Add game files and server configs
This commit is contained in:
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13dee3c02b
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14
cfg/!start_client.bat
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cfg/!start_client.bat
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@echo off
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:: Either put the batch in the Ghosts install dir, or change the value below to the Ghosts install dir
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set GHOSTS_INSTALL=%~dp0
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:: Remove this line if automatic updates on start should be disabled
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start /W alterware-launcher.exe --update
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::///////////////////////////////////////////////////////////////////////
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:://You're done!! WARNING!!! Don't mess with anything below this line //
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::///////////////////////////////////////////////////////////////////////
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set GAME_EXE=iw6-mod.exe
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start %GAME_EXE%
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cfg/!start_mp_server.bat
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cfg/!start_mp_server.bat
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@echo off
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set ServerFilename=server.cfg
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:://///////////////////////////////////////////////////////////////////////////
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::// What port do you want the server to run on? //
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::// You must port forward this port & allow it through your firewall //
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:://///////////////////////////////////////////////////////////////////////////
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set port=27016
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:: Either put the batch in the Ghosts install dir, or change the value below to the Ghost install dir
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set GHOSTS_INSTALL=%~dp0
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:: Remove this line if automatic updates on start should be disabled
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start /W alterware-launcher.exe --update
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::///////////////////////////////////////////////////////////////////////
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:://You're done!! WARNING!!! Don't mess with anything below this line //
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::///////////////////////////////////////////////////////////////////////
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set GAME_EXE=iw6-mod.exe
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start %GAME_EXE% -dedicated +set net_port "%port%" +exec %ServerFilename% +map_rotate
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cfg/!start_zm_server.bat
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cfg/!start_zm_server.bat
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@echo off
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set ServerFilename=server_zm.cfg
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:://///////////////////////////////////////////////////////////////////////////
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::// What port do you want the server to run on? //
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::// You must port forward this port & allow it through your firewall //
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:://///////////////////////////////////////////////////////////////////////////
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set port=27016
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:: Either put the batch in the Ghosts install dir, or change the value below to the Ghost install dir
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set GHOSTS_INSTALL=%~dp0
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:: Remove this line if automatic updates on start should be disabled
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start /W alterware-launcher.exe --update
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::///////////////////////////////////////////////////////////////////////
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:://You're done!! WARNING!!! Don't mess with anything below this line //
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::///////////////////////////////////////////////////////////////////////
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set GAME_EXE=iw6-mod.exe
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start %GAME_EXE% -dedicated +set zombiesMode 1 +set net_port "%port%" +exec %ServerFilename% +map_rotate
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2853
data/common_scripts/utility.gsc
Normal file
2853
data/common_scripts/utility.gsc
Normal file
File diff suppressed because it is too large
Load Diff
228
data/dw/entitlement_config_tu14.info
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228
data/dw/entitlement_config_tu14.info
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version 7
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// Entitlement ID Ranges
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// 0 - 299 ???
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// 300 - 399 Clan Entitlements
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// 400 - 599 ???
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// 600 - 699 Clan War Entitlements
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// 700 - 799 Generic Elite Entitlements
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// Number of keys to read from the key archive
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keys_to_read 16
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// unlocks in game - type, key index, bit, name, payload...
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unlock 0 0 600 //clan wars demon_skull_p
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unlock 0 1 601 //clan wars dead_ninja_p
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unlock 0 2 602 //clan wars mummy_p
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unlock 0 3 603 //clan wars skull_bow_p
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unlock 0 4 604 //clan wars cyclops_skull_p
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unlock 0 5 605 //clan wars dead_gnome_p
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unlock 0 6 606 //clan wars gold_grill_p
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unlock 0 7 607 //clan wars pirate_skull_p
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unlock 0 8 608 //clan wars gargoyle_p
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unlock 0 9 609 //clan wars vulture_p
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unlock 0 10 610 //clan wars warrior_mask_p
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unlock 0 11 611 //clan wars yeti_p
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unlock 0 12 612 //clan wars dead_owl_p
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unlock 0 13 613 //clan wars money_bags_p
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unlock 0 14 614 //clan wars injured_octopus_p
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unlock 0 15 615 //clan wars hotdog_p
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unlock 0 16 616 //clan wars crab_p
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unlock 0 17 617 //clan wars angry_robot_p
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unlock 0 18 618 //clan wars triangle_dot_ret
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unlock 0 19 619 //clan wars gold_chain_emb
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unlock 0 20 620 //clan wars wing_emb
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unlock 0 21 621 //clan wars brass_knuck_emb
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unlock 0 22 622 //clan wars ninja_emb
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unlock 0 25 623 //clan wars reaper head
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unlock 0 26 624 //clan wars merc head
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unlock 0 27 625 //clan wars body
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unlock 0 28 460 //clan wars diamond division reticle
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unlock 0 29 401 //clan wars diamond division camo
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unlock 0 30 627 //clan wars diamond division assassin head
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unlock 0 31 626 //clan wars diamond division savage head
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unlock 0 32 628 //clan wars diamond division body
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unlock 3 0 700 //Download the mobile app
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unlock 3 1 701 //Founder Skull
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unlock 3 4 500 //NEVERSOFT
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unlock 3 3 501 //IW
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unlock 3 5 502 //RAVEN
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unlock 3 7 503 //HIGH_MOON
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unlock 3 6 504 //BEACHHEAD
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unlock 13 0 209 //monster beast patch
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unlock 13 2 210 //monster beast playercard
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unlock 13 1 211 //monster viper patch
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unlock 13 3 212 //monster viper playercard
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unlock 13 4 216 //riley / classic ghost head
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unlock 13 30 217 //watcher patch
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unlock 13 31 213 //federation patch
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unlock 13 32 215 //into the deep patch
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unlock 13 33 214 //no man's land patch
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//Platform Unlocks
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platform 200 255161 //team leader head
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platform 201 255161 //team leader playercard
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platform 202 255161 //team leader patch
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platform 403 255161 //team leader camo
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platform 451 255161 //team leader reticle
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platform 200 255160 //team leader head
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platform 201 255160 //team leader playercard
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platform 202 255160 //team leader patch
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platform 403 255160 //team leader camo
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platform 451 255160 //team leader reticle
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platform 206 255162 //insignia playercard
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platform 205 255162 //insignia patch
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platform 216 255165 //classic ghost character
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platform 213 255167 //federation patch
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platform 214 255168 //no mans land patch
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platform 215 255169 //into the deep patch
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platform 207 255163 //digital hardened patch
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platform 208 255163 //digital hardened playercard
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platform 217 255166 //Steam Patch - The Watcher
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platform 222 268100 //festive playercard
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platform 221 268100 //festive patch
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platform 410 268100 //festive camo
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platform 453 268100 //festive reticle
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platform 550 268101 //wolf
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platform 551 277670 //extra slots
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platform 552 277671 // hero character - elias
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platform 553 277672 // hero character - hesh
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platform 554 277673 // hero character - merrick
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platform 555 277674 // hero character - keegan
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platform 556 277675 // hero character - price
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platform 557 281343 // Hazmat character
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platform 558 281340 // Makarov Legend Pack
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platform 559 281342 // Rorke Character
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platform 560 281341 // Zakhaev Character
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platform 561 286632 // Soap Legend Pack
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platform 562 286633 // Extinction Squad
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platform 563 286634 // TF141
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platform 490 277676 // Personalization pack 1 - Ducky
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platform 491 277677 // Personalization pack 2 - Blood
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platform 492 277678 // Personalization pack 3 - Inferno
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platform 493 277679 // Personalization pack 4 - Kittens
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platform 494 281344 // Personalization pack 5
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platform 495 281345 // Personalization pack 6
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platform 496 281346 // Personalization pack 7
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platform 497 281347 // Personalization pack 8
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platform 498 286630 // Personalization pack 9
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platform 499 286631 // Personalization pack 10
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platform 510 295430 // Personalization pack 11
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platform 511 295431 // Personalization pack 12
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platform 512 295432 // Personalization pack 13
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platform 513 295433 // Personalization pack 14
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platform 515 295434 // Personalization pack 15
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platform 516 295435 // Personalization pack 16
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platform 517 295439 // Personalization pack 17
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platform 518 295440 // Personalization pack 18
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platform 519 301111 // Personalization pack 19
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platform 520 301112 // Personalization pack 20
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platform 521 301113 // Personalization pack 21
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platform 522 301114 // Personalization pack 22
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platform 523 301110 // Personalization pack Flags
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platform 564 295436 // Spectrum Character
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platform 565 295437 // Astronaut Character
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platform 566 295438 // Resistance Squad
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platform 567 309870 // Bluntforce Character
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platform 568 309871 // Inferno Character
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platform 569 309872 // Bling Character
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platform 480 259250 //dlc gun 1
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platform 480 301116 //dlc gun 1
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platform 481 259250 //dlc gun 1
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platform 481 301116 //dlc gun 1
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platform 482 259251 //Ripper from Devastation
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platform 482 255161 //Ripper from Season Pass
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platform 482 301115 //Ripper from mDLC
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//Clan Entitlements - ID 300 - 399 - type, bit, entitlement id
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clan 0 300
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clan 0 301
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clan 1 302
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clan 2 303
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clan 3 304
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clan 3 305
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clan 3 306
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clan 4 307
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clan 4 308
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clan 4 309
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clan 5 310
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clan 5 311
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clan 6 312
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clan 7 313
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clan 8 314
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clan 8 315
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clan 8 316
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clan 9 317
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clan 10 318
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clan 10 319
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clan 10 320
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clan 10 321
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clan 10 322
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clan 11 323
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clan 12 324
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clan 13 325
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clan 13 326
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clan 13 327
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clan 13 328
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clan 13 329
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clan 14 330
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clan 15 331
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clan 15 332
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clan 15 333
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clan 16 334
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clan 16 335
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clan 16 336
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clan 16 337
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clan 16 338
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clan 17 339
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clan 18 340
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clan 19 341
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clan 19 342
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clan 19 343
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clan 19 344
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clan 20 345
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clan 20 346
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clan 21 347
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clan 21 348
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clan 21 349
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clan 22 350
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clan 23 351
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clan 24 352
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clan 25 353
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clan 26 354
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clan 26 355
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clan 26 356
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clan 26 357
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clan 27 358
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//Clan Level Challenges - type, required level, challenge id
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clanlevelchallenge 23 ch_cam_clan_02 // Kiss of Death Camo
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//Clan War Challenges - type, key index, bit offset, challenge id
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entitlementchallenge 0 18 ch_ret_clan // clan wars reticle - Triad
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entitlementchallenge 0 24 ch_cam_clan_01 // clan wars camo - Body Count
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2
data/dw/mm.cfg
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2
data/dw/mm.cfg
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VERSION 5
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XX 0 D100 0 P50 0 G5 4 F 6 H 8 P75 16 P100 16 S 24 P120 32 P150 40 P-1 10 M192 20 M48
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162
data/dw/newsfeed.txt
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162
data/dw/newsfeed.txt
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article 1
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header "FLAGS OF THE WORLD PACK"
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body "Show your national pride with individual patches, playercards, and backgrounds for England, France, Germany, Italy, Spain, Mexico, USA, Brazil, Australia, Japan, UK, Russia, Netherlands, Portugal, Colombia, Argentina, Canada, Ireland, and Sweden.
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Plus, go international in any firefight with a unique reticle and flags of the world weapon camo.
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Available now.
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Visit the in-game store to find out more."
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type item
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image ui_mp/ingamestore/img_store_pers_pack_flags.jpg
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imagewidth 320
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imageheight 160
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data mdlc_pack40
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localJPEGImage
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article 2
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header "CALL OF DUTY APP"
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body "The Call of Duty App is everything you need to keep track of your Ghosts experience on the go.
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Get unique info on Clan Wars: A brand new game mode that connects directly to Call of Duty®: Ghosts multiplayer, where clans compete against each other for additional XP and in-game content.
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Communicate via the Rally Up and Clan Chat features, to keep in touch with your friends and Clan members."
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type news
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image img_sf_generic_news2
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imagewidth 320
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imageheight 320
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article 3
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header "PLAY HOW YOU WANT WITH EXTRA LOADOUT SLOTS"
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body "You can increase the number of loadout slots from 6 to 10, so you can take even more options into battle. Never get caught with the wrong gear and give yourself great flexibility by creating different loadouts for different situations.
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Top Tip - Set up different characters for different game modes, that way you can select the right man for the job.
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Another Top Tip - With all the extra loadouts, set up variations of your favorite loadout so you’re always ready for the unexpected.
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Visit the in-game store to find out more."
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type item
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image ui_mp/ingamestore/img_store_extra_slots.jpg
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imagewidth 320
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imageheight 160
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data mdlc_pack2
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localJPEGImage
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article 4
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header "DROP ZONE IS BACK!"
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body "We are bringing this fan favorite mode from Call of Duty: Modern Warfare 3 to Call of Duty: Ghosts Multiplayer.
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Fight to take control of the Drop Zone marked with a red smoke grenade, a location where Care Packages are regularly delivered by air drops.
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This mode gives you multiple chances to change the game with awesome killstreaks like the Gryphon, Juggernaut, or the earth shattering Loki.
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Control the Drop Zone, collect killstreaks, and wreak havoc on the opposing team!"
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type news
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image img_squadmode_03
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imagewidth 320
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imageheight 176
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article 5
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header "THE REAL ORIGINS OF EXTINCTION"
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body "Find out the origins of the Extinction story by collecting hidden intel items in Episode 1: Nightfall.
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Find out the real story of Dr. Cross, Archer and discover more secrets from Project Nightfall.
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Episode 1: Nightfall is part of DLC 1: Onslaught, available now.
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Visit the in-game store to find out more."
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type item
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image bg_large_073
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imagewidth 320
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imageheight 320
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data dlc3
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article 6
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header "NEW CUSTOMIZATION CONTENT"
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body "New content is being released all the time. Personalize your look and your loadout with customization items.
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- Special Characters: Customize your look head-to-toe in Multiplayer, Squads and Extinction.
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- Personalization Packs: Uniquely themed weapon camo, reticle, patch, playercard and background.
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- Legend Packs: A Special Character and themed Personalization Pack for a legendary figure in Call of Duty lore.
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Visit the in-game store to find out more."
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type item
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image ui_mp/ingamestore/img_store_pers_pack_07.jpg
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imagewidth 320
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imageheight 160
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data mdlc_pack17
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localJPEGImage
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article 7
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header "NEW TO EXTINCTION - THE ARMORY"
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body "Spend Teeth in the Armory to purchase upgrades for classes and equipment.
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Earn Teeth by completing Extinction missions. Bonus Teeth are awarded for completing with a relic, completing in Hardcore mode, or helping other players complete a mission for the first time.
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You can also earn teeth by killing aliens in both Extinction and Chaos Mode.
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Upgrades include the Weapon Specialist's Infinite Ammo Ability and the Medic's Energy Field, instantly heal and revive anyone within its perimeter!"
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type news
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image img_sf_extinction_armory
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imagewidth 320
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imageheight 320
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article 8
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header "CAN YOU SURVIVE THE CHAOS?"
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body "Extinction's Chaos Mode is an all-new, adrenaline pumping game type that pits 1-4 players against a never ending alien onslaught.
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Keep the combo meter filled by damaging aliens, collecting weaponry or upgrades, and making use of your abilities. Combos provide players with an ever-expanding set of perks such as Fast Health Regen, Gas Mask, and Stopping Power.
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Special bonus drops provide new ability upgrades including the Tank Class Skill and the Venom-X that further your arsenal and overall score potential.
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The aliens are ready, are you?"
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type news
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image img_sf_extinction_chaos
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imagewidth 320
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imageheight 320
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article 9
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header "WHAT'S GOING ON WITH YOUR CLAN?"
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body "Check out what your Clan is up to in-game via Clan Details inside the Barracks. See what's going on with other players' Clans by checking out View Clan when you select them in the lobby.
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Get even more details on your Clan via the Call of Duty App, available now on the App Store, Google Play and Windows Store.
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Not in a Clan? Create one now via the Barracks and invite your friends straight from the game."
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type news
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image img_squadmode_02
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imagewidth 320
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imageheight 176
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article 10
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header "DRILL INSTRUCTOR VOICE PACK"
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body "Multiplayer returns to boot camp with the all-new Drill Instructor Voice Pack voiced by the one and only R. Lee Ermey, aka The Gunny.
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Swap out your in-game alerts with ones that will get you back into top combat shape.
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Now, drop down and give me twenty!
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Available now.
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Visit the in-game store to find out more."
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type item
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image ui_mp/ingamestore/img_store_drill_sergeant.jpg
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imagewidth 320
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imageheight 160
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data dlc10
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localJPEGImage
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article 11
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header "TRY REINFORCE"
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body "Reinforce is a new game mode where you annihilate the enemy team or capture points to win a match.
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You only respawn if a teammate captures a point, so be careful out there!
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This new game mode is now live in our Multiplayer playlist.
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Enjoy!"
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type news
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image bg_large_045
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imagewidth 320
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imageheight 320
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BIN
data/dw/playlists_tu14.aggr
Normal file
BIN
data/dw/playlists_tu14.aggr
Normal file
Binary file not shown.
139
data/dw/social_tu14.cfg
Normal file
139
data/dw/social_tu14.cfg
Normal file
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// Demonware offline additions.
