Reformat code
This commit is contained in:
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c3383032af
commit
8308b72e96
@ -98,7 +98,7 @@ workspace "open-iw5"
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pchsource "src/std_include.cpp"
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linkoptions "/IGNORE:4254 /DYNAMICBASE:NO /SAFESEH:NO /LARGEADDRESSAWARE"
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linkoptions "/LAST:.zdata"
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linkoptions "/LAST:.main"
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files {
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@ -36,7 +36,7 @@ namespace binary_loader
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return {};
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}
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std::string load_base(bool verify = true)
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std::string load_base(const bool verify = true)
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{
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std::string data;
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if (!utils::io::read_file("iw5mp_server.exe", &data))
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@ -87,7 +87,8 @@ namespace binary_loader
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std::string build_binary(const std::string& base, const std::string& diff)
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{
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const auto* size = reinterpret_cast<const unsigned long long*>(diff.data() + diff.size() - sizeof(unsigned long long));
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const auto* size = reinterpret_cast<const unsigned long long*>(diff.data() + diff.size() - sizeof(unsigned long
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long));
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std::string binary;
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binary.resize(size_t(*size));
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@ -5,7 +5,6 @@
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loader::loader(const launcher::mode mode) : mode_(mode)
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{
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}
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FARPROC loader::load(const utils::nt::module& module) const
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@ -22,19 +21,22 @@ FARPROC loader::load(const utils::nt::module& module) const
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if (source.get_optional_header()->DataDirectory[IMAGE_DIRECTORY_ENTRY_TLS].Size)
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{
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const IMAGE_TLS_DIRECTORY* target_tls = reinterpret_cast<PIMAGE_TLS_DIRECTORY>(module.get_ptr() + module
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.get_optional_header()
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->DataDirectory
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.get_optional_header()
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->
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DataDirectory
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[IMAGE_DIRECTORY_ENTRY_TLS].VirtualAddress);
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const IMAGE_TLS_DIRECTORY* source_tls = reinterpret_cast<PIMAGE_TLS_DIRECTORY>(module.get_ptr() + source
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.get_optional_header()
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->DataDirectory
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.get_optional_header()
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->
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DataDirectory
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[IMAGE_DIRECTORY_ENTRY_TLS].VirtualAddress);
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*reinterpret_cast<DWORD*>(source_tls->AddressOfIndex) = 0;
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DWORD old_protect;
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VirtualProtect(PVOID(target_tls->StartAddressOfRawData),
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source_tls->EndAddressOfRawData - source_tls->StartAddressOfRawData, PAGE_READWRITE, &old_protect);
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source_tls->EndAddressOfRawData - source_tls->StartAddressOfRawData, PAGE_READWRITE,
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&old_protect);
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const auto tls_base = *reinterpret_cast<LPVOID*>(__readfsdword(0x2C));
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std::memmove(tls_base, PVOID(source_tls->StartAddressOfRawData),
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@ -142,7 +144,8 @@ void loader::load_imports(const utils::nt::module& target, const utils::nt::modu
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if (!function)
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{
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throw std::runtime_error(utils::string::va("Unable to load import '%s' from module '%s'", function_name.data(), name.data()));
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throw std::runtime_error(utils::string::va("Unable to load import '%s' from module '%s'",
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function_name.data(), name.data()));
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}
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*address_table_entry = reinterpret_cast<uintptr_t>(function);
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@ -5,7 +5,7 @@
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class loader final
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{
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public:
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loader(launcher::mode mode);
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explicit loader(launcher::mode mode);
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FARPROC load(const utils::nt::module& module) const;
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@ -15,8 +15,8 @@ private:
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launcher::mode mode_;
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std::function<FARPROC(const std::string&, const std::string&)> import_resolver_;
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static void load_section(const utils::nt::module& target, const utils::nt::module& source, IMAGE_SECTION_HEADER* section);
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static void load_section(const utils::nt::module& target, const utils::nt::module& source,
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IMAGE_SECTION_HEADER* section);
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void load_sections(const utils::nt::module& target, const utils::nt::module& source) const;
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void load_imports(const utils::nt::module& target, const utils::nt::module& source) const;
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};
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@ -1,10 +1,17 @@
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#pragma once
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#include "launcher/launcher.hpp"
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class module
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{
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public:
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virtual ~module() {};
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virtual void post_load() {}
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virtual void pre_destroy() {}
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virtual ~module()
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{
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}
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virtual void post_load()
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{
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}
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virtual void pre_destroy()
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{
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}
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};
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@ -5,7 +5,7 @@ class module_loader final
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{
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public:
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template <typename T>
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class installer
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class installer final
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{
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static_assert(std::is_base_of<module, T>::value, "Module has invalid base class");
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@ -8,59 +8,76 @@ class ceg final : public module
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public:
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void post_load() override
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{
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if(game::is_dedi()) return;
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if (game::is_dedi()) return;
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// Remove improper quit check
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utils::hook::nop(SELECT_VALUE(0x53444A, 0x5CCDC0, 0), 9);
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// Only SP has CEG
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// CEG in MP has accidentally been removed due to CVE-2018-10718
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if(!game::is_sp()) return;
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if (!game::is_sp()) return;
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utils::hook::signature signature(0x401000, 0x3E1000);
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signature.add({ "\x56\xE8\x00\x00\x00\x00\x8B\xF0\xE8\x00\x00\x00\x00\x50\x56\xE8", "xx????xxx????xxx", [](char* address)
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{
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utils::hook::set<DWORD>(address, 0xC301B0);
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} });
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signature.add({
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"\x56\xE8\x00\x00\x00\x00\x8B\xF0\xE8\x00\x00\x00\x00\x50\x56\xE8", "xx????xxx????xxx", [](char* address)
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{
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utils::hook::set<DWORD>(address, 0xC301B0);
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}
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});
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// Generic killer caller.
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signature.add({ "\x55\x8B\xEC\x80\x7D\x08\x00\x75\x55", "xxxxxx?xx", []( char* address)
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{
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utils::hook::set<DWORD>(address, 0xC301B0);
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} });
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signature.add({
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"\x55\x8B\xEC\x80\x7D\x08\x00\x75\x55", "xxxxxx?xx", [](char* address)
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{
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utils::hook::set<DWORD>(address, 0xC301B0);
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}
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});
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// CEG initialization.
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signature.add({ "\x55\x8B\xEC\x83\xEC\x18\x53\x56\x57\xE8\x00\x00\x00\x00", "xxxxxxxxxx????", [](char* address)
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{
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utils::hook::set<BYTE>(address, 0xC3);
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} });
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signature.add({
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"\x55\x8B\xEC\x83\xEC\x18\x53\x56\x57\xE8\x00\x00\x00\x00", "xxxxxxxxxx????", [](char* address)
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{
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utils::hook::set<BYTE>(address, 0xC3);
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}
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});
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// Some odd trap.
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signature.add({ "\x55\x8B\xEC\x81\xEC\x00\x00\x00\x00\x53\x56\x57\x8B\x3D", "xxxxx??xxxxxxx", [](char* address)
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{
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utils::hook::set<DWORD>(address, 0xC301B0);
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} });
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signature.add({
