102 lines
2.0 KiB
C++
102 lines
2.0 KiB
C++
#include <std_include.hpp>
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#include "steam/steam.hpp"
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namespace steam
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{
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void game_server::LogOn()
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{
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}
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void game_server::LogOff()
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{
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}
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bool game_server::LoggedOn()
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{
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return true;
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}
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bool game_server::Secure()
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{
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return false;
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}
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steam_id game_server::GetSteamID()
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{
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return steam_id();
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}
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bool game_server::SendUserConnectAndAuthenticate(unsigned int unIPClient, const void* pvAuthBlob,
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unsigned int cubAuthBlobSize, steam_id* pSteamIDUser)
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{
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return true;
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}
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steam_id game_server::CreateUnauthenticatedUserConnection()
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{
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return steam_id();
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}
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void game_server::SendUserDisconnect(steam_id steamIDUser)
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{
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}
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bool game_server::UpdateUserData(steam_id steamIDUser, const char* pchPlayerName, unsigned int uScore)
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{
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return true;
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}
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bool game_server::SetServerType(unsigned int unServerFlags, unsigned int unGameIP, unsigned short unGamePort,
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unsigned short unSpectatorPort, unsigned short usQueryPort, const char* pchGameDir,
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const char* pchVersion, bool bLANMode)
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{
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return true;
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}
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void game_server::UpdateServerStatus(int cPlayers, int cPlayersMax, int cBotPlayers, const char* pchServerName,
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const char* pSpectatorServerName, const char* pchMapName)
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{
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}
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void game_server::UpdateSpectatorPort(unsigned short unSpectatorPort)
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{
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}
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void game_server::SetGameType(const char* pchGameType)
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{
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}
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bool game_server::GetUserAchievementStatus(steam_id steamID, const char* pchAchievementName)
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{
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return false;
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}
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void game_server::GetGameplayStats()
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{
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}
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unsigned __int64 game_server::GetServerReputation()
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{
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return 0;
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}
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bool game_server::RequestUserGroupStatus(steam_id steamIDUser, steam_id steamIDGroup)
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{
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return false;
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}
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unsigned int game_server::GetPublicIP()
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{
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return 0;
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}
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void game_server::SetGameData(const char* pchGameData)
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{
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}
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int game_server::UserHasLicenseForApp(steam_id steamID, unsigned int appID)
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{
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return 0;
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}
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}
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