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set netinfo_logging 0
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set theater_active 1
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set prestige_shop_active 1
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set elite_clan_delay -1
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set elite_clan_division_icon_active 1
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set dw_presence_coop_join_active 1
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set dw_shared_presence_active 1
|
||||
set splitscreen_online_enabled 1
|
||||
set dw_leaderboard_write_active 1
|
||||
set matchdata_active 1
|
||||
set pm_gamesetup_mode_altmodes 1
|
||||
set pm_gamesetup_mode_altmodes_dropzone 1
|
||||
set pm_gamesetup_mode_altmodes_teamjug 1
|
||||
set pm_gamesetup_mode_altmodes_jug 1
|
||||
set pm_gamesetup_mode_altmodes_infected 1
|
||||
set pm_gamesetup_mode_altmodes_oneinthechamber 1
|
||||
set pm_gamesetup_mode_altmodes_mugger 1
|
||||
set pm_gamesetup_options_createdefaultclass 1
|
||||
set pm_gamesetup_options_customclassrestrictions 1
|
||||
set motd_store_link 0
|
||||
set livestreaming_active 0
|
||||
set screenshots_active 1
|
||||
set ca_intra_only 0
|
||||
set dc_lobbymerge 1
|
||||
|
||||
// DW Delay values
|
||||
set facebook_active 0
|
||||
set facebook_friends_active 0
|
||||
set facebook_upload_video_active 0
|
||||
set facebook_upload_photo_active 0
|
||||
set facebook_delay -1
|
||||
set facebook_max_retry_time 30000
|
||||
set facebook_retry_step 1000
|
||||
set facebook_friends_max_retry_time 30000
|
||||
set facebook_friends_retry_step 1000
|
||||
|
||||
set entitlements_active 1
|
||||
set entitlements_delay -1
|
||||
set entitlements_config_file_max_retry_time 30000
|
||||
set entitlements_config_file_retry_step 1000
|
||||
set entitlements_key_archive_max_retry_time 30000
|
||||
set entitlements_key_archive_retry_step 1000
|
||||
|
||||
set enable_eliteCACDownload 0
|
||||
set elite_edl 0
|
||||
set elite_edl_xl 0
|
||||
set elite_clan_set_private_member_profile_max_retry_time 30000
|
||||
|
||||
set userGroup_active 1
|
||||
set elite_clan_active 0
|
||||
set elite_clan_remote_view_active 0
|
||||
set allow_online_squads 1
|
||||
set allow_cod_anywhere 0
|
||||
|
||||
set allow_secondscreen 1
|
||||
set allow_secondscreen_ingame_send 1
|
||||
set allow_secondscreen_ingame_recv 1
|
||||
|
||||
set dw_presence_active 1
|
||||
set dw_presence_put_delay 5000
|
||||
set dw_presence_put_rate 60000
|
||||
set dw_presence_get_delay 5000
|
||||
set dw_presence_get_rate 120000
|
||||
set dw_shared_presence_put_rate 300000
|
||||
|
||||
set iotd_active 1
|
||||
set igs_swp 1
|
||||
set igs_shp 1
|
||||
set igs_svp 1
|
||||
set igs_sve 1
|
||||
set igs_svs 1
|
||||
set igs_svr 1
|
||||
set igs_fo 1
|
||||
set igs_s1 1
|
||||
set igs_td 1
|
||||
set igs_sosp 1
|
||||
set igs_swap 1
|
||||
set igs_crossgame 1
|
||||
set igs_announcer 3
|
||||
set igs_smappacks 1
|
||||
set extendedLoadoutsEnable 1
|
||||
set extinction_map_selection_enabled 1
|
||||
set igs_sripper 1
|
||||
|
||||
set num_available_map_packs 4
|
||||
|
||||
set mm_skill_enforcement 0
|
||||
|
||||
// set dsping_dc_0 "101,New,40.54,-74.47,108.61.88.37:10000,108.61.89.108:40000"
|
||||
// set dsping_dc_1 "102,Chi,41.88,-87.63,108.61.238.217:40000,108.61.238.138:40000"
|
||||
// set dsping_dc_2 "103,Dal,32.78,-96.8,108.61.239.113:40000,108.61.239.173:40000"
|
||||
// set dsping_dc_3 "104,Sea,47.61,-122.33,108.61.233.100:40000,108.61.233.106:40000"
|
||||
// set dsping_dc_4 "105,Los,34.05,-118.24,108.61.234.129:40000,108.61.234.204:40000"
|
||||
// set dsping_dc_5 "106,Atl,33.75,-84.39,108.61.236.152:40000,108.61.236.112:40000"
|
||||
// set dsping_dc_6 "107,Ams,52.37,4.9,173.199.64.6:40000,173.199.109.10:40000"
|
||||
// set dsping_dc_7 "108,Lon,51.51,-0.12,108.61.230.152:40000,108.61.230.145:40000"
|
||||
// set dsping_dc_8 "109,Fra,50.11,8.68,195.122.135.238:40000,195.122.135.97:40000"
|
||||
// set dsping_dc_9 "111,Tam,27.7,-82.58,4.79.145.189:40000,4.79.145.108:40000"
|
||||
// set dsping_dc_10 "112,San,37.34,-121.89,108.61.235.100:40000,108.61.235.179:40000"
|
||||
// set dsping_dc_11 "113,St.,38.63,-90.2,108.61.232.122:40000,108.61.232.110:40000"
|
||||
// set dsping_dc_12 "115,Mon,45.51,-73.55,108.61.231.117:40000,108.61.231.106:40000"
|
||||
// set dsping_dc_13 "119,Syd,-33.87,151.21,108.61.227.109:40000,108.61.227.115:40000"
|
||||
// set dsping_dc_14 "121,Den,56.04,9.93,108.61.106.31:40000,108.61.106.30:40000"
|
||||
// set dsping_dc_15 "124,Par,48.86,2.35,108.61.237.152:40000,108.61.237.150:40000"
|
||||
// set dsping_dc_16 "125,Tok,35.69,139.69,173.199.82.235:40000,173.199.82.237:40000"
|
||||
// set dsping_dc_17 "126,Mos,55.76,37.62,173.199.67.27:40000,173.199.67.29:40000"
|
||||
// set dsping_dc_18 "127,War,52.23,21.01,173.199.83.227:40000,173.199.83.236:40000"
|
||||
// set dsping_dc_19 "129,Mad,40.42,-3.7,93.93.65.202:40000,93.93.65.203:40000"
|
||||
// set dsping_dc_20 "130,Sao,-23.55,-46.64,189.1.174.20:40000,189.1.174.184:40000"
|
||||
// set dsping_dc_21 "131,Cap,-33.92,18.42,197.84.209.11:40000,197.84.209.12:40000"
|
||||
// set dsping_dc_22 "132,Joh,-26.2,28.05,197.80.212.5:40000,197.80.212.7:40000"
|
||||
// set dsping_dc_23 "133,Mil,45.47,9.19,95.141.40.109:40000,95.141.40.105:40000"
|
||||
|
||||
set ds_serverConnectTimeout 2000
|
||||
set ds_serverAcquireTimeout 2000
|
||||
set ds_introRequestTimeout 2000
|
||||
set ds_serverListExpiryPeriod 60000
|
||||
set ds_serverAcquisitionPeriod 7000
|
||||
|
||||
// Social Feed Controls
|
||||
set social_feed_news_active 1
|
||||
set social_feed_clans_active 1
|
||||
set social_feed_squads_active 1
|
||||
set social_feed_social_active 1
|
||||
set social_feed_motd_active 1
|
||||
|
||||
set extinction_cac_enabled 1
|
||||
set extinction_hardcore_enabled 1
|
||||
set extinction_intel_enabled 1
|
||||
set extinction_tokens_enabled 1
|
||||
|
||||
set past_title_data_active 1
|
||||
set past_title_data_read_failure_interval_hours 24
|
||||
set past_title_data_read_success_interval_hours 72
|
||||
|
||||
set live_voting_active 1
|
1727
data/maps/mp/alien/_drill.gsc
Normal file
1727
data/maps/mp/alien/_drill.gsc
Normal file
File diff suppressed because it is too large
Load Diff
3302
data/maps/mp/gametypes/_damage.gsc
Normal file
3302
data/maps/mp/gametypes/_damage.gsc
Normal file
File diff suppressed because it is too large
Load Diff
2770
data/maps/mp/gametypes/_gamelogic.gsc
Normal file
2770
data/maps/mp/gametypes/_gamelogic.gsc
Normal file
File diff suppressed because it is too large
Load Diff
727
data/maps/mp/gametypes/_menus.gsc
Normal file
727
data/maps/mp/gametypes/_menus.gsc
Normal file
@ -0,0 +1,727 @@
|
||||
// IW6 GSC SOURCE
|
||||
// Dumped by https://github.com/xensik/gsc-tool
|
||||
|
||||
init()
|
||||
{
|
||||
if ( !isdefined( game["gamestarted"] ) )
|
||||
{
|
||||
game["menu_team"] = "team_marinesopfor";
|
||||
|
||||
if ( level.multiteambased )
|
||||
game["menu_team"] = "team_mt_options";
|
||||
|
||||
if ( maps\mp\_utility::bot_is_fireteam_mode() )
|
||||
{
|
||||
level.fireteam_menu = "class_commander_" + level.gametype;
|
||||
game["menu_class"] = level.fireteam_menu;
|
||||
game["menu_class_allies"] = level.fireteam_menu;
|
||||
game["menu_class_axis"] = level.fireteam_menu;
|
||||
}
|
||||
else
|
||||
{
|
||||
game["menu_class"] = "class";
|
||||
game["menu_class_allies"] = "class_marines";
|
||||
game["menu_class_axis"] = "class_opfor";
|
||||
}
|
||||
|
||||
game["menu_changeclass_allies"] = "changeclass_marines";
|
||||
game["menu_changeclass_axis"] = "changeclass_opfor";
|
||||
|
||||
if ( level.multiteambased )
|
||||
{
|
||||
for ( var_0 = 0; var_0 < level.teamnamelist.size; var_0++ )
|
||||
{
|
||||
var_1 = "menu_class_" + level.teamnamelist[var_0];
|
||||
var_2 = "menu_changeclass_" + level.teamnamelist[var_0];
|
||||
game[var_1] = game["menu_class_allies"];
|
||||
game[var_2] = "changeclass_marines";
|
||||
}
|
||||
}
|
||||
|
||||
game["menu_changeclass"] = "changeclass";
|
||||
|
||||
if ( level.console )
|
||||
{
|
||||
game["menu_controls"] = "ingame_controls";
|
||||
|
||||
if ( level.splitscreen )
|
||||
{
|
||||
if ( level.multiteambased )
|
||||
{
|
||||
for ( var_0 = 0; var_0 < level.teamnamelist.size; var_0++ )
|
||||
{
|
||||
var_1 = "menu_class_" + level.teamnamelist[var_0];
|
||||
var_2 = "menu_changeclass_" + level.teamnamelist[var_0];
|
||||
game[var_1] += "_splitscreen";
|
||||
game[var_2] += "_splitscreen";
|
||||
}
|
||||
}
|
||||
|
||||
game["menu_team"] += "_splitscreen";
|
||||
game["menu_class_allies"] += "_splitscreen";
|
||||
game["menu_class_axis"] += "_splitscreen";
|
||||
game["menu_changeclass_allies"] += "_splitscreen";
|
||||
game["menu_changeclass_axis"] += "_splitscreen";
|
||||
game["menu_controls"] += "_splitscreen";
|
||||
game["menu_changeclass_defaults_splitscreen"] = "changeclass_splitscreen_defaults";
|
||||
game["menu_changeclass_custom_splitscreen"] = "changeclass_splitscreen_custom";
|
||||
precachemenu( game["menu_changeclass_defaults_splitscreen"] );
|
||||
precachemenu( game["menu_changeclass_custom_splitscreen"] );
|
||||
}
|
||||
|
||||
precachemenu( game["menu_controls"] );
|
||||
}
|
||||
|
||||
precachemenu( game["menu_team"] );
|
||||
precachemenu( game["menu_class_allies"] );
|
||||
precachemenu( game["menu_class_axis"] );
|
||||
precachemenu( game["menu_changeclass"] );
|
||||
precachemenu( game["menu_changeclass_allies"] );
|
||||
precachemenu( game["menu_changeclass_axis"] );
|
||||
precachemenu( game["menu_class"] );
|
||||
precachestring( &"MP_HOST_ENDED_GAME" );
|
||||
precachestring( &"MP_HOST_ENDGAME_RESPONSE" );
|
||||
}
|
||||
|
||||
level thread onplayerconnect();
|
||||
}
|
||||
|
||||
onplayerconnect()
|
||||
{
|
||||
for (;;)
|
||||
{
|
||||
level waittill( "connected", var_0 );
|
||||
var_0 thread watchforclasschange();
|
||||
var_0 thread watchforteamchange();
|
||||
var_0 thread watchforleavegame();
|
||||
var_0 thread connectedmenus();
|
||||
}
|
||||
}
|
||||
|
||||
connectedmenus()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
getclasschoice( var_0 )
|
||||
{
|
||||
if ( var_0 > 10 )
|
||||
{
|
||||
if ( var_0 > 10 && var_0 < 17 )
|
||||
{
|
||||
var_0 -= 10;
|
||||
var_0 = "axis_recipe" + var_0;
|
||||
}
|
||||
else if ( var_0 > 16 && var_0 < 23 )
|
||||
{
|
||||
var_0 -= 16;
|
||||
var_0 = "allies_recipe" + var_0;
|
||||
}
|
||||
}
|
||||
else
|
||||
var_0 = "custom" + var_0;
|
||||
|
||||
return var_0;
|
||||
}
|
||||
|
||||
watchforclasschange()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
level endon( "game_ended" );
|
||||
|
||||
for (;;)
|
||||
{
|
||||
self waittill( "luinotifyserver", var_0, var_1 );
|
||||
|
||||
if ( var_0 != "class_select" )
|
||||
continue;
|
||||
|
||||
if ( getdvarint( "systemlink" ) && getdvarint( "xblive_competitionmatch" ) && self ismlgspectator() )
|
||||
{
|
||||
self setclientomnvar( "ui_options_menu", 0 );
|
||||
continue;
|
||||
}
|
||||
|
||||
var_2 = isai( self ) || issubstr( self.name, "tcBot" );
|
||||
|
||||
if ( !var_2 )
|
||||
{
|
||||
if ( !isai( self ) && "" + var_1 != "callback" )
|
||||
self setclientomnvar( "ui_loadout_selected", var_1 );
|
||||
}
|
||||
|
||||
if ( isdefined( self.waitingtoselectclass ) && self.waitingtoselectclass )
|
||||
continue;
|
||||
|
||||
if ( !maps\mp\_utility::allowclasschoice() || maps\mp\_utility::showfakeloadout() )
|
||||
continue;
|
||||
|
||||
if ( "" + var_1 != "callback" )
|
||||
{
|
||||
if ( isdefined( self.pers["isBot"] ) && self.pers["isBot"] )
|
||||
{
|
||||
self.pers["class"] = var_1;
|
||||
self.class = var_1;
|
||||
}
|
||||
else
|
||||
{
|
||||
var_3 = var_1 + 1;
|
||||
var_3 = getclasschoice( var_3 );
|
||||
|
||||
if ( !isdefined( self.pers["class"] ) || var_3 == self.pers["class"] )
|
||||
continue;
|
||||
|
||||
self.pers["class"] = var_3;
|
||||
self.class = var_3;
|
||||
|
||||
if ( level.ingraceperiod && !self.hasdonecombat )
|
||||
{
|
||||
maps\mp\gametypes\_class::setclass( self.pers["class"] );
|
||||
self.tag_stowed_back = undefined;
|
||||
self._id_7E62 = undefined;
|
||||
maps\mp\gametypes\_class::giveloadout( self.pers["team"], self.pers["class"] );
|
||||
}
|
||||
else if ( isalive( self ) )
|
||||
self iprintlnbold( game["strings"]["change_class"] );
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
menuclass( "callback" );
|
||||
}
|
||||
}
|
||||
|
||||
watchforleavegame()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
level endon( "game_ended" );
|
||||
|
||||
for (;;)
|
||||
{
|
||||
self waittill( "luinotifyserver", var_0, var_1 );
|
||||
|
||||
if ( var_0 != "end_game" )
|
||||
continue;
|
||||
|
||||
if ( maps\mp\_utility::is_aliens() )
|
||||
{
|
||||
[[ level.forceendgame_alien ]]();
|
||||
continue;
|
||||
}
|
||||
|
||||
level thread maps\mp\gametypes\_gamelogic::forceend( var_1 );
|
||||
}
|
||||
}
|
||||
|
||||
watchforteamchange()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
level endon( "game_ended" );
|
||||
|
||||
for (;;)
|
||||
{
|
||||
self waittill( "luinotifyserver", var_0, var_1 );
|
||||
|
||||
if ( var_0 != "team_select" )
|
||||
continue;
|
||||
|
||||
if ( maps\mp\_utility::matchmakinggame() && !getdvarint( "force_ranking" ) )
|
||||
continue;
|
||||
|
||||
if ( var_1 != 3 )
|
||||
thread showloadoutmenu();
|
||||
|
||||
if ( var_1 == 3 )
|
||||
{
|
||||
self setclientomnvar( "ui_spectator_selected", 1 );
|
||||
self setclientomnvar( "ui_loadout_selected", -1 );
|
||||
self.spectating_actively = 1;
|
||||
|
||||
if ( getdvarint( "systemlink" ) && getdvarint( "xblive_competitionmatch" ) )
|
||||
{
|
||||
self setmlgspectator( 1 );
|
||||
self.pers["mlgSpectator"] = 1;
|
||||
thread maps\mp\gametypes\_spectating::setmlgcamvisibility( 1 );
|
||||
thread maps\mp\gametypes\_spectating::setspectatepermissions();
|
||||
self setclientomnvar( "ui_options_menu", 2 );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
self setclientomnvar( "ui_spectator_selected", -1 );
|
||||
self.spectating_actively = 0;
|
||||
|
||||
if ( getdvarint( "systemlink" ) && getdvarint( "xblive_competitionmatch" ) )
|
||||
{
|
||||
self setmlgspectator( 0 );
|
||||
self.pers["mlgSpectator"] = 0;
|
||||
thread maps\mp\gametypes\_spectating::setmlgcamvisibility( 0 );
|
||||
}
|
||||
}
|
||||
|
||||
self setclientomnvar( "ui_team_selected", var_1 );
|
||||
|
||||
if ( var_1 == 0 )
|
||||
var_1 = "axis";
|
||||
else if ( var_1 == 1 )
|
||||
var_1 = "allies";
|
||||
else if ( var_1 == 2 )
|
||||
var_1 = "random";
|
||||
else
|
||||
var_1 = "spectator";
|
||||
|
||||
if ( isdefined( self.pers["team"] ) && var_1 == self.pers["team"] )
|
||||
{
|
||||
self notify( "selected_same_team" );
|
||||
continue;
|
||||
}
|
||||
|
||||
self setclientomnvar( "ui_loadout_selected", -1 );
|
||||
|
||||
if ( var_1 == "axis" )
|
||||
{
|
||||
thread setteam( "axis" );
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( var_1 == "allies" )
|
||||
{
|
||||
thread setteam( "allies" );
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( var_1 == "random" )
|
||||
{
|
||||
thread autoassign();
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( var_1 == "spectator" )
|
||||
thread setspectator();
|
||||
}
|
||||
}
|
||||
|
||||
showloadoutmenu()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
level endon( "game_ended" );
|
||||
common_scripts\utility::waittill_any( "joined_team", "selected_same_team" );
|
||||
self setclientomnvar( "ui_options_menu", 2 );
|
||||
}
|
||||
|
||||
autoassign()
|
||||
{
|
||||
if ( maps\mp\_utility::is_aliens() || level.gametype == "infect" )
|
||||
thread setteam( "allies" );
|
||||
else if ( ( getdvarint( "squad_match" ) == 1 || getdvarint( "squad_vs_squad" ) == 1 || getdvarint( "squad_use_hosts_squad" ) == 1 ) && isdefined( self.bot_team ) )
|
||||
thread setteam( self.bot_team );
|
||||
else if ( !isdefined( self.team ) )
|
||||
{
|
||||
if ( self ismlgspectator() )
|
||||
thread setspectator();
|
||||
else if ( level.teamcount["axis"] < level.teamcount["allies"] )
|
||||
thread setteam( "axis" );
|
||||
else if ( level.teamcount["allies"] < level.teamcount["axis"] )
|
||||
thread setteam( "allies" );
|
||||
else if ( getteamscore( "allies" ) > getteamscore( "axis" ) )
|
||||
thread setteam( "axis" );
|
||||
else
|
||||
thread setteam( "allies" );
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( self ismlgspectator() )
|
||||
{
|
||||
thread setspectator();
|
||||
return;
|
||||
}
|
||||
|
||||
if ( level.teamcount["axis"] < level.teamcount["allies"] && self.team != "axis" )
|
||||
{
|
||||
thread setteam( "axis" );
|
||||
return;
|
||||
}
|
||||
|
||||
if ( level.teamcount["allies"] < level.teamcount["axis"] && self.team != "allies" )
|
||||
{
|
||||
thread setteam( "allies" );
|
||||
return;
|
||||
}
|
||||
|
||||
if ( level.teamcount["allies"] == level.teamcount["axis"] )
|
||||
{
|
||||
if ( getteamscore( "allies" ) > getteamscore( "axis" ) && self.team != "axis" )
|
||||
thread setteam( "axis" );
|
||||
else if ( self.team != "allies" )
|
||||
thread setteam( "allies" );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
setteam( var_0 )
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
|
||||
if ( !isai( self ) && level.teambased && !maps\mp\gametypes\_teams::getjointeampermissions( var_0 ) )
|
||||
return;
|
||||
|
||||
if ( level.ingraceperiod && !self.hasdonecombat )
|
||||
self.hasspawned = 0;
|
||||
|
||||
if ( self.sessionstate == "playing" )
|
||||
{
|
||||
self.switching_teams = 1;
|
||||
self.joining_team = var_0;
|
||||
self.leaving_team = self.pers["team"];
|
||||
}
|
||||
|
||||
addtoteam( var_0 );
|
||||
|
||||
if ( self.sessionstate == "playing" )
|
||||
self suicide();
|
||||
|
||||
waitforclassselect();
|
||||
endrespawnnotify();
|
||||
|
||||
if ( self.sessionstate == "spectator" )
|
||||
{
|
||||
if ( game["state"] == "postgame" )
|
||||
return;
|
||||
|
||||
if ( game["state"] == "playing" && !maps\mp\_utility::isinkillcam() )
|
||||
{
|
||||
if ( isdefined( self.waitingtospawnamortize ) && self.waitingtospawnamortize )
|
||||
return;
|
||||
|
||||
thread maps\mp\gametypes\_playerlogic::spawnclient();
|
||||
}
|
||||
|
||||
thread maps\mp\gametypes\_spectating::setspectatepermissions();
|
||||
}
|
||||
|
||||
self notify( "okToSpawn" );
|
||||
}
|
||||
|
||||
setspectator()
|
||||
{
|
||||
if ( isdefined( self.pers["team"] ) && self.pers["team"] == "spectator" )
|
||||
return;
|
||||
|
||||
if ( isalive( self ) )
|
||||
{
|
||||
self.switching_teams = 1;
|
||||
self.joining_team = "spectator";
|
||||
self.leaving_team = self.pers["team"];
|
||||
self suicide();
|
||||
}
|
||||
|
||||
self notify( "becameSpectator" );
|
||||
addtoteam( "spectator" );
|
||||
self.pers["class"] = undefined;
|
||||
self.class = undefined;
|
||||
thread maps\mp\gametypes\_playerlogic::spawnspectator();
|
||||
}
|
||||
|
||||
waitforclassselect()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
level endon( "game_ended" );
|
||||
self.waitingtoselectclass = 1;
|
||||
|
||||
for (;;)
|
||||
{
|
||||
if ( level.gametype == "infect" )
|
||||
{
|
||||
bypassclasschoice();
|
||||
break;
|
||||
}
|
||||
|
||||
if ( maps\mp\_utility::allowclasschoice() || maps\mp\_utility::showfakeloadout() && !isai( self ) )
|
||||
self waittill( "luinotifyserver", var_0, var_1 );
|
||||
else
|
||||
{
|
||||
bypassclasschoice();
|
||||
break;
|
||||
}
|
||||
|
||||
if ( var_0 != "class_select" )
|
||||
continue;
|
||||
|
||||
if ( self.team == "spectator" )
|
||||
continue;
|
||||
|
||||
if ( "" + var_1 != "callback" )
|
||||
{
|
||||
if ( isdefined( self.pers["isBot"] ) && self.pers["isBot"] )
|
||||
{
|
||||
self.pers["class"] = var_1;
|
||||
self.class = var_1;
|
||||
}
|
||||
else
|
||||
{
|
||||
var_1 += 1;
|
||||
self.pers["class"] = getclasschoice( var_1 );
|
||||
self.class = getclasschoice( var_1 );
|
||||
}
|
||||
|
||||
self.waitingtoselectclass = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
self.waitingtoselectclass = 0;
|
||||
menuclass( "callback" );
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
beginclasschoice( var_0 )
|
||||
{
|
||||
var_1 = self.pers["team"];
|
||||
|
||||
if ( maps\mp\_utility::allowclasschoice() || maps\mp\_utility::showfakeloadout() && !isai( self ) )
|
||||
{
|
||||
self setclientomnvar( "ui_options_menu", 2 );
|
||||
|
||||
if ( !self ismlgspectator() )
|
||||
waitforclassselect();
|
||||
|
||||
endrespawnnotify();
|
||||
|
||||
if ( self.sessionstate == "spectator" )
|
||||
{
|
||||
if ( game["state"] == "postgame" )
|
||||
return;
|
||||
|
||||
if ( game["state"] == "playing" && !maps\mp\_utility::isinkillcam() )
|
||||
{
|
||||
if ( isdefined( self.waitingtospawnamortize ) && self.waitingtospawnamortize )
|
||||
return;
|
||||
|
||||
thread maps\mp\gametypes\_playerlogic::spawnclient();
|
||||
}
|
||||
|
||||
thread maps\mp\gametypes\_spectating::setspectatepermissions();
|
||||
}
|
||||
|
||||
self.connecttime = gettime();
|
||||
self notify( "okToSpawn" );
|
||||
}
|
||||
else
|
||||
thread bypassclasschoice();
|
||||
|
||||
if ( !isalive( self ) )
|
||||
thread maps\mp\gametypes\_playerlogic::predictabouttospawnplayerovertime( 0.1 );
|
||||
}
|
||||
|
||||
bypassclasschoice()
|
||||
{
|
||||
self.selectedclass = 1;
|
||||
self.waitingtoselectclass = 0;
|
||||
|
||||
if ( isdefined( level.bypassclasschoicefunc ) )
|
||||
{
|
||||
var_0 = self [[ level.bypassclasschoicefunc ]]();
|
||||
self.class = var_0;
|
||||
}
|
||||
else
|
||||
self.class = "class0";
|
||||
}
|
||||
|
||||
beginteamchoice()
|
||||
{
|
||||
self setclientomnvar( "ui_options_menu", 1 );
|
||||
}
|
||||
|
||||
showmainmenuforteam()
|
||||
{
|
||||
var_0 = self.pers["team"];
|
||||
self openpopupmenu( game["menu_class_" + var_0] );
|
||||
}
|
||||
|
||||
menuspectator()
|
||||
{
|
||||
if ( isdefined( self.pers["team"] ) && self.pers["team"] == "spectator" )
|
||||
return;
|
||||
|
||||
if ( isalive( self ) )
|
||||
{
|
||||
self.switching_teams = 1;
|
||||
self.joining_team = "spectator";
|
||||
self.leaving_team = self.pers["team"];
|
||||
self suicide();
|
||||
}
|
||||
|
||||
addtoteam( "spectator" );
|
||||
self.pers["class"] = undefined;
|
||||
self.class = undefined;
|
||||
thread maps\mp\gametypes\_playerlogic::spawnspectator();
|
||||
}
|
||||
|
||||
menuclass( var_0 )
|
||||
{
|
||||
if ( var_0 == "demolitions_mp,0" && self getrankedplayerdata( "featureNew", "demolitions" ) )
|
||||
self setrankedplayerdata( "featureNew", "demolitions", 0 );
|
||||
|
||||
if ( var_0 == "sniper_mp,0" && self getrankedplayerdata( "featureNew", "sniper" ) )
|
||||
self setrankedplayerdata( "featureNew", "sniper", 0 );
|
||||
|
||||
var_1 = self.pers["team"];
|
||||
var_2 = maps\mp\gametypes\_class::getclasschoice( var_0 );
|
||||
var_3 = maps\mp\gametypes\_class::getweaponchoice( var_0 );
|
||||
|
||||
if ( var_2 == "restricted" )
|
||||
{
|
||||
beginclasschoice();
|
||||
return;
|
||||
}
|
||||
|
||||
if ( isdefined( self.pers["class"] ) && self.pers["class"] == var_2 && ( isdefined( self.pers["primary"] ) && self.pers["primary"] == var_3 ) )
|
||||
return;
|
||||
|
||||
if ( self.sessionstate == "playing" )
|
||||
{
|
||||
if ( isdefined( self.pers["lastClass"] ) && isdefined( self.pers["class"] ) )
|
||||
{
|
||||
self.pers["lastClass"] = self.pers["class"];
|
||||
self.lastclass = self.pers["lastClass"];
|
||||
}
|
||||
|
||||
self.pers["class"] = var_2;
|
||||
self.class = var_2;
|
||||
self.pers["primary"] = var_3;
|
||||
|
||||
if ( game["state"] == "postgame" )
|
||||
return;
|
||||
|
||||
if ( level.ingraceperiod && !self.hasdonecombat )
|
||||
{
|
||||
maps\mp\gametypes\_class::setclass( self.pers["class"] );
|
||||
self.tag_stowed_back = undefined;
|
||||
self._id_7E62 = undefined;
|
||||
maps\mp\gametypes\_class::giveloadout( self.pers["team"], self.pers["class"] );
|
||||
}
|
||||
else
|
||||
self iprintlnbold( game["strings"]["change_class"] );
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( isdefined( self.pers["lastClass"] ) && isdefined( self.pers["class"] ) )
|
||||
{
|
||||
self.pers["lastClass"] = self.pers["class"];
|
||||
self.lastclass = self.pers["lastClass"];
|
||||
}
|
||||
|
||||
self.pers["class"] = var_2;
|
||||
self.class = var_2;
|
||||
self.pers["primary"] = var_3;
|
||||
|
||||
if ( game["state"] == "postgame" )
|
||||
return;
|
||||
|
||||
if ( game["state"] == "playing" && !maps\mp\_utility::isinkillcam() )
|
||||
thread maps\mp\gametypes\_playerlogic::spawnclient();
|
||||
}
|
||||
|
||||
thread maps\mp\gametypes\_spectating::setspectatepermissions();
|
||||
}
|
||||
|
||||
update_wargame_after_migration()
|
||||
{
|
||||
foreach ( var_1 in level.players )
|
||||
{
|
||||
if ( !isai( var_1 ) && var_1 ishost() )
|
||||
level.wargame_client = var_1;
|
||||
}
|
||||
}
|
||||
|
||||
addtoteam( var_0, var_1, var_2 )
|
||||
{
|
||||
if ( isdefined( self.team ) )
|
||||
{
|
||||
maps\mp\gametypes\_playerlogic::removefromteamcount();
|
||||
|
||||
if ( isdefined( var_2 ) && var_2 )
|
||||
maps\mp\gametypes\_playerlogic::decrementalivecount( self.team );
|
||||
}
|
||||
|
||||
self.pers["team"] = var_0;
|
||||
self.team = var_0;
|
||||
|
||||
if ( getdvar( "squad_vs_squad" ) == "1" )
|
||||
{
|
||||
if ( !isai( self ) )
|
||||
{
|
||||
if ( var_0 == "allies" )
|
||||
{
|
||||
if ( !isdefined( level.squad_vs_squad_allies_client ) )
|
||||
level.squad_vs_squad_allies_client = self;
|
||||
}
|
||||
else if ( var_0 == "axis" )
|
||||
{
|
||||
if ( !isdefined( level.squad_vs_squad_axis_client ) )
|
||||
level.squad_vs_squad_axis_client = self;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( getdvar( "squad_match" ) == "1" )
|
||||
{
|
||||
if ( !isai( self ) && self ishost() )
|
||||
{
|
||||
if ( !isdefined( level.squad_match_client ) )
|
||||
level.squad_match_client = self;
|
||||
}
|
||||
}
|
||||
|
||||
if ( getdvar( "squad_use_hosts_squad" ) == "1" )
|
||||
{
|
||||
if ( !isai( self ) && self ishost() )
|
||||
{
|
||||
if ( !isdefined( level.wargame_client ) )
|
||||
level.wargame_client = self;
|
||||
}
|
||||
}
|
||||
|
||||
// session team is readonly in ranked matches if "teambased" is set on the playlist
|
||||
if ( level.teambased )
|
||||
self.sessionteam = var_0;
|
||||
else if ( var_0 == "spectator" )
|
||||
self.sessionteam = "spectator";
|
||||
else
|
||||
self.sessionteam = "none";
|
||||
|
||||
if ( game["state"] != "postgame" )
|
||||
{
|
||||
maps\mp\gametypes\_playerlogic::addtoteamcount();
|
||||
|
||||
if ( isdefined( var_2 ) && var_2 )
|
||||
maps\mp\gametypes\_playerlogic::incrementalivecount( self.team );
|
||||
}
|
||||
|
||||
maps\mp\_utility::updateobjectivetext();
|
||||
|
||||
if ( isdefined( var_1 ) && var_1 )
|
||||
waittillframeend;
|
||||
|
||||
maps\mp\_utility::updatemainmenu();
|
||||
|
||||
if ( var_0 == "spectator" )
|
||||
{
|
||||
self notify( "joined_spectators" );
|
||||
level notify( "joined_team", self );
|
||||
}
|
||||
else
|
||||
{
|
||||
self notify( "joined_team" );
|
||||
level notify( "joined_team", self );
|
||||
}
|
||||
}
|
||||
|
||||
endrespawnnotify()
|
||||
{
|
||||
self.waitingtospawn = 0;
|
||||
self notify( "end_respawn" );
|
||||
}
|
1885
data/maps/mp/gametypes/_playerlogic.gsc
Normal file
1885
data/maps/mp/gametypes/_playerlogic.gsc
Normal file
File diff suppressed because it is too large
Load Diff
2171
data/maps/mp/gametypes/aliens.gsc
Normal file
2171
data/maps/mp/gametypes/aliens.gsc
Normal file
File diff suppressed because it is too large
Load Diff
3154
data/maps/mp/mp_alien_beacon.gsc
Normal file
3154
data/maps/mp/mp_alien_beacon.gsc
Normal file
File diff suppressed because it is too large
Load Diff
33
data/scripts/_team_balance.gsc
Normal file
33
data/scripts/_team_balance.gsc
Normal file
@ -0,0 +1,33 @@
|
||||
init()
|
||||
{
|
||||
if (maps\mp\_utility::is_aliens())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (isdefined(level.ishorde) && level.ishorde)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// define onteamselection callback function used in balanceteams()
|
||||
level.onteamselection = ::set_team;
|
||||
}
|
||||
|
||||
set_team(team)
|
||||
{
|
||||
if (team != self.pers["team"])
|
||||
{
|
||||
self.switching_teams = true;
|
||||
self.joining_team = team;
|
||||
self.leaving_team = self.pers["team"];
|
||||
}
|
||||
|
||||
if (self.sessionstate == "playing")
|
||||
{
|
||||
self suicide();
|
||||
}
|
||||
|
||||
maps\mp\gametypes\_menus::addtoteam(team);
|
||||
maps\mp\gametypes\_menus::endrespawnnotify();
|
||||
}
|
BIN
data/sound/patch-3-music.flac
Normal file
BIN
data/sound/patch-3-music.flac
Normal file
Binary file not shown.