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"\x55\x8B\xEC\x81\xEC\x00\x00\x00\x00\x53\x56\x57\x8B\x3D", "xxxxx??xxxxxxx", [](char* address)
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{
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utils::hook::set<DWORD>(address, 0xC301B0);
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}
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});
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// Custom shit
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signature.add({ "\x55\x8B\xEC\x68\x00\x00\x00\x00\x68\x00\x00\x00\x00\x64\xFF\x35\x00\x00\x00\x00\x64\x89\x25\x00\x00\x00\x00\xE8", "xxxx????x????xxx????xxx????x", [](char* address)
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{
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utils::hook::set<BYTE>(address, 0xC3);
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} });
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signature.add({
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"\x55\x8B\xEC\x68\x00\x00\x00\x00\x68\x00\x00\x00\x00\x64\xFF\x35\x00\x00\x00\x00\x64\x89\x25\x00\x00\x00\x00\xE8",
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"xxxx????x????xxx????xxx????x", [](char* address)
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{
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utils::hook::set<BYTE>(address, 0xC3);
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}
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});
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// hkcr guid check
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signature.add({ "\x55\x8B\xEC\xB8\x00\x00\x00\x00\xE8\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x84\xC0\x75\x06", "xxxx????x????x????xxxx", [](char* address)
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{
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utils::hook::nop(address + 0xD, 5); // Call
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utils::hook::nop(address + 0x14, 2); // Jump
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} });
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signature.add({
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"\x55\x8B\xEC\xB8\x00\x00\x00\x00\xE8\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x84\xC0\x75\x06",
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"xxxx????x????x????xxxx", [](char* address)
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{
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utils::hook::nop(address + 0xD, 5); // Call
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utils::hook::nop(address + 0x14, 2); // Jump
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}
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});
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// hkcr guid check 2
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signature.add({ "\x55\x8B\xEC\x81\xEC\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x84\xC0\x75\x06", "xxxxx????x????xxxx", [](char* address)
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{
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utils::hook::nop(address + 0x9, 5); // Call
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utils::hook::nop(address + 0x10, 2); // Jump
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} });
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signature.add({
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"\x55\x8B\xEC\x81\xEC\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x84\xC0\x75\x06", "xxxxx????x????xxxx", [
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](char* address)
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{
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utils::hook::nop(address + 0x9, 5); // Call
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utils::hook::nop(address + 0x10, 2); // Jump
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}
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});
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signature.process();
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@ -70,9 +87,9 @@ public:
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// Some value obfuscation
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utils::hook(0x493B81, 0x493BFC, HOOK_JUMP).install()->quick();
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// Ceg uninit
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// CEG uninitialization
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utils::hook::set<BYTE>(0x527110, 0xC3);
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}
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};
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REGISTER_MODULE(ceg)
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REGISTER_MODULE(ceg)
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@ -10,4 +10,4 @@ public:
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}
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};
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REGISTER_MODULE(dw)
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REGISTER_MODULE(dw)
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@ -2,17 +2,15 @@
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#pragma comment(linker, "/merge:.data=.cld")
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#pragma comment(linker, "/merge:.rdata=.clr")
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#pragma comment(linker, "/merge:.cl=.zdata")
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#pragma comment(linker, "/merge:.text=.zdata")
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#pragma comment(linker, "/section:.zdata,re")
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#pragma comment(linker, "/merge:.cl=.main")
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#pragma comment(linker, "/merge:.text=.main")
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#pragma comment(linker, "/section:.main,re")
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#pragma comment(linker, "/base:0x400000")
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__declspec(thread) char tls_data[0x2000];
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#pragma bss_seg(".cdummy")
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char dummy_seg[BINARY_PAYLOAD_SIZE];
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#pragma bss_seg(".payload")
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char payload_data[BINARY_PAYLOAD_SIZE];
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char stub_seg[0x100000];
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#pragma data_seg(".zdata")
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char zdata[200] = { 1 };
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#pragma data_seg(".main")
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char main_data[200] = {1};
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@ -23,12 +23,12 @@ namespace steam
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return false;
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}
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const char *apps::GetCurrentGameLanguage()
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const char* apps::GetCurrentGameLanguage()
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{
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return "english";
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}
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const char *apps::GetAvailableGameLanguages()
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const char* apps::GetAvailableGameLanguages()
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{
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return "english";
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}
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@ -58,7 +58,8 @@ namespace steam
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return 0;
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}
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bool apps::BGetDLCDataByIndex(int iDLC, unsigned int *pAppID, bool *pbAvailable, char *pchName, int cchNameBufferSize)
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bool apps::BGetDLCDataByIndex(int iDLC, unsigned int* pAppID, bool* pbAvailable, char* pchName,
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int cchNameBufferSize)
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{
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return false;
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}
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@ -9,14 +9,15 @@ namespace steam
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virtual bool BIsLowViolence();
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virtual bool BIsCybercafe();
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virtual bool BIsVACBanned();
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virtual const char *GetCurrentGameLanguage();
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virtual const char *GetAvailableGameLanguages();
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virtual const char* GetCurrentGameLanguage();
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virtual const char* GetAvailableGameLanguages();
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virtual bool BIsSubscribedApp(unsigned int appID);
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virtual bool BIsDlcInstalled(unsigned int appID);
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virtual unsigned int GetEarliestPurchaseUnixTime(unsigned int nAppID);
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virtual bool BIsSubscribedFromFreeWeekend();
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virtual int GetDLCCount();
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virtual bool BGetDLCDataByIndex(int iDLC, unsigned int *pAppID, bool *pbAvailable, char *pchName, int cchNameBufferSize);
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virtual bool BGetDLCDataByIndex(int iDLC, unsigned int* pAppID, bool* pbAvailable, char* pchName,
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int cchNameBufferSize);
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virtual void InstallDLC(unsigned int nAppID);
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virtual void UninstallDLC(unsigned int nAppID);
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};
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@ -3,14 +3,13 @@
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namespace steam
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{
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const char *friends::GetPersonaName()
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const char* friends::GetPersonaName()
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{
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return "GlaDos";
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}
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void friends::SetPersonaName(const char *pchPersonaName)
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void friends::SetPersonaName(const char* pchPersonaName)
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{
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}
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int friends::GetPersonaState()
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@ -38,17 +37,17 @@ namespace steam
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return 0;
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}
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const char *friends::GetFriendPersonaName(steam_id steamIDFriend)
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const char* friends::GetFriendPersonaName(steam_id steamIDFriend)
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{
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return "";
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}
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bool friends::GetFriendGamePlayed(steam_id steamIDFriend, void *pFriendGameInfo)
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bool friends::GetFriendGamePlayed(steam_id steamIDFriend, void* pFriendGameInfo)
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{
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return false;
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}
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const char *friends::GetFriendPersonaNameHistory(steam_id steamIDFriend, int iPersonaName)
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const char* friends::GetFriendPersonaNameHistory(steam_id steamIDFriend, int iPersonaName)
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{
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return "";
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}
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@ -68,12 +67,12 @@ namespace steam
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return steam_id();
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}
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const char *friends::GetClanName(steam_id steamIDClan)
