
|
||||
|
||||
auto ps = game::SV_GetPlayerstateForClientNum(client_num);
|
||||
auto wp = game::G_GetWeaponForName(params.get(1));
|
||||
if (game::G_GivePlayerWeapon(ps, wp, 0, 0, 0))
|
||||
{
|
||||
game::G_InitializeAmmo(ps, wp, 0);
|
||||
game::G_SelectWeapon(client_num, wp);
|
||||
}
|
||||
});
|
||||
|
||||
add_sv("take", [](const int client_num, const params_sv& params)
|
||||
{
|
||||
if (!dvars::sv_cheats->current.enabled)
|
||||
{
|
||||
game::SV_GameSendServerCommand(client_num, 1, "f \"Cheats are not enabled on this server\"");
|
||||
return;
|
||||
}
|
||||
|
||||
if (params.size() < 2)
|
||||
{
|
||||
game::SV_GameSendServerCommand(client_num, 1, "f \"You did not specify a weapon name\"");
|
||||
return;
|
||||
}
|
||||
|
||||
auto ps = game::SV_GetPlayerstateForClientNum(client_num);
|
||||
auto wp = game::G_GetWeaponForName(params.get(1));
|
||||
game::G_TakePlayerWeapon(ps, wp);
|
||||
});
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(command::component)
|
50
src/client/component/command.hpp
Normal file
50
src/client/component/command.hpp
Normal file
@ -0,0 +1,50 @@
|
||||
#pragma once
|
||||
|
||||
namespace command
|
||||
{
|
||||
class params
|
||||
{
|
||||
public:
|
||||
params();
|
||||
|
||||
int size() const;
|
||||
const char* get(int index) const;
|
||||
std::string join(int index) const;
|
||||
|
||||
const char* operator[](const int index) const
|
||||
{
|
||||
return this->get(index); //
|
||||
}
|
||||
|
||||
private:
|
||||
int nesting_;
|
||||
};
|
||||
|
||||
class params_sv
|
||||
{
|
||||
public:
|
||||
params_sv();
|
||||
|
||||
int size() const;
|
||||
const char* get(int index) const;
|
||||
std::string join(int index) const;
|
||||
|
||||
const char* operator[](const int index) const
|
||||
{
|
||||
return this->get(index); //
|
||||
}
|
||||
|
||||
private:
|
||||
int nesting_;
|
||||
};
|
||||
|
||||
void read_startup_variable(const std::string& dvar);
|
||||
|
||||
void add_raw(const char* name, void (*callback)());
|
||||
void add(const char* name, const std::function<void(const params&)>& callback);
|
||||
void add(const char* name, const std::function<void()>& callback);
|
||||
|
||||
void add_sv(const char* name, const std::function<void(int, const params_sv&)>& callback);
|
||||
|
||||
void execute(std::string command, bool sync = false);
|
||||
}
|
260
src/client/component/console.cpp
Normal file
260
src/client/component/console.cpp
Normal file
@ -0,0 +1,260 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "game/game.hpp"
|
||||
|
||||
#include "console.hpp"
|
||||
#include "command.hpp"
|
||||
#include "game_console.hpp"
|
||||
#include "rcon.hpp"
|
||||
#include "scheduler.hpp"
|
||||
|
||||
#include <utils/concurrency.hpp>
|
||||
#include <utils/hook.hpp>
|
||||
#include <utils/thread.hpp>
|
||||
|
||||
namespace console
|
||||
{
|
||||
namespace
|
||||
{
|
||||
using message_queue = std::queue<std::string>;
|
||||
utils::concurrency::container<message_queue> message_queue_;
|
||||
|
||||
std::atomic_bool started_{false};
|
||||
std::atomic_bool terminate_runner_{false};
|
||||
|
||||
void print_message(const char* message)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
OutputDebugStringA(message);
|
||||
#endif
|
||||
|
||||
if (game::is_headless())
|
||||
{
|
||||
std::fputs(message, stdout);
|
||||
}
|
||||
else
|
||||
{
|
||||
game::Conbuf_AppendText(message);
|
||||
}
|
||||
}
|
||||
|
||||
std::string format(va_list* ap, const char* message)
|
||||
{
|
||||
static thread_local char buffer[0x1000];
|
||||
|
||||
const auto count = vsnprintf_s(buffer, _TRUNCATE, message, *ap);
|
||||
|
||||
if (count < 0) return {};
|
||||
return {buffer, static_cast<size_t>(count)};
|
||||
}
|
||||
|
||||
void dispatch_message(const int type, const std::string& message)
|
||||
{
|
||||
if (rcon::message_redirect(message))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
game_console::print(type, message);
|
||||
|
||||
if (game::is_headless())
|
||||
{
|
||||
std::fputs(message.data(), stdout);
|
||||
return;
|
||||
}
|
||||
|
||||
message_queue_.access([&message](message_queue& queue)
|
||||
{
|
||||
queue.emplace(message);
|
||||
});
|
||||
}
|
||||
|
||||
message_queue empty_message_queue()
|
||||
{
|
||||
message_queue current_queue{};
|
||||
|
||||
message_queue_.access([&](message_queue& queue)
|
||||
{
|
||||
current_queue = std::move(queue);
|
||||
queue = {};
|
||||
});
|
||||
|
||||
return current_queue;
|
||||
}
|
||||
|
||||
void print_stub(const char* fmt, ...)
|
||||
{
|
||||
va_list ap;
|
||||
va_start(ap, fmt);
|
||||
|
||||
char buffer[4096]{};
|
||||
const auto res = vsnprintf_s(buffer, _TRUNCATE, fmt, ap);
|
||||
(void)res;
|
||||
print_message(buffer);
|
||||
|
||||
va_end(ap);
|
||||
}
|
||||
|
||||
void append_text(const char* text)
|
||||
{
|
||||
dispatch_message(con_type_info, text);
|
||||
}
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
component()
|
||||
{
|
||||
if (game::is_headless())
|
||||
{
|
||||
if (!AttachConsole(ATTACH_PARENT_PROCESS))
|
||||
{
|
||||
AllocConsole();
|
||||
AttachConsole(GetCurrentProcessId());
|
||||
}
|
||||
|
||||
ShowWindow(GetConsoleWindow(), SW_SHOW);
|
||||
|
||||
FILE* fp;
|
||||
freopen_s(&fp, "CONIN$", "r", stdin);
|
||||
freopen_s(&fp, "CONOUT$", "w", stdout);
|
||||
freopen_s(&fp, "CONOUT$", "w", stderr);
|
||||
}
|
||||
}
|
||||
|
||||
void post_unpack() override
|
||||
{
|
||||
// Redirect input (]command)
|
||||
utils::hook::jump(SELECT_VALUE(0x14043DFA0, 0x140502A80), append_text);
|
||||
|
||||
utils::hook::jump(printf, print_stub);
|
||||
|
||||
if (game::is_headless())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
terminate_runner_ = false;
|
||||
|
||||
this->message_runner_ = utils::thread::create_named_thread("Console IO", []
|
||||
{
|
||||
while (!started_)
|
||||
{
|
||||
std::this_thread::sleep_for(10ms);
|
||||
}
|
||||
|
||||
while (!terminate_runner_)
|
||||
{
|
||||
std::string message_buffer{};
|
||||
auto current_queue = empty_message_queue();
|
||||
|
||||
while (!current_queue.empty())
|
||||
{
|
||||
const auto& msg = current_queue.front();
|
||||
message_buffer.append(msg);
|
||||
current_queue.pop();
|
||||
}
|
||||
|
||||
if (!message_buffer.empty())
|
||||
{
|
||||
print_message(message_buffer.data());
|
||||
}
|
||||
|
||||
std::this_thread::sleep_for(5ms);
|
||||
}
|
||||
});
|
||||
|
||||
this->console_runner_ = utils::thread::create_named_thread("Console Window", [this]
|
||||
{
|
||||
game::Sys_ShowConsole();
|
||||
|
||||
MSG msg{};
|
||||
while (!terminate_runner_)
|
||||
{
|
||||
if (PeekMessageW(&msg, nullptr, NULL, NULL, PM_REMOVE))
|
||||
{
|
||||
if (msg.message == WM_QUIT)
|
||||
{
|
||||
command::execute("quit", false);
|
||||
break;
|
||||
}
|
||||
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessageW(&msg);
|
||||
}
|
||||
else
|
||||
{
|
||||
std::this_thread::sleep_for(5ms);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Give the console a chance to open or we will lose some early messages
|
||||
// like the ones printed from the filesystem component
|
||||
scheduler::once([]() -> void
|
||||
{
|
||||
started_ = true;
|
||||
}, scheduler::pipeline::main);
|
||||
}
|
||||
|
||||
void pre_destroy() override
|
||||
{
|
||||
terminate_runner_ = true;
|
||||
|
||||
if (this->message_runner_.joinable())
|
||||
{
|
||||
this->message_runner_.join();
|
||||
}
|
||||
|
||||
if (this->console_runner_.joinable())
|
||||
{
|
||||
this->console_runner_.join();
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
std::thread console_runner_{};
|
||||
std::thread message_runner_{};
|
||||
};
|
||||
|
||||
HWND get_window()
|
||||
{
|
||||
return *reinterpret_cast<HWND*>((SELECT_VALUE(0x145A7B490, 0x147AD1DB0)));
|
||||
}
|
||||
|
||||
void set_title(std::string title)
|
||||
{
|
||||
if (game::is_headless())
|
||||
{
|
||||
SetConsoleTitleA(title.data());
|
||||
}
|
||||
else
|
||||
{
|
||||
SetWindowTextA(get_window(), title.data());
|
||||
}
|
||||
}
|
||||
|
||||
void set_size(const int width, const int height)
|
||||
{
|
||||
RECT rect;
|
||||
GetWindowRect(get_window(), &rect);
|
||||
|
||||
SetWindowPos(get_window(), nullptr, rect.left, rect.top, width, height, 0);
|
||||
|
||||
auto* const logo_window = *reinterpret_cast<HWND*>(SELECT_VALUE(0x145A7B4A0, 0x147AD1DC0));
|
||||
SetWindowPos(logo_window, nullptr, 5, 5, width - 25, 60, 0);
|
||||
}
|
||||
|
||||
void print(const int type, const char* fmt, ...)
|
||||
{
|
||||
va_list ap;
|
||||
va_start(ap, fmt);
|
||||
const auto result = format(&ap, fmt);
|
||||
va_end(ap);
|
||||
|
||||
dispatch_message(type, result);
|
||||
}
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(console::component)
|
35
src/client/component/console.hpp
Normal file
35
src/client/component/console.hpp
Normal file
@ -0,0 +1,35 @@
|
||||
#pragma once
|
||||
|
||||
namespace console
|
||||
{
|
||||
HWND get_window();
|
||||
void set_title(std::string title);
|
||||
void set_size(int width, int height);
|
||||
|
||||
enum console_type
|
||||
{
|
||||
con_type_error = 1,
|
||||
con_type_warning = 3,
|
||||
con_type_info = 7
|
||||
};
|
||||
|
||||
void print(int type, const char* fmt, ...);
|
||||
|
||||
template <typename... Args>
|
||||
void error(const char* fmt, Args&&... args)
|
||||
{
|
||||
print(con_type_error, fmt, std::forward<Args>(args)...);
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
void warn(const char* fmt, Args&&... args)
|
||||
{
|
||||
print(con_type_warning, fmt, std::forward<Args>(args)...);
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
void info(const char* fmt, Args&&... args)
|
||||
{
|
||||
print(con_type_info, fmt, std::forward<Args>(args)...);
|
||||
}
|
||||
}
|
75
src/client/component/cursor.cpp
Normal file
75
src/client/component/cursor.cpp
Normal file
@ -0,0 +1,75 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "scheduler.hpp"
|
||||
#include "game/game.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
|
||||
namespace cursor
|
||||
{
|
||||
namespace
|
||||
{
|
||||
bool show_cursor_next_frame = false;
|
||||
|
||||
int WINAPI show_cursor_stub(const BOOL show)
|
||||
{
|
||||
static auto counter = 0;
|
||||
counter += show ? 1 : -1;
|
||||
return counter;
|
||||
}
|
||||
|
||||
void show_cursor(const bool show)
|
||||
{
|
||||
static auto last_state = false;
|
||||
if (last_state == show)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (show)
|
||||
{
|
||||
while (ShowCursor(TRUE) < 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
while (ShowCursor(FALSE) >= 0);
|
||||
}
|
||||
}
|
||||
|
||||
void draw_cursor_stub()
|
||||
{
|
||||
show_cursor_next_frame = true;
|
||||
}
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
// This is the legacy cursor
|
||||
// TODO: Find the new cursor drawing...
|
||||
utils::hook::call(SELECT_VALUE(0x14040117E, 0x1404BB119), draw_cursor_stub);
|
||||
|
||||
scheduler::loop([]()
|
||||
{
|
||||
show_cursor(show_cursor_next_frame);
|
||||
show_cursor_next_frame = false;
|
||||
}, scheduler::pipeline::renderer);
|
||||
|
||||
show_cursor(true);
|
||||
}
|
||||
|
||||
void* load_import(const std::string& library, const std::string& function) override
|
||||
{
|
||||
if (function == "ShowCursor")
|
||||
{
|
||||
return &show_cursor_stub;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
//REGISTER_COMPONENT(cursor::component)
|
400
src/client/component/dedicated.cpp
Normal file
400
src/client/component/dedicated.cpp
Normal file
@ -0,0 +1,400 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "game/game.hpp"
|
||||
|
||||
#include "command.hpp"
|
||||
#include "console.hpp"
|
||||
#include "dvars.hpp"
|
||||
#include "network.hpp"
|
||||
#include "party.hpp"
|
||||
#include "scheduler.hpp"
|
||||
#include "server_list.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
#include <utils/string.hpp>
|
||||
|
||||
#include <version.hpp>
|
||||
|
||||
namespace dedicated
|
||||
{
|
||||
namespace
|
||||
{
|
||||
const game::dvar_t* sv_lanOnly;
|
||||
|
||||
void initialize()
|
||||
{
|
||||
command::execute("exec default_xboxlive.cfg", true);
|
||||
command::execute("xstartprivatematch", true); // IW6 specific, doesn't work without
|
||||
command::execute("onlinegame 1", true);
|
||||
command::execute("xblive_privatematch 0", true);
|
||||
}
|
||||
|
||||
void init_dedicated_server()
|
||||
{
|
||||
static bool initialized = false;
|
||||
if (initialized) return;
|
||||
initialized = true;
|
||||
|
||||
static const char* fastfiles[] =
|
||||
{
|
||||
"code_post_gfx_mp",
|
||||
"ui_mp",
|
||||
"code_nvidia_mp",
|
||||
"common_mp",
|
||||
nullptr, //"mp_character_room",
|
||||
nullptr, //"mp_character_room_heads",
|
||||
nullptr, //"mp_character_room_bodies_updated",
|
||||
nullptr, //"mp_character_room_dlc_updated",
|
||||
"techsets_common_core_mp",
|
||||
"common_core_mp",
|
||||
"common_core_dlc_updated_mp",
|
||||
"techsets_common_alien_mp",
|
||||
"common_alien_mp",
|
||||
"common_alien_dlc_updated_mp",
|
||||
nullptr
|
||||
};
|
||||
|
||||
// load fastfiles
|
||||
std::memcpy(reinterpret_cast<void*>(0x1480B1E40), &fastfiles, sizeof(fastfiles));
|
||||
|
||||
// R_LoadGraphicsAssets
|
||||
reinterpret_cast<void(*)()>(0x1405E6F80)();
|
||||
}
|
||||
|
||||
void start_map(const std::string& map_name)
|
||||
{
|
||||
if (game::Live_SyncOnlineDataFlags(0) != 0)
|
||||
{
|
||||
scheduler::on_game_initialized([map_name]
|
||||
{
|
||||
command::execute(std::format("map {}", map_name), false);
|
||||
}, scheduler::pipeline::main, 1s);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
party::switch_gamemode_if_necessary(dvars::get_string("g_gametype"));
|
||||
|
||||
if (!game::environment::is_dedi())
|
||||
{
|
||||
party::perform_game_initialization();
|
||||
}
|
||||
|
||||
const auto* current_mapname = game::Dvar_FindVar("mapname");
|
||||
if (current_mapname && utils::string::to_lower(current_mapname->current.string) == utils::string::to_lower(map_name) && game::SV_Loaded())
|
||||
{
|
||||
console::info("Restarting map: %s\n", map_name.data());
|
||||
command::execute("map_restart", false);
|
||||
return;
|
||||
}
|
||||
|
||||
console::info("Starting map: %s\n", map_name.data());
|
||||
game::SV_StartMapForParty(0, map_name.data(), false, false);
|
||||
}
|
||||
|
||||
void map_restart()
|
||||
{
|
||||
if (!game::SV_Loaded())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
*reinterpret_cast<int*>(0x144DB8C84) = 1; // sv_map_restart
|
||||
*reinterpret_cast<int*>(0x144DB8C88) = 1; // sv_loadScripts
|
||||
*reinterpret_cast<int*>(0x144DB8C8C) = 0; // sv_migrate
|
||||
reinterpret_cast<void(*)()>(0x14046F3B0)(); // SV_CheckLoadGame
|
||||
}
|
||||
|
||||
game::dvar_t* register_maxfps_stub(const char* name, int, int, int, unsigned int flags,
|
||||
const char* desc)
|
||||
{
|
||||
return game::Dvar_RegisterInt(name, 0, 0, 0, game::DvarFlags::DVAR_FLAG_READ, desc);
|
||||
}
|
||||
|
||||
void send_heartbeat()
|
||||
{
|
||||
if (sv_lanOnly->current.enabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
game::netadr_s target{};
|
||||
if (server_list::get_master_server(target))
|
||||
{
|
||||
network::send(target, "heartbeat", "IW6");
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<std::string>& get_startup_command_queue()
|
||||
{
|
||||
static std::vector<std::string> startup_command_queue;
|
||||
return startup_command_queue;
|
||||
}
|
||||
|
||||
void execute_startup_command(int /*client*/, int /*controllerIndex*/, const char* command)
|
||||
{
|
||||
if (game::Live_SyncOnlineDataFlags(0) == 0)
|
||||
{
|
||||
game::Cbuf_ExecuteBufferInternal(0, 0, command, game::Cmd_ExecuteSingleCommand);
|
||||
}
|
||||
else
|
||||
{
|
||||
get_startup_command_queue().emplace_back(command);
|
||||
}
|
||||
}
|
||||
|
||||
void execute_startup_command_queue()
|
||||
{
|
||||
const auto queue = get_startup_command_queue();
|
||||
get_startup_command_queue().clear();
|
||||
|
||||
for (const auto& command : queue)
|
||||
{
|
||||
game::Cbuf_ExecuteBufferInternal(0, 0, command.data(), game::Cmd_ExecuteSingleCommand);
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<std::string>& get_console_command_queue()
|
||||
{
|
||||
static std::vector<std::string> console_command_queue;
|
||||
return console_command_queue;
|
||||
}
|
||||
|
||||
void execute_console_command([[maybe_unused]] const int local_client_num, const char* command)
|
||||
{
|
||||
if (game::Live_SyncOnlineDataFlags(0) == 0)
|
||||
{
|
||||
command::execute(command);
|
||||
}
|
||||
else
|
||||
{
|
||||
get_console_command_queue().emplace_back(command);
|
||||
}
|
||||
}
|
||||
|
||||
void execute_console_command_queue()
|
||||
{
|
||||
const auto queue = get_console_command_queue();
|
||||
get_console_command_queue().clear();
|
||||
|
||||
for (const auto& command : queue)
|
||||
{
|
||||
command::execute(command);
|
||||
}
|
||||
}
|
||||
|
||||
void sync_gpu_stub()
|
||||
{
|
||||
std::this_thread::sleep_for(1ms);
|
||||
}
|
||||
|
||||
void gscr_is_using_match_rules_data_stub()
|
||||
{
|
||||
game::Scr_AddInt(0);
|
||||
}
|
||||
|
||||
void glass_update()
|
||||
{
|
||||
if (*reinterpret_cast<void**>(0x14424C068))
|
||||
{
|
||||
reinterpret_cast<void(*)()>(0x140397450)();
|
||||
}
|
||||
}
|
||||
|
||||
HWND WINAPI set_focus_stub(const HWND hwnd)
|
||||
{
|
||||
return hwnd;
|
||||
}
|
||||
|
||||
void sys_error_stub(const char* msg, ...)
|
||||
{
|
||||
char buffer[2048]{};
|
||||
|
||||
va_list ap;
|
||||
va_start(ap, msg);
|
||||
|
||||
vsnprintf_s(buffer, _TRUNCATE, msg, ap);
|
||||
|
||||
va_end(ap);
|
||||
|
||||
scheduler::once([]()
|
||||
{
|
||||
command::execute("map_rotate");
|
||||
}, scheduler::pipeline::main, 3s);
|
||||
|
||||
game::Com_Error(game::ERR_DROP, "%s", buffer);
|
||||
}
|
||||
|
||||
void add_commands()
|
||||
{
|
||||
command::add("map", [](const command::params& params)
|
||||
{
|
||||
if (params.size() != 2)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
start_map(utils::string::to_lower(params[1]));
|
||||
});
|
||||
|
||||
command::add("map_restart", map_restart);
|
||||
|
||||
command::add("fast_restart", []
|
||||
{
|
||||
if (game::SV_Loaded())
|
||||
{
|
||||
game::SV_FastRestart();
|
||||
}
|
||||
});
|
||||
|
||||
command::add("heartbeat", send_heartbeat);
|
||||
}
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void* load_import(const std::string& library, const std::string& function) override
|
||||
{
|
||||
if (!game::environment::is_dedi()) return nullptr;
|
||||
|
||||
if (function == "SetFocus")
|
||||
{
|
||||
return set_focus_stub;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void post_unpack() override
|
||||
{
|
||||
if (!game::environment::is_dedi())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Arxan error fix
|
||||
utils::hook::call(0x1403A0AF9, glass_update);
|
||||
|
||||
// Add lanonly mode
|
||||
sv_lanOnly = game::Dvar_RegisterBool("sv_lanOnly", false, game::DVAR_FLAG_NONE, "Don't send heartbeat");
|
||||
|
||||
// Make GScr_IsUsingMatchRulesData return 0 so the game doesn't override the cfg
|
||||
utils::hook::jump(0x1403C9660, gscr_is_using_match_rules_data_stub);
|
||||
|
||||
// Patch "Server is on a different version"
|
||||
utils::hook::set<uint8_t>(0x140471474, 0xEB);
|
||||
|
||||
// Patch checksum check
|
||||
utils::hook::set<uint8_t>(0x1404714D4, 0xEB);
|
||||
|
||||
// Hook R_SyncGpu
|
||||
utils::hook::jump(0x1405E8530, sync_gpu_stub);
|
||||
|
||||
//utils::hook::set<uint8_t>(0x1402C89A0, 0xC3); // R_Init caller
|
||||
utils::hook::jump(0x1402C89A0, init_dedicated_server);
|
||||
utils::hook::call(0x140413AD8, register_maxfps_stub);
|
||||
|
||||
// delay startup commands until the initialization is done
|
||||
utils::hook::call(0x140412183, execute_startup_command);
|
||||
|
||||
// delay console commands until the initialization is done
|
||||
utils::hook::call(0x140412FD3, execute_console_command);
|
||||
utils::hook::nop(0x140412FE9, 5);
|
||||
|
||||
utils::hook::nop(0x1404DDC2E, 5); // don't load config file
|
||||
utils::hook::set<uint8_t>(0x140416100, 0xC3); // don't save config file
|
||||
utils::hook::set<uint8_t>(0x1402E5830, 0xC3); // disable self-registration
|
||||
utils::hook::set<uint8_t>(0x1402C7935, 5); // make CL_Frame do client packets, even for game state 9
|
||||
utils::hook::set<uint8_t>(0x140503FF0, 0xC3); // init sound system (1)
|
||||
utils::hook::set<uint8_t>(0x140602380, 0xC3); // start render thread
|
||||
utils::hook::set<uint8_t>(0x140658580, 0xC3); // init sound system (2)
|
||||
//utils::hook::set<uint8_t>(0x49BC10, 0xC3); // Com_Frame audio processor?
|
||||
utils::hook::set<uint8_t>(0x1402CF570, 0xC3); // called from Com_Frame, seems to do renderer stuff
|
||||
utils::hook::set<uint8_t>(0x1402C49B0, 0xC3);
|
||||
// CL_CheckForResend, which tries to connect to the local server constantly
|
||||
utils::hook::set<uint8_t>(0x1405DAE1F, 0); // r_loadForRenderer default to 0
|
||||
utils::hook::set<uint8_t>(0x1404FFCE2, 0xC3); // recommended settings check - TODO: Check hook
|
||||
utils::hook::set<uint8_t>(0x140503420, 0xC3); // some mixer-related function called on shutdown
|
||||
utils::hook::set<uint8_t>(0x1404BEC10, 0xC3); // dont load ui gametype stuff
|
||||
//utils::hook::set<uint8_t>(0x611690, 0xC3); // some unknown function that seems to fail
|
||||
utils::hook::nop(0x14047261C, 6); // unknown check in SV_ExecuteClientMessage
|
||||
//utils::hook::nop(0x5751DF, 2); // don't spawn a DemonWare session for the dedicated server
|
||||
//utils::hook::set<uint8_t>(0x5751E9, 0xEB); // ^
|
||||
utils::hook::nop(0x140471B6B, 4); // allow first slot to be occupied
|
||||
utils::hook::nop(0x1402CA0F5, 2); // properly shut down dedicated servers
|
||||
utils::hook::nop(0x1402CA0B9, 2); // ^
|
||||
utils::hook::nop(0x1402CA12D, 5); // don't shutdown renderer
|
||||
utils::hook::set<uint8_t>(0x1405E87DE, 0xEB); // ignore world being in use
|
||||
|
||||
utils::hook::set<uint8_t>(0x1404FFCF0, 0xC3); // cpu detection stuff
|
||||
utils::hook::set<uint8_t>(0x1405F0620, 0xC3); // gfx stuff during fastfile loading
|
||||
utils::hook::set<uint8_t>(0x1405F0530, 0xC3); // ^
|
||||
utils::hook::set<uint8_t>(0x1405F05C0, 0xC3); // ^
|
||||
utils::hook::set<uint8_t>(0x140324F00, 0xC3); // ^
|
||||
utils::hook::set<uint8_t>(0x1405F0580, 0xC3); // ^
|
||||
utils::hook::set<uint8_t>(0x1405B81A0, 0xC3); // directx stuff
|
||||
utils::hook::set<uint8_t>(0x1405E0CF0, 0xC3); // ^
|
||||
utils::hook::set<uint8_t>(0x1405E1530, 0xC3); // ^
|
||||
utils::hook::set<uint8_t>(0x1405E3E50, 0xC3); // ^ - mutex
|
||||
utils::hook::set<uint8_t>(0x1405E1050, 0xC3); // ^
|
||||
|
||||
// shaders
|
||||
utils::hook::set<uint8_t>(0x140167E00, 0xC3); // ^
|
||||
utils::hook::set<uint8_t>(0x140167D80, 0xC3); // ^
|
||||
|
||||
utils::hook::set<uint8_t>(0x1406492A0, 0xC3); // ^ - mutex
|
||||
|
||||
utils::hook::set<uint8_t>(0x1405047A0, 0xC3); // idk
|
||||
utils::hook::set<uint8_t>(0x1405B8DB0, 0xC3); // ^
|
||||
|
||||
utils::hook::set<uint8_t>(0x1405E7D20, 0xC3); // R_Shutdown
|
||||
utils::hook::set<uint8_t>(0x1405B8BD0, 0xC3); // shutdown stuff
|
||||
utils::hook::set<uint8_t>(0x1405E7DF0, 0xC3); // ^
|
||||
utils::hook::set<uint8_t>(0x1405E76C0, 0xC3); // ^
|
||||
|
||||
utils::hook::set<uint8_t>(0x14065EA00, 0xC3); // sound crashes
|
||||
|
||||
utils::hook::set<uint8_t>(0x14047BE70, 0xC3); // disable host migration
|
||||
|
||||
utils::hook::set<uint8_t>(0x140423B20, 0xC3); // render synchronization lock
|
||||
utils::hook::set<uint8_t>(0x140423A60, 0xC3); // render synchronization unlock
|
||||
|
||||
//utils::hook::set<uint8_t>(0x1405E3470, 0xC3); // some rendering stuff in R_UpdateDynamicMemory
|
||||
//utils::hook::set<uint8_t>(0x1405E31A0, 0xC3); // ^
|
||||
utils::hook::jump(0x140610EB6, 0x140610F15); // ^
|
||||
|
||||
utils::hook::nop(0x1404F8BD9, 5); // Disable sound pak file loading
|
||||
utils::hook::nop(0x1404F8BE1, 2); // ^
|
||||
utils::hook::set<uint8_t>(0x140328660, 0xC3); // Disable image pak file loading
|
||||
|
||||
// Stop crashing from sys_errors
|
||||
utils::hook::jump(0x1404FF510, sys_error_stub);
|
||||
|
||||
// Reduce min required memory
|
||||
utils::hook::set<uint64_t>(0x1404FA6BD, 0x80000000);
|
||||
utils::hook::set<uint64_t>(0x1404FA76F, 0x80000000);
|
||||
|
||||
scheduler::on_game_initialized([]
|
||||
{
|
||||
initialize();
|
||||
|
||||
console::info("==================================\n");
|
||||
console::info("Server started!\n");
|
||||
console::info("==================================\n");
|
||||
|
||||
execute_startup_command_queue();
|
||||
execute_console_command_queue();
|
||||
|
||||
}, scheduler::pipeline::main, 1s);
|
||||
|
||||
// Send heartbeat to dpmaster
|
||||
scheduler::once(send_heartbeat, scheduler::pipeline::server);
|
||||
scheduler::loop(send_heartbeat, scheduler::pipeline::server, 10min);
|
||||
|
||||
add_commands();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(dedicated::component)
|
70
src/client/component/dedicated_info.cpp
Normal file
70
src/client/component/dedicated_info.cpp
Normal file
@ -0,0 +1,70 @@
|
||||
#include <std_include.hpp>
|
||||
#include "console.hpp"
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "game/game.hpp"
|
||||
#include "scheduler.hpp"
|
||||
#include <utils\string.hpp>
|
||||
|
||||
namespace dedicated_info
|
||||
{
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
if (!game::environment::is_dedi())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
scheduler::once([]()
|
||||
{
|
||||
console::set_title("iw6-mod Dedicated Server");
|
||||
console::set_size(800, 600);
|
||||
});
|
||||
|
||||
scheduler::loop([]()
|
||||
{
|
||||
auto* sv_running = game::Dvar_FindVar("sv_running");
|
||||
if (!sv_running || !sv_running->current.enabled)
|
||||
{
|
||||
console::set_title("iw6-mod Dedicated Server");
|
||||
return;
|
||||
}
|
||||
|
||||
auto* const sv_hostname = game::Dvar_FindVar("sv_hostname");
|
||||
auto* const sv_maxclients = game::Dvar_FindVar("sv_maxclients");
|
||||
auto* const mapname = game::Dvar_FindVar("mapname");
|
||||
|
||||
auto client_count = 0;
|
||||
auto bot_count = 0;
|
||||
|
||||
for (auto i = 0; i < sv_maxclients->current.integer; i++)
|
||||
{
|
||||
auto* client = &game::mp::svs_clients[i];
|
||||
auto* self = &game::mp::g_entities[i];
|
||||
|
||||
if (client->header.state > game::CS_FREE && self && self->client)
|
||||
{
|
||||
client_count++;
|
||||
if (game::SV_BotIsBot(i))
|
||||
{
|
||||
++bot_count;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::string cleaned_hostname = sv_hostname->current.string;
|
||||
|
||||
utils::string::strip(sv_hostname->current.string, cleaned_hostname.data(),
|
||||
cleaned_hostname.size() + 1);
|
||||
|
||||
console::set_title(utils::string::va("%s on %s [%d/%d] (%d)", cleaned_hostname.data(),
|
||||
mapname->current.string, client_count,
|
||||
sv_maxclients->current.integer, bot_count));
|
||||
}, scheduler::pipeline::main, 1s);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(dedicated_info::component)
|
467
src/client/component/demonware.cpp
Normal file
467
src/client/component/demonware.cpp
Normal file
@ -0,0 +1,467 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "demonware.hpp"
|
||||
#include "game_module.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
#include <utils/nt.hpp>
|
||||
#include <utils/cryptography.hpp>
|
||||
#include <utils/thread.hpp>
|
||||
|
||||
#include "game/game.hpp"
|
||||
|
||||
#include "game/demonware/stun_server.hpp"
|
||||
#include "game/demonware/service_server.hpp"
|
||||
|
||||
#include "game/demonware/services/bdLSGHello.hpp" // 7
|
||||
#include "game/demonware/services/bdStorage.hpp" // 10
|
||||
#include "game/demonware/services/bdDediAuth.hpp" // 12
|
||||
#include "game/demonware/services/bdTitleUtilities.hpp" // 12
|
||||
#include "game/demonware/services/bdBandwidthTest.hpp" // 18
|
||||
#include "game/demonware/services/bdMatchMaking.hpp" // 21
|
||||
#include "game/demonware/services/bdDediRSAAuth.hpp" // 26
|
||||
#include "game/demonware/services/bdDML.hpp" // 27
|
||||
#include "game/demonware/services/bdGroup.hpp" // 28
|
||||
#include "game/demonware/services/bdSteamAuth.hpp" // 28
|
||||
#include "game/demonware/services/bdAnticheat.hpp" // 38
|
||||
#include "game/demonware/services/bdRelayService.hpp" // 86
|
||||
|
||||
#define TCP_BLOCKING true
|
||||
#define UDP_BLOCKING false
|
||||
|
||||
namespace demonware
|
||||
{
|
||||
namespace
|
||||
{
|
||||
volatile bool terminate;
|
||||
std::thread message_thread;
|
||||
std::recursive_mutex server_mutex;
|
||||
std::map<SOCKET, bool> blocking_sockets;
|
||||
std::map<SOCKET, std::shared_ptr<service_server>> socket_links;
|
||||
std::map<unsigned long, std::shared_ptr<service_server>> servers;
|
||||
std::map<unsigned long, std::shared_ptr<stun_server>> stun_servers;
|
||||
std::map<SOCKET, std::queue<std::pair<std::string, std::string>>> datagram_packets;
|
||||
|
||||
uint8_t encryption_key_[24];
|
||||
uint8_t decryption_key_[24];
|
||||
|
||||
std::shared_ptr<service_server> find_server_by_address(const unsigned long address)
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> _(server_mutex);
|
||||
|
||||
const auto server = servers.find(address);
|
||||
if (server != servers.end())
|
||||
{
|
||||
return server->second;
|
||||
}
|
||||
|
||||
return std::shared_ptr<service_server>();
|
||||
}
|
||||
|
||||
std::shared_ptr<service_server> find_server_by_name(const std::string& name)
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> _(server_mutex);
|
||||
return find_server_by_address(utils::cryptography::jenkins_one_at_a_time::compute(name));
|
||||
}
|
||||
|
||||
std::shared_ptr<stun_server> find_stun_server_by_address(const unsigned long address)
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> _(server_mutex);
|
||||
|
||||
const auto server = stun_servers.find(address);
|
||||
if (server != stun_servers.end())
|
||||
{
|
||||
return server->second;
|
||||
}
|
||||
|
||||
return std::shared_ptr<stun_server>();
|
||||
}
|
||||
|
||||
std::shared_ptr<stun_server> find_stun_server_by_name(const std::string& name)
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> _(server_mutex);
|
||||
return find_stun_server_by_address(utils::cryptography::jenkins_one_at_a_time::compute(name));
|
||||
}
|
||||
|
||||
std::shared_ptr<service_server> find_server_by_socket(const SOCKET s)
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> _(server_mutex);
|
||||
|
||||
const auto server = socket_links.find(s);
|
||||
if (server != socket_links.end())
|
||||
{
|
||||
return server->second;
|
||||
}
|
||||
|
||||
return std::shared_ptr<service_server>();
|
||||
}
|
||||
|
||||
bool link_socket(const SOCKET s, const unsigned long address)
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> _(server_mutex);
|
||||
|
||||
const auto server = find_server_by_address(address);
|
||||
if (!server) return false;
|
||||
|
||||
socket_links[s] = server;
|
||||
return true;
|
||||
}
|
||||
|
||||
void unlink_socket(const SOCKET sock)
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> _(server_mutex);
|
||||
|
||||
const auto server = socket_links.find(sock);
|
||||
if (server != socket_links.end())
|
||||
{
|
||||
socket_links.erase(server);
|
||||
}
|
||||
|
||||
const auto dgram_packets = datagram_packets.find(sock);
|
||||
if (dgram_packets != datagram_packets.end())
|
||||
{
|
||||
datagram_packets.erase(dgram_packets);
|
||||
}
|
||||
}
|
||||
|
||||
bool is_blocking_socket(const SOCKET s, const bool def)
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> _(server_mutex);
|
||||
|
||||
if (blocking_sockets.find(s) != blocking_sockets.end())
|
||||
{
|
||||
return blocking_sockets[s];
|
||||
}
|
||||
|
||||
return def;
|
||||
}
|
||||
|
||||
int recv_datagam_packet(const SOCKET s, char* buf, const int len, sockaddr* from, int* fromlen)
|
||||
{
|
||||
std::unique_lock<std::recursive_mutex> lock(server_mutex);
|
||||
|
||||
auto queue = datagram_packets.find(s);
|
||||
if (queue != datagram_packets.end())
|
||||
{
|
||||
const auto blocking = is_blocking_socket(s, UDP_BLOCKING);
|
||||
|
||||
lock.unlock();
|
||||
while (blocking && queue->second.empty())
|
||||
{
|
||||
std::this_thread::sleep_for(1ms);
|
||||
}
|
||||
lock.lock();
|
||||
|
||||
if (!queue->second.empty())
|
||||
{
|
||||
auto [address, data] = queue->second.front();
|
||||
queue->second.pop();
|
||||
|
||||
*fromlen = INT(address.size());
|
||||
std::memcpy(from, address.data(), address.size());
|
||||
|
||||
const auto size = std::min(size_t(len), data.size());
|
||||
std::memcpy(buf, data.data(), size);
|
||||
|
||||
return static_cast<int>(size);
|
||||
}
|
||||
|
||||
WSASetLastError(WSAEWOULDBLOCK);
|
||||
return -1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void remove_blocking_socket(const SOCKET s)
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> _(server_mutex);
|
||||
|
||||
const auto entry = blocking_sockets.find(s);
|
||||
if (entry != blocking_sockets.end())
|
||||
{
|
||||
blocking_sockets.erase(entry);
|
||||
}
|
||||
}
|
||||
|
||||
void set_blocking_socket(const SOCKET s, const bool blocking)
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> _(server_mutex);
|
||||
blocking_sockets[s] = blocking;
|
||||
}
|
||||
|
||||
void server_thread()
|
||||
{
|
||||
terminate = false;
|
||||
while (!terminate)
|
||||
{
|
||||
std::unique_lock<std::recursive_mutex> lock(server_mutex);
|
||||
|
||||
for (auto& server : servers)
|
||||
{
|
||||
server.second->run_frame();
|
||||
}
|
||||
|
||||
lock.unlock();
|
||||
|
||||
std::this_thread::sleep_for(50ms);
|
||||
}
|
||||
}
|
||||
|
||||
void bd_logger_stub(int /*type*/, const char* const /*channelName*/, const char*, const char* const /*file*/,
|
||||
const char* const function, const unsigned int /*line*/, const char* const msg, ...)