228
data/ui_scripts/end_game/__init__.lua
Normal file
228
data/ui_scripts/end_game/__init__.lua
Normal file
@ -0,0 +1,228 @@
|
||||
if (game:issingleplayer() or Engine.InFrontend()) then
|
||||
return
|
||||
end
|
||||
|
||||
f0_local0 = function ( f1_arg0, f1_arg1 )
|
||||
LUI.FlowManager.RequestLeaveMenu( f1_arg0 )
|
||||
end
|
||||
|
||||
f0_local1 = function ( f2_arg0, f2_arg1 )
|
||||
f2_arg0:setText( f2_arg1.message_text )
|
||||
f2_arg0:dispatchEventToRoot( {
|
||||
name = "resize_popup"
|
||||
} )
|
||||
end
|
||||
|
||||
f0_local2 = function ( f3_arg0 )
|
||||
Engine.ExecFirstClient( "xpartybackout" )
|
||||
Engine.ExecFirstClient( "disconnect" )
|
||||
end
|
||||
|
||||
local f0_local3 = function ( f4_arg0 )
|
||||
Engine.ExecFirstClient( "xpartydisbandafterround" )
|
||||
Engine.ExecFirstClient( "disconnect" )
|
||||
end
|
||||
|
||||
local f0_local4 = function ( f5_arg0 )
|
||||
return Engine.GetDvarBool( "onlinegame" )
|
||||
end
|
||||
|
||||
local f0_local5 = function ( f6_arg0 )
|
||||
if f0_local4( f6_arg0 ) then
|
||||
Engine.ExecFirstClient( "xstopprivateparty" )
|
||||
Engine.ExecFirstClient( "disconnect" )
|
||||
Engine.ExecFirstClient( "xblive_privatematch 0" )
|
||||
Engine.ExecFirstClient( "onlinegame 1" )
|
||||
Engine.ExecFirstClient( "xstartprivateparty" )
|
||||
else
|
||||
Engine.ExecFirstClient( "disconnect" )
|
||||
end
|
||||
end
|
||||
|
||||
local f0_local6 = function ( f7_arg0 )
|
||||
Engine.ExecFirstClient( "xstopprivateparty" )
|
||||
Engine.ExecFirstClient( "xpartydisbandafterround" )
|
||||
|
||||
if Engine.GetDvarBool( "sv_running" ) then
|
||||
Engine.NotifyServer( "end_game", 1 )
|
||||
Engine.ExecFirstClient( "xblive_privatematch 0" )
|
||||
Engine.ExecFirstClient( "onlinegame 1" )
|
||||
Engine.ExecFirstClient( "xstartprivateparty" )
|
||||
else
|
||||
f0_local5( f7_arg0 )
|
||||
end
|
||||
end
|
||||
|
||||
local f0_local7 = function ( f8_arg0, f8_arg1 )
|
||||
if Engine.GetDvarBool( "sv_running" ) then
|
||||
Engine.NotifyServer( "end_game", 1 )
|
||||
else
|
||||
f0_local5( f8_arg0 )
|
||||
end
|
||||
LUI.FlowManager.RequestCloseAllMenus( f8_arg0 )
|
||||
end
|
||||
|
||||
local f0_local8 = function ( f9_arg0, f9_arg1 )
|
||||
LUI.FlowManager.RequestLeaveMenu( f9_arg0 )
|
||||
Engine.Exec( "onPlayerQuit" )
|
||||
if Engine.GetDvarBool( "sv_running" ) then
|
||||
f0_local3( f9_arg0 )
|
||||
else
|
||||
f0_local2( f9_arg0 )
|
||||
end
|
||||
LUI.FlowManager.RequestCloseAllMenus( f9_arg0 )
|
||||
end
|
||||
|
||||
local f0_local9 = function ( f10_arg0, f10_arg1 )
|
||||
LUI.FlowManager.RequestLeaveMenu( f10_arg0 )
|
||||
Engine.Exec( "onPlayerQuit" )
|
||||
if Engine.GetDvarBool( "sv_running" ) then
|
||||
f0_local6( f10_arg0 )
|
||||
else
|
||||
f0_local5( f10_arg0 )
|
||||
end
|
||||
LUI.FlowManager.RequestCloseAllMenus( f10_arg0 )
|
||||
end
|
||||
|
||||
local f0_local10 = function ( f11_arg0 )
|
||||
local f11_local0 = Lobby.IsInPrivateParty()
|
||||
if f11_local0 then
|
||||
f11_local0 = Lobby.IsPrivatePartyHost()
|
||||
if f11_local0 then
|
||||
f11_local0 = not Lobby.IsAloneInPrivateParty()
|
||||
end
|
||||
end
|
||||
return f11_local0
|
||||
end
|
||||
|
||||
local f0_local11 = function ( f12_arg0, f12_arg1 )
|
||||
local f12_local0 = Engine.GetDvarBool( "squad_match" )
|
||||
local f12_local1 = Engine.GetDvarBool( "squad_use_hosts_squad" )
|
||||
if f12_local0 and Lobby.IsInPrivateParty() and Lobby.IsPrivatePartyHost() then
|
||||
Engine.NotifyServer( "end_game", 1 )
|
||||
elseif f12_local1 and Lobby.IsPrivatePartyHost() and Lobby.IsAloneInPrivateParty() and Lobby.IsAlone() then
|
||||
Engine.NotifyServer( "end_game", 1 )
|
||||
elseif f0_local10( f12_arg0 ) then
|
||||
LUI.FlowManager.RequestLeaveMenu( f12_arg0, true )
|
||||
LUI.FlowManager.RequestPopupMenu( f12_arg0, "popup_pull_party", false )
|
||||
else
|
||||
Engine.Exec( "onPlayerQuit" )
|
||||
if Engine.GetDvarBool( "sv_running" ) then
|
||||
f0_local6( f12_arg0 )
|
||||
else
|
||||
f0_local5( f12_arg0 )
|
||||
end
|
||||
LUI.FlowManager.RequestCloseAllMenus( f12_arg0 )
|
||||
end
|
||||
end
|
||||
|
||||
local f0_local12 = function ()
|
||||
local self = LUI.UIElement.new()
|
||||
self.id = "end_game_id"
|
||||
self:registerAnimationState( "default", {
|
||||
topAnchor = true,
|
||||
leftAnchor = true,
|
||||
bottomAnchor = true,
|
||||
rightAnchor = true,
|
||||
top = -50,
|
||||
left = 0,
|
||||
bottom = 0,
|
||||
right = 0,
|
||||
alpha = 1
|
||||
} )
|
||||
self:animateToState( "default", 0 )
|
||||
local f13_local1 = Engine.Localize( "@LUA_MENU_END_GAME_DESC" )
|
||||
local f13_local2 = Engine.Localize( "@LUA_MENU_LEAVE_GAME_TITLE" )
|
||||
if Engine.IsAliensMode() and Game.GetOmnvar( "ui_alien_is_solo" ) then
|
||||
f13_local1 = Engine.Localize( "@ALIENS_LEAVE_GAME_DESC" )
|
||||
f13_local2 = Engine.Localize( "@MENU_NOTICE" )
|
||||
end
|
||||
LUI.MenuBuilder.BuildAddChild( self, {
|
||||
type = "generic_yesno_popup",
|
||||
id = "privateGame_options_list_id",
|
||||
properties = {
|
||||
message_text_alignment = LUI.Alignment.Center,
|
||||
message_text = f13_local1,
|
||||
popup_title = f13_local2,
|
||||
padding_top = 12,
|
||||
yes_action = f0_local7
|
||||
}
|
||||
} )
|
||||
local f13_local3 = LUI.UIBindButton.new()
|
||||
f13_local3.id = "endBackToGameStartButton"
|
||||
f13_local3:registerEventHandler( "button_start", f0_local0 )
|
||||
self:addElement( f13_local3 )
|
||||
return self
|
||||
end
|
||||
|
||||
local f0_local13 = function ()
|
||||
local self = LUI.UIElement.new()
|
||||
self.id = "leave_game_id"
|
||||
self:registerAnimationState( "default", {
|
||||
topAnchor = true,
|
||||
leftAnchor = true,
|
||||
bottomAnchor = true,
|
||||
rightAnchor = true,
|
||||
top = -50,
|
||||
left = 0,
|
||||
bottom = 0,
|
||||
right = 0,
|
||||
alpha = 1
|
||||
} )
|
||||
self:animateToState( "default", 0 )
|
||||
LUI.MenuBuilder.BuildAddChild( self, {
|
||||
type = "generic_yesno_popup",
|
||||
id = "publicGame_options_list_id",
|
||||
properties = {
|
||||
message_text_alignment = LUI.Alignment.Center,
|
||||
message_text = Engine.IsAliensMode() and Engine.Localize( "@ALIENS_LEAVE_GAME_DESC" ) or Engine.Localize( "@LUA_MENU_LEAVE_GAME_DESC" ),
|
||||
popup_title = Engine.IsAliensMode() and Engine.Localize( "@MENU_NOTICE" ) or Engine.Localize( "@LUA_MENU_LEAVE_GAME_TITLE" ),
|
||||
padding_top = 12,
|
||||
yes_action = f0_local11
|
||||
}
|
||||
} )
|
||||
local f14_local1 = LUI.UIBindButton.new()
|
||||
f14_local1.id = "leaveBackToGameStartButton"
|
||||
f14_local1:registerEventHandler( "button_start", f0_local0 )
|
||||
self:addElement( f14_local1 )
|
||||
return self
|
||||
end
|
||||
|
||||
local f0_local14 = function ()
|
||||
local self = LUI.UIElement.new()
|
||||
self.id = "pull_party_out_id"
|
||||
self:registerAnimationState( "default", {
|
||||
topAnchor = true,
|
||||
leftAnchor = true,
|
||||
bottomAnchor = true,
|
||||
rightAnchor = true,
|
||||
top = -50,
|
||||
left = 0,
|
||||
bottom = 0,
|
||||
right = 0,
|
||||
alpha = 1
|
||||
} )
|
||||
self:animateToState( "default", 0 )
|
||||
LUI.MenuBuilder.BuildAddChild( self, {
|
||||
type = "generic_yesno_popup",
|
||||
id = "party_pullout_list_id",
|
||||
properties = {
|
||||
message_text_alignment = LUI.Alignment.Center,
|
||||
message_text = Engine.Localize( "@LUA_MENU_PULL_PARTY_DESC" ),
|
||||
popup_title = Engine.Localize( "@LUA_MENU_LEAVE_GAME_TITLE" ),
|
||||
padding_top = 12,
|
||||
yes_action = f0_local8,
|
||||
no_action = f0_local9,
|
||||
cancel_means_no = false
|
||||
}
|
||||
} )
|
||||
local f15_local1 = LUI.UIBindButton.new()
|
||||
f15_local1.id = "leavePullPartyButton"
|
||||
f15_local1:registerEventHandler( "button_start", f0_local0 )
|
||||
self:addElement( f15_local1 )
|
||||
return self
|
||||
end
|
||||
|
||||
LUI.MenuBuilder.m_types["popup_end_game"] = f0_local12
|
||||
LUI.MenuBuilder.m_types["popup_leave_game"] = f0_local13
|
||||
LUI.MenuBuilder.m_types["popup_pull_party"] = f0_local14
|
250
data/ui_scripts/main_menu/__init__.lua
Normal file
250
data/ui_scripts/main_menu/__init__.lua
Normal file
@ -0,0 +1,250 @@
|
||||
if (game:issingleplayer() or not Engine.InFrontend()) then
|
||||
return
|
||||
end
|
||||
|
||||
local SquadsModeButtonAction = function( f4_arg1 , f4_arg0)
|
||||
controller = f4_arg0.controller
|
||||
Engine.ExecNow( "forcenosplitscreencontrol main_XBOXLIVE_1", controller )
|
||||
local f4_local0, f4_local1 = Engine.UserCanPlayOnline( controller )
|
||||
if not f4_local0 then
|
||||
Engine.Exec( "xrequirelivesignin", controller )
|
||||
Engine.Exec( "forcenosplitscreencontrol main_XBOXLIVE_2", controller )
|
||||
else
|
||||
if SvS.IsSvS() then
|
||||
Engine.Exec( "profile_SetHasEverPlayed_SP", controller )
|
||||
end
|
||||
Engine.ExecNow( "resetSplitscreenSignIn", controller )
|
||||
Engine.ExecNow( "forcenosplitscreencontrol main_XBOXLIVE_3", controller )
|
||||
Engine.SetDvarBool( "systemlink", false )
|
||||
Engine.SetDvarBool( "splitscreen", false )
|
||||
Engine.SetDvarBool( "onlinegame", true )
|
||||
Engine.SetDvarBool( "xblive_privatematch", false )
|
||||
Engine.SetDvarBool( "ui_opensummary", false )
|
||||
Engine.SetDvarBool( "squad_match", false )
|
||||
Engine.SetDvarInt( "allow_online_squads", 1 )
|
||||
if Engine.GetDvarBool( "xblive_competitionmatch" ) then
|
||||
Engine.SetDvarBool( "xblive_competitionmatch", false )
|
||||
Engine.Exec( "set remove_mlg_rules 1" )
|
||||
end
|
||||
Engine.ExecNow( MPConfig.default_xboxlive, controller )
|
||||
if not SvS.IsSvS() then
|
||||
Engine.ExecNow( "xstartprivateparty", controller )
|
||||
end
|
||||
Engine.Exec( "startentitlements", controller )
|
||||
Engine.CacheUserDataForController( controller )
|
||||
if SvS.IsSvS() then
|
||||
LUI.FlowManager.RequestAddMenu( nil, "squads_mode_select_menu", false, controller, false )
|
||||
else
|
||||
LUI.FlowManager.RequestAddMenu( nil, "menu_xboxlive", false, controller, false )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local main_menu_options_feeder = function( f17_arg0 )
|
||||
local f17_local0 = Engine.IsAliensMode()
|
||||
local f17_local1 = SvS.IsSvS()
|
||||
local f17_local2 = false
|
||||
if Engine.GetDvarInt( "allow_online_squads" ) == 1 or not Engine.IsConsoleGame() then
|
||||
f17_local2 = true
|
||||
end
|
||||
local f17_local3 = Engine.DoWeNeedCompatibilityPacks()
|
||||
if f17_local1 then
|
||||
local f17_local4 = f17_local2
|
||||
end
|
||||
local f17_local5 = f17_local4 or not f17_local1
|
||||
local f17_local6 = {}
|
||||
if Engine.AllowOnline() and f17_local5 then
|
||||
local f17_local7, f17_local8 = nil
|
||||
if f17_local1 then
|
||||
f17_local8 = Engine.Localize( "@PLATFORM_PLAY_ONLINE_SQUADS_CAPS" )
|
||||
f17_local7 = Engine.Localize( "@LUA_MENU_SQUADS_INTRO" )
|
||||
elseif f17_local0 then
|
||||
f17_local8 = Engine.Localize( "@PLATFORM_PLAY_ONLINE_CAPS" )
|
||||
f17_local7 = Engine.Localize( "@LUA_MENU_PLAY_EXTINCTION_ONLINE_DESC" )
|
||||
else
|
||||
f17_local8 = Engine.Localize( "@PLATFORM_PLAY_ONLINE_CAPS" )
|
||||
f17_local7 = Engine.Localize( "@PLATFORM_PLAY_ONLINE_DESC" )
|
||||
end
|
||||
f17_local6[#f17_local6 + 1] = {
|
||||
type = "UIGenericButton",
|
||||
id = "btn_MPMain_0",
|
||||
disabled = f17_local3,
|
||||
disabledFunc = Engine.DoWeNeedCompatibilityPacks,
|
||||
properties = {
|
||||
button_text = f17_local8,
|
||||
button_action_func = LUI.mp_menus.MPMainMenu.xboxLiveButtonAction,
|
||||
desc_text = f17_local7,
|
||||
button_over_func = function ( f18_arg0, f18_arg1 )
|
||||
PersistentBackground.SetToDefault()
|
||||
end
|
||||
}
|
||||
}
|
||||
end
|
||||
if SvS.IsSvS() then
|
||||
local f17_local7 = "@PLATFORM_PLAY_ONLINE_SQUADS_CAPS"
|
||||
local f17_local8 = #f17_local6 + 1
|
||||
local f17_local9 = {
|
||||
type = "UIGenericButton",
|
||||
id = "btn_MPMain_1",
|
||||
disabled = f17_local3,
|
||||
disabledFunc = Engine.DoWeNeedCompatibilityPacks
|
||||
}
|
||||
local f17_local10 = {
|
||||
button_text = Engine.Localize( f17_local7 ),
|
||||
button_action_func = SquadsModeButtonAction
|
||||
}
|
||||
local f17_local11
|
||||
if f17_local1 then
|
||||
f17_local11 = Engine.Localize( "@LUA_MENU_SQUADS_INTRO" )
|
||||
if not f17_local11 then
|
||||
|
||||
else
|
||||
f17_local10.desc_text = f17_local11
|
||||
f17_local10.button_over_func = function ( f19_arg0, f19_arg1 )
|
||||
PersistentBackground.SetToDefault()
|
||||
end
|
||||
|
||||
f17_local9.properties = f17_local10
|
||||
f17_local6[f17_local8] = f17_local9
|
||||
end
|
||||
end
|
||||
f17_local11 = Engine.Localize( "@LUA_MENU_SPLITSCREEN_DESC" )
|
||||
end
|
||||
f17_local6[#f17_local6 + 1] = {
|
||||
type = "UIGenericButton",
|
||||
id = "btn_MPMain_6",
|
||||
properties = {
|
||||
button_text = Engine.Localize( "@LUA_MENU_OPTIONS_CAPS" ),
|
||||
button_action_func = LUI.mp_menus.MPMainMenu.optionsButtonAction,
|
||||
desc_text = Engine.Localize( "@LUA_MENU_OPTIONS_DESC" ),
|
||||
button_over_func = function ( f22_arg0, f22_arg1 )
|
||||
PersistentBackground.SetToDefault()
|
||||
end
|
||||
}
|
||||
}
|
||||
f17_local6[#f17_local6 + 1] = {
|
||||
type = "generic_separator",
|
||||
id = "main_menu_spacer_id"
|
||||
}
|
||||
if not Engine.IsCoreMode() then
|
||||
f17_local6[#f17_local6 + 1] = {
|
||||
type = "UIGenericButton",
|
||||
id = "btn_MPMain_7",
|
||||
properties = {
|
||||
text = Engine.Localize( "@LUA_MENU_MULTIPLAYER_CAPS" ),
|
||||
button_action_func = function ( f23_arg0, f23_arg1 )
|
||||
Engine.StopMusic( 200 )
|
||||
Engine.SwitchToCoreMode()
|
||||
Engine.PlayMusic( CoD.Music.MainMPMusic )
|
||||
Engine.SetActiveMenu( ActiveMenus.None )
|
||||
Engine.SetActiveMenu( ActiveMenus.Main )
|
||||
end,
|
||||
button_over_func = function ( f24_arg0, f24_arg1 )
|
||||
PersistentBackground.Set( PersistentBackground.Variants.MPBackground )
|
||||
end,
|
||||
desc_text = Engine.Localize( "@PLATFORM_PLAY_ONLINE_DESC" )
|
||||
}
|
||||
}
|
||||
end
|
||||
if not SvS.IsSvS() then
|
||||
f17_local6[#f17_local6 + 1] = {
|
||||
type = "UIGenericButton",
|
||||
id = "btn_MPMain_8",
|
||||
properties = {
|
||||
button_text = Engine.Localize( "@LUA_MENU_SQUAD_MODE_CAP" ),
|
||||
button_action_func = function ( f25_arg0, f25_arg1 )
|
||||
Engine.StopMusic( 200 )
|
||||
Engine.SwitchToSquadVsSquadMode()
|
||||
Engine.PlayMusic( CoD.Music.MainSquadMusic )
|
||||
Engine.SetActiveMenu( ActiveMenus.None )
|
||||
Engine.SetActiveMenu( ActiveMenus.Main )
|
||||
end,
|
||||
button_over_func = function ( f26_arg0, f26_arg1 )
|
||||
PersistentBackground.Set( PersistentBackground.Variants.SvSBackground )
|
||||
end,
|
||||
desc_text = Engine.Localize( "@LUA_MENU_SVS_MAIN_MENU_DESC" )
|
||||
}
|
||||
}
|
||||
end
|
||||
if not Engine.IsAliensMode() and Engine.UnlockedAliens() then
|
||||
f17_local6[#f17_local6 + 1] = {
|
||||
type = "UIGenericButton",
|
||||
id = "btn_MPMain_9",
|
||||
properties = {
|
||||
button_text = Engine.Localize( "@LUA_MENU_ALIENS_CAPS" ),
|
||||
button_action_func = function ( f27_arg0, f27_arg1 )
|
||||
Engine.StopMusic( 200 )
|
||||
Engine.SwitchToAliensMode()
|
||||
Engine.PlayMusic( CoD.Music.MainExtinctMusic )
|
||||
Engine.SetActiveMenu( ActiveMenus.None )
|
||||
Engine.SetActiveMenu( ActiveMenus.Main )
|
||||
end,
|
||||
button_over_func = function ( f28_arg0, f28_arg1 )
|
||||
PersistentBackground.Set( PersistentBackground.Variants.AliensBackground )
|
||||
end,
|
||||
desc_text = Engine.Localize( "@LUA_MENU_ALIENS_MAIN_MENU_DESC" ),
|
||||
additional_handlers = {
|
||||
menu_create = LUI.mp_menus.MPMainMenu.AddExtinctionGlowBackground
|
||||
}
|
||||
}
|
||||
}
|
||||
end
|
||||
f17_local6[#f17_local6 + 1] = {
|
||||
type = "button_desc_text",
|
||||
id = "mp_menu_button_description_id",
|
||||
properties = {
|
||||
lines = SvS.IsSvS() and 8 or nil
|
||||
}
|
||||
}
|
||||
return f17_local6
|
||||
end
|
||||
|
||||
-- Remove social button
|
||||
LUI.MenuBuilder.m_definitions["online_friends_widget"] = function()
|
||||
return {
|
||||
type = "UIElement"
|
||||
}
|
||||
end
|
||||
|
||||
f0_local0 = function ()
|
||||
return {
|
||||
type = "UIVerticalList",
|
||||
id = "mp_main_menu_id",
|
||||
childrenFeeder = main_menu_options_feeder,
|
||||
states = {
|
||||
default = {
|
||||
topAnchor = true,
|
||||
bottomAnchor = false,
|
||||
leftAnchor = true,
|
||||
rightAnchor = false,
|
||||
top = GenericMenuDims.menu_top,
|
||||
bottom = GenericMenuDims.menu_bottom,
|
||||
left = GenericMenuDims.menu_left,
|
||||
right = GenericMenuDims.menu_right,
|
||||
alignment = LUI.Alignment.Top
|
||||
}
|
||||
},
|
||||
handlers = {
|
||||
dlc_mount_complete = function ( f30_arg0, f30_arg1 )
|
||||
f30_arg0:processEvent( {
|
||||
name = "menu_refresh"
|
||||
} )
|
||||
end
|
||||
,
|
||||
dlc_mount_fail = function ( f31_arg0, f31_arg1 )
|
||||
f31_arg0:processEvent( {
|
||||
name = "menu_refresh"
|
||||
} )
|
||||
end
|
||||
,
|
||||
