namespace Assets { class IStructuredDataDefSet : public Components::AssetHandler::IAsset { public: virtual Game::XAssetType GetType() override { return Game::XAssetType::ASSET_TYPE_STRUCTUREDDATADEF; }; virtual void Save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override; void Save_StructuredDataEnumArray(Game::StructuredDataEnum* enums, int numEnums, Components::ZoneBuilder::Zone* builder); void Save_StructuredDataStructArray(Game::StructuredDataStruct* structs, int numStructs, Components::ZoneBuilder::Zone* builder); }; }