.. |
AssetInterfaces
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Delta parts. Not sure if correct, as I haven't tested it yet. My head still hurts :P
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2016-01-30 12:22:37 +01:00 |
AssetHandler.cpp
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Fix crash for missing assets.
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2016-01-28 17:58:35 +01:00 |
AssetHandler.hpp
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Structureddata stuff. Not the best implementation, but better than our old one :P
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2016-02-06 13:37:23 +01:00 |
Colors.cpp
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Use @dasfonia's dvar name.
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2016-02-08 02:48:11 +01:00 |
Colors.hpp
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Fading color.
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2016-02-07 14:19:55 +01:00 |
Command.cpp
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premake5: Use precompiled headers.
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2016-01-04 20:58:00 +01:00 |
Command.hpp
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Use premake.
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2015-12-29 02:52:31 +01:00 |
ConnectProtocol.cpp
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More optimization.
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2016-01-24 21:08:14 +01:00 |
ConnectProtocol.hpp
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Fix connect protocol.
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2016-01-04 13:05:42 +01:00 |
Console.cpp
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Some fixes.
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2016-02-05 13:10:22 +01:00 |
Console.hpp
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Fix warning stuff and issue
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2016-01-17 12:31:56 +01:00 |
D3D9Ex.cpp
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Optimizations
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2016-01-24 12:19:34 +01:00 |
D3D9Ex.hpp
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Optimize d3d9ex.
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2016-01-12 13:45:19 +01:00 |
Dedicated.cpp
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Some fixes.
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2016-02-05 13:10:22 +01:00 |
Dedicated.hpp
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Dedi post initialization.
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2016-01-02 18:49:58 +01:00 |
Discovery.cpp
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ECDSA and PRGN stuff.
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2016-02-08 14:27:15 +01:00 |
Discovery.hpp
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Fixes and stuff.
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2016-01-04 11:32:05 +01:00 |
Download.cpp
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ECDSA and PRGN stuff.
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2016-02-08 14:27:15 +01:00 |
Download.hpp
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Playlist stuff.
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2016-01-09 15:30:13 +01:00 |
Dvar.cpp
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2016-01-31 13:19:29 +01:00 |
Dvar.hpp
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Fix team shit.
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2016-01-03 02:37:06 +01:00 |
Exception.cpp
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Use text styles.
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2016-02-05 18:13:34 +01:00 |
Exception.hpp
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Minidump shit.
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2016-01-08 20:10:35 +01:00 |
FastFiles.cpp
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Fix compiler warnings.
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2016-02-07 02:31:30 +01:00 |
FastFiles.hpp
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Fixes and shit.
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2016-01-28 00:32:46 +01:00 |
FileSystem.cpp
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Optimize loops.
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2016-01-24 19:58:13 +01:00 |
FileSystem.hpp
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Threater stuff.
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2016-01-10 12:25:31 +01:00 |
Flags.cpp
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Optimize loops.
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2016-01-24 19:58:13 +01:00 |
Flags.hpp
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Some discovery stuff.
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2016-01-04 00:00:07 +01:00 |
IPCPipe.cpp
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Update submodules and include some unit testing code.
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2016-02-04 21:58:49 +01:00 |
IPCPipe.hpp
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IPCPipe implemented for inter-process-communication.
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2015-12-31 13:37:25 +01:00 |
Localization.cpp
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Reuse localization structures.
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2016-02-06 19:22:40 +01:00 |
Localization.hpp
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ZoneBuilder stuff.
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2016-01-12 19:08:26 +01:00 |
Logger.cpp
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Fix version parser (jenkins)
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2016-02-04 23:19:20 +01:00 |
Logger.hpp
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IPCPipe implemented for inter-process-communication.
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2015-12-31 13:37:25 +01:00 |
Maps.cpp
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Use assertion macro.
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2016-02-10 02:00:44 +01:00 |
Maps.hpp
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Structureddata stuff. Not the best implementation, but better than our old one :P
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2016-02-06 13:37:23 +01:00 |
Materials.cpp
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premake5: Use precompiled headers.
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2016-01-04 20:58:00 +01:00 |
Materials.hpp
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Fully fix material exploit
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2015-12-30 16:06:58 +01:00 |
Menus.cpp
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Structureddata stuff. Not the best implementation, but better than our old one :P
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2016-02-06 13:37:23 +01:00 |
Menus.hpp
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Structureddata stuff. Not the best implementation, but better than our old one :P
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2016-02-06 13:37:23 +01:00 |
MusicalTalent.cpp
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Structureddata stuff. Not the best implementation, but better than our old one :P
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2016-02-06 13:37:23 +01:00 |
MusicalTalent.hpp
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Structureddata stuff. Not the best implementation, but better than our old one :P
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2016-02-06 13:37:23 +01:00 |
Network.cpp
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Separator check for network stuff.