dlc_download_fail = function ( f32_arg0, f32_arg1 )
|
||||
f32_arg0:processEvent( {
|
||||
name = "menu_refresh"
|
||||
} )
|
||||
end
|
||||
|
||||
}
|
||||
}
|
||||
end
|
||||
|
||||
LUI.MenuBuilder.m_definitions[ "main_mp_menu_options"] = f0_local0
|
275
data/ui_scripts/menu_xboxlive/__init__.lua
Normal file
275
data/ui_scripts/menu_xboxlive/__init__.lua
Normal file
@ -0,0 +1,275 @@
|
||||
if (game:issingleplayer() or not Engine.InFrontend()) then
|
||||
return
|
||||
end
|
||||
|
||||
local Lobby = luiglobals.Lobby
|
||||
|
||||
local FindMatchAfterThrottleEvent = function( f4_arg0, f4_arg1 )
|
||||
local f4_local0 = false
|
||||
local f4_local1 = -1
|
||||
for f4_local2 = 0, Engine.GetMaxControllerCount() - 1, 1 do
|
||||
if Engine.HasActiveLocalClient( f4_local2 ) and IsFirstTimeFlowRequired( f4_local2 ) then
|
||||
f4_local0 = true
|
||||
if f4_local1 < 0 then
|
||||
f4_local1 = f4_local2
|
||||
end
|
||||
end
|
||||
end
|
||||
if f4_local0 then
|
||||
LUI.FlowManager.RequestAddMenu( f4_arg0, "cac_member_select_main", true, f4_local1, false, {
|
||||
next_screen = "cac_edit_main",
|
||||
squad_location = "squadMembers",
|
||||
class_location = "loadouts",
|
||||
findMatch = true
|
||||
} )
|
||||
elseif not LUI.mp_menus.MPXboxLiveMenu.disableCreateGameButtons() then
|
||||
Engine.Exec( "xblive_privatematch 0" )
|
||||
if Engine.IsAliensMode() then
|
||||
LUI.mp_menus.Aliens.AliensRunConfig( f4_arg1.controller )
|
||||
end
|
||||
if LUI.mp_menus.MPXboxLiveMenu.CheckHasRequiredDLC( f4_arg0 ) then
|
||||
if LUI.mp_menus.MPXboxLiveMenu.DisplayLowRepWarning( f4_arg0, f4_arg1 ) then
|
||||
return
|
||||
elseif SvS.IsSvS() then
|
||||
local f4_local3 = SvS.GetCurrentSquadModeInfo()
|
||||
local f4_local4, f4_local5 = SvS.GetPlaylistFromSquadMode( f4_local3 )
|
||||
local f4_local6 = false
|
||||
if f4_arg1.squadsPlayNow then
|
||||
f4_local6 = true
|
||||
end
|
||||
if not f4_arg1.squadsPlayNow and f4_local3.DynamicMatchmaking then
|
||||
Playlist.DoAction( f4_local4, f4_local5, true, f4_local6 )
|
||||
else
|
||||
Playlist.DoAction( f4_local4, f4_local5, false, f4_local6 )
|
||||
end
|
||||
if Engine.GetDvarBool( "squad_match" ) then
|
||||
Squad.StartMatch( f4_arg1.controller, true )
|
||||
Engine.SetDvarBool( "squad_find_match", true )
|
||||
end
|
||||
LUI.FlowManager.RequestAddMenu( f4_arg0, "menu_xboxlive_lobby", false, f4_arg1.controller, false )
|
||||
else
|
||||
LUI.FlowManager.RequestPopupMenu( f4_arg0, "menu_systemlink_join" ) -- open server list instead of playlist_main
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local FindMatchAction = function( f5_arg0, f5_arg1 )
|
||||
if Lobby.EnteringLobby() == true then
|
||||
LUI.FlowManager.RequestPopupMenu( f5_arg0, "popup_throttling", true, f5_arg1.controller, false, {
|
||||
eventData = f5_arg1
|
||||
} )
|
||||
else
|
||||
FindMatchAfterThrottleEvent( f5_arg0, f5_arg1 )
|
||||
end
|
||||
end
|
||||
|
||||
local BarracksAction = function( f9_arg0, f9_arg1 )
|
||||
LUI.FlowManager.RequestAddMenu( f9_arg0, "menu_stats", true, f9_arg1.controller ) -- custom stats menu
|
||||
end
|
||||
|
||||
package.loaded["LUI.mp_menus.MPXboxLiveMenu"].XboxLiveOptionsFeeder = function( f29_arg0 )
|
||||
local f29_local0 = Engine.IsAliensMode()
|
||||
local f29_local1 = SvS.IsSvS()
|
||||
local f29_local2 = SvS.IsSvS()
|
||||
if f29_local2 then
|
||||
f29_local2 = SvS.GetCurrentSquadModeInfo()
|
||||
end
|
||||
local f29_local3 = {}
|
||||
local f29_local4 = nil
|
||||
if f29_local0 then
|
||||
f29_local4 = Engine.Localize( "@LUA_MENU_STORE_CAPS" ) -- Orginally @LUA_MENU_PUBLIC_MATCH_CAPS but we need to use @LUA_MENU_STORE_CAPS
|
||||
elseif f29_local1 then
|
||||
f29_local4 = Engine.Localize( "@PLATFORM_FIND_GAME_CAPS" )
|
||||
else
|
||||
f29_local4 = Engine.Localize( "@LUA_MENU_STORE_CAPS" ) -- Orginally @PLATFORM_FIND_GAME_CAPS but we need to use @LUA_MENU_STORE_CAPS
|
||||
end
|
||||
f29_local3[#f29_local3 + 1] = {
|
||||
type = "UIGenericButton",
|
||||
id = "find_match_button_id",
|
||||
disabled = LUI.mp_menus.MPXboxLiveMenu.disableCreateGameButtons(),
|
||||
properties = {
|
||||
button_text = f29_local4,
|
||||
button_action_func = FindMatchAction,
|
||||
desc_text = SvS.IsSvS() and Engine.Localize( "@LUA_MENU_SQUADS_FIND_MATCH_DESC" ) or Engine.Localize( "@LUA_MENU_STORE_DESC" ), -- Orginally @PLATFORM_DESC_FIND_GAME but we need to use @LUA_MENU_STORE_DESC
|
||||
disabledFunc = LUI.mp_menus.MPXboxLiveMenu.disableCreateGameButtons,
|
||||
additional_handlers = {
|
||||
check_buttons = LUI.mp_menus.MPLivePrivateLobby.RefreshButtonDisable
|
||||
}
|
||||
}
|
||||
}
|
||||
if f29_local0 then
|
||||
f29_local3[#f29_local3 + 1] = {
|
||||
type = "UIGenericButton",
|
||||
id = "solo_match_button_id",
|
||||
disabled = LUI.mp_menus.MPXboxLiveMenu.shouldDisableSoloMatch(),
|
||||
properties = {
|
||||
button_text = Engine.Localize( "@LUA_MENU_SOLO_MATCH_CAPS" ),
|
||||
button_action_func = LUI.mp_menus.MPXboxLiveMenu.SoloMatchAction,
|
||||
desc_text = Engine.Localize( "@LUA_MENU_SOLO_MATCH_DESC" ),
|
||||
disabledFunc = LUI.mp_menus.MPXboxLiveMenu.shouldDisableSoloMatch,
|
||||
additional_handlers = {
|
||||
check_buttons = LUI.mp_menus.MPLivePrivateLobby.RefreshButtonDisable
|
||||
}
|
||||
}
|
||||
}
|
||||
f29_local3[#f29_local3 + 1] = {
|
||||
type = "UIGenericButton",
|
||||
id = "private_match_button_id",
|
||||
disabled = LUI.mp_menus.MPXboxLiveMenu.disableCreateGameButtons(),
|
||||
properties = {
|
||||
button_text = Engine.Localize( "@LUA_MENU_CUSTOM_MATCH_CAPS" ),
|
||||
button_action_func = LUI.mp_menus.MPXboxLiveMenu.PrivateMatchAction,
|
||||
desc_text = Engine.Localize( "@LUA_MENU_DESC_PRIVATE_MATCH" ),
|
||||
disabledFunc = LUI.mp_menus.MPXboxLiveMenu.disableCreateGameButtons,
|
||||
additional_handlers = {
|
||||
check_buttons = LUI.mp_menus.MPLivePrivateLobby.RefreshButtonDisable
|
||||
}
|
||||
}
|
||||
}
|
||||
end
|
||||
if not f29_local0 then
|
||||
f29_local3[#f29_local3 + 1] = {
|
||||
type = "UIGenericButton",
|
||||
id = "create_squad_button_id",
|
||||
disabled = false,
|
||||
properties = {
|
||||
button_text = Engine.Localize( "@LUA_MENU_CREATE_A_CLASS_CAPS" ),
|
||||
button_action_func = LUI.mp_menus.MPXboxLiveMenu.CreateSquadAction,
|
||||
desc_text = Engine.Localize( "@LUA_MENU_DESC_CREATE_A_CLASS" ),
|
||||
additional_handlers = {
|
||||
refresh_new_icons = function ( f30_arg0, f30_arg1 )
|
||||
if Cac.AnyUnseenMDLCItems( Engine.GetFirstActiveController(), NewIconsTable.CACItemTypes ) then
|
||||
f30_arg0:processEvent( {
|
||||
name = "show_new_icon"
|
||||
} )
|
||||
end
|
||||
end
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
f29_local3[#f29_local3 + 1] = LUI.mp_menus.AliensLoadout.GetAliensLoadoutButton()
|
||||
end
|
||||
|
||||
-- Disable Leaderboard (Code Removed)
|
||||
-- Disable Squad Reports (Code Removed)
|
||||
|
||||
if not f29_local0 and not f29_local1 then
|
||||
f29_local3[#f29_local3 + 1] = {
|
||||
type = "UIGenericButton",
|
||||
id = "operations_button_id",
|
||||
properties = {
|
||||
button_text = Engine.Localize( "@LUA_MENU_OPERATIONS_TITLE" ),
|
||||
button_action_func = LUI.mp_menus.MPBarracks.BarrackOperationsAction,
|
||||
desc_text = Engine.Localize( "@LUA_MENU_DESC_CHALLENGES" )
|
||||
}
|
||||
}
|
||||
end
|
||||
if not f29_local0 then
|
||||
if not f29_local1 then
|
||||
f29_local3[#f29_local3 + 1] = {
|
||||
type = "UIGenericButton",
|
||||
id = "barracks_button_id",
|
||||
disabled = false,
|
||||
properties = {
|
||||
button_text = Engine.Localize( "@LUA_MENU_BARRACKS_CAPS" ),
|
||||
button_action_func = BarracksAction,
|
||||
desc_text = Clan.IsEnabled() and Engine.Localize( "@LUA_MENU_DESC_BARRACKS" ) or Engine.Localize( "@LUA_MENU_DESC_BARRACKS_PRIVATE" )
|
||||
}
|
||||
}
|
||||
end
|
||||
if not f29_local1 or f29_local2 ~= SvS.SquadModes.SquadVsSquad then
|
||||
f29_local3[#f29_local3 + 1] = {
|
||||
type = "generic_separator"
|
||||
}
|
||||
end
|
||||
if not f29_local1 then
|
||||
f29_local3[#f29_local3 + 1] = {
|
||||
type = "UIGenericButton",
|
||||
id = "private_match_button_id",
|
||||
disabled = LUI.mp_menus.MPXboxLiveMenu.disableCreateGameButtons(),
|
||||
properties = {
|
||||
button_text = Engine.Localize( "@LUA_MENU_PRIVATE_MATCH_CAPS" ),
|
||||
button_action_func = LUI.mp_menus.MPXboxLiveMenu.PrivateMatchAction,
|
||||
desc_text = Engine.Localize( "@LUA_MENU_DESC_PRIVATE_MATCH" ),
|
||||
disabledFunc = LUI.mp_menus.MPXboxLiveMenu.disableCreateGameButtons,
|
||||
additional_handlers = {
|
||||
check_buttons = LUI.mp_menus.MPLivePrivateLobby.RefreshButtonDisable
|
||||
}
|
||||
}
|
||||
}
|
||||
end
|
||||
|
||||
-- Add Combat Training Button
|
||||
if not f29_local0 and not f29_local1 then
|
||||
game:addlocalizedstring("LUA_MENU_COMBAT", "COMBAT TRAINING");
|
||||
game:addlocalizedstring("LUA_MENU_COMBAT_DESC", "Rank up offline with bots.");
|
||||
|
||||
f29_local3[#f29_local3 + 1] = {
|
||||
type = "UIGenericButton",
|
||||
id = "find_match_button_id2",
|
||||
disabled = LUI.mp_menus.MPXboxLiveMenu.disableCreateGameButtons(),
|
||||
properties = {
|
||||
button_text = Engine.Localize("@LUA_MENU_COMBAT"), -- Engine.Localize( "@PLATFORM_FIND_GAME_CAPS" ),
|
||||
button_action_func = LUI.mp_menus.MPXboxLiveMenu.FindMatchAction,
|
||||
desc_text = Engine.Localize( "@LUA_MENU_COMBAT_DESC" ), -- Engine.Localize( "@LUA_MENU_SQUADS_FIND_MATCH_DESC" )
|
||||
disabledFunc = LUI.mp_menus.MPXboxLiveMenu.disableCreateGameButtons,
|
||||
additional_handlers = {
|
||||
check_buttons = LUI.mp_menus.MPLivePrivateLobby.RefreshButtonDisable
|
||||
}
|
||||
}
|
||||
}
|
||||
end
|
||||
|
||||
if f29_local1 then
|
||||
-- Disable Challenge Friend Button (Code Removed)
|
||||
if f29_local2 then
|
||||
f29_local3[#f29_local3 + 1] = {
|
||||
type = "UIGenericButton",
|
||||
id = "play_now_button_id",
|
||||
disabled = LUI.mp_menus.MPXboxLiveMenu.disableCreateGameButtons(),
|
||||
properties = {
|
||||
button_text = Engine.Localize( "LUA_MENU_PLAY_NOW_CAPS" ),
|
||||
button_action_func = function ( f36_arg0, f36_arg1 )
|
||||
f36_arg1.squadsPlayNow = true
|
||||
FindMatchAction( f36_arg0, f36_arg1 )
|
||||
end,
|
||||
desc_text = Engine.Localize( "LUA_MENU_PLAY_NOW_DESC" ),
|
||||
disabledFunc = LUI.mp_menus.MPXboxLiveMenu.disableCreateGameButtons,
|
||||
additional_handlers = {
|
||||
check_buttons = LUI.mp_menus.MPLivePrivateLobby.RefreshButtonDisable
|
||||
}
|
||||
}
|
||||
}
|
||||
end
|
||||
end
|
||||
end
|
||||
local f29_local6 = #f29_local3 + 1
|
||||
local f29_local7 = {
|
||||
type = "button_desc_text",
|
||||
id = "prelobby_description_id"
|
||||
}
|
||||
local f29_local8 = {}
|
||||
local f29_local9
|
||||
if (SvS.IsSvS() or f29_local2 ~= SvS.SquadModes.SquadAssault) or Engine.IsAliensMode() or Engine.IsCoreMode() then
|
||||
f29_local9 = 1
|
||||
if f29_local9 then
|
||||
f29_local8.lines = f29_local9
|
||||
f29_local7.properties = f29_local8
|
||||
f29_local3[f29_local6] = f29_local7
|
||||
f29_local3[#f29_local3 + 1] = {
|
||||
type = "UITimer",
|
||||
id = "bnt_lock_tmr",
|
||||
properties = {
|
||||
event = "check_buttons",
|
||||
interval = 500,
|
||||
disposable = false,
|
||||
broadcastToRoot = true
|
||||
}
|
||||
}
|
||||
return f29_local3
|
||||
end
|
||||
end
|
||||
f29_local9 = nil
|
||||
end
|
305
data/ui_scripts/mp_live_public_lobby/__init__.lua
Normal file
305
data/ui_scripts/mp_live_public_lobby/__init__.lua
Normal file
@ -0,0 +1,305 @@
|
||||
if (game:issingleplayer() or not Engine.InFrontend()) then
|
||||
return
|
||||
end
|
||||
|
||||
package.loaded["LUI.mp_menus.MPLivePublicLobby"].LivePublicLobbyOptionsFeeder = function( f18_arg0 )
|
||||
local f18_local0 = Lobby.GetVoteMapName( MapVoting.MapA.refNum )
|
||||
local f18_local1 = Lobby.GetVoteMapName( MapVoting.MapB.refNum )
|
||||
local f18_local2 = Lobby.GetVoteMapImage( MapVoting.MapA.refNum )
|
||||
local f18_local3 = Lobby.GetVoteMapImage( MapVoting.MapB.refNum )
|
||||
local f18_local4 = LUI.mp_menus.Aliens.FixGameModeTextForChaos( Lobby.GetVoteMapGametype( MapVoting.MapA.refNum ) )
|
||||
local f18_local5 = LUI.mp_menus.Aliens.FixGameModeTextForChaos( Lobby.GetVoteMapGametype( MapVoting.MapB.refNum ) )
|
||||
local f18_local6 = LUI.mp_menus.MPLivePublicLobby.IsVotingFinished()
|
||||
local f18_local7 = not LUI.mp_menus.MPLivePublicLobby.GetLobbyLeaderboardStatus()
|
||||
local f18_local8 = Engine.IsAliensMode()
|
||||
local f18_local9 = SvS.IsSvS()
|
||||
if not f18_local9 then
|
||||
f18_local9 = Engine.GetDvarBool( "squad_match" )
|
||||
end
|
||||
local f18_local10 = 14
|
||||
local f18_local11 = {}
|
||||
if not f18_arg0.slot then
|
||||
DebugPrint( "[WARNING] CAC: using cac slot index 0, this is only ok if you are editing a menu" )
|
||||
local f18_local12 = 0
|
||||
end
|
||||
local f18_local13 = Cac.GetCustomClassLoc( f18_arg0.classLocation )
|
||||
|
||||
|
||||
-- Add Start Button to Public Match Menu
|
||||
function ReadyUpAction( f11_arg0, f11_arg1 )
|
||||
Engine.SetDvarInt( "party_minplayers", 1)
|
||||
end
|
||||
|
||||
if not f18_local9 then
|
||||
f18_local11[#f18_local11 + 1] = {
|
||||
type = "UIGenericButton",
|
||||
id = "ready_up_button_id",
|
||||
disabledFunc = false,
|
||||
properties = {
|
||||
disabledFunc = false,
|
||||
button_text = Engine.Localize( "@LUA_MENU_START_GAME_CAPS" ),
|
||||
button_action_func = ReadyUpAction,
|
||||
desc_text = Engine.Localize( "@LUA_MENU_DESC_READY_UP" ),
|
||||
}
|
||||
}
|
||||
end
|
||||
|
||||
if f18_local8 then
|
||||
local f18_local14 = Engine.GetDvarInt( "pt_AliensReadyUpPublicInUse" )
|
||||
if f18_local14 ~= nil and f18_local14 ~= 0 then
|
||||
f18_local11[#f18_local11 + 1] = {
|
||||
type = "UIGenericButton",
|
||||
id = "ready_up_button_id",
|
||||
disabledFunc = LUI.mp_menus.MPLivePublicLobby.GetReadyUpDisableValue,
|
||||
properties = {
|
||||
disabledFunc = LUI.mp_menus.MPLivePublicLobby.GetReadyUpDisableValue,
|
||||
button_text = "",
|
||||
button_action_func = LUI.mp_menus.MPLivePublicLobby.ReadyUpAction,
|
||||
desc_text = LUI.mp_menus.MPLivePublicLobby.GetReadyUpDescText,
|
||||
additional_handlers = {
|
||||
recheck_start_button_lock = LUI.mp_menus.MPLivePublicLobby.RefreshButtonDisable,
|
||||
element_refresh = LUI.mp_menus.MPLivePublicLobby.UpdateReadyUpText,
|
||||
menu_create = LUI.mp_menus.MPLivePublicLobby.UpdateReadyUpText,
|
||||
ready_up_button_refresh = LUI.mp_menus.MPLivePublicLobby.UpdateReadyUpText
|
||||
}
|
||||
},
|
||||
children = {
|
||||
{
|
||||
type = "UITimer",
|
||||
id = "ready_up_button_refresh_timer_id",
|
||||
properties = {
|
||||
event = "ready_up_button_refresh",
|
||||
interval = 100,
|
||||
disposable = false,
|
||||
broadcastToRoot = false
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
end
|
||||
end
|
||||
if not f18_local8 then
|
||||
if not SvS.IsSvS() or SvS.GetCurrentSquadModeInfo() ~= SvS.SquadModes.SquadAssault then
|
||||
f18_local11[#f18_local11 + 1] = {
|
||||
type = "UIGenericButton",
|
||||
id = "create_squad_button_id",
|
||||
properties = {
|
||||
button_text = Engine.Localize( "@LUA_MENU_CREATE_A_CLASS_CAPS" ),
|
||||
button_action_func = LUI.mp_menus.MPLivePublicLobby.CreateSquadAction,
|
||||
desc_text = Engine.Localize( "@LUA_MENU_DESC_CREATE_A_CLASS" )
|
||||
}
|
||||
}
|
||||
end
|
||||
else
|
||||
f18_local11[#f18_local11 + 1] = LUI.mp_menus.AliensLoadout.GetAliensLoadoutButton()
|
||||
end
|
||||
if not f18_local8 and not f18_local9 then
|
||||
f18_local11[#f18_local11 + 1] = {
|
||||
type = "UIGenericButton",
|
||||
id = "operations_button_id",
|
||||
properties = {
|
||||
button_text = Engine.Localize( "@LUA_MENU_OPERATIONS_TITLE" ),
|
||||
button_action_func = LUI.mp_menus.MPBarracks.BarrackOperationsAction,
|
||||
desc_text = Engine.Localize( "@LUA_MENU_DESC_CHALLENGES" )
|
||||
}
|
||||
}
|
||||
end
|
||||
if not f18_local9 and not f18_local8 then
|
||||
f18_local11[#f18_local11 + 1] = {
|
||||
type = "UIGenericButton",
|
||||
id = "barracks_button_id",
|
||||
properties = {
|
||||
button_text = Engine.Localize( "@LUA_MENU_BARRACKS_CAPS" ),
|
||||
button_action_func = LUI.mp_menus.MPLivePublicLobby.BarracksAction,
|
||||
desc_text = Clan.IsEnabled() and Engine.Localize( "@LUA_MENU_DESC_BARRACKS" ) or Engine.Localize( "@LUA_MENU_DESC_BARRACKS_PRIVATE" )
|
||||
}
|
||||
}
|
||||
end
|
||||
-- Disable Leaderboard (Code Removed)
|
||||
if f18_local9 then
|
||||
local f18_local14 = SvS.GetCurrentSquadModeInfo()
|
||||
if f18_local14 and f18_local14.HasReports then
|
||||
f18_local11[#f18_local11 + 1] = {
|
||||
type = "UIGenericButton",
|
||||
id = "squad_reports_button_id",
|
||||
properties = {
|
||||
button_text = Engine.Localize( "@LUA_MENU_SQUAD_REPORTS" ),
|
||||
desc_text = Engine.Localize( "@LUA_MENU_SQUAD_REPORTS_DESC" ),
|
||||
button_action_func = function ( f19_arg0, f19_arg1 )
|
||||
LUI.FlowManager.RequestAddMenu( f19_arg0, "squad_reports_menu", false, f19_arg1.controller, false, {