|
||||
{
|
||||
static const auto* bd_logger_enabled = game::Dvar_RegisterBool("bd_logger_enabled", false, game::DVAR_FLAG_NONE, "Enable bdLogger");
|
||||
if (!bd_logger_enabled->current.enabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
char buffer[2048]{};
|
||||
|
||||
va_list ap;
|
||||
va_start(ap, msg);
|
||||
|
||||
vsnprintf_s(buffer, _TRUNCATE, msg, ap);
|
||||
printf("%s: %s\n", function, buffer);
|
||||
|
||||
va_end(ap);
|
||||
}
|
||||
|
||||
namespace io
|
||||
{
|
||||
int WINAPI send_to(const SOCKET s, const char* buf, const int len, const int flags, const sockaddr* to,
|
||||
const int tolen)
|
||||
{
|
||||
if (tolen == sizeof(sockaddr_in))
|
||||
{
|
||||
const auto* in_addr = reinterpret_cast<const sockaddr_in*>(to);
|
||||
const auto server = find_stun_server_by_address(in_addr->sin_addr.s_addr);
|
||||
if (server) return server->send(s, buf, len, to, tolen);
|
||||
}
|
||||
|
||||
return sendto(s, buf, len, flags, to, tolen);
|
||||
}
|
||||
|
||||
int WINAPI recv_from(const SOCKET s, char* buf, const int len, const int flags, sockaddr* from,
|
||||
int* fromlen)
|
||||
{
|
||||
auto res = recv_datagam_packet(s, buf, len, from, fromlen);
|
||||
if (res != 0) return res;
|
||||
|
||||
res = recvfrom(s, buf, len, flags, from, fromlen);
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
int WINAPI send(const SOCKET s, const char* buf, const int len, const int flags)
|
||||
{
|
||||
auto server = find_server_by_socket(s);
|
||||
if (server) return server->send(buf, len);
|
||||
|
||||
return ::send(s, buf, len, flags);
|
||||
}
|
||||
|
||||
int WINAPI recv(const SOCKET s, char* buf, const int len, const int flags)
|
||||
{
|
||||
auto server = find_server_by_socket(s);
|
||||
if (server)
|
||||
{
|
||||
const auto blocking = is_blocking_socket(s, TCP_BLOCKING);
|
||||
|
||||
int result;
|
||||
do
|
||||
{
|
||||
result = server->recv(buf, len);
|
||||
if (blocking && result < 0) std::this_thread::sleep_for(1ms);
|
||||
}
|
||||
while (blocking && result < 0);
|
||||
|
||||
if (!blocking && result < 0)
|
||||
{
|
||||
WSASetLastError(WSAEWOULDBLOCK);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
return ::recv(s, buf, len, flags);
|
||||
}
|
||||
|
||||
int WINAPI connect(const SOCKET s, const sockaddr* addr, const int len)
|
||||
{
|
||||
if (len == sizeof(sockaddr_in))
|
||||
{
|
||||
const auto* in_addr = reinterpret_cast<const sockaddr_in*>(addr);
|
||||
if (link_socket(s, in_addr->sin_addr.s_addr)) return 0;
|
||||
}
|
||||
|
||||
return ::connect(s, addr, len);
|
||||
}
|
||||
|
||||
int WINAPI close_socket(const SOCKET s)
|
||||
{
|
||||
remove_blocking_socket(s);
|
||||
unlink_socket(s);
|
||||
return closesocket(s);
|
||||
}
|
||||
|
||||
int WINAPI ioctl_socket(const SOCKET s, const long cmd, u_long* argp)
|
||||
{
|
||||
if (static_cast<unsigned long>(cmd) == (FIONBIO))
|
||||
{
|
||||
set_blocking_socket(s, *argp == 0);
|
||||
}
|
||||
|
||||
return ioctlsocket(s, cmd, argp);
|
||||
}
|
||||
|
||||
hostent* WINAPI get_host_by_name(char* name)
|
||||
{
|
||||
unsigned long addr = 0;
|
||||
const auto server = find_server_by_name(name);
|
||||
if (server) addr = server->get_address();
|
||||
|
||||
const auto stun_server = find_stun_server_by_name(name);
|
||||
if (stun_server) addr = stun_server->get_address();
|
||||
|
||||
if (server || stun_server)
|
||||
{
|
||||
static thread_local in_addr address;
|
||||
address.s_addr = addr;
|
||||
|
||||
static thread_local in_addr* addr_list[2];
|
||||
addr_list[0] = &address;
|
||||
addr_list[1] = nullptr;
|
||||
|
||||
static thread_local hostent host;
|
||||
host.h_name = name;
|
||||
host.h_aliases = nullptr;
|
||||
host.h_addrtype = AF_INET;
|
||||
host.h_length = sizeof(in_addr);
|
||||
host.h_addr_list = reinterpret_cast<char**>(addr_list);
|
||||
|
||||
return &host;
|
||||
}
|
||||
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable: 4996)
|
||||
return gethostbyname(name);
|
||||
#pragma warning(pop)
|
||||
}
|
||||
|
||||
bool register_hook(const std::string& process, void* stub)
|
||||
{
|
||||
const auto game_module = game_module::get_game_module();
|
||||
|
||||
auto result = false;
|
||||
result = result || utils::hook::iat(game_module, "wsock32.dll", process, stub);
|
||||
result = result || utils::hook::iat(game_module, "WS2_32.dll", process, stub);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
std::shared_ptr<service_server> register_server(Args ... args)
|
||||
{
|
||||
std::lock_guard _(server_mutex);
|
||||
auto server = std::make_shared<service_server>(args...);
|
||||
servers[server->get_address()] = server;
|
||||
return server;
|
||||
}
|
||||
|
||||
std::shared_ptr<stun_server> register_stun_server(const std::string& name)
|
||||
{
|
||||
std::lock_guard _(server_mutex);
|
||||
auto server = std::make_shared<stun_server>(name);
|
||||
stun_servers[server->get_address()] = server;
|
||||
return server;
|
||||
}
|
||||
|
||||
void startup_dw()
|
||||
{
|
||||
register_stun_server("ghosts-stun.us.demonware.net");
|
||||
register_stun_server("ghosts-stun.eu.demonware.net");
|
||||
register_stun_server("ghosts-stun.jp.demonware.net");
|
||||
register_stun_server("ghosts-stun.au.demonware.net");
|
||||
|
||||
auto lsg_server = register_server("ghosts-pc-lobby.prod.demonware.net");
|
||||
auto auth_server = register_server("ghosts-pc-auth.prod.demonware.net");
|
||||
|
||||
auth_server->register_service<bdDediAuth>();
|
||||
auth_server->register_service<bdSteamAuth>();
|
||||
auth_server->register_service<bdDediRSAAuth>();
|
||||
|
||||
lsg_server->register_service<bdLSGHello>();
|
||||
lsg_server->register_service<bdStorage>();
|
||||
lsg_server->register_service<bdTitleUtilities>();
|
||||
lsg_server->register_service<bdDML>();
|
||||
lsg_server->register_service<bdMatchMaking>();
|
||||
lsg_server->register_service<bdBandwidthTest>();
|
||||
lsg_server->register_service<bdGroup>();
|
||||
lsg_server->register_service<bdAnticheat>();
|
||||
lsg_server->register_service<bdRelayService>();
|
||||
}
|
||||
}
|
||||
|
||||
void send_datagram_packet(const SOCKET s, const std::string& data, const sockaddr* to, const int tolen)
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> _(server_mutex);
|
||||
datagram_packets[s].push({std::string(LPSTR(to), size_t(tolen)), data});
|
||||
}
|
||||
|
||||
uint8_t* get_key(const bool encrypt)
|
||||
{
|
||||
return encrypt ? encryption_key_ : decryption_key_;
|
||||
}
|
||||
|
||||
void set_key(const bool encrypt, uint8_t* key)
|
||||
{
|
||||
static_assert(sizeof encryption_key_ == sizeof decryption_key_);
|
||||
std::memcpy(encrypt ? encryption_key_ : decryption_key_, key, sizeof encryption_key_);
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_load() override
|
||||
{
|
||||
startup_dw();
|
||||
|
||||
message_thread = utils::thread::create_named_thread("Demonware", server_thread);
|
||||
|
||||
io::register_hook("send", io::send);
|
||||
io::register_hook("recv", io::recv);
|
||||
io::register_hook("sendto", io::send_to);
|
||||
io::register_hook("recvfrom", io::recv_from);
|
||||
io::register_hook("connect", io::connect);
|
||||
io::register_hook("closesocket", io::close_socket);
|
||||
io::register_hook("ioctlsocket", io::ioctl_socket);
|
||||
io::register_hook("gethostbyname", io::get_host_by_name);
|
||||
}
|
||||
|
||||
void post_unpack() override
|
||||
{
|
||||
utils::hook::jump(SELECT_VALUE(0x140602230, 0x1406F54D0), bd_logger_stub);
|
||||
}
|
||||
|
||||
void pre_destroy() override
|
||||
{
|
||||
std::lock_guard _(server_mutex);
|
||||
|
||||
terminate = true;
|
||||
if (message_thread.joinable())
|
||||
{
|
||||
message_thread.join();
|
||||
}
|
||||
|
||||
servers.clear();
|
||||
stun_servers.clear();
|
||||
socket_links.clear();
|
||||
blocking_sockets.clear();
|
||||
datagram_packets.clear();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(demonware::component)
|
9
src/client/component/demonware.hpp
Normal file
9
src/client/component/demonware.hpp
Normal file
@ -0,0 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
namespace demonware
|
||||
{
|
||||
void send_datagram_packet(SOCKET s, const std::string& data, const sockaddr* to, int tolen);
|
||||
|
||||
uint8_t* get_key(const bool encrypt);
|
||||
void set_key(bool encrypt, uint8_t* key);
|
||||
}
|
151
src/client/component/discord.cpp
Normal file
151
src/client/component/discord.cpp
Normal file
@ -0,0 +1,151 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "game/game.hpp"
|
||||
|
||||
#include "console.hpp"
|
||||
#include "network.hpp"
|
||||
#include "party.hpp"
|
||||
#include "scheduler.hpp"
|
||||
|
||||
#include <utils/cryptography.hpp>
|
||||
#include <utils/string.hpp>
|
||||
|
||||
#include <discord_rpc.h>
|
||||
|
||||
namespace discord
|
||||
{
|
||||
namespace
|
||||
{
|
||||
DiscordRichPresence discord_presence;
|
||||
|
||||
void join_game(const char* join_secret)
|
||||
{
|
||||
game::Cbuf_AddText(0, utils::string::va("connect %s\n", join_secret));
|
||||
}
|
||||
|
||||
void join_request(const DiscordUser* request)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
console::info("Discord: Join request from %s (%s)\n", request->username, request->userId);
|
||||
#endif
|
||||
Discord_Respond(request->userId, DISCORD_REPLY_IGNORE);
|
||||
}
|
||||
|
||||
void update_discord()
|
||||
{
|
||||
Discord_RunCallbacks();
|
||||
|
||||
if (!game::CL_IsCgameInitialized())
|
||||
{
|
||||
discord_presence.details = game::environment::is_sp() ? "Singleplayer" : "Multiplayer";
|
||||
discord_presence.state = "Main Menu";
|
||||
|
||||
discord_presence.partySize = 0;
|
||||
discord_presence.partyMax = 0;
|
||||
|
||||
discord_presence.startTimestamp = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (game::environment::is_sp()) return;
|
||||
|
||||
const auto* gametype = game::UI_LocalizeGametype(game::Dvar_FindVar("ui_gametype")->current.string);
|
||||
const auto* map = game::UI_LocalizeMapname(game::Dvar_FindVar("ui_mapname")->current.string);
|
||||
|
||||
discord_presence.details = utils::string::va("%s on %s", gametype, map);
|
||||
|
||||
discord_presence.partySize = game::mp::cgArray->snap != nullptr
|
||||
? game::mp::cgArray->snap->numClients
|
||||
: 1;
|
||||
|
||||
if (game::Dvar_GetBool("xblive_privatematch"))
|
||||
{
|
||||
discord_presence.state = "Private Match";
|
||||
discord_presence.partyMax = game::Dvar_GetInt("sv_maxclients");
|
||||
}
|
||||
else
|
||||
{
|
||||
auto* host_name = reinterpret_cast<char*>(0x14187EBC4);
|
||||
utils::string::strip(host_name, host_name, std::strlen(host_name) + 1);
|
||||
|
||||
discord_presence.state = host_name;
|
||||
discord_presence.partyMax = party::server_client_count();
|
||||
|
||||
std::hash<game::netadr_s> hash_fn;
|
||||
static const auto nonce = utils::cryptography::random::get_integer();
|
||||
|
||||
const auto& address = party::get_target();
|
||||
discord_presence.partyId = utils::string::va("%zu", hash_fn(address) ^ nonce);
|
||||
discord_presence.joinSecret = network::net_adr_to_string(address);
|
||||
}
|
||||
|
||||
if (!discord_presence.startTimestamp)
|
||||
{
|
||||
discord_presence.startTimestamp = std::chrono::duration_cast<std::chrono::seconds>(
|
||||
std::chrono::system_clock::now().time_since_epoch()).count();
|
||||
}
|
||||
}
|
||||
|
||||
discord_presence.largeImageKey = "main_logo";
|
||||
Discord_UpdatePresence(&discord_presence);
|
||||
}
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_load() override
|
||||
{
|
||||
if (game::environment::is_dedi())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
DiscordEventHandlers handlers;
|
||||
ZeroMemory(&handlers, sizeof(handlers));
|
||||
handlers.ready = ready;
|
||||
handlers.errored = errored;
|
||||
handlers.disconnected = errored;
|
||||
handlers.joinGame = join_game;
|
||||
handlers.spectateGame = nullptr;
|
||||
handlers.joinRequest = join_request;
|
||||
|
||||
Discord_Initialize("1116670204148195428", &handlers, 1, nullptr);
|
||||
|
||||
scheduler::loop(update_discord, scheduler::pipeline::main, 20s);
|
||||
|
||||
initialized_ = true;
|
||||
}
|
||||
|
||||
void pre_destroy() override
|
||||
{
|
||||
if (!initialized_)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Discord_Shutdown();
|
||||
}
|
||||
|
||||
private:
|
||||
bool initialized_ = false;
|
||||
|
||||
static void ready(const DiscordUser* /*request*/)
|
||||
{
|
||||
ZeroMemory(&discord_presence, sizeof(discord_presence));
|
||||
|
||||
discord_presence.instance = 1;
|
||||
|
||||
Discord_UpdatePresence(&discord_presence);
|
||||
}
|
||||
|
||||
static void errored(const int error_code, const char* message)
|
||||
{
|
||||
console::error("Discord: (%i) %s\n", error_code, message);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
#ifndef DEV_BUILD
|
||||
REGISTER_COMPONENT(discord::component)
|
||||
#endif
|
188
src/client/component/dvar_cheats.cpp
Normal file
188
src/client/component/dvar_cheats.cpp
Normal file
@ -0,0 +1,188 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
|
||||
#include "game/game.hpp"
|
||||
#include "game/dvars.hpp"
|
||||
|
||||
#include "console.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
#include <utils/string.hpp>
|
||||
|
||||
namespace dvar_cheats
|
||||
{
|
||||
void apply_sv_cheats(const game::dvar_t* dvar, const game::DvarSetSource source, game::dvar_value* value)
|
||||
{
|
||||
if (dvar && dvar->name == "sv_cheats"s)
|
||||
{
|
||||
// if dedi, do not allow internal to change value so servers can allow cheats if they want to
|
||||
if (game::environment::is_dedi() && source == game::DvarSetSource::DVAR_SOURCE_INTERNAL)
|
||||
{
|
||||
value->enabled = dvar->current.enabled;
|
||||
}
|
||||
|
||||
// if sv_cheats was enabled and it changes to disabled, we need to reset all cheat dvars
|
||||
else if (dvar->current.enabled && !value->enabled)
|
||||
{
|
||||
for (auto i = 0; i < *game::dvarCount; ++i)
|
||||
{
|
||||
const auto var = game::sortedDvars[i];
|
||||
if (var && (var->flags & game::DvarFlags::DVAR_FLAG_CHEAT))
|
||||
{
|
||||
game::Dvar_Reset(var, game::DvarSetSource::DVAR_SOURCE_INTERNAL);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool dvar_flag_checks(const game::dvar_t* dvar, const game::DvarSetSource source)
|
||||
{
|
||||
if ((dvar->flags & game::DvarFlags::DVAR_FLAG_WRITE))
|
||||
{
|
||||
console::error("%s is write protected\n", dvar->name);
|
||||
return false;
|
||||
}
|
||||
|
||||
if ((dvar->flags & game::DvarFlags::DVAR_FLAG_READ))
|
||||
{
|
||||
console::error("%s is read only\n", dvar->name);
|
||||
return false;
|
||||
}
|
||||
|
||||
// only check cheat/replicated values when the source is external
|
||||
if (source == game::DvarSetSource::DVAR_SOURCE_EXTERNAL)
|
||||
{
|
||||
const auto cl_ingame = game::Dvar_FindVar("cl_ingame");
|
||||
const auto sv_running = game::Dvar_FindVar("sv_running");
|
||||
|
||||
if ((dvar->flags & game::DvarFlags::DVAR_FLAG_REPLICATED) && (cl_ingame && cl_ingame->current.enabled) && (
|
||||
sv_running && !sv_running->current.enabled))
|
||||
{
|
||||
console::error("%s can only be changed by the server\n", dvar->name);
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto sv_cheats = game::Dvar_FindVar("sv_cheats");
|
||||
if ((dvar->flags & game::DvarFlags::DVAR_FLAG_CHEAT) && (sv_cheats && !sv_cheats->current.enabled))
|
||||
{
|
||||
console::error("%s is cheat protected\n", dvar->name);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// pass all the flag checks, allow dvar to be changed
|
||||
return true;
|
||||
}
|
||||
|
||||
const auto dvar_flag_checks_stub = utils::hook::assemble([](utils::hook::assembler& a)
|
||||
{
|
||||
const auto can_set_value = a.newLabel();
|
||||
const auto zero_source = a.newLabel();
|
||||
|
||||
a.pushad64();
|
||||
a.mov(r8, rdi);
|
||||
a.mov(edx, esi);
|
||||
a.mov(rcx, rbx);
|
||||
a.call_aligned(apply_sv_cheats); //check if we are setting sv_cheats
|
||||
a.popad64();
|
||||
a.cmp(esi, 0);
|
||||
a.jz(zero_source); //if the SetSource is 0 (INTERNAL) ignore flag checks
|
||||
|
||||
a.pushad64();
|
||||
a.mov(edx, esi); //source
|
||||
a.mov(rcx, rbx); //dvar
|
||||
a.call_aligned(dvar_flag_checks); //protect read/write/cheat/replicated dvars
|
||||
a.cmp(al, 1);
|
||||
a.jz(can_set_value);
|
||||
|
||||
// if we get here, we are non-zero source and CANNOT set values
|
||||
a.popad64(); // if I do this before the jz it won't work. for some reason the popad64 is affecting the ZR flag
|
||||
a.jmp(0x1404F0FC5);
|
||||
|
||||
// if we get here, we are non-zero source and CAN set values
|
||||
a.bind(can_set_value);
|
||||
a.popad64(); // if I do this before the jz it won't work. for some reason the popad64 is affecting the ZR flag
|
||||
a.jmp(0x1404F0D2E);
|
||||
|
||||
// if we get here, we are zero source and ignore flags
|
||||
a.bind(zero_source);
|
||||
a.jmp(0x1404F0D74);
|
||||
});
|
||||
|
||||
void cg_set_client_dvar_from_server(const int local_client_num, game::mp::cg_s* cg, const char* dvar_id, const char* value)
|
||||
{
|
||||
if (dvar_id == "cg_fov"s || dvar_id == "com_maxfps"s)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const auto* dvar = game::Dvar_FindVar(dvar_id);
|
||||
if (dvar)
|
||||
{
|
||||
// If we send as string, it can't be set with source SERVERCMD because the game only allows that source on real server cmd dvars.
|
||||
// Just use external instead as if it was being set by the console
|
||||
game::Dvar_SetFromStringByNameFromSource(dvar_id, value, game::DvarSetSource::DVAR_SOURCE_EXTERNAL);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Not a dvar name, assume it is an id and the game will handle normally
|
||||
game::CG_SetClientDvarFromServer(local_client_num, cg, dvar_id, value);
|
||||
}
|
||||
}
|
||||
|
||||
void set_client_dvar_by_string(const int entity_num, const char* value)
|
||||
{
|
||||
const auto* dvar = game::Scr_GetString(0); // grab the original dvar again since it's never stored on stack
|
||||
const auto* command = utils::string::va("q %s \"%s\"", dvar, value);
|
||||
|
||||
game::SV_GameSendServerCommand(entity_num, 1, command);
|
||||
}
|
||||
|
||||
const auto player_cmd_set_client_dvar = utils::hook::assemble([](utils::hook::assembler& a)
|
||||
{
|
||||
const auto set_by_string = a.newLabel();
|
||||
|
||||
a.pushad64();
|
||||
|
||||
// check if we didn't find a network dvar index
|
||||
a.mov(ecx, dword_ptr(rsp, 0x8C8));
|
||||
a.cmp(ecx, 0);
|
||||
a.je(set_by_string);
|
||||
|
||||
// we found an index, handle normally
|
||||
a.popad64();
|
||||
a.mov(r8d, ptr(rsp, 0x848));
|
||||
a.lea(r9, ptr(rsp, 0x30));
|
||||
a.jmp(0x14038A5A7);
|
||||
|
||||
// no index, let's send the dvar as a string
|
||||
a.bind(set_by_string);
|
||||
a.movzx(ecx, word_ptr(rsp, 0x8C0)); //entity_num
|
||||
a.lea(rdx, ptr(rsp, 0xB0)); //value
|
||||
a.call_aligned(set_client_dvar_by_string);
|
||||
a.popad64();
|
||||
a.jmp(0x14038A5CD);
|
||||
});
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
if (game::environment::is_sp()) return;
|
||||
|
||||
utils::hook::nop(0x1404F0D13, 4); // let our stub handle zero-source sets
|
||||
utils::hook::jump(0x1404F0D1A, dvar_flag_checks_stub, true); // check extra dvar flags when setting values
|
||||
|
||||
utils::hook::nop(0x14038A553, 5); // remove error in PlayerCmd_SetClientDvar if setting a non-network dvar
|
||||
utils::hook::jump(0x14038A59A, player_cmd_set_client_dvar, true); // send non-network dvars as string
|
||||
utils::hook::call(0x140287AED, cg_set_client_dvar_from_server); // check for dvars being sent as string before parsing ids
|
||||
utils::hook::set<uint8_t>(0x14026B50E, 0xEB); // fov thing
|
||||
|
||||
dvars::sv_cheats = game::Dvar_RegisterBool("sv_cheats", false, game::DVAR_FLAG_REPLICATED, "Allow cheat commands and dvars on this server");
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(dvar_cheats::component)
|
86
src/client/component/dvars.cpp
Normal file
86
src/client/component/dvars.cpp
Normal file
@ -0,0 +1,86 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "game/game.hpp"
|
||||
|
||||
#include "dvars.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
|
||||
namespace dvars
|
||||
{
|
||||
struct dvar_base
|
||||
{
|
||||
unsigned int flags{};
|
||||
};
|
||||
|
||||
struct dvar_bool : dvar_base
|
||||
{
|
||||
bool value{};
|
||||
};
|
||||
|
||||
utils::hook::detour dvar_register_bool_hook;
|
||||
|
||||
template <typename T>
|
||||
T* find_dvar(std::unordered_map<std::string, T>& map, const std::string& name)
|
||||
{
|
||||
auto i = map.find(name);
|
||||
if (i != map.end())
|
||||
{
|
||||
return &i->second;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
namespace override
|
||||
{
|
||||
static std::unordered_map<std::string, dvar_bool> register_bool_overrides;
|
||||
|
||||
void register_bool(const std::string& name, const bool value, const unsigned int flags)
|
||||
{
|
||||
dvar_bool values;
|
||||
values.value = value;
|
||||
values.flags = flags;
|
||||
register_bool_overrides[name] = values;
|
||||
}
|
||||
}
|
||||
|
||||
std::string get_string(const std::string& dvar)
|
||||
{
|
||||
const auto* dvar_value = game::Dvar_FindVar(dvar.data());
|
||||
if (dvar_value)
|
||||
{
|
||||
return {dvar_value->current.string};
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
const game::dvar_t* dvar_register_bool_stub(const char* name, bool value, unsigned int flags, const char* description)
|
||||
{
|
||||
const auto* var = find_dvar(override::register_bool_overrides, name);
|
||||
if (var)
|
||||
{
|
||||
value = var->value;
|
||||
flags = var->flags;
|
||||
}
|
||||
|
||||
return dvar_register_bool_hook.invoke<const game::dvar_t*>(name, value, flags, description);
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
dvar_register_bool_hook.create(game::Dvar_RegisterBool, &dvar_register_bool_stub);
|
||||
}
|
||||
|
||||
void pre_destroy() override
|
||||
{
|
||||
dvar_register_bool_hook.clear();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(dvars::component)
|
11
src/client/component/dvars.hpp
Normal file
11
src/client/component/dvars.hpp
Normal file
@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
namespace dvars
|
||||
{
|
||||
namespace override
|
||||
{
|
||||
void register_bool(const std::string& name, bool value, unsigned int flags);
|
||||
}
|
||||
|
||||
std::string get_string(const std::string& dvar);
|
||||
}
|
152
src/client/component/fastfiles.cpp
Normal file
152
src/client/component/fastfiles.cpp
Normal file
@ -0,0 +1,152 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
|
||||
#include "game/game.hpp"
|
||||
#include "game/dvars.hpp"
|
||||
|
||||
#include "fastfiles.hpp"
|
||||
#include "command.hpp"
|
||||
#include "console.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
#include <utils/memory.hpp>
|
||||
#include <utils/io.hpp>
|
||||
|
||||
namespace fastfiles
|
||||
{
|
||||
namespace
|
||||
{
|
||||
utils::hook::detour db_try_load_x_file_internal_hook;
|
||||
utils::hook::detour db_find_x_asset_header_hook;
|
||||
|
||||
void db_try_load_x_file_internal(const char* zone_name, const int zone_flags, const int is_base_map)
|
||||
{
|
||||
console::info("Loading fastfile %s\n", zone_name);
|
||||
return db_try_load_x_file_internal_hook.invoke<void>(zone_name, zone_flags, is_base_map);
|
||||
}
|
||||
|
||||
void dump_gsc_script(const std::string& name, game::XAssetHeader header)
|
||||
{
|
||||
if (!dvars::g_dump_scripts->current.enabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
std::string buffer;
|
||||
buffer.append(header.scriptfile->name, std::strlen(header.scriptfile->name) + 1);
|
||||
buffer.append(reinterpret_cast<char*>(&header.scriptfile->compressedLen), 4);
|
||||
buffer.append(reinterpret_cast<char*>(&header.scriptfile->len), 4);
|
||||
buffer.append(reinterpret_cast<char*>(&header.scriptfile->bytecodeLen), 4);
|
||||
buffer.append(header.scriptfile->buffer, header.scriptfile->compressedLen);
|
||||
buffer.append(reinterpret_cast<char*>(header.scriptfile->bytecode), header.scriptfile->bytecodeLen);
|
||||
|
||||
const auto out_name = std::format("gsc_dump/{}.gscbin", name);
|
||||
utils::io::write_file(out_name, buffer);
|
||||
|
||||
console::info("Dumped %s\n", out_name.data());
|
||||
}
|
||||
|
||||
|
||||
game::XAssetHeader db_find_x_asset_header_stub(game::XAssetType type, const char* name, int allow_create_default)
|
||||
{
|
||||
const auto start = game::Sys_Milliseconds();
|
||||
const auto result = db_find_x_asset_header_hook.invoke<game::XAssetHeader>(type, name, allow_create_default);
|
||||
const auto diff = game::Sys_Milliseconds() - start;
|
||||
|
||||
if (type == game::ASSET_TYPE_SCRIPTFILE)
|
||||
{
|
||||
dump_gsc_script(name, result);
|
||||
}
|
||||
|
||||
if (diff > 100)
|
||||
{
|
||||
console::print(
|
||||
result.data == nullptr
|
||||
? console::con_type_error
|
||||
: console::con_type_warning,
|
||||
"Waited %i msec for asset '%s' of type '%s'.\n",
|
||||
diff,
|
||||
name,
|
||||
game::g_assetNames[type]
|
||||
);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void reallocate_asset_pool(const game::XAssetType type, const unsigned int new_size)
|
||||
{
|
||||
const size_t element_size = game::DB_GetXAssetTypeSize(type);
|
||||
|
||||
auto* new_pool = utils::memory::get_allocator()->allocate(new_size * element_size);
|
||||
std::memmove(new_pool, game::DB_XAssetPool[type], game::g_poolSize[type] * element_size);
|
||||
|
||||
game::DB_XAssetPool[type] = new_pool;
|
||||
game::g_poolSize[type] = new_size;
|
||||
}
|
||||
|
||||
void p_mem_free_stub(const char* name, game::PMem_Direction alloc_dir)
|
||||
{
|
||||
console::info("Unloaded fastfile %s\n", name);
|
||||
game::PMem_Free(name, alloc_dir);
|
||||
}
|
||||
}
|
||||
|
||||
void enum_assets(const game::XAssetType type, const std::function<void(game::XAssetHeader)>& callback, const bool include_override)
|
||||
{
|
||||
game::DB_EnumXAssets_Internal(type, static_cast<void(*)(game::XAssetHeader, void*)>([](game::XAssetHeader header, void* data)
|
||||
{
|
||||
const auto& cb = *static_cast<const std::function<void(game::XAssetHeader)>*>(data);
|
||||
cb(header);
|
||||
}), &callback, include_override);
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
db_try_load_x_file_internal_hook.create(SELECT_VALUE(0x140275850, 0x1403237F0), &db_try_load_x_file_internal);
|
||||
|
||||
db_find_x_asset_header_hook.create(game::DB_FindXAssetHeader, db_find_x_asset_header_stub);
|
||||
dvars::g_dump_scripts = game::Dvar_RegisterBool("g_dumpScripts", false, game::DVAR_FLAG_NONE, "Dump GSC scripts to binary format");
|
||||
|
||||
utils::hook::call(SELECT_VALUE(0x1402752DF, 0x140156350), p_mem_free_stub);
|
||||
utils::hook::call(SELECT_VALUE(0x140276004, 0x140324259), p_mem_free_stub);
|
||||
|
||||
command::add("loadzone", [](const command::params& params)
|
||||
{
|
||||
if (params.size() < 2)
|
||||
{
|
||||
console::info("usage: loadzone <zone>\n");
|
||||
return;
|
||||
}
|
||||
|
||||
game::XZoneInfo info;
|
||||
info.name = params.get(1);
|
||||
info.allocFlags = 1;
|
||||
info.freeFlags = 0;
|
||||
|
||||
game::DB_LoadXAssets(&info, 1, game::DBSyncMode::DB_LOAD_SYNC);
|
||||
});
|
||||
|
||||
command::add("materiallist", [](const command::params& params)
|
||||
{
|
||||
game::DB_EnumXAssets_FastFile(game::ASSET_TYPE_MATERIAL, [](const game::XAssetHeader header, void*)
|
||||
{
|
||||
if(header.material && header.material->name)
|
||||
{
|
||||
console::info("%s\n", header.material->name);
|
||||
}
|
||||
}, nullptr, false);
|
||||
});
|
||||
|
||||
if (!game::environment::is_sp())
|
||||
{
|
||||
reallocate_asset_pool(game::ASSET_TYPE_WEAPON, 320);
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(fastfiles::component)
|
6
src/client/component/fastfiles.hpp
Normal file
6
src/client/component/fastfiles.hpp
Normal file
@ -0,0 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
namespace fastfiles
|
||||
{
|
||||
void enum_assets(game::XAssetType type, const std::function<void(game::XAssetHeader)>& callback, bool include_override);
|
||||
}
|
288
src/client/component/filesystem.cpp
Normal file
288
src/client/component/filesystem.cpp
Normal file
@ -0,0 +1,288 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
|
||||
#include "filesystem.hpp"
|
||||
#include "game_module.hpp"
|
||||
#include "console.hpp"
|
||||
|
||||
#include "game/game.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
#include <utils/string.hpp>
|
||||
#include <utils/io.hpp>
|
||||
|
||||
namespace filesystem
|
||||
{
|
||||
namespace
|
||||
{
|
||||
bool initialized = false;
|
||||
|
||||
bool custom_path_registered = false;
|
||||
|
||||
std::deque<std::filesystem::path>& get_search_paths_internal()
|
||||
{
|
||||
static std::deque<std::filesystem::path> search_paths{};
|
||||
return search_paths;
|
||||
}
|
||||
|
||||
std::string get_binary_directory()
|
||||
{
|
||||
const auto dir = game_module::get_host_module().get_folder();
|
||||
return utils::string::replace(dir, "/", "\\");
|
||||
}
|
||||
|
||||
void register_custom_path_stub(const char* path, const char* dir)
|
||||
{
|
||||
if (!custom_path_registered)
|
||||
{
|
||||
custom_path_registered = true;
|
||||
|
||||
const auto launcher_dir = get_binary_directory();
|
||||
game::FS_AddLocalizedGameDirectory(launcher_dir.data(), "data");
|
||||
}
|
||||
|
||||
game::FS_AddLocalizedGameDirectory(path, dir);
|
||||
}
|
||||
|
||||
void fs_startup_stub(const char* gamename)
|
||||
{
|
||||
console::info("[FS] Startup\n");
|
||||
|
||||
custom_path_registered = false;
|
||||
|
||||
game::FS_Startup(gamename);
|
||||
}
|
||||
|
||||
std::vector<std::filesystem::path> get_paths(const std::filesystem::path& path)
|
||||
{
|
||||
std::vector<std::filesystem::path> paths{};
|
||||
|
||||
paths.push_back(path);
|
||||
|
||||
return paths;
|
||||
}
|
||||
|
||||
bool can_insert_path(const std::filesystem::path& path)
|
||||
{
|
||||
for (const auto& path_ : get_search_paths_internal())
|
||||
{
|
||||
if (path_ == path)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void startup()
|
||||
{
|
||||
register_path("iw6");
|
||||
register_path(get_binary_directory() + "\\data");
|
||||
|
||||
// game's search paths
|
||||
register_path("devraw");
|
||||
register_path("devraw_shared");
|
||||
register_path("raw_shared");
|
||||
register_path("raw");
|
||||
register_path("main");
|
||||
}
|
||||
|
||||
void check_for_startup()
|
||||
{
|
||||
if (!initialized)
|
||||
{
|
||||
initialized = true;
|
||||
startup();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
file::file(std::string name)
|
||||
: name_(std::move(name))
|
||||
{
|
||||
char* buffer{};
|
||||
const auto size = game::FS_ReadFile(this->name_.data(), &buffer);
|
||||
|
||||
if (size >= 0 && buffer)
|
||||
{
|
||||
this->valid_ = true;
|
||||
this->buffer_.append(buffer, size);
|
||||
game::FS_FreeFile(buffer);
|
||||
}
|
||||
}
|
||||
|
||||
bool file::exists() const
|
||||
{
|
||||
return this->valid_;
|
||||
}
|
||||
|
||||
const std::string& file::get_buffer() const
|
||||
{
|
||||
return this->buffer_;
|
||||
}
|
||||
|
||||
const std::string& file::get_name() const
|
||||
{
|
||||
return this->name_;
|
||||
}
|
||||
|
||||
std::string read_file(const std::string& path)
|
||||
{
|
||||
check_for_startup();
|
||||
|
||||
for (const auto& search_path : get_search_paths_internal())
|
||||
{
|
||||
const auto path_ = search_path / path;
|
||||
if (utils::io::file_exists(path_.generic_string()))
|
||||
{
|
||||
return utils::io::read_file(path_.generic_string());
|
||||
}
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
bool read_file(const std::string& path, std::string* data, std::string* real_path)
|
||||
{
|
||||
check_for_startup();
|
||||
|
||||
for (const auto& search_path : get_search_paths_internal())
|
||||
{
|
||||
const auto path_ = search_path / path;
|
||||
if (utils::io::read_file(path_.generic_string(), data))
|
||||
{
|
||||
if (real_path != nullptr)
|
||||
{
|
||||
*real_path = path_.generic_string();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool find_file(const std::string& path, std::string* real_path)
|
||||
{
|
||||
check_for_startup();
|
||||
|
||||
for (const auto& search_path : get_search_paths_internal())
|
||||
{
|
||||
const auto path_ = search_path / path;
|
||||
if (utils::io::file_exists(path_.generic_string()))
|
||||
{
|
||||
*real_path = path_.generic_string();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool exists(const std::string& path)
|
||||
{
|
||||
check_for_startup();
|
||||
|
||||
for (const auto& search_path : get_search_paths_internal())
|
||||
{
|
||||
const auto path_ = search_path / path;
|
||||
if (utils::io::file_exists(path_.generic_string()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void register_path(const std::filesystem::path& path)
|
||||
{
|
||||
const auto paths = get_paths(path);
|
||||
for (const auto& path_ : paths)
|
||||
{
|
||||
if (can_insert_path(path_))
|
||||
{
|
||||
console::info("[FS] Registering path '%s'\n", path_.generic_string().data());
|
||||
get_search_paths_internal().push_front(path_);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void unregister_path(const std::filesystem::path& path)
|
||||
{
|
||||
const auto paths = get_paths(path);
|
||||
for (const auto& path_ : paths)
|
||||
{
|
||||
auto& search_paths = get_search_paths_internal();
|
||||
for (auto i = search_paths.begin(); i != search_paths.end();)
|
||||
{
|
||||
if (*i == path_)
|
||||
{
|
||||
console::info("[FS] Unregistering path '%s'\n", path_.generic_string().data());
|
||||
i = search_paths.erase(i);
|
||||
}
|
||||
else
|
||||
{
|
||||
++i;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<std::string> get_search_paths()
|
||||
{
|
||||
std::vector<std::string> paths{};
|
||||
|
||||
for (const auto& path : get_search_paths_internal())
|
||||
{
