13 lines
568 B
C++
13 lines
568 B
C++
namespace Assets
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{
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class IStructuredDataDefSet : public Components::AssetHandler::IAsset
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{
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public:
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virtual Game::XAssetType GetType() override { return Game::XAssetType::ASSET_TYPE_STRUCTUREDDATADEF; };
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virtual void Save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
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void Save_StructuredDataEnumArray(Game::StructuredDataEnum* enums, int numEnums, Components::ZoneBuilder::Zone* builder);
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void Save_StructuredDataStructArray(Game::StructuredDataStruct* structs, int numStructs, Components::ZoneBuilder::Zone* builder);
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};
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} |