|
||||
controller = f19_arg1.controller,
|
||||
fromLiveLobby = true
|
||||
} )
|
||||
end
|
||||
}
|
||||
}
|
||||
end
|
||||
if f18_local14 and f18_local14.HasCompare then
|
||||
f18_local11[#f18_local11 + 1] = {
|
||||
type = "UIGenericButton",
|
||||
id = "squad_compare_button_id",
|
||||
disabled = LUI.mp_menus.MPLivePublicLobby.CheckSquadCompareDisabled(),
|
||||
properties = {
|
||||
button_text = Engine.Localize( "@LUA_MENU_SQUAD_COMPARE" ),
|
||||
desc_text = Engine.Localize( "@LUA_MENU_SQUAD_COMPARE_DESC" ),
|
||||
button_action_func = function ( f20_arg0, f20_arg1 )
|
||||
if Squad.FoundMatch() then
|
||||
local f20_local0 = SvS.BuildSquadCompareData( f20_arg1.controller )
|
||||
if f20_local0 then
|
||||
LUI.FlowManager.RequestAddMenu( f20_arg0, "squad_report_detail_menu", false, f20_arg1.controller, false, {
|
||||
reportData = f20_local0,
|
||||
controller = f20_arg1.controller,
|
||||
isCompare = true
|
||||
} )
|
||||
end
|
||||
end
|
||||
end
|
||||
},
|
||||
handlers = {
|
||||
check_button_disable_status = function ( f21_arg0, f21_arg1 )
|
||||
local f21_local0 = f21_arg0
|
||||
local f21_local1 = f21_arg0.processEvent
|
||||
local f21_local2 = {}
|
||||
local f21_local3
|
||||
if not LUI.mp_menus.MPLivePublicLobby.CheckSquadCompareDisabled() then
|
||||
f21_local3 = "enable"
|
||||
if not f21_local3 then
|
||||
|
||||
else
|
||||
f21_local2.name = f21_local3
|
||||
f21_local1( f21_local0, f21_local2 )
|
||||
end
|
||||
end
|
||||
f21_local3 = "disable"
|
||||
end
|
||||
}
|
||||
}
|
||||
end
|
||||
end
|
||||
if f18_local9 then
|
||||
local f18_local14 = SvS.GetCurrentSquadModeInfo()
|
||||
if not f18_local14.HasLeaderboard then
|
||||
|
||||
else
|
||||
f18_local11[#f18_local11 + 1] = {
|
||||
type = "UIGenericButton",
|
||||
id = "leaderboards_button_id",
|
||||
properties = {
|
||||
button_text = Engine.Localize( "@LUA_MENU_LEADERBOARDS_CAPS" ),
|
||||
desc_text = Engine.Localize( "@LUA_MENU_DESC_LEADERBOARDS" ),
|
||||
button_action_func = function ( f22_arg0, f22_arg1 )
|
||||
if Engine.IsUserAGuest( f22_arg1.controller ) then
|
||||
LUI.FlowManager.RequestPopupMenu( f22_arg0, "popup_no_guest", true, f22_arg1.controller )
|
||||
else
|
||||
LUI.FlowManager.RequestAddMenu( f22_arg0, "leaderboards", true, f22_arg1.controller )
|
||||
end
|
||||
end
|
||||
}
|
||||
}
|
||||
end
|
||||
end
|
||||
if f18_local8 then
|
||||
f18_local11[#f18_local11 + 1] = {
|
||||
type = "UIGenericButton",
|
||||
id = "leaderboards_button_id",
|
||||
properties = {
|
||||
button_text = Engine.Localize( "@LUA_MENU_LEADERBOARDS_CAPS" ),
|
||||
desc_text = Engine.Localize( "@LUA_MENU_DESC_LEADERBOARDS" ),
|
||||
button_action_func = function ( f22_arg0, f22_arg1 )
|
||||
if Engine.IsUserAGuest( f22_arg1.controller ) then
|
||||
LUI.FlowManager.RequestPopupMenu( f22_arg0, "popup_no_guest", true, f22_arg1.controller )
|
||||
else
|
||||
LUI.FlowManager.RequestAddMenu( f22_arg0, "leaderboards", true, f22_arg1.controller )
|
||||
end
|
||||
end
|
||||
}
|
||||
}
|
||||
end
|
||||
if f18_local8 and LUI.mp_menus.Aliens.CanAccessIntelMenu() then
|
||||
f18_local11[#f18_local11 + 1] = LUI.mp_menus.AliensIntel.GetAliensIntelButton()
|
||||
end
|
||||
f18_local11[#f18_local11 + 1] = {
|
||||
type = "button_desc_text",
|
||||
id = "public_lobby_description_id",
|
||||
properties = {
|
||||
lines = 1
|
||||
}
|
||||
}
|
||||
f18_local11[#f18_local11 + 1] = {
|
||||
type = "UIElement",
|
||||
id = "just_a_spacer_id",
|
||||
focusable = false,
|
||||
states = {
|
||||
default = {
|
||||
leftAnchor = true,
|
||||
rightAnchor = true,
|
||||
topAnchor = true,
|
||||
bottomAnchor = false,
|
||||
left = 0,
|
||||
right = 0,
|
||||
top = 0,
|
||||
bottom = f18_local10
|
||||
}
|
||||
}
|
||||
}
|
||||
f18_local11[#f18_local11 + 1] = {
|
||||
type = "UITimer",
|
||||
id = "check_status_tmr",
|
||||
properties = {
|
||||
event = "check_button_disable_status",
|
||||
interval = 500,
|
||||
disposable = false,
|
||||
broadcastToRoot = true
|
||||
}
|
||||
}
|
||||
if not f18_local9 and not f18_local6 then
|
||||
f18_local11[#f18_local11 + 1] = {
|
||||
type = "map_button",
|
||||
id = "map_button_1",
|
||||
properties = {
|
||||
mapVoteIndex = MapVoting.MapA.refNum,
|
||||
mapImage = RegisterMaterial( f18_local2 ),
|
||||
mapName = f18_local0,
|
||||
gamemode = f18_local4,
|
||||
votesText = Engine.GetDvarString( "party_nextMapVoteStatus" ),
|
||||
votesDvarName = "party_nextMapVoteStatus",
|
||||
action = function ( f23_arg0, f23_arg1 )
|
||||
LUI.mp_menus.MPLivePublicLobby.VoteForMap( f23_arg0, f23_arg1.controller, MapVoting.MapA.voteIndex )
|
||||
end
|
||||
}
|
||||
}
|
||||
f18_local11[#f18_local11 + 1] = {
|
||||
type = "UIElement",
|
||||
id = "just_another_spacer_id",
|
||||
focusable = false,
|
||||
states = {
|
||||
default = {
|
||||
leftAnchor = true,
|
||||
rightAnchor = true,
|
||||
topAnchor = true,
|
||||
bottomAnchor = false,
|
||||
left = 0,
|
||||
right = 0,
|
||||
top = 0,
|
||||
bottom = 40
|
||||
}
|
||||
}
|
||||
}
|
||||
f18_local11[#f18_local11 + 1] = {
|
||||
type = "map_button",
|
||||
id = "map_button_2",
|
||||
properties = {
|
||||
mapVoteIndex = MapVoting.MapB.refNum,
|
||||
mapImage = RegisterMaterial( f18_local3 ),
|
||||
mapName = f18_local1,
|
||||
gamemode = f18_local5,
|
||||
votesText = Engine.GetDvarString( "party_alternateMapVoteStatus" ),
|
||||
votesDvarName = "party_alternateMapVoteStatus",
|
||||
action = function ( f24_arg0, f24_arg1 )
|
||||
LUI.mp_menus.MPLivePublicLobby.VoteForMap( f24_arg0, f24_arg1.controller, MapVoting.MapB.voteIndex )
|
||||
end
|
||||
}
|
||||
}
|
||||
end
|
||||
return f18_local11
|
||||
end
|
436
data/ui_scripts/server_filter/__init__.lua
Normal file
436
data/ui_scripts/server_filter/__init__.lua
Normal file
@ -0,0 +1,436 @@
|
||||
if (game:issingleplayer() or not Engine.InFrontend()) then
|
||||
return
|
||||
end
|
||||
|
||||
local Lobby = luiglobals.Lobby
|
||||
|
||||
game:addlocalizedstring("LUA_MENU_SERVER_FILTER_POPUP_INSTR", "Change how the servers are filtered")
|
||||
|
||||
function FiltersPopupClose(f1_arg0, f1_arg1)
|
||||
local f1_local0 = LUI.FlowManager.GetMenuScopedDataFromElement(f1_arg0)
|
||||
local f1_local1 = LUI.FlowManager.GetMenuScopedDataByMenuName("mp_leaderboard_main")
|
||||
local f1_local2 = f1_local1.leaderboardType
|
||||
if f1_local2 and f1_local2 ~= "" then
|
||||
Leaderboards.OpenLeaderboard(f1_arg0, f1_local2, f1_local0.filterKey, f1_local1.filterDurationKey, f1_local1.isHardcore)
|
||||
end
|
||||
end
|
||||
|
||||
function mp_server_filters_popup()
|
||||
return {
|
||||
type = "UIElement",
|
||||
id = "mp_leaderboard_filters_popup_container_id",
|
||||
states = {
|
||||
default = {
|
||||
topAnchor = true,
|
||||
bottomAnchor = true,
|
||||
leftAnchor = true,
|
||||
rightAnchor = true,
|
||||
top = 0,
|
||||
bottom = 0,
|
||||
left = 0,
|
||||
right = 0
|
||||
}
|
||||
},
|
||||
children = {
|
||||
{
|
||||
type = "UIImage",
|
||||
id = "darken_bg",
|
||||
states = {
|
||||
default = CoD.ColorizeState(Swatches.Overlay.Color, {
|
||||
topAnchor = true,
|
||||
bottomAnchor = true,
|
||||
leftAnchor = true,
|
||||
rightAnchor = true,
|
||||
left = 0,
|
||||
right = 0,
|
||||
top = 0,
|
||||
bottom = 0,
|
||||
material = RegisterMaterial("white"),
|
||||
alpha = Swatches.Overlay.AlphaMore
|
||||
})
|
||||
}
|
||||
},
|
||||
{
|
||||
type = "UIElement",
|
||||
id = "mp_server_filters_popup_id",
|
||||
states = {
|
||||
default = {
|
||||
topAnchor = false,
|
||||
bottomAnchor = false,
|
||||
leftAnchor = false,
|
||||
rightAnchor = false,
|
||||
top = -1 * Leaderboards.Layout.FilterHeight * 0.6,
|
||||
width = Leaderboards.Layout.FilterWidth,
|
||||
height = 170
|
||||
}
|
||||
},
|
||||
children = {
|
||||
{
|
||||
type = "generic_drop_shadow",
|
||||
properties = {
|
||||
offset_shadow = 0
|
||||
}
|
||||
},
|
||||
{
|
||||
type = "generic_menu_titlebar",
|
||||
id = "server_filters_popup_title_bar_id",
|
||||
properties = {
|
||||
title_bar_text = Engine.Localize("@LUA_MENU_FILTER_CAPS"),
|
||||
fill_alpha = 1
|
||||
}
|
||||
},
|
||||
{
|
||||
type = "generic_menu_background",
|
||||
id = "server_filters_popup_background",
|
||||
properties = {
|
||||
fill_alpha = 1
|
||||
}
|
||||
},
|
||||
{
|
||||
type = "mp_server_filters_popup_page"
|
||||
},
|
||||
{
|
||||
type = "UIBindButton",
|
||||
id = "filters_popup_back_button",
|
||||
handlers = {
|
||||
button_secondary = MBh.DoMultiple({
|
||||
MBh.LeaveMenu(),
|
||||
FiltersPopupClose,
|
||||
ForceRefreshServers
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
end
|
||||
|
||||
function ForceRefreshServers(f4_arg0, f4_arg1)
|
||||
local f4_local0 = LUI.FlowManager.GetMenuScopedDataByMenuName("menu_systemlink_join")
|
||||
f4_local0.serverCount = 0
|
||||
if f4_local0.serverList then
|
||||
local f4_local1 = Lobby.RefreshServerList
|
||||
local f4_local2 = f4_arg1.controller
|
||||
if not f4_local2 then
|
||||
f4_local2 = Engine.GetFirstActiveController()
|
||||
end
|
||||
f4_local1(f4_local2)
|
||||
f4_local0.serverList:processEvent({
|
||||
name = "lose_focus",
|
||||
immediate = true
|
||||
})
|
||||
f4_local0.serverList:clearSavedState()
|
||||
f4_local0.serverList:processEvent({
|
||||
name = "menu_refresh",
|
||||
dispatchChildren = true
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
function OpenFiltersMenu(f36_arg0, f36_arg1)
|
||||
LUI.FlowManager.RequestPopupMenu(f36_arg0, "mp_server_filters_popup", true, f36_arg1.controller, false, {})
|
||||
end
|
||||
|
||||
LUI.MenuBuilder.registerDef("mp_server_filters_popup", mp_server_filters_popup)
|
||||
|
||||
GameTypeRefCol = 0
|
||||
GameTypeNameCol = 1
|
||||
GameTypeDescCol = 2
|
||||
GameTypeImageCol = 3
|
||||
|
||||
function GetGametypes()
|
||||
if Engine.IsCoreMode() then
|
||||
return { "any", "dm", "war", "sd", "dom", "conf", "sr", "infect", "blitz", "grind", "cranked", "sotf", "sotf_ffa",
|
||||
"horde", "gun", "grnd", "siege" }
|
||||
end
|
||||
return { "aliens" }
|
||||
end
|
||||
|
||||
function GetLocalizedStringFromGametype(gametype)
|
||||
if gametype == "any" then
|
||||
return string.upper(Engine.Localize("LUA_MENU_LB_FILTER_GROUP_ALL"))
|
||||
end
|
||||
local gametype_name = Engine.TableLookup("mp/gameTypesTable.csv", GameTypeRefCol, gametype, GameTypeNameCol)
|
||||
if gametype_name ~= "" then
|
||||
local token = "@"
|
||||
local caps_token = "_CAPS"
|
||||
localized = Engine.Localize(token .. gametype_name .. caps_token)
|
||||
return localized
|
||||
end
|
||||
return "UNKNOWN"
|
||||
end
|
||||
|
||||
function GetMapnameFromID(id)
|
||||
if id == "any" then
|
||||
return string.upper(Engine.Localize("LUA_MENU_LB_FILTER_GROUP_ALL"))
|
||||
end
|
||||
|
||||
if id == "mp_descent_new" then
|
||||
return Engine.Localize("@LUA_MENU_MAPNAME_DESCENT_CAPS")
|
||||
elseif id == "mp_favela_iw6" then
|
||||
return string.upper(Engine.Localize("@PRESENCE_MP_FAVELA_IW6"))
|
||||
elseif id == "mp_conflict" then
|
||||
return string.upper(Engine.Localize("@PRESENCE_MP_CONFLICT"))
|
||||
elseif id == "mp_mine" then
|
||||
return string.upper(Engine.Localize("@PRESENCE_MP_MINE"))
|
||||
elseif id == "mp_shipment_ns" then
|
||||
return string.upper(Engine.Localize("@PRESENCE_MP_SHIPMENT_NS"))
|
||||
elseif id == "mp_zerosub" then
|
||||
return string.upper(Engine.Localize("@PRESENCE_MP_ZEROSUB"))
|
||||
elseif id == "mp_ca_red_river" then
|
||||
return string.upper(Engine.Localize("@PRESENCE_MP_CA_RED_RIVER"))
|
||||
elseif id == "mp_ca_rumble" then
|
||||
return string.upper(Engine.Localize("@PRESENCE_MP_CA_RUMBLE"))
|
||||
end
|
||||
|
||||
if id == "mp_alien_town" then
|
||||
return string.upper(Engine.Localize("@MPUI_ALIEN_TOWN"))
|
||||
elseif id == "mp_alien_armory" then
|
||||
return string.upper(Engine.Localize("@MPUI_ALIEN_ARMORY"))
|
||||
elseif id == "mp_alien_beacon" then
|
||||
return string.upper(Engine.Localize("@MPUI_ALIEN_BEACON"))
|
||||
elseif id == "mp_alien_dlc3" then
|
||||
return string.upper(Engine.Localize("@PRESENCE_MP_ALIEN_DLC3"))
|
||||
elseif id == "mp_alien_last" then
|
||||
return string.upper(Engine.Localize("@PRESENCE_MP_ALIEN_LAST"))
|
||||
end
|
||||
|
||||
return Engine.Localize("@LUA_MENU_MAPNAME_" .. id:sub(4) .. "_CAPS")
|
||||
end
|
||||
|
||||
function GetMaps()
|
||||
if Engine.IsCoreMode() then
|
||||
return {
|
||||
"any",
|
||||
"mp_prisonbreak",
|
||||
"mp_dart",
|
||||
"mp_lonestar",
|
||||
"mp_frag",
|
||||
"mp_snow",
|
||||
"mp_fahrenheit",
|
||||
"mp_hashima",
|
||||
"mp_warhawk",
|
||||
"mp_sovereign",
|
||||
"mp_zebra",
|
||||
"mp_skeleton",
|
||||
"mp_chasm",
|
||||
"mp_flooded",
|
||||
"mp_strikezone",
|
||||
"mp_descent_new",
|
||||
"mp_ca_red_river",
|
||||
"mp_ca_rumble",
|
||||
"mp_swamp",
|
||||
"mp_boneyard_ns",
|
||||
"mp_dome_ns",
|
||||
"mp_battery3",
|
||||
"mp_ca_impact",
|
||||
"mp_ca_behemoth",
|
||||
"mp_dig",
|
||||
"mp_zulu",
|
||||
"mp_pirate",
|
||||
"mp_favela_iw6",
|
||||
"mp_zerosub",
|
||||
"mp_conflict",
|
||||
"mp_mine",
|
||||
"mp_shipment_ns",
|
||||
}
|
||||
elseif Engine.IsAliensMode() then
|
||||
return {
|
||||
"any",
|
||||
"mp_alien_town",
|
||||
"mp_alien_armory",
|
||||
"mp_alien_beacon",
|
||||
"mp_alien_dlc3",
|
||||
"mp_alien_last"
|
||||
}
|
||||
end
|
||||
|
||||
return { "any" }
|
||||
end
|
||||
|
||||
function ServerFiltersPopupItems(f7_arg0)
|
||||
|
||||
local rules = {}
|
||||
if Engine.IsCoreMode() then
|
||||
local gametype = {
|
||||
type = "UIGenericButton",
|
||||
id = "server_filters_gametype",
|
||||
properties = {
|
||||
style = GenericButtonSettings.Styles.GlassButton,
|
||||
substyle = GenericButtonSettings.Styles.GlassButton.SubStyles.SubMenu,
|
||||
variant = GenericButtonSettings.Variants.Select,
|
||||
content_width = 258,
|
||||
side = "left",
|
||||
button_text = Engine.Localize("@LUA_MENU_MODE_CAPS"),
|
||||
button_display_func = function(f8_arg0, f8_arg1)
|
||||
local focusedElement = LUI.FlowManager.GetMenuScopedDataFromElement(f8_arg0)
|
||||
if focusedElement.filterGametypeKey == nil then
|
||||
focusedElement.filterGametypeKey = Engine.GetDvarString("ui_mapvote_entrya_gametype")
|
||||
end
|
||||
Engine.SetDvarString("ui_mapvote_entrya_gametype", focusedElement.filterGametypeKey)
|
||||
return Engine.Localize(GetLocalizedStringFromGametype(focusedElement.filterGametypeKey))
|
||||
end,
|
||||
button_left_func = function(f9_arg0, f9_arg1)
|
||||
local focusedElement = LUI.FlowManager.GetMenuScopedDataFromElement(f9_arg0)
|
||||
local keys = GetGametypes()
|
||||
local defaultKeysI = 1
|
||||
for i = 1, #keys, 1 do
|
||||
if keys[i] == focusedElement.filterGametypeKey then
|
||||
defaultKeysI = i
|
||||
break
|
||||
end
|
||||
end
|
||||
defaultKeysI = defaultKeysI - 1
|
||||
if defaultKeysI < 1 then
|
||||
focusedElement.filterGametypeKey = keys[#keys]
|
||||
else
|
||||
focusedElement.filterGametypeKey = keys[defaultKeysI]
|
||||
end
|
||||
end,
|
||||
button_right_func = function(f10_arg0, f10_arg1)
|
||||
local focusedElement = LUI.FlowManager.GetMenuScopedDataFromElement(f10_arg0)
|
||||
local keys = GetGametypes()
|
||||
local defaultKeysI = 1
|
||||
for i = 1, #keys, 1 do
|
||||
if keys[i] == focusedElement.filterGametypeKey then
|
||||
defaultKeysI = i
|
||||
break
|
||||
end
|
||||
end
|
||||
defaultKeysI = defaultKeysI + 1
|
||||
if #keys < defaultKeysI then
|
||||
focusedElement.filterGametypeKey = keys[1]
|
||||
else
|
||||
focusedElement.filterGametypeKey = keys[defaultKeysI]
|
||||
end
|
||||
end
|
||||
}
|
||||
}
|
||||
table.insert(rules, gametype)
|
||||
end
|
||||
|
||||
local maps = {
|
||||
type = "UIGenericButton",
|
||||
id = "server_filters_map",
|
||||
properties = {
|
||||
style = GenericButtonSettings.Styles.GlassButton,
|
||||
substyle = GenericButtonSettings.Styles.GlassButton.SubStyles.SubMenu,
|
||||
variant = GenericButtonSettings.Variants.Select,
|
||||
content_width = 258,
|
||||
side = "left",
|
||||
button_text = Engine.Localize("@LUA_MENU_MAPS_CAPS"),
|
||||
button_display_func = function(f8_arg0, f8_arg1)
|
||||
local focusedElement = LUI.FlowManager.GetMenuScopedDataFromElement(f8_arg0)
|
||||
if focusedElement.filterMapnameKey == nil then
|
||||
focusedElement.filterMapnameKey = Engine.GetDvarString("ui_mapvote_entrya_mapname")
|
||||
end
|
||||
Engine.SetDvarString("ui_mapvote_entrya_mapname", focusedElement.filterMapnameKey)
|
||||
return GetMapnameFromID(focusedElement.filterMapnameKey)
|
||||
end,
|
||||
button_left_func = function(f9_arg0, f9_arg1)
|
||||
local focusedElement = LUI.FlowManager.GetMenuScopedDataFromElement(f9_arg0)
|
||||
local keys = GetMaps()
|
||||
local defaultKeysI = 1
|
||||
for i = 1, #keys, 1 do
|
||||
if keys[i] == focusedElement.filterMapnameKey then
|
||||
defaultKeysI = i
|
||||
break
|
||||
end
|
||||
end
|
||||
defaultKeysI = defaultKeysI - 1