|
||||
paths.push_back(path.generic_string());
|
||||
}
|
||||
|
||||
return paths;
|
||||
}
|
||||
|
||||
std::vector<std::string> get_search_paths_rev()
|
||||
{
|
||||
std::vector<std::string> paths{};
|
||||
const auto& search_paths = get_search_paths_internal();
|
||||
|
||||
for (auto i = search_paths.rbegin(); i != search_paths.rend(); ++i)
|
||||
{
|
||||
paths.push_back(i->generic_string());
|
||||
}
|
||||
|
||||
return paths;
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
// Set fs_basegame
|
||||
utils::hook::inject(SELECT_VALUE(0x14041C053, 0x1404DDA13), "iw6");
|
||||
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
utils::hook::call(0x14041B744, fs_startup_stub);
|
||||
|
||||
utils::hook::call(0x14041CD00, register_custom_path_stub);
|
||||
utils::hook::call(0x14041CD20, register_custom_path_stub);
|
||||
utils::hook::call(0x14041CD5F, register_custom_path_stub);
|
||||
}
|
||||
else
|
||||
{
|
||||
utils::hook::call(0x1404DD704, fs_startup_stub);
|
||||
utils::hook::call(0x1404DDB43, fs_startup_stub);
|
||||
|
||||
utils::hook::call(0x1404DE550, register_custom_path_stub);
|
||||
utils::hook::call(0x1404DE570, register_custom_path_stub);
|
||||
utils::hook::call(0x1404DE5AF, register_custom_path_stub);
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(filesystem::component)
|
30
src/client/component/filesystem.hpp
Normal file
30
src/client/component/filesystem.hpp
Normal file
@ -0,0 +1,30 @@
|
||||
#pragma once
|
||||
|
||||
namespace filesystem
|
||||
{
|
||||
class file
|
||||
{
|
||||
public:
|
||||
file(std::string name);
|
||||
|
||||
[[nodiscard]] bool exists() const;
|
||||
[[nodiscard]] const std::string& get_buffer() const;
|
||||
[[nodiscard]] const std::string& get_name() const;
|
||||
|
||||
private:
|
||||
bool valid_ = false;
|
||||
std::string name_;
|
||||
std::string buffer_;
|
||||
};
|
||||
|
||||
std::string read_file(const std::string& path);
|
||||
bool read_file(const std::string& path, std::string* data, std::string* real_path = nullptr);
|
||||
bool find_file(const std::string& path, std::string* real_path);
|
||||
bool exists(const std::string& path);
|
||||
|
||||
void register_path(const std::filesystem::path& path);
|
||||
void unregister_path(const std::filesystem::path& path);
|
||||
|
||||
std::vector<std::string> get_search_paths();
|
||||
std::vector<std::string> get_search_paths_rev();
|
||||
}
|
183
src/client/component/fps.cpp
Normal file
183
src/client/component/fps.cpp
Normal file
@ -0,0 +1,183 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "scheduler.hpp"
|
||||
|
||||
#include "game/game.hpp"
|
||||
#include "game/dvars.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
#include <utils/string.hpp>
|
||||
|
||||
namespace fps
|
||||
{
|
||||
namespace
|
||||
{
|
||||
const game::dvar_t* cg_drawFPS;
|
||||
const game::dvar_t* cg_drawPing;
|
||||
|
||||
float fps_color[4] = {0.6f, 1.0f, 0.0f, 1.0f};
|
||||
float origin_color[4] = {1.0f, 0.67f, 0.13f, 1.0f};
|
||||
float ping_color[4] = {1.0f, 1.0f, 1.0f, 0.65f};
|
||||
|
||||
struct cg_perf_data
|
||||
{
|
||||
std::chrono::time_point<std::chrono::steady_clock> perf_start;
|
||||
std::int32_t current_ms{};
|
||||
std::int32_t previous_ms{};
|
||||
std::int32_t frame_ms{};
|
||||
std::int32_t history[32]{};
|
||||
std::int32_t count{};
|
||||
std::int32_t index{};
|
||||
std::int32_t instant{};
|
||||
std::int32_t total{};
|
||||
float average{};
|
||||
float variance{};
|
||||
std::int32_t min{};
|
||||
std::int32_t max{};
|
||||
};
|
||||
|
||||
cg_perf_data cg_perf = cg_perf_data();
|
||||
|
||||
void perf_calc_fps(cg_perf_data* data, const std::int32_t value)
|
||||
{
|
||||
data->history[data->index % 32] = value;
|
||||
data->instant = value;
|
||||
data->min = std::numeric_limits<int>::max();
|
||||
data->max = 0;
|
||||
data->average = 0.0f;
|
||||
data->variance = 0.0f;
|
||||
data->total = 0;
|
||||
|
||||
for (auto i = 0; i < data->count; ++i)
|
||||
{
|
||||
const std::int32_t idx = (data->index - i) % 32;
|
||||
|
||||
if (idx < 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
data->total += data->history[idx];
|
||||
|
||||
if (data->min > data->history[idx])
|
||||
{
|
||||
data->min = data->history[idx];
|
||||
}
|
||||
|
||||
if (data->max < data->history[idx])
|
||||
{
|
||||
data->max = data->history[idx];
|
||||
}
|
||||
}
|
||||
|
||||
data->average = static_cast<float>(data->total) / static_cast<float>(data->count);
|
||||
++data->index;
|
||||
}
|
||||
|
||||
void perf_update()
|
||||
{
|
||||
cg_perf.count = 32;
|
||||
|
||||
cg_perf.current_ms = static_cast<std::int32_t>(std::chrono::duration_cast<std::chrono::milliseconds>(
|
||||
std::chrono::high_resolution_clock::now() - cg_perf.perf_start).count());
|
||||
cg_perf.frame_ms = cg_perf.current_ms - cg_perf.previous_ms;
|
||||
cg_perf.previous_ms = cg_perf.current_ms;
|
||||
|
||||
perf_calc_fps(&cg_perf, cg_perf.frame_ms);
|
||||
|
||||
utils::hook::invoke<void>(SELECT_VALUE(0x1405806E0, 0x140658E30));
|
||||
}
|
||||
|
||||
void cg_draw_fps()
|
||||
{
|
||||
if (cg_drawFPS && cg_drawFPS->current.integer != 0)
|
||||
{
|
||||
const auto fps = static_cast<std::int32_t>(static_cast<float>(1000.0f /
|
||||
static_cast<float>(cg_perf.average)) + 9.313225746154785e-10);
|
||||
|
||||
auto* font = game::R_RegisterFont("fonts/normalfont");
|
||||
if (!font) return;
|
||||
|
||||
const auto* const fps_string = utils::string::va("%i", fps);
|
||||
|
||||
const auto scale = 1.0f;
|
||||
|
||||
const auto x = (game::ScrPlace_GetViewPlacement()->realViewportSize[0] - 10.0f) - game::R_TextWidth(
|
||||
fps_string, std::numeric_limits<int>::max(), font) * scale;
|
||||
|
||||
const auto y = font->pixelHeight * 1.2f;
|
||||
|
||||
game::R_AddCmdDrawText(fps_string, std::numeric_limits<int>::max(), font, x, y, scale, scale, 0.0f, fps_color, 6);
|
||||
|
||||
if (game::mp::g_entities && cg_drawFPS->current.integer > 1 && game::SV_Loaded())
|
||||
{
|
||||
const auto* const origin_string = utils::string::va("%f, %f, %f",
|
||||
game::mp::g_entities[0].client->ps.origin[0] *
|
||||
1.0,
|
||||
game::mp::g_entities[0].client->ps.origin[1] *
|
||||
1.0,
|
||||
game::mp::g_entities[0].client->ps.origin[2] *
|
||||
1.0);
|
||||
const auto origin_x = (game::ScrPlace_GetViewPlacement()->realViewportSize[0] - 10.0f) -
|
||||
game::R_TextWidth(origin_string, std::numeric_limits<int>::max(), font) * scale;
|
||||
game::R_AddCmdDrawText(origin_string, std::numeric_limits<int>::max(), font, origin_x, y + 50, scale, scale, 0.0f,
|
||||
origin_color, 6);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void cg_draw_ping()
|
||||
{
|
||||
if (cg_drawPing->current.integer != 0 && game::CL_IsCgameInitialized())
|
||||
{
|
||||
const auto ping = *reinterpret_cast<int*>(0x1419E5100);
|
||||
|
||||
auto* font = game::R_RegisterFont("fonts/normalfont");
|
||||
if (!font) return;
|
||||
|
||||
auto* const ping_string = utils::string::va("Ping: %i", ping);
|
||||
|
||||
const auto scale = 1.0f;
|
||||
|
||||
const auto x = (game::ScrPlace_GetViewPlacement()->realViewportSize[0] - 375.0f) - game::R_TextWidth(
|
||||
ping_string, 0x7FFFFFFF, font) * scale;
|
||||
|
||||
const auto y = font->pixelHeight * 1.2f;
|
||||
|
||||
game::R_AddCmdDrawText(ping_string, std::numeric_limits<int>::max(), font, x, y, scale, scale, 0.0f, ping_color, 6);
|
||||
}
|
||||
}
|
||||
|
||||
const game::dvar_t* cg_draw_fps_register_stub(const char* dvar_name, const char** value_list, const int default_index, unsigned int /*flags*/, const char* description)
|
||||
{
|
||||
cg_drawFPS = game::Dvar_RegisterEnum(dvar_name, value_list, default_index, game::DVAR_FLAG_SAVED, description);
|
||||
return cg_drawFPS;
|
||||
}
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
if (game::environment::is_dedi())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// fps setup
|
||||
cg_perf.perf_start = std::chrono::high_resolution_clock::now();
|
||||
utils::hook::call(SELECT_VALUE(0x140242C11, 0x1402CF457), &perf_update);
|
||||
|
||||
// change cg_drawfps flags to saved
|
||||
utils::hook::call(SELECT_VALUE(0x1401F400A, 0x140272B98), &cg_draw_fps_register_stub);
|
||||
|
||||
cg_drawPing = game::Dvar_RegisterInt("cg_drawPing", 0, 0, 1, game::DVAR_FLAG_SAVED, "Draw ping");
|
||||
|
||||
scheduler::loop(cg_draw_fps, scheduler::pipeline::renderer);
|
||||
scheduler::loop(cg_draw_ping, scheduler::pipeline::renderer);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(fps::component)
|
781
src/client/component/game_console.cpp
Normal file
781
src/client/component/game_console.cpp
Normal file
@ -0,0 +1,781 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "game_console.hpp"
|
||||
#include "command.hpp"
|
||||
#include "console.hpp"
|
||||
#include "scheduler.hpp"
|
||||
|
||||
#include "game/game.hpp"
|
||||
#include "game/dvars.hpp"
|
||||
|
||||
#include <utils/string.hpp>
|
||||
#include <utils/hook.hpp>
|
||||
#include <utils/concurrency.hpp>
|
||||
|
||||
#include <version.hpp>
|
||||
|
||||
#define console_font game::R_RegisterFont("fonts/consolefont")
|
||||
#define material_white game::Material_RegisterHandle("white")
|
||||
|
||||
namespace game_console
|
||||
{
|
||||
namespace
|
||||
{
|
||||
struct console_globals
|
||||
{
|
||||
float x{};
|
||||
float y{};
|
||||
float left_x{};
|
||||
float font_height{};
|
||||
bool may_auto_complete{};
|
||||
char auto_complete_choice[64]{};
|
||||
int info_line_count{};
|
||||
};
|
||||
|
||||
using output_queue = std::deque<std::string>;
|
||||
|
||||
struct ingame_console
|
||||
{
|
||||
char buffer[256]{};
|
||||
int cursor{};
|
||||
int font_height{};
|
||||
int visible_line_count{};
|
||||
int visible_pixel_width{};
|
||||
float screen_min[2]{}; //left & top
|
||||
float screen_max[2]{}; //right & bottom
|
||||
console_globals globals{};
|
||||
bool output_visible{};
|
||||
int display_line_offset{};
|
||||
int line_count{};
|
||||
utils::concurrency::container<output_queue, std::recursive_mutex> output{};
|
||||
};
|
||||
|
||||
ingame_console con{};
|
||||
|
||||
std::int32_t history_index = -1;
|
||||
std::deque<std::string> history{};
|
||||
|
||||
std::string fixed_input{};
|
||||
std::vector<std::string> matches{};
|
||||
|
||||
float color_white[4] = {1.0f, 1.0f, 1.0f, 1.0f};
|
||||
float color_iw6[4] = { 0.0f, 0.7f, 1.0f, 1.0f };
|
||||
|
||||
void clear()
|
||||
{
|
||||
strncpy_s(con.buffer, "", sizeof(con.buffer));
|
||||
con.cursor = 0;
|
||||
|
||||
fixed_input = "";
|
||||
matches.clear();
|
||||
}
|
||||
|
||||
void print_internal(const std::string& data)
|
||||
{
|
||||
con.output.access([&](output_queue& output)
|
||||
{
|
||||
if (con.visible_line_count > 0
|
||||
&& con.display_line_offset == (output.size() - con.visible_line_count))
|
||||
{
|
||||
con.display_line_offset++;
|
||||
}
|
||||
output.push_back(data);
|
||||
if (output.size() > 512)
|
||||
{
|
||||
output.pop_front();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void toggle_console()
|
||||
{
|
||||
clear();
|
||||
|
||||
con.output_visible = false;
|
||||
*game::keyCatchers ^= 1;
|
||||
}
|
||||
|
||||
void toggle_console_output()
|
||||
{
|
||||
con.output_visible = con.output_visible == 0;
|
||||
}
|
||||
|
||||
void check_resize()
|
||||
{
|
||||
con.screen_min[0] = 6.0f;
|
||||
con.screen_min[1] = 6.0f;
|
||||
con.screen_max[0] = game::ScrPlace_GetViewPlacement()->realViewportSize[0] - 6.0f;
|
||||
con.screen_max[1] = game::ScrPlace_GetViewPlacement()->realViewportSize[1] - 6.0f;
|
||||
|
||||
if (console_font)
|
||||
{
|
||||
con.font_height = console_font->pixelHeight;
|
||||
con.visible_line_count = static_cast<int>((con.screen_max[1] - con.screen_min[1] - (con.font_height * 2)
|
||||
) -
|
||||
24.0f) / con.font_height;
|
||||
con.visible_pixel_width = static_cast<int>(((con.screen_max[0] - con.screen_min[0]) - 10.0f) - 18.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
con.font_height = 0;
|
||||
con.visible_line_count = 0;
|
||||
con.visible_pixel_width = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void draw_box(const float x, const float y, const float w, const float h, float* color)
|
||||
{
|
||||
game::vec4_t dark_color;
|
||||
|
||||
dark_color[0] = color[0] * 0.5f;
|
||||
dark_color[1] = color[1] * 0.5f;
|
||||
dark_color[2] = color[2] * 0.5f;
|
||||
dark_color[3] = color[3];
|
||||
|
||||
game::R_AddCmdDrawStretchPic(x, y, w, h, 0.0f, 0.0f, 0.0f, 0.0f, color, material_white);
|
||||
game::R_AddCmdDrawStretchPic(x, y, 2.0f, h, 0.0f, 0.0f, 0.0f, 0.0f, dark_color, material_white);
|
||||
game::R_AddCmdDrawStretchPic((x + w) - 2.0f, y, 2.0f, h, 0.0f, 0.0f, 0.0f, 0.0f, dark_color,
|
||||
material_white);
|
||||
game::R_AddCmdDrawStretchPic(x, y, w, 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, dark_color, material_white);
|
||||
game::R_AddCmdDrawStretchPic(x, (y + h) - 2.0f, w, 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, dark_color,
|
||||
material_white);
|
||||
}
|
||||
|
||||
void draw_input_box(const int lines, float* color)
|
||||
{
|
||||
draw_box(
|
||||
con.globals.x - 6.0f,
|
||||
con.globals.y - 6.0f,
|
||||
(con.screen_max[0] - con.screen_min[0]) - ((con.globals.x - 6.0f) - con.screen_min[0]),
|
||||
(lines * con.globals.font_height) + 12.0f,
|
||||
color);
|
||||
}
|
||||
|
||||
void draw_input_text_and_over(const char* str, float* color)
|
||||
{
|
||||
game::R_AddCmdDrawText(str, 0x7FFFFFFF, console_font, con.globals.x,
|
||||
con.globals.y + con.globals.font_height, 1,
|
||||
1, 0, color, 0);
|
||||
con.globals.x = game::R_TextWidth(str, 0, console_font) + con.globals.x + 6.0f;
|
||||
}
|
||||
|
||||
void draw_hint_box(const int lines, float* color, [[maybe_unused]] float offset_x = 0.0f,
|
||||
[[maybe_unused]] float offset_y = 0.0f)
|
||||
{
|
||||
const auto _h = lines * con.globals.font_height + 12.0f;
|
||||
const auto _y = con.globals.y - 3.0f + con.globals.font_height + 12.0f;
|
||||
const auto _w = (con.screen_max[0] - con.screen_min[0]) - ((con.globals.x - 6.0f) - con.screen_min[0]);
|
||||
|
||||
draw_box(con.globals.x - 6.0f, _y, _w, _h, color);
|
||||
}
|
||||
|
||||
void draw_hint_text(const int line, const char* text, float* color, const float offset = 0.0f)
|
||||
{
|
||||
const auto _y = con.globals.font_height + con.globals.y + (con.globals.font_height * (line + 1)) + 15.0f;
|
||||
|
||||
game::R_AddCmdDrawText(text, 0x7FFFFFFF, console_font, con.globals.x + offset, _y, 1.0f, 1.0f, 0.0f, color,
|
||||
0);
|
||||
}
|
||||
|
||||
void draw_input()
|
||||
{
|
||||
con.globals.font_height = static_cast<float>(console_font->pixelHeight);
|
||||
con.globals.x = con.screen_min[0] + 6.0f;
|
||||
con.globals.y = con.screen_min[1] + 6.0f;
|
||||
con.globals.left_x = con.screen_min[0] + 6.0f;
|
||||
|
||||
draw_input_box(1, dvars::con_inputBoxColor->current.vector);
|
||||
draw_input_text_and_over("iw6-mod: " VERSION ">", color_iw6);
|
||||
|
||||
con.globals.left_x = con.globals.x;
|
||||
con.globals.auto_complete_choice[0] = 0;
|
||||
|
||||
game::R_AddCmdDrawTextWithCursor(con.buffer, 0x7FFFFFFF, console_font, con.globals.x,
|
||||
con.globals.y + con.globals.font_height, 1.0f, 1.0f, 0.0f, color_white, 0,
|
||||
con.cursor, '|');
|
||||
|
||||
// check if using a prefixed '/' or not
|
||||
const auto input = con.buffer[1] && (con.buffer[0] == '/' || con.buffer[0] == '\\')
|
||||
? std::string(con.buffer).substr(1)
|
||||
: std::string(con.buffer);
|
||||
|
||||
if (!input.length())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (input != fixed_input)
|
||||
{
|
||||
matches.clear();
|
||||
|
||||
if (input.find(" ") != std::string::npos)
|
||||
{
|
||||
find_matches(input.substr(0, input.find(" ")), matches, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
find_matches(input, matches, false);
|
||||
}
|
||||
|
||||
fixed_input = input;
|
||||
}
|
||||
|
||||
con.globals.may_auto_complete = false;
|
||||
if (matches.size() > 24)
|
||||
{
|
||||
draw_hint_box(1, dvars::con_inputHintBoxColor->current.vector);
|
||||
draw_hint_text(0, utils::string::va("%i matches (too many to show here)", matches.size()),
|
||||
dvars::con_inputDvarMatchColor->current.vector);
|
||||
}
|
||||
else if (matches.size() == 1)
|
||||
{
|
||||
const auto dvar = game::Dvar_FindVar(matches[0].data());
|
||||
const auto line_count = dvar ? 2 : 1;
|
||||
|
||||
draw_hint_box(line_count, dvars::con_inputHintBoxColor->current.vector);
|
||||
draw_hint_text(0, matches[0].data(),
|
||||
dvar
|
||||
? dvars::con_inputDvarMatchColor->current.vector
|
||||
: dvars::con_inputCmdMatchColor->current.vector);
|
||||
|
||||
if (dvar)
|
||||
{
|
||||
const auto offset = (con.screen_max[0] - con.globals.x) / 2.5f;
|
||||
|
||||
draw_hint_text(0, game::Dvar_ValueToString(dvar, dvar->current),
|
||||
dvars::con_inputDvarValueColor->current.vector, offset);
|
||||
draw_hint_text(1, " default", dvars::con_inputDvarInactiveValueColor->current.vector);
|
||||
draw_hint_text(1, game::Dvar_ValueToString(dvar, dvar->reset),
|
||||
dvars::con_inputDvarInactiveValueColor->current.vector, offset);
|
||||
}
|
||||
|
||||
strncpy_s(con.globals.auto_complete_choice, matches[0].data(), sizeof(con.globals.auto_complete_choice));
|
||||
con.globals.may_auto_complete = true;
|
||||
}
|
||||
else if (matches.size() > 1)
|
||||
{
|
||||
draw_hint_box(static_cast<int>(matches.size()), dvars::con_inputHintBoxColor->current.vector);
|
||||
|
||||
const auto offset = (con.screen_max[0] - con.globals.x) / 2.5f;
|
||||
|
||||
for (size_t i = 0; i < matches.size(); i++)
|
||||
{
|
||||
const auto dvar = game::Dvar_FindVar(matches[i].data());
|
||||
|
||||
draw_hint_text(static_cast<int>(i), matches[i].data(),
|
||||
dvar
|
||||
? dvars::con_inputDvarMatchColor->current.vector
|
||||
: dvars::con_inputCmdMatchColor->current.vector);
|
||||
|
||||
if (dvar)
|
||||
{
|
||||
draw_hint_text(static_cast<int>(i), game::Dvar_ValueToString(dvar, dvar->current),
|
||||
dvars::con_inputDvarValueColor->current.vector, offset);
|
||||
}
|
||||
}
|
||||
|
||||
strncpy_s(con.globals.auto_complete_choice, matches[0].data(), sizeof(con.globals.auto_complete_choice));
|
||||
con.globals.may_auto_complete = true;
|
||||
}
|
||||
}
|
||||
|
||||
void draw_output_scrollbar(const float x, float y, const float width, const float height, output_queue& output)
|
||||
{
|
||||
const auto _x = (x + width) - 10.0f;
|
||||
draw_box(_x, y, 10.0f, height, dvars::con_outputBarColor->current.vector);
|
||||
|
||||
auto _height = height;
|
||||
if (output.size() > con.visible_line_count)
|
||||
{
|
||||
const auto percentage = static_cast<float>(con.visible_line_count) / output.size();
|
||||
_height *= percentage;
|
||||
|
||||
const auto remainingSpace = height - _height;
|
||||
const auto percentageAbove = static_cast<float>(con.display_line_offset) / (output.size() - con.
|
||||
visible_line_count);
|
||||
|
||||
y = y + (remainingSpace * percentageAbove);
|
||||
}
|
||||
|
||||
draw_box(_x, y, 10.0f, _height, dvars::con_outputSliderColor->current.vector);
|
||||
}
|
||||
|
||||
void draw_output_text(const float x, float y, output_queue& output)
|
||||
{
|
||||
const auto offset = output.size() >= con.visible_line_count
|
||||
? 0.0f
|
||||
: (con.font_height * (con.visible_line_count - output.size()));
|
||||
|
||||
for (auto i = 0; i < con.visible_line_count; i++)
|
||||
{
|
||||
y = console_font->pixelHeight + y;
|
||||
|
||||
const auto index = i + con.display_line_offset;
|
||||
if (index >= output.size())
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
game::R_AddCmdDrawText(output.at(index).data(), 0x7FFF, console_font, x, y + offset, 1.0f, 1.0f,
|
||||
0.0f, color_white, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void draw_output_window()
|
||||
{
|
||||
con.output.access([](output_queue& output)
|
||||
{
|
||||
draw_box(con.screen_min[0], con.screen_min[1] + 32.0f, con.screen_max[0] - con.screen_min[0],
|
||||
(con.screen_max[1] - con.screen_min[1]) - 32.0f, dvars::con_outputWindowColor->current.vector);
|
||||
|
||||
const auto x = con.screen_min[0] + 6.0f;
|
||||
const auto y = (con.screen_min[1] + 32.0f) + 6.0f;
|
||||
const auto width = (con.screen_max[0] - con.screen_min[0]) - 12.0f;
|
||||
const auto height = ((con.screen_max[1] - con.screen_min[1]) - 32.0f) - 12.0f;
|
||||
|
||||
game::R_AddCmdDrawText(game::Dvar_FindVar("version")->current.string, 0x7FFFFFFF, console_font, x,
|
||||
((height - 12.0f) + y) + console_font->pixelHeight, 1.0f, 1.0f, 0.0f, color_iw6, 0);
|
||||
|
||||
draw_output_scrollbar(x, y, width, height, output);
|
||||
draw_output_text(x, y, output);
|
||||
});
|
||||
}
|
||||
|
||||
void draw_console()
|
||||
{
|
||||
check_resize();
|
||||
|
||||
if (*game::keyCatchers & 1)
|
||||
{
|
||||
if (!(*game::keyCatchers & 1))
|
||||
{
|
||||
con.output_visible = false;
|
||||
}
|
||||
|
||||
if (con.output_visible)
|
||||
{
|
||||
draw_output_window();
|
||||
}
|
||||
|
||||
draw_input();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void print_internal(const char* fmt, ...)
|
||||
{
|
||||
char va_buffer[0x200] = { 0 };
|
||||
|
||||
va_list ap;
|
||||
va_start(ap, fmt);
|
||||
vsprintf_s(va_buffer, fmt, ap);
|
||||
va_end(ap);
|
||||
|
||||
const auto formatted = std::string(va_buffer);
|
||||
const auto lines = utils::string::split(formatted, '\n');
|
||||
|
||||
for (const auto& line : lines)
|
||||
{
|
||||
print_internal(line);
|
||||
}
|
||||
}
|
||||
|
||||
void print(const int type, const std::string& data)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (game::environment::is_dedi())
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
catch (std::exception&)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const auto lines = utils::string::split(data, '\n');
|
||||
for (const auto& line : lines)
|
||||
{
|
||||
print_internal(type == console::con_type_info ? line : "^"s.append(std::to_string(type)).append(line));
|
||||
}
|
||||
}
|
||||
|
||||
bool console_char_event(const int localClientNum, const int key)
|
||||
{
|
||||
if (key == game::keyNum_t::K_GRAVE || key == game::keyNum_t::K_TILDE)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (*game::keyCatchers & 1)
|
||||
{
|
||||
if (key == game::keyNum_t::K_TAB) // tab (auto complete)
|
||||
{
|
||||
if (con.globals.may_auto_complete)
|
||||
{
|
||||
const auto firstChar = con.buffer[0];
|
||||
|
||||
clear();
|
||||
|
||||
if (firstChar == '\\' || firstChar == '/')
|
||||
{
|
||||
con.buffer[0] = firstChar;
|
||||
con.buffer[1] = '\0';
|
||||
}
|
||||
|
||||
strncat_s(con.buffer, con.globals.auto_complete_choice, 64);
|
||||
con.cursor = static_cast<int>(std::string(con.buffer).length());
|
||||
|
||||
if (con.cursor != 254)
|
||||
{
|
||||
con.buffer[con.cursor++] = ' ';
|
||||
con.buffer[con.cursor] = '\0';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (key == 'v' - 'a' + 1) // paste
|
||||
{
|
||||
const auto clipboard = utils::string::get_clipboard_data();
|
||||
if (clipboard.empty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (auto i = 0; i < clipboard.length(); i++)
|
||||
{
|
||||
console_char_event(localClientNum, clipboard[i]);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if (key == 'c' - 'a' + 1) // clear
|
||||
{
|
||||
clear();
|
||||
con.line_count = 0;
|
||||
con.display_line_offset = 0;
|
||||
con.output.access([](output_queue& output)
|
||||
{
|
||||
output.clear();
|
||||
});
|
||||
history_index = -1;
|
||||
history.clear();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if (key == 'h' - 'a' + 1) // backspace
|
||||
{
|
||||
if (con.cursor > 0)
|
||||
{
|
||||
memmove(con.buffer + con.cursor - 1, con.buffer + con.cursor,
|
||||
strlen(con.buffer) + 1 - con.cursor);
|
||||
con.cursor--;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if (key < 32)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (con.cursor == 256 - 1)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
memmove(con.buffer + con.cursor + 1, con.buffer + con.cursor, strlen(con.buffer) + 1 - con.cursor);
|
||||
con.buffer[con.cursor] = static_cast<char>(key);
|
||||
con.cursor++;
|
||||
|
||||
if (con.cursor == strlen(con.buffer) + 1)
|
||||
{
|
||||
con.buffer[con.cursor] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool console_key_event(const int localClientNum, const int key, const int down)
|
||||
{
|
||||
if (key == game::keyNum_t::K_F10)
|
||||
{
|
||||
if(game::mp::svs_clients[localClientNum].header.state > game::CS_FREE)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
game::Cmd_ExecuteSingleCommand(localClientNum, 0, "lui_open menu_systemlink_join\n");
|
||||
}
|
||||
|
||||
if (key == game::keyNum_t::K_GRAVE || key == game::keyNum_t::K_TILDE)
|
||||
{
|
||||
if (!down)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (game::playerKeys[localClientNum].keys[game::keyNum_t::K_SHIFT].down)
|
||||
{
|
||||
if (!(*game::keyCatchers & 1))
|
||||
toggle_console();
|
||||
|
||||
toggle_console_output();
|
||||
return false;
|
||||
}
|
||||
|
||||
toggle_console();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if (*game::keyCatchers & 1)
|
||||
{
|
||||
if (down)
|
||||
{
|
||||
if (key == game::keyNum_t::K_UPARROW)
|
||||
{
|
||||
if (++history_index >= history.size())
|
||||
{
|
||||
history_index = static_cast<int>(history.size()) - 1;
|
||||
}
|
||||
|
||||
clear();
|
||||
|
||||
if (history_index != -1)
|
||||
{
|
||||
strncpy_s(con.buffer, history.at(history_index).c_str(), sizeof(con.buffer));
|
||||
con.cursor = static_cast<int>(strlen(con.buffer));
|
||||
}
|
||||
}
|
||||
else if (key == game::keyNum_t::K_DOWNARROW)
|
||||
{
|
||||
if (--history_index < -1)
|
||||
{
|
||||
history_index = -1;
|
||||
}
|
||||
|
||||
clear();
|
||||
|
||||
if (history_index != -1)
|
||||
{
|
||||
strncpy_s(con.buffer, history.at(history_index).c_str(), sizeof(con.buffer));
|
||||
con.cursor = static_cast<int>(strlen(con.buffer));
|
||||
}
|
||||
}
|
||||
|
||||
if (key == game::keyNum_t::K_RIGHTARROW)
|
||||
{
|
||||
if (con.cursor < strlen(con.buffer))
|
||||
{
|
||||
con.cursor++;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if (key == game::keyNum_t::K_LEFTARROW)
|
||||
{
|
||||
if (con.cursor > 0)
|
||||
{
|
||||
con.cursor--;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
//scroll through output
|
||||
if (key == game::keyNum_t::K_MWHEELUP || key == game::keyNum_t::K_PGUP)
|
||||
{
|
||||
con.output.access([](output_queue& output)
|
||||
{
|
||||
if (output.size() > con.visible_line_count && con.display_line_offset > 0)
|
||||
{
|
||||
con.display_line_offset--;
|
||||
}
|
||||
});
|
||||
}
|
||||
else if (key == game::keyNum_t::K_MWHEELDOWN || key == game::keyNum_t::K_PGDN)
|
||||
{
|
||||
con.output.access([](output_queue& output)
|
||||
{
|
||||
if (output.size() > con.visible_line_count
|
||||
&& con.display_line_offset < (output.size() - con.visible_line_count))
|
||||
{
|
||||
con.display_line_offset++;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
if (key == game::keyNum_t::K_ENTER)
|
||||
{
|
||||
game::Cbuf_AddText(0, utils::string::va("%s \n", fixed_input.data()));
|
||||
|
||||
if (history_index != -1)
|
||||
{
|
||||
const auto itr = history.begin() + history_index;
|
||||
|
||||
if (*itr == con.buffer)
|
||||
{
|
||||
history.erase(history.begin() + history_index);
|
||||
}
|
||||
}
|
||||
|
||||
history.push_front(con.buffer);
|
||||
|
||||
console::info("]%s\n", con.buffer);
|
||||
|
||||
if (history.size() > 10)
|
||||
{
|
||||
history.erase(history.begin() + 10);
|
||||
}
|
||||
|
||||
history_index = -1;
|
||||
|
||||
clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool match_compare(const std::string& input, const std::string& text, const bool exact)
|
||||
{
|
||||
if (exact && text == input) return true;
|
||||
if (!exact && text.find(input) != std::string::npos) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void find_matches(std::string input, std::vector<std::string>& suggestions, const bool exact)
|
||||
{
|
||||
input = utils::string::to_lower(input);
|
||||
|
||||
for (int i = 0; i < *game::dvarCount; i++)
|
||||
{
|
||||
if (game::sortedDvars[i] && game::sortedDvars[i]->name)
|
||||
{
|
||||
std::string name = utils::string::to_lower(game::sortedDvars[i]->name);
|
||||
|
||||
if (match_compare(input, name, exact))
|
||||
{
|
||||
suggestions.push_back(game::sortedDvars[i]->name);
|
||||
}
|
||||
|
||||
if (exact && suggestions.size() > 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
game::cmd_function_s* cmd = (*game::cmd_functions);
|
||||
while (cmd)
|
||||
{
|
||||
if (cmd->name)
|
||||
{
|
||||
std::string name = utils::string::to_lower(cmd->name);
|
||||
|
||||
if (match_compare(input, name, exact))
|
||||
{
|
||||
suggestions.push_back(cmd->name);
|
||||
}
|
||||
|
||||
if (exact && suggestions.size() > 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
cmd = cmd->next;
|
||||
}
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_load() override
|
||||
{
|
||||
if (game::environment::is_dedi())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
scheduler::loop(draw_console, scheduler::pipeline::renderer);
|
||||
}
|
||||
|
||||
void post_unpack() override
|
||||
{
|
||||
if (game::environment::is_dedi())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// initialize our structs
|
||||
con.cursor = 0;
|
||||
con.visible_line_count = 0;
|
||||
con.output_visible = false;
|
||||
con.display_line_offset = 0;
|
||||
con.line_count = 0;
|
||||
strncpy_s(con.buffer, "", sizeof(con.buffer));
|
||||
|
||||
con.globals.x = 0.0f;
|
||||
con.globals.y = 0.0f;
|
||||
con.globals.left_x = 0.0f;
|
||||
con.globals.font_height = 0.0f;
|
||||
con.globals.may_auto_complete = false;
|
||||
con.globals.info_line_count = 0;
|
||||
strncpy_s(con.globals.auto_complete_choice, "", sizeof(con.globals.auto_complete_choice));
|
||||
|
||||
// add clear command
|
||||
command::add("clear", [&]()
|
||||
{
|
||||
clear();
|
||||
con.line_count = 0;
|
||||
con.display_line_offset = 0;
|
||||
con.output.access([](output_queue& output)
|
||||
{
|
||||
output.clear();
|
||||
});
|
||||
history_index = -1;
|
||||
history.clear();
|
||||
});
|
||||
|
||||
// add our dvars
|
||||
dvars::con_inputBoxColor = game::Dvar_RegisterVec4("con_inputBoxColor", 0.2f, 0.2f, 0.2f, 0.9f, 0.0f, 1.0f,
|
||||
game::DvarFlags::DVAR_FLAG_SAVED,
|
||||
"color of console input box");
|
||||
dvars::con_inputHintBoxColor = game::Dvar_RegisterVec4("con_inputHintBoxColor", 0.3f, 0.3f, 0.3f, 1.0f,
|
||||
0.0f, 1.0f,
|
||||
game::DvarFlags::DVAR_FLAG_SAVED, "color of console input hint box");
|
||||
dvars::con_outputBarColor = game::Dvar_RegisterVec4("con_outputBarColor", 0.5f, 0.5f, 0.5f, 0.6f, 0.0f,
|
||||
1.0f, game::DvarFlags::DVAR_FLAG_SAVED,
|
||||
"color of console output bar");
|
||||
dvars::con_outputSliderColor = game::Dvar_RegisterVec4("con_outputSliderColor", 0.0f, 0.7f, 1.0f, 1.00f,
|
||||
0.0f, 1.0f,
|
||||
game::DvarFlags::DVAR_FLAG_SAVED, "color of console output slider");
|
||||
dvars::con_outputWindowColor = game::Dvar_RegisterVec4("con_outputWindowColor", 0.25f, 0.25f, 0.25f, 0.85f,
|
||||
0.0f,
|
||||
1.0f, game::DvarFlags::DVAR_FLAG_SAVED, "color of console output window");
|
||||
dvars::con_inputDvarMatchColor = game::Dvar_RegisterVec4("con_inputDvarMatchColor", 1.0f, 1.0f, 0.8f, 1.0f,
|
||||
0.0f,
|
||||
1.0f, game::DvarFlags::DVAR_FLAG_SAVED, "color of console matched dvar");
|
||||
dvars::con_inputDvarValueColor = game::Dvar_RegisterVec4("con_inputDvarValueColor", 1.0f, 1.0f, 0.8f, 1.0f,
|
||||
0.0f,
|
||||
1.0f, game::DvarFlags::DVAR_FLAG_SAVED, "color of console matched dvar value");
|
||||
dvars::con_inputDvarInactiveValueColor = game::Dvar_RegisterVec4(
|
||||
"con_inputDvarInactiveValueColor", 0.8f, 0.8f,
|
||||
0.8f, 1.0f, 0.0f, 1.0f, game::DvarFlags::DVAR_FLAG_SAVED,
|
||||
"color of console inactive dvar value");
|
||||
dvars::con_inputCmdMatchColor = game::Dvar_RegisterVec4("con_inputCmdMatchColor", 0.80f, 0.80f, 1.0f, 1.0f,
|
||||
0.0f,
|
||||
1.0f, game::DvarFlags::DVAR_FLAG_SAVED, "color of console matched command");
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(game_console::component)
|
12
src/client/component/game_console.hpp
Normal file
12
src/client/component/game_console.hpp
Normal file
@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
namespace game_console
|
||||
{
|
||||
void print(int type, const std::string& data);
|
||||
|
||||
bool console_char_event(int local_client_num, int key);
|
||||
bool console_key_event(int local_client_num, int key, int down);
|
||||
|
||||
bool match_compare(const std::string& input, const std::string& text, const bool exact);
|
||||
void find_matches(std::string input, std::vector<std::string>& suggestions, const bool exact);
|
||||
}
|
116
src/client/component/game_log.cpp
Normal file
116
src/client/component/game_log.cpp
Normal file
@ -0,0 +1,116 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "game/game.hpp"
|
||||
#include "game/dvars.hpp"
|
||||
|
||||
#include "scheduler.hpp"
|
||||
#include "scripting.hpp"
|
||||
#include "console.hpp"
|
||||
#include "game_log.hpp"
|
||||
|
||||
#include "gsc/script_extension.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
#include <utils/io.hpp>
|
||||
#include <utils/string.hpp>
|
||||
|
||||
namespace game_log
|
||||
{
|
||||
namespace
|
||||
{
|
||||
void gscr_log_print()
|
||||
{
|
||||
char buf[1024]{};
|
||||
std::size_t out_chars = 0;
|
||||
|
||||
for (auto i = 0u; i < game::Scr_GetNumParam(); ++i)
|
||||
{
|
||||
const auto* value = game::Scr_GetString(i);
|
||||
const auto len = std::strlen(value);
|
||||
|
||||
out_chars += len;
|
||||
if (out_chars >= sizeof(buf))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
strncat_s(buf, value, _TRUNCATE);
|
||||
}
|
||||
|
||||
g_log_printf("%s", buf);
|
||||
}
|
||||
}
|
||||
|
||||
void g_log_printf(const char* fmt, ...)