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const char* friends::GetClanName(steam_id steamIDClan)
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{
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return "3arc";
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}
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const char *friends::GetClanTag(steam_id steamIDClan)
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const char* friends::GetClanTag(steam_id steamIDClan)
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{
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return this->GetClanName(steamIDClan);
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}
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@ -97,15 +96,15 @@ namespace steam
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{
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}
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void friends::ActivateGameOverlay(const char *pchDialog)
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void friends::ActivateGameOverlay(const char* pchDialog)
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{
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}
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void friends::ActivateGameOverlayToUser(const char *pchDialog, steam_id steamID)
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void friends::ActivateGameOverlayToUser(const char* pchDialog, steam_id steamID)
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{
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}
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void friends::ActivateGameOverlayToWebPage(const char *pchURL)
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void friends::ActivateGameOverlayToWebPage(const char* pchURL)
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{
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}
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@ -167,7 +166,7 @@ namespace steam
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return 0;
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}
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bool friends::SetRichPresence(const char *pchKey, const char *pchValue)
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bool friends::SetRichPresence(const char* pchKey, const char* pchValue)
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{
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return true;
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}
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@ -176,7 +175,7 @@ namespace steam
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{
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}
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const char *friends::GetFriendRichPresence(steam_id steamIDFriend, const char *pchKey)
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const char* friends::GetFriendRichPresence(steam_id steamIDFriend, const char* pchKey)
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{
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return "";
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}
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@ -186,12 +185,12 @@ namespace steam
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return 0;
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}
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const char *friends::GetFriendRichPresenceKeyByIndex(steam_id steamIDFriend, int iKey)
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const char* friends::GetFriendRichPresenceKeyByIndex(steam_id steamIDFriend, int iKey)
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{
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return "a";
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}
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bool friends::InviteUserToGame(steam_id steamIDFriend, const char *pchConnectString)
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bool friends::InviteUserToGame(steam_id steamIDFriend, const char* pchConnectString)
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{
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return false;
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}
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|
@ -5,28 +5,28 @@ namespace steam
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class friends final
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{
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public:
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virtual const char *GetPersonaName();
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virtual void SetPersonaName(const char *pchPersonaName);
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virtual const char* GetPersonaName();
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virtual void SetPersonaName(const char* pchPersonaName);
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virtual int GetPersonaState();
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virtual int GetFriendCount(int eFriendFlags);
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virtual steam_id GetFriendByIndex(int iFriend, int iFriendFlags);
|
||||
virtual int GetFriendRelationship(steam_id steamIDFriend);
|
||||
virtual int GetFriendPersonaState(steam_id steamIDFriend);
|
||||
virtual const char *GetFriendPersonaName(steam_id steamIDFriend);
|
||||
virtual bool GetFriendGamePlayed(steam_id steamIDFriend, void *pFriendGameInfo);
|
||||
virtual const char *GetFriendPersonaNameHistory(steam_id steamIDFriend, int iPersonaName);
|
||||
virtual const char* GetFriendPersonaName(steam_id steamIDFriend);
|
||||
virtual bool GetFriendGamePlayed(steam_id steamIDFriend, void* pFriendGameInfo);
|
||||
virtual const char* GetFriendPersonaNameHistory(steam_id steamIDFriend, int iPersonaName);
|
||||
virtual bool HasFriend(steam_id steamIDFriend, int eFriendFlags);
|
||||
virtual int GetClanCount();
|
||||
virtual steam_id GetClanByIndex(int iClan);
|
||||
virtual const char *GetClanName(steam_id steamIDClan);
|
||||
virtual const char *GetClanTag(steam_id steamIDClan);
|
||||
virtual const char* GetClanName(steam_id steamIDClan);
|
||||
virtual const char* GetClanTag(steam_id steamIDClan);
|
||||
virtual int GetFriendCountFromSource(steam_id steamIDSource);
|
||||
virtual steam_id GetFriendFromSourceByIndex(steam_id steamIDSource, int iFriend);
|
||||
virtual bool IsUserInSource(steam_id steamIDUser, steam_id steamIDSource);
|
||||
virtual void SetInGameVoiceSpeaking(steam_id steamIDUser, bool bSpeaking);
|
||||
virtual void ActivateGameOverlay(const char *pchDialog);
|
||||
virtual void ActivateGameOverlayToUser(const char *pchDialog, steam_id steamID);
|
||||
virtual void ActivateGameOverlayToWebPage(const char *pchURL);
|
||||
virtual void ActivateGameOverlay(const char* pchDialog);
|
||||
virtual void ActivateGameOverlayToUser(const char* pchDialog, steam_id steamID);
|
||||
virtual void ActivateGameOverlayToWebPage(const char* pchURL);
|
||||
virtual void ActivateGameOverlayToStore(unsigned int nAppID);
|
||||
virtual void SetPlayedWith(steam_id steamIDUserPlayedWith);
|
||||
virtual void ActivateGameOverlayInviteDialog(steam_id steamIDLobby);
|
||||
@ -39,12 +39,12 @@ namespace steam
|
||||
virtual int GetClanOfficerCount(steam_id steamIDClan);
|
||||
virtual steam_id GetClanOfficerByIndex(steam_id steamIDClan, int iOfficer);
|
||||
virtual int GetUserRestrictions();
|
||||
virtual bool SetRichPresence(const char *pchKey, const char *pchValue);
|
||||
virtual bool SetRichPresence(const char* pchKey, const char* pchValue);
|
||||
virtual void ClearRichPresence();
|
||||
virtual const char *GetFriendRichPresence(steam_id steamIDFriend, const char *pchKey);
|
||||
virtual const char* GetFriendRichPresence(steam_id steamIDFriend, const char* pchKey);
|
||||
virtual int GetFriendRichPresenceKeyCount(steam_id steamIDFriend);
|
||||
virtual const char *GetFriendRichPresenceKeyByIndex(steam_id steamIDFriend, int iKey);
|
||||
virtual bool InviteUserToGame(steam_id steamIDFriend, const char *pchConnectString);
|
||||
virtual const char* GetFriendRichPresenceKeyByIndex(steam_id steamIDFriend, int iKey);
|
||||
virtual bool InviteUserToGame(steam_id steamIDFriend, const char* pchConnectString);
|
||||
virtual int GetCoplayFriendCount();
|
||||
virtual steam_id GetCoplayFriend(int iCoplayFriend);
|
||||
virtual int GetFriendCoplayTime(steam_id steamIDFriend);
|
||||
|
@ -26,7 +26,8 @@ namespace steam
|
||||
return steam_id();
|
||||
}
|
||||
|
||||
bool game_server::SendUserConnectAndAuthenticate(unsigned int unIPClient, const void *pvAuthBlob, unsigned int cubAuthBlobSize, steam_id *pSteamIDUser)
|
||||
bool game_server::SendUserConnectAndAuthenticate(unsigned int unIPClient, const void* pvAuthBlob,
|
||||
unsigned int cubAuthBlobSize, steam_id* pSteamIDUser)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@ -40,17 +41,20 @@ namespace steam
|
||||
{
|
||||
}
|
||||
|
||||
bool game_server::UpdateUserData(steam_id steamIDUser, const char *pchPlayerName, unsigned int uScore)
|
||||
bool game_server::UpdateUserData(steam_id steamIDUser, const char* pchPlayerName, unsigned int uScore)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool game_server::SetServerType(unsigned int unServerFlags, unsigned int unGameIP, unsigned short unGamePort, unsigned short unSpectatorPort, unsigned short usQueryPort, const char *pchGameDir, const char *pchVersion, bool bLANMode)
|
||||
bool game_server::SetServerType(unsigned int unServerFlags, unsigned int unGameIP, unsigned short unGamePort,
|
||||
unsigned short unSpectatorPort, unsigned short usQueryPort, const char* pchGameDir,
|
||||
const char* pchVersion, bool bLANMode)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void game_server::UpdateServerStatus(int cPlayers, int cPlayersMax, int cBotPlayers, const char *pchServerName, const char *pSpectatorServerName, const char *pchMapName)
|
||||
void game_server::UpdateServerStatus(int cPlayers, int cPlayersMax, int cBotPlayers, const char* pchServerName,
|
||||
const char* pSpectatorServerName, const char* pchMapName)
|
||||
{
|
||||
}
|
||||
|
||||
@ -58,11 +62,11 @@ namespace steam
|
||||
{
|
||||
}
|
||||
|
||||
void game_server::SetGameType(const char *pchGameType)
|
||||
void game_server::SetGameType(const char* pchGameType)
|
||||
{
|
||||
}
|
||||
|
||||
bool game_server::GetUserAchievementStatus(steam_id steamID, const char *pchAchievementName)
|
||||
bool game_server::GetUserAchievementStatus(steam_id steamID, const char* pchAchievementName)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -86,7 +90,7 @@ namespace steam
|
||||
return 0;
|
||||
}
|
||||
|
||||
void game_server::SetGameData(const char *pchGameData)
|
||||
void game_server::SetGameData(const char* pchGameData)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -10,20 +10,24 @@ namespace steam
|
||||
virtual bool LoggedOn();
|
||||
virtual bool Secure();
|
||||
virtual steam_id GetSteamID();
|
||||
virtual bool SendUserConnectAndAuthenticate(unsigned int unIPClient, const void *pvAuthBlob, unsigned int cubAuthBlobSize, steam_id *pSteamIDUser);
|
||||
virtual bool SendUserConnectAndAuthenticate(unsigned int unIPClient, const void* pvAuthBlob,
|
||||
unsigned int cubAuthBlobSize, steam_id* pSteamIDUser);
|
||||
virtual steam_id CreateUnauthenticatedUserConnection();
|
||||
virtual void SendUserDisconnect(steam_id steamIDUser);
|
||||
virtual bool UpdateUserData(steam_id steamIDUser, const char *pchPlayerName, unsigned int uScore);
|
||||
virtual bool SetServerType(unsigned int unServerFlags, unsigned int unGameIP, unsigned short unGamePort, unsigned short unSpectatorPort, unsigned short usQueryPort, const char *pchGameDir, const char *pchVersion, bool bLANMode);
|
||||
virtual void UpdateServerStatus(int cPlayers, int cPlayersMax, int cBotPlayers, const char *pchServerName, const char *pSpectatorServerName, const char *pchMapName);
|
||||
virtual bool UpdateUserData(steam_id steamIDUser, const char* pchPlayerName, unsigned int uScore);
|
||||
virtual bool SetServerType(unsigned int unServerFlags, unsigned int unGameIP, unsigned short unGamePort,
|
||||
unsigned short unSpectatorPort, unsigned short usQueryPort, const char* pchGameDir,
|
||||
const char* pchVersion, bool bLANMode);
|
||||
virtual void UpdateServerStatus(int cPlayers, int cPlayersMax, int cBotPlayers, const char* pchServerName,
|
||||
const char* pSpectatorServerName, const char* pchMapName);
|
||||
virtual void UpdateSpectatorPort(unsigned short unSpectatorPort);
|
||||
virtual void SetGameType(const char *pchGameType);
|
||||
virtual bool GetUserAchievementStatus(steam_id steamID, const char *pchAchievementName);
|
||||
virtual void SetGameType(const char* pchGameType);
|
||||
virtual bool GetUserAchievementStatus(steam_id steamID, const char* pchAchievementName);
|
||||
virtual void GetGameplayStats();
|
||||
virtual unsigned __int64 GetServerReputation();
|
||||
virtual bool RequestUserGroupStatus(steam_id steamIDUser, steam_id steamIDGroup);
|
||||
virtual unsigned int GetPublicIP();
|
||||
virtual void SetGameData(const char *pchGameData);
|
||||
virtual void SetGameData(const char* pchGameData);
|
||||
virtual int UserHasLicenseForApp(steam_id steamID, unsigned int appID);
|
||||
};
|
||||
}
|
||||
|
@ -11,17 +11,22 @@ namespace steam
|
||||
{
|
||||
}
|