|
||||
if defaultKeysI < 1 then
|
||||
focusedElement.filterMapnameKey = keys[#keys]
|
||||
else
|
||||
focusedElement.filterMapnameKey = keys[defaultKeysI]
|
||||
end
|
||||
end,
|
||||
button_right_func = function(f10_arg0, f10_arg1)
|
||||
local focusedElement = LUI.FlowManager.GetMenuScopedDataFromElement(f10_arg0)
|
||||
local keys = GetMaps()
|
||||
local defaultKeysI = 1
|
||||
for i = 1, #keys, 1 do
|
||||
if keys[i] == focusedElement.filterMapnameKey then
|
||||
defaultKeysI = i
|
||||
break
|
||||
end
|
||||
end
|
||||
defaultKeysI = defaultKeysI + 1
|
||||
if #keys < defaultKeysI then
|
||||
focusedElement.filterMapnameKey = keys[1]
|
||||
else
|
||||
focusedElement.filterMapnameKey = keys[defaultKeysI]
|
||||
end
|
||||
end
|
||||
}
|
||||
}
|
||||
table.insert(rules, maps)
|
||||
|
||||
return rules
|
||||
end
|
||||
|
||||
function mp_server_filters_popup_page()
|
||||
return {
|
||||
type = "UIElement",
|
||||
id = "mp_server_filters_popup_page_id",
|
||||
properties = {},
|
||||
states = {
|
||||
default = {
|
||||
topAnchor = true,
|
||||
bottomAnchor = true,
|
||||
leftAnchor = true,
|
||||
rightAnchor = true,
|
||||
top = AAR.Layout.TitleBarHeight + 1,
|
||||
bottom = -1,
|
||||
left = 1,
|
||||
right = -1,
|
||||
}
|
||||
},
|
||||
children = {
|
||||
{
|
||||
type = "UIText",
|
||||
id = "leaderboard_filters_instruction",
|
||||
properties = {
|
||||
text = Engine.Localize("@LUA_MENU_SERVER_FILTER_POPUP_INSTR")
|
||||
},
|
||||
states = {
|
||||
default = {
|
||||
topAnchor = true,
|
||||
bottomAnchor = false,
|
||||
leftAnchor = true,
|
||||
rightAnchor = true,
|
||||
top = 10,
|
||||
bottom = 10 + CoD.TextSettings.NormalFont.Height,
|
||||
left = 75,
|
||||
right = -75,
|
||||
alignment = LUI.Alignment.Center,
|
||||
font = CoD.TextSettings.NormalFont.Font,
|
||||
red = Colors.white.r,
|
||||
green = Colors.white.g,
|
||||
blue = Colors.white.b
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
type = "UIVerticalList",
|
||||
id = "server_filters_popup_vlist",
|
||||
states = {
|
||||
default = {
|
||||
topAnchor = false,
|
||||
bottomAnchor = true,
|
||||
leftAnchor = true,
|
||||
rightAnchor = true,
|
||||
top = -75,
|
||||
bottom = 0,
|
||||
left = 2,
|
||||
right = -2,
|
||||
spacing = 5
|
||||
}
|
||||
},
|
||||
childrenFeeder = ServerFiltersPopupItems
|
||||
}
|
||||
}
|
||||
}
|
||||
end
|
||||
|
||||
LUI.MenuBuilder.registerDef("mp_server_filters_popup_page", mp_server_filters_popup_page)
|
636
data/ui_scripts/server_list/__init__.lua
Normal file
636
data/ui_scripts/server_list/__init__.lua
Normal file
@ -0,0 +1,636 @@
|
||||
if (game:issingleplayer() or not Engine.InFrontend()) then
|
||||
return
|
||||
end
|
||||
|
||||
local Lobby = luiglobals.Lobby
|
||||
local SystemLinkJoinMenu = LUI.mp_menus.SystemLinkJoinMenu
|
||||
|
||||
local controller = nil
|
||||
local server = nil
|
||||
|
||||
COLUMN_0 = 0
|
||||
COLUMN_1 = 460
|
||||
COLUMN_2 = 660
|
||||
COLUMN_3 = 800
|
||||
COLUMN_4 = 985
|
||||
COLUMN_5 = 500
|
||||
|
||||
SystemLinkJoinMenu.UpdateGameList = function(f3_arg0, f3_arg1)
|
||||
local f3_local0 = f3_arg1.controller
|
||||
if not f3_local0 then
|
||||
f3_local0 = Engine.GetFirstActiveController()
|
||||
end
|
||||
local f3_local1 = LUI.FlowManager.GetMenuScopedDataFromElement(f3_arg0)
|
||||
Lobby.UpdateServerDisplayList(f3_local0)
|
||||
local f3_local2 = Lobby.GetServerCount(f3_local0)
|
||||
if f3_local2 ~= f3_local1.serverCount then
|
||||
f3_local1.serverCount = f3_local2
|
||||
f3_arg0:processEvent({
|
||||
name = "menu_refresh",
|
||||
immediate = true
|
||||
})
|
||||
f3_arg0:processEvent({
|
||||
name = "gain_focus",
|
||||
immediate = true
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
SystemLinkJoinMenu.RefreshServers = function(f4_arg0, f4_arg1)
|
||||
local f4_local0 = LUI.FlowManager.GetMenuScopedDataFromElement(f4_arg0)
|
||||
f4_local0.serverCount = 0
|
||||
if f4_local0.serverList then
|
||||
local f4_local1 = Lobby.RefreshServerList
|
||||
local f4_local2 = f4_arg1.controller
|
||||
if not f4_local2 then
|
||||
f4_local2 = Engine.GetFirstActiveController()
|
||||
end
|
||||
f4_local1(f4_local2)
|
||||
f4_local0.serverList:processEvent({
|
||||
name = "lose_focus",
|
||||
immediate = true
|
||||
})
|
||||
f4_local0.serverList:clearSavedState()
|
||||
f4_local0.serverList:processEvent({
|
||||
name = "menu_refresh",
|
||||
dispatchChildren = true
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
function CreateColumnImage(id, shader, leftAnchor, rightAnchor, left, alpha)
|
||||
return {
|
||||
type = "UIImage",
|
||||
id = id,
|
||||
states = {
|
||||
default = {
|
||||
font = CoD.TextSettings.NormalFont.Font,
|
||||
alignment = LUI.Alignment.right,
|
||||
height = 20,
|
||||
width = 20,
|
||||
left = left,
|
||||
red = Colors.cac_label_text.r,
|
||||
green = Colors.cac_label_text.g,
|
||||
blue = Colors.cac_label_text.b,
|
||||
alpha = alpha,
|
||||
material = RegisterMaterial(shader)
|
||||
},
|
||||
},
|
||||
handlers = {
|
||||
button_over = MBh.AnimateToState("over"),
|
||||
button_up = MBh.AnimateToState("default"),
|
||||
button_disable = MBh.AnimateToState("disabled")
|
||||
}
|
||||
}
|
||||
end
|
||||
|
||||
SystemLinkJoinMenu.CreateHeaderDef = function()
|
||||
local header = {
|
||||
type = "UIElement",
|
||||
id = "header_row_id",
|
||||
states = {
|
||||
default = CoD.ColorizeState(Swatches.Overlay.Color, {
|
||||
topAnchor = true,
|
||||
bottomAnchor = false,
|
||||
leftAnchor = true,
|
||||
rightAnchor = true,
|
||||
top = 2,
|
||||
left = 2,
|
||||
right = -2,
|
||||
height = GenericTitleBarDims.TitleBarHeight,
|
||||
material = RegisterMaterial("white"),
|
||||
alpha = Swatches.Overlay.AlphaMore
|
||||
})
|
||||
},
|
||||
}
|
||||
|
||||
local columns = {}
|
||||
table.insert(columns, SystemLinkJoinMenu.CreateRowBackground(SystemLinkJoinMenu.Colors.generic_menu_bg_color))
|
||||
table.insert(columns, SystemLinkJoinMenu.CreateColumnShade("column_shade_rect_id", false, COLUMN_1, COLUMN_2))
|
||||
table.insert(columns, SystemLinkJoinMenu.CreateColumnShade("column_shade_rect_2_id", true, COLUMN_3, -1))
|
||||
table.insert(columns, SystemLinkJoinMenu.CreateColumnText("host_header", Engine.Localize("@MENU_HOST_NAME"), true, false, COLUMN_0, COLUMN_1))
|
||||
table.insert(columns, SystemLinkJoinMenu.CreateColumnText("map_header", Engine.Localize("@MENU_MAP"), true, false, COLUMN_1, COLUMN_2))
|
||||
table.insert(columns, SystemLinkJoinMenu.CreateColumnText("players_header", Engine.Localize("@MENU_NUMPLAYERS"), true, false, COLUMN_2, COLUMN_3))
|
||||
table.insert(columns, SystemLinkJoinMenu.CreateColumnText("type_header", Engine.Localize("@MENU_TYPE1"), true, true, COLUMN_3, COLUMN_4))
|
||||
table.insert(columns, SystemLinkJoinMenu.CreateColumnText("ping_header", Engine.Localize("@MENU_PING"), true, true, COLUMN_4, COLUMN_5))
|
||||
table.insert(columns, SystemLinkJoinMenu.CreateColumnImage("protected_header", "icon_lock", true, true, COLUMN_5, 1))
|
||||
header.children = columns
|
||||
return header
|
||||
end
|
||||
|
||||
SystemLinkJoinMenu.CreateRowDef = function(f6_arg0, f6_arg1, f6_arg2, f6_arg3)
|
||||
local option = {
|
||||
type = "UIButton",
|
||||
id = "row_" .. f6_arg1,
|
||||
disabled = f6_arg2,
|
||||
focusable = not f6_arg2,
|
||||
properties = {
|
||||
button_height = GenericButtonDims.button_height
|
||||
},
|
||||
states = {
|
||||
default = {
|
||||
topAnchor = true,
|
||||
bottomAnchor = false,
|
||||
leftAnchor = true,
|
||||
rightAnchor = true,
|
||||
top = 0,
|
||||
bottom = MBh.Property("button_height"),
|
||||
left = 0,
|
||||
right = 0
|
||||
}
|
||||
},
|
||||
handlers = {
|
||||
button_action = MBh.EmitEventToRoot({
|
||||
name = "select_game",
|
||||
idx = f6_arg1
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
local columns = {}
|
||||
table.insert(columns, SystemLinkJoinMenu.CreateRowBackground(f6_arg3))
|
||||
table.insert(columns, SystemLinkJoinMenu.CreateColumnShade("column_shade_rect_id", false, COLUMN_1, COLUMN_2))
|
||||
local shade = SystemLinkJoinMenu.CreateColumnShade("column_shade_rect_2_id", true, COLUMN_3, -1)
|
||||
table.insert(columns, shade)
|
||||
local hostname = SystemLinkJoinMenu.CreateColumnText("host_text", Lobby.GetServerData(f6_arg0, f6_arg1, SystemLinkJoinMenu.GameDataColumn.Host), true, false, COLUMN_0, COLUMN_1)
|
||||
table.insert(columns, hostname)
|
||||
local mapname = SystemLinkJoinMenu.CreateColumnText("map_text", Lobby.GetServerData(f6_arg0, f6_arg1, SystemLinkJoinMenu.GameDataColumn.Map), true, false, COLUMN_1, COLUMN_2)
|
||||
table.insert(columns, mapname)
|
||||
local players = SystemLinkJoinMenu.CreateColumnText("players_text", Lobby.GetServerData(f6_arg0, f6_arg1, SystemLinkJoinMenu.GameDataColumn.Clients), true, false, COLUMN_2, COLUMN_3)
|
||||
table.insert(columns, players)
|
||||
local gametype = SystemLinkJoinMenu.CreateColumnText("type_text", Lobby.GetServerData(f6_arg0, f6_arg1, SystemLinkJoinMenu.GameDataColumn.Game), true, true, COLUMN_3, COLUMN_4)
|
||||
table.insert(columns, gametype)
|
||||
local ping = SystemLinkJoinMenu.CreateColumnText("ping_text", Lobby.GetServerData(f6_arg0, f6_arg1, SystemLinkJoinMenu.GameDataColumn.Ping), true, true, COLUMN_4, COLUMN_5)
|
||||
table.insert(columns, ping)
|
||||
local is_private = SystemLinkJoinMenu.CreateColumnImage("protected_header", "icon_lock", true, true, COLUMN_5, Lobby.GetServerData(f6_arg0, f6_arg1, 5) == "1" and 1 or 0)
|
||||
table.insert(columns, is_private)
|
||||
option.children = columns
|
||||
return option
|
||||
end
|
||||
|
||||
SystemLinkJoinMenu.OnCreate = function(f1_arg0, f1_arg1)
|
||||
local f1_local0 = LUI.FlowManager.GetMenuScopedDataFromElement(f1_arg0)
|
||||
f1_local0.serverCount = 0
|
||||
f1_arg0:processEvent(LUI.ButtonHelperText.CommonEvents.addBackButton)
|
||||
f1_arg0:processEvent({
|
||||
name = "add_button_helper_text",
|
||||
button_ref = "button_action",
|
||||
helper_text = Engine.Localize("@MENU_JOIN_GAME1"),
|
||||
side = "left",
|
||||
clickable = true
|
||||
})
|
||||
f1_arg0:processEvent({
|
||||
name = "add_button_helper_text",
|
||||
button_ref = "button_alt1",
|
||||
helper_text = Engine.Localize("@MENU_SB_TOOLTIP_BTN_REFRESH"),
|
||||
side = "left",
|
||||
clickable = true
|
||||
})
|
||||
f1_arg0:processEvent({
|
||||
name = "add_button_helper_text",
|
||||
button_ref = "button_alt2",
|
||||
helper_text = Engine.Localize("@LUA_MENU_FILTER"),
|
||||
side = "right",
|
||||
clickable = true
|
||||
})
|
||||
local f1_local1 = Lobby.BuildServerList
|
||||
local f1_local2 = f1_arg1.controller
|
||||
if not f1_local2 then
|
||||
f1_local2 = Engine.GetFirstActiveController()
|
||||
end
|
||||
f1_local1(f1_local2)
|
||||
end
|
||||
|
||||
function ServerListBackground()
|
||||
if Engine.IsAliensMode() then
|
||||
return {
|
||||
image = "frontend_aliens_art",
|
||||
fill_color = {
|
||||
r = 1,
|
||||
g = 1,
|
||||
b = 1
|
||||
},
|
||||
fill_alpha = 1
|
||||
}
|
||||
end
|
||||
|
||||
if Engine.IsCoreMode() then
|
||||
return {
|
||||
image = "white",
|
||||
fill_color = {
|
||||
r = 0.07,
|
||||
g = 0.1,
|
||||
b = 0.11
|
||||
},
|
||||
fill_alpha = 1
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
function JoinGame(f2_arg0, f2_arg1)
|
||||
server = f2_arg1
|
||||
controller = server.controller
|
||||
if not f2_local1 then
|
||||
controller = Engine.GetFirstActiveController()
|
||||
end
|
||||
|
||||
local is_private = Lobby.GetServerData(controller, server.idx, 5)
|
||||
if is_private == "1" then
|
||||
LUI.FlowManager.RequestPopupMenu(server, "server_password_field", false, controller, false)
|
||||
else
|
||||
Lobby.JoinServer(controller, server.idx)
|
||||
end
|
||||
end
|
||||
|
||||
SystemLinkJoinMenu.menu_systemlink_join = function()
|
||||
if Engine.IsCoreMode() then
|
||||
Engine.SetDvarString("ui_customModeName", "mp")
|
||||
elseif Engine.IsAliensMode() then
|
||||
Engine.SetDvarString("ui_customModeName", "aliens")
|
||||
end
|
||||
|
||||
if Engine.GetDvarString("ui_mapvote_entrya_gametype") == nil
|
||||
or Engine.GetDvarString("ui_mapvote_entrya_gametype") then
|
||||
Engine.SetDvarString("ui_mapvote_entrya_gametype", "any")
|
||||
end
|
||||
|
||||
if Engine.GetDvarString("ui_mapvote_entrya_mapname") == nil
|
||||
or Engine.GetDvarString("ui_mapvote_entrya_mapname") == ""
|
||||
or (string.match(Engine.GetDvarString("ui_mapvote_entrya_mapname"), "alien") == nil and Engine.IsAliensMode())
|
||||
or (string.match(Engine.GetDvarString("ui_mapvote_entrya_mapname"), "alien") == "alien" and Engine.IsCoreMode()) then
|
||||
Engine.SetDvarString("ui_mapvote_entrya_mapname", "any")
|
||||
end
|
||||
|
||||
return {
|
||||
type = "UIElement",
|
||||
id = "menu_systemlink_join_root",
|
||||
states = {
|
||||
default = {
|
||||
topAnchor = true,
|
||||
bottomAnchor = true,
|
||||
leftAnchor = true,
|
||||
rightAnchor = true,
|
||||
top = 0,
|
||||
bottom = 0,
|
||||
left = 0,
|
||||
right = 0
|
||||
}
|
||||
},
|
||||
handlers = {
|
||||
menu_create = SystemLinkJoinMenu.OnCreate,
|
||||
select_game = JoinGame
|
||||
},
|
||||
children = {
|
||||
{
|
||||
type = "UIImage",
|
||||
states = {
|
||||
default = CoD.ColorizeState(Swatches.Overlay.Color, {
|
||||
topAnchor = true,
|
||||
bottomAnchor = true,
|
||||
leftAnchor = true,
|
||||
rightAnchor = true,
|
||||
top = 0,
|
||||
bottom = 0,
|
||||
left = 0,
|
||||
right = 0,
|
||||
material = RegisterMaterial("white"),
|
||||
alpha = Swatches.Overlay.AlphaMore,
|
||||
})
|
||||
}
|
||||
},
|
||||
{
|
||||
type = "UIElement",
|
||||
states = {
|
||||
default = {
|
||||
topAnchor = false,
|
||||
bottomAnchor = false,
|
||||
leftAnchor = true,
|
||||
rightAnchor = true,
|
||||
left = 200,
|
||||
right = -200,
|
||||
height = 550
|
||||
}
|
||||
},
|
||||
children = {
|
||||
{
|
||||
type = "generic_drop_shadow",
|
||||
properties = {
|
||||
offset_shadow = 0
|
||||
}
|
||||
},
|
||||
{
|
||||
type = "generic_menu_titlebar",
|
||||
id = "menu_systemlink_join_title_id",
|
||||
properties = {
|
||||
fill_alpha = 1,
|
||||
font = CoD.TextSettings.BoldFont,
|
||||
title_bar_text = Engine.Localize("@PLATFORM_SYSTEM_LINK_TITLE"),
|
||||
title_bar_text_indent = GenericTitleBarDims.TitleBarLCapWidth,
|
||||
title_bar_alignment = LUI.Alignment.Left
|
||||
}
|
||||
},
|
||||
{
|
||||
type = "generic_menu_background",
|
||||
id = "menu_systemlink_join_bg_id",
|
||||
properties = {
|
||||
fill_alpha = Swatches.Overlay.AlphaMore,
|
||||
},
|
||||
children = {
|
||||
SystemLinkJoinMenu.CreateHeaderDef(),
|
||||
{
|
||||
type = "UIVerticalList",
|
||||
id = "menu_systemlink_join_game_list_id",
|
||||
states = {
|
||||
default = {
|
||||
topAnchor = true,
|
||||
bottomAnchor = true,
|
||||
leftAnchor = true,
|
||||
rightAnchor = true,
|
||||
top = GenericTitleBarDims.TitleBarHeight + 4,
|
||||
bottom = 600,
|
||||
left = 2,
|
||||
right = -2
|
||||
}
|
||||
},
|
||||
childrenFeeder = SystemLinkJoinMenu.LinkGamesFeeder,
|
||||
handlers = {
|
||||
update_game_list = SystemLinkJoinMenu.UpdateGameList,
|
||||
menu_create = function(f12_arg0, f12_arg1)
|
||||
local f12_local0 = LUI.FlowManager.GetMenuScopedDataFromElement(f12_arg0)
|
||||
f12_local0.serverList = f12_arg0
|
||||
SystemLinkJoinMenu.RefreshServers(f12_arg0, f12_arg1)
|
||||
end
|
||||
|
||||
}
|
||||
},
|
||||
{
|
||||
type = "button_helper_text_main",
|
||||
id = "online_vault_helper_text_id",
|
||||
properties = {
|
||||
left_inset = 10,
|
||||
right_inset = -10,
|
||||
top_margin = GenericFooterDims.TopMargin_WithoutBackground,
|
||||
height = 42,
|
||||
spacing = 12,
|
||||
background_alpha = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
type = "UITimer",
|
||||
id = "menu_systemlink_join_update_timer",
|
||||
properties = {
|
||||
event = "update_game_list",
|
||||
interval = 250,
|
||||
disposable = false,
|
||||
broadcastToRoot = true
|
||||
}
|
||||
},
|
||||
{
|
||||
type = "UIBindButton",
|
||||
id = "menu_systemlink_join_bind_button_id",
|
||||
handlers = {
|
||||
button_secondary = MBh.LeaveMenu(),
|
||||
button_alt1 = SystemLinkJoinMenu.RefreshServers,
|
||||
button_alt2 = OpenFiltersMenu
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
end
|
||||
|
||||
|
||||
LUI.MenuBuilder.m_definitions["menu_systemlink_join"] = function()
|
||||
local menu = SystemLinkJoinMenu.menu_systemlink_join()
|
||||
|
||||
local rows = menu.children[2].children[3].children
|
||||
local header = rows[1]
|
||||
|
||||
|
||||
-- Increase server list width
|
||||
menu.children[2].states.default.left = 100
|
||||
menu.children[2].states.default.right = -100
|
||||
|
||||
menu.children[3].properties.interval = 10 -- 250
|
||||
|
||||
return menu
|
||||
end
|
||||
|
||||
ServerPasswordListFeeder = function()
|
||||
return {
|
||||
{
|
||||
type = "UIVerticalList",
|
||||
id = "password_field_items",
|
||||
states = {
|
||||
default = {