|
||||
{
|
||||
const auto* log = dvars::g_log->current.string;
|
||||
if (*log == '\0')
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
char buffer[0x400]{};
|
||||
|
||||
va_list ap;
|
||||
va_start(ap, fmt);
|
||||
|
||||
vsprintf_s(buffer, fmt, ap);
|
||||
|
||||
va_end(ap);
|
||||
|
||||
const auto time = *game::level_time / 1000;
|
||||
utils::io::write_file(log, utils::string::va("%3i:%i%i %s",
|
||||
time / 60,
|
||||
time % 60 / 10,
|
||||
time % 60 % 10,
|
||||
buffer
|
||||
), true);
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_load() override
|
||||
{
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
utils::hook::set<game::BuiltinFunction>(0x1409E8A20, gscr_log_print);
|
||||
|
||||
scheduler::once([]
|
||||
{
|
||||
dvars::g_log = game::Dvar_RegisterString("g_log", "logs/games_mp.log", game::DVAR_FLAG_NONE, "Log file name");
|
||||
}, scheduler::pipeline::main);
|
||||
|
||||
scripting::on_init([]
|
||||
{
|
||||
console::info("------- Game Initialization -------\n");
|
||||
console::info("gamename: IW6\n");
|
||||
console::info("gamedate: " __DATE__ "\n");
|
||||
|
||||
const auto* log = dvars::g_log->current.string;
|
||||
if (*log == '\0')
|
||||
{
|
||||
console::info("Not logging to disk.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
console::info("Logging to disk: '%s'.\n", log);
|
||||
g_log_printf("------------------------------------------------------------\n");
|
||||
g_log_printf("InitGame\n");
|
||||
});
|
||||
|
||||
scripting::on_shutdown([](int free_scripts)
|
||||
{
|
||||
console::info("==== ShutdownGame (%d) ====\n", free_scripts);
|
||||
|
||||
g_log_printf("ShutdownGame:\n");
|
||||
g_log_printf("------------------------------------------------------------\n");
|
||||
});
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(game_log::component)
|
6
src/client/component/game_log.hpp
Normal file
6
src/client/component/game_log.hpp
Normal file
@ -0,0 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
namespace game_log
|
||||
{
|
||||
void g_log_printf(const char* fmt, ...);
|
||||
}
|
122
src/client/component/game_module.cpp
Normal file
122
src/client/component/game_module.cpp
Normal file
@ -0,0 +1,122 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "game_module.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
|
||||
namespace game_module
|
||||
{
|
||||
namespace
|
||||
{
|
||||
utils::hook::detour handle_a_hook;
|
||||
utils::hook::detour handle_w_hook;
|
||||
utils::hook::detour handle_ex_a_hook;
|
||||
utils::hook::detour handle_ex_w_hook;
|
||||
utils::hook::detour file_name_a_hook;
|
||||
utils::hook::detour file_name_w_hook;
|
||||
|
||||
HMODULE __stdcall get_module_handle_a(const LPCSTR module_name)
|
||||
{
|
||||
if (!module_name)
|
||||
{
|
||||
return get_game_module();
|
||||
}
|
||||
|
||||
return handle_a_hook.invoke<HMODULE>(module_name);
|
||||
}
|
||||
|
||||
HMODULE __stdcall get_module_handle_w(const LPWSTR module_name)
|
||||
{
|
||||
if (!module_name)
|
||||
{
|
||||
return get_game_module();
|
||||
}
|
||||
|
||||
return handle_w_hook.invoke<HMODULE>(module_name);
|
||||
}
|
||||
|
||||
BOOL __stdcall get_module_handle_ex_a(const DWORD flags, const LPCSTR module_name, HMODULE* hmodule)
|
||||
{
|
||||
if (!module_name)
|
||||
{
|
||||
*hmodule = get_game_module();
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
return handle_ex_a_hook.invoke<BOOL>(flags, module_name, hmodule);
|
||||
}
|
||||
|
||||
BOOL __stdcall get_module_handle_ex_w(const DWORD flags, const LPCWSTR module_name, HMODULE* hmodule)
|
||||
{
|
||||
if (!module_name)
|
||||
{
|
||||
*hmodule = get_game_module();
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
return handle_ex_w_hook.invoke<BOOL>(flags, module_name, hmodule);
|
||||
}
|
||||
|
||||
DWORD __stdcall get_module_file_name_a(HMODULE hmodule, const LPSTR filename, const DWORD size)
|
||||
{
|
||||
if (!hmodule)
|
||||
{
|
||||
hmodule = get_game_module();
|
||||
}
|
||||
|
||||
return file_name_a_hook.invoke<DWORD>(hmodule, filename, size);
|
||||
}
|
||||
|
||||
DWORD __stdcall get_module_file_name_w(HMODULE hmodule, const LPWSTR filename, const DWORD size)
|
||||
{
|
||||
if (!hmodule || utils::nt::library(hmodule) == get_game_module())
|
||||
{
|
||||
hmodule = get_host_module();
|
||||
}
|
||||
|
||||
return file_name_w_hook.invoke<DWORD>(hmodule, filename, size);
|
||||
}
|
||||
|
||||
void hook_module_resolving()
|
||||
{
|
||||
handle_a_hook.create(&GetModuleHandleA, &get_module_handle_a);
|
||||
handle_w_hook.create(&GetModuleHandleW, &get_module_handle_w);
|
||||
handle_ex_w_hook.create(&GetModuleHandleExA, &get_module_handle_ex_a);
|
||||
handle_ex_w_hook.create(&GetModuleHandleExW, &get_module_handle_ex_w);
|
||||
file_name_a_hook.create(&GetModuleFileNameA, &get_module_file_name_a);
|
||||
file_name_w_hook.create(&GetModuleFileNameW, &get_module_file_name_w);
|
||||
}
|
||||
}
|
||||
|
||||
utils::nt::library get_game_module()
|
||||
{
|
||||
static utils::nt::library game{HMODULE(0x140000000)};
|
||||
return game;
|
||||
}
|
||||
|
||||
utils::nt::library get_host_module()
|
||||
{
|
||||
static utils::nt::library host{};
|
||||
return host;
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_start() override
|
||||
{
|
||||
get_host_module();
|
||||
}
|
||||
|
||||
void post_load() override
|
||||
{
|
||||
#ifdef INJECT_HOST_AS_LIB
|
||||
hook_module_resolving();
|
||||
#else
|
||||
assert(get_host_module() == get_game_module());
|
||||
#endif
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(game_module::component)
|
9
src/client/component/game_module.hpp
Normal file
9
src/client/component/game_module.hpp
Normal file
@ -0,0 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#include <utils/nt.hpp>
|
||||
|
||||
namespace game_module
|
||||
{
|
||||
utils::nt::library get_game_module();
|
||||
utils::nt::library get_host_module();
|
||||
}
|
403
src/client/component/gameplay.cpp
Normal file
403
src/client/component/gameplay.cpp
Normal file
@ -0,0 +1,403 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "game/game.hpp"
|
||||
#include "game/dvars.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
|
||||
namespace gameplay
|
||||
{
|
||||
namespace
|
||||
{
|
||||
template <typename T, typename R>
|
||||
constexpr auto VectorScale(T v, R s, T out) { out[0] = v[0] * s; out[1] = v[1] * s; out[2] = v[2] * s; }
|
||||
|
||||
utils::hook::detour pm_weapon_use_ammo_hook;
|
||||
|
||||
int stuck_in_client_stub(void* self)
|
||||
{
|
||||
if (dvars::g_playerEjection->current.enabled)
|
||||
{
|
||||
return utils::hook::invoke<int>(0x140386950, self); // StuckInClient
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void cm_transformed_capsule_trace_stub(game::trace_t* results, const float* start, const float* end,
|
||||
game::Bounds* bounds, game::Bounds* capsule, int contents, const float* origin, const float* angles)
|
||||
{
|
||||
if (dvars::g_playerCollision->current.enabled)
|
||||
{
|
||||
utils::hook::invoke<void>(0x1403F3050,
|
||||
results, start, end, bounds, capsule, contents, origin, angles); // CM_TransformedCapsuleTrace
|
||||
}
|
||||
}
|
||||
|
||||
const auto g_gravity_stub = utils::hook::assemble([](utils::hook::assembler& a)
|
||||
{
|
||||
a.push(rax);
|
||||
|
||||
a.mov(rax, qword_ptr(reinterpret_cast<int64_t>(&dvars::g_gravity)));
|
||||
a.mov(eax, dword_ptr(rax, 0x10));
|
||||
a.mov(dword_ptr(rbx, 0x5C), eax);
|
||||
a.mov(eax, ptr(rbx, 0x33E8));
|
||||
a.mov(ptr(rbx, 0x25C), eax);
|
||||
|
||||
a.pop(rax);
|
||||
|
||||
a.jmp(0x1403828D5);
|
||||
});
|
||||
|
||||
const auto g_speed_stub = utils::hook::assemble([](utils::hook::assembler& a)
|
||||
{
|
||||
a.push(rax);
|
||||
|
||||
a.mov(rax, qword_ptr(reinterpret_cast<int64_t>(&dvars::g_speed)));
|
||||
a.mov(eax, dword_ptr(rax, 0x10));
|
||||
a.mov(dword_ptr(rdi, 0x60), eax);
|
||||
|
||||
a.pop(rax);
|
||||
|
||||
a.mov(eax, ptr(rdi, 0xEA4));
|
||||
a.add(eax, ptr(rdi, 0xEA0));
|
||||
|
||||
a.jmp(0x140383796);
|
||||
});
|
||||
|
||||
const auto pm_bouncing_stub_sp = utils::hook::assemble([](utils::hook::assembler& a)
|
||||
{
|
||||
const auto no_bounce = a.newLabel();
|
||||
const auto loc_14046ED26 = a.newLabel();
|
||||
|
||||
a.push(rax);
|
||||
|
||||
a.mov(rax, qword_ptr(reinterpret_cast<int64_t>(&dvars::pm_bouncing)));
|
||||
a.mov(al, byte_ptr(rax, 0x10));
|
||||
a.cmp(ptr(rbp, -0x40), al);
|
||||
|
||||
a.pop(rax);
|
||||
a.jz(no_bounce);
|
||||
a.jmp(0x14046EC7E);
|
||||
|
||||
a.bind(no_bounce);
|
||||
a.cmp(ptr(rbp, -0x80), r13d);
|
||||
a.jnz(loc_14046ED26);
|
||||
a.jmp(0x14046EC6C);
|
||||
|
||||
a.bind(loc_14046ED26);
|
||||
a.jmp(0x14046ED26);
|
||||
});
|
||||
|
||||
const auto pm_bouncing_stub_mp = utils::hook::assemble([](utils::hook::assembler& a)
|
||||
{
|
||||
const auto no_bounce = a.newLabel();
|
||||
const auto loc_140228FB8 = a.newLabel();
|
||||
|
||||
a.push(rax);
|
||||
|
||||
a.mov(rax, qword_ptr(reinterpret_cast<int64_t>(&dvars::pm_bouncing)));
|
||||
a.mov(al, byte_ptr(rax, 0x10));
|
||||
a.cmp(byte_ptr(rbp, -0x38), al);
|
||||
|
||||
a.pop(rax);
|
||||
a.jz(no_bounce);
|
||||
a.jmp(0x140229019);
|
||||
|
||||
a.bind(no_bounce);
|
||||
a.cmp(dword_ptr(rbp, -0x70), 0);
|
||||
a.jnz(loc_140228FB8);
|
||||
a.jmp(0x14022900B);
|
||||
|
||||
a.bind(loc_140228FB8);
|
||||
a.jmp(0x140228FB8);
|
||||
});
|
||||
|
||||
const void pm_crashland_stub(void* ps, void* pml)
|
||||
{
|
||||
if (dvars::jump_enableFallDamage->current.enabled)
|
||||
{
|
||||
reinterpret_cast<void(*)(void*, void*)>(0x140220000)(ps, pml);
|
||||
}
|
||||
}
|
||||
|
||||
float get_jump_height_stub(void* pmove)
|
||||
{
|
||||
auto jump_height = reinterpret_cast<float(*)(void*)>(0x140213140)(pmove);
|
||||
|
||||
if (jump_height == 39.f)
|
||||
{
|
||||
jump_height = dvars::jump_height->current.value;
|
||||
}
|
||||
|
||||
return jump_height;
|
||||
}
|
||||
|
||||
void jump_apply_slowdown_stub(game::mp::playerState_s* ps)
|
||||
{
|
||||
assert(ps->pm_flags & game::PMF_JUMPING);
|
||||
|
||||
float scale = 1.0f;
|
||||
if (ps->pm_time > 1800)
|
||||
{
|
||||
game::Jump_ClearState(ps);
|
||||
scale = 0.65f;
|
||||
}
|
||||
else if (ps->pm_time == 0)
|
||||
{
|
||||
if (ps->jumpOriginZ + 18.0f <= ps->origin[2])
|
||||
{
|
||||
ps->pm_time = 1200;
|
||||
scale = 0.5f;
|
||||
}
|
||||
else
|
||||
{
|
||||
ps->pm_time = 1800;
|
||||
scale = 0.65f;
|
||||
}
|
||||
}
|
||||
|
||||
if (dvars::jump_slowdownEnable->current.enabled)
|
||||
{
|
||||
VectorScale(ps->velocity, scale, ps->velocity);
|
||||
}
|
||||
}
|
||||
|
||||
float jump_get_slowdown_friction(game::mp::playerState_s* ps)
|
||||
{
|
||||
assert(ps->pm_flags & game::PMF_JUMPING);
|
||||
assert(ps->pm_time <= game::JUMP_LAND_SLOWDOWN_TIME);
|
||||
|
||||
if (!dvars::jump_slowdownEnable->current.enabled)
|
||||
{
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
if (ps->pm_time < 1700)
|
||||
{
|
||||
return static_cast<float>(ps->pm_time) * 1.5f * 0.00058823527f + 1.0f;
|
||||
}
|
||||
|
||||
return 2.5f;
|
||||
}
|
||||
|
||||
float jump_reduce_friction_stub(game::mp::playerState_s* ps)
|
||||
{
|
||||
float control;
|
||||
|
||||
assert(ps->pm_flags & game::PMF_JUMPING);
|
||||
if (ps->pm_time > game::JUMP_LAND_SLOWDOWN_TIME)
|
||||
{
|
||||
game::Jump_ClearState(ps);
|
||||
control = 1.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
control = jump_get_slowdown_friction(ps);
|
||||
}
|
||||
|
||||
return control;
|
||||
}
|
||||
|
||||
float jump_get_land_factor(game::mp::playerState_s* ps)
|
||||
{
|
||||
assert(ps->pm_flags & game::PMF_JUMPING);
|
||||
assert(ps->pm_time <= game::JUMP_LAND_SLOWDOWN_TIME);
|
||||
|
||||
if (!dvars::jump_slowdownEnable->current.enabled)
|
||||
{
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
if (ps->pm_time < 1700)
|
||||
{
|
||||
return static_cast<float>(ps->pm_time) * 1.5f * 0.00058823527f + 1.0f;
|
||||
}
|
||||
|
||||
return 2.5f;
|
||||
}
|
||||
|
||||
void jump_start_stub(game::pmove_t* pm, game::pml_t* pml, float height)
|
||||
{
|
||||
static_assert(offsetof(game::mp::playerState_s, groundEntityNum) == 0x70);
|
||||
static_assert(offsetof(game::mp::playerState_s, pm_time) == 0x8);
|
||||
static_assert(offsetof(game::mp::playerState_s, sprintState.sprintButtonUpRequired) == 0x240);
|
||||
static_assert(offsetof(game::pml_t, frametime) == 0x24);
|
||||
static_assert(offsetof(game::pml_t, walking) == 0x2C);
|
||||
static_assert(offsetof(game::pml_t, groundPlane) == 0x30);
|
||||
static_assert(offsetof(game::pml_t, almostGroundPlane) == 0x34);
|
||||
|
||||
float factor;
|
||||
float velocity_sqrd;
|
||||
game::mp::playerState_s* ps;
|
||||
|
||||
ps = static_cast<game::mp::playerState_s*>(pm->ps);
|
||||
|
||||
assert(ps);
|
||||
|
||||
velocity_sqrd = (height * 2.0f) * static_cast<float>(ps->gravity);
|
||||
|
||||
if ((ps->pm_flags & game::PMF_JUMPING) != 0 && ps->pm_time <= game::JUMP_LAND_SLOWDOWN_TIME)
|
||||
{
|
||||
factor = jump_get_land_factor(ps);
|
||||
assert(factor);
|
||||
velocity_sqrd = velocity_sqrd / factor;
|
||||
}
|
||||
|
||||
pml->walking = 0;
|
||||
pml->groundPlane = 0;
|
||||
|
||||
ps->groundEntityNum = game::ENTITYNUM_NONE;
|
||||
ps->jumpTime = pm->cmd.serverTime;
|
||||
ps->jumpOriginZ = ps->origin[2];
|
||||
ps->velocity[2] = std::sqrtf(velocity_sqrd);
|
||||
ps->pm_flags &= ~(game::PMF_UNK1 | game::PMF_UNK2);
|
||||
ps->pm_flags |= game::PMF_JUMPING;
|
||||
ps->pm_time = 0;
|
||||
ps->sprintState.sprintButtonUpRequired = 0;
|
||||
ps->aimSpreadScale = ps->aimSpreadScale + dvars::jump_spreadAdd->current.value;
|
||||
if (ps->aimSpreadScale > 255.0f)
|
||||
{
|
||||
ps->aimSpreadScale = 255.0f;
|
||||
}
|
||||
}
|
||||
|
||||
const auto jump_push_off_ladder_stub = utils::hook::assemble([](utils::hook::assembler& a)
|
||||
{
|
||||
a.mov(rax, qword_ptr(reinterpret_cast<int64_t>(&dvars::jump_ladderPushVel)));
|
||||
a.movaps(xmm8, dword_ptr(rax, 0x10));
|
||||
|
||||
a.mulss(xmm6, xmm8);
|
||||
a.mulss(xmm7, xmm8);
|
||||
|
||||
a.jmp(0x140213494);
|
||||
});
|
||||
|
||||
void pm_player_trace_stub(game::pmove_t* move, game::trace_t* trace, const float* f3,
|
||||
const float* f4, const game::Bounds* bounds, int a6, int a7)
|
||||
{
|
||||
game::PM_playerTrace(move, trace, f3, f4, bounds, a6, a7);
|
||||
|
||||
if (dvars::g_enableElevators->current.enabled)
|
||||
{
|
||||
trace->startsolid = false;
|
||||
}
|
||||
}
|
||||
|
||||
void pm_trace_stub(const game::pmove_t* move, game::trace_t* trace, const float* f3,
|
||||
const float* f4, const game::Bounds* bounds, int a6, int a7)
|
||||
{
|
||||
game::PM_trace(move, trace, f3, f4, bounds, a6, a7);
|
||||
|
||||
if (dvars::g_enableElevators->current.enabled)
|
||||
{
|
||||
trace->allsolid = false;
|
||||
}
|
||||
}
|
||||
|
||||
void pm_weapon_use_ammo_stub(game::playerState_s* ps, game::Weapon weapon,
|
||||
bool is_alternate, int amount, game::PlayerHandIndex hand)
|
||||
{
|
||||
if (!dvars::player_sustainAmmo->current.enabled)
|
||||
{
|
||||
pm_weapon_use_ammo_hook.invoke<void>(ps, weapon, is_alternate, amount, hand);
|
||||
}
|
||||
}
|
||||
|
||||
game::mp::gentity_s* weapon_rocket_launcher_fire_stub(game::mp::gentity_s* ent, game::Weapon weapon, float spread, game::weaponParms* wp,
|
||||
const float* gun_vel, game::mp::missileFireParms* fire_parms, bool magic_bullet)
|
||||
{
|
||||
auto* result = utils::hook::invoke<game::mp::gentity_s*>(0x1403DB8A0, ent, weapon, spread, wp, gun_vel, fire_parms, magic_bullet);
|
||||
|
||||
if (ent->client != nullptr && wp->weapDef->inventoryType != game::WEAPINVENTORY_EXCLUSIVE)
|
||||
{
|
||||
const auto scale = dvars::g_rocketPushbackScale->current.value;
|
||||
ent->client->ps.velocity[0] += (0.0f - wp->forward[0]) * scale;
|
||||
ent->client->ps.velocity[1] += (0.0f - wp->forward[1]) * scale;
|
||||
ent->client->ps.velocity[2] += (0.0f - wp->forward[2]) * scale;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
// Implement bouncing dvar
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
utils::hook::nop(0x14046EC5C, 16);
|
||||
}
|
||||
|
||||
utils::hook::jump(
|
||||
SELECT_VALUE(0x14046EC5C, 0x140228FFF), SELECT_VALUE(pm_bouncing_stub_sp, pm_bouncing_stub_mp), true);
|
||||
dvars::pm_bouncing = game::Dvar_RegisterBool("pm_bouncing", false,
|
||||
game::DVAR_FLAG_REPLICATED, "Enable bouncing");
|
||||
|
||||
dvars::player_sustainAmmo = game::Dvar_RegisterBool("player_sustainAmmo", false,
|
||||
game::DVAR_FLAG_REPLICATED, "Firing weapon will not decrease clip ammo.");
|
||||
pm_weapon_use_ammo_hook.create(SELECT_VALUE(0x140479640, 0x140238A90), &pm_weapon_use_ammo_stub);
|
||||
|
||||
if (game::environment::is_sp()) return;
|
||||
|
||||
// Implement player ejection dvar
|
||||
dvars::g_playerEjection = game::Dvar_RegisterBool("g_playerEjection", true, game::DVAR_FLAG_REPLICATED, "Flag whether player ejection is on or off");
|
||||
utils::hook::call(0x140382C13, stuck_in_client_stub);
|
||||
|
||||
// Implement player collision dvar
|
||||
dvars::g_playerCollision = game::Dvar_RegisterBool("g_playerCollision", true, game::DVAR_FLAG_REPLICATED, "Flag whether player collision is on or off");
|
||||
utils::hook::call(0x14048A49A, cm_transformed_capsule_trace_stub); // SV_ClipMoveToEntity
|
||||
utils::hook::call(0x1402B5B88, cm_transformed_capsule_trace_stub); // CG_ClipMoveToEntity
|
||||
|
||||
// Implement gravity dvar
|
||||
utils::hook::nop(0x1403828C8, 13);
|
||||
utils::hook::jump(0x1403828C8, g_gravity_stub, true);
|
||||
dvars::g_gravity = game::Dvar_RegisterInt("g_gravity", 800, 0, 1000, game::DVAR_FLAG_NONE,
|
||||
"Game gravity in inches per second squared");
|
||||
|
||||
// Implement speed dvar
|
||||
utils::hook::nop(0x140383789, 13);
|
||||
utils::hook::jump(0x140383789, g_speed_stub, true);
|
||||
dvars::g_speed = game::Dvar_RegisterInt("g_speed", 190, 0, 999, game::DVAR_FLAG_NONE, "Maximum player speed");
|
||||
|
||||
utils::hook::call(0x140225857, jump_apply_slowdown_stub);
|
||||
utils::hook::call(0x1402210A2, jump_reduce_friction_stub);
|
||||
utils::hook::call(0x140213015, jump_start_stub);
|
||||
dvars::jump_slowdownEnable = game::Dvar_RegisterBool("jump_slowdownEnable", true,
|
||||
game::DVAR_FLAG_REPLICATED,
|
||||
"Slow player movement after jumping");
|
||||
dvars::jump_spreadAdd = game::Dvar_RegisterFloat("jump_spreadAdd", 64.0f,
|
||||
0.0f, 512.0f, game::DVAR_FLAG_REPLICATED,
|
||||
"The amount of spread scale to add as a side effect of jumping");
|
||||
|
||||
utils::hook::call(0x1402219A5, pm_crashland_stub);
|
||||
dvars::jump_enableFallDamage = game::Dvar_RegisterBool("jump_enableFallDamage", true,
|
||||
game::DVAR_FLAG_REPLICATED,
|
||||
"Enable fall damage");
|
||||
|
||||
utils::hook::call(0x140213007, get_jump_height_stub);
|
||||
dvars::jump_height = game::Dvar_RegisterFloat("jump_height", 39.f, 0.f, 1024.f,
|
||||
game::DVAR_FLAG_REPLICATED, "Jump height");
|
||||
|
||||
utils::hook::jump(0x140213484, jump_push_off_ladder_stub, true);
|
||||
dvars::jump_ladderPushVel = game::Dvar_RegisterFloat("jump_ladderPushVel", 128.f, 0.f, 1024.f,
|
||||
game::DVAR_FLAG_REPLICATED,
|
||||
"Ladder push velocity");
|
||||
|
||||
utils::hook::call(0x140221F92, pm_player_trace_stub);
|
||||
utils::hook::call(0x140221FFA, pm_player_trace_stub);
|
||||
utils::hook::call(0x14021F0E3, pm_trace_stub);
|
||||
dvars::g_enableElevators = game::Dvar_RegisterBool("g_enableElevators", false,
|
||||
game::DVAR_FLAG_REPLICATED, "Enable Elevators");
|
||||
|
||||
utils::hook::call(0x1403D933E, weapon_rocket_launcher_fire_stub);
|
||||
dvars::g_rocketPushbackScale = game::Dvar_RegisterFloat("g_rocketPushbackScale", 1.0f, 1.0f, std::numeric_limits<float>::max(),
|
||||
game::DVAR_FLAG_REPLICATED, "The scale applied to the pushback force of a rocket");
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(gameplay::component)
|
319
src/client/component/gsc/script_error.cpp
Normal file
319
src/client/component/gsc/script_error.cpp
Normal file
@ -0,0 +1,319 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "game/game.hpp"
|
||||
|
||||
#include "script_extension.hpp"
|
||||
#include "script_error.hpp"
|
||||
|
||||
#include "component/scripting.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
#include <utils/string.hpp>
|
||||
|
||||
using namespace utils::string;
|
||||
|
||||
namespace gsc
|
||||
{
|
||||
namespace
|
||||
{
|
||||
std::array<const char*, 27> var_typename =
|
||||
{
|
||||
"undefined",
|
||||
"object",
|
||||
"string",
|
||||
"localized string",
|
||||
"vector",
|
||||
"float",
|
||||
"int",
|
||||
"codepos",
|
||||
"precodepos",
|
||||
"function",
|
||||
"builtin function",
|
||||
"builtin method",
|
||||
"stack",
|
||||
"animation",
|
||||
"pre animation",
|
||||
"thread",
|
||||
"thread",
|
||||
"thread",
|
||||
"thread",
|
||||
"struct",
|
||||
"removed entity",
|
||||
"entity",
|
||||
"array",
|
||||
"removed thread",
|
||||
"<free>",
|
||||
"thread list",
|
||||
"endon list",
|
||||
};
|
||||
|
||||
utils::hook::detour scr_emit_function_hook;
|
||||
|
||||
unsigned int current_filename = 0;
|
||||
|
||||
std::string unknown_function_error;
|
||||
|
||||
void scr_emit_function_stub(unsigned int filename, unsigned int thread_name, char* code_pos)
|
||||
{
|
||||
current_filename = filename;
|
||||
scr_emit_function_hook.invoke<void>(filename, thread_name, code_pos);
|
||||
}
|
||||
|
||||
std::string get_filename_name()
|
||||
{
|
||||
const auto filename_str = game::SL_ConvertToString(current_filename);
|
||||
const auto id = std::atoi(filename_str);
|
||||
if (!id)
|
||||
{
|
||||
return filename_str;
|
||||
}
|
||||
|
||||
return scripting::get_token(id);
|
||||
}
|
||||
|
||||
void get_unknown_function_error(const char* code_pos)
|
||||
{
|
||||
const auto function = find_function(code_pos);
|
||||
if (function.has_value())
|
||||
{
|
||||
const auto& pos = function.value();
|
||||
unknown_function_error = std::format(
|
||||
"while processing function '{}' in script '{}':\nunknown script '{}'", pos.first, pos.second, scripting::current_file
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
unknown_function_error = std::format("unknown script '{}'", scripting::current_file);
|
||||
}
|
||||
}
|
||||
|
||||
void get_unknown_function_error(unsigned int thread_name)
|
||||
{
|
||||
const auto filename = get_filename_name();
|
||||
const auto name = scripting::get_token(thread_name);
|
||||
|
||||
unknown_function_error = std::format(
|
||||
"while processing script '{}':\nunknown function '{}::{}'", scripting::current_file, filename, name
|
||||
);
|
||||
}
|
||||
|
||||
void compile_error_stub(const char* code_pos, [[maybe_unused]] const char* msg)
|
||||
{
|
||||
get_unknown_function_error(code_pos);
|
||||
game::Com_Error(game::ERR_DROP, "script link error\n%s", unknown_function_error.data());
|
||||
}
|
||||
|
||||
unsigned int find_variable_stub(unsigned int parent_id, unsigned int thread_name)
|
||||
{
|
||||
const auto res = game::FindVariable(parent_id, thread_name);
|
||||
if (!res)
|
||||
{
|
||||
get_unknown_function_error(thread_name);
|
||||
game::Com_Error(game::ERR_DROP, "script link error\n%s", unknown_function_error.data());
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
unsigned int scr_get_object(unsigned int index)
|
||||
{
|
||||
if (index < game::scr_VmPub->outparamcount)
|
||||
{
|
||||
auto* value = game::scr_VmPub->top - index;
|
||||
if (value->type == game::VAR_POINTER)
|
||||
{
|
||||
return value->u.pointerValue;
|
||||
}
|
||||
|
||||
scr_error(va("Type %s is not an object", var_typename[value->type]));
|
||||
}
|
||||
|
||||
scr_error(va("Parameter %u does not exist", index + 1));
|
||||
return 0;
|
||||
}
|
||||
|
||||
unsigned int scr_get_const_string(unsigned int index)
|
||||
{
|
||||
if (index < game::scr_VmPub->outparamcount)
|
||||
{
|
||||
auto* value = game::scr_VmPub->top - index;
|
||||
if (game::Scr_CastString(value))
|
||||
{
|
||||
assert(value->type == game::VAR_STRING);
|
||||
return value->u.stringValue;
|
||||
}
|
||||
|
||||
game::Scr_ErrorInternal();
|
||||
}
|
||||
|
||||
scr_error(va("Parameter %u does not exist", index + 1));
|
||||
return 0;
|
||||
}
|
||||
|
||||
unsigned int scr_get_const_istring(unsigned int index)
|
||||
{
|
||||
if (index < game::scr_VmPub->outparamcount)
|
||||
{
|
||||
auto* value = game::scr_VmPub->top - index;
|
||||
if (value->type == game::VAR_ISTRING)
|
||||
{
|
||||
return value->u.stringValue;
|
||||
}
|
||||
|
||||
scr_error(va("Type %s is not a localized string", var_typename[value->type]));
|
||||
}
|
||||
|
||||
scr_error(va("Parameter %u does not exist", index + 1));
|
||||
return 0;
|
||||
}
|
||||
|
||||
void scr_get_vector(unsigned int index, float* vector_value)
|
||||
{
|
||||
if (index < game::scr_VmPub->outparamcount)
|
||||
{
|
||||
auto* value = game::scr_VmPub->top - index;
|
||||
if (value->type == game::VAR_VECTOR)
|
||||
{
|
||||
std::memcpy(vector_value, value->u.vectorValue, sizeof(std::float_t[3]));
|
||||
return;
|
||||
}
|
||||
|
||||
scr_error(va("Type %s is not a vector", var_typename[value->type]));
|
||||
}
|
||||
|
||||
scr_error(va("Parameter %u does not exist", index + 1));
|
||||
}
|
||||
|
||||
int scr_get_int(unsigned int index)
|
||||
{
|
||||
if (index < game::scr_VmPub->outparamcount)
|
||||
{
|
||||
auto* value = game::scr_VmPub->top - index;
|
||||
if (value->type == game::VAR_INTEGER)
|
||||
{
|
||||
return value->u.intValue;
|
||||
}
|
||||
|
||||
scr_error(va("Type %s is not an int", var_typename[value->type]));
|
||||
}
|
||||
|
||||
scr_error(va("Parameter %u does not exist", index + 1));
|
||||
return 0;
|
||||
}
|
||||
|
||||
float scr_get_float(unsigned int index)
|
||||
{
|
||||
if (index < game::scr_VmPub->outparamcount)
|
||||
{
|
||||
auto* value = game::scr_VmPub->top - index;
|
||||
if (value->type == game::VAR_FLOAT)
|
||||
{
|
||||
return value->u.floatValue;
|
||||
}
|
||||
|
||||
if (value->type == game::VAR_INTEGER)
|
||||
{
|
||||
return static_cast<float>(value->u.intValue);
|
||||
}
|
||||
|
||||
scr_error(va("Type %s is not a float", var_typename[value->type]));
|
||||
}
|
||||
|
||||
scr_error(va("Parameter %u does not exist", index + 1));
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
int scr_get_pointer_type(unsigned int index)
|
||||
{
|
||||
if (index < game::scr_VmPub->outparamcount)
|
||||
{
|
||||
if ((game::scr_VmPub->top - index)->type == game::VAR_POINTER)
|
||||
{
|
||||
return game::GetObjectType((game::scr_VmPub->top - index)->u.intValue);
|
||||
}
|
||||
|
||||
scr_error(va("Type %s is not an object", var_typename[(game::scr_VmPub->top - index)->type]));
|
||||
}
|
||||
|
||||
scr_error(va("Parameter %u does not exist", index + 1));
|
||||
return 0;
|
||||
}
|
||||
|
||||
int scr_get_type(unsigned int index)
|
||||
{
|
||||
if (index < game::scr_VmPub->outparamcount)
|
||||
{
|
||||
return (game::scr_VmPub->top - index)->type;
|
||||
}
|
||||
|
||||
scr_error(va("Parameter %u does not exist", index + 1));
|
||||
return 0;
|
||||
}
|
||||
|
||||
const char* scr_get_type_name(unsigned int index)
|
||||
{
|
||||
if (index < game::scr_VmPub->outparamcount)
|
||||
{
|
||||
return var_typename[(game::scr_VmPub->top - index)->type];
|
||||
}
|
||||
|
||||
scr_error(va("Parameter %u does not exist", index + 1));
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::optional<std::pair<std::string, std::string>> find_function(const char* pos)
|
||||
{
|
||||
for (const auto& file : scripting::script_function_table_sort)
|
||||
{
|
||||
for (auto i = file.second.begin(); i != file.second.end() && std::next(i) != file.second.end(); ++i)
|
||||
{
|
||||
const auto next = std::next(i);
|
||||
if (pos >= i->second && pos < next->second)
|
||||
{
|
||||
return {std::make_pair(i->first, file.first)};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
class error final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
scr_emit_function_hook.create(0x14042E150, &scr_emit_function_stub);
|
||||
|
||||
utils::hook::call(0x14042E0E4, compile_error_stub); // LinkFile
|
||||
utils::hook::call(0x14042E138, compile_error_stub); // LinkFile
|
||||
utils::hook::call(0x14042E22B, find_variable_stub); // Scr_EmitFunction
|
||||
|
||||
// Restore basic error messages to scr functions
|
||||
utils::hook::jump(0x140438ED0, scr_get_object);
|
||||
utils::hook::jump(0x140438AD0, scr_get_const_string);
|
||||
utils::hook::jump(0x1404388B0, scr_get_const_istring);
|
||||
utils::hook::jump(0x1404393D0, scr_get_vector);
|
||||
utils::hook::jump(0x140438E10, scr_get_int);
|
||||
utils::hook::jump(0x140438D60, scr_get_float);
|
||||
|
||||
utils::hook::jump(0x1404390B0, scr_get_pointer_type);
|
||||
utils::hook::jump(0x140439280, scr_get_type);
|
||||
utils::hook::jump(0x1404392F0, scr_get_type_name);
|
||||
}
|
||||
|
||||
void pre_destroy() override
|
||||
{
|
||||
scr_emit_function_hook.clear();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(gsc::error)
|
16
src/client/component/gsc/script_error.hpp