||||
|
||||
bool master_server_updater::HandleIncomingPacket(const void *pData, int cbData, unsigned int srcIP, unsigned short srcPort)
|
||||
bool master_server_updater::HandleIncomingPacket(const void* pData, int cbData, unsigned int srcIP,
|
||||
unsigned short srcPort)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
int master_server_updater::GetNextOutgoingPacket(void *pOut, int cbMaxOut, unsigned int *pNetAdr, unsigned short *pPort)
|
||||
int master_server_updater::GetNextOutgoingPacket(void* pOut, int cbMaxOut, unsigned int* pNetAdr,
|
||||
unsigned short* pPort)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void master_server_updater::SetBasicServerData(unsigned short nProtocolVersion, bool bDedicatedServer, const char *pRegionName, const char *pProductName, unsigned short nMaxReportedClients, bool bPasswordProtected, const char *pGameDescription)
|
||||
void master_server_updater::SetBasicServerData(unsigned short nProtocolVersion, bool bDedicatedServer,
|
||||
const char* pRegionName, const char* pProductName,
|
||||
unsigned short nMaxReportedClients, bool bPasswordProtected,
|
||||
const char* pGameDescription)
|
||||
{
|
||||
}
|
||||
|
||||
@ -29,7 +34,7 @@ namespace steam
|
||||
{
|
||||
}
|
||||
|
||||
void master_server_updater::SetKeyValue(const char *pKey, const char *pValue)
|
||||
void master_server_updater::SetKeyValue(const char* pKey, const char* pValue)
|
||||
{
|
||||
}
|
||||
|
||||
@ -46,12 +51,12 @@ namespace steam
|
||||
{
|
||||
}
|
||||
|
||||
bool master_server_updater::AddMasterServer(const char *pServerAddress)
|
||||
bool master_server_updater::AddMasterServer(const char* pServerAddress)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool master_server_updater::RemoveMasterServer(const char *pServerAddress)
|
||||
bool master_server_updater::RemoveMasterServer(const char* pServerAddress)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@ -61,7 +66,7 @@ namespace steam
|
||||
return 0;
|
||||
}
|
||||
|
||||
int master_server_updater::GetMasterServerAddress(int iServer, char *pOut, int outBufferSize)
|
||||
int master_server_updater::GetMasterServerAddress(int iServer, char* pOut, int outBufferSize)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
@ -7,17 +7,19 @@ namespace steam
|
||||
public:
|
||||
virtual void SetActive(bool bActive);
|
||||
virtual void SetHeartbeatInterval(int iHeartbeatInterval);
|
||||
virtual bool HandleIncomingPacket(const void *pData, int cbData, unsigned int srcIP, unsigned short srcPort);
|
||||
virtual int GetNextOutgoingPacket(void *pOut, int cbMaxOut, unsigned int *pNetAdr, unsigned short *pPort);
|
||||
virtual void SetBasicServerData(unsigned short nProtocolVersion, bool bDedicatedServer, const char *pRegionName, const char *pProductName, unsigned short nMaxReportedClients, bool bPasswordProtected, const char *pGameDescription);
|
||||
virtual bool HandleIncomingPacket(const void* pData, int cbData, unsigned int srcIP, unsigned short srcPort);
|
||||
virtual int GetNextOutgoingPacket(void* pOut, int cbMaxOut, unsigned int* pNetAdr, unsigned short* pPort);
|
||||
virtual void SetBasicServerData(unsigned short nProtocolVersion, bool bDedicatedServer, const char* pRegionName,
|
||||
const char* pProductName, unsigned short nMaxReportedClients,
|
||||
bool bPasswordProtected, const char* pGameDescription);
|
||||
virtual void ClearAllKeyValues();
|
||||
virtual void SetKeyValue(const char *pKey, const char *pValue);
|
||||
virtual void SetKeyValue(const char* pKey, const char* pValue);
|
||||
virtual void NotifyShutdown();
|
||||
virtual bool WasRestartRequested();
|
||||
virtual void ForceHeartbeat();
|
||||
virtual bool AddMasterServer(const char *pServerAddress);
|
||||
virtual bool RemoveMasterServer(const char *pServerAddress);
|
||||
virtual bool AddMasterServer(const char* pServerAddress);
|
||||
virtual bool RemoveMasterServer(const char* pServerAddress);
|
||||
virtual int GetNumMasterServers();
|
||||
virtual int GetMasterServerAddress(int iServer, char *pOut, int outBufferSize);
|
||||
virtual int GetMasterServerAddress(int iServer, char* pOut, int outBufferSize);
|
||||
};
|
||||
}
|
||||
|
@ -8,17 +8,22 @@ namespace steam
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool matchmaking::GetFavoriteGame(int iGame, unsigned int *pnAppID, unsigned int *pnIP, unsigned short *pnConnPort, unsigned short *pnQueryPort, unsigned int *punFlags, unsigned int *pRTime32LastPlayedOnServer)
|
||||
bool matchmaking::GetFavoriteGame(int iGame, unsigned int* pnAppID, unsigned int* pnIP, unsigned short* pnConnPort,
|
||||
unsigned short* pnQueryPort, unsigned int* punFlags,
|
||||
unsigned int* pRTime32LastPlayedOnServer)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
int matchmaking::AddFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort, unsigned short nQueryPort, unsigned int unFlags, unsigned int rTime32LastPlayedOnServer)
|
||||
int matchmaking::AddFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort,
|
||||
unsigned short nQueryPort, unsigned int unFlags,
|
||||
unsigned int rTime32LastPlayedOnServer)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool matchmaking::RemoveFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort, unsigned short nQueryPort, unsigned int unFlags)
|
||||
bool matchmaking::RemoveFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort,
|
||||
unsigned short nQueryPort, unsigned int unFlags)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -28,15 +33,17 @@ namespace steam
|
||||
return 0;
|
||||
}
|
||||
|
||||
void matchmaking::AddRequestLobbyListStringFilter(const char *pchKeyToMatch, const char *pchValueToMatch, int eComparisonType)
|
||||
void matchmaking::AddRequestLobbyListStringFilter(const char* pchKeyToMatch, const char* pchValueToMatch,
|
||||
int eComparisonType)
|
||||
{
|
||||
}
|
||||
|
||||
void matchmaking::AddRequestLobbyListNumericalFilter(const char *pchKeyToMatch, int nValueToMatch, int eComparisonType)
|
||||
void matchmaking::AddRequestLobbyListNumericalFilter(const char* pchKeyToMatch, int nValueToMatch,
|
||||
int eComparisonType)
|
||||
{
|
||||
}
|
||||
|
||||
void matchmaking::AddRequestLobbyListNearValueFilter(const char *pchKeyToMatch, int nValueToBeCloseTo)
|
||||
void matchmaking::AddRequestLobbyListNearValueFilter(const char* pchKeyToMatch, int nValueToBeCloseTo)
|
||||
{
|
||||
}
|
||||
|
||||
@ -60,9 +67,10 @@ namespace steam
|
||||
unsigned __int64 matchmaking::CreateLobby(int eLobbyType, int cMaxMembers)
|
||||
{
|
||||
const auto result = callbacks::register_call();
|
||||
auto retvals = static_cast<lobby_created*>(calloc(1, sizeof(lobby_created)));//::Utils::Memory::AllocateArray<LobbyCreated>();
|
||||
auto retvals = static_cast<lobby_created*>(calloc(1, sizeof(lobby_created)));
|
||||
//::Utils::Memory::AllocateArray<LobbyCreated>();
|
||||
steam_id id;
|
||||
|
||||
|
||||
id.raw.account_id = 1337132;
|
||||
id.raw.universe = 1;
|
||||
id.raw.account_type = 8;
|
||||
@ -81,7 +89,8 @@ namespace steam
|
||||
unsigned __int64 matchmaking::JoinLobby(steam_id steamIDLobby)
|
||||
{
|
||||
const auto result = callbacks::register_call();
|
||||
auto* retvals = static_cast<lobby_enter*>(calloc(1, sizeof(lobby_enter)));//::Utils::Memory::AllocateArray<LobbyEnter>();
|
||||
auto* retvals = static_cast<lobby_enter*>(calloc(1, sizeof(lobby_enter)));
|
||||
//::Utils::Memory::AllocateArray<LobbyEnter>();
|
||||
retvals->m_b_locked = false;
|
||||
retvals->m_e_chat_room_enter_response = 1;
|
||||
retvals->m_rgf_chat_permissions = 0xFFFFFFFF;
|
||||
@ -112,12 +121,12 @@ namespace steam
|
||||
return SteamUser()->GetSteamID();
|
||||
}
|
||||
|
||||
const char *matchmaking::GetLobbyData(steam_id steamIDLobby, const char *pchKey)
|
||||
const char* matchmaking::GetLobbyData(steam_id steamIDLobby, const char* pchKey)
|
||||
{
|
||||
return "212";//Components::Party::GetLobbyInfo(steamIDLobby, pchKey);
|
||||
return "212"; //Components::Party::GetLobbyInfo(steamIDLobby, pchKey);
|
||||
}
|
||||
|
||||
bool matchmaking::SetLobbyData(steam_id steamIDLobby, const char *pchKey, const char *pchValue)
|
||||
bool matchmaking::SetLobbyData(steam_id steamIDLobby, const char* pchKey, const char* pchValue)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@ -127,31 +136,33 @@ namespace steam
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool matchmaking::GetLobbyDataByIndex(steam_id steamIDLobby, int iLobbyData, char *pchKey, int cchKeyBufferSize, char *pchValue, int cchValueBufferSize)
|
||||
bool matchmaking::GetLobbyDataByIndex(steam_id steamIDLobby, int iLobbyData, char* pchKey, int cchKeyBufferSize,
|
||||
char* pchValue, int cchValueBufferSize)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool matchmaking::DeleteLobbyData(steam_id steamIDLobby, const char *pchKey)
|
||||
bool matchmaking::DeleteLobbyData(steam_id steamIDLobby, const char* pchKey)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
const char *matchmaking::GetLobbyMemberData(steam_id steamIDLobby, steam_id steamIDUser, const char *pchKey)
|
||||
const char* matchmaking::GetLobbyMemberData(steam_id steamIDLobby, steam_id steamIDUser, const char* pchKey)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
void matchmaking::SetLobbyMemberData(steam_id steamIDLobby, const char *pchKey, const char *pchValue)
|
||||
void matchmaking::SetLobbyMemberData(steam_id steamIDLobby, const char* pchKey, const char* pchValue)
|
||||
{
|
||||
}
|
||||
|
||||
bool matchmaking::SendLobbyChatMsg(steam_id steamIDLobby, const void *pvMsgBody, int cubMsgBody)
|
||||
bool matchmaking::SendLobbyChatMsg(steam_id steamIDLobby, const void* pvMsgBody, int cubMsgBody)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
int matchmaking::GetLobbyChatEntry(steam_id steamIDLobby, int iChatID, steam_id *pSteamIDUser, void *pvData, int cubData, int *peChatEntryType)
|
||||
int matchmaking::GetLobbyChatEntry(steam_id steamIDLobby, int iChatID, steam_id* pSteamIDUser, void* pvData,
|
||||
int cubData, int* peChatEntryType)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
@ -161,11 +172,13 @@ namespace steam
|
||||
return false;
|
||||
}
|
||||
|
||||
void matchmaking::SetLobbyGameServer(steam_id steamIDLobby, unsigned int unGameServerIP, unsigned short unGameServerPort, steam_id steamIDGameServer)
|
||||
void matchmaking::SetLobbyGameServer(steam_id steamIDLobby, unsigned int unGameServerIP,
|
||||
unsigned short unGameServerPort, steam_id steamIDGameServer)
|
||||
{
|
||||
}
|
||||
|
||||
bool matchmaking::GetLobbyGameServer(steam_id steamIDLobby, unsigned int *punGameServerIP, unsigned short *punGameServerPort, steam_id *psteamIDGameServer)
|
||||
bool matchmaking::GetLobbyGameServer(steam_id steamIDLobby, unsigned int* punGameServerIP,
|
||||
unsigned short* punGameServerPort, steam_id* psteamIDGameServer)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -25,13 +25,20 @@ namespace steam
|
||||
{
|
||||
public:
|
||||
virtual int GetFavoriteGameCount();
|
||||
virtual bool GetFavoriteGame(int iGame, unsigned int *pnAppID, unsigned int *pnIP, unsigned short *pnConnPort, unsigned short *pnQueryPort, unsigned int *punFlags, unsigned int *pRTime32LastPlayedOnServer);
|
||||
virtual int AddFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort, unsigned short nQueryPort, unsigned int unFlags, unsigned int rTime32LastPlayedOnServer);
|
||||
virtual bool RemoveFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort, unsigned short nQueryPort, unsigned int unFlags);
|
||||
virtual bool GetFavoriteGame(int iGame, unsigned int* pnAppID, unsigned int* pnIP, unsigned short* pnConnPort,
|
||||
unsigned short* pnQueryPort, unsigned int* punFlags,
|
||||
unsigned int* pRTime32LastPlayedOnServer);
|
||||
virtual int AddFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort,
|
||||
unsigned short nQueryPort, unsigned int unFlags,
|
||||
unsigned int rTime32LastPlayedOnServer);
|
||||
virtual bool RemoveFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort,
|
||||
unsigned short nQueryPort, unsigned int unFlags);
|
||||
virtual unsigned __int64 RequestLobbyList();
|
||||
virtual void AddRequestLobbyListStringFilter(const char *pchKeyToMatch, const char *pchValueToMatch, int eComparisonType);
|
||||
virtual void AddRequestLobbyListNumericalFilter(const char *pchKeyToMatch, int nValueToMatch, int eComparisonType);
|
||||
virtual void AddRequestLobbyListNearValueFilter(const char *pchKeyToMatch, int nValueToBeCloseTo);
|
||||
virtual void AddRequestLobbyListStringFilter(const char* pchKeyToMatch, const char* pchValueToMatch,
|
||||
int eComparisonType);
|
||||
virtual void AddRequestLobbyListNumericalFilter(const char* pchKeyToMatch, int nValueToMatch,
|
||||
int eComparisonType);
|
||||
virtual void AddRequestLobbyListNearValueFilter(const char* pchKeyToMatch, int nValueToBeCloseTo);
|
||||
virtual void AddRequestLobbyListFilterSlotsAvailable(int nSlotsAvailable);
|
||||
virtual void AddRequestLobbyListDistanceFilter(int eLobbyDistanceFilter);
|
||||
virtual void AddRequestLobbyListResultCountFilter(int cMaxResults);
|
||||
@ -42,18 +49,22 @@ namespace steam
|
||||
virtual bool InviteUserToLobby(steam_id steamIDLobby, steam_id steamIDInvitee);
|
||||
virtual int GetNumLobbyMembers(steam_id steamIDLobby);
|
||||
virtual steam_id GetLobbyMemberByIndex(steam_id steamIDLobby, int iMember);
|
||||
virtual const char *GetLobbyData(steam_id steamIDLobby, const char *pchKey);
|
||||
virtual bool SetLobbyData(steam_id steamIDLobby, const char *pchKey, const char *pchValue);
