iw5-mod/src/steam/steam.cpp

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#include <std_include.hpp>
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#include "steam/steam.hpp"
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#include "module/scheduler.hpp"
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namespace steam
{
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::utils::nt::module overlay(nullptr);
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uint64_t callbacks::call_id_ = 0;
std::recursive_mutex callbacks::mutex_;
std::map<uint64_t, bool> callbacks::calls_;
std::map<uint64_t, callbacks::base*> callbacks::result_handlers_;
std::vector<callbacks::result> callbacks::results_;
std::vector<callbacks::base*> callbacks::callback_list_;
uint64_t callbacks::register_call()
{
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std::lock_guard _(mutex_);
calls_[++call_id_] = false;
return call_id_;
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}
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void callbacks::register_callback(base* handler, const int callback)
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{
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std::lock_guard _(mutex_);
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handler->set_i_callback(callback);
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callback_list_.push_back(handler);
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}
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void callbacks::register_call_result(const uint64_t call, base* result)
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{
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std::lock_guard _(mutex_);
result_handlers_[call] = result;
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}
void callbacks::return_call(void* data, const int size, const int type, const uint64_t call)
{
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std::lock_guard _(mutex_);
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result result{};
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result.call = call;
result.data = data;
result.size = size;
result.type = type;
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calls_[call] = true;
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results_.push_back(result);
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}
void callbacks::run_callbacks()
{
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std::lock_guard _(mutex_);
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for (auto result : results_)
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{
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if (result_handlers_.find(result.call) != result_handlers_.end())
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{
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result_handlers_[result.call]->run(result.data, false, result.call);
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}
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for (auto callback : callback_list_)
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{
if (callback && callback->get_i_callback() == result.type)
{
callback->run(result.data, false, 0);
}
}
if (result.data)
{
free(result.data);
}
}
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results_.clear();
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}
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std::string get_steam_install_directory()
{
HKEY reg_key;
if (RegOpenKeyExA(HKEY_LOCAL_MACHINE, "Software\\Valve\\Steam", 0, KEY_QUERY_VALUE, &reg_key) ==
ERROR_SUCCESS)
{
char path[MAX_PATH] = { 0 };
DWORD length = sizeof(path);
RegQueryValueExA(reg_key, "InstallPath", nullptr, nullptr, reinterpret_cast<BYTE*>(path),
&length);
RegCloseKey(reg_key);
std::string steam_path = path;
if (steam_path.back() != '\\' && steam_path.back() != '/')
{
steam_path.push_back('\\');
}
return steam_path;
}
return {};
}
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extern "C" {
bool SteamAPI_RestartAppIfNecessary()
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{
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return false;
}
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bool SteamAPI_Init()
{
overlay = ::utils::nt::module("gameoverlayrenderer.dll");
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if (!overlay)
{
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const auto steam_path = get_steam_install_directory();
if(!steam_path.empty())
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{
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overlay = ::utils::nt::module::load(steam_path + "gameoverlayrenderer.dll");
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}
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}
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return true;
}
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void SteamAPI_RegisterCallResult(callbacks::base* result, uint64_t call)
{
callbacks::register_call_result(call, result);
}
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void SteamAPI_RegisterCallback(callbacks::base* handler, int callback)
{
callbacks::register_callback(handler, callback);
}
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void SteamAPI_RunCallbacks()
{
callbacks::run_callbacks();
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scheduler::execute();
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}
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void SteamAPI_Shutdown()
{
}
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void SteamAPI_UnregisterCallResult()
{
}
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void SteamAPI_UnregisterCallback()
{
}
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bool SteamGameServer_Init()
{
return true;
}
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void SteamGameServer_RunCallbacks()
{
}
void SteamGameServer_Shutdown()
{
}
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friends* SteamFriends()
{
static friends friends;
return &friends;
}
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matchmaking* SteamMatchmaking()
{
static matchmaking matchmaking;
return &matchmaking;
}
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matchmaking_servers* SteamMatchmakingServers()
{
static matchmaking_servers matchmaking_servers;
return &matchmaking_servers;
}
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game_server* SteamGameServer()
{
static game_server game_server;
return &game_server;
}
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master_server_updater* SteamMasterServerUpdater()
{
static master_server_updater master_server_updater;
return &master_server_updater;
}
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networking* SteamNetworking()
{
static networking networking;
return &networking;
}
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remote_storage* SteamRemoteStorage()
{
static remote_storage remote_storage;
return &remote_storage;
}
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user* SteamUser()
{
static user user;
return &user;
}
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utils* SteamUtils()
{
static utils utils;
return &utils;
}
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apps* SteamApps()
{
static apps apps;
return &apps;
}
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user_stats* SteamUserStats()
{
static user_stats user_stats;
return &user_stats;
}
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}
}