Normal file
16
src/client/component/gsc/script_error.hpp
Normal file
@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
namespace gsc
|
||||
{
|
||||
unsigned int scr_get_object(unsigned int index);
|
||||
unsigned int scr_get_const_string(unsigned int index);
|
||||
unsigned int scr_get_const_istring(unsigned int index);
|
||||
void scr_get_vector(unsigned int index, float* vector_value);
|
||||
int scr_get_int(unsigned int index);
|
||||
float scr_get_float(unsigned int index);
|
||||
int scr_get_pointer_type(unsigned int index);
|
||||
int scr_get_type(unsigned int index);
|
||||
const char* scr_get_type_name(unsigned int index);
|
||||
|
||||
std::optional<std::pair<std::string, std::string>> find_function(const char* pos);
|
||||
}
|
324
src/client/component/gsc/script_extension.cpp
Normal file
324
src/client/component/gsc/script_extension.cpp
Normal file
@ -0,0 +1,324 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "game/game.hpp"
|
||||
|
||||
#include "game/scripting/functions.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
#include <utils/string.hpp>
|
||||
|
||||
#include "component/console.hpp"
|
||||
#include "component/scripting.hpp"
|
||||
#include "component/notifies.hpp"
|
||||
#include "component/command.hpp"
|
||||
|
||||
#include "script_extension.hpp"
|
||||
#include "script_error.hpp"
|
||||
#include "script_loading.hpp"
|
||||
|
||||
namespace gsc
|
||||
{
|
||||
std::uint16_t function_id_start = 0x25D;
|
||||
std::uint16_t method_id_start = 0x8429;
|
||||
|
||||
void* func_table[0x1000];
|
||||
|
||||
const game::dvar_t* developer_script = nullptr;
|
||||
|
||||
namespace
|
||||
{
|
||||
#define RVA(ptr) static_cast<std::uint32_t>(reinterpret_cast<std::size_t>(ptr) - 0x140000000)
|
||||
|
||||
struct gsc_error : public std::runtime_error
|
||||
{
|
||||
using std::runtime_error::runtime_error;
|
||||
};
|
||||
|
||||
std::unordered_map<std::uint16_t, game::BuiltinFunction> functions;
|
||||
|
||||
bool force_error_print = false;
|
||||
std::optional<std::string> gsc_error_msg;
|
||||
|
||||
unsigned int scr_get_function_stub(const char** p_name, int* type)
|
||||
{
|
||||
const auto result = utils::hook::invoke<unsigned int>(0x1403CD9F0, p_name, type);
|
||||
|
||||
for (const auto& [name, func] : functions)
|
||||
{
|
||||
game::Scr_RegisterFunction(func, 0, name);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void execute_custom_function(game::BuiltinFunction function)
|
||||
{
|
||||
auto error = false;
|
||||
|
||||
try
|
||||
{
|
||||
function();
|
||||
}
|
||||
catch (const std::exception& ex)
|
||||
{
|
||||
error = true;
|
||||
force_error_print = true;
|
||||
gsc_error_msg = ex.what();
|
||||
}
|
||||
|
||||
if (error)
|
||||
{
|
||||
game::Scr_ErrorInternal();
|
||||
}
|
||||
}
|
||||
|
||||
void vm_call_builtin_function(const std::uint32_t index)
|
||||
{
|
||||
const auto func = reinterpret_cast<game::BuiltinFunction>(scripting::get_function_by_index(index));
|
||||
|
||||
const auto custom = functions.contains(static_cast<std::uint16_t>(index));
|
||||
if (!custom)
|
||||
{
|
||||
func();
|
||||
}
|
||||
else
|
||||
{
|
||||
execute_custom_function(func);
|
||||
}
|
||||
}
|
||||
|
||||
void builtin_call_error(const std::string& error)
|
||||
{
|
||||
const auto pos = game::scr_function_stack->pos;
|
||||
const auto function_id = *reinterpret_cast<std::uint16_t*>(reinterpret_cast<std::size_t>(pos - 2));
|
||||
|
||||
if (function_id > 0x1000)
|
||||
{
|
||||
console::warn("in call to builtin method \"%s\"%s", gsc_ctx->meth_name(function_id).data(), error.data());
|
||||
}
|
||||
else
|
||||
{
|
||||
console::warn("in call to builtin function \"%s\"%s", gsc_ctx->func_name(function_id).data(), error.data());
|
||||
}
|
||||
}
|
||||
|
||||
std::optional<std::string> get_opcode_name(const std::uint8_t opcode)
|
||||
{
|
||||
try
|
||||
{
|
||||
const auto index = gsc_ctx->opcode_enum(opcode);
|
||||
return {gsc_ctx->opcode_name(index)};
|
||||
}
|
||||
catch (...)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
void print_callstack()
|
||||
{
|
||||
for (auto frame = game::scr_VmPub->function_frame; frame != game::scr_VmPub->function_frame_start; --frame)
|
||||
{
|
||||
const auto pos = frame == game::scr_VmPub->function_frame ? game::scr_function_stack->pos : frame->fs.pos;
|
||||
const auto function = find_function(frame->fs.pos);
|
||||
|
||||
if (function.has_value())
|
||||
{
|
||||
console::warn("\tat function \"%s\" in file \"%s.gsc\"\n", function.value().first.data(), function.value().second.data());
|
||||
}
|
||||
else
|
||||
{
|
||||
console::warn("\tat unknown location %p\n", pos);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void vm_error_stub(int mark_pos)
|
||||
{
|
||||
if (!developer_script->current.enabled && !force_error_print)
|
||||
{
|
||||
utils::hook::invoke<void>(0x1404E4D00, mark_pos);
|
||||
return;
|
||||
}
|
||||
|
||||
console::warn("******* script runtime error ********\n");
|
||||
const auto opcode_id = *reinterpret_cast<std::uint8_t*>(0x144D57840);
|
||||
|
||||
const std::string error = gsc_error_msg.has_value() ? std::format(": {}", gsc_error_msg.value()) : std::string();
|
||||
|
||||
if ((opcode_id >= 0x1A && opcode_id <= 0x20) || (opcode_id >= 0xA8 && opcode_id <= 0xAE))
|
||||
{
|
||||
builtin_call_error(error);
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto opcode = get_opcode_name(opcode_id);
|
||||
if (opcode.has_value())
|
||||
{
|
||||
console::warn("while processing instruction %s%s\n", opcode.value().data(), error.data());
|
||||
}
|
||||
else
|
||||
{
|
||||
console::warn("while processing instruction 0x%X%s\n", opcode_id, error.data());
|
||||
}
|
||||
}
|
||||
|
||||
force_error_print = false;
|
||||
gsc_error_msg = {};
|
||||
|
||||
print_callstack();
|
||||
console::warn("************************************\n");
|
||||
utils::hook::invoke<void>(0x1404E4D00, mark_pos);
|
||||
}
|
||||
|
||||
void inc_in_param()
|
||||
{
|
||||
game::Scr_ClearOutParams();
|
||||
|
||||
if (game::scr_VmPub->top == game::scr_VmPub->maxstack)
|
||||
{
|
||||
game::Sys_Error("Internal script stack overflow");
|
||||
}
|
||||
|
||||
++game::scr_VmPub->top;
|
||||
++game::scr_VmPub->inparamcount;
|
||||
}
|
||||
|
||||
void add_code_pos(const char* pos)
|
||||
{
|
||||
inc_in_param();
|
||||
game::scr_VmPub->top->type = game::VAR_FUNCTION;
|
||||
game::scr_VmPub->top->u.codePosValue = pos;
|
||||
}
|
||||
|
||||
void scr_print()
|
||||
{
|
||||
for (auto i = 0u; i < game::Scr_GetNumParam(); ++i)
|
||||
{
|
||||
console::info("%s", game::Scr_GetString(i));
|
||||
}
|
||||
}
|
||||
|
||||
void scr_print_ln()
|
||||
{
|
||||
for (auto i = 0u; i < game::Scr_GetNumParam(); ++i)
|
||||
{
|
||||
console::info("%s", game::Scr_GetString(i));
|
||||
}
|
||||
|
||||
console::info("\n");
|
||||
}
|
||||
|
||||
void assert_cmd()
|
||||
{
|
||||
if (!game::Scr_GetInt(0))
|
||||
{
|
||||
scr_error("Assert fail");
|
||||
}
|
||||
}
|
||||
|
||||
void assert_ex_cmd()
|
||||
{
|
||||
if (!game::Scr_GetInt(0))
|
||||
{
|
||||
scr_error(utils::string::va("Assert fail: %s", game::Scr_GetString(1)));
|
||||
}
|
||||
}
|
||||
|
||||
void assert_msg_cmd()
|
||||
{
|
||||
scr_error(utils::string::va("Assert fail: %s", game::Scr_GetString(0)));
|
||||
}
|
||||
|
||||
const char* get_code_pos(const int index)
|
||||
{
|
||||
if (static_cast<unsigned int>(index) >= game::scr_VmPub->outparamcount)
|
||||
{
|
||||
scr_error("Scr_GetCodePos: index is out of range");
|
||||
return "";
|
||||
}
|
||||
|
||||
const auto* value = &game::scr_VmPub->top[-index];
|
||||
|
||||
if (value->type != game::VAR_FUNCTION)
|
||||
{
|
||||
scr_error("Scr_GetCodePos requires a function as parameter");
|
||||
return "";
|
||||
}
|
||||
|
||||
return value->u.codePosValue;
|
||||
}
|
||||
}
|
||||
|
||||
void add_function(const std::string& name, game::BuiltinFunction function)
|
||||
{
|
||||
++function_id_start;
|
||||
functions[function_id_start] = function;
|
||||
gsc_ctx->func_add(name, function_id_start);
|
||||
}
|
||||
|
||||
void scr_error(const char* error)
|
||||
{
|
||||
force_error_print = true;
|
||||
gsc_error_msg = error;
|
||||
|
||||
game::Scr_ErrorInternal();
|
||||
}
|
||||
|
||||
class extension final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
utils::hook::set<game::BuiltinFunction>(SELECT_VALUE(0x14086F468, 0x1409E6CE8), scr_print);
|
||||
utils::hook::set<game::BuiltinFunction>(SELECT_VALUE(0x14086F480, 0x1409E6D00), scr_print_ln);
|
||||
|
||||
utils::hook::set<std::uint32_t>(SELECT_VALUE(0x1403D353C, 0x14042E33C), 0x1000); // Scr_RegisterFunction
|
||||
|
||||
utils::hook::set<std::uint32_t>(SELECT_VALUE(0x1403D3542 + 4, 0x14042E342 + 4), RVA(&func_table)); // Scr_RegisterFunction
|
||||
utils::hook::set<std::uint32_t>(SELECT_VALUE(0x1403E0BDD + 3, 0x14043BBBE + 3), RVA(&func_table)); // VM_Execute_0
|
||||
utils::hook::inject(SELECT_VALUE(0x1403D38E4 + 3, 0x14042E734 + 3), &func_table); // Scr_BeginLoadScripts
|
||||
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
developer_script = game::Dvar_RegisterBool("developer_script", false, game::DVAR_FLAG_NONE, "Enable developer script comments");
|
||||
|
||||
utils::hook::nop(0x14043BBBE + 5, 2);
|
||||
utils::hook::call(0x14043BBBE, vm_call_builtin_function);
|
||||
|
||||
utils::hook::call(0x14043CEB1, vm_error_stub);
|
||||
|
||||
utils::hook::call(0x14042E76F, scr_get_function_stub);
|
||||
|
||||
utils::hook::set<game::BuiltinFunction>(0x1409E6E38, assert_ex_cmd);
|
||||
utils::hook::set<game::BuiltinFunction>(0x1409E6E50, assert_msg_cmd);
|
||||
utils::hook::set<game::BuiltinFunction>(0x1409E6E20, assert_cmd);
|
||||
|
||||
add_function("replacefunc", []
|
||||
{
|
||||
if (scr_get_type(0) != game::VAR_FUNCTION || scr_get_type(1) != game::VAR_FUNCTION)
|
||||
{
|
||||
throw gsc_error("Parameter must be a function");
|
||||
}
|
||||
|
||||
notifies::set_gsc_hook(get_code_pos(0), get_code_pos(1));
|
||||
});
|
||||
|
||||
add_function("executecommand", []
|
||||
{
|
||||
const auto* cmd = game::Scr_GetString(0);
|
||||
command::execute(cmd);
|
||||
});
|
||||
|
||||
add_function("isdedicated", []
|
||||
{
|
||||
game::Scr_AddInt(game::environment::is_dedi());
|
||||
});
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(gsc::extension)
|
12
src/client/component/gsc/script_extension.hpp
Normal file
12
src/client/component/gsc/script_extension.hpp
Normal file
@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
namespace gsc
|
||||
{
|
||||
extern void* func_table[0x1000];
|
||||
|
||||
extern const game::dvar_t* developer_script;
|
||||
|
||||
void add_function(const std::string& name, game::BuiltinFunction function);
|
||||
|
||||
void scr_error(const char* error);
|
||||
}
|
369
src/client/component/gsc/script_loading.cpp
Normal file
369
src/client/component/gsc/script_loading.cpp
Normal file
@ -0,0 +1,369 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "game/game.hpp"
|
||||
|
||||
#include <utils/io.hpp>
|
||||
#include <utils/hook.hpp>
|
||||
#include <utils/memory.hpp>
|
||||
#include <utils/compression.hpp>
|
||||
|
||||
#include "component/filesystem.hpp"
|
||||
#include "component/console.hpp"
|
||||
#include "component/scripting.hpp"
|
||||
#include "component/fastfiles.hpp"
|
||||
|
||||
#include "script_loading.hpp"
|
||||
|
||||
namespace gsc
|
||||
{
|
||||
std::unique_ptr<xsk::gsc::iw6_pc::context> gsc_ctx;
|
||||
|
||||
namespace
|
||||
{
|
||||
std::unordered_map<std::string, unsigned int> main_handles;
|
||||
std::unordered_map<std::string, unsigned int> init_handles;
|
||||
|
||||
std::unordered_map<std::string, game::ScriptFile*> loaded_scripts;
|
||||
utils::memory::allocator script_allocator;
|
||||
|
||||
const game::dvar_t* developer_script;
|
||||
|
||||
void clear()
|
||||
{
|
||||
main_handles.clear();
|
||||
init_handles.clear();
|
||||
loaded_scripts.clear();
|
||||
script_allocator.clear();
|
||||
}
|
||||
|
||||
bool read_raw_script_file(const std::string& name, std::string* data)
|
||||
{
|
||||
if (filesystem::read_file(name, data))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// This will prevent 'fake' GSC raw files from being compiled.
|
||||
// They are parsed by the game's own parser later as they are special files.
|
||||
if (name.starts_with("maps/createfx") || name.starts_with("maps/createart") ||
|
||||
(name.starts_with("maps/mp") && name.ends_with("_fx.gsc")))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto* name_str = name.data();
|
||||
if (game::DB_XAssetExists(game::ASSET_TYPE_RAWFILE, name_str) &&
|
||||
!game::DB_IsXAssetDefault(game::ASSET_TYPE_RAWFILE, name_str))
|
||||
{
|
||||
const auto asset = game::DB_FindXAssetHeader(game::ASSET_TYPE_RAWFILE, name.data(), false);
|
||||
const auto len = game::DB_GetRawFileLen(asset.rawfile);
|
||||
data->resize(len);
|
||||
game::DB_GetRawBuffer(asset.rawfile, data->data(), len);
|
||||
if (len > 0)
|
||||
{
|
||||
data->pop_back();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
game::ScriptFile* load_custom_script(const char* file_name, const std::string& real_name)
|
||||
{
|
||||
if (const auto itr = loaded_scripts.find(real_name); itr != loaded_scripts.end())
|
||||
{
|
||||
return itr->second;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
auto& compiler = gsc_ctx->compiler();
|
||||
auto& assembler = gsc_ctx->assembler();
|
||||
|
||||
std::string source_buffer{};
|
||||
if (!read_raw_script_file(real_name + ".gsc", &source_buffer))
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
console::info("Compiling script '%s'\n", real_name.data());
|
||||
|
||||
std::vector<std::uint8_t> data;
|
||||
data.assign(source_buffer.begin(), source_buffer.end());
|
||||
|
||||
const auto assembly_ptr = compiler.compile(real_name, data);
|
||||
// Pair of two buffers. First is the byte code and second is the stack
|
||||
const auto output_script = assembler.assemble(*assembly_ptr);
|
||||
|
||||
const auto script_file_ptr = static_cast<game::ScriptFile*>(script_allocator.allocate(sizeof(game::ScriptFile)));
|
||||
script_file_ptr->name = file_name;
|
||||
|
||||
script_file_ptr->bytecodeLen = static_cast<int>(std::get<0>(output_script).size);
|
||||
script_file_ptr->len = static_cast<int>(std::get<1>(output_script).size);
|
||||
|
||||
const auto byte_code_size = static_cast<std::uint32_t>(std::get<0>(output_script).size + 1);
|
||||
const auto stack_size = static_cast<std::uint32_t>(std::get<1>(output_script).size + 1);
|
||||
|
||||
script_file_ptr->buffer = static_cast<char*>(script_allocator.allocate(stack_size));
|
||||
std::memcpy(const_cast<char*>(script_file_ptr->buffer), std::get<1>(output_script).data, std::get<1>(output_script).size);
|
||||
|
||||
script_file_ptr->bytecode = static_cast<std::uint8_t*>(game::PMem_AllocFromSource_NoDebug(byte_code_size, 4, 1, game::PMEM_SOURCE_SCRIPT));
|
||||
std::memcpy(script_file_ptr->bytecode, std::get<0>(output_script).data, std::get<0>(output_script).size);
|
||||
|
||||
script_file_ptr->compressedLen = 0;
|
||||
|
||||
loaded_scripts[real_name] = script_file_ptr;
|
||||
|
||||
return script_file_ptr;
|
||||
}
|
||||
catch (const std::exception& ex)
|
||||
{
|
||||
console::error("*********** script compile error *************\n");
|
||||
console::error("failed to compile '%s':\n%s", real_name.data(), ex.what());
|
||||
console::error("**********************************************\n");
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
std::string get_script_file_name(const std::string& name)
|
||||
{
|
||||
const auto id = gsc_ctx->token_id(name);
|
||||
if (!id)
|
||||
{
|
||||
return name;
|
||||
}
|
||||
|
||||
return std::to_string(id);
|
||||
}
|
||||
|
||||
std::pair<xsk::gsc::buffer, std::vector<std::uint8_t>> read_compiled_script_file(const std::string& name, const std::string& real_name)
|
||||
{
|
||||
const auto* script_file = game::DB_FindXAssetHeader(game::ASSET_TYPE_SCRIPTFILE, name.data(), false).scriptfile;
|
||||
if (!script_file)
|
||||
{
|
||||
throw std::runtime_error(std::format("Could not load scriptfile '{}'", real_name));
|
||||
}
|
||||
|
||||
console::info("Decompiling scriptfile '%s'\n", real_name.data());
|
||||
|
||||
const auto len = script_file->compressedLen;
|
||||
const std::string stack{script_file->buffer, static_cast<std::uint32_t>(len)};
|
||||
|
||||
const auto decompressed_stack = utils::compression::zlib::decompress(stack);
|
||||
|
||||
std::vector<std::uint8_t> stack_data;
|
||||
stack_data.assign(decompressed_stack.begin(), decompressed_stack.end());
|
||||
|
||||
return {{script_file->bytecode, static_cast<std::uint32_t>(script_file->bytecodeLen)}, stack_data};
|
||||
}
|
||||
|
||||
void load_script(const std::string& name)
|
||||
{
|
||||
if (!game::Scr_LoadScript(name.data()))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const auto main_handle = game::Scr_GetFunctionHandle(name.data(), gsc_ctx->token_id("main"));
|
||||
const auto init_handle = game::Scr_GetFunctionHandle(name.data(), gsc_ctx->token_id("init"));
|
||||
|
||||
if (main_handle)
|
||||
{
|
||||
console::info("Loaded '%s::main'\n", name.data());
|
||||
main_handles[name] = main_handle;
|
||||
}
|
||||
|
||||
if (init_handle)
|
||||
{
|
||||
console::info("Loaded '%s::init'\n", name.data());
|
||||
init_handles[name] = init_handle;
|
||||
}
|
||||
}
|
||||
|
||||
void load_scripts(const std::filesystem::path& root_dir)
|
||||
{
|
||||
const std::filesystem::path script_dir = root_dir / "scripts";
|
||||
if (!utils::io::directory_exists(script_dir.generic_string()))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const auto scripts = utils::io::list_files(script_dir.generic_string());
|
||||
for (const auto& script : scripts)
|
||||
{
|
||||
if (!script.ends_with(".gsc"))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
std::filesystem::path path(script);
|
||||
const auto relative = path.lexically_relative(root_dir).generic_string();
|
||||
const auto base_name = relative.substr(0, relative.size() - 4);
|
||||
|
||||
load_script(base_name);
|
||||
}
|
||||
}
|
||||
|
||||
int db_is_x_asset_default(game::XAssetType type, const char* name)
|
||||
{
|
||||
if (loaded_scripts.contains(name))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return game::DB_IsXAssetDefault(type, name);
|
||||
}
|
||||
|
||||
void gscr_load_game_type_script_stub()
|
||||
{
|
||||
utils::hook::invoke<void>(0x1403CCB10);
|
||||
|
||||
clear();
|
||||
|
||||
for (const auto& path : filesystem::get_search_paths())
|
||||
{
|
||||
load_scripts(path);
|
||||
}
|
||||
}
|
||||
|
||||
void db_get_raw_buffer_stub(const game::RawFile* rawfile, char* buf, const int size)
|
||||
{
|
||||
if (rawfile->len > 0 && rawfile->compressedLen == 0)
|
||||
{
|
||||
std::memset(buf, 0, size);
|
||||
std::memcpy(buf, rawfile->buffer, std::min(rawfile->len, size));
|
||||
return;
|
||||
}
|
||||
|
||||
game::DB_GetRawBuffer(rawfile, buf, size);
|
||||
}
|
||||
|
||||
void g_load_structs_stub()
|
||||
{
|
||||
for (auto& function_handle : main_handles)
|
||||
{
|
||||
console::info("Executing '%s::main'\n", function_handle.first.data());
|
||||
const auto thread = game::Scr_ExecThread(static_cast<int>(function_handle.second), 0);
|
||||
game::RemoveRefToObject(thread);
|
||||
}
|
||||
|
||||
utils::hook::invoke<void>(0x1403D2CA0);
|
||||
}
|
||||
|
||||
void scr_load_level_stub()
|
||||
{
|
||||
utils::hook::invoke<void>(0x1403CDC60);
|
||||
|
||||
for (auto& function_handle : init_handles)
|
||||
{
|
||||
console::info("Executing '%s::init'\n", function_handle.first.data());
|
||||
const auto thread = game::Scr_ExecThread(static_cast<int>(function_handle.second), 0);
|
||||
game::RemoveRefToObject(thread);
|
||||
}
|
||||
}
|
||||
|
||||
void scr_begin_load_scripts_stub()
|
||||
{
|
||||
const auto comp_mode = developer_script->current.enabled ?
|
||||
xsk::gsc::build::dev :
|
||||
xsk::gsc::build::prod;
|
||||
|
||||
gsc_ctx->init(comp_mode, []([[maybe_unused]] auto const* ctx, const auto& included_path) -> std::pair<xsk::gsc::buffer, std::vector<std::uint8_t>>
|
||||
{
|
||||
const auto script_name = std::filesystem::path(included_path).replace_extension().string();
|
||||
|
||||
std::string file_buffer;
|
||||
if (!read_raw_script_file(included_path, &file_buffer) || file_buffer.empty())
|
||||
{
|
||||
const auto name = get_script_file_name(script_name);
|
||||
if (game::DB_XAssetExists(game::ASSET_TYPE_SCRIPTFILE, name.data()))
|
||||
{
|
||||
return read_compiled_script_file(name, script_name);
|
||||
}
|
||||
|
||||
throw std::runtime_error(std::format("Could not load gsc file '{}'", script_name));
|
||||
}
|
||||
|
||||
std::vector<std::uint8_t> script_data;
|
||||
script_data.assign(file_buffer.begin(), file_buffer.end());
|
||||
|
||||
return {{}, script_data};
|
||||
});
|
||||
|
||||
utils::hook::invoke<void>(SELECT_VALUE(0x1403D3860, 0x14042E6B0));
|
||||
}
|
||||
|
||||
void scr_end_load_scripts_stub()
|
||||
{
|
||||
gsc_ctx->cleanup();
|
||||
|
||||
utils::hook::invoke<void>(SELECT_VALUE(0x140603C00, 0x14042E7E0));
|
||||
}
|
||||
}
|
||||
|
||||
game::ScriptFile* find_script(game::XAssetType type, const char* name, int allow_create_default)
|
||||
{
|
||||
std::string real_name = name;
|
||||
const auto id = static_cast<std::uint16_t>(std::strtol(name, nullptr, 10));
|
||||
if (id)
|
||||
{
|
||||
real_name = gsc_ctx->token_name(id);
|
||||
}
|
||||
|
||||
auto* script = load_custom_script(name, real_name);
|
||||
if (script)
|
||||
{
|
||||
return script;
|
||||
}
|
||||
|
||||
return game::DB_FindXAssetHeader(type, name, allow_create_default).scriptfile;
|
||||
}
|
||||
|
||||
class loading final : public component_interface
|
||||
{
|
||||
public:
|
||||
loading()
|
||||
{
|
||||
gsc_ctx = std::make_unique<xsk::gsc::iw6_pc::context>();
|
||||
}
|
||||
|
||||
void post_unpack() override
|
||||
{
|
||||
// Load our scripts with an uncompressed stack
|
||||
utils::hook::call(SELECT_VALUE(0x1403DC8F0, 0x140437940), db_get_raw_buffer_stub);
|
||||
|
||||
utils::hook::call(SELECT_VALUE(0x14032D1E0, 0x1403CCED9), scr_begin_load_scripts_stub); // GScr_LoadScripts
|
||||
utils::hook::call(SELECT_VALUE(0x14032D345, 0x1403CD08D), scr_end_load_scripts_stub); // GScr_LoadScripts
|
||||
|
||||
developer_script = game::Dvar_RegisterBool("developer_script", false, game::DVAR_FLAG_NONE, "Enable developer script comments");
|
||||
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// ProcessScript
|
||||
utils::hook::call(0x1404378D7, find_script);
|
||||
utils::hook::call(0x1404378E7, db_is_x_asset_default);
|
||||
|
||||
// GScr_LoadScripts
|
||||
utils::hook::call(0x1403CD009, gscr_load_game_type_script_stub);
|
||||
|
||||
// Exec script handles
|
||||
utils::hook::call(0x14039F64E, g_load_structs_stub);
|
||||
utils::hook::call(0x14039F653, scr_load_level_stub);
|
||||
|
||||
scripting::on_shutdown([](int free_scripts)
|
||||
{
|
||||
if (free_scripts)
|
||||
{
|
||||
clear();
|
||||
}
|
||||
});
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(gsc::loading)
|
9
src/client/component/gsc/script_loading.hpp
Normal file
9
src/client/component/gsc/script_loading.hpp
Normal file
@ -0,0 +1,9 @@
|
||||
#pragma once
|
||||
#include <xsk/gsc/engine/iw6_pc.hpp>
|
||||
|
||||
namespace gsc
|
||||
{
|
||||
extern std::unique_ptr<xsk::gsc::iw6_pc::context> gsc_ctx;
|
||||
|
||||
game::ScriptFile* find_script(game::XAssetType type, const char* name, int allow_create_default);
|
||||
}
|
59
src/client/component/input.cpp
Normal file
59
src/client/component/input.cpp
Normal file
@ -0,0 +1,59 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "game/game.hpp"
|
||||
|
||||
#include "game_console.hpp"
|
||||
#include "server_list.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
|
||||
namespace input
|
||||
{
|
||||
namespace
|
||||
{
|
||||
utils::hook::detour cl_char_event_hook;
|
||||
utils::hook::detour cl_key_event_hook;
|
||||
|
||||
void cl_char_event_stub(const int local_client_num, const int key)
|
||||
{
|
||||
if (!game_console::console_char_event(local_client_num, key))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
cl_char_event_hook.invoke<void>(local_client_num, key);
|
||||
}
|
||||
|
||||
void cl_key_event_stub(const int local_client_num, const int key, const int down)
|
||||
{
|
||||
if (!game_console::console_key_event(local_client_num, key, down))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (game::environment::is_mp() && !server_list::sl_key_event(key, down))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
cl_key_event_hook.invoke<void>(local_client_num, key, down);
|
||||
}
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
if (game::environment::is_dedi())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
cl_char_event_hook.create(SELECT_VALUE(0x14023CE50, 0x1402C2AE0), cl_char_event_stub);
|
||||
cl_key_event_hook.create(SELECT_VALUE(0x14023D070, 0x1402C2CE0), cl_key_event_stub);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(input::component)
|
66
src/client/component/localized_strings.cpp
Normal file
66
src/client/component/localized_strings.cpp
Normal file
@ -0,0 +1,66 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "localized_strings.hpp"
|
||||
#include <utils/hook.hpp>
|
||||
#include <utils/string.hpp>
|
||||
#include "game/game.hpp"
|
||||
|
||||
namespace localized_strings
|
||||
{
|
||||
namespace
|
||||
{
|
||||
utils::hook::detour seh_string_ed_get_string_hook;
|
||||
|
||||
std::unordered_map<std::string, std::string>& get_localized_overrides()
|
||||
{
|
||||
static std::unordered_map<std::string, std::string> overrides;
|
||||
return overrides;
|
||||
}
|
||||
|
||||
std::mutex& get_synchronization_mutex()
|
||||
{
|
||||
static std::mutex mutex;
|
||||
return mutex;
|
||||
}
|
||||
|
||||
const char* seh_string_ed_get_string(const char* reference)
|
||||
{
|
||||
std::lock_guard<std::mutex> _(get_synchronization_mutex());
|
||||
|
||||
auto& overrides = get_localized_overrides();
|
||||
const auto entry = overrides.find(reference);
|
||||
if (entry != overrides.end())
|
||||
{
|
||||
return utils::string::va("%s", entry->second.data());
|
||||
}
|
||||
|
||||
return seh_string_ed_get_string_hook.invoke<const char*>(reference);
|
||||
}
|
||||
|
||||
unsigned int g_localized_string_index_stub(const char* name, /*ConfigString*/ unsigned int start,
|
||||
unsigned int max, int create,
|
||||
const char* errormsg)
|
||||
{
|
||||
create = 1;
|
||||
return game::G_FindConfigstringIndex(name, start, max, create, errormsg);
|
||||
}
|
||||
}
|
||||
|
||||
void override(const std::string& key, const std::string& value)
|
||||
{
|
||||
std::lock_guard<std::mutex> _(get_synchronization_mutex());
|
||||
get_localized_overrides()[key] = value;
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
// Change some localized strings
|
||||
seh_string_ed_get_string_hook.create(SELECT_VALUE(0x1403F42D0, 0x1404A5F60), &seh_string_ed_get_string);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(localized_strings::component)
|
6
src/client/component/localized_strings.hpp
Normal file
6
src/client/component/localized_strings.hpp
Normal file
@ -0,0 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
namespace localized_strings
|
||||
{
|
||||
void override(const std::string& key, const std::string& value);
|
||||
}
|
159
src/client/component/logger.cpp
Normal file
159
src/client/component/logger.cpp
Normal file
@ -0,0 +1,159 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "game/game.hpp"
|
||||
|
||||
#include "console.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
|
||||
namespace logger
|
||||
{
|
||||
namespace
|
||||
{
|
||||
utils::hook::detour com_error_hook;
|
||||
|
||||
const game::dvar_t* logger_dev = nullptr;
|
||||
|
||||
void print_com_error(int, const char* msg, ...)
|
||||
{
|
||||
char buffer[2048]{};
|
||||
va_list ap;
|
||||
|
||||
va_start(ap, msg);
|
||||
vsnprintf_s(buffer, _TRUNCATE, msg, ap);
|
||||
va_end(ap);
|
||||
|
||||
console::error("%s", buffer);
|
||||
}
|
||||
|
||||
void com_error_stub(const int error, const char* msg, ...)
|
||||
{
|
||||
char buffer[2048]{};
|
||||
va_list ap;
|
||||
|
||||
va_start(ap, msg);
|
||||
vsnprintf_s(buffer, _TRUNCATE, msg, ap);
|
||||
va_end(ap);
|
||||
|
||||
console::error("Error: %s\n", buffer);
|
||||
|
||||
com_error_hook.invoke<void>(error, "%s", buffer);
|
||||
}
|
||||
|
||||
void print_warning(const char* msg, ...)
|
||||
{
|
||||
char buffer[2048]{};
|
||||
va_list ap;
|
||||
|
||||
va_start(ap, msg);
|
||||
vsnprintf_s(buffer, _TRUNCATE, msg, ap);
|
||||
va_end(ap);
|
||||
|
||||
console::warn("%s", buffer);
|
||||
}
|
||||
|
||||
void print(const char* msg, ...)
|
||||
{
|
||||
char buffer[2048]{};
|
||||
va_list ap;
|
||||
|
||||
va_start(ap, msg);
|
||||
vsnprintf_s(buffer, _TRUNCATE, msg, ap);
|
||||
va_end(ap);
|
||||
|
||||
console::info("%s", buffer);
|
||||
}
|
||||
|
||||
void print_dev(const char* msg, ...)