|
||||
virtual const char* GetLobbyData(steam_id steamIDLobby, const char* pchKey);
|
||||
virtual bool SetLobbyData(steam_id steamIDLobby, const char* pchKey, const char* pchValue);
|
||||
virtual int GetLobbyDataCount(steam_id steamIDLobby);
|
||||
virtual bool GetLobbyDataByIndex(steam_id steamIDLobby, int iLobbyData, char *pchKey, int cchKeyBufferSize, char *pchValue, int cchValueBufferSize);
|
||||
virtual bool DeleteLobbyData(steam_id steamIDLobby, const char *pchKey);
|
||||
virtual const char *GetLobbyMemberData(steam_id steamIDLobby, steam_id steamIDUser, const char *pchKey);
|
||||
virtual void SetLobbyMemberData(steam_id steamIDLobby, const char *pchKey, const char *pchValue);
|
||||
virtual bool SendLobbyChatMsg(steam_id steamIDLobby, const void *pvMsgBody, int cubMsgBody);
|
||||
virtual int GetLobbyChatEntry(steam_id steamIDLobby, int iChatID, steam_id *pSteamIDUser, void *pvData, int cubData, int *peChatEntryType);
|
||||
virtual bool GetLobbyDataByIndex(steam_id steamIDLobby, int iLobbyData, char* pchKey, int cchKeyBufferSize,
|
||||
char* pchValue, int cchValueBufferSize);
|
||||
virtual bool DeleteLobbyData(steam_id steamIDLobby, const char* pchKey);
|
||||
virtual const char* GetLobbyMemberData(steam_id steamIDLobby, steam_id steamIDUser, const char* pchKey);
|
||||
virtual void SetLobbyMemberData(steam_id steamIDLobby, const char* pchKey, const char* pchValue);
|
||||
virtual bool SendLobbyChatMsg(steam_id steamIDLobby, const void* pvMsgBody, int cubMsgBody);
|
||||
virtual int GetLobbyChatEntry(steam_id steamIDLobby, int iChatID, steam_id* pSteamIDUser, void* pvData,
|
||||
int cubData, int* peChatEntryType);
|
||||
virtual bool RequestLobbyData(steam_id steamIDLobby);
|
||||
virtual void SetLobbyGameServer(steam_id steamIDLobby, unsigned int unGameServerIP, unsigned short unGameServerPort, steam_id steamIDGameServer);
|
||||
virtual bool GetLobbyGameServer(steam_id steamIDLobby, unsigned int *punGameServerIP, unsigned short *punGameServerPort, steam_id *psteamIDGameServer);
|
||||
virtual void SetLobbyGameServer(steam_id steamIDLobby, unsigned int unGameServerIP,
|
||||
unsigned short unGameServerPort, steam_id steamIDGameServer);
|
||||
virtual bool GetLobbyGameServer(steam_id steamIDLobby, unsigned int* punGameServerIP,
|
||||
unsigned short* punGameServerPort, steam_id* psteamIDGameServer);
|
||||
virtual bool SetLobbyMemberLimit(steam_id steamIDLobby, int cMaxMembers);
|
||||
virtual int GetLobbyMemberLimit(steam_id steamIDLobby);
|
||||
virtual bool SetLobbyType(steam_id steamIDLobby, int eLobbyType);
|
||||
|
@ -3,32 +3,37 @@
|
||||
|
||||
namespace steam
|
||||
{
|
||||
void* matchmaking_servers::RequestInternetServerList(unsigned int iApp, void **ppchFilters, unsigned int nFilters, void *pRequestServersResponse)
|
||||
void* matchmaking_servers::RequestInternetServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
|
||||
void* pRequestServersResponse)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void* matchmaking_servers::RequestLANServerList(unsigned int iApp, void *pRequestServersResponse)
|
||||
void* matchmaking_servers::RequestLANServerList(unsigned int iApp, void* pRequestServersResponse)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void* matchmaking_servers::RequestFriendsServerList(unsigned int iApp, void **ppchFilters, unsigned int nFilters, void *pRequestServersResponse)
|
||||
void* matchmaking_servers::RequestFriendsServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
|
||||
void* pRequestServersResponse)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void* matchmaking_servers::RequestFavoritesServerList(unsigned int iApp, void **ppchFilters, unsigned int nFilters, void *pRequestServersResponse)
|
||||
void* matchmaking_servers::RequestFavoritesServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
|
||||
void* pRequestServersResponse)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void* matchmaking_servers::RequestHistoryServerList(unsigned int iApp, void **ppchFilters, unsigned int nFilters, void *pRequestServersResponse)
|
||||
void* matchmaking_servers::RequestHistoryServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
|
||||
void* pRequestServersResponse)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void* matchmaking_servers::RequestSpectatorServerList(unsigned int iApp, void **ppchFilters, unsigned int nFilters, void *pRequestServersResponse)
|
||||
void* matchmaking_servers::RequestSpectatorServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
|
||||
void* pRequestServersResponse)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
@ -37,7 +42,7 @@ namespace steam
|
||||
{
|
||||
}
|
||||
|
||||
void *matchmaking_servers::GetServerDetails(void* hRequest, int iServer)
|
||||
void* matchmaking_servers::GetServerDetails(void* hRequest, int iServer)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
@ -64,17 +69,17 @@ namespace steam
|
||||
{
|
||||
}
|
||||
|
||||
int matchmaking_servers::PingServer(unsigned int unIP, unsigned short usPort, void *pRequestServersResponse)
|
||||
int matchmaking_servers::PingServer(unsigned int unIP, unsigned short usPort, void* pRequestServersResponse)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int matchmaking_servers::PlayerDetails(unsigned int unIP, unsigned short usPort, void *pRequestServersResponse)
|
||||
int matchmaking_servers::PlayerDetails(unsigned int unIP, unsigned short usPort, void* pRequestServersResponse)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int matchmaking_servers::ServerRules(unsigned int unIP, unsigned short usPort, void *pRequestServersResponse)
|
||||
int matchmaking_servers::ServerRules(unsigned int unIP, unsigned short usPort, void* pRequestServersResponse)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
@ -5,22 +5,27 @@ namespace steam
|
||||
class matchmaking_servers final
|
||||
{
|
||||
public:
|
||||
virtual void* RequestInternetServerList(unsigned int iApp, void **ppchFilters, unsigned int nFilters, void *pRequestServersResponse);
|
||||
virtual void* RequestLANServerList(unsigned int iApp, void *pRequestServersResponse);
|
||||
virtual void* RequestFriendsServerList(unsigned int iApp, void **ppchFilters, unsigned int nFilters, void *pRequestServersResponse);
|
||||
virtual void* RequestFavoritesServerList(unsigned int iApp, void **ppchFilters, unsigned int nFilters, void *pRequestServersResponse);
|
||||
virtual void* RequestHistoryServerList(unsigned int iApp, void **ppchFilters, unsigned int nFilters, void *pRequestServersResponse);
|
||||
virtual void* RequestSpectatorServerList(unsigned int iApp, void **ppchFilters, unsigned int nFilters, void *pRequestServersResponse);
|
||||
virtual void* RequestInternetServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
|
||||
void* pRequestServersResponse);
|
||||
virtual void* RequestLANServerList(unsigned int iApp, void* pRequestServersResponse);
|
||||
virtual void* RequestFriendsServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
|
||||
void* pRequestServersResponse);
|
||||
virtual void* RequestFavoritesServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
|
||||
void* pRequestServersResponse);
|
||||
virtual void* RequestHistoryServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
|
||||
void* pRequestServersResponse);
|
||||
virtual void* RequestSpectatorServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
|
||||
void* pRequestServersResponse);
|
||||
virtual void ReleaseRequest(void* hServerListRequest);
|
||||
virtual void *GetServerDetails(void* hRequest, int iServer);
|
||||
virtual void* GetServerDetails(void* hRequest, int iServer);
|
||||
virtual void CancelQuery(void* hRequest);
|
||||
virtual void RefreshQuery(void* hRequest);
|
||||
virtual bool IsRefreshing(void* hRequest);
|
||||
virtual int GetServerCount(void* hRequest);
|
||||
virtual void RefreshServer(void* hRequest, int iServer);
|
||||
virtual int PingServer(unsigned int unIP, unsigned short usPort, void *pRequestServersResponse);
|
||||
virtual int PlayerDetails(unsigned int unIP, unsigned short usPort, void *pRequestServersResponse);
|
||||
virtual int ServerRules(unsigned int unIP, unsigned short usPort, void *pRequestServersResponse);
|
||||
virtual int PingServer(unsigned int unIP, unsigned short usPort, void* pRequestServersResponse);
|
||||
virtual int PlayerDetails(unsigned int unIP, unsigned short usPort, void* pRequestServersResponse);
|
||||
virtual int ServerRules(unsigned int unIP, unsigned short usPort, void* pRequestServersResponse);
|
||||
virtual void CancelServerQuery(int hServerQuery);
|
||||
};
|
||||
}
|
||||
|
@ -3,17 +3,18 @@
|
||||
|
||||
namespace steam
|
||||
{
|
||||
bool networking::SendP2PPacket(steam_id steamIDRemote, const void *pubData, unsigned int cubData, int eP2PSendType)
|
||||
bool networking::SendP2PPacket(steam_id steamIDRemote, const void* pubData, unsigned int cubData, int eP2PSendType)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool networking::IsP2PPacketAvailable(unsigned int *pcubMsgSize, int idk)
|
||||
bool networking::IsP2PPacketAvailable(unsigned int* pcubMsgSize, int idk)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool networking::ReadP2PPacket(void *pubDest, unsigned int cubDest, unsigned int *pcubMsgSize, steam_id *psteamIDRemote)
|
||||
bool networking::ReadP2PPacket(void* pubDest, unsigned int cubDest, unsigned int* pcubMsgSize,
|
||||
steam_id* psteamIDRemote)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -33,7 +34,7 @@ namespace steam
|
||||
return false;
|
||||
}
|
||||
|
||||
bool networking::GetP2PSessionState(steam_id steamIDRemote, void *pConnectionState)
|
||||
bool networking::GetP2PSessionState(steam_id steamIDRemote, void* pConnectionState)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -43,12 +44,14 @@ namespace steam
|
||||
return false;
|
||||
}
|
||||
|
||||
unsigned int networking::CreateListenSocket(int nVirtualP2PPort, unsigned int nIP, unsigned short nPort, bool bAllowUseOfPacketRelay)
|
||||
unsigned int networking::CreateListenSocket(int nVirtualP2PPort, unsigned int nIP, unsigned short nPort,
|
||||
bool bAllowUseOfPacketRelay)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
unsigned int networking::CreateP2PConnectionSocket(steam_id steamIDTarget, int nVirtualPort, int nTimeoutSec, bool bAllowUseOfPacketRelay)
|
||||
unsigned int networking::CreateP2PConnectionSocket(steam_id steamIDTarget, int nVirtualPort, int nTimeoutSec,
|
||||
bool bAllowUseOfPacketRelay)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
@ -68,37 +71,40 @@ namespace steam
|
||||
return false;
|
||||
}
|
||||
|
||||
bool networking::SendDataOnSocket(unsigned int hSocket, void *pubData, unsigned int cubData, bool bReliable)
|
||||
bool networking::SendDataOnSocket(unsigned int hSocket, void* pubData, unsigned int cubData, bool bReliable)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool networking::IsDataAvailableOnSocket(unsigned int hSocket, unsigned int *pcubMsgSize)
|
||||
bool networking::IsDataAvailableOnSocket(unsigned int hSocket, unsigned int* pcubMsgSize)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool networking::RetrieveDataFromSocket(unsigned int hSocket, void *pubDest, unsigned int cubDest, unsigned int *pcubMsgSize)
|
||||
bool networking::RetrieveDataFromSocket(unsigned int hSocket, void* pubDest, unsigned int cubDest,
|
||||
unsigned int* pcubMsgSize)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool networking::IsDataAvailable(unsigned int hListenSocket, unsigned int *pcubMsgSize, unsigned int *phSocket)
|
||||
bool networking::IsDataAvailable(unsigned int hListenSocket, unsigned int* pcubMsgSize, unsigned int* phSocket)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool networking::RetrieveData(unsigned int hListenSocket, void *pubDest, unsigned int cubDest, unsigned int *pcubMsgSize, unsigned int *phSocket)
|
||||
bool networking::RetrieveData(unsigned int hListenSocket, void* pubDest, unsigned int cubDest,
|
||||
unsigned int* pcubMsgSize, unsigned int* phSocket)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool networking::GetSocketInfo(unsigned int hSocket, steam_id *pSteamIDRemote, int *peSocketStatus, unsigned int *punIPRemote, unsigned short *punPortRemote)
|
||||
bool networking::GetSocketInfo(unsigned int hSocket, steam_id* pSteamIDRemote, int* peSocketStatus,
|
||||
unsigned int* punIPRemote, unsigned short* punPortRemote)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool networking::GetListenSocketInfo(unsigned int hListenSocket, unsigned int *pnIP, unsigned short *pnPort)
|
||||
bool networking::GetListenSocketInfo(unsigned int hListenSocket, unsigned int* pnIP, unsigned short* pnPort)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -5,26 +5,32 @@ namespace steam
|
||||
class networking final
|
||||
{
|
||||
public:
|
||||
virtual bool SendP2PPacket(steam_id steamIDRemote, const void *pubData, unsigned int cubData, int eP2PSendType);
|
||||
virtual bool IsP2PPacketAvailable(unsigned int *pcubMsgSize, int idk);
|
||||
virtual bool ReadP2PPacket(void *pubDest, unsigned int cubDest, unsigned int *pcubMsgSize, steam_id *psteamIDRemote);
|
||||
virtual bool SendP2PPacket(steam_id steamIDRemote, const void* pubData, unsigned int cubData, int eP2PSendType);
|
||||
virtual bool IsP2PPacketAvailable(unsigned int* pcubMsgSize, int idk);
|
||||
virtual bool ReadP2PPacket(void* pubDest, unsigned int cubDest, unsigned int* pcubMsgSize,
|
||||
steam_id* psteamIDRemote);
