iw4x-client/src/Components/Modules/AssetInterfaces/IStructuredDataDefSet.hpp

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2016-03-04 11:02:00 -05:00
namespace Assets
{
class IStructuredDataDefSet : public Components::AssetHandler::IAsset
{
public:
virtual Game::XAssetType GetType() override { return Game::XAssetType::ASSET_TYPE_STRUCTUREDDATADEF; };
virtual void Save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
void Save_StructuredDataEnumArray(Game::StructuredDataEnum* enums, int numEnums, Components::ZoneBuilder::Zone* builder);
void Save_StructuredDataStructArray(Game::StructuredDataStruct* structs, int numStructs, Components::ZoneBuilder::Zone* builder);
};
}