Unlock max fps on mp
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6635218dce
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@ -15,6 +15,8 @@ namespace game
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Dvar_RegisterBool_t Dvar_RegisterBool;
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Dvar_RegisterInt_t Dvar_RegisterInt;
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Dvar_RegisterFloat_t Dvar_RegisterFloat;
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Dvar_SetIntByName_t Dvar_SetIntByName;
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@ -626,6 +628,8 @@ namespace game
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native::Dvar_RegisterBool = native::Dvar_RegisterBool_t(SELECT_VALUE(0x4914D0, 0x5BE9F0, 0x0));
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native::Dvar_RegisterInt = native::Dvar_RegisterInt_t(SELECT_VALUE(0x48CD40, 0x5BEA40, 0x0));
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native::Dvar_RegisterFloat = native::Dvar_RegisterFloat_t(SELECT_VALUE(0x4F9CC0, 0x5BEA80, 0x0));
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native::Dvar_SetIntByName = native::Dvar_SetIntByName_t(SELECT_VALUE(0x5396B0, 0x5BF560, 0x0));
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@ -27,6 +27,10 @@ namespace game
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unsigned __int16 flags, const char* description);
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extern Dvar_RegisterBool_t Dvar_RegisterBool;
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typedef const dvar_t* (*Dvar_RegisterInt_t)(const char* dvarName, int value,
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int min, int max, unsigned __int16 flags, const char* description);
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extern Dvar_RegisterInt_t Dvar_RegisterInt;
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typedef const dvar_t* (*Dvar_RegisterFloat_t)(const char* dvarName, float value,
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float min, float max, unsigned __int16 flags, const char* description);
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extern Dvar_RegisterFloat_t Dvar_RegisterFloat;
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@ -40,6 +40,8 @@ private:
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void patch_mp() const
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{
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// Note: on SP it's already unlocked to 1000
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utils::hook(0x55411F, &dvar_register_com_max_fps, HOOK_CALL).install()->quick();
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}
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void patch_dedi() const
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@ -56,6 +58,12 @@ private:
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longjmp(buf, value);
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}
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static const game::native::dvar_t* dvar_register_com_max_fps(const char* dvarName, int value,
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int min, int /*max*/, unsigned __int16 flags, const char* description)
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{
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return game::native::Dvar_RegisterInt(dvarName, value, min, 1000, flags, description);
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}
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};
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REGISTER_MODULE(patches)
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