iw4x-client/src/Components/Modules
2016-12-24 22:22:09 +01:00
..
AssetInterfaces [IFxEffectDef] Ensure effects are written 2016-12-24 22:14:49 +01:00
AntiCheat.cpp [General] Use pre-incrementation in for loops 2016-12-22 01:32:07 +01:00
AntiCheat.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
ArenaLength.cpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
ArenaLength.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
AssetHandler.cpp [ZoneBuilder] Add IGameWorldSp interface (WIP) 2016-12-24 17:29:19 +01:00
AssetHandler.hpp [ZoneBuilder] Add IGameWorldSp interface (WIP) 2016-12-24 17:29:19 +01:00
Auth.cpp [Command] Use pointers instead of an abstraction interface for params 2016-12-07 20:00:24 +01:00
Auth.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
Bans.cpp [Command] Use pointers instead of an abstraction interface for params 2016-12-07 20:00:24 +01:00
Bans.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
BitMessage.cpp [Command] Use pointers instead of an abstraction interface for params 2016-12-07 20:00:24 +01:00
BitMessage.hpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
Bots.cpp [Bots] Fix spawning a second bot 2016-12-15 20:05:50 +01:00
Bots.hpp [Bots] Fix spawning a second bot 2016-12-15 20:05:50 +01:00
Colors.cpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
Colors.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
Command.cpp [Command] Add openLink command 2016-12-18 17:42:25 +01:00
Command.hpp [General] Use unordered_map where it makes sense 2016-12-18 13:24:15 +01:00
ConnectProtocol.cpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
ConnectProtocol.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
Console.cpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
Console.hpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
D3D9Ex.cpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
D3D9Ex.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
Dedicated.cpp [Dedicated] Fix frame handler 2016-12-13 19:26:30 +01:00
Dedicated.hpp [Dedicated] Fix frame handler 2016-12-13 19:26:30 +01:00
Discovery.cpp [AntiCheat] Add --ac-disable premake flag 2016-12-17 12:58:16 +01:00
Discovery.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
Download.cpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
Download.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
Dvar.cpp [Dvar] Don't use Steam name for now, it's not ready yet 2016-12-15 19:18:08 +01:00
Dvar.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
Exception.cpp [Command] Use pointers instead of an abstraction interface for params 2016-12-07 20:00:24 +01:00
Exception.hpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
FastFiles.cpp [Debugging] Slightly optimize iw4 reading log 2016-12-22 12:37:09 +01:00
FastFiles.hpp [Debugging] Slightly optimize iw4 reading log 2016-12-22 12:37:09 +01:00
FileSystem.cpp [Debugging] Slightly optimize iw4 reading log 2016-12-22 12:37:09 +01:00
FileSystem.hpp [Debugging] Slightly optimize iw4 reading log 2016-12-22 12:37:09 +01:00
Flags.cpp Remove unnecessary includes and fix steamauth exploit 2016-07-22 12:12:11 +02:00
Flags.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
Gametypes.cpp [AntiCheat] Add --ac-disable premake flag 2016-12-17 12:58:16 +01:00
Gametypes.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
IPCPipe.cpp [Command] Use pointers instead of an abstraction interface for params 2016-12-07 20:00:24 +01:00
IPCPipe.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
Lean.cpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
Lean.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
Localization.cpp [ZoneBuilder] Correct XAssetHeader struct 2016-12-21 17:27:45 +01:00
Localization.hpp [ZoneBuilder] Correct XAssetHeader struct 2016-12-21 17:27:45 +01:00
Logger.cpp [Command] Use pointers instead of an abstraction interface for params 2016-12-07 20:00:24 +01:00
Logger.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
Maps.cpp [ZoneBuilder] Correctly write GfxImages 2016-12-22 02:48:00 +01:00
Maps.hpp [ZoneBuilder] Add IGameWorldMp interface 2016-12-20 20:16:23 +01:00
Materials.cpp [Materials] Use reader to hopefully prevent concurrency errors 2016-12-13 22:19:18 +01:00
Materials.hpp [Material] Fix previews for zonebuilder 2016-12-14 18:12:29 +01:00
Menus.cpp [General] Use unordered_map where it makes sense 2016-12-18 13:24:15 +01:00
Menus.hpp [General] Use unordered_map where it makes sense 2016-12-18 13:24:15 +01:00
MinidumpUpload.cpp [ZoneBuilder] Added GfxWorld asset interface but is completely untested 2016-12-20 01:47:10 -05:00