|
||||
{
|
||||
if (!logger_dev->current.enabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
char buffer[2048]{};
|
||||
va_list ap;
|
||||
|
||||
va_start(ap, msg);
|
||||
vsnprintf_s(buffer, _TRUNCATE, msg, ap);
|
||||
va_end(ap);
|
||||
|
||||
console::info("%s", buffer);
|
||||
}
|
||||
|
||||
// nullsub_56 -> nullsub_16 (iw6)
|
||||
void nullsub_16()
|
||||
{
|
||||
utils::hook::call(0x1401CCBD2, print_warning);
|
||||
utils::hook::call(0x1401CCBDE, print_warning);
|
||||
utils::hook::call(0x1401CCBE6, print_warning);
|
||||
utils::hook::call(0x1401CCBF2, print_warning);
|
||||
|
||||
utils::hook::call(0x1401CCE48, print_warning);
|
||||
utils::hook::call(0x1401CCE54, print_warning);
|
||||
utils::hook::call(0x1401CCE5C, print_warning);
|
||||
utils::hook::call(0x1401CCE68, print_warning);
|
||||
|
||||
utils::hook::call(0x1401CD0AD, print_warning);
|
||||
utils::hook::call(0x1401CD0B9, print_warning);
|
||||
utils::hook::call(0x1401CD0C1, print_warning);
|
||||
utils::hook::call(0x1401CD0CD, print_warning);
|
||||
|
||||
utils::hook::call(0x1401CF46D, print_warning);
|
||||
utils::hook::call(0x1401CF479, print_warning);
|
||||
utils::hook::call(0x1401CF481, print_warning);
|
||||
utils::hook::call(0x1401CF48D, print_warning);
|
||||
|
||||
utils::hook::call(0x1401D02B8, print_warning);
|
||||
utils::hook::call(0x1401D02D8, print_warning);
|
||||
utils::hook::call(0x1401D02E4, print_warning);
|
||||
|
||||
utils::hook::call(0x1401D0388, print_warning);
|
||||
utils::hook::call(0x1401D03A8, print_warning);
|
||||
utils::hook::call(0x1401D03B4, print_warning);
|
||||
utils::hook::call(0x1401D03CD, print_warning);
|
||||
|
||||
utils::hook::call(0x1401D1884, print_warning);
|
||||
utils::hook::call(0x1401D1A36, print_warning);
|
||||
}
|
||||
|
||||
// sub_1400E7420 -> sub_1401DAA40
|
||||
void sub_1401DAA40()
|
||||
{
|
||||
utils::hook::call(0x1401C9CAE, print_warning);
|
||||
utils::hook::call(0x1401CC7F5, print_warning);
|
||||
utils::hook::call(0x1401CC97E, print_warning);
|
||||
utils::hook::call(0x1401CE43C, print_dev); // lua start up
|
||||
utils::hook::call(0x1401CF7E4, print_dev);
|
||||
utils::hook::call(0x1401D15BA, print_dev); // lua memory used
|
||||
utils::hook::call(0x1401D24BC, print_dev); // lui shutting down
|
||||
}
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
if (game::environment::is_mp())
|
||||
{
|
||||
nullsub_16();
|
||||
sub_1401DAA40();
|
||||
}
|
||||
|
||||
if (!game::environment::is_sp())
|
||||
{
|
||||
utils::hook::call(0x140501AE3, print_com_error);
|
||||
}
|
||||
|
||||
com_error_hook.create(game::Com_Error, com_error_stub);
|
||||
|
||||
// Make havok script's print function actually print
|
||||
utils::hook::jump(SELECT_VALUE(0x1406283A4, 0x140732184), print);
|
||||
|
||||
logger_dev = game::Dvar_RegisterBool("logger_dev", false, game::DVAR_FLAG_SAVED, "Print dev stuff");
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(logger::component)
|
292
src/client/component/map_rotation.cpp
Normal file
292
src/client/component/map_rotation.cpp
Normal file
@ -0,0 +1,292 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "game/game.hpp"
|
||||
|
||||
#include "command.hpp"
|
||||
#include "console.hpp"
|
||||
#include "scheduler.hpp"
|
||||
#include "map_rotation.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
#include <utils/string.hpp>
|
||||
|
||||
namespace map_rotation
|
||||
{
|
||||
namespace
|
||||
{
|
||||
rotation_data dedicated_rotation;
|
||||
|
||||
const game::dvar_t* sv_map_rotation;
|
||||
const game::dvar_t* sv_map_rotation_current;
|
||||
const game::dvar_t* sv_random_map_rotation;
|
||||
|
||||
void set_gametype(const std::string& gametype)
|
||||
{
|
||||
assert(!gametype.empty());
|
||||
|
||||
auto* g_gametype = game::Dvar_FindVar("g_gametype");
|
||||
game::Dvar_SetString(g_gametype, gametype.data());
|
||||
}
|
||||
|
||||
void launch_map(const std::string& mapname)
|
||||
{
|
||||
assert(!mapname.empty());
|
||||
|
||||
command::execute(utils::string::va("map %s", mapname.data()), false);
|
||||
}
|
||||
|
||||
void launch_default_map()
|
||||
{
|
||||
auto* mapname = game::Dvar_FindVar("mapname");
|
||||
if (mapname && *mapname->current.string)
|
||||
{
|
||||
launch_map(mapname->current.string);
|
||||
}
|
||||
else
|
||||
{
|
||||
launch_map("mp_prisonbreak");
|
||||
}
|
||||
}
|
||||
|
||||
void apply_rotation(rotation_data& rotation)
|
||||
{
|
||||
assert(!rotation.empty());
|
||||
|
||||
std::size_t i = 0;
|
||||
while (i < rotation.get_entries_size())
|
||||
{
|
||||
const auto& entry = rotation.get_next_entry();
|
||||
if (entry.first == "map"s)
|
||||
{
|
||||
console::info("Loading new map: '%s'\n", entry.second.data());
|
||||
launch_map(entry.second);
|
||||
|
||||
// Map was found so we exit the loop
|
||||
break;
|
||||
}
|
||||
|
||||
if (entry.first == "gametype"s)
|
||||
{
|
||||
console::info("Applying new gametype: '%s'\n", entry.second.data());
|
||||
set_gametype(entry.second);
|
||||
}
|
||||
|
||||
++i;
|
||||
}
|
||||
|
||||
if (i == rotation.get_entries_size())
|
||||
{
|
||||
console::error("Map rotation does not contain any map. Restarting\n");
|
||||
launch_default_map();
|
||||
}
|
||||
}
|
||||
|
||||
void load_rotation(const std::string& data)
|
||||
{
|
||||
static auto loaded = false;
|
||||
if (loaded)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
loaded = true;
|
||||
try
|
||||
{
|
||||
dedicated_rotation.parse(data);
|
||||
}
|
||||
catch (const std::exception& ex)
|
||||
{
|
||||
console::error("%s: %s contains invalid data!\n", ex.what(), sv_map_rotation->name);
|
||||
}
|
||||
#ifdef _DEBUG
|
||||
console::info("dedicated_rotation size after parsing is '%llu'", dedicated_rotation.get_entries_size());
|
||||
#endif
|
||||
}
|
||||
|
||||
void load_map_rotation()
|
||||
{
|
||||
const std::string map_rotation = sv_map_rotation->current.string;
|
||||
if (!map_rotation.empty())
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
console::info("%s is not empty. Parsing...\n", sv_map_rotation->name);
|
||||
#endif
|
||||
load_rotation(map_rotation);
|
||||
}
|
||||
}
|
||||
|
||||
void apply_map_rotation_current(const std::string& data)
|
||||
{
|
||||
assert(!data.empty());
|
||||
|
||||
rotation_data rotation_current;
|
||||
|
||||
try
|
||||
{
|
||||
rotation_current.parse(data);
|
||||
}
|
||||
catch (const std::exception& ex)
|
||||
{
|
||||
console::error("%s: %s contains invalid data!\n", ex.what(), sv_map_rotation_current->name);
|
||||
}
|
||||
|
||||
game::Dvar_SetString(sv_map_rotation_current, "");
|
||||
|
||||
if (rotation_current.empty())
|
||||
{
|
||||
console::warn("%s is empty or contains invalid data\n", sv_map_rotation_current->name);
|
||||
launch_default_map();
|
||||
return;
|
||||
}
|
||||
|
||||
apply_rotation(rotation_current);
|
||||
}
|
||||
|
||||
void randomize_map_rotation()
|
||||
{
|
||||
if (sv_random_map_rotation->current.enabled)
|
||||
{
|
||||
console::info("Randomizing the map rotation\n");
|
||||
dedicated_rotation.randomize();
|
||||
}
|
||||
}
|
||||
|
||||
void perform_map_rotation()
|
||||
{
|
||||
if (game::Live_SyncOnlineDataFlags(0) != 0)
|
||||
{
|
||||
scheduler::on_game_initialized(perform_map_rotation, scheduler::pipeline::main, 1s);
|
||||
return;
|
||||
}
|
||||
|
||||
console::info("Rotating map...\n");
|
||||
|
||||
// This takes priority because of backwards compatibility
|
||||
const std::string map_rotation_current = sv_map_rotation_current->current.string;
|
||||
if (!map_rotation_current.empty())
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
console::info("Applying %s\n", sv_map_rotation_current->name);
|
||||
#endif
|
||||
apply_map_rotation_current(map_rotation_current);
|
||||
return;
|
||||
}
|
||||
|
||||
load_map_rotation();
|
||||
if (dedicated_rotation.empty())
|
||||
{
|
||||
console::warn("%s is empty or contains invalid data. Restarting map\n", sv_map_rotation->name);
|
||||
launch_default_map();
|
||||
return;
|
||||
}
|
||||
|
||||
randomize_map_rotation();
|
||||
|
||||
apply_rotation(dedicated_rotation);
|
||||
}
|
||||
|
||||
void trigger_map_rotation()
|
||||
{
|
||||
scheduler::schedule([]
|
||||
{
|
||||
if (game::CL_IsCgameInitialized())
|
||||
{
|
||||
return scheduler::cond_continue;
|
||||
}
|
||||
|
||||
command::execute("map_rotate", false);
|
||||
return scheduler::cond_end;
|
||||
}, scheduler::pipeline::main, 1s);
|
||||
}
|
||||
}
|
||||
|
||||
rotation_data::rotation_data()
|
||||
: index_(0)
|
||||
{
|
||||
}
|
||||
|
||||
void rotation_data::randomize()
|
||||
{
|
||||
std::random_device rd;
|
||||
std::mt19937 gen(rd());
|
||||
|
||||
std::ranges::shuffle(this->rotation_entries_, gen);
|
||||
}
|
||||
|
||||
void rotation_data::add_entry(const std::string& key, const std::string& value)
|
||||
{
|
||||
this->rotation_entries_.emplace_back(std::make_pair(key, value));
|
||||
}
|
||||
|
||||
bool rotation_data::contains(const std::string& key, const std::string& value) const
|
||||
{
|
||||
return std::ranges::any_of(this->rotation_entries_, [&](const auto& entry)
|
||||
{
|
||||
return entry.first == key && entry.second == value;
|
||||
});
|
||||
}
|
||||
|
||||
bool rotation_data::empty() const noexcept
|
||||
{
|
||||
return this->rotation_entries_.empty();
|
||||
}
|
||||
|
||||
std::size_t rotation_data::get_entries_size() const noexcept
|
||||
{
|
||||
return this->rotation_entries_.size();
|
||||
}
|
||||
|
||||
rotation_data::rotation_entry& rotation_data::get_next_entry()
|
||||
{
|
||||
const auto index = this->index_;
|
||||
++this->index_ %= this->rotation_entries_.size();
|
||||
return this->rotation_entries_.at(index);
|
||||
}
|
||||
|
||||
void rotation_data::parse(const std::string& data)
|
||||
{
|
||||
const auto tokens = utils::string::split(data, ' ');
|
||||
for (std::size_t i = 0; !tokens.empty() && i < (tokens.size() - 1); i += 2)
|
||||
{
|
||||
const auto& key = tokens[i];
|
||||
const auto& value = tokens[i + 1];
|
||||
|
||||
if (key == "map"s || key == "gametype"s)
|
||||
{
|
||||
this->add_entry(key, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw map_rotation_parse_error();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
if (!game::environment::is_dedi())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
scheduler::once([]
|
||||
{
|
||||
sv_map_rotation = game::Dvar_RegisterString("sv_mapRotation", "", game::DvarFlags::DVAR_FLAG_NONE, "");
|
||||
sv_map_rotation_current = game::Dvar_RegisterString("sv_mapRotationCurrent", "", game::DvarFlags::DVAR_FLAG_NONE, "");
|
||||
}, scheduler::pipeline::main);
|
||||
|
||||
sv_random_map_rotation = game::Dvar_RegisterBool("sv_randomMapRotation", false, game::DVAR_FLAG_NONE, "Randomize map rotation");
|
||||
|
||||
command::add("map_rotate", &perform_map_rotation);
|
||||
|
||||
// Hook SV_MatchEnd in GScr_ExitLevel
|
||||
utils::hook::jump(0x1403CBC30, &trigger_map_rotation);
|
||||
//utils::hook::call(0x1403CBC6C, &trigger_map_rotation);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(map_rotation::component)
|
34
src/client/component/map_rotation.hpp
Normal file
34
src/client/component/map_rotation.hpp
Normal file
@ -0,0 +1,34 @@
|
||||
#pragma once
|
||||
|
||||
namespace map_rotation
|
||||
{
|
||||
struct map_rotation_parse_error : public std::exception
|
||||
{
|
||||
[[nodiscard]] const char* what() const noexcept override { return "Map Rotation Parse Error"; }
|
||||
};
|
||||
|
||||
class rotation_data
|
||||
{
|
||||
public:
|
||||
using rotation_entry = std::pair<std::string, std::string>;
|
||||
|
||||
rotation_data();
|
||||
|
||||
void randomize();
|
||||
|
||||
// In case a new way to enrich the map rotation is added (other than sv_mapRotation)
|
||||
// this method should be called to add a new entry (gamemode/map & value)
|
||||
void add_entry(const std::string& key, const std::string& value);
|
||||
|
||||
[[nodiscard]] bool contains(const std::string& key, const std::string& value) const;
|
||||
[[nodiscard]] bool empty() const noexcept;
|
||||
[[nodiscard]] std::size_t get_entries_size() const noexcept;
|
||||
[[nodiscard]] rotation_entry& get_next_entry();
|
||||
|
||||
void parse(const std::string& data);
|
||||
|
||||
private:
|
||||
std::vector<rotation_entry> rotation_entries_;
|
||||
std::size_t index_;
|
||||
};
|
||||
}
|
49
src/client/component/musical_talent.cpp
Normal file
49
src/client/component/musical_talent.cpp
Normal file
@ -0,0 +1,49 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "game_module.hpp"
|
||||
|
||||
#include "game/game.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
|
||||
namespace musical_talent
|
||||
{
|
||||
namespace
|
||||
{
|
||||
bool is_main_menu_music(game::StreamedSound* sound)
|
||||
{
|
||||
return sound->filename.fileIndex == 1 && sound->filename.info.packed.offset == 0xBBAD000;
|
||||
}
|
||||
|
||||
void open_sound_handle_stub(HANDLE* handle, game::StreamedSound* sound)
|
||||
{
|
||||
if (is_main_menu_music(sound))
|
||||
{
|
||||
const auto folder = game_module::get_host_module().get_folder();
|
||||
const auto file = folder + "/data/sound/patch-3-music.flac";
|
||||
*handle = CreateFileA(file.data(), GENERIC_READ, FILE_SHARE_READ, nullptr, OPEN_EXISTING,
|
||||
FILE_FLAG_NO_BUFFERING | FILE_FLAG_OVERLAPPED, nullptr);
|
||||
}
|
||||
else
|
||||
{
|
||||
return reinterpret_cast<void(*)(HANDLE*, game::StreamedSound*)>(0x1404F8B90)(handle, sound);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
if (!game::environment::is_mp())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
utils::hook::call(0x1404903BD, open_sound_handle_stub);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(musical_talent::component)
|
291
src/client/component/network.cpp
Normal file
291
src/client/component/network.cpp
Normal file
@ -0,0 +1,291 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "game/game.hpp"
|
||||
|
||||
#include "command.hpp"
|
||||
#include "network.hpp"
|
||||
#include "console.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
#include <utils/string.hpp>
|
||||
|
||||
namespace network
|
||||
{
|
||||
namespace
|
||||
{
|
||||
std::unordered_map<std::string, callback>& get_callbacks()
|
||||
{
|
||||
static std::unordered_map<std::string, callback> callbacks{};
|
||||
return callbacks;
|
||||
}
|
||||
|
||||
bool handle_command(game::netadr_s* address, const char* command, game::msg_t* message)
|
||||
{
|
||||
const auto cmd_string = utils::string::to_lower(command);
|
||||
auto& callbacks = get_callbacks();
|
||||
const auto handler = callbacks.find(cmd_string);
|
||||
const auto offset = cmd_string.size() + 5;
|
||||
if (message->cursize < offset || handler == callbacks.end())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
const std::string data(message->data + offset, message->cursize - offset);
|
||||
|
||||
handler->second(*address, data);
|
||||
return true;
|
||||
}
|
||||
|
||||
void handle_command_stub(utils::hook::assembler& a)
|
||||
{
|
||||
const auto return_unhandled = a.newLabel();
|
||||
|
||||
a.pushad64();
|
||||
|
||||
a.mov(r8, rsi); // message
|
||||
a.mov(rdx, rdi); // command
|
||||
a.mov(rcx, r14); // netaddr
|
||||
|
||||
a.call_aligned(handle_command);
|
||||
|
||||
a.test(al, al);
|
||||
a.jz(return_unhandled);
|
||||
|
||||
// Command handled
|
||||
a.popad64();
|
||||
a.jmp(0x1402C6DE8);
|
||||
|
||||
a.bind(return_unhandled);
|
||||
a.popad64();
|
||||
a.jmp(0x1402C64EE);
|
||||
}
|
||||
|
||||
int net_compare_base_address(const game::netadr_s* a1, const game::netadr_s* a2)
|
||||
{
|
||||
if (a1->type == a2->type)
|
||||
{
|
||||
switch (a1->type)
|
||||
{
|
||||
case game::netadrtype_t::NA_BOT:
|
||||
case game::netadrtype_t::NA_LOOPBACK:
|
||||
return a1->port == a2->port;
|
||||
|
||||
case game::netadrtype_t::NA_IP:
|
||||
return !memcmp(a1->ip, a2->ip, 4);
|
||||
case game::netadrtype_t::NA_BROADCAST:
|
||||
return true;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
int net_compare_address(const game::netadr_s* a1, const game::netadr_s* a2)
|
||||
{
|
||||
return net_compare_base_address(a1, a2) && a1->port == a2->port;
|
||||
}
|
||||
|
||||
void reconnect_migratated_client(game::mp::client_t*, game::netadr_s* from, const int, const int, const char*,
|
||||
const char*, bool)
|
||||
{
|
||||
// This happens when a client tries to rejoin after being recently disconnected, OR by a duplicated guid
|
||||
// We don't want this to do anything. It decides to crash seemingly randomly
|
||||
// Rather than try and let the player in, just tell them they are a duplicate player and reject connection
|
||||
game::NET_OutOfBandPrint(game::NS_SERVER, from, "error\nYou are already connected to the server.");
|
||||
}
|
||||
}
|
||||
|
||||
void on(const std::string& command, const callback& callback)
|
||||
{
|
||||
get_callbacks()[utils::string::to_lower(command)] = callback;
|
||||
}
|
||||
|
||||
int dw_send_to_stub(const int size, const char* src, game::netadr_s* addr)
|
||||
{
|
||||
sockaddr s = {};
|
||||
game::NetadrToSockadr(addr, &s);
|
||||
return sendto(*game::query_socket, src, size, 0, &s, 16) >= 0;
|
||||
}
|
||||
|
||||
void send(const game::netadr_s& address, const std::string& command, const std::string& data, const char separator)
|
||||
{
|
||||
std::string packet = "\xFF\xFF\xFF\xFF";
|
||||
packet.append(command);
|
||||
packet.push_back(separator);
|
||||
packet.append(data);
|
||||
|
||||
send_data(address, packet);
|
||||
}
|
||||
|
||||
void send_data(const game::netadr_s& address, const std::string& data)
|
||||
{
|
||||
if (address.type == game::NA_LOOPBACK)
|
||||
{
|
||||
game::NET_SendLoopPacket(game::NS_CLIENT1, static_cast<int>(data.size()), data.data(), &address);
|
||||
}
|
||||
else
|
||||
{
|
||||
game::Sys_SendPacket(static_cast<int>(data.size()), data.data(), &address);
|
||||
}
|
||||
}
|
||||
|
||||
bool are_addresses_equal(const game::netadr_s& a, const game::netadr_s& b)
|
||||
{
|
||||
return net_compare_address(&a, &b);
|
||||
}
|
||||
|
||||
const char* net_adr_to_string(const game::netadr_s& a)
|
||||
{
|
||||
if (a.type == game::netadrtype_t::NA_LOOPBACK)
|
||||
{
|
||||
return "loopback";
|
||||
}
|
||||
|
||||
if (a.type == game::netadrtype_t::NA_BOT)
|
||||
{
|
||||
return "bot";
|
||||
}
|
||||
|
||||
if (a.type == game::netadrtype_t::NA_IP || a.type == game::netadrtype_t::NA_BROADCAST)
|
||||
{
|
||||
if (a.port)
|
||||
{
|
||||
return utils::string::va("%u.%u.%u.%u:%u", a.ip[0], a.ip[1], a.ip[2], a.ip[3], htons(a.port));
|
||||
}
|
||||
|
||||
return utils::string::va("%u.%u.%u.%u", a.ip[0], a.ip[1], a.ip[2], a.ip[3]);
|
||||
}
|
||||
|
||||
return "bad";
|
||||
}
|
||||
|
||||
void set_xuid_config_string_stub(utils::hook::assembler& a)
|
||||
{
|
||||
const auto return_regular = a.newLabel();
|
||||
|
||||
a.mov(rax, ptr(rsp));
|
||||
a.mov(r9, 0x140477715); // This is the evil one :(
|
||||
a.cmp(rax, r9);
|
||||
a.jne(return_regular);
|
||||
|
||||
// Do the original work
|
||||
a.call_aligned(return_regular);
|
||||
|
||||
// Jump to success branch
|
||||
a.mov(rax, 0x14047771E);
|
||||
a.mov(ptr(rsp), rax);
|
||||
|
||||
a.ret();
|
||||
|
||||
a.bind(return_regular);
|
||||
|
||||
a.sub(rsp, 0x38);
|
||||
a.mov(eax, ptr(rcx));
|
||||
a.mov(r9d, ptr(rcx, 4));
|
||||
a.mov(r10, rdx);
|
||||
|
||||
a.jmp(0x14041DFBD);
|
||||
}
|
||||
|
||||
game::dvar_t* register_netport_stub(const char* dvarName, int value, int min, int max, unsigned int flags,
|
||||
const char* description)
|
||||
{
|
||||
auto dvar = game::Dvar_RegisterInt("net_port", 27016, 0, 0xFFFFu, game::DVAR_FLAG_LATCHED, "Network port");
|
||||
|
||||
// read net_port from command line
|
||||
command::read_startup_variable("net_port");
|
||||
|
||||
return dvar;
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
{
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// redirect dw_sendto to raw socket
|
||||
utils::hook::jump(0x140501A00, dw_send_to_stub);
|
||||
|
||||
// intercept command handling
|
||||
utils::hook::jump(0x1402C64CB, utils::hook::assemble(handle_command_stub), true);
|
||||
|
||||
// handle xuid without secure connection
|
||||
utils::hook::jump(0x14041DFB0, utils::hook::assemble(set_xuid_config_string_stub), true);
|
||||
|
||||
utils::hook::jump(0x14041D010, net_compare_address);
|
||||
utils::hook::jump(0x14041D060, net_compare_base_address);
|
||||
|
||||
// don't establish secure conenction
|
||||
utils::hook::set<uint8_t>(0x1402ECF1D, 0xEB);
|
||||
utils::hook::set<uint8_t>(0x1402ED02A, 0xEB);
|
||||
utils::hook::set<uint8_t>(0x1402ED34D, 0xEB);
|
||||
utils::hook::set<uint8_t>(0x1402C4A1F, 0xEB); //
|
||||
|
||||
// ignore unregistered connection
|
||||
utils::hook::jump(0x140471AAC, reinterpret_cast<void*>(0x140471A50));
|
||||
utils::hook::set<uint8_t>(0x140471AF0, 0xEB);
|
||||
|
||||
// disable xuid verification
|
||||
utils::hook::set<uint8_t>(0x140154AA9, 0xEB);
|
||||
utils::hook::set<uint8_t>(0x140154AC3, 0xEB);
|
||||
|
||||
// disable xuid verification
|
||||
utils::hook::nop(0x140474584, 2);
|
||||
utils::hook::set<uint8_t>(0x1404745DB, 0xEB);
|
||||
|
||||
// ignore configstring mismatch
|
||||
utils::hook::set<uint8_t>(0x1402CCCC7, 0xEB);
|
||||
|
||||
// ignore dw handle in SV_PacketEvent
|
||||
utils::hook::set<uint8_t>(0x14047A17A, 0xEB);
|
||||
utils::hook::call(0x14047A16E, &net_compare_address);
|
||||
|
||||
// ignore dw handle in SV_FindClientByAddress
|
||||
utils::hook::set<uint8_t>(0x1404799AD, 0xEB);
|
||||
utils::hook::call(0x1404799A1, &net_compare_address);
|
||||
|
||||
// ignore dw handle in SV_DirectConnect
|
||||
utils::hook::set<uint8_t>(0x1404717BA, 0xEB);
|
||||
utils::hook::set<uint8_t>(0x1404719DF, 0xEB);
|
||||
utils::hook::call(0x1404717AD, &net_compare_address);
|
||||
utils::hook::call(0x1404719D2, &net_compare_address);
|
||||
|
||||
// increase cl_maxpackets
|
||||
utils::hook::set<uint8_t>(0x1402C8083, 125);
|
||||
utils::hook::set<uint8_t>(0x1402C808C, 125);
|
||||
|
||||
// ignore impure client
|
||||
utils::hook::jump(0x140472671, reinterpret_cast<void*>(0x1404726F9));
|
||||
|
||||
// don't send checksum
|
||||
utils::hook::set<uint8_t>(0x140501A63, 0);
|
||||
|
||||
// don't read checksum
|
||||
utils::hook::jump(0x1405019CB, 0x1405019F3);
|
||||
|
||||
// don't try to reconnect client
|
||||
utils::hook::call(0x14047197E, reconnect_migratated_client);
|
||||
|
||||
// allow server owner to modify net_port before the socket bind
|
||||
utils::hook::call(0x140500FD0, register_netport_stub);
|
||||
|
||||
// ignore built in "print" oob command and add in our own
|
||||
utils::hook::set<std::uint8_t>(0x1402C6AA4, 0xEB);
|
||||
on("print", [](const game::netadr_s&, const std::string& data)
|
||||
{
|
||||
console::info("%s", data.data());
|
||||
});
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(network::component)
|
47
src/client/component/network.hpp
Normal file
47
src/client/component/network.hpp
Normal file
@ -0,0 +1,47 @@
|
||||
#pragma once
|
||||
|
||||
namespace network
|
||||
{
|
||||
using callback = std::function<void(const game::netadr_s&, const std::string&)>;
|
||||
|
||||
void on(const std::string& command, const callback& callback);
|
||||
void send(const game::netadr_s& address, const std::string& command, const std::string& data = {}, char separator = ' ');
|
||||
void send_data(const game::netadr_s& address, const std::string& data);
|
||||
|
||||
bool are_addresses_equal(const game::netadr_s& a, const game::netadr_s& b);
|
||||
|
||||
const char* net_adr_to_string(const game::netadr_s& a);
|
||||
}
|
||||
|
||||
inline bool operator==(const game::netadr_s& a, const game::netadr_s& b)
|
||||
{
|
||||
return network::are_addresses_equal(a, b); //
|
||||
}
|
||||
|
||||
inline bool operator!=(const game::netadr_s& a, const game::netadr_s& b)
|
||||
{
|
||||
return !(a == b); //
|
||||
}
|
||||
|
||||
namespace std
|
||||
{
|
||||
template <>
|
||||
struct equal_to<game::netadr_s>
|
||||
{
|
||||
using result_type = bool;
|
||||
|
||||
bool operator()(const game::netadr_s& lhs, const game::netadr_s& rhs) const
|
||||
{
|
||||
return network::are_addresses_equal(lhs, rhs);
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct hash<game::netadr_s>
|
||||
{
|
||||
size_t operator()(const game::netadr_s& x) const noexcept
|
||||
{
|
||||
return hash<uint32_t>()(*reinterpret_cast<const uint32_t*>(&x.ip[0])) ^ hash<uint16_t>()(x.port);
|
||||
}
|
||||
};
|
||||
}
|
197
src/client/component/notifies.cpp
Normal file
197
src/client/component/notifies.cpp
Normal file
@ -0,0 +1,197 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "game/game.hpp"
|
||||
|
||||
#include "command.hpp"
|
||||
#include "game_log.hpp"
|
||||
#include "notifies.hpp"
|
||||
#include "scheduler.hpp"
|
||||
#include "scripting.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
|
||||
namespace notifies
|
||||
{
|
||||
bool hook_enabled = true;
|
||||
|
||||
namespace
|
||||
{
|
||||
struct gsc_hook
|
||||
{
|
||||
const char* target_pos{};
|
||||
};
|
||||
|
||||
std::unordered_map<const char*, gsc_hook> vm_execute_hooks;
|
||||
|
||||
const char* target_function = nullptr;
|
||||
|
||||
void client_command_stub(const int client_num)
|
||||
{
|
||||
if (game::mp::g_entities[client_num].client == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
command::params_sv params;
|
||||
|
||||
if (params[0] == "say"s || params[0] == "say_team"s)
|
||||
{
|
||||
std::string message(game::ConcatArgs(1));
|
||||
|
||||
auto msg_index = 0;
|
||||
if (message[msg_index] == '\x1F')
|
||||
{
|
||||
msg_index = 1;
|
||||
}
|
||||
|
||||
auto hidden = false;
|
||||
if (message[msg_index] == '/')
|
||||
{
|
||||
hidden = true;
|
||||
|
||||
if (msg_index == 1)
|
||||
{
|
||||
// Overwrite / with \x1F only if present
|
||||
message[msg_index] = message[msg_index - 1];
|
||||
}
|
||||
// Skip over the first character
|
||||
message.erase(message.begin());
|
||||
}
|
||||
|
||||
scheduler::once([params, message, client_num]
|
||||
{
|
||||
const auto* guid = game::SV_GetGuid(client_num);
|
||||
const auto* name = game::mp::svs_clients[client_num].name;
|
||||
|
||||
game_log::g_log_printf("%s;%s;%i;%s;%s\n",
|
||||
params.get(0),
|
||||
guid,
|
||||
client_num,
|
||||
name,
|
||||
message.data()
|
||||
);
|
||||
|
||||
}, scheduler::pipeline::server);
|
||||
|
||||
if (hidden)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// ClientCommand
|
||||
utils::hook::invoke<void>(0x1403929B0, client_num);
|
||||
}
|
||||
|
||||
bool execute_vm_hook(const char* pos)
|
||||
{
|
||||
if (!vm_execute_hooks.contains(pos))
|
||||
{
|
||||
hook_enabled = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!hook_enabled && pos > reinterpret_cast<char*>(vm_execute_hooks.size()))
|
||||
{
|
||||
hook_enabled = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto hook = vm_execute_hooks[pos];
|
||||
target_function = hook.target_pos;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void vm_execute_stub(utils::hook::assembler& a)
|
||||
{
|
||||
const auto replace = a.newLabel();
|
||||
const auto end = a.newLabel();
|
||||
|
||||
a.pushad64();
|
||||
|
||||
a.mov(rcx, r14);
|
||||
a.call_aligned(execute_vm_hook);
|
||||
|
||||
a.cmp(al, 0);
|
||||
a.jne(replace);
|
||||
|
||||
a.popad64();
|
||||
a.jmp(end);
|
||||
|
||||
a.bind(end);
|
||||
|
||||
a.movzx(r15d, byte_ptr(r14));
|
||||
a.inc(r14);
|
||||
a.lea(eax, dword_ptr(r15, -0x17));
|
||||
a.mov(dword_ptr(rbp, 0x60), r15d);
|
||||
|
||||
a.jmp(0x14043A593);
|
||||
|
||||
a.bind(replace);
|
||||
|
||||
a.popad64();
|
||||
a.mov(rax, qword_ptr(reinterpret_cast<std::int64_t>(&target_function)));
|
||||
a.mov(r14, rax);
|
||||
a.jmp(end);
|
||||
}
|
||||
}
|
||||
|
||||
void clear_callbacks()
|
||||
{
|
||||
vm_execute_hooks.clear();
|
||||
}
|
||||
|
||||
void enable_vm_execute_hook()
|
||||
{
|
||||
hook_enabled = true;
|
||||
}
|
||||
|
||||
void disable_vm_execute_hook()
|
||||
{
|
||||
hook_enabled = false;
|
||||
}
|
||||
|
||||
void set_gsc_hook(const char* source, const char* target)
|
||||
{
|
||||
gsc_hook hook;
|
||||
hook.target_pos = target;
|
||||
vm_execute_hooks[source] = hook;
|
||||
}
|
||||
|
||||
void clear_hook(const char* pos)
|
||||
{
|
||||
vm_execute_hooks.erase(pos);
|
||||
}
|
||||
|
||||
std::size_t get_hook_count()
|
||||
{
|
||||
return vm_execute_hooks.size();
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
utils::hook::call(0x1404724DD, client_command_stub);
|
||||
|
||||
utils::hook::jump(0x14043A584, utils::hook::assemble(vm_execute_stub), true);
|
||||
|
||||
scripting::on_shutdown([](const bool free_scripts)
|
||||
{
|
||||
if (free_scripts)
|
||||
{
|
||||
vm_execute_hooks.clear();
|
||||
}
|
||||
});
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(notifies::component)
|
15
src/client/component/notifies.hpp
Normal file
15
src/client/component/notifies.hpp
Normal file
@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
namespace notifies
|
||||
{
|
||||
extern bool hook_enabled;
|
||||
|
||||
void set_gsc_hook(const char* source, const char* target);
|
||||
void clear_hook(const char* pos);
|
||||
std::size_t get_hook_count();
|
||||
|
||||
void clear_callbacks();
|
||||
|
||||
void enable_vm_execute_hook();
|
||||
void disable_vm_execute_hook();
|
||||
}
|
494
src/client/component/party.cpp
Normal file
494
src/client/component/party.cpp
Normal file
@ -0,0 +1,494 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "game/game.hpp"
|
||||
#include "game/dvars.hpp"
|
||||
|
||||
#include "command.hpp"
|
||||
#include "console.hpp"
|
||||
#include "dvars.hpp"
|
||||
#include "network.hpp"
|
||||
#include "scheduler.hpp"
|
||||
#include "server_list.hpp"
|
||||
#include "party.hpp"
|
||||
|
||||
#include "steam/steam.hpp"
|
||||
|
||||
#include <utils/string.hpp>
|
||||
#include <utils/info_string.hpp>
|
||||
#include <utils/cryptography.hpp>
|
||||
#include <utils/hook.hpp>
|
||||
|
||||
#include <version.hpp>
|
||||
|
||||
namespace party
|
||||
{
|
||||
namespace
|
||||
{
|
||||
struct
|
||||
{
|
||||
game::netadr_s host{};
|
||||
std::string challenge{};
|
||||
bool hostDefined{false};
|
||||
} connect_state;
|
||||
|
||||
utils::hook::detour didyouknow_hook;
|
||||
|
||||
std::string sv_motd;
|
||||
|
||||
int sv_maxclients;
|
||||
|
||||
void connect_to_party(const game::netadr_s& target, const std::string& mapname, const std::string& gametype)
|
||||
{
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (game::Live_SyncOnlineDataFlags(0))
|
||||
{
|
||||
scheduler::once([=]()
|
||||
{
|
||||
connect_to_party(target, mapname, gametype);
|
||||
}, scheduler::pipeline::main, 1s);
|
||||
return;
|
||||
}
|
||||
|
||||
switch_gamemode_if_necessary(gametype);
|
||||
perform_game_initialization();
|
||||
|
||||
// CL_ConnectFromParty
|
||||
char session_info[0x100] = {};
|
||||
reinterpret_cast<void(*)(int, char*, const game::netadr_s*, const char*, const char*)>(0x1402C5700)(
|
||||
0, session_info, &target, mapname.data(), gametype.data());
|
||||
}
|
||||
|
||||
void disconnect_stub()
|
||||
{
|
||||
if (game::CL_IsCgameInitialized())
|
||||
{
|
||||
// CL_ForwardCommandToServer
|
||||
reinterpret_cast<void (*)(int, const char*)>(0x1402C76C0)(0, "disconnect");
|
||||
// CL_WritePacket
|
||||
reinterpret_cast<void (*)(int)>(0x1402C1E70)(0);
|
||||
}
|
||||
// CL_Disconnect
|
||||
reinterpret_cast<void (*)(int)>(0x1402C6240)(0);
|
||||
}
|
||||
|
||||
const auto drop_reason_stub = utils::hook::assemble([](utils::hook::assembler& a)
|
||||
{
|
||||
a.mov(rdx, rdi);
|
||||
a.mov(ecx, 2);
|
||||
a.jmp(0x1402C617D);
|
||||
});
|
||||
}
|
||||
|
||||
void switch_gamemode_if_necessary(const std::string& gametype)
|
||||
{
|
||||
const auto target_mode = gametype == "aliens" ? game::CODPLAYMODE_ALIENS : game::CODPLAYMODE_CORE;
|
||||
const auto current_mode = game::Com_GetCurrentCoDPlayMode();
|
||||
|
||||
if (current_mode != target_mode)
|
||||
{
|
||||
switch (target_mode)
|
||||
{
|
||||
case game::CODPLAYMODE_CORE:
|
||||
game::SwitchToCoreMode();
|
||||
break;
|
||||
case game::CODPLAYMODE_ALIENS:
|
||||
game::SwitchToAliensMode();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void perform_game_initialization()
|
||||
{
|
||||
// This fixes several crashes and impure client stuff
|
||||
command::execute("onlinegame 1", true);
|
||||
command::execute("exec default_xboxlive.cfg", true);
|
||||
command::execute("xstartprivateparty", true);
|
||||
command::execute("xblive_privatematch 0", true);
|
||||
command::execute("startentitlements", true);
|
||||
}
|
||||
|
||||
int server_client_count()
|
||||
{
|
||||
return sv_maxclients;
|
||||
}
|
||||
|
||||
int get_client_count()
|
||||
{
|
||||
auto count = 0;
|
||||
for (auto i = 0; i < *game::mp::svs_clientCount; ++i)
|
||||
{
|
||||
if (game::mp::svs_clients[i].header.state >= game::CS_CONNECTED)
|
||||
{
|
||||
++count;
|
||||
}
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
int get_bot_count()
|
||||
{
|
||||
auto count = 0;
|
||||
for (auto i = 0; i < *game::mp::svs_clientCount; ++i)
|
||||
{
|
||||
if (game::mp::svs_clients[i].header.state >= game::CS_CONNECTED &&
|
||||
game::mp::svs_clients[i].testClient != game::TC_NONE)
|
||||
{
|
||||
++count;
|
||||
}
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
game::netadr_s& get_target()
|
||||
{
|
||||
return connect_state.host;
|
||||
}
|
||||
|
||||
void reset_connect_state()
|
||||
{
|
||||
connect_state = {};
|
||||
}
|
||||
|
||||
int get_client_num_from_name(const std::string& name)
|
||||
{
|
||||
for (auto i = 0; !name.empty() && i < *game::mp::svs_clientCount; ++i)
|
||||
{
|
||||
if (game::mp::g_entities[i].client)
|
||||
{
|
||||
char client_name[16] = {0};
|
||||
strncpy_s(client_name, game::mp::g_entities[i].client->sess.cs.name, sizeof(client_name));
|
||||
game::I_CleanStr(client_name);
|
||||
|
||||
if (client_name == name)
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
void connect(const game::netadr_s& target)
|
||||
{
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
command::execute("lui_open popup_acceptinginvite", false);
|
||||
|
||||
connect_state.host = target;
|
||||
connect_state.challenge = utils::cryptography::random::get_challenge();
|
||||
connect_state.hostDefined = true;
|
||||
|
||||
network::send(target, "getInfo", connect_state.challenge);
|
||||
}
|
||||
|
||||
void didyouknow_stub(game::dvar_t* dvar, const char* string)
|
||||
{
|
||||
if (dvar->name == "didyouknow"s && !party::sv_motd.empty())
|
||||
{
|
||||
string = party::sv_motd.data();
|
||||
}
|
||||
|
||||
return didyouknow_hook.invoke<void>(dvar, string);
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// hook disconnect command function
|
||||
utils::hook::jump(0x1402C6370, disconnect_stub);
|
||||
|
||||
if (game::environment::is_mp())
|
||||
{
|
||||
// show custom drop reason
|
||||
utils::hook::nop(0x1402C6100, 13);
|
||||
utils::hook::jump(0x1402C6100, drop_reason_stub, true);
|
||||
}
|
||||
|
||||
// enable custom kick reason in GScr_KickPlayer
|
||||
utils::hook::set<uint8_t>(0x1403CBFD0, 0xEB);
|
||||
|
||||
didyouknow_hook.create(game::Dvar_SetString, didyouknow_stub);
|
||||
|
||||
command::add("reconnect", []([[maybe_unused]] const command::params& params)
|
||||
{
|
||||
if (!connect_state.hostDefined)
|
||||
{
|
||||
console::info("Cannot connect to server.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (game::CL_IsCgameInitialized())
|
||||
{
|
||||
command::execute("disconnect");
|
||||
command::execute("reconnect");
|
||||
}
|
||||
else
|
||||
{
|
||||
connect(connect_state.host);
|
||||
}
|
||||
});
|
||||
|
||||
command::add("connect", [](const command::params& params)
|
||||
{
|
||||
if (params.size() != 2)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
game::netadr_s target{};
|
||||
if (game::NET_StringToAdr(params[1], &target))
|
||||
{
|
||||
connect(target);
|
||||
}
|
||||
});
|
||||
|
||||
command::add("clientkick", [](const command::params& params)
|
||||
{
|
||||
if (params.size() < 2)
|
||||
{
|
||||
console::info("usage: clientkick <num>, <reason>(optional)\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!game::SV_Loaded())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
std::string reason;
|
||||
if (params.size() > 2)
|
||||
{
|
||||
reason = params.join(2);
|
||||
}
|
||||
if (reason.empty())
|
||||
{
|
||||
reason = "EXE_PLAYERKICKED";
|
||||
}
|
||||
|
||||
const auto client_num = atoi(params.get(1));
|
||||
if (client_num < 0 || client_num >= *game::mp::svs_clientCount)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
scheduler::once([client_num, reason]
|
||||
{
|
||||
game::SV_KickClientNum(client_num, reason.data());
|
||||
}, scheduler::pipeline::server);
|
||||
});
|
||||
|
||||
command::add("kick", [](const command::params& params)
|
||||
{
|
||||
if (params.size() < 2)
|
||||
{
|
||||
console::info("usage: kick <name>, <reason>(optional)\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!game::SV_Loaded())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
std::string reason;
|
||||
if (params.size() > 2)
|
||||
{
|
||||
reason = params.join(2);
|
||||
}
|
||||
if (reason.empty())
|
||||
{
|
||||
reason = "EXE_PLAYERKICKED";
|
||||
}
|
||||
|
||||
const std::string name = params.get(1);
|
||||
if (name == "all"s)
|
||||
{
|
||||
for (auto i = 0; i < *game::mp::svs_clientCount; ++i)
|
||||
{
|
||||
scheduler::once([i, reason]
|
||||
{
|
||||
game::SV_KickClientNum(i, reason.data());
|
||||
}, scheduler::pipeline::server);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
const auto client_num = get_client_num_from_name(name);
|
||||
if (client_num < 0 || client_num >= *game::mp::svs_clientCount)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
scheduler::once([client_num, reason]
|
||||
{
|
||||
game::SV_KickClientNum(client_num, reason.data());
|
||||
}, scheduler::pipeline::server);
|
||||
});
|
||||
|
||||
scheduler::once([]
|
||||
{
|
||||
game::Dvar_RegisterString("sv_sayName", "console", game::DVAR_FLAG_NONE,
|
||||
"The name to pose as for 'say' commands");
|
||||
game::Dvar_RegisterString("didyouknow", "", game::DVAR_FLAG_NONE, "");
|
||||
}, scheduler::pipeline::main);
|
||||
|
||||
command::add("tell", [](const command::params& params)
|
||||
{
|
||||
if (params.size() < 3)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const auto client_num = atoi(params.get(1));
|
||||
const auto message = params.join(2);
|
||||
const auto* const name = game::Dvar_FindVar("sv_sayName")->current.string;
|
||||
|
||||
game::SV_GameSendServerCommand(client_num, 0, utils::string::va("%c \"%s: %s\"", 84, name, message.data()));
|
||||
console::info("%s -> %i: %s\n", name, client_num, message.data());
|
||||
});
|
||||
|
||||
command::add("tellraw", [](const command::params& params)
|
||||
{
|
||||
if (params.size() < 3)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const auto client_num = atoi(params.get(1));
|
||||
const auto message = params.join(2);
|
||||
|
||||
game::SV_GameSendServerCommand(client_num, 0, utils::string::va("%c \"%s\"", 84, message.data()));
|
||||
console::info("%i: %s\n", client_num, message.data());
|
||||
});
|
||||
|
||||
command::add("say", [](const command::params& params)
|
||||
{
|
||||
if (params.size() < 2)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const auto message = params.join(1);
|
||||
const auto* const name = game::Dvar_FindVar("sv_sayName")->current.string;
|
||||
|
||||
game::SV_GameSendServerCommand(-1, 0, utils::string::va("%c \"%s: %s\"", 84, name, message.data()));
|
||||
console::info("%s: %s\n", name, message.data());
|
||||
});
|
||||
|
||||
command::add("sayraw", [](const command::params& params)
|
||||
{
|
||||
if (params.size() < 2)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const auto message = params.join(1);
|
||||
|
||||
game::SV_GameSendServerCommand(-1, 0, utils::string::va("%c \"%s\"", 84, message.data()));
|
||||
console::info("%s\n", message.data());
|
||||
});
|
||||
|
||||
network::on("getInfo", [](const game::netadr_s& target, const std::string& data)
|
||||
{
|
||||
utils::info_string info;
|
||||
info.set("challenge", data);
|
||||
info.set("gamename", "IW6");
|
||||
info.set("hostname", dvars::get_string("sv_hostname"));
|
||||
info.set("gametype", dvars::get_string("g_gametype"));
|
||||
info.set("sv_motd", dvars::get_string("sv_motd"));
|
||||
info.set("xuid", utils::string::va("%llX", steam::SteamUser()->GetSteamID().bits));
|
||||
info.set("mapname", dvars::get_string("mapname"));
|
||||
info.set("isPrivate", dvars::get_string("g_password").empty() ? "0" : "1");
|
||||
info.set("clients", std::to_string(get_client_count()));
|
||||
info.set("bots", std::to_string(get_bot_count()));
|
||||
info.set("sv_maxclients", std::to_string(*game::mp::svs_clientCount));
|
||||
info.set("protocol", std::to_string(PROTOCOL));
|
||||
info.set("shortversion", SHORTVERSION);
|
||||
|
||||
network::send(target, "infoResponse", info.build(), '\n');
|
||||
});
|
||||
|
||||
if (game::environment::is_dedi())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
network::on("infoResponse", [](const game::netadr_s& target, const std::string& data)
|
||||
{
|
||||
const utils::info_string info(data);
|
||||
server_list::handle_info_response(target, info);
|
||||
|
||||
if (connect_state.host != target)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (info.get("challenge") != connect_state.challenge)
|
||||
{
|
||||
console::info("Invalid challenge.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
const auto mapname = info.get("mapname");
|
||||
if (mapname.empty())
|
||||
{
|
||||
console::info("Invalid map.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
const auto game_type = info.get("gametype");
|
||||
if (game_type.empty())
|
||||
{
|
||||
console::info("Invalid gametype.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
const auto game_name = info.get("gamename");
|
||||
if (game_name != "IW6"s)
|
||||
{
|
||||
console::info("Invalid gamename.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
const auto is_private = info.get("isPrivate");
|
||||
if (is_private == "1"s && dvars::get_string("password").empty())
|
||||
{
|
||||
console::info("Password is not set.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
sv_motd = info.get("sv_motd");
|
||||
|
||||
try
|
||||
{
|
||||
sv_maxclients = std::stoi(info.get("sv_maxclients"));
|
||||
}
|
||||
catch ([[maybe_unused]] const std::exception& ex)
|
||||
{
|
||||
sv_maxclients = 1;
|
||||
}
|
||||
|
||||
connect_to_party(target, mapname, game_type);
|
||||
});
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(party::component)
|
19
src/client/component/party.hpp
Normal file
19
src/client/component/party.hpp
Normal file
@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
|
||||
namespace party
|
||||
{
|
||||
void switch_gamemode_if_necessary(const std::string& gametype);
|
||||
void perform_game_initialization();
|
||||
|
||||
void reset_connect_state();
|
||||
|
||||
void connect(const game::netadr_s& target);
|
||||
void map_restart();
|
||||
|
||||
[[nodiscard]] int server_client_count();
|
||||
|
||||
[[nodiscard]] int get_client_count();
|
||||
[[nodiscard]] int get_bot_count();
|
||||
|
||||
[[nodiscard]] game::netadr_s& get_target();
|
||||
}
|
412
src/client/component/patches.cpp
Normal file
412
src/client/component/patches.cpp
Normal file
@ -0,0 +1,412 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "game/game.hpp"
|
||||
#include "game/dvars.hpp"
|
||||
|
||||
#include "command.hpp"
|
||||
#include "console.hpp"
|
||||
#include "dvars.hpp"
|
||||
#include "filesystem.hpp"
|
||||
#include "scheduler.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
#include <utils/nt.hpp>
|
||||
|
||||
namespace patches
|
||||
{
|
||||
namespace
|
||||
{
|
||||
utils::hook::detour live_get_local_client_name_hook;
|
||||
|
||||
const char* live_get_local_client_name()
|
||||
{
|
||||
return game::Dvar_FindVar("name")->current.string;
|
||||
}
|
||||
|
||||
utils::hook::detour sv_kick_client_num_hook;
|
||||
|
||||
void sv_kick_client_num(const int clientNum, const char* reason)
|
||||
{
|
||||
// Don't kick bot to equalize team balance.
