iw5-mod/src/game/game.hpp

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#pragma once
#include "structs.hpp"
#include "launcher/launcher.hpp"
#define SELECT_VALUE(sp, mp, dedi) (game::is_sp() ? (sp) : (game::is_mp() ? (mp) : (dedi)))
#define SERVER_CD_KEY "Open-IW5-CD-Key"
namespace game
{
namespace native
{
typedef void (*Cmd_AddCommand_t)(const char* cmdName, void (*function)(), cmd_function_t* allocedCmd);
extern Cmd_AddCommand_t Cmd_AddCommand;
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typedef void (*Cmd_RemoveCommand_t)(const char* cmdName);
extern Cmd_RemoveCommand_t Cmd_RemoveCommand;
typedef void (*Com_Error_t)(errorParm_t code, const char* fmt, ...);
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extern Com_Error_t Com_Error;
typedef void (*DB_LoadXAssets_t)(XZoneInfo* zoneInfo, unsigned int zoneCount, int sync);
extern DB_LoadXAssets_t DB_LoadXAssets;
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typedef const dvar_t* (*Dvar_RegisterBool_t)(const char* dvarName, bool value,
unsigned __int16 flags, const char* description);
extern Dvar_RegisterBool_t Dvar_RegisterBool;
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typedef const dvar_t* (*Dvar_RegisterInt_t)(const char* dvarName, int value,
int min, int max, unsigned __int16 flags, const char* description);
extern Dvar_RegisterInt_t Dvar_RegisterInt;
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typedef void (*Dvar_SetIntByName_t)(const char* dvarName, int value);
extern Dvar_SetIntByName_t Dvar_SetIntByName;
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typedef void (*Dvar_SetFromStringByName_t)(const char* dvarName, const char* string);
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extern Dvar_SetFromStringByName_t Dvar_SetFromStringByName;
typedef int (*G_RunFrame_t)(int, int);
extern G_RunFrame_t G_RunFrame;
typedef void (*MSG_ReadData_t)(msg_t* msg, void* data, int len);
extern MSG_ReadData_t MSG_ReadData;
typedef void* (*MT_AllocIndex_t)(int numBytes, int type);
extern MT_AllocIndex_t MT_AllocIndex;
typedef void (*RemoveRefToValue_t)(scriptType_e type, VariableUnion u);
extern RemoveRefToValue_t RemoveRefToValue;
typedef unsigned int (*SL_GetStringOfSize_t)(const char* str, unsigned int user, unsigned int len, int type);
extern SL_GetStringOfSize_t SL_GetStringOfSize;
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typedef void (*Scr_AddEntityNum_t)(int entnum, unsigned int classnum);
extern Scr_AddEntityNum_t Scr_AddEntityNum;
typedef void (*Scr_Notify_t)(gentity_s* ent, unsigned __int16 stringValue, unsigned int paramcount);
extern Scr_Notify_t Scr_Notify;
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typedef void (*Sys_ShowConsole_t)();
extern Sys_ShowConsole_t Sys_ShowConsole;
typedef void (*VM_Notify_t)(unsigned int notifyListOwnerId, unsigned int stringValue, VariableValue* top);
extern VM_Notify_t VM_Notify;
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typedef unsigned int (*BG_NetDataChecksum_t)();
extern BG_NetDataChecksum_t BG_NetDataChecksum;
typedef int (*LiveStorage_GetPersistentDataDefVersion_t)();
extern LiveStorage_GetPersistentDataDefVersion_t LiveStorage_GetPersistentDataDefVersion;
typedef unsigned int (*LiveStorage_GetPersistentDataDefFormatChecksum_t)();
extern LiveStorage_GetPersistentDataDefFormatChecksum_t LiveStorage_GetPersistentDataDefFormatChecksum;
typedef void (*SV_DirectConnect_t)(netadr_s from);
extern SV_DirectConnect_t SV_DirectConnect;
typedef void (*SV_ClientEnterWorld_t)(mp::client_t* client, usercmd_s* cmd);
extern SV_ClientEnterWorld_t SV_ClientEnterWorld;
typedef void (*SV_Cmd_TokenizeString_t)(const char* text_in);
extern SV_Cmd_TokenizeString_t SV_Cmd_TokenizeString;
typedef void (*SV_Cmd_EndTokenizedString_t)();
extern SV_Cmd_EndTokenizedString_t SV_Cmd_EndTokenizedString;
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typedef void (*SV_GameSendServerCommand_t)(int clientNum, svscmd_type type, const char* text);
extern SV_GameSendServerCommand_t SV_GameSendServerCommand;
typedef void (*SV_SendServerCommand_t)(dedi::client_t* cl, svscmd_type type, const char* fmt, ...);
extern SV_SendServerCommand_t SV_SendServerCommand;
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typedef bool (*Sys_IsServerThread_t)();
extern Sys_IsServerThread_t Sys_IsServerThread;
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typedef void (*XUIDToString_t)(const unsigned __int64* xuid, char* str);
extern XUIDToString_t XUIDToString;
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typedef char* (*SEH_LocalizeTextMessage_t)(const char* pszInputBuffer, const char* pszMessageType, msgLocErrType_t errType);
extern SEH_LocalizeTextMessage_t SEH_LocalizeTextMessage;
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typedef void (*PM_WeaponUseAmmo_t)(playerState_s* ps, const Weapon weapon, bool isAlternate, int amount, PlayerHandIndex hand);
extern PM_WeaponUseAmmo_t PM_WeaponUseAmmo;
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typedef void (*CM_TransformedCapsuleTrace_t)(trace_t* results, const float* start, const float* end,
const Bounds* bounds, const Bounds* capsule, int contents,
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const float* origin, const float* angles);
extern CM_TransformedCapsuleTrace_t CM_TransformedCapsuleTrace;
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typedef gentity_s* (*Weapon_RocketLauncher_Fire_t)(gentity_s* ent, const Weapon weapon, float spread,
