276 lines
9.5 KiB
Lua
276 lines
9.5 KiB
Lua
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if (game:issingleplayer() or not Engine.InFrontend()) then
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return
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end
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local Lobby = luiglobals.Lobby
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local FindMatchAfterThrottleEvent = function( f4_arg0, f4_arg1 )
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local f4_local0 = false
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local f4_local1 = -1
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for f4_local2 = 0, Engine.GetMaxControllerCount() - 1, 1 do
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if Engine.HasActiveLocalClient( f4_local2 ) and IsFirstTimeFlowRequired( f4_local2 ) then
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f4_local0 = true
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if f4_local1 < 0 then
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f4_local1 = f4_local2
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end
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end
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end
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if f4_local0 then
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LUI.FlowManager.RequestAddMenu( f4_arg0, "cac_member_select_main", true, f4_local1, false, {
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next_screen = "cac_edit_main",
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squad_location = "squadMembers",
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class_location = "loadouts",
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findMatch = true
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} )
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elseif not LUI.mp_menus.MPXboxLiveMenu.disableCreateGameButtons() then
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Engine.Exec( "xblive_privatematch 0" )
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if Engine.IsAliensMode() then
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LUI.mp_menus.Aliens.AliensRunConfig( f4_arg1.controller )
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end
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if LUI.mp_menus.MPXboxLiveMenu.CheckHasRequiredDLC( f4_arg0 ) then
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if LUI.mp_menus.MPXboxLiveMenu.DisplayLowRepWarning( f4_arg0, f4_arg1 ) then
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return
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elseif SvS.IsSvS() then
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local f4_local3 = SvS.GetCurrentSquadModeInfo()
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local f4_local4, f4_local5 = SvS.GetPlaylistFromSquadMode( f4_local3 )
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local f4_local6 = false
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if f4_arg1.squadsPlayNow then
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f4_local6 = true
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end
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if not f4_arg1.squadsPlayNow and f4_local3.DynamicMatchmaking then
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Playlist.DoAction( f4_local4, f4_local5, true, f4_local6 )
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else
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Playlist.DoAction( f4_local4, f4_local5, false, f4_local6 )
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end
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if Engine.GetDvarBool( "squad_match" ) then
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Squad.StartMatch( f4_arg1.controller, true )
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Engine.SetDvarBool( "squad_find_match", true )
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end
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LUI.FlowManager.RequestAddMenu( f4_arg0, "menu_xboxlive_lobby", false, f4_arg1.controller, false )
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else
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LUI.FlowManager.RequestPopupMenu( f4_arg0, "menu_systemlink_join" ) -- open server list instead of playlist_main
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end
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end
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end
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end
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local FindMatchAction = function( f5_arg0, f5_arg1 )
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if Lobby.EnteringLobby() == true then
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LUI.FlowManager.RequestPopupMenu( f5_arg0, "popup_throttling", true, f5_arg1.controller, false, {
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eventData = f5_arg1
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} )
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else
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FindMatchAfterThrottleEvent( f5_arg0, f5_arg1 )
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end
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end
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local BarracksAction = function( f9_arg0, f9_arg1 )
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LUI.FlowManager.RequestAddMenu( f9_arg0, "menu_stats", true, f9_arg1.controller ) -- custom stats menu
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end
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package.loaded["LUI.mp_menus.MPXboxLiveMenu"].XboxLiveOptionsFeeder = function( f29_arg0 )
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local f29_local0 = Engine.IsAliensMode()
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local f29_local1 = SvS.IsSvS()
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local f29_local2 = SvS.IsSvS()
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if f29_local2 then
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f29_local2 = SvS.GetCurrentSquadModeInfo()
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end
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local f29_local3 = {}
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local f29_local4 = nil
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if f29_local0 then
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f29_local4 = Engine.Localize( "@LUA_MENU_STORE_CAPS" ) -- Orginally @LUA_MENU_PUBLIC_MATCH_CAPS but we need to use @LUA_MENU_STORE_CAPS
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elseif f29_local1 then
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f29_local4 = Engine.Localize( "@PLATFORM_FIND_GAME_CAPS" )
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else
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f29_local4 = Engine.Localize( "@LUA_MENU_STORE_CAPS" ) -- Orginally @PLATFORM_FIND_GAME_CAPS but we need to use @LUA_MENU_STORE_CAPS
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end
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f29_local3[#f29_local3 + 1] = {
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type = "UIGenericButton",
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id = "find_match_button_id",
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disabled = LUI.mp_menus.MPXboxLiveMenu.disableCreateGameButtons(),
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properties = {
