iw5-mod/src/steam/steam.cpp

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2018-12-22 18:46:16 +01:00
#include <std_include.hpp>
namespace steam
{
HMODULE overlay = nullptr;
uint64_t callbacks::call_id_ = 0;
std::recursive_mutex callbacks::mutex_;
std::map<uint64_t, bool> callbacks::calls_;
std::map<uint64_t, callbacks::base*> callbacks::result_handlers_;
std::vector<callbacks::result> callbacks::results_;
std::vector<callbacks::base*> callbacks::callback_list_;
uint64_t callbacks::register_call()
{
std::lock_guard _(callbacks::mutex_);
callbacks::calls_[++callbacks::call_id_] = false;
return callbacks::call_id_;
}
void callbacks::register_callback(callbacks::base* handler, const int callback)
{
std::lock_guard _(callbacks::mutex_);
handler->set_i_callback(callback);
callbacks::callback_list_.push_back(handler);
}
void callbacks::register_call_result(const uint64_t call, callbacks::base* result)
{
std::lock_guard _(callbacks::mutex_);
callbacks::result_handlers_[call] = result;
}
void callbacks::return_call(void* data, const int size, const int type, const uint64_t call)
{
std::lock_guard _(callbacks::mutex_);
callbacks::result result;
result.call = call;
result.data = data;
result.size = size;
result.type = type;
callbacks::calls_[call] = true;
callbacks::results_.push_back(result);
}
void callbacks::run_callbacks()
{
std::lock_guard _(callbacks::mutex_);
for (auto result : callbacks::results_)
{
if (callbacks::result_handlers_.find(result.call) != callbacks::result_handlers_.end())
{
callbacks::result_handlers_[result.call]->run(result.data, false, result.call);
}
for (auto callback : callbacks::callback_list_)
{
if (callback && callback->get_i_callback() == result.type)
{
callback->run(result.data, false, 0);
}
}
if (result.data)
{
free(result.data);
}
}
callbacks::results_.clear();
}
extern "C"
{
bool SteamAPI_RestartAppIfNecessary()
{
return false;
}
bool SteamAPI_Init()
{
overlay = GetModuleHandleA("gameoverlayrenderer.dll");
if (!overlay)
{
HKEY reg_key;
if (RegOpenKeyExA(HKEY_LOCAL_MACHINE, "Software\\Valve\\Steam", 0, KEY_QUERY_VALUE, &reg_key) == ERROR_SUCCESS)
{
char steam_path[MAX_PATH] = { 0 };
DWORD length = sizeof(steam_path);
RegQueryValueExA(reg_key, "InstallPath", nullptr, nullptr, reinterpret_cast<BYTE*>(steam_path), &length);
RegCloseKey(reg_key);
SetDllDirectoryA(steam_path);
strcat_s(steam_path, "gameoverlayrenderer.dll");
overlay = LoadLibraryA(steam_path);
}
}
return true;
}
void SteamAPI_RegisterCallResult(callbacks::base* result, uint64_t call)
{
callbacks::register_call_result(call, result);
}
void SteamAPI_RegisterCallback(callbacks::base* handler, int callback)
{
callbacks::register_callback(handler, callback);
}
void SteamAPI_RunCallbacks()
{
callbacks::run_callbacks();
}
void SteamAPI_Shutdown()
{
}
void SteamAPI_UnregisterCallResult()
{
}
void SteamAPI_UnregisterCallback()
{
}
bool SteamGameServer_Init()
{
return true;
}
void SteamGameServer_RunCallbacks()
{
}
void SteamGameServer_Shutdown()
{
}
steam::friends* SteamFriends()
{
static steam::friends friends;
return &friends;
}
steam::matchmaking* SteamMatchmaking()
{
static steam::matchmaking matchmaking;
return &matchmaking;
}
steam::matchmaking_servers* SteamMatchmakingServers()
{
static steam::matchmaking_servers matchmaking_servers;
return &matchmaking_servers;
}
steam::game_server* SteamGameServer()
{
static steam::game_server game_server;
return &game_server;
}
steam::master_server_updater* SteamMasterServerUpdater()
{
static steam::master_server_updater master_server_updater;
return &master_server_updater;
}
steam::networking* SteamNetworking()
{
static steam::networking networking;
return &networking;
}
steam::remote_storage* SteamRemoteStorage()
{
static steam::remote_storage remote_storage;
return &remote_storage;
}
steam::user* SteamUser()
{
static steam::user user;
return &user;
}
steam::utils* SteamUtils()
{
static steam::utils utils;
return &utils;
}
steam::apps* SteamApps()
{
static steam::apps apps;
return &apps;
}
steam::user_stats* SteamUserStats()
{
static steam::user_stats user_stats;
return &user_stats;
}
}
}