Also add quit to mp & sp
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@ -73,6 +73,8 @@ namespace game
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Cmd_ExecuteSingleCommand_t Cmd_ExecuteSingleCommand;
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Com_Quit_f_t Com_Quit_f;
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decltype(longjmp)* _longjmp;
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CmdArgs* sv_cmd_args;
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@ -685,6 +687,8 @@ namespace game
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native::Cmd_ExecuteSingleCommand = native::Cmd_ExecuteSingleCommand_t(
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SELECT_VALUE(0x4D6960, 0x5462B0, 0x4CC360));
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native::Com_Quit_f = native::Com_Quit_f_t(SELECT_VALUE(0x4F48B0, 0x5556B0, 0x4D95B0));
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native::_longjmp = reinterpret_cast<decltype(longjmp)*>(SELECT_VALUE(0x73AC20, 0x7363BC, 0x655558));
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native::sv_cmd_args = reinterpret_cast<native::CmdArgs*>(SELECT_VALUE(0x1757218, 0x1CAA998, 0x1B5E7D8));
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@ -120,6 +120,9 @@ namespace game
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typedef void (*Cmd_ExecuteSingleCommand_t)(LocalClientNum_t localClientNum, int controllerIndex, const char* text);
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extern Cmd_ExecuteSingleCommand_t Cmd_ExecuteSingleCommand;
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typedef void (*Com_Quit_f_t)();
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extern Com_Quit_f_t Com_Quit_f;
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extern decltype(longjmp)* _longjmp;
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constexpr auto CMD_MAX_NESTING = 8;
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@ -323,14 +323,18 @@ void command::add_sp_commands()
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void command::post_load()
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{
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if (game::is_dedi())
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{
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utils::hook(0x4F96B5, &command::client_command_dedi_stub, HOOK_CALL).install()->quick(); // SV_ExecuteClientCommand
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return;
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}
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add("quit", game::native::Com_Quit_f);
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if (game::is_mp())
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{
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utils::hook(0x57192A, &command::client_command_stub, HOOK_CALL).install()->quick(); // SV_ExecuteClientCommand
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}
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else if (game::is_dedi())
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{
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utils::hook(0x4F96B5, &command::client_command_dedi_stub, HOOK_CALL).install()->quick(); // SV_ExecuteClientCommand
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}
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else
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{
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utils::hook(0x44BB50, &command::client_command_sp_stub, HOOK_JUMP).install()->quick();
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