weaponParms* wp, const float* gunVel, missileFireParms* fireParms, missileFireParms* magicBullet);
extern Weapon_RocketLauncher_Fire_t Weapon_RocketLauncher_Fire;
typedef void (*PM_playerTrace_t)(pmove_t* pm, trace_t* results, const float* start, const float* end,
const Bounds* bounds, int passEntityNum, int contentMask);
extern PM_playerTrace_t PM_playerTrace;
typedef void (*PM_trace_t)(const pmove_t* pm, trace_t* results, const float* start, const float* end,
const Bounds* bounds, int passEntityNum, int contentMask);
extern PM_trace_t PM_trace;
typedef void (*Jump_ClearState_t)(playerState_s* ps);
extern Jump_ClearState_t Jump_ClearState;
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typedef void (*Vec3Normalize_t)(float* v);
extern Vec3Normalize_t Vec3Normalize;
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typedef void (*Cmd_ExecuteSingleCommand_t)(LocalClientNum_t localClientNum, int controllerIndex, const char* text);
extern Cmd_ExecuteSingleCommand_t Cmd_ExecuteSingleCommand;
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typedef void (*Com_Quit_f_t)();
extern Com_Quit_f_t Com_Quit_f;
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typedef void (*player_die_t)(gentity_s* self, const gentity_s* inflictor, gentity_s* attacker, int damage, int meansOfDeath, const Weapon* iWeapon, bool isAlternate, const float* vDir, const hitLocation_t hitLoc, int psTimeOffset);
extern player_die_t player_die;
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extern decltype(longjmp)* _longjmp;
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constexpr auto CMD_MAX_NESTING = 8;
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extern CmdArgs* sv_cmd_args;
extern CmdArgs* cmd_args;
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extern short* scrVarGlob;
extern char** scrMemTreePub;
extern char* scrMemTreeGlob;
extern scrVmPub_t* scr_VmPub;
extern scr_call_t* scr_instanceFunctions;
extern scr_call_t* scr_globalFunctions;
extern unsigned int* levelEntityId;
extern int* g_script_error_level;
extern jmp_buf* g_script_error;
extern scr_classStruct_t* g_classMap;
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extern int* svs_clientCount;
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constexpr auto MAX_GENTITIES = 2048u;
constexpr auto ENTITYNUM_NONE = MAX_GENTITIES - 1u;
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extern gentity_s* g_entities;
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extern DeferredQueue* deferredQueue;
// PM Global Definitions & Functions
constexpr auto JUMP_LAND_SLOWDOWN_TIME = 1800;
// From Quake III, to match game's assembly
template <typename T, typename R>
constexpr auto VectorScale(T v, R s, T out) { out[0] = v[0] * s; out[1] = v[1] * s; out[2] = v[2] * s; }
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namespace mp
{
extern client_t* svs_clients;
}
namespace dedi
{
extern client_t* svs_clients;
}
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namespace sp
{
extern sp::gentity_s* g_entities;
}
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void AddRefToValue(VariableValue* value);
void Conbuf_AppendText(const char* message);
unsigned int FindVariable(unsigned int parentId, unsigned int name);
VariableValue GetEntityFieldValue(unsigned int classnum, int entnum, int offset);
void* MT_Alloc(int numBytes, int type);
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dvar_t* Dvar_FindVar(const char* dvarName);
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const dvar_t* Dvar_RegisterVariant(const char* dvarName, unsigned char type, unsigned __int16 flags, DvarValue value, DvarLimits domain, const char* description);
const dvar_t* Dvar_RegisterFloat(const char* dvarName, float value, float min, float max, unsigned __int16 flags, const char* description);
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const float* Scr_AllocVector(const float* v);
void Scr_ClearOutParams();
scr_entref_t Scr_GetEntityIdRef(unsigned int id);
scr_call_t Scr_GetFunc(unsigned int index);
void Scr_NotifyId(unsigned int id, unsigned int stringValue, unsigned int paramcount);
int Scr_SetObjectField(unsigned int classnum, int entnum, int offset);
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void Scr_AddString(const char* value);
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const char* SL_ConvertToString(unsigned int stringValue);
unsigned int SL_GetString(const char* str, unsigned int user);
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void SV_SendClientGameState(mp::client_t* client);
int SV_IsTestClient(int clientNum);
void SV_DropClient(mp::client_t* drop, const char* reason, bool tellThem);
void SV_DropAllBots();
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void ClientCommand(int clientNum);
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int GetProtocolVersion();
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void NetAdr_SetType(netadr_s* addr, netadrtype_t type);
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void Cbuf_AddText(LocalClientNum_t localClientNum, const char* text);
void TeleportPlayer(gentity_s* player, float* origin, float* angles);
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void CG_GameMessage(LocalClientNum_t localClientNum, const char* msg, int flags = 0);
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}
bool is_mp();
bool is_sp();
bool is_dedi();
void initialize(launcher::mode mode);
}