|
||||
if (reason == "EXE_PLAYERKICKED_BOT_BALANCE"s)
|
||||
{
|
||||
return;
|
||||
}
|
||||
return sv_kick_client_num_hook.invoke<void>(clientNum, reason);
|
||||
}
|
||||
|
||||
std::string get_login_username()
|
||||
{
|
||||
char username[UNLEN + 1];
|
||||
DWORD username_len = UNLEN + 1;
|
||||
if (!GetUserNameA(username, &username_len))
|
||||
{
|
||||
return "Unknown Soldier";
|
||||
}
|
||||
|
||||
return std::string{ username, username_len - 1 };
|
||||
}
|
||||
|
||||
utils::hook::detour com_register_dvars_hook;
|
||||
|
||||
void com_register_dvars_stub()
|
||||
{
|
||||
if (game::environment::is_mp())
|
||||
{
|
||||
// Make name save
|
||||
game::Dvar_RegisterString("name", get_login_username().data(), game::DVAR_FLAG_SAVED, "Player name.");
|
||||
}
|
||||
|
||||
return com_register_dvars_hook.invoke<void>();
|
||||
}
|
||||
|
||||
utils::hook::detour dvar_register_int_hook;
|
||||
|
||||
game::dvar_t* dvar_register_int(const char* name, int value, const int min, const int max,
|
||||
const unsigned int flags,
|
||||
const char* description)
|
||||
{
|
||||
// enable map selection in extinction
|
||||
if (!strcmp(name, "extinction_map_selection_enabled"))
|
||||
{
|
||||
value = true;
|
||||
}
|
||||
|
||||
// enable extra loadouts
|
||||
else if (!strcmp(name, "extendedLoadoutsEnable"))
|
||||
{
|
||||
value = true;
|
||||
}
|
||||
|
||||
// show all in-game store items
|
||||
else if (strstr(name, "igs_"))
|
||||
{
|
||||
value = true;
|
||||
}
|
||||
|
||||
return dvar_register_int_hook.invoke<game::dvar_t*>(name, value, min, max, flags, description);
|
||||
}
|
||||
|
||||
game::dvar_t* register_fovscale_stub(const char* name, float /*value*/, float /*min*/, float /*max*/,
|
||||
unsigned int /*flags*/,
|
||||
const char* desc)
|
||||
{
|
||||
// changed max value from 2.0f -> 5.0f and min value from 0.5f -> 0.1f
|
||||
return game::Dvar_RegisterFloat(name, 1.0f, 0.1f, 5.0f, game::DvarFlags::DVAR_FLAG_SAVED, desc);
|
||||
}
|
||||
|
||||
game::dvar_t* register_cg_gun_dvars(const char* name, float /*value*/, float /*min*/, float /*max*/,
|
||||
unsigned int /*flags*/, const char* desc)
|
||||
{
|
||||
if (name == "cg_gun_x"s)
|
||||
{
|
||||
return game::Dvar_RegisterFloat(name, 0.0f, -1.0f, 2.0f, game::DvarFlags::DVAR_FLAG_SAVED, desc);
|
||||
}
|
||||
else
|
||||
{
|
||||
return game::Dvar_RegisterFloat(name, 0.0f, 0.0f, 0.0f, game::DvarFlags::DVAR_FLAG_NONE, desc);
|
||||
}
|
||||
}
|
||||
|
||||
game::dvar_t* register_network_fps_stub(const char* name, int, int, int, unsigned int flags,
|
||||
const char* desc)
|
||||
{
|
||||
return game::Dvar_RegisterInt(name, 1000, 20, 1000, flags, desc);
|
||||
}
|
||||
|
||||
bool cmd_exec_patch()
|
||||
{
|
||||
const command::params exec_params{};
|
||||
if (exec_params.size() == 2)
|
||||
{
|
||||
std::string file_name = exec_params.get(1);
|
||||
if (file_name.find(".cfg") == std::string::npos)
|
||||
file_name.append(".cfg");
|
||||
|
||||
const auto file = filesystem::file(file_name);
|
||||
if (file.exists())
|
||||
{
|
||||
game::Cbuf_ExecuteBufferInternal(0, 0, file.get_buffer().data(), game::Cmd_ExecuteSingleCommand);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
auto cmd_exec_stub_mp = utils::hook::assemble([](utils::hook::assembler& a)
|
||||
{
|
||||
const auto success = a.newLabel();
|
||||
|
||||
a.pushad64();
|
||||
a.call_aligned(cmd_exec_patch);
|
||||
a.test(al, al);
|
||||
a.popad64();
|
||||
|
||||
a.jz(success);
|
||||
a.mov(edx, 0x18000);
|
||||
a.jmp(0x1403F7530);
|
||||
|
||||
a.bind(success);
|
||||
a.jmp(0x1403F7574);
|
||||
});
|
||||
|
||||
auto cmd_exec_stub_sp = utils::hook::assemble([](utils::hook::assembler& a)
|
||||
{
|
||||
const auto success = a.newLabel();
|
||||
|
||||
a.pushad64();
|
||||
a.call_aligned(cmd_exec_patch);
|
||||
a.test(al, al);
|
||||
a.popad64();
|
||||
|
||||
a.jz(success);
|
||||
a.mov(edx, 0x18000);
|
||||
a.jmp(0x1403B39C0);
|
||||
|
||||
a.bind(success);
|
||||
a.jmp(0x1403B3A04);
|
||||
});
|
||||
|
||||
int dvar_command_patch() // game makes this return an int and compares with eax instead of al -_-
|
||||
{
|
||||
const command::params args{};
|
||||
|
||||
if (args.size() <= 0)
|
||||
return 0;
|
||||
|
||||
auto* dvar = game::Dvar_FindVar(args.get(0));
|
||||
if (dvar)
|
||||
{
|
||||
if (args.size() == 1)
|
||||
{
|
||||
const auto current = game::Dvar_ValueToString(dvar, dvar->current);
|
||||
const auto reset = game::Dvar_ValueToString(dvar, dvar->reset);
|
||||
console::info("\"%s\" is: \"%s^7\" default: \"%s^7\"\n", dvar->name, current, reset);
|
||||
console::info(" %s\n", dvars::dvar_get_domain(dvar->type, dvar->domain).data());
|
||||
}
|
||||
else
|
||||
{
|
||||
char command[0x1000] = {0};
|
||||
game::Dvar_GetCombinedString(command, 1);
|
||||
game::Dvar_SetCommand(args.get(0), command);
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
game::Font_s* get_chat_font_handle()
|
||||
{
|
||||
return game::R_RegisterFont("fonts/bigFont");
|
||||
}
|
||||
|
||||
void aim_assist_add_to_target_list(void* a1, void* a2)
|
||||
{
|
||||
if (!dvars::aimassist_enabled->current.enabled)
|
||||
return;
|
||||
|
||||
game::AimAssist_AddToTargetList(a1, a2);
|
||||
}
|
||||
|
||||
game::dvar_t* register_cg_fov_stub(const char* name, float value, float min, float /*max*/,
|
||||
const unsigned int flags,
|
||||
const char* description)
|
||||
{
|
||||
return game::Dvar_RegisterFloat(name, value, min, 160, flags | 1, description);
|
||||
}
|
||||
|
||||
void bsp_sys_error_stub(const char* error, const char* arg1)
|
||||
{
|
||||
if (game::environment::is_dedi())
|
||||
{
|
||||
game::Sys_Error(error, arg1);
|
||||
}
|
||||
else
|
||||
{
|
||||
scheduler::once([]()
|
||||
{
|
||||
command::execute("reconnect");
|
||||
}, scheduler::pipeline::main, 1s);
|
||||
game::Com_Error(game::ERR_DROP, error, arg1);
|
||||
}
|
||||
}
|
||||
|
||||
utils::hook::detour cmd_lui_notify_server_hook;
|
||||
void cmd_lui_notify_server_stub(game::mp::gentity_s* ent)
|
||||
{
|
||||
command::params_sv params{};
|
||||
const auto menu_id = atoi(params.get(1));
|
||||
const auto client = &game::mp::svs_clients[ent->s.clientNum];
|
||||
|
||||
// 9 => "end_game"
|
||||
if (menu_id == 9 && client->header.netchan.remoteAddress.type != game::NA_LOOPBACK)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
cmd_lui_notify_server_hook.invoke<void>(ent);
|
||||
}
|
||||
|
||||
void update_last_seen_players_stub(utils::hook::assembler& a)
|
||||
{
|
||||
const auto safe_continue = a.newLabel();
|
||||
|
||||
// (game's code)
|
||||
a.mov(rax, ptr(rbx)); // g_entities pointer
|
||||
|
||||
// Avoid crash if pointer is nullptr
|
||||
a.test(rax, rax);
|
||||
a.jz(safe_continue);
|
||||
|
||||
// Jump back in (game's code)
|
||||
a.mov(dword_ptr(rax, 0x34F8), 0);
|
||||
|
||||
// Continue to next iter in this loop
|
||||
a.bind(safe_continue);
|
||||
a.jmp(0x1403A1A10);
|
||||
}
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
// Increment ref-count on these
|
||||
LoadLibraryA("PhysXDevice64.dll");
|
||||
LoadLibraryA("PhysXUpdateLoader64.dll");
|
||||
|
||||
// Unlock fps in main menu
|
||||
utils::hook::set<BYTE>(SELECT_VALUE(0x140242DDB, 0x1402CF58B), 0xEB);
|
||||
|
||||
// Unlock cg_fov
|
||||
utils::hook::call(SELECT_VALUE(0x1401F3E96, 0x14027273C), register_cg_fov_stub);
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
utils::hook::call(0x1401F3EC7, register_cg_fov_stub);
|
||||
}
|
||||
|
||||
// set it to 3 to display both voice dlc announcers did only show 1
|
||||
game::Dvar_RegisterInt("igs_announcer", 3, 3, 3, game::DvarFlags::DVAR_FLAG_NONE,
|
||||
"Show Announcer Packs. (Bitfield representing which announcer paks to show)");
|
||||
|
||||
// changed max value from 85 -> 1000
|
||||
if (!game::environment::is_dedi())
|
||||
{
|
||||
game::Dvar_RegisterInt("com_maxfps", 85, 0, 1000, game::DvarFlags::DVAR_FLAG_SAVED, "Cap frames per second");
|
||||
}
|
||||
|
||||
if (!game::environment::is_sp())
|
||||
{
|
||||
//increased max limit for sv_network_fps, the lower limit is the default one. Original range is from 20 to 200 times a second.
|
||||
utils::hook::call(0x140476F4F, register_network_fps_stub);
|
||||
}
|
||||
|
||||
// register cg_gun_ dvars with new values and flags
|
||||
// maybe _x can stay usable within a reasonable range? it can make scoped weapons DRASTICALLY better on high FOVs
|
||||
utils::hook::call(SELECT_VALUE(0x140228DDE, 0x1402AB04C), register_cg_gun_dvars);
|
||||
utils::hook::call(SELECT_VALUE(0x140228E0E, 0x1402AB07C), register_cg_gun_dvars);
|
||||
utils::hook::call(SELECT_VALUE(0x140228E3E, 0x1402AB0AC), register_cg_gun_dvars);
|
||||
|
||||
// Register cg_fovscale with new params
|
||||
utils::hook::call(SELECT_VALUE(0x140317079, 0x140272777), register_fovscale_stub);
|
||||
|
||||
// Patch Dvar_Command to print out values how CoD4 does it
|
||||
utils::hook::jump(SELECT_VALUE(0x1403BFCB0, 0x140416A60), dvar_command_patch);
|
||||
|
||||
// Allow executing custom cfg files with the "exec" command
|
||||
utils::hook::jump(SELECT_VALUE(0x1403B39BB, 0x1403F752B), SELECT_VALUE(0x1403B3A12, 0x1403F7582));
|
||||
//Use a relative jump to empty memory first
|
||||
utils::hook::jump(SELECT_VALUE(0x1403B3A12, 0x1403F7582), SELECT_VALUE(cmd_exec_stub_sp, cmd_exec_stub_mp),
|
||||
true);
|
||||
// Use empty memory to go to our stub first (can't do close jump, so need space for 12 bytes)
|
||||
|
||||
// Fix mouse lag
|
||||
utils::hook::nop(SELECT_VALUE(0x14043E6CB, 0x140504A2B), 6);
|
||||
scheduler::loop([]()
|
||||
{
|
||||
SetThreadExecutionState(ES_DISPLAY_REQUIRED);
|
||||
}, scheduler::pipeline::main);
|
||||
|
||||
// Allow kbam input when gamepad is enabled
|
||||
utils::hook::nop(SELECT_VALUE(0x14023D490, 0x1402C3099), 2);
|
||||
utils::hook::nop(SELECT_VALUE(0x14023B3AC, 0x1402C0CE0), 6);
|
||||
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
patch_sp();
|
||||
}
|
||||
else
|
||||
{
|
||||
patch_mp();
|
||||
}
|
||||
}
|
||||
|
||||
static void patch_mp()
|
||||
{
|
||||
// Register dvars
|
||||
com_register_dvars_hook.create(0x140413A90, &com_register_dvars_stub);
|
||||
|
||||
// Use name dvar and add "saved" flags to it
|
||||
utils::hook::set<uint8_t>(0x1402C836D, 0x01);
|
||||
live_get_local_client_name_hook.create(0x1404FDAA0, &live_get_local_client_name);
|
||||
|
||||
// Patch SV_KickClientNum
|
||||
sv_kick_client_num_hook.create(0x14046F730, &sv_kick_client_num);
|
||||
|
||||
// Block changing name in-game
|
||||
utils::hook::set<uint8_t>(0x140470300, 0xC3);
|
||||
|
||||
// Unlock all DLC items
|
||||
utils::hook::set(0x1404EAC50, 0xC301B0); // Content_DoWeHaveDLCPackByName
|
||||
utils::hook::set(0x140599890, 0xC301B0); // Entitlements_IsIDUnlocked
|
||||
|
||||
// Enable DLC items, extra loadouts and map selection in extinction
|
||||
dvar_register_int_hook.create(0x1404EE270, &dvar_register_int);
|
||||
|
||||
// Patch game chat on resolutions higher than 1080p to use the right font
|
||||
utils::hook::call(0x14025C825, get_chat_font_handle);
|
||||
utils::hook::call(0x1402BC42F, get_chat_font_handle);
|
||||
utils::hook::call(0x1402C3699, get_chat_font_handle);
|
||||
|
||||
dvars::aimassist_enabled = game::Dvar_RegisterBool("aimassist_enabled", true,
|
||||
game::DvarFlags::DVAR_FLAG_SAVED,
|
||||
"Enables aim assist for controllers");
|
||||
// Client side aim assist dvar
|
||||
utils::hook::call(0x14013B9AC, aim_assist_add_to_target_list);
|
||||
|
||||
// Patch "Couldn't find the bsp for this map." error to not be fatal in mp
|
||||
utils::hook::call(0x14031E8AB, bsp_sys_error_stub);
|
||||
|
||||
// isProfanity
|
||||
utils::hook::set(0x1402F61B0, 0xC3C033);
|
||||
|
||||
// Don't register every replicated dvar as a network dvar
|
||||
utils::hook::nop(0x1403E984E, 5); // Dvar_ForEach
|
||||
|
||||
// Prevent clients from ending the game as non host by sending 'end_game' lui notification
|
||||
cmd_lui_notify_server_hook.create(0x1403926A0, cmd_lui_notify_server_stub);
|
||||
|
||||
// Remove cheat protection from r_umbraExclusive
|
||||
dvars::override::register_bool("r_umbraExclusive", false, game::DVAR_FLAG_NONE);
|
||||
|
||||
// Patch crash caused by the server trying to kick players for 'invalid password'
|
||||
utils::hook::jump(0x1403A1A03, utils::hook::assemble(update_last_seen_players_stub), true);
|
||||
utils::hook::nop(0x1403A1A0F, 1);
|
||||
// ^^
|
||||
utils::hook::nop(0x1403A072F, 5); // LiveStorage_RecordMovementInMatchdata
|
||||
}
|
||||
|
||||
static void patch_sp()
|
||||
{
|
||||
// SP doesn't initialize WSA
|
||||
WSADATA wsa_data;
|
||||
WSAStartup(MAKEWORD(2, 2), &wsa_data);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(patches::component)
|
109
src/client/component/ranked.cpp
Normal file
109
src/client/component/ranked.cpp
Normal file
@ -0,0 +1,109 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "game/game.hpp"
|
||||
#include "game/dvars.hpp"
|
||||
|
||||
#include "dvars.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
#include <utils/flags.hpp>
|
||||
|
||||
namespace ranked
|
||||
{
|
||||
namespace
|
||||
{
|
||||
utils::hook::detour bg_bot_system_enabled_hook;
|
||||
utils::hook::detour bg_ai_system_enabled_hook;
|
||||
utils::hook::detour bg_bot_fast_file_enabled_hook;
|
||||
utils::hook::detour bg_bots_using_team_difficulty_hook;
|
||||
|
||||
int bg_bot_system_enabled_stub()
|
||||
{
|
||||
const auto* game_type = game::Dvar_FindVar("g_gametype")->current.string;
|
||||
if (!std::strcmp(game_type, "aliens") || !std::strcmp(game_type, "horde"))
|
||||
{
|
||||
return bg_bot_system_enabled_hook.invoke<int>();
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int bg_ai_system_enabled_stub()
|
||||
{
|
||||
const auto* game_type = game::Dvar_FindVar("g_gametype")->current.string;
|
||||
if (!std::strcmp(game_type, "aliens") || !std::strcmp(game_type, "horde"))
|
||||
{
|
||||
return bg_ai_system_enabled_hook.invoke<int>();
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int bg_bot_fast_file_enabled_stub()
|
||||
{
|
||||
const auto* game_type = game::Dvar_FindVar("g_gametype")->current.string;
|
||||
if (!std::strcmp(game_type, "aliens") || !std::strcmp(game_type, "horde"))
|
||||
{
|
||||
return bg_bot_fast_file_enabled_hook.invoke<int>();
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int bg_bots_using_team_difficulty_stub()
|
||||
{
|
||||
const auto* game_type = game::Dvar_FindVar("g_gametype")->current.string;
|
||||
if (!std::strcmp(game_type, "aliens") || !std::strcmp(game_type, "horde"))
|
||||
{
|
||||
return bg_bots_using_team_difficulty_hook.invoke<int>();
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (game::environment::is_mp())
|
||||
{
|
||||
// This must be registered as 'true' to avoid crash when starting a private match
|
||||
dvars::override::register_bool("xblive_privatematch", true, game::DVAR_FLAG_REPLICATED);
|
||||
}
|
||||
|
||||
if (game::environment::is_dedi() && !utils::flags::has_flag("unranked"))
|
||||
{
|
||||
dvars::override::register_bool("xblive_privatematch", false, game::DVAR_FLAG_WRITE);
|
||||
|
||||
// Some dvar used in gsc
|
||||
game::Dvar_RegisterBool("force_ranking", true, game::DVAR_FLAG_WRITE, "Force ranking");
|
||||
|
||||
// Fix sessionteam always returning none (SV_HasAssignedTeam_Internal)
|
||||
utils::hook::set(0x140479CF0, 0xC300B0);
|
||||
}
|
||||
|
||||
// Always run bots, even if xblive_privatematch is 0
|
||||
bg_bot_system_enabled_hook.create(0x140217020, &bg_bot_system_enabled_stub);
|
||||
bg_ai_system_enabled_hook.create(0x140216DC0, &bg_ai_system_enabled_stub);
|
||||
bg_bot_fast_file_enabled_hook.create(0x140216F70, &bg_bot_fast_file_enabled_stub);
|
||||
bg_bots_using_team_difficulty_hook.create(0x1402170E0, &bg_bots_using_team_difficulty_stub);
|
||||
}
|
||||
|
||||
void pre_destroy() override
|
||||
{
|
||||
bg_bot_system_enabled_hook.clear();
|
||||
bg_ai_system_enabled_hook.clear();
|
||||
bg_bot_fast_file_enabled_hook.clear();
|
||||
bg_bots_using_team_difficulty_hook.clear();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(ranked::component)
|
198
src/client/component/raw_mouse.cpp
Normal file
198
src/client/component/raw_mouse.cpp
Normal file
@ -0,0 +1,198 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
|
||||
#include "game/game.hpp"
|
||||
#include "game/dvars.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
|
||||
#include <hidusage.h>
|
||||
|
||||
namespace raw_mouse
|
||||
{
|
||||
namespace
|
||||
{
|
||||
int mouse_raw_x = 0;
|
||||
int mouse_raw_y = 0;
|
||||
const game::dvar_t* cl_rawInput = nullptr;
|
||||
|
||||
LRESULT wnd_proc_hook(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam)
|
||||
{
|
||||
if (msg == WM_INPUT)
|
||||
{
|
||||
std::uint32_t size = sizeof(RAWINPUT);
|
||||
static BYTE lpb[sizeof(RAWINPUT)];
|
||||
|
||||
GetRawInputData(
|
||||
reinterpret_cast<HRAWINPUT>(lparam),
|
||||
RID_INPUT, lpb, &size,
|
||||
sizeof(RAWINPUTHEADER)
|
||||
);
|
||||
|
||||
auto* raw = reinterpret_cast<RAWINPUT*>(lpb);
|
||||
if (raw->header.dwType == RIM_TYPEMOUSE)
|
||||
{
|
||||
// Is there's really absolute mouse on earth?
|
||||
if (raw->data.mouse.usFlags & MOUSE_MOVE_ABSOLUTE)
|
||||
{
|
||||
mouse_raw_x = raw->data.mouse.lLastX;
|
||||
mouse_raw_y = raw->data.mouse.lLastY;
|
||||
}
|
||||
else
|
||||
{
|
||||
mouse_raw_x += raw->data.mouse.lLastX;
|
||||
mouse_raw_y += raw->data.mouse.lLastY;
|
||||
}
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
return game::MainWndProc(hwnd, msg, wparam, lparam);
|
||||
}
|
||||
|
||||
void in_clamp_mouse_move(tagPOINT ¤t_position)
|
||||
{
|
||||
tagRECT rc;
|
||||
GetWindowRect(game::g_wv->hWnd, &rc);
|
||||
|
||||
auto is_clamped = false;
|
||||
if (current_position.x >= rc.left)
|
||||
{
|
||||
if (current_position.x >= rc.right)
|
||||
{
|
||||
current_position.x = rc.right - 1;
|
||||
is_clamped = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
current_position.x = rc.left;
|
||||
is_clamped = true;
|
||||
}
|
||||
if (current_position.y >= rc.top)
|
||||
{
|
||||
if (current_position.y >= rc.bottom)
|
||||
{
|
||||
current_position.y = rc.bottom - 1;
|
||||
is_clamped = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
current_position.y = rc.top;
|
||||
is_clamped = true;
|
||||
}
|
||||
|
||||
if (is_clamped)
|
||||
{
|
||||
SetCursorPos(current_position.x, current_position.y);
|
||||
}
|
||||
}
|
||||
|
||||
void in_raw_mouse_move()
|
||||
{
|
||||
static const auto* r_displayMode = game::Dvar_FindVar("r_displayMode");
|
||||
|
||||
if (GetForegroundWindow() == game::g_wv->hWnd)
|
||||
{
|
||||
static tagPOINT current_position;
|
||||
GetCursorPos(¤t_position);
|
||||
|
||||
// is fullscreen
|
||||
if (r_displayMode->current.integer == 0)
|
||||
{
|
||||
in_clamp_mouse_move(current_position);
|
||||
}
|
||||
|
||||
static auto old_x = 0, old_y = 0;
|
||||
|
||||
const auto need_reset = game::s_wmv->oldPos.x == -100000;
|
||||
|
||||
const auto delta_x = need_reset ? 0 : mouse_raw_x - old_x;
|
||||
const auto delta_y = need_reset ? 0 : mouse_raw_y - old_y;
|
||||
|
||||
old_x = mouse_raw_x;
|
||||
old_y = mouse_raw_y;
|
||||
|
||||
game::s_wmv->oldPos = current_position;
|
||||
ScreenToClient(game::g_wv->hWnd, ¤t_position);
|
||||
|
||||
current_position.x = current_position.x * game::vidConfigOut->displayWidth / game::vidConfigOut->monitorWidth;
|
||||
current_position.y = current_position.y * game::vidConfigOut->displayHeight / game::vidConfigOut->monitorHeight;
|
||||
|
||||
game::g_wv->recenterMouse = game::CL_MouseEvent(current_position.x, current_position.y, delta_x, delta_y);
|
||||
|
||||
if (game::g_wv->recenterMouse && (delta_x || delta_y || need_reset))
|
||||
{
|
||||
game::IN_RecenterMouse();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void in_mouse_move()
|
||||
{
|
||||
if (cl_rawInput->current.enabled)
|
||||
{
|
||||
in_raw_mouse_move();
|
||||
}
|
||||
else
|
||||
{
|
||||
game::IN_MouseMove();
|
||||
}
|
||||
}
|
||||
|
||||
void in_raw_mouse_init(HWND hwnd)
|
||||
{
|
||||
RAWINPUTDEVICE rid[1];
|
||||
rid[0].usUsagePage = HID_USAGE_PAGE_GENERIC;
|
||||
rid[0].usUsage = HID_USAGE_GENERIC_MOUSE;
|
||||
rid[0].dwFlags = RIDEV_INPUTSINK;
|
||||
rid[0].hwndTarget = hwnd;
|
||||
|
||||
RegisterRawInputDevices(rid, ARRAYSIZE(rid), sizeof(rid[0]));
|
||||
}
|
||||
|
||||
HWND CALLBACK create_window_ex_a_stub(DWORD dw_ex_style, LPCSTR lp_class_name, LPCSTR lp_window_name,
|
||||
DWORD dw_style, int x, int y, int n_width, int n_height, HWND h_wnd_parent, HMENU h_menu, HINSTANCE h_instance, LPVOID lp_param)
|
||||
{
|
||||
const auto hwnd = CreateWindowExA(dw_ex_style, lp_class_name, lp_window_name,
|
||||
dw_style, x, y, n_width, n_height, h_wnd_parent, h_menu, h_instance, lp_param);
|
||||
|
||||
in_raw_mouse_init(hwnd);
|
||||
|
||||
return hwnd;
|
||||
}
|
||||
|
||||
ATOM CALLBACK register_class_ex_a_stub(WNDCLASSEXA* wnd_class)
|
||||
{
|
||||
wnd_class->lpfnWndProc = wnd_proc_hook;
|
||||
return RegisterClassExA(wnd_class);
|
||||
}
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
if (game::environment::is_dedi())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
utils::hook::call(SELECT_VALUE(0x14043845F, 0x1404FC3FB), &in_mouse_move);
|
||||
|
||||
utils::hook::call(SELECT_VALUE(0x140519F71, 0x1405E69A1), &create_window_ex_a_stub);
|
||||
utils::hook::set<std::uint8_t>(SELECT_VALUE(0x140519F76, 0x1405E69A6), 0x90);
|
||||
|
||||
utils::hook::call(SELECT_VALUE(0x14043BF04, 0x140500824), ®ister_class_ex_a_stub);
|
||||
utils::hook::set<std::uint8_t>(SELECT_VALUE(0x14043BF09, 0x140500829), 0x90);
|
||||
|
||||
cl_rawInput = game::Dvar_RegisterBool("cl_rawInput", true,
|
||||
game::DVAR_FLAG_SAVED, "Use Raw Input for mouse input. This fixes mouse acceleration issue");
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(raw_mouse::component)
|
202
src/client/component/rcon.cpp
Normal file
202
src/client/component/rcon.cpp
Normal file
@ -0,0 +1,202 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include <utils/hook.hpp>
|
||||
#include <utils/string.hpp>
|
||||
#include "game/game.hpp"
|
||||
|
||||
#include "command.hpp"
|
||||
#include "console.hpp"
|
||||
#include "network.hpp"
|
||||
#include "scheduler.hpp"
|
||||
|
||||
namespace rcon
|
||||
{
|
||||
namespace
|
||||
{
|
||||
bool is_redirecting_ = false;
|
||||
game::netadr_s redirect_target_ = {};
|
||||
std::recursive_mutex redirect_lock;
|
||||
|
||||
void setup_redirect(const game::netadr_s& target)
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> $(redirect_lock);
|
||||
|
||||
is_redirecting_ = true;
|
||||
redirect_target_ = target;
|
||||
}
|
||||
|
||||
void clear_redirect()
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> $(redirect_lock);
|
||||
|
||||
is_redirecting_ = false;
|
||||
redirect_target_ = {};
|
||||
}
|
||||
|
||||
std::string build_status_buffer()
|
||||
{
|
||||
const auto* sv_maxclients = game::Dvar_FindVar("sv_maxclients");
|
||||
const auto* mapname = game::Dvar_FindVar("mapname");
|
||||
|
||||
std::string buffer;
|
||||
buffer.append(utils::string::va("map: %s\n", mapname->current.string));
|
||||
buffer.append("num score bot ping guid name address qport\n");
|
||||
buffer.append("--- ----- --- ---- -------------------------------- ---------------- --------------------- -----\n");
|
||||
|
||||
for (int i = 0; i < sv_maxclients->current.integer; i++)
|
||||
{
|
||||
const auto client = &game::mp::svs_clients[i];
|
||||
auto self = &game::mp::g_entities[i];
|
||||
|
||||
char clean_name[32] = {0};
|
||||
strncpy_s(clean_name, self->client->sess.cs.name, sizeof(clean_name));
|
||||
game::I_CleanStr(clean_name);
|
||||
|
||||
if (client->header.state > game::CS_FREE && self && self->client)
|
||||
{
|
||||
buffer.append(utils::string::va("%3i %5i %3s %s %32s %16s %21s %5i\n",
|
||||
i,
|
||||
self->client->sess.scores.score,
|
||||
game::SV_BotIsBot(i) ? "Yes" : "No",
|
||||
(client->header.state == game::CS_RECONNECTING) ? "CNCT" : (client->header.state == game::CS_ZOMBIE) ? "ZMBI" : utils::string::va("%4i", client->ping),
|
||||
game::SV_GetGuid(i),
|
||||
clean_name,
|
||||
network::net_adr_to_string(client->header.netchan.remoteAddress),
|
||||
client->header.netchan.remoteAddress.port)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
void send_rcon_command(const std::string& password, const std::string& data)
|
||||
{
|
||||
// If you are the server, don't bother with rcon and just execute the command
|
||||
if (game::Dvar_FindVar("sv_running")->current.enabled)
|
||||
{
|
||||
game::Cbuf_AddText(0, data.data());
|
||||
return;
|
||||
}
|
||||
|
||||
if (password.empty())
|
||||
{
|
||||
console::info("You must login first to use RCON\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (*reinterpret_cast<std::int32_t*>(0x1419E1AE0) >= 5) //clientUIActive.connectionState >= CA_CONNECTED
|
||||
{
|
||||
const auto target = *reinterpret_cast<game::netadr_s*>(0x141CB535C);
|
||||
const auto buffer = password + " " + data;
|
||||
network::send(target, "rcon", buffer);
|
||||
}
|
||||
else
|
||||
{
|
||||
console::warn("You need to be connected to a server!\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool message_redirect(const std::string& message)
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> $(redirect_lock);
|
||||
|
||||
if (is_redirecting_)
|
||||
{
|
||||
network::send(redirect_target_, "print\n", message);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
if (game::environment::is_sp()) return;
|
||||
|
||||
scheduler::once([]()
|
||||
{
|
||||
game::Dvar_RegisterString("rcon_password", "", game::DvarFlags::DVAR_FLAG_NONE,
|
||||
"The password for remote console");
|
||||
}, scheduler::pipeline::main);
|
||||
|
||||
command::add("status", []()
|
||||
{
|
||||
const auto sv_running = game::Dvar_FindVar("sv_running");
|
||||
if (!sv_running || !sv_running->current.enabled)
|
||||
{
|
||||
console::error("Server is not running\n");
|
||||
return;
|
||||
}
|
||||
|
||||
const auto status = build_status_buffer();
|
||||
console::info("%s", status.data());
|
||||
});
|
||||
|
||||
if (!game::environment::is_dedi())
|
||||
{
|
||||
command::add("rcon", [](const command::params& params)
|
||||
{
|
||||
static std::string rcon_password{};
|
||||
|
||||
if (params.size() < 2) return;
|
||||
|
||||
const auto operation = params.get(1);
|
||||
if (operation == "login"s)
|
||||
{
|
||||
if (params.size() < 3)
|
||||
return;
|
||||
|
||||
rcon_password = params.get(2);
|
||||
}
|
||||
else if (operation == "logout"s)
|
||||
{
|
||||
rcon_password.clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
send_rcon_command(rcon_password, params.join(1));
|
||||
}
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
network::on("rcon", [](const game::netadr_s& addr, const std::string& data)
|
||||
{
|
||||
const auto pos = data.find_first_of(" ");
|
||||
if (pos == std::string::npos)
|
||||
{
|
||||
console::info("Invalid RCon request from %s\n", network::net_adr_to_string(addr));
|
||||
return;
|
||||
}
|
||||
|
||||
const auto password = data.substr(0, pos);
|
||||
const auto command = data.substr(pos + 1);
|
||||
const auto rcon_password = game::Dvar_FindVar("rcon_password");
|
||||
if (command.empty() || !rcon_password || !*rcon_password->current.string)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
setup_redirect(addr);
|
||||
|
||||
if (password != rcon_password->current.string)
|
||||
{
|
||||
console::error("Invalid rcon password\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
command::execute(command, true);
|
||||
}
|
||||
|
||||
clear_redirect();
|
||||
});
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(rcon::component)
|
6
src/client/component/rcon.hpp
Normal file
6
src/client/component/rcon.hpp
Normal file
@ -0,0 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
namespace rcon
|
||||
{
|
||||
bool message_redirect(const std::string& message);
|
||||
}
|
74
src/client/component/redirect.cpp
Normal file
74
src/client/component/redirect.cpp
Normal file
@ -0,0 +1,74 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "game_module.hpp"
|
||||
#include <utils/nt.hpp>
|
||||
#include <utils/string.hpp>
|
||||
|
||||
namespace redirect
|
||||
{
|
||||
namespace
|
||||
{
|
||||
void launch_complementary_game(const bool singleplayer)
|
||||
{
|
||||
const auto self = game_module::get_host_module();
|
||||
|
||||
STARTUPINFOA startup_info;
|
||||
PROCESS_INFORMATION process_info;
|
||||
|
||||
ZeroMemory(&startup_info, sizeof(startup_info));
|
||||
ZeroMemory(&process_info, sizeof(process_info));
|
||||
startup_info.cb = sizeof(startup_info);
|
||||
|
||||
auto* arguments = const_cast<char*>(utils::string::va("%s%s", self.get_path().data(),
|
||||
(singleplayer ? " -singleplayer" : " -multiplayer")));
|
||||
CreateProcessA(self.get_path().data(), arguments, nullptr, nullptr, false, NULL, nullptr, nullptr,
|
||||
&startup_info, &process_info);
|
||||
|
||||
if (process_info.hThread && process_info.hThread != INVALID_HANDLE_VALUE)
|
||||
{
|
||||
CloseHandle(process_info.hThread);
|
||||
}
|
||||
|
||||
if (process_info.hProcess && process_info.hProcess != INVALID_HANDLE_VALUE)
|
||||
{
|
||||
CloseHandle(process_info.hProcess);
|
||||
}
|
||||
}
|
||||
|
||||
HINSTANCE shell_execute_a(const HWND hwnd, const LPCSTR operation, const LPCSTR file, const LPCSTR parameters,
|
||||
const LPCSTR directory, const INT show_cmd)
|
||||
{
|
||||
if (utils::string::starts_with(file, "steam://run/209160/"))
|
||||
{
|
||||
launch_complementary_game(true);
|
||||
return HINSTANCE(33);
|
||||
}
|
||||
else if (utils::string::starts_with(file, "steam://run/209170/"))
|
||||
{
|
||||
launch_complementary_game(false);
|
||||
return HINSTANCE(33);
|
||||
}
|
||||
|
||||
return ShellExecuteA(hwnd, operation, file, parameters, directory, show_cmd);
|
||||
}
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void* load_import(const std::string& library, const std::string& function) override
|
||||
{
|
||||
if (library == "SHELL32.dll")
|
||||
{
|
||||
if (function == "ShellExecuteA")
|
||||
{
|
||||
return shell_execute_a;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(redirect::component)
|
59
src/client/component/renderer.cpp
Normal file
59
src/client/component/renderer.cpp
Normal file
@ -0,0 +1,59 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "utils/hook.hpp"
|
||||
#include "game/game.hpp"
|
||||
#include "game/dvars.hpp"
|
||||
|
||||
namespace renderer
|
||||
{
|
||||
namespace
|
||||
{
|
||||
utils::hook::detour r_init_draw_method_hook;
|
||||
utils::hook::detour r_update_front_end_dvar_options_hook;
|
||||
|
||||
void r_init_draw_method_stub()
|
||||
{
|
||||
game::gfxDrawMethod->drawScene = game::GFX_DRAW_SCENE_STANDARD;
|
||||
game::gfxDrawMethod->baseTechType = dvars::r_fullbright->current.enabled ? game::TECHNIQUE_UNLIT : game::TECHNIQUE_LIT;
|
||||
game::gfxDrawMethod->emissiveTechType = dvars::r_fullbright->current.enabled ? game::TECHNIQUE_UNLIT : game::TECHNIQUE_EMISSIVE;
|
||||
game::gfxDrawMethod->forceTechType = dvars::r_fullbright->current.enabled ? game::TECHNIQUE_UNLIT : 0x19E;
|
||||
}
|
||||
|
||||
bool r_update_front_end_dvar_options_stub()
|
||||
{
|
||||
if (dvars::r_fullbright->modified)
|
||||
{
|
||||
dvars::r_fullbright->modified = false;
|
||||
game::R_SyncRenderThread();
|
||||
|
||||
game::gfxDrawMethod->drawScene = game::GFX_DRAW_SCENE_STANDARD;
|
||||
game::gfxDrawMethod->baseTechType = dvars::r_fullbright->current.enabled ? game::TECHNIQUE_UNLIT : game::TECHNIQUE_LIT;