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button_text = f29_local4,
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button_action_func = FindMatchAction,
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desc_text = SvS.IsSvS() and Engine.Localize( "@LUA_MENU_SQUADS_FIND_MATCH_DESC" ) or Engine.Localize( "@LUA_MENU_STORE_DESC" ), -- Orginally @PLATFORM_DESC_FIND_GAME but we need to use @LUA_MENU_STORE_DESC
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disabledFunc = LUI.mp_menus.MPXboxLiveMenu.disableCreateGameButtons,
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additional_handlers = {
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check_buttons = LUI.mp_menus.MPLivePrivateLobby.RefreshButtonDisable
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}
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}
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}
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if f29_local0 then
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f29_local3[#f29_local3 + 1] = {
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type = "UIGenericButton",
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id = "solo_match_button_id",
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disabled = LUI.mp_menus.MPXboxLiveMenu.shouldDisableSoloMatch(),
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properties = {
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button_text = Engine.Localize( "@LUA_MENU_SOLO_MATCH_CAPS" ),
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button_action_func = LUI.mp_menus.MPXboxLiveMenu.SoloMatchAction,
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desc_text = Engine.Localize( "@LUA_MENU_SOLO_MATCH_DESC" ),
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disabledFunc = LUI.mp_menus.MPXboxLiveMenu.shouldDisableSoloMatch,
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additional_handlers = {
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check_buttons = LUI.mp_menus.MPLivePrivateLobby.RefreshButtonDisable
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}
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}
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}
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f29_local3[#f29_local3 + 1] = {
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type = "UIGenericButton",
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id = "private_match_button_id",
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disabled = LUI.mp_menus.MPXboxLiveMenu.disableCreateGameButtons(),
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properties = {
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button_text = Engine.Localize( "@LUA_MENU_CUSTOM_MATCH_CAPS" ),
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button_action_func = LUI.mp_menus.MPXboxLiveMenu.PrivateMatchAction,
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desc_text = Engine.Localize( "@LUA_MENU_DESC_PRIVATE_MATCH" ),
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disabledFunc = LUI.mp_menus.MPXboxLiveMenu.disableCreateGameButtons,
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additional_handlers = {
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check_buttons = LUI.mp_menus.MPLivePrivateLobby.RefreshButtonDisable
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}
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}
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}
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end
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if not f29_local0 then
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f29_local3[#f29_local3 + 1] = {
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type = "UIGenericButton",
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id = "create_squad_button_id",
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disabled = false,
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properties = {
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button_text = Engine.Localize( "@LUA_MENU_CREATE_A_CLASS_CAPS" ),
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button_action_func = LUI.mp_menus.MPXboxLiveMenu.CreateSquadAction,
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desc_text = Engine.Localize( "@LUA_MENU_DESC_CREATE_A_CLASS" ),
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additional_handlers = {
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refresh_new_icons = function ( f30_arg0, f30_arg1 )
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if Cac.AnyUnseenMDLCItems( Engine.GetFirstActiveController(), NewIconsTable.CACItemTypes ) then
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f30_arg0:processEvent( {
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name = "show_new_icon"
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} )
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end
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end
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}
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}
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}
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else
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f29_local3[#f29_local3 + 1] = LUI.mp_menus.AliensLoadout.GetAliensLoadoutButton()
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end
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-- Disable Leaderboard (Code Removed)
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-- Disable Squad Reports (Code Removed)
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if not f29_local0 and not f29_local1 then
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f29_local3[#f29_local3 + 1] = {
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type = "UIGenericButton",
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id = "operations_button_id",
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properties = {
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button_text = Engine.Localize( "@LUA_MENU_OPERATIONS_TITLE" ),
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button_action_func = LUI.mp_menus.MPBarracks.BarrackOperationsAction,
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desc_text = Engine.Localize( "@LUA_MENU_DESC_CHALLENGES" )
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}
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}
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end
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if not f29_local0 then
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if not f29_local1 then
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f29_local3[#f29_local3 + 1] = {
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type = "UIGenericButton",
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id = "barracks_button_id",
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disabled = false,
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properties = {
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button_text = Engine.Localize( "@LUA_MENU_BARRACKS_CAPS" ),
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button_action_func = BarracksAction,
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desc_text = Clan.IsEnabled() and Engine.Localize( "@LUA_MENU_DESC_BARRACKS" ) or Engine.Localize( "@LUA_MENU_DESC_BARRACKS_PRIVATE" )
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}
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}
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end