|
||||
virtual bool AcceptP2PSessionWithUser(steam_id steamIDRemote);
|
||||
virtual bool CloseP2PSessionWithUser(steam_id steamIDRemote);
|
||||
virtual bool CloseP2PChannelWithUser(steam_id steamIDRemote, int iVirtualPort);
|
||||
virtual bool GetP2PSessionState(steam_id steamIDRemote, void *pConnectionState);
|
||||
virtual bool GetP2PSessionState(steam_id steamIDRemote, void* pConnectionState);
|
||||
virtual bool AllowP2PPacketRelay(bool bAllow);
|
||||
virtual unsigned int CreateListenSocket(int nVirtualP2PPort, unsigned int nIP, unsigned short nPort, bool bAllowUseOfPacketRelay);
|
||||
virtual unsigned int CreateP2PConnectionSocket(steam_id steamIDTarget, int nVirtualPort, int nTimeoutSec, bool bAllowUseOfPacketRelay);
|
||||
virtual unsigned int CreateListenSocket(int nVirtualP2PPort, unsigned int nIP, unsigned short nPort,
|
||||
bool bAllowUseOfPacketRelay);
|
||||
virtual unsigned int CreateP2PConnectionSocket(steam_id steamIDTarget, int nVirtualPort, int nTimeoutSec,
|
||||
bool bAllowUseOfPacketRelay);
|
||||
virtual unsigned int CreateConnectionSocket(unsigned int nIP, unsigned short nPort, int nTimeoutSec);
|
||||
virtual bool DestroySocket(unsigned int hSocket, bool bNotifyRemoteEnd);
|
||||
virtual bool DestroyListenSocket(unsigned int hSocket, bool bNotifyRemoteEnd);
|
||||
virtual bool SendDataOnSocket(unsigned int hSocket, void *pubData, unsigned int cubData, bool bReliable);
|
||||
virtual bool IsDataAvailableOnSocket(unsigned int hSocket, unsigned int *pcubMsgSize);
|
||||
virtual bool RetrieveDataFromSocket(unsigned int hSocket, void *pubDest, unsigned int cubDest, unsigned int *pcubMsgSize);
|
||||
virtual bool IsDataAvailable(unsigned int hListenSocket, unsigned int *pcubMsgSize, unsigned int *phSocket);
|
||||
virtual bool RetrieveData(unsigned int hListenSocket, void *pubDest, unsigned int cubDest, unsigned int *pcubMsgSize, unsigned int *phSocket);
|
||||
virtual bool GetSocketInfo(unsigned int hSocket, steam_id *pSteamIDRemote, int *peSocketStatus, unsigned int *punIPRemote, unsigned short *punPortRemote);
|
||||
virtual bool GetListenSocketInfo(unsigned int hListenSocket, unsigned int *pnIP, unsigned short *pnPort);
|
||||
virtual bool SendDataOnSocket(unsigned int hSocket, void* pubData, unsigned int cubData, bool bReliable);
|
||||
virtual bool IsDataAvailableOnSocket(unsigned int hSocket, unsigned int* pcubMsgSize);
|
||||
virtual bool RetrieveDataFromSocket(unsigned int hSocket, void* pubDest, unsigned int cubDest,
|
||||
unsigned int* pcubMsgSize);
|
||||
virtual bool IsDataAvailable(unsigned int hListenSocket, unsigned int* pcubMsgSize, unsigned int* phSocket);
|
||||
virtual bool RetrieveData(unsigned int hListenSocket, void* pubDest, unsigned int cubDest,
|
||||
unsigned int* pcubMsgSize, unsigned int* phSocket);
|
||||
virtual bool GetSocketInfo(unsigned int hSocket, steam_id* pSteamIDRemote, int* peSocketStatus,
|
||||
unsigned int* punIPRemote, unsigned short* punPortRemote);
|
||||
virtual bool GetListenSocketInfo(unsigned int hListenSocket, unsigned int* pnIP, unsigned short* pnPort);
|
||||
virtual int GetSocketConnectionType(unsigned int hSocket);
|
||||
virtual int GetMaxPacketSize(unsigned int hSocket);
|
||||
};
|
||||
|
@ -3,23 +3,23 @@
|
||||
|
||||
namespace steam
|
||||
{
|
||||
bool remote_storage::FileWrite(const char *pchFile, const void *pvData, int cubData)
|
||||
bool remote_storage::FileWrite(const char* pchFile, const void* pvData, int cubData)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
int remote_storage::GetFileSize(const char *pchFile)
|
||||
int remote_storage::GetFileSize(const char* pchFile)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int remote_storage::FileRead(const char *pchFile, void *pvData, int cubDataToRead)
|
||||
int remote_storage::FileRead(const char* pchFile, void* pvData, int cubDataToRead)
|
||||
{
|
||||
OutputDebugStringA(pchFile);
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool remote_storage::FileExists(const char *pchFile)
|
||||
bool remote_storage::FileExists(const char* pchFile)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -29,13 +29,13 @@ namespace steam
|
||||
return 0;
|
||||
}
|
||||
|
||||
const char *remote_storage::GetFileNameAndSize(int iFile, int *pnFileSizeInBytes)
|
||||
const char* remote_storage::GetFileNameAndSize(int iFile, int* pnFileSizeInBytes)
|
||||
{
|
||||
*pnFileSizeInBytes = 0;
|
||||
return "";
|
||||
}
|
||||
|
||||
bool remote_storage::GetQuota(int *pnTotalBytes, int *puAvailableBytes)
|
||||
bool remote_storage::GetQuota(int* pnTotalBytes, int* puAvailableBytes)
|
||||
{
|
||||
*pnTotalBytes = 0x10000000;
|
||||
*puAvailableBytes = 0x10000000;
|
||||
|
@ -5,12 +5,12 @@ namespace steam
|
||||
class remote_storage final
|
||||
{
|
||||
public:
|
||||
virtual bool FileWrite(const char *pchFile, const void *pvData, int cubData);
|
||||
virtual int GetFileSize(const char *pchFile);
|
||||
virtual int FileRead(const char *pchFile, void *pvData, int cubDataToRead);
|
||||
virtual bool FileExists(const char *pchFile);
|
||||
virtual bool FileWrite(const char* pchFile, const void* pvData, int cubData);
|
||||
virtual int GetFileSize(const char* pchFile);
|
||||
virtual int FileRead(const char* pchFile, void* pvData, int cubDataToRead);
|
||||
virtual bool FileExists(const char* pchFile);
|
||||
virtual int GetFileCount();
|
||||
virtual const char *GetFileNameAndSize(int iFile, int *pnFileSizeInBytes);
|
||||
virtual bool GetQuota(int *pnTotalBytes, int *puAvailableBytes);
|
||||
virtual const char* GetFileNameAndSize(int iFile, int* pnFileSizeInBytes);
|
||||
virtual bool GetQuota(int* pnTotalBytes, int* puAvailableBytes);
|
||||
};
|
||||
}
|
||||
|
@ -20,7 +20,8 @@ namespace steam
|
||||
return id;
|
||||
}
|
||||
|
||||
int user::InitiateGameConnection(void *pAuthBlob, int cbMaxAuthBlob, steam_id steamIDGameServer, unsigned int unIPServer, unsigned short usPortServer, bool bSecure)
|
||||
int user::InitiateGameConnection(void* pAuthBlob, int cbMaxAuthBlob, steam_id steamIDGameServer,
|
||||
unsigned int unIPServer, unsigned short usPortServer, bool bSecure)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
@ -29,11 +30,11 @@ namespace steam
|
||||
{
|
||||
}
|
||||
|
||||
void user::TrackAppUsageEvent(steam_id gameID, int eAppUsageEvent, const char *pchExtraInfo)
|
||||
void user::TrackAppUsageEvent(steam_id gameID, int eAppUsageEvent, const char* pchExtraInfo)
|
||||
{
|
||||
}
|
||||
|
||||
bool user::GetUserDataFolder(char *pchBuffer, int cubBuffer)
|
||||
bool user::GetUserDataFolder(char* pchBuffer, int cubBuffer)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -46,17 +47,22 @@ namespace steam
|
||||
{
|
||||
}
|
||||
|
||||
int user::GetAvailableVoice(unsigned int *pcbCompressed, unsigned int *pcbUncompressed, unsigned int nUncompressedVoiceDesiredSampleRate)
|
||||
int user::GetAvailableVoice(unsigned int* pcbCompressed, unsigned int* pcbUncompressed,
|
||||
unsigned int nUncompressedVoiceDesiredSampleRate)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int user::GetVoice(bool bWantCompressed, void *pDestBuffer, unsigned int cbDestBufferSize, unsigned int *nBytesWritten, bool bWantUncompressed, void *pUncompressedDestBuffer, unsigned int cbUncompressedDestBufferSize, unsigned int *nUncompressBytesWritten, unsigned int nUncompressedVoiceDesiredSampleRate)
|
||||
int user::GetVoice(bool bWantCompressed, void* pDestBuffer, unsigned int cbDestBufferSize,
|
||||
unsigned int* nBytesWritten, bool bWantUncompressed, void* pUncompressedDestBuffer,
|
||||
unsigned int cbUncompressedDestBufferSize, unsigned int* nUncompressBytesWritten,
|
||||
unsigned int nUncompressedVoiceDesiredSampleRate)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int user::DecompressVoice(void *pCompressed, unsigned int cbCompressed, void *pDestBuffer, unsigned int cbDestBufferSize, unsigned int *nBytesWritten)
|
||||
int user::DecompressVoice(void* pCompressed, unsigned int cbCompressed, void* pDestBuffer,
|
||||
unsigned int cbDestBufferSize, unsigned int* nBytesWritten)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
@ -66,12 +72,12 @@ namespace steam
|
||||
return 0;
|
||||
}
|
||||
|
||||
unsigned int user::GetAuthSessionTicket(void *pTicket, int cbMaxTicket, unsigned int *pcbTicket)
|
||||
unsigned int user::GetAuthSessionTicket(void* pTicket, int cbMaxTicket, unsigned int* pcbTicket)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int user::BeginAuthSession(const void *pAuthTicket, int cbAuthTicket, steam_id steamID)
|
||||
int user::BeginAuthSession(const void* pAuthTicket, int cbAuthTicket, steam_id steamID)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
@ -98,25 +104,28 @@ namespace steam
|
||||
{
|
||||
}
|
||||
|
||||
unsigned __int64 user::RequestEncryptedAppTicket(void *pUserData, int cbUserData)
|
||||
unsigned __int64 user::RequestEncryptedAppTicket(void* pUserData, int cbUserData)
|
||||
{
|
||||
// Generate the authentication ticket
|
||||
//Components::DemonWare::GenerateAuthTicket(std::string(reinterpret_cast<char*>(pUserData), cbUserData));
|
||||
|
||||
// Create the call response
|
||||
const auto result = callbacks::register_call();
|
||||
auto retvals = static_cast<encrypted_app_ticket_response*>(calloc(1, sizeof(encrypted_app_ticket_response)));//::Utils::Memory::AllocateArray<EncryptedAppTicketResponse>();
|
||||
auto retvals = static_cast<encrypted_app_ticket_response*>(calloc(1, sizeof(encrypted_app_ticket_response)));
|
||||
//::Utils::Memory::AllocateArray<EncryptedAppTicketResponse>();
|
||||
retvals->m_e_result = 1;
|
||||
|
||||
// Return the call response
|
||||
callbacks::return_call(retvals, sizeof(encrypted_app_ticket_response), encrypted_app_ticket_response::callback_id, result);
|
||||
callbacks::return_call(retvals, sizeof(encrypted_app_ticket_response),
|
||||
encrypted_app_ticket_response::callback_id, result);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
bool user::GetEncryptedAppTicket(void *pTicket, int cbMaxTicket, unsigned int *pcbTicket)
|
||||
bool user::GetEncryptedAppTicket(void* pTicket, int cbMaxTicket, unsigned int* pcbTicket)
|
||||
{
|
||||
if (cbMaxTicket < 0) return false;
|
||||
return false;//Components::DemonWare::GetAuthTicket(pTicket, static_cast<unsigned int>(cbMaxTicket), pcbTicket);
|
||||
return false;
|
||||
//Components::DemonWare::GetAuthTicket(pTicket, static_cast<unsigned int>(cbMaxTicket), pcbTicket);
|
||||
}
|
||||
}
|
||||
|
@ -16,24 +16,30 @@ namespace steam
|
||||
virtual bool LoggedOn();
|
||||
virtual steam_id GetSteamID();
|
||||
|
||||
virtual int InitiateGameConnection(void *pAuthBlob, int cbMaxAuthBlob, steam_id steamIDGameServer, unsigned int unIPServer, unsigned short usPortServer, bool bSecure);
|
||||
virtual int InitiateGameConnection(void* pAuthBlob, int cbMaxAuthBlob, steam_id steamIDGameServer,
|
||||
unsigned int unIPServer, unsigned short usPortServer, bool bSecure);
|
||||
virtual void TerminateGameConnection(unsigned int unIPServer, unsigned short usPortServer);
|
||||
virtual void TrackAppUsageEvent(steam_id gameID, int eAppUsageEvent, const char *pchExtraInfo = "");
|
||||
virtual bool GetUserDataFolder(char *pchBuffer, int cubBuffer);
|
||||
virtual void TrackAppUsageEvent(steam_id gameID, int eAppUsageEvent, const char* pchExtraInfo = "");
|
||||
virtual bool GetUserDataFolder(char* pchBuffer, int cubBuffer);
|
||||
virtual void StartVoiceRecording();
|
||||
virtual void StopVoiceRecording();
|
||||
virtual int GetAvailableVoice(unsigned int *pcbCompressed, unsigned int *pcbUncompressed, unsigned int nUncompressedVoiceDesiredSampleRate);
|
||||
virtual int GetVoice(bool bWantCompressed, void *pDestBuffer, unsigned int cbDestBufferSize, unsigned int *nBytesWritten, bool bWantUncompressed, void *pUncompressedDestBuffer, unsigned int cbUncompressedDestBufferSize, unsigned int *nUncompressBytesWritten, unsigned int nUncompressedVoiceDesiredSampleRate);
|
||||
virtual int DecompressVoice(void *pCompressed, unsigned int cbCompressed, void *pDestBuffer, unsigned int cbDestBufferSize, unsigned int *nBytesWritten);
|
||||
virtual int GetAvailableVoice(unsigned int* pcbCompressed, unsigned int* pcbUncompressed,
|
||||
unsigned int nUncompressedVoiceDesiredSampleRate);
|
||||
virtual int GetVoice(bool bWantCompressed, void* pDestBuffer, unsigned int cbDestBufferSize,
|
||||
unsigned int* nBytesWritten, bool bWantUncompressed, void* pUncompressedDestBuffer,
|
||||
unsigned int cbUncompressedDestBufferSize, unsigned int* nUncompressBytesWritten,
|
||||
unsigned int nUncompressedVoiceDesiredSampleRate);
|
||||
virtual int DecompressVoice(void* pCompressed, unsigned int cbCompressed, void* pDestBuffer,
|
||||
unsigned int cbDestBufferSize, unsigned int* nBytesWritten);
|
||||
virtual unsigned int GetVoiceOptimalSampleRate();
|
||||
virtual unsigned int GetAuthSessionTicket(void *pTicket, int cbMaxTicket, unsigned int *pcbTicket);
|
||||
virtual int BeginAuthSession(const void *pAuthTicket, int cbAuthTicket, steam_id steamID);
|
||||
virtual unsigned int GetAuthSessionTicket(void* pTicket, int cbMaxTicket, unsigned int* pcbTicket);
|
||||
virtual int BeginAuthSession(const void* pAuthTicket, int cbAuthTicket, steam_id steamID);
|
||||
virtual void EndAuthSession(steam_id steamID);
|
||||
virtual void CancelAuthTicket(unsigned int hAuthTicket);
|
||||
virtual unsigned int UserHasLicenseForApp(steam_id steamID, unsigned int appID);
|
||||
virtual bool BIsBehindNAT();
|
||||