|
||||
topAnchor = true,
|
||||
leftAnchor = true,
|
||||
bottomAnchor = false,
|
||||
rightAnchor = true,
|
||||
}
|
||||
},
|
||||
children = {
|
||||
{
|
||||
type = "UIGenericButton",
|
||||
id = "password_button_id",
|
||||
properties = {
|
||||
variant = GenericButtonSettings.Variants.Plain,
|
||||
button_text = Engine.Localize("PATCH_MENU_CHANGE_PASSWORD_CAPS"),
|
||||
button_display_func = function()
|
||||
local f31_local0 = Engine.GetDvarString("password")
|
||||
if f31_local0 then
|
||||
f31_local0 = Engine.GetDvarString("password") ~= ""
|
||||
end
|
||||
local f31_local1
|
||||
if f31_local0 then
|
||||
f31_local1 = Engine.Localize("PATCH_MENU_PASSWORD_SET")
|
||||
if not f31_local1 then
|
||||
|
||||
else
|
||||
return f31_local1
|
||||
end
|
||||
end
|
||||
f31_local1 = Engine.Localize("MENU_NONE")
|
||||
end,
|
||||
button_action_func = function(f32_arg0, f32_arg1)
|
||||
Engine.ExecNow("setfromdvar ui_password password")
|
||||
Engine.OpenScreenKeyboard(f32_arg1.controller, Engine.Localize("MENU_PASSWORD"), Engine.GetDvarString("ui_password") or "", Lobby.PasswordLength, false, false, CoD.KeyboardInputTypes.Password)
|
||||
end
|
||||
},
|
||||
handlers = {
|
||||
text_input_complete = function(f33_arg0, f33_arg1)
|
||||
if f33_arg1.text then
|
||||
Engine.SetDvarString("password", f33_arg1.text)
|
||||
f33_arg0:processEvent({
|
||||
name = "content_refresh"
|
||||
})
|
||||
end
|
||||
end
|
||||
}
|
||||
},
|
||||
{
|
||||
type = "UIGenericButton",
|
||||
id = "connect_button_id",
|
||||
properties = {
|
||||
variant = GenericButtonSettings.Variants.Plain,
|
||||
button_text = Engine.Localize("MENU_JOIN_GAME"), button_action_func = function()
|
||||
Lobby.JoinServer(controller, server.idx)
|
||||
end
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
end
|
||||
|
||||
password_field = function(f50_arg0, f50_arg1)
|
||||
return {
|
||||
type = "UIElement",
|
||||
id = "server_popup_container_id",
|
||||
states = {
|
||||
default = {
|
||||
topAnchor = true,
|
||||
bottomAnchor = true,
|
||||
leftAnchor = true,
|
||||
rightAnchor = true,
|
||||
top = 0,
|
||||
bottom = 0,
|
||||
left = 0,
|
||||
right = 0
|
||||
}
|
||||
},
|
||||
children = {
|
||||
{
|
||||
type = "UIImage",
|
||||
id = "darken_bg",
|
||||
states = {
|
||||
default = CoD.ColorizeState(Swatches.Overlay.Color, {
|
||||
topAnchor = true,
|
||||
bottomAnchor = true,
|
||||
leftAnchor = true,
|
||||
rightAnchor = true,
|
||||
left = 0,
|
||||
right = 0,
|
||||
top = 0,
|
||||
bottom = 0,
|
||||
material = RegisterMaterial("white"),
|
||||
alpha = Swatches.Overlay.AlphaMore
|
||||
})
|
||||
}
|
||||
},
|
||||
{
|
||||
type = "UIElement",
|
||||
id = "mp_server_filters_popup_id",
|
||||
states = {
|
||||
default = {
|
||||
topAnchor = false,
|
||||
bottomAnchor = false,
|
||||
leftAnchor = false,
|
||||
rightAnchor = false,
|
||||
top = -1 * Leaderboards.Layout.FilterHeight * 0.6,
|
||||
width = Leaderboards.Layout.FilterWidth,
|
||||
height = 145
|
||||
}
|
||||
},
|
||||
children = {
|
||||
{
|
||||
type = "generic_drop_shadow",
|
||||
properties = {
|
||||
offset_shadow = 0
|
||||
}
|
||||
},
|
||||
{
|
||||
type = "generic_menu_titlebar",
|
||||
id = "server_filters_popup_title_bar_id",
|
||||
properties = {
|
||||
title_bar_text = Engine.Localize("@LUA_MENU_LOBBY_JOINING"),
|
||||
fill_alpha = 1
|
||||
}
|
||||
},
|
||||
{
|
||||
type = "generic_menu_background",
|
||||
id = "server_filters_popup_background",
|
||||
properties = {
|
||||
fill_alpha = 1
|
||||
}
|
||||
},
|
||||
{
|
||||
type = "UIElement",
|
||||
id = "mp_server_password_popup_page_id",
|
||||
states = {
|
||||
default = {
|
||||
topAnchor = true,
|
||||
bottomAnchor = true,
|
||||
leftAnchor = true,
|
||||
rightAnchor = true,
|
||||
top = AAR.Layout.TitleBarHeight + 1,
|
||||
bottom = -1,
|
||||
left = 1,
|
||||
right = -1,
|
||||
}
|
||||
},
|
||||
children = {
|
||||
{
|
||||
type = "generic_border",
|
||||
properties = {
|
||||
thickness = 2,
|
||||
border_red = Colors.generic_menu_frame_color.r,
|
||||
border_green = Colors.generic_menu_frame_color.g,
|
||||
border_blue = Colors.generic_menu_frame_color.b
|
||||
},
|
||||
states = {
|
||||
default = {
|
||||
topAnchor = true,
|
||||
bottomAnchor = true,
|
||||
leftAnchor = true,
|
||||
rightAnchor = true,
|
||||
top = 0,
|
||||
bottom = 0,
|
||||
left = 0,
|
||||
right = 0,
|
||||
alpha = 0.6
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
type = "UIVerticalList",
|
||||
id = "server_filters_popup_vlist",
|
||||
states = {
|
||||
default = {
|
||||
topAnchor = false,
|
||||
bottomAnchor = true,
|
||||
leftAnchor = true,
|
||||
rightAnchor = true,
|
||||
top = -90,
|
||||
bottom = 0,
|
||||
left = 0,
|
||||
right = 0,
|
||||
spacing = 5
|
||||
}
|
||||
},
|
||||
childrenFeeder = ServerPasswordListFeeder
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
type = "UIBindButton",
|
||||
id = "filters_popup_back_button",
|
||||
handlers = {
|
||||
button_secondary = MBh.DoMultiple({
|
||||
MBh.LeaveMenu(),
|
||||
FiltersPopupClose,
|
||||
ForceRefreshServers
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
end
|
||||
|
||||
LUI.MenuBuilder.registerDef("server_password_field", password_field)
|
167
data/ui_scripts/stats/__init__.lua
Normal file
167
data/ui_scripts/stats/__init__.lua
Normal file
@ -0,0 +1,167 @@
|
||||
if (game:issingleplayer() or not Engine.InFrontend()) then
|
||||
return
|
||||
end
|
||||
|
||||
game:addlocalizedstring("LUA_MENU_UNLOCKALL", "UNLOCK ALL")
|
||||
game:addlocalizedstring("LUA_MENU_UNLOCKALL_DESC",
|
||||
"Whether all items should be unlocked.")
|
||||
|
||||
function UnlockAllAction( f1_arg0, f1_arg1 )
|
||||
Engine.Exec("unlockstats")
|
||||
end
|
||||
|
||||
function StatsButtonHelper( f2_arg0, f2_arg1 )
|
||||
f2_arg0:processEvent( LUI.ButtonHelperText.CommonEvents.addBackButton )
|
||||
end
|
||||
|
||||
function BarrackPrestigeResetStatsAction( f3_arg0, f3_arg1 )
|
||||
LUI.FlowManager.RequestAddMenu( f3_arg0, "prestige_reset", true, f3_arg1.controller )
|
||||
end
|
||||
|
||||
function menu_stats()
|
||||
return {
|
||||
type = "UIElement",
|
||||
id = "menu_stats_root",
|
||||
states = {
|
||||
default = {
|
||||
topAnchor = true,
|
||||
bottomAnchor = true,
|
||||
leftAnchor = true,
|
||||
rightAnchor = true,
|
||||
top = 0,
|
||||
bottom = 0,
|
||||
left = 0,
|
||||
right = 0
|
||||
}
|
||||
},
|
||||
handlers = {
|
||||
menu_create = StatsButtonHelper,
|
||||
},
|
||||
children = {
|
||||
{
|
||||
type = "generic_menu_title",
|
||||
id = "stats_title_text_id",
|
||||
properties = {
|
||||
menu_title = Engine.Localize( "@LUA_MENU_BARRACKS_CAPS" )
|
||||
}
|
||||
},
|
||||
{
|
||||
type = "UIVerticalList",
|
||||
id = "stats_options_vlist_id",
|
||||
states = {
|
||||
default = {
|
||||
alignment = LUI.Alignment.Top,
|
||||
leftAnchor = true,
|
||||
rightAnchor = false,
|
||||
topAnchor = true,
|
||||
bottomAnchor = false,
|
||||
left = GenericMenuDims.menu_left,
|
||||
right = GenericMenuDims.menu_right,
|
||||
top = GenericMenuDims.menu_top,
|
||||
bottom = GenericMenuDims.menu_bottom
|
||||
}
|
||||
},
|
||||
childrenFeeder = StatsOptionsFeeder
|
||||
},
|
||||
{
|
||||
type = "button_helper_text_main",
|
||||
id = "stats_button_helper_text_id"
|
||||
},
|
||||
{
|
||||
type = "UIBindButton",
|
||||
id = "stats_bind_buttons_id",
|
||||
handlers = {
|
||||
button_secondary = MBh.LeaveMenu()
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
end
|
||||
|
||||
function StatsOptionsFeeder( f8_arg0 )
|
||||
local f8_local4 = {}
|
||||
local f8_local0 = Engine.IsAliensMode()
|
||||
local f8_local2 = Engine.InLobby()
|
||||
local f8_local3 = f8_arg0.exclusiveController
|
||||
f8_local4[#f8_local4 + 1] = {
|
||||
type = "UIGenericButton",
|
||||
id = "unlockall_items_button_id",
|
||||
properties = {
|
||||
button_text = Engine.Localize( "@LUA_MENU_UNLOCKALL" ),
|
||||
button_action_func = UnlockAllAction,
|
||||
desc_text = Engine.Localize( "@LUA_MENU_UNLOCKALL_DESC" )
|
||||
}
|
||||
}
|
||||
if not f8_local2 then
|
||||
local f8_local5 = #f8_local4 + 1
|
||||
local f8_local6 = {
|
||||
type = "UIGenericButton",
|
||||
id = "reset_stats_button_id"
|
||||
}
|
||||
local f8_local7
|
||||
if Cac.GetPrestigeLevel( f8_local3, Cac.GetSquadLoc() ) == 10 then
|
||||
f8_local7 = Engine.IsUserAGuest( f8_local3 )
|
||||
else
|
||||
f8_local7 = true
|
||||
end
|
||||
f8_local6.disabled = f8_local7
|
||||
f8_local6.properties = {
|
||||
button_text = Engine.Localize( "@LUA_MENU_MP_RESET_STATS_CAPS" ),
|
||||
button_action_func = BarrackPrestigeResetStatsAction,
|
||||
desc_text = Engine.Localize( "@LUA_MENU_MP_RESET_STATS_DESC" )
|
||||
}
|
||||
f8_local6.handlers = {
|
||||
element_refresh = function ( f12_arg0, f12_arg1 )
|
||||
local f12_local0
|
||||
if Cac.GetPrestigeLevel( f8_local3, Cac.GetSquadLoc() ) == 10 then
|
||||
f12_local0 = Engine.IsUserAGuest( f8_local3 )
|
||||
else
|
||||
f12_local0 = true
|
||||
end
|
||||
local f12_local1 = f12_arg0
|
||||
local f12_local2 = f12_arg0.processEvent
|
||||
local f12_local3 = {}
|
||||
local f12_local4
|
||||
if f12_local0 then
|
||||
f12_local4 = "disable"
|
||||
if not f12_local4 then
|
||||
|
||||
else
|
||||
f12_local3.name = f12_local4
|
||||
f12_local2( f12_local1, f12_local3 )
|
||||
end
|
||||
end
|
||||
f12_local4 = "enable"
|
||||
end
|
||||
}
|
||||
f8_local4[f8_local5] = f8_local6
|
||||
end
|
||||
f8_local4[#f8_local4 + 1] = {
|
||||
type = "button_desc_text",
|
||||
id = "stats_button_description_id"
|
||||
}
|
||||
return f8_local4
|
||||
end
|
||||
|
||||
function stats_options_vlist()
|
||||
return {
|
||||
type = "UIVerticalList",
|
||||
focusable = true,
|
||||
states = {
|
||||
default = {
|
||||
alignment = LUI.Alignment.Top,
|
||||
leftAnchor = true,
|
||||
rightAnchor = false,
|
||||
topAnchor = true,
|
||||
bottomAnchor = false,
|
||||
left = GenericMenuDims.menu_left,
|
||||
right = GenericMenuDims.menu_right,
|
||||
top = GenericMenuDims.menu_top,
|
||||
bottom = GenericMenuDims.menu_bottom
|
||||
}
|
||||
}
|
||||
}
|
||||
end
|
||||
|
||||
LUI.MenuBuilder.registerDef( "menu_stats", menu_stats )
|
||||
LUI.MenuBuilder.registerDef( "stats_options_vlist", stats_options_vlist )
|
6
data/ui_scripts/string_override/__init__.lua
Normal file
6
data/ui_scripts/string_override/__init__.lua
Normal file
@ -0,0 +1,6 @@
|
||||
if (game:issingleplayer() or not Engine.InFrontend()) then
|
||||
return
|
||||
end
|
||||
|
||||
game:addlocalizedstring("LUA_MENU_MP_SQUADS_DLC_CATEGORY_4_CAPS", "^3SAFEGUARD - BOTS^7");
|
||||
game:addlocalizedstring("LUA_MENU_MP_SQUADS_DLC_DESC_4", "Play Safeguard alongside AI teammates.");
|
101
data/ui_scripts/team_select/__init__.lua
Normal file
101
data/ui_scripts/team_select/__init__.lua
Normal file
@ -0,0 +1,101 @@
|
||||
if (game:issingleplayer()) then
|
||||
return
|
||||
end
|
||||
|
||||
if (package.loaded["LUI.mp_hud.OptionsMenu"] == nil) then
|
||||
return
|
||||
end
|
||||
|
||||
package.loaded["LUI.mp_hud.OptionsMenu"].options_def = function()
|
||||
local f14_local0 = GameX.GetGameMode()
|
||||
local f14_local1 = Engine.TableLookup( GameTypesTable.File, GameTypesTable.Cols.Ref, f14_local0, GameTypesTable.Cols.ClassChoice ) == "1"
|
||||
|
||||
if not f14_local1 then
|
||||
f14_local1 = GameX.UsesFakeLoadout()
|
||||
end
|
||||
|
||||
local f14_local2 = LUI.mp_hud.OptionsMenu.checkTeamChoice( f14_local0 )
|
||||
local f14_local3 = GameX.IsRankedMatch()
|
||||
local f14_local4 = Engine.GetDvarBool( "splitscreen_ingame" )
|
||||
local f14_local5 = Game.GetOmnvar( "ui_team_selected" )
|
||||
local f14_local6 = Game.GetOmnvar( "ui_loadout_selected" )
|
||||
local f14_local7 = LUI.mp_hud.OptionsMenu.chooseClassCheck( f14_local3, f14_local5, f14_local2 )
|
||||
local self = LUI.UIVerticalList.new()
|
||||
self.id = "pause_selections_Id"
|
||||
|
||||
self:registerAnimationState("default", {
|
||||
topAnchor = true,
|
||||
leftAnchor = true,
|
||||
bottomAnchor = false,
|
||||
rightAnchor = false,
|
||||
top = GenericMenuDims.menu_top,
|
||||
left = GenericMenuDims.menu_left,
|
||||
bottom = GenericMenuDims.menu_bottom,
|
||||
right = GenericMenuDims.menu_right,
|
||||
alignment = LUI.Alignment.Top
|
||||
})
|
||||
|
||||
self:animateToState( "default", 0 )
|
||||
self:makeFocusable()
|
||||
|
||||
if f14_local0 ~= "aliens" and false == CoD.IsFireTeamMode() and GameX.IsSpectatingNotOnTeam() == false and f14_local1 == true and f14_local7 == true and not MLG.IsMLGSpectator() then
|
||||
LUI.MenuBuilder.BuildAddChild(self, {
|
||||
type = "UIGenericButton",
|
||||
id = "btn_MPPause_0",
|
||||
properties = {
|
||||
childNum = 1,
|
||||
button_text = Engine.Localize( "@LUA_MENU_CHOOSE_CLASS_CAPS" ),
|
||||
button_action_func = LUI.mp_hud.OptionsMenu.chooseClassButtonAction
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
if f14_local0 ~= "aliens" and false == CoD.IsFireTeamMode() and f14_local2 == true and not MLG.IsMLGSpectator() then
|
||||
LUI.MenuBuilder.BuildAddChild(self, {
|
||||
type = "UIGenericButton",
|
||||
id = "btn_MPPause_1",
|
||||
properties = {
|
||||
childNum = 2,
|
||||
button_text = Engine.Localize( "@LUA_MENU_CHANGE_TEAM_CAPS" ),
|
||||
button_action_func = LUI.mp_hud.OptionsMenu.changeTeamButtonAction
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
LUI.MenuBuilder.BuildAddChild(self, {
|
||||
type = "UIGenericButton",
|
||||
id = "btn_MPPause_2",
|
||||
disabledFunc = LUI.mp_hud.OptionsMenu.optionsLockedUpdate,
|
||||
properties = {
|
||||
childNum = 3,
|
||||
button_text = Engine.Localize( "@LUA_MENU_OPTIONS_CAPS" ),
|
||||
button_action_func = LUI.mp_hud.OptionsMenu.optionsButtonAction
|
||||
},
|
||||
handlers = {
|
||||
refresh_options_button = LUI.mp_hud.OptionsMenu.refreshOptionDisable
|
||||
}
|
||||
})
|
||||
|
||||
if GameX.IsOnlineMatch() and (not Engine.IsAliensMode() or not Game.GetOmnvar( "ui_alien_is_solo" )) and not MLG.IsMLGSpectator() then
|
||||
LUI.MenuBuilder.BuildAddChild(self, {
|
||||
type = "UIGenericButton",
|
||||
id = "btn_MPPause_3",
|
||||
properties = {
|
||||
childNum = 4,
|
||||
button_text = Engine.Localize( "@LUA_MENU_MUTE_PLAYERS_CAPS" ),
|
||||
button_action_func = LUI.mp_hud.OptionsMenu.mutePlayersButtonAction
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
LUI.MenuBuilder.BuildAddChild(self, {
|
||||
type = "UIGenericButton",
|
||||
id = "btn_MPPause_5",
|
||||
properties = {
|
||||
childNum = 6,
|
||||
button_text = Engine.Localize( "@LUA_MENU_END_GAME_CAPS" ),
|
||||
button_action_func = LUI.mp_hud.OptionsMenu.endGameButtonAction
|
||||
}
|
||||
})
|
||||
return self
|
||||
end
|
366
iw6/server.cfg
Normal file
366
iw6/server.cfg
Normal file
@ -0,0 +1,366 @@
|
||||
///////////////////////////////////////////////////
|
||||
/// IW6 Server Configuration //
|
||||
///////////////////////////////////////////////////
|
||||
|
||||
///////////////////////////////////////////////////
|
||||
// SERVER NAME & COLORS TIPS //
|
||||
///////////////////////////////////////////////////
|
||||
// //
|
||||
// ^1 Red //
|
||||
// ^2 Green //
|
||||
// ^3 yellow //
|
||||
// ^4 Blue //
|
||||
// ^5 Cyan //
|
||||
// ^6 Pink //
|
||||
// ^7 White //
|
||||
// ^8 Depends on the team colors playing. //
|
||||
// ^9 grey //
|
||||
// ^0 Black //
|
||||
// ^: Rainbow colors //
|
||||
// //
|
||||
///////////////////////////////////////////////////
|
||||
|
||||
set sv_hostname "IW6 Default Server" // Sets the server hostname.
|
||||
name "[IW6] server" // Currently sets the say name
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// ADMIN INFO (Optional) //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set _Admin "" // Your username.
|
||||
set _Email "" // E-mail address. you can leave blank
|
||||
set _Website "" // Website. (IW4MAdmin uses this.)
|
||||
set _Location "Earth" // Location
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// NON-GAMEPLAY CONFIGURATION //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set sv_maxclients "18" // Max players in your server.
|
||||
set rcon_password "" // Access to your server to change stuff remotely or ingame. (Empty = disabled)
|
||||
set g_password "" // Password Protected Server. Leave blank if you want players to join or set password if you want to keep public out.
|
||||
set g_deadChat "0" // Toggle allowing dead players to chat with living players. (0 (default) or 1)
|
||||
set g_inactivity "420" // Time in seconds before the server will kick a user for inactivity. (range 0 - 10000)
|
||||
set sv_kickBanTime "3600" // Time in seconds for a player temporary ban. (on kick/tempban) (range 0 - 3600)
|
||||
set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands.
|
||||
set sv_timeout "20" // Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions.
|
||||
set sv_reconnectlimit "3" // How many times you can try to reconnect.