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2016-01-29 03:18:58 +01:00 |
Network.hpp
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More optimization.
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2016-01-24 21:08:14 +01:00 |
News.cpp
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Optimize unit tests.
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2016-02-05 00:33:06 +01:00 |
News.hpp
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Update submodules and include some unit testing code.
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2016-02-04 21:58:49 +01:00 |
Node.cpp
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Include protobuf. Not sure if we're supposed to commit protoc :S
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2016-02-10 14:54:50 +01:00 |
Node.hpp
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Implement client side node synchronization.
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2016-02-10 01:22:00 +01:00 |
Party.cpp
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Rewrote node system to register using ECDSA signatures.
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2016-02-09 22:13:49 +01:00 |
Party.hpp
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Split playlist data (+fixed issue)
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2016-01-03 15:14:44 +01:00 |
Playlist.cpp
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Optimizations
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2016-01-24 12:19:34 +01:00 |
Playlist.hpp
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Split playlist data (+fixed issue)
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2016-01-03 15:14:44 +01:00 |
QuickPatch.cpp
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Add new color codes.
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2016-02-06 19:09:41 +01:00 |
QuickPatch.hpp
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More node stuff.
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2016-01-28 21:37:48 +01:00 |
RawFiles.cpp
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premake5: Use precompiled headers.
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2016-01-04 20:58:00 +01:00 |
RawFiles.hpp
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Use premake.
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2015-12-29 02:52:31 +01:00 |
Renderer.cpp
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Fastfile stuff.
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2016-01-12 23:42:05 +01:00 |
Renderer.hpp
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Fastfile stuff.
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2016-01-12 23:42:05 +01:00 |
ServerInfo.cpp
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Optimize loops.
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2016-01-24 19:58:13 +01:00 |
ServerInfo.hpp
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Threater stuff.
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2016-01-10 12:25:31 +01:00 |
ServerList.cpp
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ECDSA and PRGN stuff.
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2016-02-08 14:27:15 +01:00 |
ServerList.hpp
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Threater stuff.
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2016-01-10 12:25:31 +01:00 |
Singleton.cpp
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-version flag for jenkins.
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2016-01-27 01:48:37 +01:00 |
Singleton.hpp
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Use premake.
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2015-12-29 02:52:31 +01:00 |
StringTable.cpp
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Structureddata stuff. Not the best implementation, but better than our old one :P
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2016-02-06 13:37:23 +01:00 |
StringTable.hpp
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Structureddata stuff. Not the best implementation, but better than our old one :P
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2016-02-06 13:37:23 +01:00 |
StructuredData.cpp
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Implement client side node synchronization.
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2016-02-10 01:22:00 +01:00 |
StructuredData.hpp
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Correct structureddata structs ;)
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2016-02-07 12:29:43 +01:00 |
Theatre.cpp
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Optimize loops.
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2016-01-24 19:58:13 +01:00 |
Theatre.hpp
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Fix release builds.
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2016-01-24 13:06:52 +01:00 |
UIFeeder.cpp
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Threater stuff.
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2016-01-10 12:25:31 +01:00 |
UIFeeder.hpp
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Threater stuff.
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2016-01-10 12:25:31 +01:00 |
UIScript.cpp
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Optimize loops.
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2016-01-24 19:58:13 +01:00 |
UIScript.hpp
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Fix server sorting.
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2016-01-04 01:30:15 +01:00 |
Weapon.cpp
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Structureddata stuff. Not the best implementation, but better than our old one :P
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2016-02-06 13:37:23 +01:00 |
Weapon.hpp
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Structureddata stuff. Not the best implementation, but better than our old one :P
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2016-02-06 13:37:23 +01:00 |
Window.cpp
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premake5: Use precompiled headers.
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2016-01-04 20:58:00 +01:00 |
Window.hpp
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Native cursor fixes
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2016-01-01 15:17:59 +01:00 |
ZoneBuilder.cpp
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Structureddata stuff. Not the best implementation, but better than our old one :P
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2016-02-06 13:37:23 +01:00 |
ZoneBuilder.hpp
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XModel stuff
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2016-01-26 16:12:41 +01:00 |