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if not f29_local1 or f29_local2 ~= SvS.SquadModes.SquadVsSquad then
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f29_local3[#f29_local3 + 1] = {
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type = "generic_separator"
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}
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end
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if not f29_local1 then
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f29_local3[#f29_local3 + 1] = {
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type = "UIGenericButton",
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id = "private_match_button_id",
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disabled = LUI.mp_menus.MPXboxLiveMenu.disableCreateGameButtons(),
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properties = {
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button_text = Engine.Localize( "@LUA_MENU_PRIVATE_MATCH_CAPS" ),
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button_action_func = LUI.mp_menus.MPXboxLiveMenu.PrivateMatchAction,
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desc_text = Engine.Localize( "@LUA_MENU_DESC_PRIVATE_MATCH" ),
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disabledFunc = LUI.mp_menus.MPXboxLiveMenu.disableCreateGameButtons,
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additional_handlers = {
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check_buttons = LUI.mp_menus.MPLivePrivateLobby.RefreshButtonDisable
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}
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}
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}
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end
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-- Add Combat Training Button
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if not f29_local0 and not f29_local1 then
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game:addlocalizedstring("LUA_MENU_COMBAT", "COMBAT TRAINING");
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game:addlocalizedstring("LUA_MENU_COMBAT_DESC", "Rank up offline with bots.");
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f29_local3[#f29_local3 + 1] = {
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type = "UIGenericButton",
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id = "find_match_button_id2",
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disabled = LUI.mp_menus.MPXboxLiveMenu.disableCreateGameButtons(),
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properties = {
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button_text = Engine.Localize("@LUA_MENU_COMBAT"), -- Engine.Localize( "@PLATFORM_FIND_GAME_CAPS" ),
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button_action_func = LUI.mp_menus.MPXboxLiveMenu.FindMatchAction,
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desc_text = Engine.Localize( "@LUA_MENU_COMBAT_DESC" ), -- Engine.Localize( "@LUA_MENU_SQUADS_FIND_MATCH_DESC" )
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disabledFunc = LUI.mp_menus.MPXboxLiveMenu.disableCreateGameButtons,
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additional_handlers = {
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check_buttons = LUI.mp_menus.MPLivePrivateLobby.RefreshButtonDisable
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}
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}
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}
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end
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if f29_local1 then
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-- Disable Challenge Friend Button (Code Removed)
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if f29_local2 then
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f29_local3[#f29_local3 + 1] = {
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type = "UIGenericButton",
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id = "play_now_button_id",
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disabled = LUI.mp_menus.MPXboxLiveMenu.disableCreateGameButtons(),
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properties = {
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button_text = Engine.Localize( "LUA_MENU_PLAY_NOW_CAPS" ),
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button_action_func = function ( f36_arg0, f36_arg1 )
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f36_arg1.squadsPlayNow = true
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FindMatchAction( f36_arg0, f36_arg1 )
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end,
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desc_text = Engine.Localize( "LUA_MENU_PLAY_NOW_DESC" ),
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disabledFunc = LUI.mp_menus.MPXboxLiveMenu.disableCreateGameButtons,
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additional_handlers = {
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check_buttons = LUI.mp_menus.MPLivePrivateLobby.RefreshButtonDisable
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}
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}
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}
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end
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end
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end
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local f29_local6 = #f29_local3 + 1
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local f29_local7 = {
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type = "button_desc_text",
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id = "prelobby_description_id"
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}
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local f29_local8 = {}
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local f29_local9
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if (SvS.IsSvS() or f29_local2 ~= SvS.SquadModes.SquadAssault) or Engine.IsAliensMode() or Engine.IsCoreMode() then
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f29_local9 = 1
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if f29_local9 then
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f29_local8.lines = f29_local9
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f29_local7.properties = f29_local8
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f29_local3[f29_local6] = f29_local7
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f29_local3[#f29_local3 + 1] = {
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type = "UITimer",
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id = "bnt_lock_tmr",
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properties = {
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event = "check_buttons",
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interval = 500,
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disposable = false,
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broadcastToRoot = true
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}
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}
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return f29_local3
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end
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end
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f29_local9 = nil
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end
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