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// BASE GAME CONFIGURATION //
|
||||
//////////////////////////////////////////////////
|
||||
// //
|
||||
// blitz - Blitz //
|
||||
// conf - Kill Confirmed //
|
||||
// cranked - Cranked //
|
||||
// dm - Free-for-all //
|
||||
// dom - Domination //
|
||||
// grind - Grind //
|
||||
// grnd - Drop Zone //
|
||||
// gun - Gun Game //
|
||||
// horde - Safeguard //
|
||||
// infect - Infected //
|
||||
// sd - Search and Destroy //
|
||||
// siege - Reinforce //
|
||||
// sotf - Hunted //
|
||||
// sotf_ffa - Hunted FFA //
|
||||
// sr - Search and Rescue //
|
||||
// war - Team Deathmatch //
|
||||
// //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
//GAMETYPE CURRENTLY HAS TO BE SET VIA THE MAP ROTATION
|
||||
|
||||
set scr_game_allowkillcam "1" // Allow Killcam.
|
||||
set team_rebalance "1" // Auto Balance teams?
|
||||
set scr_teambalance "1" // Enable or Disable auto balance.
|
||||
set scr_game_spectatetype "2" // Allow Spectators. 0 Disabled, 1 Team/Player only, 2 Free
|
||||
set sv_checkMinPlayers "0"
|
||||
set scr_game_graceperiod "0"
|
||||
set scr_game_onlyheadshots "0"
|
||||
set scr_game_deathpointloss "0"
|
||||
set scr_game_suicidepointloss "0"
|
||||
set scr_team_teamkillpointloss "1"
|
||||
set scr_game_perks "1"
|
||||
set scr_game_forceuav "0"
|
||||
set scr_game_hardpoints "1"
|
||||
set scr_nukeTimer "10"
|
||||
set scr_nukeCancelMode "0"
|
||||
set scr_default_maxagents "5"
|
||||
set scr_disableClientSpawnTraces "0"
|
||||
set scr_hardpoint_allowartillery "1"
|
||||
set scr_hardpoint_allowuav "1"
|
||||
set scr_hardpoint_allowhelicopter "1"
|
||||
set scr_team_respawntime "0"
|
||||
set scr_player_numlives "0"
|
||||
set scr_player_respawndelay "0"
|
||||
set scr_player_suicidespawndelay "0"
|
||||
set scr_player_forcerespawn "1"
|
||||
set scr_player_sprinttime "4"
|
||||
set scr_explBulletMod "1"
|
||||
set scr_maxPerPlayerExplosives "2"
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// HARDCORE CONFIGURATION //
|
||||
//////////////////////////////////////////////////
|
||||
// uncomment below commands for some hardcore //
|
||||
// by removing the // before each set dvar. //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
// set g_hardcore "1" // Enable hardcore mode.
|
||||
// set scr_hardcore "1" // Enable hardcore mode again...
|
||||
// set ui_hud_hardcore "1" // Removes Heads up display which can be used both regular and HC.
|
||||
// set scr_player_maxhealth "30" // Percent of Health players will have on Respawn. (100 is normal. 30 is hardcore)
|
||||
// set scr_team_fftype "1" // Enable or Disable Friendly Fire. (1 on, 2 reflect, 3 shared)
|
||||
// set scr_player_healthregentime "0" // Time it takes you to recover damage. (5 is normal, 0 is hardcore)
|
||||
// set scr_team_teamkillspawndelay "20"
|
||||
// set scr_team_kickteamkillers "0"
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// TEAM DEATHMATCH GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_war_scorelimit "75" // Score limit to win the game.
|
||||
set scr_war_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
set scr_war_playerrespawndelay "0" // How long player will wait until respawn.
|
||||
set scr_war_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
||||
set scr_war_numlives "0" // Number of lives per player 0 for unlimited.
|
||||
set scr_war_roundlimit "1" // Rounds per game.
|
||||
set scr_war_winlimit "1" // Amount of wins needed to win a round-based game
|
||||
set scr_war_promode "0"
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// FREE FOR ALL GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_dm_scorelimit "30" // Score limit to win the game.
|
||||
set scr_dm_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
set scr_dm_playerrespawndelay "0" // How long player will wait until respawn.
|
||||
set scr_dm_numlives "0" // Number of lives per player. 0 for unlimited.
|
||||
set scr_dm_roundlimit "1" // Rounds per game.
|
||||
set scr_dm_winlimit "1" // Amount of wins needed to win a round-based game.
|
||||
set scr_dm_promode "0"
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// DOMINATION GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_dom_scorelimit "200" // Score limit to win the game.
|
||||
set scr_dom_timelimit "0" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
set scr_dom_playerrespawndelay "0" // How long player will wait until respawn.
|
||||
set scr_dom_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
||||
set scr_dom_numlives "0" // Number of lives per player per game. 0 is unlimited.
|
||||
set scr_dom_roundlimit "1" // Rounds per game.
|
||||
set scr_dom_winlimit "1" // Amount of wins needed to win a round-based game.
|
||||
set scr_dom_promode "0"
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// SEARCH AND DESTROY GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_sd_scorelimit "1" // Score limit required to win the game.
|
||||
set scr_sd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
set scr_sd_playerrespawndelay "0" // How long player will wait until respawn.
|
||||
set scr_sd_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
||||
set scr_sd_numlives "1" // Number of lives per player per game.
|
||||
set scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited.
|
||||
set scr_sd_winlimit "4" // Amount of wins needed to win a round-based game.
|
||||
set scr_sd_roundswitch "3" // After X rounds, switch sides.
|
||||
set scr_sd_bombtimer "45" // Time taken for the bomb to detonate.
|
||||
set scr_sd_defusetime "5" // Time taken to defuse the bomb.
|
||||
set scr_sd_multibomb "0" // Allow multiple people to 'have the bomb'.
|
||||
set scr_sd_planttime "5" // How long will it take player to 'plant the bomb'.
|
||||
set scr_sd_promode "0"
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// SEARCH AND RESCUE GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_sr_scorelimit "1" // Score limit required to win the game.
|
||||
set scr_sr_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
set scr_sr_playerrespawndelay "0" // How long player will wait until respawn.
|
||||
set scr_sr_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
||||
set scr_sr_numlives "1" // Number of lives per player per game.
|
||||
set scr_sr_roundlimit "0" // Rounds the game is limited to 0 for unlimited.
|
||||
set scr_sr_winlimit "4" // amount of wins needed to win a round-based game.
|
||||
set scr_sr_roundswitch "3" // After X rounds, switch sides.
|
||||
set scr_sr_bombtimer "45" // Time taken for the bomb to detonate.
|
||||
set scr_sr_defusetime "5" // Time taken to defuse the bomb.
|
||||
set scr_sr_multibomb "0" // allow multiple people to 'have the bomb'.
|
||||
set scr_sr_planttime "5" // How long will it take player to 'plant the bomb'.
|
||||
set scr_sr_promode "0"
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// KILL CONFIRMED GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_conf_scorelimit "65" // Score limit to win the game.
|
||||
set scr_conf_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
set scr_conf_playerrespawndelay "0" // How long player will wait until respawn.
|
||||
set scr_conf_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
||||
set scr_conf_numlives "0" // Number of lives per player 0 for unlimited.
|
||||
set scr_conf_roundlimit "1" // Rounds per game.
|
||||
set scr_conf_winlimit "1" // Amount of wins needed to win a round-based game.
|
||||
set scr_conf_promode "0"
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// INFECTED DRAFT GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_infect_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
set scr_infect_playerrespawndelay "0" // How long player will wait until respawn.
|
||||
set scr_infect_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
||||
set scr_infect_numlives "0" // Number of lives per player 0 for unlimited.
|
||||
set scr_infect_roundlimit "1" // Rounds per game.
|
||||
set scr_infect_winlimit "1" // Amount of wins needed to win a round-based game.
|
||||
set scr_infect_promode "0"
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// GRIND GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_grind_scorelimit "65" // Score limit to win the game.
|
||||
set scr_grind_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
set scr_grind_playerrespawndelay "0" // How long player will wait until respawn.
|
||||
set scr_grind_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
||||
set scr_grind_numlives "0" // Number of lives per player 0 for unlimited.
|
||||
set scr_grind_roundlimit "1" // Rounds per game.
|
||||
set scr_grind_winlimit "1" // Amount of wins needed to win a round-based game.
|
||||
set scr_grind_promode "0"
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// DROP ZONE GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_grnd_scorelimit "7500" // Score limit to win the game.
|
||||
set scr_grnd_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
set scr_grnd_dropTime "15" // Time it takes for the care packages to drop.
|
||||
set scr_grnd_numlives "0" // Number of lives per player 0 for unlimited.
|
||||
set scr_grnd_playerrespawndelay "0" // How long player will wait until respawn.
|
||||
set scr_grnd_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
||||
set scr_grnd_winlimit "1" // Amount of wins needed to win a round-based game.
|
||||
set scr_grnd_zoneSwitchTime "60" // Amount of time before the zone switches.
|
||||
set scr_grnd_promode "0"
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// BLITZ GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_blitz_scorelimit "16" // Score limit to win the game.
|
||||
set scr_blitz_timelimit "5" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
set scr_blitz_playerrespawndelay "0" // How long player will wait until respawn.
|
||||
set scr_blitz_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
||||
set scr_blitz_numlives "0" // Number of lives per player 0 for unlimited.
|
||||
set scr_blitz_roundlimit "2" // Rounds per game.
|
||||
set scr_blitz_roundswitch "1" // Switching sides.
|
||||
set scr_blitz_winlimit "1" // Amount of wins needed to win a round-based game.
|
||||
set scr_blitz_scoredelay "10"
|
||||
set scr_blitz_promode "0"
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// CRANKED GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_cranked_scorelimit "100" // Score limit to win the game.
|
||||
set scr_cranked_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
set scr_cranked_playerrespawndelay "0" // How long player will wait until respawn.
|
||||
set scr_cranked_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
||||
set scr_cranked_numlives "0" // Number of lives per player 0 for unlimited.
|
||||
set scr_cranked_roundlimit "1" // Rounds per game.
|
||||
set scr_cranked_winlimit "1" // Amount of wins needed to win a round-based game.
|
||||
set scr_cranked_teambased "1" // Cranked in Team mode instead of Free-for-all.
|
||||
set scr_cranked_scorelimit_ffa "60" // Score limit to win the game on FFA mode if teambased is set to 0.
|
||||
set scr_cranked_promode "0"
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// SAFEGUARD GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_horde_scorelimit "0" // Score limit to win the game.
|
||||
set scr_horde_timelimit "0" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
set scr_horde_roundlimit "1" // Rounds per game.
|
||||
set scr_horde_winlimit "1" // Amount of wins needed to win a round-based game.
|
||||
set scr_horde_numlives "1" // Number of lives per player 0 for unlimited.
|
||||
set scr_horde_playerrespawndelay "0" // How long player will wait until respawn.
|
||||
set scr_horde_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
||||
set scr_horde_promode "0"
|
||||
set scr_horde_maxagents "24"
|
||||
set scr_horde_difficulty "3"
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// HUNTED GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_sotf_scorelimit "65" // Score limit to win the game.
|
||||
set scr_sotf_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
set scr_sotf_roundlimit "1" // Rounds per game.
|
||||
set scr_sotf_winlimit "1" // Amount of wins needed to win a round-based game.
|
||||
set scr_sotf_numlives "0" // Number of lives per player 0 for unlimited.
|
||||
set scr_sotf_playerrespawndelay "0" // How long player will wait until respawn.
|
||||
set scr_sotf_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
||||
set scr_sotf_promode "0"
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// HUNTED (FFA) GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_sotf_ffa_scorelimit "25" // Score limit to win the game.
|
||||
set scr_sotf_ffa_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
set scr_sotf_ffa_roundlimit "1" // Rounds per game.
|
||||
set scr_sotf_ffa_winlimit "1" // Amount of wins needed to win a round-based game.
|
||||
set scr_sotf_ffa_numlives "0" // Number of lives per player 0 for unlimited.
|
||||
set scr_sotf_ffa_playerrespawndelay "0" // How long player will wait until respawn.
|
||||
set scr_sotf_ffa_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
||||
set scr_sotf_ffa_promode "0"
|
||||
|
||||
////////////////////////////////////////////////////////
|
||||
// MAP SHORT NAMES ROTATION LIST //
|
||||
////////////////////////////////////////////////////////
|
||||
// //
|
||||
// Prision Break - mp_prisonbreak //
|
||||
// Octane - mp_dart //
|
||||
// Tremor - mp_lonestar //
|
||||
// Freight - mp_frag //
|
||||
// Whiteout - mp_snow //
|
||||
// Stormfront - mp_fahrenheit //
|
||||
// Siege - mp_hashima //
|
||||
// Warhawk - mp_warhawk //
|
||||
// Sovereign - mp_sovereign //
|
||||
// Overload - mp_zebra //
|
||||
// Stonehaven - mp_skeleton //
|
||||
// Chasm - mp_chasm //
|
||||
// Flooded - mp_flooded //
|
||||
// Strikezone - mp_strikezone //
|
||||
// Free Fall - mp_descent_new //
|
||||
// //
|
||||
/// DEVASTATION DLC ////////////////////////////////////
|
||||
// //
|
||||
// Unearthed - mp_dome_ns //
|
||||
// Collision - mp_ca_impact //
|
||||
// Behemoth - mp_ca_behemoth //
|
||||
// Ruins - mp_battery3 //
|
||||
// //
|
||||
/// INVASION DLC ///////////////////////////////////////
|
||||
// //
|
||||
// Pharaoh - mp_dig //
|
||||
// Favela - mp_favela_iw6 //
|
||||
// Mutiny - mp_pirate //
|
||||
// Departed - mp_zulu //
|
||||
// //
|
||||
/// NEMESIS DLC ////////////////////////////////////////
|
||||
// //
|
||||
// Dynasty - mp_conflict //
|
||||
// Goldrush - mp_mine //
|
||||
// Showtime - mp_shipment_ns //
|
||||
// Subzero - mp_zerosub //
|
||||
// //
|
||||
/// ONSLAUGHT DLC //////////////////////////////////////
|
||||
// //
|
||||
// Ignition - mp_boneyard_ns //
|
||||
// Containment - mp_ca_red_river //
|
||||
// Bayview - mp_ca_rumble //
|
||||
// Fog - mp_swamp //
|
||||
// //
|
||||
////////////////////////////////////////////////////////
|
||||
|
||||
set sv_maprotation "gametype war map mp_prisonbreak map mp_dart map mp_lonestar map mp_frag map mp_snow map mp_fahrenheit map mp_hashima map mp_warhawk map mp_sovereign map mp_zebra map mp_skeleton map mp_chasm map mp_flooded map mp_strikezone map mp_descent_new map mp_dome_ns map mp_ca_impact map mp_ca_behemoth map mp_battery3 map mp_dig map mp_favela_iw6 map mp_pirate map mp_conflict map mp_mine map mp_shipment_ns map mp_zerosub map mp_boneyard_ns map mp_ca_red_river map mp_ca_rumble map mp_swamp"
|
130
iw6/server_zm.cfg
Normal file
130
iw6/server_zm.cfg
Normal file
@ -0,0 +1,130 @@
|
||||
///////////////////////////////////////////////////
|
||||
/// IW6 Server Configuration //
|
||||
///////////////////////////////////////////////////
|
||||
|
||||
///////////////////////////////////////////////////
|
||||
// SERVER NAME & COLORS TIPS //
|
||||
///////////////////////////////////////////////////
|
||||
// //
|
||||
// ^1 Red //
|
||||
// ^2 Green //
|
||||
// ^3 yellow //
|
||||
// ^4 Blue //
|
||||
// ^5 Cyan //
|
||||
// ^6 Pink //
|
||||
// ^7 White //
|
||||
// ^8 Depends on the team colors playing. //
|
||||
// ^9 grey //
|
||||
// ^0 Black //
|
||||
// ^: Rainbow colors //
|
||||
// //
|
||||
///////////////////////////////////////////////////
|
||||
|
||||
set sv_hostname "IW6 Default Server" // Sets the server hostname.
|
||||
name "[IW6] server" // Currently sets the say name
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// ADMIN INFO (Optional) //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set _Admin "" // Your username.
|
||||
set _Email "" // E-mail address. you can leave blank
|
||||
set _Website "" // Website. (IW4MAdmin uses this.)
|
||||
set _Location "Earth" // Location
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// NON-GAMEPLAY CONFIGURATION //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set sv_maxclients "4" // Max players in your server.
|
||||
set rcon_password "" // Access to your server to change stuff remotely or ingame. (Empty = disabled)
|
||||
set g_password "" // Password Protected Server. Leave blank if you want players to join or set password if you want to keep public out.
|
||||
set g_deadChat "0" // Toggle allowing dead players to chat with living players. (0 (default) or 1)
|
||||
set g_inactivity "420" // Time in seconds before the server will kick a user for inactivity. (range 0 - 10000)
|
||||
set sv_kickBanTime "3600" // Time in seconds for a player temporary ban. (on kick/tempban) (range 0 - 3600)
|
||||
set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands.
|
||||
set sv_timeout "20" // Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions.
|
||||
set sv_reconnectlimit "3" // How many times you can try to reconnect.
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// BASE GAME CONFIGURATION //
|
||||
//////////////////////////////////////////////////
|
||||
// //
|
||||
// aliens - Extinction (CO-OP MODE) //
|
||||
// //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
//GAMETYPE CURRENTLY HAS TO BE SET VIA THE MAP ROTATION
|
||||
|
||||
set scr_game_allowkillcam "1" // Allow Killcam.
|
||||
set team_rebalance "1" // Auto Balance teams?
|
||||
set scr_teambalance "1" // Enable or Disable auto balance.
|
||||
set scr_game_spectatetype "2" // Allow Spectators. 0 Disabled, 1 Team/Player only, 2 Free
|
||||
set sv_checkMinPlayers "0"
|
||||
set scr_game_graceperiod "0"
|
||||
set scr_game_onlyheadshots "0"
|
||||
set scr_game_deathpointloss "0"
|
||||
set scr_game_suicidepointloss "0"
|
||||
set scr_team_teamkillpointloss "1"
|
||||
set scr_game_perks "1"
|
||||
set scr_game_forceuav "0"
|
||||
set scr_game_hardpoints "1"
|
||||
set scr_nukeTimer "10"
|
||||
set scr_nukeCancelMode "0"
|
||||
set scr_default_maxagents "5"
|
||||
set scr_disableClientSpawnTraces "0"
|
||||
set scr_hardpoint_allowartillery "1"
|
||||
set scr_hardpoint_allowuav "1"
|
||||
set scr_hardpoint_allowhelicopter "1"
|
||||
set scr_team_respawntime "0"
|
||||
set scr_player_numlives "0"
|
||||
set scr_player_respawndelay "0"
|
||||
set scr_player_suicidespawndelay "0"
|
||||
set scr_player_forcerespawn "1"
|
||||
set scr_player_sprinttime "4"
|
||||
set scr_explBulletMod "1"
|
||||
set scr_maxPerPlayerExplosives "2"
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// EXTINCTION GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_aliens_scorelimit "2500"
|
||||
set scr_aliens_timelimit "0"
|
||||
set scr_aliens_roundlimit "1"
|
||||
set scr_aliens_winlimit "1"
|
||||
set scr_aliens_numlives "0"
|
||||
set scr_aliens_playerrespawndelay "0"
|
||||
set scr_aliens_waverespawndelay "0"
|
||||
set scr_aliens_promode "0"
|
||||
set scr_aliens_maxagents "24"
|
||||
set scr_alien_intro "0"
|
||||
set scr_chaos_mode "0" // Extinction chaos game mode.
|
||||
|
||||
////////////////////////////////////////////////////////
|
||||
// MAP SHORT NAMES ROTATION LIST //
|
||||
////////////////////////////////////////////////////////
|
||||
/// Maps only work with Aliens Game Mode Set //
|
||||
////////////////////////////////////////////////////////
|
||||
// //
|
||||
// Point of Contact - mp_alien_town //
|
||||
// //
|
||||
// ONSLAUGHT DLC ///////////////////////////////////////
|
||||
// //
|
||||
// Nightfall - mp_alien_armory //
|
||||
// //
|
||||
// DEVASTATION DLC /////////////////////////////////////
|
||||
// //
|
||||
// Mayday - mp_alien_beacon //
|
||||
// //
|
||||
// INVASION DLC ////////////////////////////////////////
|
||||
// //
|
||||
// Awakening - mp_alien_dlc3 //
|
||||
// //
|
||||
// NEMESIS DLC /////////////////////////////////////////
|
||||
// //
|
||||
// Exodus - mp_alien_last //
|
||||
// //
|
||||
////////////////////////////////////////////////////////
|
||||
|
||||
set sv_maprotation "gametype aliens map mp_alien_town map mp_alien_armory map mp_alien_beacon map mp_alien_dlc3 map mp_alien_last"
|
Loading…
Reference in New Issue
Block a user