virtual void AdvertiseGame(steam_id steamIDGameServer, unsigned int unIPServer, unsigned short usPortServer);
|
||||
virtual unsigned __int64 RequestEncryptedAppTicket(void *pUserData, int cbUserData);
|
||||
virtual bool GetEncryptedAppTicket(void *pTicket, int cbMaxTicket, unsigned int *pcbTicket);
|
||||
virtual unsigned __int64 RequestEncryptedAppTicket(void* pUserData, int cbUserData);
|
||||
virtual bool GetEncryptedAppTicket(void* pTicket, int cbMaxTicket, unsigned int* pcbTicket);
|
||||
};
|
||||
}
|
||||
|
@ -8,47 +8,47 @@ namespace steam
|
||||
return true;
|
||||
}
|
||||
|
||||
bool user_stats::GetStat(const char *pchName, int *pData)
|
||||
bool user_stats::GetStat(const char* pchName, int* pData)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool user_stats::GetStat(const char *pchName, float *pData)
|
||||
bool user_stats::GetStat(const char* pchName, float* pData)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool user_stats::SetStat(const char *pchName, int nData)
|
||||
bool user_stats::SetStat(const char* pchName, int nData)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool user_stats::SetStat(const char *pchName, float fData)
|
||||
bool user_stats::SetStat(const char* pchName, float fData)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool user_stats::UpdateAvgRateStat(const char *pchName, float flCountThisSession, double dSessionLength)
|
||||
bool user_stats::UpdateAvgRateStat(const char* pchName, float flCountThisSession, double dSessionLength)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool user_stats::GetAchievement(const char *pchName, bool *pbAchieved)
|
||||
bool user_stats::GetAchievement(const char* pchName, bool* pbAchieved)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool user_stats::SetAchievement(const char *pchName)
|
||||
bool user_stats::SetAchievement(const char* pchName)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool user_stats::ClearAchievement(const char *pchName)
|
||||
bool user_stats::ClearAchievement(const char* pchName)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool user_stats::GetAchievementAndUnlockTime(const char *pchName, bool *pbAchieved, unsigned int *punUnlockTime)
|
||||
bool user_stats::GetAchievementAndUnlockTime(const char* pchName, bool* pbAchieved, unsigned int* punUnlockTime)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -58,17 +58,18 @@ namespace steam
|
||||
return false;
|
||||
}
|
||||
|
||||
int user_stats::GetAchievementIcon(const char *pchName)
|
||||
int user_stats::GetAchievementIcon(const char* pchName)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
const char *user_stats::GetAchievementDisplayAttribute(const char *pchName, const char *pchKey)
|
||||
const char* user_stats::GetAchievementDisplayAttribute(const char* pchName, const char* pchKey)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
bool user_stats::IndicateAchievementProgress(const char *pchName, unsigned int nCurProgress, unsigned int nMaxProgress)
|
||||
bool user_stats::IndicateAchievementProgress(const char* pchName, unsigned int nCurProgress,
|
||||
unsigned int nMaxProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -78,22 +79,23 @@ namespace steam
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool user_stats::GetUserStat(steam_id steamIDUser, const char *pchName, int *pData)
|
||||
bool user_stats::GetUserStat(steam_id steamIDUser, const char* pchName, int* pData)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool user_stats::GetUserStat(steam_id steamIDUser, const char *pchName, float *pData)
|
||||
bool user_stats::GetUserStat(steam_id steamIDUser, const char* pchName, float* pData)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool user_stats::GetUserAchievement(steam_id steamIDUser, const char *pchName, bool *pbAchieved)
|
||||
bool user_stats::GetUserAchievement(steam_id steamIDUser, const char* pchName, bool* pbAchieved)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool user_stats::GetUserAchievementAndUnlockTime(steam_id steamIDUser, const char *pchName, bool *pbAchieved, unsigned int *punUnlockTime)
|
||||
bool user_stats::GetUserAchievementAndUnlockTime(steam_id steamIDUser, const char* pchName, bool* pbAchieved,
|
||||
unsigned int* punUnlockTime)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -103,17 +105,18 @@ namespace steam
|
||||
return false;
|
||||
}
|
||||
|
||||
unsigned __int64 user_stats::FindOrCreateLeaderboard(const char *pchLeaderboardName, int eLeaderboardSortMethod, int eLeaderboardDisplayType)
|
||||
unsigned __int64 user_stats::FindOrCreateLeaderboard(const char* pchLeaderboardName, int eLeaderboardSortMethod,
|
||||
int eLeaderboardDisplayType)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
unsigned __int64 user_stats::FindLeaderboard(const char *pchLeaderboardName)
|
||||
unsigned __int64 user_stats::FindLeaderboard(const char* pchLeaderboardName)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
const char *user_stats::GetLeaderboardName(unsigned __int64 hSteamLeaderboard)
|
||||
const char* user_stats::GetLeaderboardName(unsigned __int64 hSteamLeaderboard)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
@ -133,22 +136,27 @@ namespace steam
|
||||
return 0;
|
||||
}
|
||||
|
||||
unsigned __int64 user_stats::DownloadLeaderboardEntries(unsigned __int64 hSteamLeaderboard, int eLeaderboardDataRequest, int nRangeStart, int nRangeEnd)
|
||||
unsigned __int64 user_stats::DownloadLeaderboardEntries(unsigned __int64 hSteamLeaderboard,
|
||||
int eLeaderboardDataRequest, int nRangeStart, int nRangeEnd)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
unsigned __int64 user_stats::DownloadLeaderboardEntriesForUsers(unsigned __int64 hSteamLeaderboard, steam_id *prgUsers, int cUsers)
|
||||
unsigned __int64 user_stats::DownloadLeaderboardEntriesForUsers(unsigned __int64 hSteamLeaderboard,
|
||||
steam_id* prgUsers, int cUsers)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool user_stats::GetDownloadedLeaderboardEntry(unsigned __int64 hSteamLeaderboardEntries, int index, int *pLeaderboardEntry, int *pDetails, int cDetailsMax)
|
||||
bool user_stats::GetDownloadedLeaderboardEntry(unsigned __int64 hSteamLeaderboardEntries, int index,
|
||||
int* pLeaderboardEntry, int* pDetails, int cDetailsMax)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
unsigned __int64 user_stats::UploadLeaderboardScore(unsigned __int64 hSteamLeaderboard, int eLeaderboardUploadScoreMethod, int nScore, const int *pScoreDetails, int cScoreDetailsCount)
|
||||
unsigned __int64 user_stats::UploadLeaderboardScore(unsigned __int64 hSteamLeaderboard,
|
||||
int eLeaderboardUploadScoreMethod, int nScore,
|
||||
const int* pScoreDetails, int cScoreDetailsCount)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
@ -168,17 +176,19 @@ namespace steam
|
||||
return 0;
|
||||
}
|
||||
|
||||
int user_stats::GetMostAchievedAchievementInfo(char *pchName, unsigned int unNameBufLen, float *pflPercent, bool *pbAchieved)
|
||||
int user_stats::GetMostAchievedAchievementInfo(char* pchName, unsigned int unNameBufLen, float* pflPercent,
|
||||
bool* pbAchieved)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int user_stats::GetNextMostAchievedAchievementInfo(int iIteratorPrevious, char *pchName, unsigned int unNameBufLen, float *pflPercent, bool *pbAchieved)
|
||||
int user_stats::GetNextMostAchievedAchievementInfo(int iIteratorPrevious, char* pchName, unsigned int unNameBufLen,
|
||||
float* pflPercent, bool* pbAchieved)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool user_stats::GetAchievementAchievedPercent(const char *pchName, float *pflPercent)
|
||||
bool user_stats::GetAchievementAchievedPercent(const char* pchName, float* pflPercent)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -188,22 +198,22 @@ namespace steam
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool user_stats::GetGlobalStat(const char *pchStatName, __int64 *pData)
|
||||
bool user_stats::GetGlobalStat(const char* pchStatName, __int64* pData)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool user_stats::GetGlobalStat(const char *pchStatName, double *pData)
|
||||
bool user_stats::GetGlobalStat(const char* pchStatName, double* pData)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
int user_stats::GetGlobalStatHistory(const char *pchStatName, __int64 *pData, unsigned int cubData)
|
||||
int user_stats::GetGlobalStatHistory(const char* pchStatName, __int64* pData, unsigned int cubData)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int user_stats::GetGlobalStatHistory(const char *pchStatName, double *pData, unsigned int cubData)
|
||||
int user_stats::GetGlobalStatHistory(const char* pchStatName, double* pData, unsigned int cubData)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
@ -6,45 +6,56 @@ namespace steam
|
||||
{
|
||||
public:
|
||||
virtual bool RequestCurrentStats();
|
||||
virtual bool GetStat(const char *pchName, int *pData);
|
||||
virtual bool GetStat(const char *pchName, float *pData);
|
||||
virtual bool SetStat(const char *pchName, int nData);
|
||||
virtual bool SetStat(const char *pchName, float fData);
|
||||
virtual bool UpdateAvgRateStat(const char *pchName, float flCountThisSession, double dSessionLength);
|
||||
virtual bool GetAchievement(const char *pchName, bool *pbAchieved);
|
||||
virtual bool SetAchievement(const char *pchName);
|
||||
virtual bool ClearAchievement(const char *pchName);
|
||||
virtual bool GetAchievementAndUnlockTime(const char *pchName, bool *pbAchieved, unsigned int *punUnlockTime);
|
||||
virtual bool GetStat(const char* pchName, int* pData);
|
||||
virtual bool GetStat(const char* pchName, float* pData);
|
||||
virtual bool SetStat(const char* pchName, int nData);
|
||||
virtual bool SetStat(const char* pchName, float fData);
|
||||
virtual bool UpdateAvgRateStat(const char* pchName, float flCountThisSession, double dSessionLength);
|
||||
virtual bool GetAchievement(const char* pchName, bool* pbAchieved);
|
||||
virtual bool SetAchievement(const char* pchName);
|
||||
virtual bool ClearAchievement(const char* pchName);
|
||||
virtual bool GetAchievementAndUnlockTime(const char* pchName, bool* pbAchieved, unsigned int* punUnlockTime);
|
||||
virtual bool StoreStats();
|
||||
virtual int GetAchievementIcon(const char *pchName);
|
||||
virtual const char *GetAchievementDisplayAttribute(const char *pchName, const char *pchKey);
|
||||
virtual bool IndicateAchievementProgress(const char *pchName, unsigned int nCurProgress, unsigned int nMaxProgress);
|
||||
virtual int GetAchievementIcon(const char* pchName);
|
||||
virtual const char* GetAchievementDisplayAttribute(const char* pchName, const char* pchKey);
|
||||
virtual bool IndicateAchievementProgress(const char* pchName, unsigned int nCurProgress,
|
||||
unsigned int nMaxProgress);
|
||||
virtual unsigned __int64 RequestUserStats(steam_id steamIDUser);
|
||||
virtual bool GetUserStat(steam_id steamIDUser, const char *pchName, int *pData);
|
||||
virtual bool GetUserStat(steam_id steamIDUser, const char *pchName, float *pData);
|
||||
virtual bool GetUserAchievement(steam_id steamIDUser, const char *pchName, bool *pbAchieved);
|
||||
virtual bool GetUserAchievementAndUnlockTime(steam_id steamIDUser, const char *pchName, bool *pbAchieved, unsigned int *punUnlockTime);
|
||||
virtual bool GetUserStat(steam_id steamIDUser, const char* pchName, int* pData);
|
||||
virtual bool GetUserStat(steam_id steamIDUser, const char* pchName, float* pData);
|
||||
virtual bool GetUserAchievement(steam_id steamIDUser, const char* pchName, bool* pbAchieved);
|
||||
virtual bool GetUserAchievementAndUnlockTime(steam_id steamIDUser, const char* pchName, bool* pbAchieved,
|
||||
unsigned int* punUnlockTime);
|
||||
virtual bool ResetAllStats(bool bAchievementsToo);
|
||||
virtual unsigned __int64 FindOrCreateLeaderboard(const char *pchLeaderboardName, int eLeaderboardSortMethod, int eLeaderboardDisplayType);
|
||||
virtual unsigned __int64 FindLeaderboard(const char *pchLeaderboardName);
|
||||
virtual const char *GetLeaderboardName(unsigned __int64 hSteamLeaderboard);
|
||||
virtual unsigned __int64 FindOrCreateLeaderboard(const char* pchLeaderboardName, int eLeaderboardSortMethod,
|
||||
int eLeaderboardDisplayType);
|
||||
virtual unsigned __int64 FindLeaderboard(const char* pchLeaderboardName);
|
||||
virtual const char* GetLeaderboardName(unsigned __int64 hSteamLeaderboard);
|
||||
virtual int GetLeaderboardEntryCount(unsigned __int64 hSteamLeaderboard);
|
||||
virtual int GetLeaderboardSortMethod(unsigned __int64 hSteamLeaderboard);
|
||||
virtual int GetLeaderboardDisplayType(unsigned __int64 hSteamLeaderboard);
|
||||
virtual unsigned __int64 DownloadLeaderboardEntries(unsigned __int64 hSteamLeaderboard, int eLeaderboardDataRequest, int nRangeStart, int nRangeEnd);
|
||||
virtual unsigned __int64 DownloadLeaderboardEntriesForUsers(unsigned __int64 hSteamLeaderboard, steam_id *prgUsers, int cUsers);
|
||||
virtual bool GetDownloadedLeaderboardEntry(unsigned __int64 hSteamLeaderboardEntries, int index, int *pLeaderboardEntry, int *pDetails, int cDetailsMax);
|
||||
virtual unsigned __int64 UploadLeaderboardScore(unsigned __int64 hSteamLeaderboard, int eLeaderboardUploadScoreMethod, int nScore, const int *pScoreDetails, int cScoreDetailsCount);
|
||||
virtual unsigned __int64 DownloadLeaderboardEntries(unsigned __int64 hSteamLeaderboard,
|
||||
int eLeaderboardDataRequest, int nRangeStart,
|
||||
int nRangeEnd);
|
||||