|
||||
game::gfxDrawMethod->emissiveTechType = dvars::r_fullbright->current.enabled ? game::TECHNIQUE_UNLIT : game::TECHNIQUE_EMISSIVE;
|
||||
game::gfxDrawMethod->forceTechType = dvars::r_fullbright->current.enabled ? game::TECHNIQUE_UNLIT : 0x19E;
|
||||
}
|
||||
|
||||
return r_update_front_end_dvar_options_hook.invoke<bool>();
|
||||
}
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
if (game::environment::is_dedi())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
dvars::r_fullbright = game::Dvar_RegisterBool("r_fullbright", false, game::DvarFlags::DVAR_FLAG_SAVED,
|
||||
"Toggles rendering without lighting");
|
||||
|
||||
r_init_draw_method_hook.create(SELECT_VALUE(0x1404FF600, 0x1405CB470), &r_init_draw_method_stub);
|
||||
r_update_front_end_dvar_options_hook.create(
|
||||
SELECT_VALUE(0x140535FF0, 0x140603240), &r_update_front_end_dvar_options_stub);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(renderer::component)
|
70
src/client/component/resources.cpp
Normal file
70
src/client/component/resources.cpp
Normal file
@ -0,0 +1,70 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include <utils/nt.hpp>
|
||||
|
||||
namespace resources
|
||||
{
|
||||
namespace
|
||||
{
|
||||
HICON icon;
|
||||
HANDLE splash, logo;
|
||||
|
||||
HANDLE WINAPI load_image_a(const HINSTANCE handle, LPCSTR name, const UINT type, const int cx, const int cy,
|
||||
const UINT load)
|
||||
{
|
||||
const utils::nt::library self;
|
||||
if (!IS_INTRESOURCE(name) && name == "logo.bmp"s) return logo;
|
||||
if (self.get_handle() == handle && name == LPCSTR(0x64)) return splash;
|
||||
|
||||
return LoadImageA(handle, name, type, cx, cy, load);
|
||||
}
|
||||
|
||||
HICON WINAPI load_icon_a(const HINSTANCE handle, const LPCSTR name)
|
||||
{
|
||||
const utils::nt::library self;
|
||||
if (self.get_handle() == handle && name == LPCSTR(2)) return icon;
|
||||
|
||||
return LoadIconA(handle, name);
|
||||
}
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
~component() override
|
||||
{
|
||||
if (icon) DestroyIcon(icon);
|
||||
if (logo) DeleteObject(logo);
|
||||
if (splash) DeleteObject(splash);
|
||||
}
|
||||
|
||||
void post_start() override
|
||||
{
|
||||
const utils::nt::library self;
|
||||
|
||||
icon = LoadIconA(self.get_handle(), MAKEINTRESOURCEA(ID_ICON));
|
||||
logo = LoadImageA(self.get_handle(), MAKEINTRESOURCEA(IMAGE_LOGO), 0, 0, 0, LR_COPYFROMRESOURCE);
|
||||
splash = LoadImageA(self.get_handle(), MAKEINTRESOURCEA(IMAGE_SPLASH), 0, 0, 0, LR_COPYFROMRESOURCE);
|
||||
}
|
||||
|
||||
void* load_import(const std::string& library, const std::string& function) override
|
||||
{
|
||||
if (library == "USER32.dll")
|
||||
{
|
||||
if (function == "LoadIconA")
|
||||
{
|
||||
return load_icon_a;
|
||||
}
|
||||
|
||||
if (function == "LoadImageA")
|
||||
{
|
||||
return load_image_a;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(resources::component)
|
197
src/client/component/scheduler.cpp
Normal file
197
src/client/component/scheduler.cpp
Normal file
@ -0,0 +1,197 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "game/game.hpp"
|
||||
|
||||
#include "scheduler.hpp"
|
||||
|
||||
#include <utils/concurrency.hpp>
|
||||
#include <utils/hook.hpp>
|
||||
#include <utils/thread.hpp>
|
||||
|
||||
namespace scheduler
|
||||
{
|
||||
namespace
|
||||
{
|
||||
struct task
|
||||
{
|
||||
std::function<bool()> handler{};
|
||||
std::chrono::milliseconds interval{};
|
||||
std::chrono::high_resolution_clock::time_point last_call{};
|
||||
};
|
||||
|
||||
using task_list = std::vector<task>;
|
||||
|
||||
class task_pipeline
|
||||
{
|
||||
public:
|
||||
void add(task&& task)
|
||||
{
|
||||
new_callbacks_.access([&task](task_list& tasks)
|
||||
{
|
||||
tasks.emplace_back(std::move(task));
|
||||
});
|
||||
}
|
||||
|
||||
void execute()
|
||||
{
|
||||
callbacks_.access([&](task_list& tasks)
|
||||
{
|
||||
this->merge_callbacks();
|
||||
|
||||
for (auto i = tasks.begin(); i != tasks.end();)
|
||||
{
|
||||
const auto now = std::chrono::high_resolution_clock::now();
|
||||
const auto diff = now - i->last_call;
|
||||
|
||||
if (diff < i->interval)
|
||||
{
|
||||
++i;
|
||||
continue;
|
||||
}
|
||||
|
||||
i->last_call = now;
|
||||
|
||||
const auto res = i->handler();
|
||||
if (res == cond_end)
|
||||
{
|
||||
i = tasks.erase(i);
|
||||
}
|
||||
else
|
||||
{
|
||||
++i;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private:
|
||||
utils::concurrency::container<task_list> new_callbacks_;
|
||||
utils::concurrency::container<task_list, std::recursive_mutex> callbacks_;
|
||||
|
||||
void merge_callbacks()
|
||||
{
|
||||
callbacks_.access([&](task_list& tasks)
|
||||
{
|
||||
new_callbacks_.access([&](task_list& new_tasks)
|
||||
{
|
||||
tasks.insert(tasks.end(), std::move_iterator<task_list::iterator>(new_tasks.begin()), std::move_iterator<task_list::iterator>(new_tasks.end()));
|
||||
new_tasks = {};
|
||||
});
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
volatile bool kill = false;
|
||||
std::thread thread;
|
||||
task_pipeline pipelines[pipeline::count];
|
||||
utils::hook::detour r_end_frame_hook;
|
||||
|
||||
void execute(const pipeline type)
|
||||
{
|
||||
assert(type >= 0 && type < pipeline::count);
|
||||
pipelines[type].execute();
|
||||
}
|
||||
|
||||
void r_end_frame_stub()
|
||||
{
|
||||
execute(pipeline::renderer);
|
||||
r_end_frame_hook.invoke<void>();
|
||||
}
|
||||
|
||||
void server_frame_stub()
|
||||
{
|
||||
game::G_Glass_Update();
|
||||
execute(pipeline::server);
|
||||
}
|
||||
|
||||
void main_frame_stub()
|
||||
{
|
||||
execute(pipeline::main);
|
||||
game::Com_Frame_Try_Block_Function();
|
||||
}
|
||||
}
|
||||
|
||||
void schedule(const std::function<bool()>& callback, const pipeline type,
|
||||
const std::chrono::milliseconds delay)
|
||||
{
|
||||
assert(type >= 0 && type < pipeline::count);
|
||||
|
||||
task task;
|
||||
task.handler = callback;
|
||||
task.interval = delay;
|
||||
task.last_call = std::chrono::high_resolution_clock::now();
|
||||
|
||||
pipelines[type].add(std::move(task));
|
||||
}
|
||||
|
||||
void loop(const std::function<void()>& callback, const pipeline type,
|
||||
const std::chrono::milliseconds delay)
|
||||
{
|
||||
schedule([callback]()
|
||||
{
|
||||
callback();
|
||||
return cond_continue;
|
||||
}, type, delay);
|
||||
}
|
||||
|
||||
void once(const std::function<void()>& callback, const pipeline type,
|
||||
const std::chrono::milliseconds delay)
|
||||
{
|
||||
schedule([callback]()
|
||||
{
|
||||
callback();
|
||||
return cond_end;
|
||||
}, type, delay);
|
||||
}
|
||||
|
||||
void on_game_initialized(const std::function<void()>& callback, const pipeline type,
|
||||
const std::chrono::milliseconds delay)
|
||||
{
|
||||
schedule([=]()
|
||||
{
|
||||
const auto dw_init = game::environment::is_sp() || game::Live_SyncOnlineDataFlags(0) == 0;
|
||||
if (dw_init && game::Sys_IsDatabaseReady2())
|
||||
{
|
||||
once(callback, type, delay);
|
||||
return cond_end;
|
||||
}
|
||||
|
||||
return cond_continue;
|
||||
}, pipeline::main);
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_start() override
|
||||
{
|
||||
thread = utils::thread::create_named_thread("Async Scheduler", []()
|
||||
{
|
||||
while (!kill)
|
||||
{
|
||||
execute(pipeline::async);
|
||||
std::this_thread::sleep_for(10ms);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void post_unpack() override
|
||||
{
|
||||
r_end_frame_hook.create(SELECT_VALUE(0x140534860, 0x140601AA0), scheduler::r_end_frame_stub);
|
||||
|
||||
utils::hook::call(SELECT_VALUE(0x1403BC922, 0x140413142), scheduler::main_frame_stub);
|
||||
utils::hook::call(SELECT_VALUE(0x1403185FD, 0x1403A0AF9), scheduler::server_frame_stub);
|
||||
}
|
||||
|
||||
void pre_destroy() override
|
||||
{
|
||||
kill = true;
|
||||
if (thread.joinable())
|
||||
{
|
||||
thread.join();
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(scheduler::component)
|
33
src/client/component/scheduler.hpp
Normal file
33
src/client/component/scheduler.hpp
Normal file
@ -0,0 +1,33 @@
|
||||
#pragma once
|
||||
|
||||
namespace scheduler
|
||||
{
|
||||
enum pipeline
|
||||
{
|
||||
// Asynchronuous pipeline, disconnected from the game
|
||||
async = 0,
|
||||
|
||||
// The game's rendering pipeline
|
||||
renderer,
|
||||
|
||||
// The game's server thread
|
||||
server,
|
||||
|
||||
// The game's main thread
|
||||
main,
|
||||
|
||||
count,
|
||||
};
|
||||
|
||||
static const bool cond_continue = false;
|
||||
static const bool cond_end = true;
|
||||
|
||||
void schedule(const std::function<bool()>& callback, pipeline type = pipeline::async,
|
||||
std::chrono::milliseconds delay = 0ms);
|
||||
void loop(const std::function<void()>& callback, pipeline type = pipeline::async,
|
||||
std::chrono::milliseconds delay = 0ms);
|
||||
void once(const std::function<void()>& callback, pipeline type = pipeline::async,
|
||||
std::chrono::milliseconds delay = 0ms);
|
||||
void on_game_initialized(const std::function<void()>& callback, pipeline type = pipeline::async,
|
||||
std::chrono::milliseconds delay = 0ms);
|
||||
}
|
215
src/client/component/scripting.cpp
Normal file
215
src/client/component/scripting.cpp
Normal file
@ -0,0 +1,215 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "game/game.hpp"
|
||||
|
||||
#include "game/scripting/functions.hpp"
|
||||
|
||||
#include "scripting.hpp"
|
||||
|
||||
#include "gsc/script_loading.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
|
||||
namespace scripting
|
||||
{
|
||||
std::unordered_map<std::string, std::unordered_map<std::string, const char*>> script_function_table;
|
||||
std::unordered_map<std::string, std::vector<std::pair<std::string, const char*>>> script_function_table_sort;
|
||||
std::unordered_map<const char*, std::pair<std::string, std::string>> script_function_table_rev;
|
||||
|
||||
std::string current_file;
|
||||
|
||||
namespace
|
||||
{
|
||||
utils::hook::detour scr_load_level_hook;
|
||||
utils::hook::detour g_shutdown_game_hook;
|
||||
|
||||
utils::hook::detour scr_set_thread_position_hook;
|
||||
utils::hook::detour process_script_hook;
|
||||
utils::hook::detour sl_get_canonical_string_hook;
|
||||
|
||||
utils::hook::detour g_find_config_string_index;
|
||||
|
||||
std::string current_script_file;
|
||||
std::uint32_t current_file_id = 0;
|
||||
|
||||
std::unordered_map<unsigned int, std::string> canonical_string_table;
|
||||
|
||||
std::vector<std::function<void(int)>> shutdown_callbacks;
|
||||
std::vector<std::function<void()>> init_callbacks;
|
||||
|
||||
void scr_load_level_stub()
|
||||
{
|
||||
scr_load_level_hook.invoke<void>();
|
||||
|
||||
for (const auto& callback : init_callbacks)
|
||||
{
|
||||
callback();
|
||||
}
|
||||
}
|
||||
|
||||
void g_shutdown_game_stub(const int free_scripts)
|
||||
{
|
||||
if (free_scripts)
|
||||
{
|
||||
script_function_table_sort.clear();
|
||||
script_function_table.clear();
|
||||
script_function_table_rev.clear();
|
||||
canonical_string_table.clear();
|
||||
}
|
||||
|
||||
for (const auto& callback : shutdown_callbacks)
|
||||
{
|
||||
callback(free_scripts);
|
||||
}
|
||||
|
||||
return g_shutdown_game_hook.invoke<void>(free_scripts);
|
||||
}
|
||||
|
||||
void process_script_stub(const char* filename)
|
||||
{
|
||||
current_script_file = filename;
|
||||
|
||||
const auto file_id = std::atoi(filename);
|
||||
if (file_id)
|
||||
{
|
||||
current_file_id = file_id;
|
||||
}
|
||||
else
|
||||
{
|
||||
current_file_id = 0;
|
||||
current_file = filename;
|
||||
}
|
||||
|
||||
process_script_hook.invoke<void>(filename);
|
||||
}
|
||||
|
||||
unsigned int sl_get_canonical_string_stub(const char* str)
|
||||
{
|
||||
const auto result = sl_get_canonical_string_hook.invoke<unsigned int>(str);
|
||||
canonical_string_table[result] = str;
|
||||
return result;
|
||||
}
|
||||
|
||||
void add_function_sort(unsigned int id, const char* pos)
|
||||
{
|
||||
std::string filename = current_file;
|
||||
if (current_file_id)
|
||||
{
|
||||
filename = get_token(current_file_id);
|
||||
}
|
||||
|
||||
if (!script_function_table_sort.contains(filename))
|
||||
{
|
||||
auto* script = gsc::find_script(game::ASSET_TYPE_SCRIPTFILE, current_script_file.data(), false);
|
||||
if (script)
|
||||
{
|
||||
const auto* end = &script->bytecode[script->bytecodeLen];
|
||||
script_function_table_sort[filename].emplace_back("__end__", reinterpret_cast<const char*>(end));
|
||||
}
|
||||
}
|
||||
|
||||
const auto name = get_token(id);
|
||||
auto& itr = script_function_table_sort[filename];
|
||||
itr.insert(itr.end() - 1, {name, pos});
|
||||
}
|
||||
|
||||
void add_function(const std::string& file, unsigned int id, const char* pos)
|
||||
{
|
||||
const auto name = get_token(id);
|
||||
script_function_table[file][name] = pos;
|
||||
script_function_table_rev[pos] = { file, name };
|
||||
}
|
||||
|
||||
void scr_set_thread_position_stub(unsigned int thread_name, const char* code_pos)
|
||||
{
|
||||
add_function_sort(thread_name, code_pos);
|
||||
|
||||
if (current_file_id)
|
||||
{
|
||||
const auto name = get_token(current_file_id);
|
||||
add_function(name, thread_name, code_pos);
|
||||
}
|
||||
else
|
||||
{
|
||||
add_function(current_file, thread_name, code_pos);
|
||||
}
|
||||
|
||||
scr_set_thread_position_hook.invoke<void>(thread_name, code_pos);
|
||||
}
|
||||
|
||||
int has_config_string_index(const unsigned int csIndex)
|
||||
{
|
||||
const auto* s_constantConfigStringTypes = reinterpret_cast<uint8_t*>(0x141721F80);
|
||||
return csIndex < 0xDC4 && s_constantConfigStringTypes[csIndex] < 0x18u;
|
||||
}
|
||||
|
||||
int is_pre_main_stub()
|
||||
{
|
||||
return game::SV_Loaded();
|
||||
}
|
||||
|
||||
unsigned int g_find_config_string_index_stub(const char* name, const int start, const unsigned int max, const int create, const char* errormsg)
|
||||
{
|
||||
const auto* sv_running = game::Dvar_FindVar("sv_running");
|
||||
return g_find_config_string_index.invoke<unsigned int>(name, start, max, sv_running->current.enabled, errormsg);
|
||||
}
|
||||
}
|
||||
|
||||
std::string get_token(unsigned int id)
|
||||
{
|
||||
if (const auto itr = canonical_string_table.find(id); itr != canonical_string_table.end())
|
||||
{
|
||||
return itr->second;
|
||||
}
|
||||
|
||||
return find_token(id);
|
||||
}
|
||||
|
||||
void on_shutdown(const std::function<void(int)>& callback)
|
||||
{
|
||||
shutdown_callbacks.push_back(callback);
|
||||
}
|
||||
|
||||
void on_init(const std::function<void()>& callback)
|
||||
{
|
||||
init_callbacks.push_back(callback);
|
||||
}
|
||||
|
||||
std::optional<std::string> get_canonical_string(const unsigned int id)
|
||||
{
|
||||
if (const auto itr = canonical_string_table.find(id); itr != canonical_string_table.end())
|
||||
{
|
||||
return {itr->second};
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
// SP address is wrong, but should be ok
|
||||
scr_load_level_hook.create(SELECT_VALUE(0x14013D5D0, 0x1403C4E60), &scr_load_level_stub);
|
||||
g_shutdown_game_hook.create(SELECT_VALUE(0x140318C10, 0x1403A0DF0), &g_shutdown_game_stub);
|
||||
|
||||
scr_set_thread_position_hook.create(SELECT_VALUE(0x1403D3560, 0x14042E360), &scr_set_thread_position_stub);
|
||||
process_script_hook.create(SELECT_VALUE(0x1403DC870, 0x1404378C0), &process_script_stub);
|
||||
sl_get_canonical_string_hook.create(game::SL_GetCanonicalString, &sl_get_canonical_string_stub);
|
||||
|
||||
if (!game::environment::is_sp())
|
||||
{
|
||||
// Make some room for pre_main hook
|
||||
utils::hook::jump(0x1402084A0, has_config_string_index);
|
||||
|
||||
// Allow precaching anytime
|
||||
utils::hook::jump(0x1402084A5, is_pre_main_stub);
|
||||
utils::hook::set<uint16_t>(0x1402084D0, 0xD3EB); // jump to 0x1402084A5
|
||||
g_find_config_string_index.create(0x140161F90, &g_find_config_string_index_stub);
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(scripting::component)
|
16
src/client/component/scripting.hpp
Normal file
16
src/client/component/scripting.hpp
Normal file
@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
namespace scripting
|
||||
{
|
||||
extern std::unordered_map<std::string, std::unordered_map<std::string, const char*>> script_function_table;
|
||||
extern std::unordered_map<std::string, std::vector<std::pair<std::string, const char*>>> script_function_table_sort;
|
||||
extern std::unordered_map<const char*, std::pair<std::string, std::string>> script_function_table_rev;
|
||||
|
||||
extern std::string current_file;
|
||||
|
||||
void on_shutdown(const std::function<void(int)>& callback);
|
||||
void on_init(const std::function<void()>& callback);
|
||||
|
||||
std::optional<std::string> get_canonical_string(unsigned int id);
|
||||
std::string get_token(unsigned int id);
|
||||
}
|
51
src/client/component/security.cpp
Normal file
51
src/client/component/security.cpp
Normal file
@ -0,0 +1,51 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "game/game.hpp"
|
||||
|
||||
#include "console.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
|
||||
namespace security
|
||||
{
|
||||
namespace
|
||||
{
|
||||
void set_cached_playerdata_stub(const int localclient, const int index1, const int index2)
|
||||
{
|
||||
if (index1 >= 0 && index1 < 18 && index2 >= 0 && index2 < 42)
|
||||
{
|
||||
reinterpret_cast<void(*)(int, int, int)>(0x1405834B0)(localclient, index1, index2);
|
||||
}
|
||||
}
|
||||
|
||||
void sv_execute_client_message_stub(game::mp::client_t* client, game::msg_t* msg)
|
||||
{
|
||||
if ((client->reliableSequence - client->reliableAcknowledge) < 0)
|
||||
{
|
||||
client->reliableAcknowledge = client->reliableSequence;
|
||||
console::info("Negative reliableAcknowledge from %s - cl->reliableSequence is %i, reliableAcknowledge is %i\n",
|
||||
client->name, client->reliableSequence, client->reliableAcknowledge);
|
||||
return;
|
||||
}
|
||||
|
||||
utils::hook::invoke<void>(0x140472500, client, msg);
|
||||
}
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
if (game::environment::is_sp()) return;
|
||||
|
||||
// Patch vulnerability in PlayerCards_SetCachedPlayerData
|
||||
utils::hook::call(0x140287C5C, set_cached_playerdata_stub);
|
||||
|
||||
// It is possible to make the server hang if left unchecked
|
||||
utils::hook::call(0x14047A29A, sv_execute_client_message_stub);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(security::component)
|
486
src/client/component/server_list.cpp
Normal file
486
src/client/component/server_list.cpp
Normal file
@ -0,0 +1,486 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "game/game.hpp"
|
||||
#include "game/dvars.hpp"
|
||||
#include "game/ui_scripting/execution.hpp"
|
||||
|
||||
#include "server_list.hpp"
|
||||
#include "console.hpp"
|
||||
#include "command.hpp"
|
||||
#include "dvars.hpp"
|
||||
#include "localized_strings.hpp"
|
||||
#include "network.hpp"
|
||||
#include "scheduler.hpp"
|
||||
#include "party.hpp"
|
||||
|
||||
#include <utils/cryptography.hpp>
|
||||
#include <utils/string.hpp>
|
||||
#include <utils/hook.hpp>
|
||||
|
||||
namespace server_list
|
||||
{
|
||||
namespace
|
||||
{
|
||||
struct server_info
|
||||
{
|
||||
// gotta add more to this
|
||||
int clients;
|
||||
int max_clients;
|
||||
int bots;
|
||||
int ping;
|
||||
bool is_private;
|
||||
std::string host_name;
|
||||
std::string map_name;
|
||||
std::string game_type;
|
||||
char in_game;
|
||||
game::netadr_s address;
|
||||
};
|
||||
|
||||
struct
|
||||
{
|
||||
game::netadr_s address{};
|
||||
volatile bool requesting = false;
|
||||
std::unordered_map<game::netadr_s, int> queued_servers{};
|
||||
} master_state;
|
||||
|
||||
volatile bool update_server_list = false;
|
||||
|
||||
std::mutex mutex;
|
||||
std::vector<server_info> servers;
|
||||
|
||||
size_t server_list_index = 0;
|
||||
|
||||
void lui_open_menu_stub(int /*controllerIndex*/, const char* /*menu*/, int /*a3*/, int /*a4*/,
|
||||
unsigned int /*a5*/)
|
||||
{
|
||||
game::Cmd_ExecuteSingleCommand(0, 0, "lui_open menu_systemlink_join\n");
|
||||
}
|
||||
|
||||
void refresh_server_list()
|
||||
{
|
||||
{
|
||||
std::lock_guard<std::mutex> _(mutex);
|
||||
servers.clear();
|
||||
master_state.queued_servers.clear();
|
||||
server_list_index = 0;
|
||||
}
|
||||
|
||||
party::reset_connect_state();
|
||||
|
||||
if (get_master_server(master_state.address))
|
||||
{
|
||||
master_state.requesting = true;
|
||||
network::send(master_state.address, "getservers", utils::string::va("IW6 %i full empty", PROTOCOL));
|
||||
}
|
||||
}
|
||||
|
||||
void join_server(int, int, const int index)
|
||||
{
|
||||
std::lock_guard<std::mutex> _(mutex);
|
||||
|
||||
const auto i = static_cast<size_t>(index) + server_list_index;
|
||||
if (i < servers.size())
|
||||
{
|
||||
static size_t last_index = 0xFFFFFFFF;
|
||||
if (last_index != i)
|
||||
{
|
||||
last_index = i;
|
||||
}
|
||||
else
|
||||
{
|
||||
console::info("Connecting to (%d - %zu): %s\n", index, i, servers[i].host_name.data());
|
||||
party::connect(servers[i].address);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void trigger_refresh()
|
||||
{
|
||||
update_server_list = true;
|
||||
}
|
||||
|
||||
bool server_list_refresher()
|
||||
{
|
||||
if (update_server_list)
|
||||
{
|
||||
update_server_list = false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
int ui_feeder_count()
|
||||
{
|
||||
std::lock_guard<std::mutex> _(mutex);
|
||||
return static_cast<int>(servers.size() - server_list_index);
|
||||
}
|
||||
|
||||
const char* ui_feeder_item_text(int /*localClientNum*/, void* /*a2*/, void* /*a3*/, const int index,
|
||||
const int column)
|
||||
{
|
||||
std::lock_guard<std::mutex> _(mutex);
|
||||
|
||||
const auto i = server_list_index + index;
|
||||
|
||||
if (i >= servers.size())
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
if (column == 0)
|
||||
{
|
||||
return utils::string::va("%s", servers[i].host_name.data());
|
||||
}
|
||||
|
||||
if (column == 1)
|
||||
{
|
||||
return utils::string::va("%s", servers[i].map_name.data());
|
||||
}
|
||||
|
||||
if (column == 2)
|
||||
{
|
||||
const auto client_count = servers[i].clients - servers[i].bots;
|
||||
return utils::string::va("%d/%d [%d]", client_count, servers[i].max_clients, servers[i].bots);
|
||||
}
|
||||
|
||||
if (column == 3)
|
||||
{
|
||||
return utils::string::va("%s", servers[i].game_type.data());
|
||||
}
|
||||
|
||||
if (column == 4)
|
||||
{
|
||||
return utils::string::va("%d", servers[i].ping);
|
||||
}
|
||||
|
||||
if (column == 5)
|
||||
{
|
||||
return utils::string::va("%d", servers[i].is_private);
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
void sort_serverlist()
|
||||
{
|
||||
std::ranges::stable_sort(servers, [](const server_info& a, const server_info& b)
|
||||
{
|
||||
const auto a_players = a.clients - a.bots;
|
||||
const auto b_players = b.clients - b.bots;
|
||||
if (a_players == b_players)
|
||||
{
|
||||
return a.ping < b.ping;
|
||||
}
|
||||
|
||||
return a_players > b_players;
|
||||
});
|
||||
}
|
||||
|
||||
void insert_server(server_info&& server)
|
||||
{
|
||||
std::lock_guard<std::mutex> _(mutex);
|
||||
servers.emplace_back(std::move(server));
|
||||
sort_serverlist();
|
||||
trigger_refresh();
|
||||
}
|
||||
|
||||
void do_frame_work()
|
||||
{
|
||||
auto& queue = master_state.queued_servers;
|
||||
if (queue.empty())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> _(mutex);
|
||||
|
||||
size_t queried_servers = 0;
|
||||
const size_t query_limit = 3;
|
||||
|
||||
for (auto i = queue.begin(); i != queue.end();)
|
||||
{
|
||||
if (i->second)
|
||||
{
|
||||
const auto now = game::Sys_Milliseconds();
|
||||
if (now - i->second > 10'000)
|
||||
{
|
||||
i = queue.erase(i);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else if (queried_servers++ < query_limit)
|
||||
{
|
||||
i->second = game::Sys_Milliseconds();
|
||||
network::send(i->first, "getInfo", utils::cryptography::random::get_challenge());
|
||||
}
|
||||
|
||||
++i;
|
||||
}
|
||||
}
|
||||
|
||||
bool is_server_list_open()
|
||||
{
|
||||
return game::Menu_IsMenuOpenAndVisible(0, "menu_systemlink_join");
|
||||
}
|
||||
|
||||
bool scroll_down()
|
||||
{
|
||||
if (!is_server_list_open())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (server_list_index + 16 < servers.size())
|
||||
{
|
||||
++server_list_index;
|
||||
trigger_refresh();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool scroll_up()
|
||||
{
|
||||
if (!is_server_list_open())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (server_list_index > 0)
|
||||
{
|
||||
--server_list_index;
|
||||
trigger_refresh();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int get_client_count()
|
||||
{
|
||||
std::lock_guard<std::mutex> _(mutex);
|
||||
auto count = 0;
|
||||
|
||||
for (const auto& server : servers)
|
||||
{
|
||||
count += server.clients;
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
int get_bot_count()
|
||||
{
|
||||
std::lock_guard<std::mutex> _(mutex);
|
||||
auto count = 0;
|
||||
|
||||
for (const auto& server : servers)
|
||||
{
|
||||
count += server.bots;
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
int get_max_clients_count()
|
||||
{
|
||||
std::lock_guard<std::mutex> _(mutex);
|
||||
auto count = 0;
|
||||
|
||||
for (const auto& server : servers)
|
||||
{
|
||||
count += server.max_clients;
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
int get_total_active_players_count_stub(game::hks::lua_State* s, void* a2)
|
||||
{
|
||||
const auto clients = get_client_count();
|
||||
const auto bots = get_bot_count();
|
||||
const auto max = get_max_clients_count();
|
||||
|
||||
const auto str = utils::string::va("%d/%d [%d]", clients, max, bots);
|
||||
ui_scripting::push_value(str);
|
||||
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
bool get_master_server(game::netadr_s& address)
|
||||
{
|
||||
return game::NET_StringToAdr("server.alterware.dev:20810", &address);
|
||||
}
|
||||
|
||||
void handle_info_response(const game::netadr_s& address, const utils::info_string& info)
|
||||
{
|
||||
int start_time{};
|
||||
const auto now = game::Sys_Milliseconds();
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> _(mutex);
|
||||
const auto entry = master_state.queued_servers.find(address);
|
||||
|
||||
if (entry == master_state.queued_servers.end() || !entry->second)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
start_time = entry->second;
|
||||
master_state.queued_servers.erase(entry);
|
||||
}
|
||||
|
||||
if (dvars::get_string("ui_customModeName") == "mp"s)
|
||||
{
|
||||
if (info.get("gametype") == "aliens"s)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if (dvars::get_string("ui_customModeName") == "aliens"s)
|
||||
{
|
||||
if (info.get("gametype") != "aliens"s)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (dvars::get_string("ui_mapvote_entrya_gametype") != "any"s && dvars::get_string("ui_mapvote_entrya_gametype") != info.get("gametype"))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (dvars::get_string("ui_mapvote_entrya_mapname") != "any"s && dvars::get_string("ui_mapvote_entrya_mapname") != info.get("mapname"))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
server_info server{};
|
||||
server.address = address;
|
||||
server.host_name = info.get("hostname");
|
||||
server.map_name = game::UI_LocalizeMapname(info.get("mapname").data());
|
||||
server.game_type = game::UI_LocalizeGametype(info.get("gametype").data());
|
||||
server.clients = atoi(info.get("clients").data());
|
||||
server.max_clients = atoi(info.get("sv_maxclients").data());
|
||||
server.bots = atoi(info.get("bots").data());
|
||||
server.ping = now - start_time;
|
||||
server.is_private = info.get("isPrivate") == "1"s;
|
||||
server.in_game = 1;
|
||||
|
||||
if (server.host_name.size() > 50)
|
||||
{
|
||||
server.host_name.resize(50);
|
||||
}
|
||||
|
||||
insert_server(std::move(server));
|
||||
}
|
||||
|
||||
bool sl_key_event(const int key, const int down)
|
||||
{
|
||||
if (down)
|
||||
{
|
||||
if (key == game::keyNum_t::K_MWHEELUP)
|
||||
{
|
||||
return !scroll_up();
|
||||
}
|
||||
|
||||
if (key == game::keyNum_t::K_MWHEELDOWN)
|
||||
{
|
||||
return !scroll_down();
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
if (!game::environment::is_mp()) return;
|
||||
|
||||
localized_strings::override("PLATFORM_SYSTEM_LINK_TITLE", "SERVER LIST");
|
||||
localized_strings::override("LUA_MENU_STORE_CAPS", "SERVER LIST");
|
||||
localized_strings::override("LUA_MENU_STORE_DESC", "Browse available servers.");
|
||||
localized_strings::override("MENU_NUMPLAYERS", "Players");
|
||||
|
||||
// hook LUI_OpenMenu to show server list instead of store popup
|
||||
utils::hook::call(0x1404FE840, &lui_open_menu_stub);
|
||||
|
||||
// refresh server list when needed
|
||||
utils::hook::call(0x1402F7480, &server_list_refresher);
|
||||
|
||||
// replace UI_RunMenuScript call in LUI_CoD_LuaCall_RefreshServerList to our refresh_servers
|
||||
utils::hook::call(0x1401E7171, &refresh_server_list);
|
||||
utils::hook::call(0x1401E7616, &join_server);
|
||||
utils::hook::nop(0x1401E7635, 5);
|
||||
|
||||
// do feeder stuff
|
||||
utils::hook::call(0x1401E7225, &ui_feeder_count);
|
||||
utils::hook::call(0x1401E7405, &ui_feeder_item_text);
|
||||
|
||||
utils::hook::jump(0x1401EBE30, &get_total_active_players_count_stub, true);
|
||||
scheduler::once(refresh_server_list, scheduler::pipeline::main);
|
||||
|
||||
command::add("lui_open", [](const command::params& params)
|
||||
{
|
||||
if (params.size() <= 1)
|
||||
{
|
||||
console::info("usage: lui_open <name>\n");
|
||||
return;
|
||||
}
|
||||
|
||||
game::LUI_OpenMenu(0, params[1], 1, 0, 0);
|
||||
});
|
||||
|
||||
scheduler::loop(do_frame_work, scheduler::pipeline::main);
|
||||
|
||||
network::on("getServersResponse", [](const game::netadr_s& target, const std::string& data)
|
||||
{
|
||||
{
|
||||
std::lock_guard<std::mutex> _(mutex);
|
||||
if (!master_state.requesting || master_state.address != target)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
master_state.requesting = false;
|
||||
|
||||
std::optional<size_t> start{};
|
||||
for (std::size_t i = 0; i + 6 < data.size(); ++i)
|
||||
{
|
||||
if (data[i + 6] == '\\')
|
||||
{
|
||||
start.emplace(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!start.has_value())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto i = start.value(); i + 6 < data.size(); i += 7)
|
||||
{
|
||||
if (data[i + 6] != '\\')
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
game::netadr_s address{};
|
||||
address.type = game::NA_IP;
|
||||
address.localNetID = game::NS_CLIENT1;
|
||||
std::memcpy(&address.ip[0], data.data() + i + 0, 4);
|
||||
std::memcpy(&address.port, data.data() + i + 4, 2);
|
||||
|
||||
master_state.queued_servers[address] = 0;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(server_list::component)
|
10
src/client/component/server_list.hpp
Normal file
10
src/client/component/server_list.hpp
Normal file
@ -0,0 +1,10 @@
|
||||
#pragma once
|
||||
#include <utils/info_string.hpp>
|
||||
|
||||
namespace server_list
|
||||
{
|
||||
bool get_master_server(game::netadr_s& address);
|
||||
void handle_info_response(const game::netadr_s& address, const utils::info_string& info);
|
||||
|
||||
bool sl_key_event(int key, int down);
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user