MinidumpUpload.hpp [MinidumpUpload] Correct getName override 2016-11-29 21:39:03 +01:00
ModelSurfs.cpp [XModel] Adapt structure 2016-12-20 18:15:28 +01:00
ModelSurfs.hpp [General] Use unordered_map where it makes sense 2016-12-18 13:24:15 +01:00
ModList.cpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
ModList.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
MusicalTalent.cpp [ZoneBuilder] Correct XAssetHeader struct 2016-12-21 17:27:45 +01:00
MusicalTalent.hpp [General] Use unordered_map where it makes sense 2016-12-18 13:24:15 +01:00
Network.cpp [Network] Ignore WSAENETRESET error 2016-12-14 17:26:49 +01:00
Network.hpp [Network] Ignore WSAENETRESET error 2016-12-14 17:26:49 +01:00
News.cpp [Command] Use pointers instead of an abstraction interface for params 2016-12-07 20:00:24 +01:00
News.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
Node.cpp [Command] Use pointers instead of an abstraction interface for params 2016-12-07 20:00:24 +01:00
Node.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
Party.cpp [Party] Re-Ignore configstring checksums 2016-12-08 20:07:42 +01:00
Party.hpp [Dedicated] Add sv_motd dvar, so serverowners can set motds 2016-11-27 14:30:21 +01:00
PlayerName.cpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
PlayerName.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
Playlist.cpp [General] Use unordered_map where it makes sense 2016-12-18 13:24:15 +01:00
Playlist.hpp [General] Use unordered_map where it makes sense 2016-12-18 13:24:15 +01:00
QuickPatch.cpp [Debugging] Slightly optimize iw4 reading log 2016-12-22 12:37:09 +01:00
QuickPatch.hpp [Debugging] Slightly optimize iw4 reading log 2016-12-22 12:37:09 +01:00
RawFiles.cpp [Command] Use pointers instead of an abstraction interface for params 2016-12-07 20:00:24 +01:00
RawFiles.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
RCon.cpp [Command] Use pointers instead of an abstraction interface for params 2016-12-07 20:00:24 +01:00
RCon.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
Renderer.cpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
Renderer.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
Script.cpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
Script.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
ServerInfo.cpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
ServerInfo.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
ServerList.cpp [AntiCheat] Add --ac-disable premake flag 2016-12-17 12:58:16 +01:00
ServerList.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
Singleton.cpp Print revision in version flag and better GfxWorld struct 2016-10-09 21:40:21 +02:00
Singleton.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
Slowmotion.cpp [Dedicated] Fix frame handler 2016-12-13 19:26:30 +01:00
Slowmotion.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
StringTable.cpp [General] Use unordered_map where it makes sense 2016-12-18 13:24:15 +01:00
StringTable.hpp [General] Use unordered_map where it makes sense 2016-12-18 13:24:15 +01:00
StructuredData.cpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
StructuredData.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
Theatre.cpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
Theatre.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
Threading.cpp [Threading] Make the game run single-threaded 2016-12-05 20:43:16 +01:00
Threading.hpp [Threading] Make the game run single-threaded 2016-12-05 20:43:16 +01:00
Toast.cpp [Command] Use pointers instead of an abstraction interface for params 2016-12-07 20:00:24 +01:00
Toast.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
UIFeeder.cpp [General] Use unordered_map where it makes sense 2016-12-18 13:24:15 +01:00
UIFeeder.hpp [General] Use unordered_map where it makes sense 2016-12-18 13:24:15 +01:00
UIScript.cpp [General] Use unordered_map where it makes sense 2016-12-18 13:24:15 +01:00
UIScript.hpp [General] Use unordered_map where it makes sense 2016-12-18 13:24:15 +01:00
Weapon.cpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
Weapon.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
Window.cpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
Window.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00
ZoneBuilder.cpp [ZoneBuilder] Do security checks before unloading the zones 2016-12-24 22:22:09 +01:00
ZoneBuilder.hpp [ZoneBuilder] Remove marking function, loading does that 2016-12-23 22:58:41 +01:00
Zones.cpp [IclipMap_t] Store pointers for other structs as well. Should fix other collision related crashes 2016-12-23 22:38:24 -05:00
Zones.hpp [General] Fixed line endings 2016-11-25 13:00:48 +01:00