virtual unsigned __int64 DownloadLeaderboardEntriesForUsers(unsigned __int64 hSteamLeaderboard,
|
||||
steam_id* prgUsers, int cUsers);
|
||||
virtual bool GetDownloadedLeaderboardEntry(unsigned __int64 hSteamLeaderboardEntries, int index,
|
||||
int* pLeaderboardEntry, int* pDetails, int cDetailsMax);
|
||||
virtual unsigned __int64 UploadLeaderboardScore(unsigned __int64 hSteamLeaderboard,
|
||||
int eLeaderboardUploadScoreMethod, int nScore,
|
||||
const int* pScoreDetails, int cScoreDetailsCount);
|
||||
virtual unsigned __int64 AttachLeaderboardUGC(unsigned __int64 hSteamLeaderboard, unsigned __int64 hUGC);
|
||||
virtual unsigned __int64 GetNumberOfCurrentPlayers();
|
||||
virtual unsigned __int64 RequestGlobalAchievementPercentages();
|
||||
virtual int GetMostAchievedAchievementInfo(char *pchName, unsigned int unNameBufLen, float *pflPercent, bool *pbAchieved);
|
||||
virtual int GetNextMostAchievedAchievementInfo(int iIteratorPrevious, char *pchName, unsigned int unNameBufLen, float *pflPercent, bool *pbAchieved);
|
||||
virtual bool GetAchievementAchievedPercent(const char *pchName, float *pflPercent);
|
||||
virtual int GetMostAchievedAchievementInfo(char* pchName, unsigned int unNameBufLen, float* pflPercent,
|
||||
bool* pbAchieved);
|
||||
virtual int GetNextMostAchievedAchievementInfo(int iIteratorPrevious, char* pchName, unsigned int unNameBufLen,
|
||||
float* pflPercent, bool* pbAchieved);
|
||||
virtual bool GetAchievementAchievedPercent(const char* pchName, float* pflPercent);
|
||||
virtual unsigned __int64 RequestGlobalStats(int nHistoryDays);
|
||||
virtual bool GetGlobalStat(const char *pchStatName, __int64 *pData);
|
||||
virtual bool GetGlobalStat(const char *pchStatName, double *pData);
|
||||
virtual int GetGlobalStatHistory(const char *pchStatName, __int64 *pData, unsigned int cubData);
|
||||
virtual int GetGlobalStatHistory(const char *pchStatName, double *pData, unsigned int cubData);
|
||||
virtual bool GetGlobalStat(const char* pchStatName, __int64* pData);
|
||||
virtual bool GetGlobalStat(const char* pchStatName, double* pData);
|
||||
virtual int GetGlobalStatHistory(const char* pchStatName, __int64* pData, unsigned int cubData);
|
||||
virtual int GetGlobalStatHistory(const char* pchStatName, double* pData, unsigned int cubData);
|
||||
};
|
||||
}
|
||||
|
@ -28,17 +28,17 @@ namespace steam
|
||||
return "US";
|
||||
}
|
||||
|
||||
bool utils::GetImageSize(int iImage, unsigned int *pnWidth, unsigned int *pnHeight)
|
||||
bool utils::GetImageSize(int iImage, unsigned int* pnWidth, unsigned int* pnHeight)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool utils::GetImageRGBA(int iImage, unsigned char *pubDest, int nDestBufferSize)
|
||||
bool utils::GetImageRGBA(int iImage, unsigned char* pubDest, int nDestBufferSize)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool utils::GetCSERIPPort(unsigned int *unIP, unsigned short *usPort)
|
||||
bool utils::GetCSERIPPort(unsigned int* unIP, unsigned short* usPort)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -61,7 +61,7 @@ namespace steam
|
||||
}
|
||||
}
|
||||
|
||||
bool utils::IsAPICallCompleted(unsigned __int64 hSteamAPICall, bool *pbFailed)
|
||||
bool utils::IsAPICallCompleted(unsigned __int64 hSteamAPICall, bool* pbFailed)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -71,7 +71,8 @@ namespace steam
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool utils::GetAPICallResult(unsigned __int64 hSteamAPICall, void *pCallback, int cubCallback, int iCallbackExpected, bool *pbFailed)
|
||||
bool utils::GetAPICallResult(unsigned __int64 hSteamAPICall, void* pCallback, int cubCallback,
|
||||
int iCallbackExpected, bool* pbFailed)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -85,7 +86,7 @@ namespace steam
|
||||
return 0;
|
||||
}
|
||||
|
||||
void utils::SetWarningMessageHook(void(*pFunction)(int hpipe, const char *message))
|
||||
void utils::SetWarningMessageHook(void (*pFunction)(int hpipe, const char* message))
|
||||
{
|
||||
}
|
||||
|
||||
@ -99,7 +100,7 @@ namespace steam
|
||||
return false;
|
||||
}
|
||||
|
||||
unsigned __int64 utils::CheckFileSignature(const char *szFileName)
|
||||
unsigned __int64 utils::CheckFileSignature(const char* szFileName)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
@ -9,21 +9,22 @@ namespace steam
|
||||
virtual unsigned int GetSecondsSinceComputerActive();
|
||||
virtual int GetConnectedUniverse();
|
||||
virtual unsigned int GetServerRealTime();
|
||||
virtual const char *GetIPCountry();
|
||||
virtual bool GetImageSize(int iImage, unsigned int *pnWidth, unsigned int *pnHeight);
|
||||
virtual bool GetImageRGBA(int iImage, unsigned char *pubDest, int nDestBufferSize);
|
||||
virtual bool GetCSERIPPort(unsigned int *unIP, unsigned short *usPort);
|
||||
virtual const char* GetIPCountry();
|
||||
virtual bool GetImageSize(int iImage, unsigned int* pnWidth, unsigned int* pnHeight);
|
||||
virtual bool GetImageRGBA(int iImage, unsigned char* pubDest, int nDestBufferSize);
|
||||
virtual bool GetCSERIPPort(unsigned int* unIP, unsigned short* usPort);
|
||||
virtual unsigned char GetCurrentBatteryPower();
|
||||
virtual unsigned int GetAppID();
|
||||
virtual void SetOverlayNotificationPosition(int eNotificationPosition);
|
||||
virtual bool IsAPICallCompleted(unsigned __int64 hSteamAPICall, bool *pbFailed);
|
||||
virtual bool IsAPICallCompleted(unsigned __int64 hSteamAPICall, bool* pbFailed);
|
||||
virtual int GetAPICallFailureReason(unsigned __int64 hSteamAPICall);
|
||||
virtual bool GetAPICallResult(unsigned __int64 hSteamAPICall, void *pCallback, int cubCallback, int iCallbackExpected, bool *pbFailed);
|
||||
virtual bool GetAPICallResult(unsigned __int64 hSteamAPICall, void* pCallback, int cubCallback,
|
||||
int iCallbackExpected, bool* pbFailed);
|
||||
virtual void RunFrame();
|
||||
virtual unsigned int GetIPCCallCount();
|
||||
virtual void SetWarningMessageHook(void(*pFunction)(int hpipe, const char *message));
|
||||
virtual void SetWarningMessageHook(void (*pFunction)(int hpipe, const char* message));
|
||||
virtual bool IsOverlayEnabled();
|
||||
virtual bool BOverlayNeedsPresent();
|
||||
virtual unsigned __int64 CheckFileSignature(const char *szFileName);
|
||||
virtual unsigned __int64 CheckFileSignature(const char* szFileName);
|
||||
};
|
||||
}
|
||||
|
@ -76,147 +76,148 @@ namespace steam
|
||||
results_.clear();
|
||||
}
|
||||
|
||||
extern "C"
|
||||
extern "C" {
|
||||
bool SteamAPI_RestartAppIfNecessary()
|
||||
{
|
||||
bool SteamAPI_RestartAppIfNecessary()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SteamAPI_Init()
|
||||
{
|
||||
overlay = ::utils::nt::module("gameoverlayrenderer.dll");
|
||||
bool SteamAPI_Init()
|
||||
{
|
||||
overlay = ::utils::nt::module("gameoverlayrenderer.dll");
|
||||
|
||||
if (!overlay)
|
||||
if (!overlay)
|
||||
{
|
||||
HKEY reg_key;
|
||||
if (RegOpenKeyExA(HKEY_LOCAL_MACHINE, "Software\\Valve\\Steam", 0, KEY_QUERY_VALUE, ®_key) ==
|
||||
ERROR_SUCCESS)
|
||||
{
|
||||
HKEY reg_key;
|
||||
if (RegOpenKeyExA(HKEY_LOCAL_MACHINE, "Software\\Valve\\Steam", 0, KEY_QUERY_VALUE, ®_key) == ERROR_SUCCESS)
|
||||
char steam_path[MAX_PATH] = {0};
|
||||
DWORD length = sizeof(steam_path);
|
||||
RegQueryValueExA(reg_key, "InstallPath", nullptr, nullptr, reinterpret_cast<BYTE*>(steam_path),
|
||||
&length);
|
||||
RegCloseKey(reg_key);
|
||||
|
||||
std::string overlay_path = steam_path;
|
||||
if (overlay_path.back() != '\\' && overlay_path.back() != '/')
|
||||
{
|
||||
char steam_path[MAX_PATH] = { 0 };
|
||||
DWORD length = sizeof(steam_path);
|
||||
RegQueryValueExA(reg_key, "InstallPath", nullptr, nullptr, reinterpret_cast<BYTE*>(steam_path), &length);
|
||||
RegCloseKey(reg_key);
|
||||
|
||||
std::string overlay_path = steam_path;
|
||||
if(overlay_path.back() != '\\' && overlay_path.back() != '/')
|
||||
{
|
||||
overlay_path.push_back('\\');
|
||||
}
|
||||
|
||||
overlay_path.append("gameoverlayrenderer.dll");
|
||||
overlay = ::utils::nt::module::load(overlay_path);
|
||||
overlay_path.push_back('\\');
|
||||
}
|
||||
|
||||
overlay_path.append("gameoverlayrenderer.dll");
|
||||
overlay = ::utils::nt::module::load(overlay_path);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void SteamAPI_RegisterCallResult(callbacks::base* result, uint64_t call)
|
||||
{
|
||||
callbacks::register_call_result(call, result);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void SteamAPI_RegisterCallback(callbacks::base* handler, int callback)
|
||||
{
|
||||
callbacks::register_callback(handler, callback);
|
||||
}
|
||||
void SteamAPI_RegisterCallResult(callbacks::base* result, uint64_t call)
|
||||
{
|
||||
callbacks::register_call_result(call, result);
|
||||
}
|
||||
|
||||
void SteamAPI_RunCallbacks()
|
||||
{
|
||||
callbacks::run_callbacks();
|
||||
}
|
||||
void SteamAPI_RegisterCallback(callbacks::base* handler, int callback)
|
||||
{
|
||||
callbacks::register_callback(handler, callback);
|
||||
}
|
||||
|
||||
void SteamAPI_Shutdown()
|
||||
{
|
||||
}
|
||||
void SteamAPI_RunCallbacks()
|
||||
{
|
||||
callbacks::run_callbacks();
|
||||
}
|
||||
|
||||
void SteamAPI_UnregisterCallResult()
|
||||
{
|
||||
}
|
||||
void SteamAPI_Shutdown()
|
||||
{
|
||||
}
|
||||
|
||||
void SteamAPI_UnregisterCallback()
|
||||
{
|
||||
}
|
||||
void SteamAPI_UnregisterCallResult()
|
||||
{
|
||||
}
|
||||
|
||||
void SteamAPI_UnregisterCallback()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
bool SteamGameServer_Init()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
bool SteamGameServer_Init()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void SteamGameServer_RunCallbacks()
|
||||
{
|
||||
}
|
||||
void SteamGameServer_RunCallbacks()
|
||||
{
|
||||
}
|
||||
|
||||
void SteamGameServer_Shutdown()
|
||||
{
|
||||
}
|
||||
void SteamGameServer_Shutdown()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
friends* SteamFriends()
|
||||
{
|
||||
static friends friends;
|
||||
return &friends;
|
||||
}
|
||||
friends* SteamFriends()
|
||||
{
|
||||
static friends friends;
|
||||
return &friends;
|
||||
}
|
||||
|
||||
matchmaking* SteamMatchmaking()
|
||||
{
|
||||
static matchmaking matchmaking;
|
||||
return &matchmaking;
|
||||
}
|
||||
matchmaking* SteamMatchmaking()
|
||||
{
|
||||
static matchmaking matchmaking;
|
||||
return &matchmaking;
|
||||
}
|
||||
|
||||
matchmaking_servers* SteamMatchmakingServers()
|
||||
{
|
||||
static matchmaking_servers matchmaking_servers;
|
||||
return &matchmaking_servers;
|
||||
}
|
||||
matchmaking_servers* SteamMatchmakingServers()
|
||||
{
|
||||
static matchmaking_servers matchmaking_servers;
|
||||
return &matchmaking_servers;
|
||||
}
|
||||
|
||||
game_server* SteamGameServer()
|
||||
{
|
||||
static game_server game_server;
|
||||
return &game_server;
|
||||
}
|
||||
game_server* SteamGameServer()
|
||||
{
|
||||
static game_server game_server;
|
||||
return &game_server;
|
||||
}
|
||||
|
||||
master_server_updater* SteamMasterServerUpdater()
|
||||
{
|
||||
static master_server_updater master_server_updater;
|
||||
return &master_server_updater;
|
||||
}
|
||||
master_server_updater* SteamMasterServerUpdater()
|
||||
{
|
||||
static master_server_updater master_server_updater;
|
||||
return &master_server_updater;
|
||||
}
|
||||
|
||||
networking* SteamNetworking()
|
||||
{
|
||||
static networking networking;
|
||||
return &networking;
|
||||
}
|
||||
networking* SteamNetworking()
|
||||
{
|
||||
static networking networking;
|
||||
return &networking;
|
||||
}
|
||||
|
||||
remote_storage* SteamRemoteStorage()
|
||||
{
|
||||
static remote_storage remote_storage;
|
||||
return &remote_storage;
|
||||
}
|
||||
remote_storage* SteamRemoteStorage()
|
||||
{
|
||||
static remote_storage remote_storage;
|
||||
return &remote_storage;
|
||||
}
|
||||
|
||||
user* SteamUser()
|
||||
{
|
||||
static user user;
|
||||
return &user;
|
||||
}
|
||||
user* SteamUser()
|
||||
{
|
||||
static user user;
|
||||
return &user;
|
||||
}
|
||||
|
||||
utils* SteamUtils()
|
||||
{
|
||||
static utils utils;
|
||||
return &utils;
|
||||
}
|
||||
utils* SteamUtils()
|
||||
{
|
||||
static utils utils;
|
||||
return &utils;
|
||||
}
|
||||
|
||||
apps* SteamApps()
|
||||
{
|
||||
static apps apps;
|
||||
return &apps;
|
||||
}
|
||||
apps* SteamApps()
|
||||
{
|
||||
static apps apps;
|
||||
return &apps;
|
||||
}
|
||||
|
||||
user_stats* SteamUserStats()
|
||||
{
|
||||
static user_stats user_stats;
|
||||
return &user_stats;
|
||||
}
|
||||
user_stats* SteamUserStats()
|
||||
{
|
||||
static user_stats user_stats;
|
||||
return &user_stats;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8,7 +8,7 @@ struct raw_steam_id final
|
||||
unsigned int account_id : 32;
|
||||
unsigned int account_instance : 20;
|
||||
unsigned int account_type : 4;
|
||||
int universe : 8;
|
||||
int universe : 8;
|
||||
};
|
||||
|
||||
typedef union
|
||||
@ -37,10 +37,12 @@ namespace steam
|
||||
class base
|
||||
{
|
||||
public:
|
||||
base() : flags_(0), callback_(0) {};
|
||||
base() : flags_(0), callback_(0)
|
||||
{
|
||||
}
|
||||
|
||||
virtual void run(void *pv_param) = 0;
|
||||
virtual void run(void *pv_param, bool failure, uint64_t handle) = 0;
|
||||
virtual void run(void* pv_param) = 0;
|
||||
virtual void run(void* pv_param, bool failure, uint64_t handle) = 0;
|
||||
virtual int get_callback_size_bytes() = 0;
|
||||
|
||||
int get_i_callback() const { return callback_; }
|
||||
|
Loading…
x
Reference in New Issue
Block a user